Slash Damage is one of the three physical damage types. Deals increased damage to Infested and Narmer. Its Status Effect inflicts a damage over time that bypasses enemy Armor.
Status Effects[]
General[]
The status effect of Slash damage is Bleed. It applies a DoT effect after a 1 second delay, dealing a tick of damage each second for 6 seconds. Each tick deals Cinematic damage equal to:
- Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses : mods like
Buzz Kill has no effect on Slash Proc Damage.
- Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses : mods like
- Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.
While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil.
Time from initial proc | 0s | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
---|---|---|---|---|---|---|---|---|
Tick damage occured? | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ |
Enemy Behavior[]
Slash procs from enemies only deal 10% of the hit's base damage instead of 35%.
Increasing Slash Proc Damage[]
Because Bleed scales off of the base damage of the weapon, the amount of damage dealt is not affected by elemental mods nor physical-type mods like Contagious Spread and
Buzz Kill, but is affected by Faction Damage Mods and Base Damage mods like
Pressure Point.
Slash procs scale with damage multipliers such as Headshots and Critical Hits, which greatly increases the damage dealt. However weakspots generated by
Sonar or
Detect Vulnerability only increase the initial hit, not the DoT.
For example, tick damage for a weapon with an innate 100 damage, Serration, and
Bane of Grineer will be:
- Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
- Tick damage = 0.35 × 344.5 × (1 + 0.3) = 156.7475
As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.
Mods that affect Finisher melee attacks (e.g. Finishing Touch and
Savage Silence) have no effect on Cinematic damage, and as such do not interact with
Slash procs in any special way.
Unlike other DoT effects, enemy armor will have no effect on slash proc damage despite decreasing the initial damage. In other words, slash procs will deal the same damage per tick against the same target at differing levels. Thus, buffs/debuffs that increase/decrease enemy armor will also have no effect on slash proc damage.
Melee weapon types that force proc Bleeds on Heavy Attacks[]
Claws, Dual Daggers, Nikanas, Two-Handed Nikanas, Rapiers, Scythes, Tonfas, Warfans and Whips have guaranteed Bleed procs on their entire heavy attacks, regardless of stance used while Daggers and Machetes only on parts of their heavy attacks.
Railjack[]
The status effect of Slash damage against Railjack space enemies is Tear, increasing the damage the target ship takes by 7.5% for 20 seconds, with subsequent procs stacking multiplicatively with itself.
Dismemberment[]
Enemies killed by Slash damage to the torso can result in their corpse being bisected, which is considerably valuable for a
Nekros using
Desecrate, as each part of the body can spawn a Health Orb and some loot (note that individual limbs that have been removed from a corpse cannot be Desecrated, only large parts of the body). Corpses can also be quickly meleed to dismember them; however, an enemy's corpse can only ever be mutilated twice—if melee spam ended up lopping two limbs from a corpse, it will not be possible to then attempt to bisect it to get two desecrate rolls. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for much corpse dismemberment.
Bleed damage does not dismember a body if it is the cause of death, only direct Slash damage from weapons. Consequently,
Hunter Munitions cannot be used on its own to cause dismemberment. Weapons must have over 50% of their physical (IPS) damage as
Slash damage to dismember. Weapons with exactly 50%, such as the
Soma, do not initially dismember, but for example can be modded with
Sawtooth Clip to bump slash damage above 50%, and thus enable dismemberment. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment. As an alternative, the "gore" attribute from
Amalgam Ripkas True Steel mod also applies itself to the rest of the player's equipped weapons, companions, and Warframe abilities, and they will function identically to the dismemberment mechanic, whilst ignoring the weapon's IPS disposition. Tentacle Swarm will also consistently dismember bodies when they are killed by it, meaning that it will allow for 4 drops while running Pilfering Swarm alongside Nekros' Desecrate.
Slash Sources[]
- Main article: Category:Slash Damage
Weapons[]
These weapons deal the majority of their physical damage as Slash. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than
Impact's Stagger or
Puncture's Weakened.
- Weapons with guaranteed Slash proc



Mods[]
Abilities[]
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Shuriken Launches a spinning blade of pain, dealing high damage and impaling enemies to walls. Introduced in Vanilla (2012-10-25) |
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Misc:
1 / 1 / 2 / 2 (number of shurikens) | |||
Subsumable to Helminth |
Augments[]
Sources of Slash Resistances[]
Arcanes[]
Mods[]
Additional Effects[]
Some mods add additional effects when an Slash occurs or dealing
Slash damage.
Hunter Mod Set Bonus: Companions deal Extra Damage against enemies affected by Slash status.
Media[]
Patch History[]
Hotfix 36.0.1 (2024-06-19)
- Fixed Slash Status Effects not bypassing Armor as intended in the Simulacrum after swapping Weapons/opening Upgrade screen in the Arsenal.
Update 36.0 (2024-06-18)
- Simplified Faction Resistances
- Infested: Vulnerable to Slash
- Narmer:
- Vulnerable to Slash
Update 31.5 (2022-04-27)
- Fixed Slash damage slowing over time when the Host isn’t looking at enemies.
Update 27.2 (2020-03-05)
- Slash Status now does not bypass Shields and instead deals damage over time to Shields. Slash Status still bypasses Armor.
- Each Slash Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance
Update 11.0 (2013-11-20)
- Introduced.
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1 comment
Not mandatory on most builds anymore with the recent damage change.
Still the best damage type but yea it's no longer mandatory.