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DAMAGE EFFICACY
x1.5 damage to Infested
x1.5 damage to Narmer

STATUS EFFECT

Slash Status Effect temporarily ignores the target's armor and causes them to bleed over time for extra damage.
—In-game Description

DmgSlashSmall64 Slash Damage is one of the three physical damage types. Deals increased damage to Infested and Narmer. Its Status Effect inflicts a damage over time that bypasses enemy Armor.

Status Effects[]

General[]

The status effect of DmgSlashSmall64 Slash damage is Bleed. It applies a DoT effect after a 1 second delay, dealing a tick of damage each second for 6 seconds. Each tick deals Cinematic damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses : mods like Mod TT 20px Buzz Kill has no effect on Slash Proc Damage.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.

While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil.

Slash tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Enemy Behavior[]

Slash procs from enemies only deal 10% of the hit's base damage instead of 35%.

Increasing Slash Proc Damage[]

Because Bleed scales off of the base damage of the weapon, the amount of damage dealt is not affected by elemental mods nor physical-type mods like Mod TT 20px Contagious Spread and Mod TT 20px Buzz Kill, but is affected by Faction Damage Mods and Base Damage mods like Mod TT 20px Pressure Point.

DmgSlashSmall64 Slash procs scale with damage multipliers such as Headshots and Critical Hits, which greatly increases the damage dealt. However weakspots generated by Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability only increase the initial hit, not the DoT.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px Serration, and Mod TT 20px Bane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Tick damage = 0.35 × 344.5 × (1 + 0.3) = 156.7475

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Mods that affect Finisher melee attacks (e.g. Mod TT 20px Finishing Touch and Mod TT 20px Savage Silence) have no effect on Cinematic damage, and as such do not interact with DmgSlashSmall64 Slash procs in any special way.

Unlike other DoT effects, enemy armor will have no effect on slash proc damage despite decreasing the initial damage. In other words, slash procs will deal the same damage per tick against the same target at differing levels. Thus, buffs/debuffs that increase/decrease enemy armor will also have no effect on slash proc damage.

Melee weapon types that force proc Bleeds on Heavy Attacks[]

Claws, Dual Daggers, Nikanas, Two-Handed Nikanas, Rapiers, Scythes, Tonfas, Warfans and Whips have guaranteed Bleed procs on their entire heavy attacks, regardless of stance used while Daggers and Machetes only on parts of their heavy attacks.

Railjack[]

Railjack <DT_SLASH>Slash Damage results in a Tear Status Effect which increases damage dealt to enemy ships.
—In-Game Description

The status effect of DmgSlashSmall64 Slash damage against Railjack space enemies is Tear, increasing the damage the target ship takes by 7.5% for 20 seconds, with subsequent procs stacking multiplicatively with itself.

Dismemberment[]

Enemies killed by DmgSlashSmall64 Slash damage to the torso can result in their corpse being bisected, which is considerably valuable for a NekrosIcon272 Nekros using Desecrate130xWhite Desecrate, as each part of the body can spawn a Health Orb and some loot (note that individual limbs that have been removed from a corpse cannot be Desecrated, only large parts of the body). Corpses can also be quickly meleed to dismember them; however, an enemy's corpse can only ever be mutilated twice—if melee spam ended up lopping two limbs from a corpse, it will not be possible to then attempt to bisect it to get two desecrate rolls. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for much corpse dismemberment.

Bleed damage does not dismember a body if it is the cause of death, only direct DmgSlashSmall64 Slash damage from weapons. Consequently, Mod TT 20px Hunter Munitions cannot be used on its own to cause dismemberment. Weapons must have over 50% of their physical (IPS) damage as DmgSlashSmall64 Slash damage to dismember. Weapons with exactly 50%, such as the Soma Soma, do not initially dismember, but for example can be modded with Mod TT 20px Sawtooth Clip to bump slash damage above 50%, and thus enable dismemberment. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment. As an alternative, the "gore" attribute from Mod TT 20px Amalgam Ripkas True Steel mod also applies itself to the rest of the player's equipped weapons, companions, and Warframe abilities, and they will function identically to the dismemberment mechanic, whilst ignoring the weapon's IPS disposition. Tentacle Swarm will also consistently dismember bodies when they are killed by it, meaning that it will allow for 4 drops while running Pilfering Swarm alongside Nekros' Desecrate.

Slash Sources[]

Main article: Category:Slash Damage

Weapons[]

These weapons deal the majority of their physical damage as DmgSlashSmall64 Slash. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than DmgImpactSmall64 Impact's Stagger or DmgPunctureSmall64 Puncture's Weakened.

View Slash Weapon List
Weapons with guaranteed Slash proc

Mods[]

Abilities[]

ShurikenModx256 Shuriken130xWhite
1
EnergyOrb25
Shuriken

Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:100 / 250 / 350 / 500 (DmgSlashSmall64 Slash damage on hit)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1 / 1 / 2 / 2 (number of shurikens)
6 m (auto-target radius)
60 m (targeting range)
90° (homing angle)
DmgSlashSmall64 Slash status on hit

Subsumable to Helminth
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BladeStormModx256 BladeStorm130xWhite
4
EnergyOrb0
+6-12/mark
Blade Storm

Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:750 / 1000 / 1500 / 2000 (DmgTrueSmall64 True damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:50 m

Misc: 3 (number of hits per mark)
2 (number of Shadow Clones)
DmgSlashSmall64 Slash status per hit
50 % (invisible mark discount)
100 % (energy discount for Teleport on marked enemy)

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RazorGyreModx256 RazorGyre130xWhite
1
EnergyOrb25
+4/s
+0.02/s/dmg
Razor Gyre

Become a spinning vortex of death. Hold <PRE_ATTACK> to accelerate the maelstrom, increasing damage or target an enemy by tapping <PRE_ATTACK> to dash toward them. Hitting enemies inflicted with Sentient Wrath creates a destructive blast.


Introduced in Update 31.0 (2021-12-15)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 /s (DmgSlashSmall64 Slash damage per second)
+ 1 / 2 / 3 / 4 HP/s (heal rate per enemy)
+ 50 / 50 / 75 / 100 /s (DmgImpactSmall64 Impact and DmgSlashSmall64 Slash damage increase per second)
150 / 200 / 350 / 500 (DmgImpactSmall64 Impact slam damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:8 / 10 / 11 / 12 m

Misc: Knockdown & stagger immunity
2 (damage ticks per second)
50 m (dash distance)
10 m (dash slam radius)
Dash knockback on hit
10% DmgSlashSmall64 Slash Status Chance

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FracturedBlastModx256 FracturedBlast130xWhite
1
EnergyOrb25
Fractured Blast

Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs.


Introduced in Update 32.3 (2023-02-15)

AbilityStrengthBuff Strength:250 / 300 / 400 / 500 DmgImpactSmall64 Impact and DmgSlashSmall64 Slash damage
50% health orb drop chance
20% energy orb drop chance
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:14 m

Misc: DmgImpactSmall64 Impact and DmgSlashSmall64 Slash statuses on hit

Subsumable to Helminth
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SlashDashModx256 SlashDash130xWhite
1
EnergyOrb25
Slash Dash

Dash between enemies while slashing with the Exalted Blade.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:6 / 8 / 10 / 12 m (range)
7 m (chain range)
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RadialJavelinModx256 RadialJavelin130xWhite
3
EnergyOrb75
Radial Javelin

Launches javelins towards enemies, dealing high damage and impaling them to walls.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1000 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:15 / 18 / 22 / 25 m
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ExaltedBladeModx256 ExaltedBlade130xWhite
4
EnergyOrb25
+2.5/s
Exalted Blade

Summon a sword of pure light and immense power.


Introduced in Update 16.9 (2015-06-17)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:6 s (blind duration)
AbilityRangeBuff Range:5 m (blind radius)

Misc: 15 m/s (wave speed)
37.5 m (wave range)

Expand/Collapse

MendMaimModx256 MendMaim130xWhite
4
EnergyOrb50
+3.5/s
Mend & Maim

In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.


Introduced in Update 17.0 (2015-07-31)

Strength: 10 / 15 / 20 / 25 (shields per kill)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Strength: 75 / 100 / 125 / 150 (aura DmgSlashSmall64 Slash damage)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

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ShatteredLashModx256 ShatteredLash130xWhite
1
EnergyOrb25
Shattered Lash

Lash out with stream of shattered glass, or hold for an arcing strike.


Introduced in Update 22.0 (2017-10-12)

AbilityStrengthBuff Strength:500 / 600 / 700 / 800 (DmgPunctureSmall64 Puncture and DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5 / 6 / 8 / 10 m (range)

Misc: 225° (sweep arc)
0.75 m (blade radius)

Expand/Collapse

SplinterStormModx256 SplinterStorm130xWhite
2
EnergyOrb50
Splinter Storm

Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.


Introduced in Update 22.0 (2017-10-12)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage vulnerability)
AbilityDurationBuff Duration:10 / 14 / 18 / 22 s
AbilityRangeBuff Range:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)

Misc: 50% (absorbed damage)

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SpectrorageModx256 Spectrorage130xWhite
3
EnergyOrb75
Spectrorage

Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.


Introduced in Update 22.0 (2017-10-12)

AbilityStrengthBuff Strength:500 / 600 / 700 / 800 (mirror damage)
800 / 1000 / 1200 / 1500 (collapse damage)
AbilityDurationBuff Duration:10 / 14 / 18 / 22 s
AbilityRangeBuff Range:4 / 6 / 8 / 12 (number of mirrors)
2 / 3 / 4 / 6 (collapse threshold)
4 m (charm radius)

Misc: 100 m (cast range)
50% (absorbed damage per mirror)
1 (limit of carousels)

Subsumable to Helminth
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SeekingTalonsModx256 SeekingTalons130xWhite
4
EnergyOrb100
Seeking Talons

Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.


Introduced in Update 24.0 (2018-11-08)

AbilityStrengthBuff Strength:150 / 200 / 250 / 300 (DmgSlashSmall64 Slash damage)
75% (DmgSlashSmall64 Slash status chance)
AbilityDurationBuff Duration:10 s
AbilityRangeBuff Range:N/A

Misc: 2 m (talon knockback radius)
60 m (range)
25° (min charge size)
95° (max charge size)
8 (projectiles)

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TidalSurgeModx256 TidalSurge130xWhite
2
EnergyOrb50
Tidal Surge

Crash through enemies in a ferocious wall of water.


Introduced in Update 13.0 (2014-04-09)

AbilityStrengthBuff Strength:100 / 200 / 250 / 300 DmgCorrosiveSmall64 Corrosive damage
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:3 / 4 / 5 / 6 m striking radius

Misc: Self status cleanse on cast
Invulnerable during dash
? / ? / ? / 40 m/s speed
1 s wave duration
Ragdoll b Ragdoll on contact
DmgCorrosiveSmall64 Corrosive status on initial hit and variable stacks in contact
50% recast energy discount

Expand/Collapse

SandstormModx256 Sandstorm130xWhite
2
EnergyOrb25
Sandstorm

Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself.


Introduced in Update 18.5 (2016-03-04)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 (DmgSlashSmall64 Slash damage/sec)
50 (health restore per enemy)
AbilityDurationBuff Duration:4 s (duration)
AbilityRangeBuff Range:4 / 5 / 6 / 7.5 m (radius)

Misc: 12 m/s (move speed)
? % (DmgSlashSmall64 Slash status chance)
Ragdoll b Ragdoll in storm
4 s Knockdown b Knockdown recovery delay

Expand/Collapse

VenariModx256 Venari130xWhite
3
Venari

Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.


Introduced in Update 22.18 (2018-04-20)

AbilityStrengthBuff Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)
350 (snare damage)
50 HP/sec (health regen)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 120 s (mark duration)
45 s (respawn time)
2.5 s (snare duration)
5 (hits per snare)
3 s (Attack & Protect cooldowns)
< 90% HP (missing health threshold)
10 m (Heal aura radius)
65 s (Venari self-heal mark duration)

Expand/Collapse

NullStarModx256 NullStar130xWhite
1
EnergyOrb25
Null Star

Creates anti-matter particles that orbit Nova and seek nearby targets.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:80 / 100 / 120 / 150 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:3 / 4 / 5 / 6 (particles)
AbilityRangeBuff Range:7 / 8 / 10 / 12 m (attack radius)

Misc: 1 s (attack interval)
∞ (particle duration)
5% (damage reduction per particle)
90% (damage reduction cap)

Subsumable to Helminth
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GrenadeFanModx256 GrenadeFan130xWhite
1
EnergyOrb25
Grenade Fan

Throw out 3 grenades in an arc.

(TAP) SHRAPNEL VORTEX Creates a slashing, staggering swirl of shrapnel.

(HOLD) SHIELD SATELLITES Protea reconfigures 3 Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break a Satellite is destroyed to extend the period of invulnerability.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:200 / 250 / 350 / 500 (DmgSlashSmall64 Slash damage per second)
200 / 300 / 400 / 500 (shield restore on attach)
25 / 30 / 40 / 50 (shield points per second)
AbilityDurationBuff Duration:13 s
AbilityRangeBuff Range:2 / 3 / 4 / 5 m (vortex and pickup radii)

Misc:

1 m (initial jump height)
3 (shrapnel grenades per throw)
-45° / 0° / +45° (shrapnel grenade spread)
33 % (DmgSlashSmall64 Slash status chance)
100 % (stagger chance)
4 (shield grenades per throw)
-45° / -25° / +25° / +45° (shield grenade spread)
1 (limit of allies per satellite)
2x s (minimum shield gate extension)
Expand/Collapse

FinalStandModx256 FinalStand130xWhite
4
EnergyOrb100
Final Stand

Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.


Introduced in Update 32.0 (2022-09-07)

AbilityStrengthBuff Strength:1,000 / 1,100 / 1,300 / 1,500 (DmgSlashSmall64 Slash damage on direct hit per javelin)
1,000 / 1,100 / 1,300 / 1,500 (DmgBlastSmall64 Blast damage on explosion per javelin)
AbilityDurationBuff Duration:30 (number of javelins)
2.5 s (total throw time)
AbilityRangeBuff Range:6 m (explosion range)

Misc: 3 m (height)
12 /s (javelins thrown per second)
DmgSlashSmall64 Slash status on hit

Expand/Collapse

RipLineModx256 RipLine130xWhite
1
EnergyOrb25
Rip Line

Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:300 / 400 / 500 / 600 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:25 / 40 / 60 / 75 m
Expand/Collapse

HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

Expand/Collapse

ShroudofDynar ShroudofDynarIcon
1
EnergyOrb25
Shroud of Dynar

(TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff.

(HOLD) Dynar guards Voruna, increasing her Parkour Velocity.


Introduced in Update 32.2 (2022-11-30)

AbilityStrengthBuff Strength:+ 0.5 / 1.0 / 1.5 / 2.0 flat melee critical damage bonus
AbilityDurationBuff Duration:8 / 10 / 12 / 14 s Invisible duration
5 / 6 / 7 / 8 s max melee buff duration
AbilityRangeBuff Range:N/A

Misc: + 25 / 50 / 75 / 100 % Movement Speed bonus
≥100% absolute critical chance
≥ 25 / 50 / 75 / 100 % absolute status chance
DmgSlashSmall64 Slash status per melee hit
3 s min. melee buff duration
1 melee kill for buff extension
+55% passive parkour velocity buff

Expand/Collapse

FangsofRaksh FangsofRakshIcon
2
EnergyOrb50
Fangs of Raksh

(TAP) Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.

(HOLD) Raksh guards Voruna with Status Effect resistance.


Introduced in Update 32.2 (2022-11-30)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:30 m (range)
4 / 5 / 6 / 7 m (spread radius)

Misc: Invulnerable during dash
5 (types of random statuses)
10 (stacks per status)
Passive status effect resistance

Expand/Collapse

Ulfrun'sDescent Ulfrun'sDescentIcon
4
EnergyOrb100
Ulfrun's Descent

(TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.

(HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place.


Introduced in Update 32.2 (2022-11-30)

AbilityStrengthBuff Strength:2,000 / 3,000 / 4,000 / 5,000 (DmgSlashSmall64 Slash damage on target)
250 / 500 / 750 / 1,000 (DmgSlashSmall64 Slash damage per second)
AbilityDurationBuff Duration:4 s (DmgSlashSmall64 Slash damage per second duration)
AbilityRangeBuff Range:30 m (range)
6 / 7 / 9 / 10 m (radius)

Misc:

Weapons holstered
5 (number of charges)
∞ (charge duration)
3 s (passive invulnerability)
100% shields and health restored
60 s (passive cooldown)
=100% absolute critical chance from Shroud of Dynar

20% critical chance
1.5x critical damage multiplier
100% bonus damage from status effect
DmgSlashSmall64 Slash status on target
Knockdown b Knockdown on target
+200% damage bonus on kill
+5% critical chance bonus on kill
+0.1 critical damage multiplier bonus on kill
RollingDroneAvatar Stagger in area
Expand/Collapse

AquabladesModx256 Aquablades130xWhite
3
EnergyOrb75
Aquablades

Tear through foes with a trio of orbiting aquatic blades.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:350 / 450 / 600 / 750 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:25 / 30 / 35 / 45 s
AbilityRangeBuff Range:N/A

Misc: 3 (number of blades)
5 m (radius)
3 (hits per interval)
0.5 s (interval time)
0.5 s (attack cooldown)
100 % (DmgSlashSmall64 Slash status chance)
RollingDroneAvatar Stagger on hit

Subsumable to Helminth
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TailWindModx256 TailWind130xWhite
1
EnergyOrb25
-12.5 (airborne)
+5/s hovering
Tail Wind

From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Introduced in Update 12.0 (2014-02-05)

AbilityStrengthBuff Strength:375 / ? / ? / 750 (dash DmgSlashSmall64 Slash damage)
2,250 / ? / ? / 4,500 (dive bomb DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:30 m/s (air speed)
AbilityRangeBuff Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)

Misc: 1 s (dash duration)
≤45° (dive bomb angle)
1 / 2 / 3 / 5 m/s (dive initial speed)

Expand/Collapse

TornadoModx256 Tornado130xWhite
4
EnergyOrb100
Tornado

Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.


Introduced in Update 12.0 (2014-02-05)

AbilityStrengthBuff Strength:50 / 75 / 100 / 160 (damage per 0.25s)
AbilityDurationBuff Duration:10 / 12 / 15 / 20 s
AbilityRangeBuff Range:15 / 17 / 20 / 25 m (spawn radius)

Misc: 2 / 2 / 3 / 3 (number of tornadoes)
∞ (cast range)
100 % (absorbed damage distribution)
200 % (critical damage multiplier)
9 m (tornado height)
2 / 5 m/s (move speeds)
10 m (pull radius)

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Augments[]


Sources of Slash Resistances[]

Arcanes[]

Mods[]

Additional Effects[]

Some mods add additional effects when an DmgSlashSmall64 Slash occurs or dealing DmgSlashSmall64 Slash damage.
Hunter Mod Set Bonus: Companions deal Extra Damage against enemies affected by DmgSlashSmall64 Slash status.

Media[]

Patch History[]

Hotfix 36.0.1 (2024-06-19)

  • Fixed Slash Status Effects not bypassing Armor as intended in the Simulacrum after swapping Weapons/opening Upgrade screen in the Arsenal.

Update 36.0 (2024-06-18)

Simplified Faction Resistances
  • Infested: Vulnerable to Slash
  • Narmer:
    • Vulnerable to Slash

Update 31.5 (2022-04-27)

  • Fixed Slash damage slowing over time when the Host isn’t looking at enemies.

Update 27.2 (2020-03-05)

  • Slash Status now does not bypass Shields and instead deals damage over time to Shields. Slash Status still bypasses Armor.
  • Each Slash Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance

Update 11.0 (2013-11-20)

  • Introduced.

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