Internal Bleeding is a rifle mod that gives every
Impact status effect a chance to produce an instance of a
Slash proc. This chance is doubled when the weapon's fire rate is below 2.5.
Stats[]
| Rank | Effect | Cost |
|---|---|---|
| 0 | +10% | 10 |
| 1 | +15% | 11 |
| 2 | +20% | 12 |
| 3 | +25% | 13 |
| 4 | +30% | 14 |
| 5 | +35% | 15 |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| Corpus Veil Proxima Point of Interest | Corpus Veil Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
| Neptune Proxima Point of Interest | Neptune Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
| Pluto Proxima Point of Interest | Pluto Proxima Point of Interest | B | 9.09% | 1 | 0.0909 | |
| Venus Proxima Point of Interest | Venus Proxima Point of Interest | B | 9.68% | 1 | 0.0968 |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
Tips[]
Critical Delay has potential synergy with this mod, due to its fire rate penalty reducing fire rate below 2.5 on some weapons.- Some primary weapons have guaranteed Impact status effects, so gain the most direct benefit from this mod.
Patch History[]
Update 33.0 (2023-04-26)
- Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Internal Bleeding when installed on Ivara’s Artemis Bow.
Update 29.10 (2021-03-19)
- Introduced.
See Also[]
Hemorrhage, the Pistol version.
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)