Burston Incarnon Genesis is an item that is used to add Incarnon upgrades to the
Acquisition[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn
Burston Incarnon Genesis from The Circuit's Steel Path to place on their Burston with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolutions[]
- Installing the Burston Incarnon Genesis requires 20
Pathos Clamps, 60
Rune Marrow, and 20
Maw Fang. - When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Gain an Auto Fire mode and deal Radial
Heat Damage.
- Incarnon Form becomes fully automatic dealing pure
Heat damage with shots exploding in a 2 meter area of effect, with much higher Critical Chance, Critical Multiplier, and Fire Rate. However, it deals much less base damage, the explosion possesses Damage Falloff from 100% to 0% from central impact, and reduced Zoom.
- Incarnon Form becomes fully automatic dealing pure
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 20 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either
Sonar or
Detect Vulnerability in places other than heads will have no effect either. - Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either
- Instead of drawing ammunition from its reserves, the Burston's Incarnon Form uses a separate "magazine" with each charge producing 30 rounds to a maximum of 600. Once all ammunition is expended, the Burston reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as
Energized Munitions). - Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Forceful Finality:
- Increase Damage by +42.
- +5 Multishot on final magazine burst.
- Multishot bonus is added before mods, and is thus multiplied by multishot bonuses.
- Multishot bonus does not affect the Incarnon form.
- Perk 2: Fortress Salvo:
- Increase Damage by +42.
- With Armor Over 450: +2 Punch Through.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Extended Volley:
- Increase Magazine Capacity by +21.
- Perk 2: Ready Retaliation:
- On Reload From Empty: +100% Reload Speed.
- Perk 3: Kinetic Battle:
- -50% Weapon Recoil.
Evolution IV[]
- Unlock Challenge: Get 40 headshots in Incarnon form in a single mission.
- Perk 1: Reaver's Rapture:
- On Full Burst Hit: +20% Damage, resets on Reload.
- Caps at 5x for +100% damage, additive with base damage mods such as
Serration. - Burst condition is not affected by multishot or punch through, but counts object hits such as nullifier bubbles, and activates even if the first hit of a burst kills the target.
- Resets when activating incarnon, and cannot be stacked in Incarnon form.
- Caps at 5x for +100% damage, additive with base damage mods such as
- On Full Burst Hit: +20% Damage, resets on Reload.
- Perk 2: Absolute Valor:
- Increase Critical Chance by +22%.
- Perk 3: Fatal Affliction:
- +40% Direct Damage per Status Type affecting the target.
Known Bugs[]
- Evolution III: Ready Retaliation is always active and doesn't require reloading from empty.
Galvanized Aptitude and Evolution IV: Fatal Affliction behave the same way and ignore the innate damage of both Evolution II perks.
- Both scale off of the original 46 damage or 13 if using incarnon form.
Patch History[]
Update 35.5 (2024-03-27)
- Fixed multiple Primary Incarnon HUD buffs (Burston) using a generic icon instead of their own.
Hotfix 35.0.7 (2024-01-09)
- Fixed icon missing in the HUD for Burston Incarnon’s “Fortress Salvo” buff.
Hotfix 33.0.3 (2023-04-28)
- Updated the VFX on the Burston Incarnon Geneses.
Update 33.0 (2023-04-26)
- Introduced.
| CollapseIncarnon | ||
|---|---|---|
| Zariman | ||
| Sanctum Anatomica | ||
| The Circuit (Incarnon Genesis) |
Week 1 | |
| Week 2 | ||
| Week 3 | ||
| Week 4 | ||
| Week 5 | ||
| Week 6 | ||
| Week 7 | ||
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18 comments
>incarnon form for burst fire rifle
>look inside
>full auto
https://www.merriam-webster.com/dictionary/reticule
Unfortunate spelling error.
Something super screwy with this in simulacrum. When in incarnon form, just tapping it to fire 1 shot at a wall or enemies 8+ meters away inflicts just the smallest amount of self stagger. Even if its a small burst or sustained, the stagger happens periodically. No firestorm mods.
Got a feeling the challenge for EV4 is "bugged" in the sense that you need to kill enemies with the actual projectile headshot and not the radial hit, which makes it incredibly annoying to do
Just doing it and im pretty sure that ev4 challenge doesnt need to be completed in one mission despite it saying that it needs
Same for all similar challenges, it's just some really weird wording.
I keep having an issue where the weapons challenges arnt appearing in mission
Either 1: You didnt install the incarnon genesis adapter on a Burston or Burston Prime, or 2: You completed a challenge and forgot the choose the evolution reward from Cavalero in Zariman
Only downside for this incarnon transmutes is it looks really ugly on burston prime
Each headshot in base form generates 30 ammo for Incarnon, so 20 headshots are required for full Incarnon charge.
It's suffering from the "Ambassador problem": Multishot isn't affecting the radial damage component in Incarnon mode. I don't have Incarnon Braton yet, but apparently the same. Thanks to RaynerJ at the WF forums for posting about the Braton and mentioning the Burston might have the issue too.
https://forums.warframe.com/topic/1356644-multishot-does-not-benefit-the-incarnon-bratons-aoe-damage-portion/#comment-12811359
On paper, Burston's Incarnon is better than Braton by virtue of having almost double the DPS (110 damage 20 times per second vs 224 damage 5.66 times per second), before any crit (which is higher on burston) or conditional damage boosts, or incarnon perk damage boosts if they even apply.
Fortress Salvo requirement of 450 Is too high In my opinion. Should just be 300. Only way to obtain It Is to Invest archon shard(s), or use mod slot(s), both are just wastes of potential.
That’s literally the point. To change your build a bit to access a powerful upside. It’s not a massive investment, just use an archon shard or two. If it was lower it would basically be free for any of the high damage low survivability frames. That’s the entire point behind it being 450.
Arcane Guardian?...
Clearly you don't play Valkyr, lol. Or Atlas, or Chroma, or Kullervo, or Lavos, or...need I continue?
Does anybody know if there actually are no perk bonus differences for the Prime and the base version or is this just not updated yet?
The base version gets the same evolutions.
What OP means is Burston and Burston Prime get different values for every evolution
It seems Perk 2's 'Fortress Salvo' ability's punch through applies on frames with >250 armor, not 450 as listed in the ability description (buff icon and effect can be observed in simulacrum/mission w/frame that has 250+ armor). This buff is also dynamically applied: using an arcane/buff to grant more armor like Arcane Tanker/Arcane Ultimatum while not fulfilling the original armor threshold WILL apply the buff.
OP here: I was wrong; I had Unairu as my active Focus school and had the Stone Skin passive on, granting +200 armor. Perk works as intended.
Notes about dynamic buff application still apply: getting =>450 armor in mission via buffs will grant the punch through.
Speaking of punch through, can high punch through actually be counterproductive for Incarnon mode due to the bullet only exploding after it has gone past your intended target? That's what seems to happen visually, at least.
But do abilitys like avalanche augment count for it
Don't see why, it's not actually giving you armor
From some tests i did, it seems that Fatal Affliction's +damage per status is additive to galvanized aptitude. It also only takes into consideration the original base damage and won't factor in the +42 from evo 2. Serration, and possibly other sources of +damage %, will factor the entire total. I have not done any tests to see how elements and that effect will add up. This was done on an unmodded burston against an armor stripped lvl 180 bombard.
Well that's a shame, that's a lot of lost value since the +42 gives most of the power to the gun.
Reaver's Rapture
Disappears on Incarnon cast, max stacks - 5. Can't tell if it's base damage or additive bonus damage or multiplicative.
Switching to incarnon mode also reloads the weapon's magazine in normal mode, so the buff will be lost..
Don't be fooled by the incarnon's base damage of 13 when you get it. The first upgrade you get quadruples the damage with either choice.
Makes it Soma.
More like grakata
600 Bullets lool
In incarnon? Is this goot? Better then soma and boltoor?
It's a machinegun with small AoE, Grakata level fire rate, huge ammo stock and heat bullets