Aero Vantage is a set mod that grants reduced gravity during Aim Glide.
Stats[]
| Rank | Effect | Cost |
|---|---|---|
| 0 | 25% | 4 |
| 1 | 50% | 5 |
| 2 | 75% | 6 |
| 3 | 100% | 7 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Aero Set: Damage enemies while aim gliding and put up to 5 of them to Sleep for X seconds on landing.
| Mods Equipped | Enemies Affected | Sleep Duration |
|---|---|---|
| 1 | 5 | 3s |
| 2 | 5 | 6s |
| 3 | 5 | 9s |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| Disruption | Jupiter Disruption | B | 11.11% | 1 | 0.1111 |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Amalgam Alkonost | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam Arca Heqet | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam Arca Kucumatz | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam Cinder Machinist | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam Heqet | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam Kucumatz | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam MOA | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam Machinist | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam Osprey | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam Phase MOA | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam Satyr | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Amalgam Swarm Satyr | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Aurax Culveri MOA | 15% | 5.76% | 0.864% | 116 | 1 | 0.00864 |
| Aurax Polaris MOA | 15% | 5.76% | 0.864% | 116 | 1 | 0.00864 |
| Demolyst Heqet | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Demolyst MOA | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Demolyst Machinist | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Demolyst Osprey | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
| Demolyst Satyr | 15% | 5.81% | 0.8715% | 115 | 1 | 0.008715 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Stacks with
Boreal's Anguish for a total of -175% gravity. This causes the user to slightly rise during Aim Glides.
Trivia[]
- It was first seen on Devstream 124, under the name Kestrel Vantage.
- This version also featured a different set bonus, which allowed the player to deal
Blast damage on landing, instead of putting enemies to sleep.
- This version also featured a different set bonus, which allowed the player to deal
Patch History[]
Hotfix 35.5.3 (2024-04-04)
- Enemies put to sleep by Aero Set Mods are now open to Melee Finishers.
Update 35.1 (2024-02-20)
- Fixed the Aero Set Mods unintentionally increasing the duration of Double Tap’s “20% Bonus Damage on next Shot for 2s” buff.
Update 32.0 (2022-09-07)
- Fixed the Aero Vantage Mod causing your Warframe to perform the walk animation while aim-gliding and rolling.
Hotfix 31.5.8 (2022-05-11)
- Fixed the Aero mod set bonus putting to sleep ability immune enemies (Eximus with Overguard, Demolysts, certain bosses, etc.).
Update 29.10 (2021-03-19)
- Fixed Aero Vantage not negating gravity if you don’t glide before you roll and then glide again.
Update 25.0 (2019-05-22)
- Introduced
| CollapseSet Mods | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
Lorem ipsum dolor sit amet
22 comments
I really like this mod combined with Aerodynamic on Zephyr (Prime) because it means I can trade out Tailwind for something better and still stay airborne for a long time to get the crit bonus from her passive.
I love to combine this with the triple movement buffs of Praedos Incarnon melee weapon! It helps my Wisp more fully mimic Zephyr aerial movement when doing things like farming those shards for Citrine warframe Tyana's Pass mirror defense mission... That way I can mote the defense objective and not need to use Titania for aerial mobility...
Hmmm... Kinda curious.
If one could damage enemies- even for 1 damage- across large sections of the map and use this mod, could one technically just go in and out of Aim Slide to put the map into Snooze-Cruise mode?
If so, may not be "optimal", but it would kinda funny in a way.
The new gun that fire shot that ennemy don't feel might make them unaware of it to
.... Yup! Those certainly are words!
(I think)
Needs more context and/or sentence structure.
In my search for a spore popping weapon for my Saryn, I concluded Cyanex/Cedo would be the best options for being able to ricochet throughout a room (or Trumna with slightly more effort, but that thing would kill them outright). I'm not aware of any weapon that hits the whole room at once (or one that enemies don't feel), but I'd love to know if Syndicate weapon radial bursts would activate this. It'd be hard to control/time but if you have three weapons to proc this with it could lock down a room for a few seconds at a time.
...And after writing all this I look up and find out all our speculating was worthless 'cause it only affects up to 5 enemies at once
Absolutely great mod to do the "3 headshots while aimgliding" riven challenge. just jump while standing, start aim 'gliding' and shoot three enemies near you in the head. since the mod removes gravity you will hang in the air indefinitely as long as you press the button for aiming.
I don't see notes on it but they patched a quirk that was the main reason I used this mod and why it was fun.
You used to be able to glide up slopes without landing for smooth flying on rough terrain, this is no longer possible.
The visual bug of walking on air after meleeing is still there, and still funny.
With high bullet jump speed, it increased the speed of your aimglide by a lot. Being able to zoom through levels and terrain was always very nice and fun but now we have to pause every time we reach a hill or staircase and get stuck on the ground.
Is 100% reduced gravity during aim glide the same as +100% aim glide duration?
No. This mod will negate gravity for the whole aim glide duration. IE: if you use gliding in the jump apex or BEFORE you start to fall , you wont lose altitude at all. It's pretty good if you pair it with aerodynamic and you don't anything else for the exilus slot.
It's also pretty good for speedruns or to move quicky, since you won't lose altitude, you'll maintain the momentum waaaaaaaaaaaaay more, it's even better with arcanes that improve parkour.
So basicly infinite fly?
I imagine you're still limited by aim glide duration, these are different stats.
This arrests upward momentum. You can glide a little horizontally but not vertically so it's more of a hover and only if you use it while ascending. Lasts about 4 seconds
Aim gliding does that in general
This + patagium + motus pulse(200% double jump) + butterfly syandana = fly like a butterfly,sting like a mothermucker
Take that plus Anti-Grav Array, Aerodynamic, Pax Soar, and Aerial Ace = Butterfly in the sky, I can go twice as high
Everyone's always talking about getting their Zephyrs to fly and I'm just here as Titania bein like buzz buzz i'm a bee
Use this on dog days event! It helps a lot!
Is the sleep even working? It doesn't seem to be
Slap this on Zaphyr and you can fly.
Why is this not an exilus slot mod?
...It is though
Why put them to sleep you ask? Cause by the time your ass touches the ground again they'll have simply gotten too tired watching you glide and would rather take a nap.
It's bugged. It only works if you press aim glide while ascending. If you rightclick while already falling, it doesn't stop your fall. Same for tractor beam I think.
This is how zero-gravity actually works. You're probably falling, because your initial vertical speed is negative, not because gravitational field is pulling you. Did you just fall or accelerated towards ground.
Slap this on wisp and she can fly.
Wisp is a great choice, her shock aura also automatically tags enemies for the set bonus.
using this on zephyr, sometimes this seems to work with tail wind, other times she just falls as usual, doesnt seem consistent atm.
I haven't tested it myself, but my assumption would be that, sometimes, you already have downward momentum when you activate it. It doesn't halt your downward momentum, it just removes gravity, which means you won't START falling while it's active. If you're already falling, you'll just continue falling.
So wait, having this mod maxed out let's use hang in the air without falling at all? Sweet!
Just tested (this mod alone.) The sleep from the set effect does not open the enemies to finishers.
The set effect will trigger from DoT statuses like Gas.
ok so it seems to last about 4.5 seconds
It lasts as long as your aim glide, using Patagium (+90% ai glide) increases the glide/float duration to around 10 seconds.
thanks for the info :)