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Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores.

This is Trinity, the healer, the equalizer.

Trinity is a must for any high-stakes mission. She'll save your life, Tenno.

Release Date: October 25th, 2012

Trinity is a support-based Warframe. Her abilities favour restoration and preservation over destruction. Draining powers turn her enemies into conduits of life and energy, while defensive powers redirect and dissipate attacks upon herself and her team.

Acquisition

Trinity's main blueprint can be purchased from the Market. Trinity's component blueprints are obtained from defeating Ambulas on Hades, Pluto.

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Trinity's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Historical

Crafting

Trivia

  • Trinity will receive a "light rework" alongside Nyx when 1999 releases.
  • The word Trinity is the name for the Christian doctrine which holds that there is one God in three Divine Persons, the Father, son and the Holy Spirit. It could also be in reference to the classic "holy trinity" in MMO parties: tank, DPS, healer.
  • The names of her alternate helmets are based on notion related with healing and medicine.
  • Trinity's immortal skin has an Ankh, the symbol of eternal life, stretching from her chest to her lower abdomen.
  • Prior to Hotfix 22.8.3 (2018-01-11), Trinity parts blueprints dropped from Captain Vor and Lieutenant Lech Kril on Exta, Ceres. This is now the drop location of FrostIcon272 Frost.
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AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Trinity Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Become the bastion that defends allies using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization.

Release Date: October 6th, 2015

Trinity Prime is the Primed variant of TrinityIcon272 Trinity, possessing a higher shield, armor, and sprint speed, as well as an additional Madurai Pol and Naramon Pol polarities. Trinity Prime was released alongside DualKamasPrime Dual Kamas Prime and Kavasa Prime Collar.

Acquisition

Vaultings

Crafting

Notes

  • Trinity Prime, compared to TrinityIcon272 Trinity:
    • Higher Shields (455/555 vs. 270/370)
    • Higher Armor (135 vs. 105)
    • Higher Starting Energy (125 vs. 75)
    • Higher Sprint Speed (1.1 vs. 1.0)
    • Additional Madurai Pol and Naramon Pol Polarities (Vazarin PolVazarin PolMadurai PolNaramon Pol vs. Vazarin PolVazarin Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • When Trinity Prime casts Blessing130xWhite Blessing, she emits a pillar of light from her body and additional sound effects that do not occur with the Trinity base model.
  • Trinity Prime is tied with Vauban PrimeIcon272 Vauban Prime for the most Cryotic Cryotic requirement of any Warframe.

Trivia

  • In Update 17.5 (2015-10-01), a glitch caused the Trinity Prime and DualKamasPrime Dual Kamas Prime parts to drop in the Orokin Void one week before their planned release date. This was fixed in Hotfix 17.5.1 (2015-10-01)
  • Concluding With Trinity Prime, the original 8 Warframes (AshIcon272 Ash, EmberIcon272 Ember, ExcaliburIcon272 Excalibur, LokiIcon272 Loki, MagIcon272 Mag, RhinoIcon272 Rhino, Trinity and VoltIcon272 Volt) have all received their prime versions, marking a milestone for WARFRAME since its closed beta.
  • Trinity Prime has a unique way of holstering her Melee and Primary weapons by placing them vertically down on her back. Trinity holds this distinction with ChromaIcon272 Chroma, and NekrosIcon272 Nekros.
  • The moving energy pattern on the front of Trinity Prime's helmet resembles a heart beat on a cardiograph, referencing her role as a healer.

Media

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Talented in rapid restoration and emergency triage, TrinityIcon272 Trinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.

Abilities 

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WellOfLifeModx256 WellOfLife130xWhite
1
EnergyOrb25
Well of Life

Create a well of life on an enemy. Allies near the target gradually regenerate health and are immune to Status Effects. Status Effect damage intended for nearby allies will be absorbed by the enemy. Allies gain additional health when they attack the enemy.

Introduced in Update 4 (2012-11-02)

AbilityStrengthBuff Strength:25 / 50 / 75 / 100 (health per second)
0.25 / 0.5 / 0.75 / 1 % (lifesteal on hit)
AbilityDurationBuff Duration:7 / 9 / 10 / 12 s
AbilityRangeBuff Range:100 m (cast range)
10 / 12 / ? / 15 m (healing radius)

Misc:

∞ (lifesteal range)1 (max target limit)10% (status negation damage)

5% (boss status negation damage)

Subsumable to Helminth

Info

  • Trinity expends EnergyOrb25 energy to imbue a single enemy target within AbilityRangeBuff100 meters with life energy and suspends it in midair. The enemy is Invulnerable and incapacitated, lifted airborne, and emits an AbilityRangeBuff10 / 12 / ? / 15 meter aura for AbilityDurationBuff7 / 9 / 10 / 12 seconds. When Trinity or her allies stand within the aura, they are healed AbilityStrengthBuff25 / 50 / 75 / 100 Health points per second and are immune to Status Effects. Damaging the target instantly heals the attacking ally for AbilityStrengthBuff0.25% / 0.5% / 0.75% / 1% of the damage dealt over infinite range, as well as applying the damage-converted healing to all allies standing within the aura. If a status effect is negated, the target takes 10% (5% on boss enemies) total health damage. While active, press the ability key again (default 1 ) to release the target early. A maximum of 1 target can be turned into a Well of Life.
    • Casting time of 2 seconds is affected by Casting Speed.
    • All damage suffered by the invulnerable enemy target is stored and dealt in full when the ability ends.
    • When negating a status effect, a wisp will spawn from the ally and seek out the lifted target.
      • Wisps are restricted to spawning at a rate of once per second.
      • Wisps do not deal any inherent damage type, bypassing any normal damage calculation steps.
      • Wisps can be triggered by self-stagger.
    • Allies affected by the radial healing include all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitration Defense Operatives, and Defense Objects.
      • Defense Object healing is uncapped, making this ability one of the only abilities in the game not subjected to this healing cap.
  • Ability Synergy: Link130xWhite Link can tether to a Well of Life target, applying lifesteal during Link's Damage Redirection.
  • Casting Well of Life is a full-body animation that stops grounded movement and all other actions.
  • If the target dies before Trinity finishes her casting animation, the energy cost is refunded.
  • Subsuming Trinity to the Helminth will offer Well of Life and its augments to be used by other Warframes.

Augment

PoolofLifeMod
Main article: Pool of Life

Pool Of Life is a Warframe Augment Mod that makes enemies marked by TrinityIcon272 Trinity's WellOfLife130xWhite Well of Life drop Health Orbs, with a chance to drop an additional Energy Orb.

Rank Health Orbs dropped Energy Orb chance Cost
0 1 100% 6
1 2 100% 7
2 3 100% 8
3 4 100% 9

Tips & Tricks

  • Well of Life can effectively lock down a Synthesis Target for scanning.
    • Additionally, the invulnerability offers the target temporary protection from accidental death, but stored damage will be dealt in full when the ability ends.

Bugs

  • If Well of Life is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave, but it also will be suspended in midair for the duration of the skill.
  • In Corpus levels, if the player targets something outside of the above-mentioned range [clarification needed], the nearest turret (and possibly cameras) will be targeted.
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EnergyVampireModx256 EnergyVampire130xWhite
2
EnergyOrb50
Energy Vampire

Allies will gain energy over time when enemies are marked with Energy Vampire.

Introduced in Update 4 (2012-11-02)

AbilityStrengthBuff Strength:
15 / 17 / 20 / 25 (energy restored per pulse)6.25% (damage percentage)

≥25% (damage health threshold)

AbilityDurationBuff Duration:5 / 6 / 7 / 9 s
AbilityRangeBuff Range:100 m (cast range)
15 / 17 / 20 / 25 m (pulse radius)

Misc: 4 (number of pulses)
5 (min DmgTrueSmall64 True damage)
1 (max target limit)

Info

  • Trinity expends EnergyOrb50 energy to extract pure energy from a single enemy target within AbilityRangeBuff100 meters. The target is incapacitated in place, glows bright blue and emits 4 energy pulses over AbilityDurationBuff5 / 6 / 7 / 9 seconds. Each energy pulse restores AbilityStrengthBuff10 / 15 / 20 / 25 energy points to Trinity and allied Warframes within a radius of AbilityRangeBuff15 / 17 / 20 / 25 meters, while the target is constantly RollingDroneAvatar Staggered. During this time, AbilityStrengthBuff6.25% of the target's current health is dealt to it as DmgTrueSmall64 True Damage each pulse, bypassing the target's Shields. If the target's health drops, or is already, below AbilityStrengthBuff25% of its maximum value the target will instead be dealt 6.25% × 25% = 1.5625% of the its maximum health as DmgTrueSmall64 True Damage each pulse.
    • If a marked target dies, all remaining pulses are released at once.
    • Pulses are emitted at every quarter of the duration, the first occurring immediately on cast. The final pulse occurs when three-quarters of the duration has elapsed.
      • Increasing AbilityDurationBuff Ability Duration will cause the pulses to take longer to come out, while decreasing Ability Duration quickens the pulses.
    • The 6.25% damage percentage is applied to either the target's remaining health or to 25% of its maximum health - whichever is greater at the time of each pulse. Each energy pulse inflicts at least 5 DmgTrueSmall64 True damage if the resulting damage is below 5 damage points.
    • Cast time of 1.2 seconds is affected by Casting Speed.
  • The pulses' stagger will not interrupt the attacks of heavy enemy units. It also does not affect enemies immune to stagger, such as Grineer Rollers, Corpus Ospreys, or certain bosses.
  • Energy Vampire cannot be recast on the same target until its duration has expired.
  • Energy Vampire cannot be cast on invulnerable targets.
    • If Energy Vampire is cast on a Manic during its vulnerable phase, pulses can continue through its invulnerable phase.
  • Players with channeled abilities active do not gain energy from Energy Vampire.

Augment

VampireLeechMod
Main article: Vampire Leech

Vampire Leech is a Warframe Augment Mod for TrinityIcon272 Trinity that causes EnergyVampire130xWhite Energy Vampire to convert excess energy into Shields, and will even boost into Overshields.

Vampire Leech

Tips & Tricks

  • Casting Energy Vampire on a weak enemy and killing it will grant players a quick burst of energy.
  • While increased duration slows energy gain by spreading the pulses over a longer period, killing the target quickly negates this penalty, allowing Trinity's other abilities to benefit from increased duration.
  • Decreasing Energy Vampire's duration via Corrupted Mods will quicken the energy restoration at the cost of a shortened span of stagger control per cast.
    • With a maxed Mod TT 20px Transient Fortitude and Mod TT 20px Fleeting Expertise, a rank-3 Energy Vampire will trigger all four pulses over 1.125 seconds, staggering the target only once at most.
    • A low duration build will allow Trinity to cast Energy Vampire multiple times on a single target, providing a large source of energy and quickly dealing true damage.
  • If used on Grineer Latchers, the Latcher will not be destroyed by the pulses and Energy Vampire can be cast upon it repeatedly for more energy. The effect will stop if it latches onto a player.
  • Energy Vampire can be used on Sortie Bosses to make quick work of them, as it deals percentage based damage.

Bugs

  • If Energy Vampire is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave and won't be stunned.
  • In Corpus levels, if the player targets something outside of the above-mentioned target tracking range, the nearest turret (and possibly cameras) will be targeted.
  • If Energy Vampire is cast on an Eidolon Vomvalsyt, it will not emit the remaining energy pulses if their physical form is destroyed before the effect wears off.
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LinkModx256 Link130xWhite
3
EnergyOrb75
Link

Any damage taken while Link is active will be channeled to a nearby enemy.

Introduced in Update 4 (2012-11-02)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:6 / 8 / 10 / 12 s
AbilityRangeBuff Range:12 / 14 / 17 / 20 m

Misc:

1 / 2 / 2 / 3 (affected enemies)50% / 60% / 70% / 75% (damage redirection)

100% (damage and status transfer)

BlessingModx256 Blessing130xWhite
4
EnergyOrb100
Blessing

Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity.

Introduced in Update 4 (2012-11-02)

AbilityStrengthBuff Strength:40% / 50% / 75% / 80% (shield/health restoration)
25% / 30% / 40% / 50% (damage reduction)
AbilityDurationBuff Duration:3 / 5 / 7 / 10 s (buff duration)
AbilityRangeBuff Range:N/A

Misc: 50 m (affinity range)
75% (damage reduction cap)

Info

  • Trinity expends EnergyOrb100 energy to invokes potent restorative and defensive power from within for herself and all allies within Affinity Range, restoring AbilityStrengthBuff40% / 50% / 75% / 80% of her and her allies' maximum Shields and Health and granting them AbilityStrengthBuff25% / 30% / 40% / 50% Damage Reduction for AbilityDurationBuff3 / 5 / 7 / 10 seconds.
  • Blessing is uninterruptable. Even if Trinity enters bleedout while casting, the healing and damage resistance will still be granted.
  • After life support has completely drained in Survival, losing all shields will prevent Blessing from restoring them similar to No Shields Nightmare mode.
  • Does not restore or create overshields.
  • While active, electricity-like energy waves will appear on all affected characters and companions; the color is affected by Trinity's energy color.
  • Can be recast while active.
  • In addition to disappearing when the buff timer reaches zero, Blessing will disappear for a brief moment when recasting.
  • In addition to the above, Blessing disappears when the caster of the Blessing goes into Archwing mode.

Augment

Champion'sBlessingMod
Main article: Champion's Blessing

Champion's Blessing is a Warframe Augment Mod for TrinityIcon272 Trinity's Blessing130xWhite Blessing that increases their own primary and secondary Critical Chance based on the total percentage health healed, up to a +350% bonus.

Champion's Blessing

Tips & Tricks

  • Blessing's damage reduction increases the effectiveness of her Mod TT 20px Vampire Leech augment's overshields.
  • Fosfor flares greatly increase affinity range and Blessing range by 200m. Try them in open world Landscapes.
  • Mod TT 20px Narrow Minded does not decrease the range of Blessing, but does impact Trinity's other abilities.
  • 125% Ability Strength or higher allows Blessing to completely restore shields from 0% and reliably reset shield gate invulnerability.

Bugs

  • Casting Blessing after a Nova casts Molecular Prime will cause the explosions to have your energy color.
  • Blessing's healing doesn't consistently heal Kavor Defectors within affinity range. This bug seems to be more prominent when the Defectors are buffed by mote(s) from WispIcon272 Wisp's Reservoirs130xWhite Reservoirs
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Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

TrinityWellOfLife TrinityWellOfLife TrinityWellOfLife
TrinityEnergyVampire TrinityEnergyVampire TrinityEnergyVampire
TrinityLink TrinityLink
TrinityBlessing TrinityBlessing
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Update 35.5 (2024-03-27)

  • Updated Trinity’s Blessing description to accurately communicate the damage reduction offered by it.
    • Previously the description indicated it “[gave allies] some damage resistance”, which is not accurate as damage resistance is a separate mechanic not offered by Blessing.
    • Now reads: “Restore the health and shields of nearby allies while reducing the damage they take from enemies.”
  • Updated Trinity’s Well of Life ability description to better explain its mechanic:
    • “Create a well of life on an enemy. Allies near the target gradually regenerate health and are immune to Status Effects. Status Effect damage intended for nearby allies will be absorbed by the enemy. Allies gain additional health when they attack the enemy.”

Update 35.1 (2024-02-20)

  • Fixed a bug with Trinity’s Well of Life and self-stagger-inducing weapons that allowed Thumpers in the Plains of Eidolon to be one-shot.
    • In order to address this bug, the Well of Life wisps will no longer spawn from self-staggering and as an additional precaution to prevent similar issues from occurring, they now negate 5% (previously 10%) of the maximum Health of non-ability immune bosses (non-boss targets still receive 10%). While we understand this may have been a popular way to use the ability, the interaction with certain boss units, such as Thumpers, allowed players to bypass the intended gameplay loops that make these units challenging in comparison to standard enemies.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

TRINITY Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Armor: Base Rank - 105 (from 100)

Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

TRINITY PRIME Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Armor: Base Rank - 135 (from 125)

Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 33.5.3 (2023-06-23)

Hotfix 32.2.10 (2023-01-18)

Hotfix 32.2.1 (2022-11-30)

Update 32.2 (2022-11-30)

WARFRAME AUGMENT BUFFS - PART 3 (FINAL)

In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.

*Stats below are all at Max Rank.

TRINITY
Pool of Life

Trinity Well of Life Changes:

Update 32.0 (2022-09-07)

Update 30.9 (2021-11-11)

Update 29.3 (2020-10-27)

Update 28.3 (2020-08-12)

Trinity Well of Life Changes:

Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.

Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability.

Fixes:

Update 28.1 (2020-07-08)

Update 27.2 (2020-03-05)

Hotfix 25.7.4 (2019-09-05)

Hotfix 25.5.1 (2019-08-02)

Update 25.3 (2019-07-06)

Update 25.1 (2019-06-05)

Update 24.6 (2019-04-04)

Update 23.0 (2018-06-15)

Hotfix 22.20.8 (2018-06-05)

Update 22.14 (2018-03-01)

Hotfix 22.8.3 (2018-01-11)

Boss Reward Location Changes:

Hotfix 22.6.1 (2017-12-08)

Update 22.6 (2017-12-07)

Hotfix 22.2.4 (2017-11-06)

Update 22.2 (2017-11-01)

Update 22.0 (2017-10-12)

Hotfix 21.4.2 (2017-08-11)

Hotfix 20.3.1 (2017-04-27)

Update 20.0 (2017-03-24)

Update 19.12 (2017-03-02)

Hotfix 19.11.4 (2017-02-22)

Update 19.4.2 (2016-12-20)

Update 19.0 (2016-11-11)

Hotfix: The Index Preview 4 (2016-10-25)

Hotfix 18.13.2 (2016-06-01)

Update 18.13 (2016-05-27)

Hotfix 18.6.2 (2016-03-22)

Update 18.5 (2016-03-04)

Update 18.3 (2016-01-13)

Hotfix 18.2.4 (2016-01-08)

Hotfix 18.0.1 (2015-12-03)

Update 18.0 (2015-12-03)

Hotfix 17.6.1 (2015-10-07)

Update 17.6 (2015-10-06)

Update 17.5 (2015-10-01)

Update 17.4.5 (2015-09-23)

Hotfix 17.4.4 (2015-09-17)

Update 16.11 (2015-07-07)

Update 16.3 (2015-04-09)

Hotfix 16.0.3 (2015-03-23)

Update 15.13 (2015-02-05)

Hotfix 15.10.1 (2015-01-16)

Hotfix 15.7.2 (2014-12-19)

Update 15.6 (2014-12-11)

Hotfix 15.5.8 (2014-12-05)

Update 15.2 (2014-11-13)

Hotfix 15.1.1 (2014-11-06)

Update 15.0 (2014-10-24)

Update 14.7 (2014-09-17)

Hotfix 14.6.1 (2014-09-11)

Update 14.6 (2014-09-11)

Hotfix 14.2.3 (2014-08-21)

Update 14.1 (2014-07-30)

Hotfix 14.0.6 (2014-07-22)

Update 14.0 (2014-07-18)

Update 13.6 (2014-06-04)

Hotfix 13.5.1 (2014-05-30)

Update 13.5 (2014-05-28)

Update 13.3 (2014-05-14)

Update 12.5 (2014-03-19)

Hotfix 12.0.4 (2014-02-07)

Update 11.5 (2013-12-19)

Update 11.2 (2013-12-04)

Hotfix 11.1.1 (2013-11-28)

Hotfix 11.0.3 (2013-11-22)

Hotfix 11.0.2 (2013-11-20)

Hotfix 11.0.1 (2013-11-20)

Update 11.0 (2013-11-20)

Update 10.3 (2013-10-09)

Hotfix 10.0.4 (2013-09-17)

Update 10.0 (2013-09-13)

Update 9.8 (2013-09-03)

Update 9.7 (2013-08-30)

Hotfix 9.6.1 (2013-08-23)

Hotfix 9.5.3 (2013-08-14)

Update 8.3 (2013-07-04)

Update 8.2 (2013-06-28)

Hotfix 8.1.3 (2013-06-19)

Update 7.11 (2013-05-17)

Update 7.9 (2013-04-26)

Hotfix 7.8.1 (2013-04-24)

Update 7.3 (2013-03-25)

Update 7.2 (2013-03-22)

Update 6.3 (2013-02-14)

Update 4 (2012-11-02)