“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.
Daughter Entrati gets more than she bargained for when she enlists the Tenno to investigate a call for reinforcements aboard a Narmer Murex.
Veilbreaker is an optional solo-only Quest, released in Update 32.0 (2022-09-07). Narmer has recovered as a Murex emerges near Deimos, but GrineerLancerKahl-175 breaks free from Narmer's control and continues to fight to free his brothers.
Synopsis[]
On a Murex above Deimos, Kahl-175 removes his Narmer Veil. His distress signal is picked up by Daughter, who lends her support in exchange for information on Narmer's new leader Pazuul. After freeing captives and escaping, Kahl sets up a base of operations at the Drifter's Camp. His campaign to free his brothers is only just beginning.
Walkthrough[]
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please finish the quest before proceeding.
The quest opens to show Sentient forces and a Murex converging over Deimos. Aboard the Murex, Kahl-175 is revealed to have survived The New War as his Narmer Veil collapses to the ground, breathing heavily as he regains his composure. The Tenno then receives an inbox message from Daughter who received news from Nora Night that an individual named Pazuul is reviving Narmer. Wanting to know more about this new leader, she tracked a distress beacon on the Murex over Deimos broadcasting "NEED REINFORCEMENTS".
Investigate the Murex[]
Aboard the Murex, Daughter instructs the Tenno to locate and disable the Medusa Hub which is jamming the location of the distress beacon. She reveals that Mother forced the Entrati to lay low to keep the Heart of Deimos safeguarded during The New War. The hub is disabled by shooting 9 floating energy nodes in sequence which must be done in under a minute.
After destroying the hub, Daughter is able to track the beacon; the playable scene then shifts to Kahl-175, who is only armed with a Slaytra. She is surprised that the distress signal came from a "vat rat", but Kahl reveals that he knows Pazuul and requests her to find him a gun. After picking up a Grakata, Daughter requests information but Kahl demands that he finds his brothers. Unlike in The New War, the Grakata has infinite ammo reserves, his health auto regenerates, and killed enemies may drop grenades for his first "ability".
To free a trapped Grineer, Kahl must stand in a dissipation field to fill a gauge, while simultaneously fending off Sentients. The dissipation field will move from location to location. After freeing his fellow Grineer, Kahl can enter Command Mode (waypoint button, default G ) issue commands:
Give Command (fire button, default Left Click ):
If targeting an objective, such as debris blocking the way, one of his units will place a detonation charge on it to blow it up.
If targeting an enemy, his units will focus their fire.
If targeting a surface, his units will move there and hold position.
If targeting an ally in Bleedout, one of his units will revive them. Allied units cannot die.
Regroup (zoom button, default Right Click ): Allied units will terminate any given commands and resume following Kahl.
Proceeding while demanding Daughter to find a Grineer Dropship, Kahl finds a deceased Grineer with a Hellion jetpack which he can use to fly around (jump button, default tap and hold Space in midair). To free another Grineer and Corpus while declaring he no longer fights for the Grineer Queens and no one deserves the Veil, Kahl must command his units to hold separate dissipation fields.
Daughter leads the group to a Tusk Bolkor which is trapped in a field, to which Kahl interrupts her disabling method by commanding his troopers to blow up the nodes surrounding it. Daughter remotely pilots the ship as Kahl uses its Grattler, but the Sentient air force crashes the ship, forcing Kahl and his troops to continue on foot. Picking up the still-intact Grattler will trade out his Grakata.
After freeing two more Grineer, Daughter instructs Kahl to head to the Murex's hanger, having called in the Tenno's Railjack for evac. Nearing the hanger, Kahl selflessly has his units teleported onto the ship as he insists he boards on foot. As they escape, a new Archon with Erra's body and a demonic ram head silently watches.
Return to the Drifter Camp[]
Kahl takes shelter in the Drifter's Camp, revealing that Pazuul's "body is dead worm" and "head like animal". He insists they continue their partnership to free his brothers.
Talk to Kahl[]
Recognizing that he was not aided by the Grineer Queens or Councilor Vay Hek but instead by the Tenno and Daughter, Kahl decides to team up with the Tenno to continue fighting Narmer, ending the quest.
Completion of the Veilbreaker quest unlocks the following:
Kahl's Weekly Break Narmer missions, which continues Kahl gameplay and awarding Stock to purchase wares from Kahl's Garrison.
The Tenno also receives an inbox message from Daughter containing the Helminth Archon Shard Segment Blueprint, which they can install for their Helminth to imbue Archon Shards on their Warframe.
Notes[]
The cinematic opening cutscene can be rewatched through the "View Cinematic" button.
Trivia[]
The first Grineer rescued is always named "Rogg-417". The other captives have their names randomized.
In the cinematic opening Kahl wields a Grakata, but at the start of his gameplay he no longer has it and demands to find one.
Fixed being able to replay freeing Rogg a second time around if you follow an unintended waypoint back to his (now empty) cell in the Veilbreaker Quest.
Fixed the debris from commanding Brother to plant bomb not disappearing, making it impossible to traverse to the next areas in the Veilbreaker Quest.
Fixed Kahl losing the ability to use the Grattler after dropping it by switching to his Grakata and then dying in the Veilbreaker Quest.
Fixed leaving your Grakata on the ground after picking up the Grattler in the Veilbreaker Quest.
Fixed getting stuck on Daughter’s final cinematic in the Veilbreaker Quest if the Quest was started before the inbox message popped up.
Fixed weird camera panning occurring when logging into the game after completing the first Veilbreaker Quest Murex Rescue mission.
Fixed a wonky waypoint pointing towards the sky in the Medusa network room at the start of the Veilbreaker Quest.
Fixed voice lines between Daughter and Kahl playing in incorrect order when encountering Rogg in the Veilbreaker Quest.
Fixed Operator disappearing from Orbiter after completing the Veilbreaker Quest.
This also fixes being stuck in an infinite ‘please wait’ loading screen when attempting to change Operator’s appearance.