Abating Link is a Warframe Augment Mod for Trinity's
Link that reduces the armor of all connected enemies.
Stats[]
Rank | Armor Reduction | Cost |
---|---|---|
0 | 30% | 6 |
1 | 40% | 7 |
2 | 50% | 8 |
3 | 60% | 9 |
Acquisition[]
- Can be acquired by attaining the rank of Partner under The Perrin Sequence, or the rank of Flawless under New Loka, and spending
25,000 to purchase.
Notes[]
- Armor reduction is affected by Ability Strength, fully removing armor at 167% Ability Strength.
- Armor reduction is temporary, enemies will regain their armor when no longer tethered.
Tips[]
- With one player using
Corrosive Projection, 100% armor reduction can be achieved at 137% Ability Strength.
Trivia[]
- The image of the mod depicts Trinity surrounded by basic Corpus units that don't have armor to begin with.
Maximization[]
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
xStrength: | |
Range: | |
Efficiency: | |
Duration: |
Link
Abating Link | |||||||||
|
|
Patch History[]
Update 32.0 (2022-09-07)
- Increase Trinity's Abating Link (Augment) armor reduction from 45% to 60%.
Update 15.6 (2014-12-11)
- Introduced.
Lorem ipsum dolor sit amet
44 comments
Does this strip permanently, or only while linked?
Only while linked
Notes say 100% armor strip with 168 % strength, calculator shows at 167 % strength?
Calculators are depreciated, but we kept them up since people still use them. See https://warframe.fandom.com/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators.
Exact 223% strength is also possible w/ max rank Transient Fortitude, Umbral Intensify (w/out other umbral mods) instead of Blind Rage, so you keep your efficiency.
A good augment though with the hard limit of three tethers at once, not all that great for any horde modes like survival, etc for obvious reasons. Still useful though.
Armor removal is a huge 'damage buff' in level 100+ and even more in steelpath.
And most of the time you will run link anyway because of cc immunity like stagger etc.
This problem could be solved through the use of AOE weapons such as the mausolon and acceltra. Shooting into a big crowd will cause the targets affected by the armour strip to die first, causing the links to assign to new targets until the entire crowd is gone. It’s a pretty great synergy to take advantage of. You no longer need to waste time specifically aiming for the affected targets and it will allow you to just kill things quicker.
Someone needs to add a section clarifying that this mod does not affect liches. I'm not sure what other enemy types are unaffected by this. But in the recent Razerback event, Abating Link did a fine job accelerating mission progress on both the Razerback and the Bursas.
Liches are just immune to armor strip, it's on their gameplay page. In game basically everything important you'd want to know about liches isn't there, so read that page anyway. (for example, they're immune to armor strips but not procs, so corrosive procs are worthless, but since they use ferrite armor (I can't find any mention of which armor they use in game), corrosive ignores 75% of their armor and also does +75% damage... which, their weakness, according to the wiki (which the game just lacks telling you how much it is), is only +25%, so even if it does apply to armor (which it might not), it'd be worse unless it triple dips somehow.
Mine is immune to viral entirely so I can't boost my slash procs against it, and it has a cap of 4 procs (besides impact).
They also have cloned flesh, so if their weakness doesn't apply to their armor and is only applied overall, viral will give 3x the benefit of their weakness on their health, although it might still work on shields (but mine is weak to radiation so the shields take -25% damage from it, so +25% damage for shields and also a proc that's partly disabled doesn't help much vs ignoring 75% of their armor and dealing +75% damage on their health)
This augment literally makes Trinity perfect.
is at least one corrosive projection required if i have 224% PS?
no, Corrosive Projection is never required with Abating Link. because whether you have it Equipped or not, Enemies will still have more than 0 Armor unless you have enough Power Strength for Abating Link to remove Armor by itself.
you could have 3 Corrosive Projections and 220% Power Strength, and Enemies would still have some Armor.
The way to understand it is that Corrosive Projection is reducing the armor by 30%, while Abating Link is removing 45% of the armor. One is technically a multiplier while the other is technically subtraction, so they don't stack like you might expect them too.
If the enemy has 1000 armor, and you JUST equip Corrosive Projection, the Enemy will have 700 armor.
If the enemy has 1000 armor, and you JUST equip Abating Link, the Enemy will have 550 armor.
If the enemy has 1000 armor, and you equip Corrosive Projection & Abating Link the enemy will first have their armor reduced to 700, and then 45% of the 700 removed for a remaining 315 armor.
If the enemy has 1000 armor, and you equip Corrosive Projection & Abating Link with 220% Power Strength, the enemy will first have their armor reduced to 700, and then 99% of the 700 removed for a remaining 7 armor.
Granted 7 armor is practically the same as 0 armor in regards to how quickly you kill the enemy. It might even be a bit more depending on your elemental loadout.
Abating Link work on Corpus 's Shield?
Sheilds aren't armor, so no.
Abating Link is one of the usefull mods to strip Plague Star Lephantis off his armor, since Ember doesnt work on him anymore this Event. I did a test-run with Trinity 155% Ability Strength/ Abating Link/ Corrosive Projection/ Vaykor Hek Corrosive Damage modded: without Abating Link it took 22 base Damage, with Abating Link it was 49.
Furthermore using 224% Ability Strength: base damage increased to 71, which ended in crit damage without Link to be 160, with Link 508.
Btw: Regarding linking with Hemocythe, i think there is some kind of "damage transferal bug" i was wondering why i did almost no crits with Vaykor Hek at some runs while base cc is 25% and did less base damage per shot... After several runs i noticed that this happened almost everytime i had a buff from Rhino or Titania, etc. Meanwhile paying attention to the healthbar it clearly decreased most at the exact moments i shot it myself.
All in all i think that the damage is there in the processing of numbers but is buged with showing the actual hud numbers and may even be trasfered to those which were buffing since most of the runs exactly those did the most damage regardless kill ratio. ... Though that, this is simply a theory...
A GAME THEORY
Anyone know if an abating link with 99% reduction works on eidolon hunts? I tried, but it didn't seem to link up to the eidolon. Hoping that I was just being unlucky and linking to vombalysts. Anyone know?
I´m playing Trin on pretty much all Eidolon Hunts, not even once did Link connect to a Eidolon, it´s one of their charakteristics.
With the right build, you too can become a master abater.
With the introduction of Auger Secrets this build is now much more enjoyable for me. I did not like modding around the eficiency loss of Blind Rage or the energy orb requirements of Energy Conversion. You can now achieve a 224% power strength using Augur Secrets, Intensify, Transient Fortitude, and Power Drift.
Seconded.
Here's a fun setup. Want to kill armored enemies' effective health, but preserve their armor's weaknesses? Only go up to 220-223% Power Strength. A Rank 9 Blind Rage and Rank 5 Intensify will do perfectly. It'll allow you and your allies to deal full damage to Linked enemies - or perhaps more than no armor at all.
For duration, you need not bother with Narrow Minded. A combination of (Primed) Continuity, Constitution, and Augur Message will do.
Which then leaves your Exilus slot and two normal slots for range and/or survivability - for example, Stretch, Vitality/Redirection* and Cunning Drift.
*Trinity Prime still has 15 armor, but 50 more base Shields than Health - with Trinity's damage reduction through abilities and being able to restore shields via Blessing, this makes Redirection more ideal than Vitality for this setup on Trin Prime.
I agree, the new set mods provide relatively small bonuses, but provide a world of possibilities now that we don't have to always worry about negatives from the corrupted mods. I especially love Augur Reach
You sir/ma'am should be pinned. I've been looking for your exact answer all day. Everything you said was on point with my questions. Thank you so much.
Please read the damage 2.0 page. armor modifiers only add/remove the EHP of the armor itself. for example using a -50% to armor will cause the armor to go from 100 to 150. while using a +50% to armor will cause armor to go from down to 100 to 50, note that this is being calcalutated for every damage type and not the total damage..
100% default Strength, +99% Blind Rage, +25% rank 4 Intensify. Why didn't I thought of this? *facepalm*
Just in case, 100+99+25=42.
Okay jokes aside, 224%.
To those who still haven't figured out how to completely remove armor, here is the 4-mod setup that is mandatory to have:
Overextended + Blind Rage + Transient Fortitude + Intensify = 224% Power Strength (100 - 60 + 99 + 55 + 30 = 224).
Fleeting Expertise + Streamline can bring back efficiency whle Narrow Minded is there to balance out duration loss.
Aura & Exilus slot can be whatever and you are good to go. I breezed through a 3rd Sortie survival with Augmented Armor hazard before. 4x Coro Proj is less effective there because it doesn't completely remove armor but Abating Link still does.
You don't need Overextended. Nor do you ever need Power Efficiency on Trinity.
You need to get some efficiency back no matter what. Even only with streamline up to measly 75%. Not all situations are comfortable enough to ensure you could recast skills. And before you bring up "but we got energy pizzas anyway", remember those consumables are fleeting.
OP's idea is to utilize overextended to counter narrow minded's range loss, and to bring down your power strength exactly 1% above abating link's full-strip requirement. You'll want some range and duration for link... Using abating link exclusively to melee-shot/melee your opponents doesn't sound like a reliable tactics.
That said, I honestly think this mod is overrated because you can only link so much enemies at once and it has annoyingly slow casting time without natural talent. OP's build burns a lot of mod slots only to counterbalance each other, leaving trinity with less QoL/survivability mods.
If armor stripping is extremely necessary, (e.g. augmented armor hazard), you might want to play seeking shuriken ash or sonic fracture banshee instead.
With corrosive projection, how much strength is needed?
Depends if abating link remove the % of remaining armor from CP or just stack from the initial base armor of the ennemy (not sure if I'm clear).
If it just stacks, you would need to aim -70% armor <=> 156% str
If it doesn't, you would still need 223% to remove 100% of the remaining armor.
i suggest to go with max blind rage, max intensify, stretch, vitality, quick thinking, prime flow, abating link, primed continuity. Exilus: Speed drift. Aura: enemy radar.
CP removes base armor by %.
Lets say armor is 1000
CP removes 30% of it, its 700 afterwards
Abating link removes the ACTUAL armor, so lets say abating link removes 50% (weak power strength just for showcase) out of the NEW value 700.
THAT means enemy armor after that will be 350....
Seems to doesn't fully remove the armor of eximus enemys.
I noticed that in a T4S. 1-hit killing lvl 120 enemys but need ~4 hits for lvl 100 eximus.
And yea I had have the 223% Power Strength.
The more important question is if their health bar color changed. Eximus enemies have extra resistances compared to their normal counterparts which can account for the extra hits.
Check the Eximus page on the wiki it's explain that all eximis (out Leech / Sanguine ) have an innate resistance of 50% to all damage types, added additively from all three of their Health, Shield and Armor and others (most meele) have a plus of 300% extra Health.
With blind rage,works quite well. What can i say?
Base enemy armor from 1000 to 101....and yes,this is the point where you use Viral+Heat+Slash to kill a heavy gunner or even a bombard with ease.
Despite the fact the Corpus have no armor, Abating Link still shows Trinity linking up to several Corpus on the card. Huh.
Oxium Ospreys beg to differ.
MY testing:
object: lvl100 corrupted heavy gunner
weapon : Dread
result: 1. without Abating link : 1 shoot ----about 500 damage . you can hardly kill an enemy
2. with Abating link : 1 shoot ---- about 30k to 50k damage . 3 shoots 1 kill !!
(note: damage above is NOT burst damage)
(p.s. with Abating link building , i use dread to fight with 10 lvl100 corrupted heavy gunners, it's very easy to kill all enemies without worrying about being killed )
How much power strength were you running? That's important too.