Update 36.1 (2024-08-21)
- Fixed Tenacious Bond’s buff icon not appearing in the HUD if equipped on both Venari and a Companion.
- Fixed Tenacious Bond’s buff not deactivating when Venari dies, to be consistent with how it works on other Companions.
Update 36.0 (2024-06-18)
- Fixed Murmur enemies not properly ragdolling when caught in Khora’s Strangledome.
- Fixed FX sections on the Khora Urushu Skin disappearing briefly when customizing colors in the Arsenal with DirectX 12 enabled.
Hotfix 35.5.10 (2024-05-01)
- Fixed an unintended tooltip appearing when hovering over Khora’s Venari ability.
Hotfix 35.5.6 (2024-04-10)
- Line Of Sight (Los) Improvements
As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.
To reiterate, there are now two variations of LoS checking:
- The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
- The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.
For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.
The following Warframe abilities have received the aforementioned improvements:
- Khora’s Whipclaw (Raycast Checks from multiple points around the whip's impact)
The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring (this was most reported for Khora’s Whipclaw).
Update 35.1 (2024-02-20)
- Fixed a combination of Magus Aggress and the Tenacious Bond Mod (when equipped on both Khora’s Venari and Companion) causing buff icons to disappear.
Update 35.0 (2023-12-13)
- Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
- Khora Prime from 75 to 100
Hotfix 34.0.5 (2023-10-26)
- Fixed Khora in the Conclave using their PVE stats.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
KHORA
Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 290 (from 275)
Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)
KHORA PRIME
Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Armor: Base Rank - 345 (from 325)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
- COMPANION STAT CHANGES
Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!
Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:
Revised Kavat Stats:
- Venari: 900 Health (from 300), 350 Armor (from 350)
- Venari Prime: 1050 Health (from 350), 450 Armor (from 450)
- General Fixes:
- Fixed issues with the Void Angels’ animations after being attacked by Khora’s Venari.
Hotfix 33.5.4 (2023-06-28)
- Fixed a script error caused by Khora’s Venari.
Update 33.0 (2023-04-26)
- Fixed crash related to Khora’s Venari.
Update 32.3 (2023-02-15)
- Fixed Elemental Damage Mods not combining correctly for Venari (base & Prime) in the Arsenal and when attacking.
Hotfix 32.2.9 (2023-01-11)
- Fixed clipping issues with the Piercing Eye Shoulder Plate when equipped on Khora Prime with a Tennogen skin.
Hotfix 32.0.5 (2022-09-15)
- Fixed Sevagoth various healing abilities and Venari’s heal not activating Archon Intensify.
Update 32.0 (2022-09-07)
- Updated the description of the following Melee abilities to indicate that they scale with the mods on your melee weapon as well as your current melee combo.
- Fixed Khora’s Whipclaw passing through enemies at 2-9m range (which made enemies very difficult to hit if you are aiming at them) and causing the explosion to occur behind them.
- Fixed the feet and legs of the Khora’s Ushuru Skin appearing sunken and stretched.
Hotfix 31.7.1 (2022-07-28)
- Fixed Venari Prime not providing Mastery Rank points.
- Upon login, accounts will retroactively be fixed to provide the appropriate Mastery.
Update 31.7 (2022-07-16)
Hotfix 31.6.4 (2022-07-14)
- The Hystrix now has signature effect of an 8% chance to instantly reload after landing headshots when wielded by Khora.
- The Dual Keres now has a 20% Heavy Attack Efficiency when wielded by Khora.
Hotfix 31.5.6 (2022-05-04)
- Fixed Hydroid's Pilfering Swarm, Nekros Desecrate, and Khora's Pilfering Strangledome affecting Vitoplast drop amounts from enemies in Void Flood missions.
- This was the original design intention, as was mentioned in the pre-launch sponsored videos on Void Flood missions. Its core design encourages the use of your parkour skills as the primary way to collect scattered Vitoplast around the tileset, with enemy drops being secondary.
Hotfix 31.5.4 (2022-05-02)
- Fixed Khora’s Venari missing a description.
Update 31.5 (2022-04-27)
- Fixed certain decal FX missing custom Energy colors (summoning Khora’s Venari for example).
Update 30.7 (2021-09-08)
- Fixed an issue where playing as Khora in the Mastery Rank 13 will result in no enemies spawning.
- Fixed a script error when casting Khora’s Strangledome.
Hotfix 30.5.4 (2021-07-17)
- Fixed Venari being unable to Heal players properly.
- Fixed a script error when casting Khora’s Venari ability.
Hotfix 30.5.3 (2021-07-09)
- Fixed Khora’s Venari not gaining Affinity.
Update 30.3 (2021-05-25)
- Fixed being unable to swap Khora’s Venari's Polarities in the Arsenal.
- Fixed multiple issues with armor and Regalia not appearing properly on Khora.
Hotfix 30.2.2 (2021-05-13)
- Fixed a handful of misaligned Khora Helmets.
Hotfix 30.2.1 (2021-05-13)
- Fixed small alignment issues with the Khora Graxx and Khora Fiera Helmet.
Update 30.2 (2021-05-12)
- Fixed Khora's Helmet spikes not dissolving/hiding like her body spikes do.
Update 30.0 (2021-04-13)
- Khora's Whipclaw line of sight checks are now a little more generous.
- To quote [DE]Ruu’s post: No longer will small rocks or detailed floor geometry block Whipclaw’s explosion! Enemies that hide behind cover will not be hit by Whipclaw if you hit the front of the object that enemies are hunkering down behind. However, if you strategically hit beside them, you will vanquish your foes.
Update 29.10 (2021-03-19)
- Fixed script error related to Khora’s Venari.
Update 29.9 (2021-02-23)
- Fixed script errors when Venari attacks.
Update 29.8 (2021-02-11)
- Fixed a harmless script error when Venari respawns in the Simulacrum.
Hotfix 29.6.4 (2021-01-06)
- ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
- Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
Update 29.5 (2020-11-19)
- There is now a minimal Line of Sight check on Whipclaw’s radial damage.
- Fixed dealing negative damage with Khora’s Whip Claw when equipped with a negative Finisher Riven.
- Fixed Khora’s active spike setting not switching between Skins.
- Fixed Khora spawning an extra Venari when toggling the free camera in the Orbiter Captura Scene.
Update 29.2 (2020-09-29)
- Fixed Khora’s Accumulating Whipclaw buff stacking indefinitely after jumping into a teleport volume.
Hotfix 29.1.2 (2020-09-22)
- Fixed a script error that could occur with Khora and Venari.
Update 29.1 (2020-09-17)
- Fixed Khora appearing mangled in the End of Mission screen diorama.
Hotfix 29.0.2 (2020-08-26)
- Fixed a script error related to Venari.
Update 28.1 (2020-07-08)
- Xoris Interaction Changes
Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.
Warframe Abilities / Exalted Warframe weapons affected by this are:
The full breakdown can be read here.
Hotfix 28.0.6 (2020-06-24)
- Fixed Arcane Bodyguard not healing Venari.
Update 27.4 (2020-05-01)
- Khora’s Spikes (her default back attachment) are now an Auxiliary attachment to give players more customization options with Syandanas.
- Made fixes towards clipping issues with Khora’s Spikes.
Hotfix 27.3.6 (2020-03-31)
- Fixed Venari’s Healing aura affecting Defense Targets.
Hotfix 27.0.9 (2020-01-09)
- Fixed single emissive colors not showing properly on Khora.
Hotfix 25.8.1 (2019-10-09)
- Fixed Khora’s Strangledome beam FX appearing incorrect.
Update 25.8 (2019-10-01)
- Warframe Looting Ability Changes
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:
- Loot while alive: Ivara
- Loot petrified: Atlas
- Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
- Loot corpse: Nekros, Chesa
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/
Hotfix 25.7.6 (2019-09-18)
- Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.
- Fixed Synth Fiber not working correctly when equipped on Venari.
- Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage.
Update 25.7 (2019-08-29)
- Fixed Domus Syandana not connecting properly to Khora’s back.
- Fixed offscreen flickering for Khora’s Spikes Syandana.
Update 25.5 (2019-07-31)
- Fixed the Cryona Syandana clipping through Khora.
Update 25.3 (2019-07-06)
- Fixed the Khora Mithra Skin not applying properly to Khora's Spikes Syandana.
- Fixed Khora Mithra skin not applying to the skirt spikes after switching them.
- Fixed previewing Khora Skins in Arsenal not always properly updating the spikes.
- Fixed changing the spike mode in Arsenal, then switching Skins causing the spikes to be removed.
- Fixed a script error when trying to go to the Appearance tab for Venari.
Hotfix 25.0.8 (2019-05-31)
- Fixed inability to add a Precept Polarity to Venari using Forma.
Hotfix 24.8.3 (2019-05-10)
- Fixed a memory leak on Khora’s Stangledome that could result in low FPS over time.
Hotfix 24.7.2 (2019-04-17)
- Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.
Update 24.7 (2019-04-10)
- New: Pilfering Strangledome (Strangledome Augment)
- Enemies held in Strangledome have a 65% chance of dropping additional loot.
Update 24.6 (2019-04-04)
- The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
Update 24.5 (2019-03-14)
- Fixed Khora's Venari not displaying color changes in the Abilities diorama.
Update 24.4 (2019-03-08)
- Fixed inability to destroy Nullifier bubbles when inside Khora’s Strangledome.
Hotfix 24.2.7 (2018-01-09)
- New: Venari Bodyguard (Venari Augment)
- Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer by 4s.
Hotfix 24.2.2 (2018-12-18)
- (Undocumented) Increased drop rates of Khora Systems Blueprint and Khora Blueprint from 5.64% to 11.28%.
Update 23.7 (2018-09-06)
- New: Accumulating Whipclaw (Whipclaw Augment)
- Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.
Update 23.5 (2018-08-24)
- Fixed sometimes getting unintended colors on Venari when using the Randomize feature.
Hotfix 23.0.5 (2018-06-22)
- Fixed casting Khora's Strangledome on a large group of enemies resulting in the VFX disappearing shortly after.
Update 23.0 (2018-06-15)
- Fixed Khora’s Venari disarming Vor after attacking him.
Update 22.20 (2018-05-17)
- Fixed a script error with Khora’s Venari.
Khora Changes & Fixes:
The improvements to Khora keep on coming! We have a number of important fixes that really help with making Khora play better, as well as some changes!
Changes include:
- Increased the range of Ensnare.
- Removed the Line of Sight check from Ensnare to make it more reliable.
- Range Mods now affect Whipclaw's AoE radius, but it is capped.
- Khora's Whipclaw can now damage decorations (crates, barrels, etc).
- Khora's Kavat now teleports to a given target instead of pathing there if the target is too far away!
- Changed Khora’s Venari animations from domestic Kavat to Feral Kavat.
- Adjusted a number of Syandanas to fit Khora better.
- Tweaked Venari command sounds.
Fixes include:
- Fixed a weird 'foot shuffle' animation with Whipclaw.
- Fixed using Khora’s Whipclaw on a target causing all enemies affected by Ensnare to be released when the target is killed while ensnared. This one was particularly nasty in practice and made her kit feel weak!
- Fixed Khora’s Venari getting locked in her Attack Mode when attempting Mastery Rank tests, which can cause failure on stealth tests (MR9 for example).
- Fixed infinite re-whipping for Khora's Whipclaw by flailing the camera around rapidly.
- Fixed Ospreys not being fully disabled by Khora’s Ensnare.
- Fixed Venari freezing in place when entering Cetus from the Plains, and subsequently duplicating if you head back out, eventually leading to a hall of kitty statues.
Update 22.19 (2018-05-02)
- Khora’s Whipclaw animation has been updated to better reflect the aim direction.
- Operators can no longer be targeted for Venari to Heal. This follows precedent with other Warframe abilities not being castable on Operators.
- Fixed Venari’s ability stats and passive speed buff UI appearing to be affected by Efficiency Mods. Ability Strength Mods are what applies to Venari’s abilities/passive.
- Fixed Venari’s Heal being permanently active when equipping negative Duration Mods on Khora.
- Fixed not being able to see Venari’s hold indicator when switching postures.
- Fixed incorrect icon displaying for Venari’s Healing posture.
- Fixed Venari script error that would occur if you're controlling the Operator when Venari respawns.
- Fixed Venari not disappearing when playing an Archwing mission as Khora.
- Fixed a case of Khora getting the Venari speed buff HUD icon when Venari fails to spawn.
- Fixed Venari attacking you in the Simulacrum Arsenal when Friendly Fire is enabled.
- Fixed Whipclaw not spreading damage across multiple Strangledomes if it hits enemies trapped in more than one.
- Fixed Khora Whipclaw/Strangledome synergy not using all Mods on extra Strangledome targets.
- Fixed enemies bodies being auto-destroyed when falling from Strangledome that are not going to be sliced. Enemies that get that extra Strangledome slice will be auto-destroyed.
- Fixed Strangledome turning MOA enemies invisible.
- Fixed a crash when Transferring to the Operator when Khora is equipped.
- Fixes towards possible motion blur on Khora’s spikes in the Liset.
- Fixed Khora's spikes being visible when viewing Navigation.
Hotfix 22.18.8 (2018-04-28)
Khora Changes:
Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.
New Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.
Whipclaw
- Whipclaw will apply to and benefit from the Melee combo counter.
- All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw.
- Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate.
Ensnare
- Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range.
- Procs no longer wake up Ensnared enemies.
Venari
Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.
New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly
- Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
- Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
- Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
- Venari deals Slash damage to enemies instead of Impact damage.
- Ability Strength Mods on Khora now affect Venari abilities.
Strangledome
- Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
- Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.
Hotfix 22.18.7 (2018-04-25)
General Sanctuary Onslaught Changes:
- Khora Blueprints have been removed from Elite rewards and replaced with Radiant Axi Relics.
Hotfix 22.18.5 (2018-04-24)
- Khora Changes (FX/visual):
- Whipclaw:
- Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare.
- Ensnare:
- Improved the positioning of Ensnares burst FX,
- Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.
- Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target.
Hotfix 22.18.2 (2018-04-20)
- Fixed a crash for Clients related to casting Khora's Strangledome.
Hotfix 22.18.1 (2018-04-20)
- Fixed a script error when casting Khora’s Whipclaw.
Update 22.18 (2018-04-20)