Passive
- For more information on Khora's Kavat, please refer to the tabs below and visit the
Venari ability article.
Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Companion for the
Khora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent companion that lasts until killed.
While Venari is alive, Khora passively gains a 15% movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's
Venari ability allowing her to be modified.
Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:
- Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
- Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
- Unlike Kavats or other companions, Venari can attack enemies banished by
Limbo to the Rift Plane.
- Venari does not perform parkour maneuvers unlike other Kavats and Kubrows.
- Venari will teleport to Khora or her marked target if she is too far away.
- Venari's position on the minimap is tracked via a blue Venari icon.
- Unlike Kavats or other companions, Venari can attack enemies banished by
- When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
- Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her Shield and Health bars.
- Upon switching battle posture, the name of the selected posture will briefly appear beside Venari's icon on her UI.
- While Venari is dead, her shield and health bars are hidden from view, as her respawn timer is displayed on the
Venari ability icon.
- Venari is not affected by
Oberon's passive and
Master's Summons.
- Ability Synergy: Venari deals 200% damage to enemies affected by
Ensnare.
- Replacing Khora's third ability via Helminth will only remove the ability to mark targets for Venari, change her posture, and resummon her. Venari will still be present and boost Khora's movement speed while alive, due to being part of her passive.
Venari Bodyguard will still be unable to equipped despite its passive-style effects.
- Additionally to Khora, Venari as well as her Prime counterpart also grant 6,000 mastery points, similar to other companions.
- Venari and Venari Prime are however not listed on a player's profile.
- On
Khora Prime, she is accompanied by
Venari Prime, acting as a direct upgrade over Venari:
Abilities
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Whipclaw Send enemies reeling with a deafening whipcrack. Introduced in Update 22.18 (2018-04-20) |
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![]() 3 / 4 / 4 / 5 m (explosion radius) | |||
Misc:
200 % (explosion radius range cap) |
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Ensnare Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies. Introduced in Update 22.18 (2018-04-20) |
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![]() 0.5 s (spread delay) | |||
![]() 6 / 7 / 8 / 10 m (spread radius) | |||
Misc:
2.0x (damage multiplier) | |||
Subsumable to Helminth |
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Venari Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly. Introduced in Update 22.18 (2018-04-20) |
![]() 350 (snare damage) 50 HP/sec (health regen) |
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Misc:
120 s (mark duration) |
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Strangledome Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies. Introduced in Update 22.18 (2018-04-20) |
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![]() 5 / 5 / 6 / 10 m (grab radius) | |||
Misc:
26 (number of vertices) |
Strength Mods | Duration Mods | Range Mods |
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Upcoming | ||
Koumei • Cyte-09 | ||
Attributes • Helminth • Augments • Compare All • Cosmetics |
671 comments
I remember i actually had much fun farming Khora for weeks and would enjoy further aimless survival AFK farming with Khora for months until i got bored. anyway definitely my favorite thing in this game
Right
Kuva farmer and her Kavat (emotional)
How tf do i not get instakilled on sp? she has no survivability
What lvl cap u talking about? Any tank build can be oneshotted from lvl 200 conjuction survival enemys pack and shield gating work on any content since everyone healing with arcanes in no time. U noob man git gut and stop defending your useless opinion.
??? What have you been using? I armor tank level 200 enemies all the time. With Khora. No they are NOT one-shot at that level.
Lol, 1 shot at lvl 200..... both shield tanking (not gating) and health tanking are viable up to lvl 1000, depending on the frame of course, sometimes even higher. But for khora specifically you don't need either of those if you actually play her kit and not make it easy to get killed. CC'ed and dead enemies do no damage, so kill them before they kill you.
Steel/Umbral Fiber/Full Umbral set.
Keep Venari's heal up.
Use Ceramic Dagger with Incarnon Adaptor, with the +100 Damage perk and the +30 cc perk. Mod for Viral.
Use 235% Range, Accumulating Whipclaw and Pilfering Strangledome.
Stayed 1h in SP conjunction survival before getting bored. Did not go down ever. Probably not good for level cap, but I don't care about level cap anyway.
I've done 30+ rotations of non-elite, no Khora parts, wtf?
Because u unlucky
Farm Khora prime instead.
There are multiple reasons to get original version of a frame even if they have a Prime.
Just wait for her in Duviri Circuit
Does [condition overload] work on modding for her 1st?
I can't find where it mentioned, if you see pls tell me.
And why not 60/60 mod that is mention?
Nvm, found it now. thx anyway
Even if the idea of boosting even more the overall damage who Khora can deal with her Whipclaw through CO, you really want to build her stat stick for the highest critical raw damage you can manage to achieve, my friend.
Her pseudo exalted features such an horribly low status stance, your enemies might actually die of old age in the meanwhile CO finally activates in approximatively 100 whip smacks in a row.
Also a little bonus: Grab the Incarnon Magistar (The basic one, the sancti will give you way worse crit bonusses on the final evolution due the higher base CD and CC) and grab all the bonus crit evolutionary perks, if you want a rivenless stat stick for Khora capable to surpass even the strongest god roll riven on her average Jaw Sword stat stick.
It is so strong that the game can't properly calculate the amount of damage you're dishing out, going in overflow with negative damage numbers once you'll hit that juicy 12x combo lmao
Did this man just say "horribly low status chance"....
It's 20% base. weeping wounds brings that to 108% at 12x combo.
That is a guaranteed status proc per swing, get your facts straight.
Building your stat stick weapon to focus on slashes easily nets you 3 mil slash ticks with the right setup. So no, building strictly for raw crit damage is not the only viable path. Hell, you can even do a heat setup if you so choose, and it's still strong. I say this, as somebody who actually has done those setups, and uses skana currently, but before that i used broken war, which are both dispo 4 weapons.
I have 5x Khora Chassis and nothing more of her. Just my luck I guess
Khora Prime says hi.
You can't subsume prime frames, though if you want just Khora yeah... the prime is far easier to get. Funny how that works. DE needs to make regular Khora far easier to get, or provide a deterministic method for her acquisition.
Edit: I just discovered the Circuit. Stonks.
U can make something way better then khora
NAPOLI JUVE APEROL
NAPOLI JUVE APEROL
Here is a question
If you subsume over khora's 3, does that make the speed buff from venari stay at 15% even when below 100% strength? (40%)
Because if it stays at 15% at low power strength without her 3, that seems worthwhile.
No, her passive buff is still affected by strength regardless if you subsume over or not, as venari herself is still present with you in the mission. I've tested this myself when i had this same question a long time ago.
Khora
AROHK
Arohk sounds like a pokemon
I always ESO till round 4 to max rank, so i thought "how could khora be so hard?".thus, run a normal 10 time with 8 round and getting no khora part. Yeah i can see this gonna hurt since no resource drop.
Khora part blueprint drop from normal sanctuary onslaught which is SO instead of ESO.
Chassis: Rotation A (Zone: 2,4,...,10,12,...)
Neuroptics: Rotation B (Zone: 6,...,14,...)
Systems, Main Blueprint: Rotation C (Zone: 8,...,16,...)
^ ty
8 Main Blueprints and no Systems, very nice
Got so many systems and no BP , gg
Why does this frame have the dumbest energy pool number, like, ever
It seems, for somewhat motherfucking reason, melee Incarnon's stat boost DOES apply to statsticks.
Mind sharing their number?
Its Nine Wah Wah
Wth XD
If no one picks up, call for whine one one.
So the systems should drop on rotation C right? That would be 8 rounds completed. It just gave me the Khora blueprint which is pretty annoying...This been changed to fuck with me or something?
Sigh, I see that systems and blueprints both drop on C, that pretty poor - 3 of the blueprints so far 4 Chassis and 2 neuroptics...Maybe I can build some kind of frankenstein version of her instead.
Im experiencing the opposite i got 5 systems on C in my 20+ runs but not once I got blueprint.. I even had two runs where i get all the components from a run but not a single blueprint
Just wait for the circut, lmao
God, I hate it when they give a prime two rare parts for no discernable reason.
Even it's normal version has two parts behind a nearly 30 minutes AABC rotation, this is truly outrageous.
How is Ballas still monologging for Khora Prime, and he Super Dead????!!??
Prime's were made during the orokin era, so long before the current events. the cannon explenation would be that the monologe and frame were made age's ago and only just got discovered.
Some frames never got a intro from Ballas at all (e.g. Mesa Prime) so what's the deal with that?
Just the team not being big enough to get it all done, Hydroid gone one WAY past his release
Did they fix her pet's terrible AI with the release of her Prime?
? What AI issue?
In general, pets have horrendous AI
Oh, you mean the typical ground ones? Yeah, can't deny that. That's why I only use Sentinels, my very first Kubrow barely lasted 3 days before I got too pissed of constantly going back to fetch him from intently sniffing the underside of a staircase.
Venari is much better, if you know a couple of tips and tricks:
1) She is much less prone to getting stuck if she is in a "non-targeted" state, i.e. you Cycle her stance but don't actually target her on something. This often unsticks her
2) A very easy way of getting her to you is cycle her through stances until you get Heal, then target yourself (quickly look straight up at nothing and fire it), she'll warp right to you
3) She's more prone to getting stuck if you have the supplemental attack mods Sharpened Claws and Rend on her. She's better as a pure healing platform anyways so I don't fit those
Using all three of the above, Venari is effortlessly the easiest-to-handle ground pet I've ever worked with.
Please pardon my ignorance... but does that mean that the drops are after completing waves 6, 2-4, and 8? I am having a hard time following how long i need to run it before restarting and if I will need help or if I can solo
I don't know what you're talking about, but the drop tables work like this:
1st and 2nd wave give you drops from the A table
3rd wave gives you drops from the B table
4th wave gives you drops from the C table
Then it repeats, with A table at 5th and 6th, B table at 7th and C table at 8th and so on
Gotcha, thank you
You're wrong, it's every two waves, so 2-4 are A, 6 is B, 8 is C and then it repeats
The way the drop table works changes depending on the mission. Most endless missions are aabc, but there are some that work differently. check the page on mission rewards to see which missions drop what rotation and which intervals they use.
Interesting thing i found today.
So Venari cannot make hunter mods have higher set bonus. However if you equip those on your other kavat, Venari will benefit from it too.
Tested it in Simulacrum. WIth my other Adarza Kavat using 3 hunter mods, Venari do inflict 75% of bleed on enemies with his attacks.
The Plat requirement for Rushing khora prime's components is wrong. it is 25 plat each not 50
He is correct. yesterday it stated that 2 of 3 componens cost 50p to to rush. not 25.
Fixed, thanks.
I thought it may have been a bug at first but it looks like the cloth on her default Prime helmet changes appearance and gets removed altogether sometimes depending on Venari posture which is a pretty cool detail.