“It's taking longer than I calculated.”
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Champion's Blessing is a Warframe Augment Mod for Trinity's
Blessing that increases their own primary and secondary Critical Chance based on the total percentage health healed, up to a +350% bonus.
Stats[]
Rank | Duration | Max Critical Chance Bonus | Cost |
---|---|---|---|
0 | 6s | +350% | 6 |
1 | 8s | +350% | 7 |
2 | 10s | +350% | 8 |
3 | 12s | +350% | 9 |
Acquisition[]
- Can be acquired by attaining the rank of Partner under The Perrin Sequence, or the rank of Flawless under New Loka, and spending
25,000 to purchase.
Notes[]
- Champion's Blessing's effects only apply to the ability caster.
- Only restored Health counts towards the bonus, restoring Shields has no effect.
- Casting multiple Blessings will reset the buff timer.
- Critical chance from multiple blessings will be added together up to the 350% maximum.
- Critical chance bonus is additive with other sources of critical chance bonus.
- Health restored to any ally such as allied Warframes, Specters, and Companions will grant critical bonus.
- Health restored to the caster also counts towards the bonus.
Combat Discipline can be used to deliberately inflict self-damage.
- The duration of Champion's Blessing is affected by Ability Duration.
- Champion's Blessing has a longer duration than
Blessing itself. This difference becomes more significant as Ability Duration is increased.
- If the duration of
Blessing expires, Champion's Blessing will continue to function until its own duration expires.
- Anything that forcibly strips
Blessing, such as Stalker's Dispel, or a Nullifier Crewman's shield will remove Champion's Blessing as well.
- If the duration of
Patch History[]
Update 30.9 (2021-11-11)
- Introduced.
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20 comments
Bleeding key
Champion Blessing, Nekros teammate, and Cascadia overcharge arcane on secondary kinda get scary. maybe time to build an 400+ crit chance twin graka
Around 6 years ago. I knew whatever augment they made for Blessing would suck. You pretty much have to be playing Trinity wrong for this mod to be worth a slot and who doesn't have self sustain.
It's good when it works. But yes, it can be a nightmare charging it up. I think the operative in operative defense counts, so can be charged up when he takes damage. Squishy pets used to be a decent way to charge it, but less so now after the pet updates. It's also a huge shame that it doesn't work for melee... I think it's still worth the slot, but it's basically just luck whether it'll kick in or not.
Am I blind, or is there no buff icon on the wiki? Like what we'd see in the HUD, I don't think I've ever tried looking for those on here
We have an incomplete list here: https://warframe.fandom.com/wiki/Buff_%26_Debuff#Icons. Main issue is that these assets are not readily available or provided by the devs so we have to rely on those who know how to extract assets.
This should absolutely apply to teammates, plese DE buff this thing so trinity can be useful once again
Blessing should be 90%, but DE cant bother to update old forgotten frames. 75% cap is laughable
Yeah like adding 34% ability strength is so difficult... (cap is at 100% health restored when writing this)
He's talking about the damage reduction dude, obviously, which is 75%.
Isnt she good when it comes to shield gating since she refills shields with her 4 or am i missunderstanding something here ?
everyone has gloom is building for shield gates and wisp is one of the most popular frames that heals! throw a trinity in your party and everyone is at 100% health all of the time and this augment does nothing!
It should have take the max 350% crit then reduced that based on allies healed instead.
I know it's a bit late to add a comment here- but...
"Health recovered from any allied source such as allied Warframes, Specters and Companions will grant critical bonus."
Now, I'm no wizard or anything- but couldn't you just... place a Specter in some corner of the map outside of the Wisp's range for that? I dunno, like a Roller Specter or something?
Maybe not, I think the biggest issue with this is that Wisp's motes are automatic and provide stupid good healing... and Gloom is just outright broken, in every capacity.
Of course Healers are gonna get shafted when you can put anything on "The Chair" and get a radial lifesteal to make the entire army sent after you slower than a Matrix scene.
I still say to this day that Gloom is a terribly overpowered ability that needs a Nerf. Helminth-specific nerf if all else.
Nekros' Shadows of the dead also count. They constantly lose % health every second, much faster than Wisp can heal.
A Nekros + Trinity combo is very scary, both can keep each other permanently stacked.
Yeah, that works pretty well. I've done it as well.
It's more that every aspect where Champion's Blessing WOULD be nice is usually overwritten by ANY other healing source.
Namely notorious ones like Gloom where people out it on every Warframe, despite not even needing it on most.
Ya. it also dosnt help that your own built in stuff like link locks the ONLY mod that could give this mode life a massive hit since it drops the drain 1 hp a tick and its so easy to just...accidently sneaze and get healed.
yo dawg, i heard you like harrow
so i put an augment in your trinity
Critical chance bonus is additive with other sources of critical chance bonus.
When I saw that I thought I can red crit with every gun if I max stack this augment...
I was wrong. Then again... Thinking a Mod can just give you 350% crit chance is kinda naïve on my part.
Ooouh poor naive tenno, its only 350% additive, its not even crit just cri. how chould we reach that red zone huh..
Does self healing give crit chance?
Yes
The buff is actually great when running combat discipline. the heals from the aura increase the crit rate so you only have to cast blessing to maintain the buff timer.
Run 45-50% strength and 230+% duration.
Range doesnt matter
I recommend adaptation for any higher level stuff.
My SP Trinity doesn't run Adaptation. Abuse of shield-gating means that she's immortal anyway. Mod slot can safely be given to something else.
After a week of testing, I’d say this mod is not worth using. Nowadays everyone has Grace or the operator arcanes, my teammates are always at full health.
And no, “just use helminth setup 4head” is not something I wanna use
Use a pet or specter it's how I rank it up super easily. Especially the diversified denial precept for hounds. Those three little specters make it insanely easy to stack.
Get some friends dude, I just ask them to take some damage for me.
Nekros' shadows of the dead (who are always losing % HP per second) count.
Can I use this and remove my Crit Chance mods?
Or should I still aim to go over 100% anyways?
What are the hidden gems weapons for this augment?
Depends on the weapon. Primary weapons will probably really want to hit 100% for hunter munitions. But I'd say that on most weapons, a 200% mod might not be worth the slot anymore if you have a 350% buff.
If it's true what skeptics say that the buff only affects Trinity's guns, then it might be worth mentioning because I'm prob not the only one to assume this is a harrow-like squad crit buff.
It does not display the buff in the party member list, so I doubt that they are getting the buff
It only affects the caster of blessing.
How to Use this Augment:
Subsume Nyx's "Mind Control"
Hit an Enemy until it's 1 hit away from Death
Cast "Mind Control"
Cast "Blessing", check Buff
If not Maxed de-Mind Control the Target and do it again
Repeat Until Maxed
So you waste a subsume slot to increase your damage a bit
When you could've just subsumed Roar or Eclipse
It's much easier to max the buff. Just be part of a squad, deploy a medium-weak specter if you need it quicker. Spam it,
Doing this you can cap the Augment in a couple of secs
You can subsume other stuff if you dont want to cap it asap
Something that could maybe be added, using the nyx subsume to turn an enemy into an ally after damaging it can be used to proc this skill solo.
Credits to Mr WarframeGuy
"Critical chance bonus is multiplicative with other sources of critical chance bonus." seems to be wrong, it stacks with them, making it better to remove crit replace mods of the weapon with other mods such as crit damage.
How i tested: i added primed pistol gambit(+187%) to a lato(10% CC), if it multiplied it would boost it to 129% crit chance{10x(1+1,87)x(1+3,5) = 129}, ending up with 71% yellow crits and 29% orange
But if it were to stack: {10x(1+1,87+3,5) = 53,7}, making only about half the hits crit yellow, the other half not criting at all, and that is the result i got, almost half the hits were not critical.
Updated, thanks.
A few things to add to this wiki article:
Casting multiple blessing's will stack the critical bonus and reset the critical bonus timer.
Critical bonus is multiplicative.
Health recovered from any allied source such as allied warframes, specters and companions will grant critical bonus.
Added, thanks.
Possibly another tidbit to add, buff duration is affected by ability duration.
Tested with 157% duration and with that the buff lasts 18.8 seconds as you would expect from the base 12 second duration.
The Duration should be the exact same as Blessing Buff.
There is already too much shit going on in the screen.
Blessing has a 10s base duration, this augment has a 12s base duration, these are different duration lengths. The point of my comment though was to inform people that the augment does scale with duration since it currently isn't stated to do so.
Works very well in combo with Martyr Symbiosis, as it can heals you a bit every time you take damage.
Huh? Makes no sense
Wym make no sense lmao martyr heal you, and u can get crit with that, how come that make no sense
Its a blessing augment. You have to heal with blessing to get the effect,
It works well with Garuda as well as she can go down to 2HP in 2 casts & Make it again at will.
Or Inaros 4th ability o/
I mean if you think about it if trinity can fully heal four people at once it would make sense that she can DE-ATOMIZE THE ENTIRE SOLAR SYSTEM AT ONCE
Well well, I didn't think my CRIT could get any HARDER. Thank goodness it only last for 12 seconds ... someone could DIE from that.
Tried it, but it wasn't remotely enough for a quick setup (since they made the damage not ignore everything, it deals 3 damage/kill while Bless is up and 1 damage if Link is up as well, so my companion just offsets it). In pub it has the added bonus of your allies always being on full. It needs some Empowered Blades level of effect.
(edit: a Kavat is a pretty good enabler for now btw)
If you're looking for a (relatively) quick way to burn HP i'd just use the old hema+holster reload glitch that's still around today. Of course that means you're stuck using secondarys for this weapon buff but Eh..it's anouther way for trinity to support her team. I wasn't expecting to see another mod that scaled based on a percentage of health. this is giving me flashbacks of trying to optimize Peaceful Provocation, and atleast that also uses shields(plus taking damage is way easier then healing it when it comes to these things).
"it's another way for trinity to support her team."
Pretty sure it doesn't even apply the buff to party members.
It at least doesn't display the buff in the party list, only the base Blessing one.
Since you can reset the critical bonus timer, there is no real need for losing health actively to stack critical bonus. If you go with a duration build, you can "spam" blessing once every ~30 seconds and keep stacking your critical bonus.