Internal Bleeding is a rifle mod that gives every
Stats[]
| Rank | Effect | Cost |
|---|---|---|
| 0 | +10% | 10 |
| 1 | +15% | 11 |
| 2 | +20% | 12 |
| 3 | +25% | 13 |
| 4 | +30% | 14 |
| 5 | +35% | 15 |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| Corpus Veil Proxima Point of Interest | Corpus Veil Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
| Neptune Proxima Point of Interest | Neptune Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
| Pluto Proxima Point of Interest | Pluto Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
| Venus Proxima Point of Interest | Venus Proxima Point of Interest | B | 9.68% | 1 | 0.0968 |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Cannot produce multiple procs in a single instance of damage alongside any other
Slash sources, such as a weapon's innate
Slash,
Hunter Munitions, or the debuff from
Seeking Talons.
- Procs of
Hunter Munitions and Internal Bleeding are drawn independently, and if both proc at the same time, only 1 slash proc is applied. With both mods, if a shot both crits and applies impact status, the probability of
Slash proc is 54.5% (with attack speed > 2.5) or 79% (with attack speed <= 2.5).
- Procs of
- Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing.
Hard Engage works with this mod.- Fire Rate buffs such as
Gauss'
Redline,
Wisp' Haste
Reservoirs and
Arcane Acceleration can negatively impact this mod's performance since it may increase the weapon's fire rate past 2.5. - If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance.
- For bows, the threshold is still depending of the Fire Rate, even if it is an hidden stat. Most bows have an unmoded Fire Rate of 1, except :
Cinta with 1.5 Fire Rate, and
Kuva Bramma and
Nataruk with 0.667 Fire Rate.
Tips[]
Critical Delay has potential synergy with this mod, due to its fire rate penalty reducing fire rate below 2.5 on some weapons.- Some primary weapons have guaranteed Impact status effects, so gain the most direct benefit from this mod.
Acceltra (direct hit)
Daikyu
Fulmin (within 9m)
Javlok (fully charged alt fire explosion)
Kuva Chakkhurr
Kuva Ogris (direct hit)
Lenz (direct hit)
Nagantaka
Nataruk (quick shot)
Quellor (within 18m)
Scourge (
Prime) (alt fire explosion)
Shedu (upon depleting mag)
Stahlta (alt-fire direct hit)
Tombfinger (Primary) (direct hit)
Patch History[]
Update 33.0 (2023-04-26)
- Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Internal Bleeding when installed on Ivara’s Artemis Bow.
Update 29.10 (2021-03-19)
- Introduced.
See Also[]
Hemorrhage, the Pistol version.
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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55 comments
So, for Quellor alt fire if you don't increase the fire rate, or at least not much, it will apply the 70%? since for default its 1.2 sec charge or it will count only the basic fire rate?
Need to play fucking railjack
And keep on playing until you stubbornly get the mod/thing u want. such a tedious brick wall farm.
Fulmin/Prime has falloff displayed as x-y and the guaranteed impact seems to be scaling with the x value, even if projectile speed changes them
Is fire rate and charge rate synonymous for the purposes of this mod?
I.E.
Will the Quellor get the 70% with it's charge rate being 1.2?
For that, primary fire will not effect, work only on alt fire.
Kuva Chakur and...on what weapons this good?
Phantasma Prime i think
Phantasma? Are you sane? This is shotgun
I wish there was a shotgun variant.
Does this work with a Kuva Tonkor with Impact Progenitor well?
Yep
Looks like Ivara's bow doesnt trigger this with the augment any more (just tested in simulacrum)
DE hates Ivara confirmed
Its a bug it will be fixed it and hunters munitions with ivaras bow
DE needs to make a Shotgun version of this mod.
Appears to limit the number of slash procs any given damage instance is capable of inflicting to one, regardless of whether they're forced or not. I wonder why that is.
B R U H
Why this cost 15 when HM costs only 9?
Additional 2x slash for weapons with below 2.5 fire rate
Read mod again
70% chance to apply Slash on force-Impact weapons with Critical Delay is pretty fucking good, turns out. So is 30% on your crits from HM, but since HM is less than half the proc chance, it's by far cheaper to install... even at base, Internal Bleeding procs more often, lol.
So with the kuva chakkurr, its both the direct impact and explosion? because i been testing it and it seems its the case, which makes this weapon underratingly strong due to the force impact proc on direct hit and the AoE.
Yep two forced Impact procs if you directly hit an enemy b/c of this.
For bow, how much our charge rate need to be to get the buff?
More than 0.4
The biggest regret...is these didn't come with a hsotgun variant...Sobek just wanted a little possible love...
Sobek has Saryn.
In the end, Slash is still better than Impact.
*sad balancing noises*
Anyone ever try this on an impact bonus damage zarr? It would proc on every bomblet explosion i think, and fire rate is applicable.
Zarr is not forced proc but it has impact damage, so you need to build status chance.
Hey, instead of balancing slash. let's make every weapon in the game slash, next new mod would feature [painful facturing] giving puncture damage 24.5% chance to proc slash and [leaky gas] giving gas 69.2% chance to proc slash. But wait, dont forget [teary blast] that gives blast 98.5% chance to proc slash.
ikr
Like 70% of this page is just the error message: Lua error in Module:Tooltips/icon at line 65: attempt to perform arithmetic on global 'Focus' (a nil value).
Please add Tenet Arca Plasmor under weapons that benefit from it? I recall every shot produces a forced impact proc.
It's ok... just found out that this does not apply to shotgun =.=
Works on Galvanized aptitude buffs?
Just got this today. I put it in a Secura Penta and it's hilarious with Mag's bubble.
YESSS
Secura penta is already already overkill on mag's bubble, so sure why not moar ?
How about puncture?