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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Trinity?action=edit) in: (/wiki/Category:Trinity) (Category:Trinity) Trinity , (/wiki/Category:Warframes) (Category:Warframes) Warframes , (/wiki/Category:Females) (Category:Females) Females , and 5 more (/wiki/Category:Vanilla) (Category:Vanilla) Vanilla (/wiki/Category:Closed_Beta) (Category:Closed Beta) Closed Beta (/wiki/Category:Trinity_Prime) (Category:Trinity Prime) Trinity Prime (/wiki/Category:Update_17) (Category:Update 17) Update 17 (/wiki/Category:Vaulted) (Category:Vaulted) Vaulted English (https://warframe.fandom.com/de/wiki/Trinity) Deutsch (https://warframe.fandom.com/es/wiki/Trinity) Español (https://warframe.fandom.com/fr/wiki/Trinity) Français (https://warframe.fandom.com/hu/wiki/Trinity) Magyar (https://warframe.fandom.com/it/wiki/Trinity) Italiano (https://warframe.fandom.com/ja/wiki/Trinity) 日本語 (https://warframe.fandom.com/ko/wiki/Trinity) 한국어 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(/wiki/Vauban) (Vauban) (Vauban PrimeIcon272) ⭐ (/wiki/Volt) (Volt) (VoltIcon272) (/wiki/Volt) (Volt) Volt (/wiki/Volt) (Volt) (Volt PrimeIcon272) (/wiki/Voruna) (Voruna) (VorunaIcon272) (/wiki/Voruna) (Voruna) Voruna ⭐ (/wiki/Wisp) (Wisp) (WispIcon272) (/wiki/Wisp) (Wisp) Wisp (/wiki/Wisp) (Wisp) (WispPrimeIcon272) ⭐ (/wiki/Wukong) (Wukong) (WukongIcon272) (/wiki/Wukong) (Wukong) Wukong (/wiki/Wukong) (Wukong) (Wukong PrimeIcon272) (/wiki/Xaku) (Xaku) (XakuIcon272) (/wiki/Xaku) (Xaku) Xaku (/wiki/Yareli) (Yareli) (YareliIcon272) (/wiki/Yareli) (Yareli) Yareli ⭐ (/wiki/Zephyr) (Zephyr) (ZephyrIcon272) (/wiki/Zephyr) (Zephyr) Zephyr (/wiki/Zephyr) (Zephyr) (Zephyr PrimeIcon272) (/wiki/Warframes) (Warframes) (TopWarframe) (/wiki/Warframes) (Warframes) Warframes (/wiki/Prime) (Prime) (PrimeAccessIconWhite) (/wiki/Prime) (Prime) Prime (/wiki/Conclave:Trinity) (Conclave:Trinity) (ConclaveSigil) (/wiki/Conclave:Trinity) (Conclave:Trinity) CONCLAVE (PvP) Main Prime Abilities Alternate Equipment Patch History Media () (https://warframe.fandom.com/wiki/Trinity/Main?action=edit) Edit Tab (https://static.wikia.nocookie.net/warframe/images/1/1f/TrinityLargePortrait.png/revision/latest?cb=20230627042826) (TrinityLargePortrait) Trinity Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/5/5a/TrinityFull.png/revision/latest?cb=20141124023338) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/9/9c/Trinity.png/revision/latest?cb=20221110214138) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores. Passive Revive fallen allies 25% faster and from 50% farther away. Abilities 1st Ability (/wiki/Well_of_Life) (WellOfLife130xWhite) (/wiki/Well_of_Life) Well of Life 2nd Ability (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire 3rd Ability (/wiki/Link) (Link130xWhite) (/wiki/Link) Link 4th Ability (/wiki/Blessing) (Blessing130xWhite) (/wiki/Blessing) Blessing General Information Sex Female (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 270 (370 at Rank 30) (/wiki/Armor) (Armor) Armor 105 (/wiki/Energy_Capacity) (Energy Capacity) Energy 175 (225 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 75 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Introduced (/wiki/Closed_Beta_Updates#Vanilla) (Closed Beta Updates) Vanilla (2012-10-25) Themes Healer (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Well_of_Life) (WellOfLife130xWhite) (/wiki/Well_of_Life) Well of Life (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores. This is Trinity, the healer, the equalizer. Trinity is a must for any high-stakes mission. She'll save your life, Tenno. —(/wiki/Lotus) (Lotus) Lotus Release Date: October 25th, 2012 Trinity is a support-based Warframe. Her abilities favour restoration and preservation over destruction. Draining powers turn her enemies into conduits of life and energy, while defensive powers redirect and dissipate attacks upon herself and her team. Acquisition Trinity's main (/wiki/Blueprint) (Blueprint) blueprint can be purchased from the (/wiki/Market) (Market) Market . Trinity's component blueprints are obtained from defeating (/wiki/Ambulas) (Ambulas) Ambulas on Hades, (/wiki/Pluto) (Pluto) Pluto .(Sort ascending) Item (Sort ascending) Source (Sort ascending) Chance Expected Nearly Guaranteed (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Ambulas#Locations) (Ambulas) Ambulas Assassination 22.56% ~ 4 Kills 27 ± 9 Kills (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Ambulas#Locations) (Ambulas) Ambulas Assassination 38.72% ~ 2 Kills 14 ± 4 Kills (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Ambulas#Locations) (Ambulas) Ambulas Assassination 38.72% ~ 2 Kills 14 ± 4 Kills All drop rates data is obtained from (https://warframe.com/droptables) DE's official drop tables . See (/wiki/Mission_Rewards#Standard_Missions) (Mission Rewards) Mission Rewards#Standard Missions for definitions on reward table rotations.For more detailed definitions and information, visit (/wiki/User_blog:FINNER/Warframe_Expected_%26_Nearly_Guaranteed_Numbers_-_An_Explanation) (User blog:FINNER/Warframe Expected & Nearly Guaranteed Numbers - An Explanation) here . Alternatively, upon completion of (/wiki/The_Duviri_Paradox) (The Duviri Paradox) The Duviri Paradox , Trinity's main and component blueprints can be earned from (/wiki/The_Circuit) (The Circuit) The Circuit . By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards. Historical Prior to (/wiki/Update_22#Hotfix_22.8.3) (Update 22) Hotfix 22.8.3 (2018-01-11), Trinity's component blueprints dropped from (/wiki/Captain_Vor_%26_Lieutenant_Lech_Kril) (Captain Vor & Lieutenant Lech Kril) Captain Vor & Lieutenant Lech Kril on (/wiki/Exta) (Exta) Exta , (/wiki/Ceres) (Ceres) Ceres . Prior to (/wiki/Update_11#Update_11.5) (Update 11) Update 11.5 (2013-12-19), Trinity's component blueprints dropped from (/wiki/Captain_Vor_%26_Lieutenant_Lech_Kril) (Captain Vor & Lieutenant Lech Kril) Captain Vor & Lieutenant Lech Kril on (/wiki/Iliad) (Iliad) Iliad , (/wiki/Phobos) (Phobos) Phobos . Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) 225 (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: (/wiki/Credits) (Credits) 25,000 Trinity Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate 150 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 1 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 150 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 500 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Trinity Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 1 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 1,000 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 300 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Trinity Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 1 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 1 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 500 (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids 220 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Trivia Trinity will receive a "light rework" alongside (/wiki/Nyx) (Nyx) Nyx when (/wiki/1999) (1999) 1999 releases. The word (https://en.wikipedia.org/wiki/Trinity) (wikipedia:Trinity) Trinity is the name for the Christian doctrine which holds that there is one God in three Divine Persons, the Father, son and the Holy Spirit. It could also be in reference to the classic "holy trinity" in MMO parties: tank, DPS, healer. The names of her alternate helmets are based on notion related with healing and medicine. Trinity's immortal skin has an (https://en.wikipedia.org/wiki/Ankh) (wikipedia:Ankh) Ankh , the symbol of eternal life, stretching from her chest to her lower abdomen. Prior to (/wiki/Update_22#Hotfix_22.8.3) (Update 22) Hotfix 22.8.3 (2018-01-11), Trinity parts blueprints dropped from (/wiki/Captain_Vor) (Captain Vor) Captain Vor and (/wiki/Lieutenant_Lech_Kril) (Lieutenant Lech Kril) Lieutenant Lech Kril on Exta, (/wiki/Ceres) (Ceres) Ceres . This is now the drop location of (/wiki/Frost) (FrostIcon272) (/wiki/Frost) Frost . () (https://warframe.fandom.com/wiki/Trinity/Prime?action=edit) Edit Tab (/wiki/Alad_V) (Alad V) (AladVPortrait d) “Market forces dictate that you need to evolve or die.” Trinity Prime is (/wiki/Prime_Vault) (Prime Vault) Vaulted .The (/wiki/Void_Relic) (Void Relic) Void Relics for this item have been removed from the (/wiki/Drop_Tables) (Drop Tables) drop tables and do not drop during missions at this time. Check the current (/wiki/Prime_Resurgence) (Prime Resurgence) Prime Resurgence rotation to see if (/wiki/Varzia) (Varzia) Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or (/wiki/Trading) (Trading) traded between players. (Minimize) (Dismiss) x (https://static.wikia.nocookie.net/warframe/images/9/9e/TrinityPrimeLargePortrait.png/revision/latest?cb=20230627042829) (TrinityPrimeLargePortrait) Trinity Prime Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/2/20/TrinityPrimeFull.png/revision/latest?cb=20230323173253) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/6/6f/TrinityPrime.png/revision/latest?cb=20220708215937) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Become the bastion that defends allies using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization. Passive Revive fallen allies 25% faster and from 50% farther away. Abilities 1st Ability (/wiki/Well_of_Life) (WellOfLife130xWhite) (/wiki/Well_of_Life) Well of Life 2nd Ability (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire 3rd Ability (/wiki/Link) (Link130xWhite) (/wiki/Link) Link 4th Ability (/wiki/Blessing) (Blessing130xWhite) (/wiki/Blessing) Blessing General Information Sex Female (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 455 (555 at Rank 30) (/wiki/Armor) (Armor) Armor 135 (/wiki/Energy_Capacity) (Energy Capacity) Energy 175 (225 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 125 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Introduced (/wiki/Update_17#Update_17.6) (Update 17) Update 17.6 (2015-10-06) Themes Healer (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire Sell Price (/wiki/Credits) (Credits) 25,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX Become the bastion that defends allies using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization. Release Date: October 6th, 2015 Trinity Prime is the (/wiki/Prime) (Prime) Primed variant of (/wiki/Trinity) (TrinityIcon272) Trinity , possessing a higher (/wiki/Shield) (Shield) shield , (/wiki/Armor) (Armor) armor , and (/wiki/Sprint_speed) (Sprint speed) sprint speed , as well as an additional (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) and (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarities. Trinity Prime was released alongside (/wiki/Dual_Kamas_Prime) (DualKamasPrime) (/wiki/Dual_Kamas_Prime) Dual Kamas Prime and (/wiki/Kavasa_Prime_Collar) (Kavasa Prime Collar) Kavasa Prime Collar . Acquisition Lith, Meso, Neo, and Axi refer to (/wiki/Void_Relic) (Void Relic) Void Relics |  ((/wiki/Prime_Vault) (Prime Vault) V ) Denotes (/wiki/Prime_Vault) (Prime Vault) Vaulted Void Relics  |  ((/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) B ) Denotes (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer Exclusive Void Relic Trinity Prime's Relic Drops Chassis Blueprint (/wiki/Trinity/Prime) (Trinity PrimeIcon272) Blueprint Systems Blueprint Neuroptics Blueprint (/wiki/Axi_H1) (AxiRelicIntact) (/wiki/Axi_H1) Axi H1 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_H2) (AxiRelicIntact) (/wiki/Axi_H2) Axi H2 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_S7) (AxiRelicIntact) (/wiki/Axi_S7) Axi S7 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_L3) (LithRelicIntact) (/wiki/Lith_L3) Lith L3 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_S4) (LithRelicIntact) (/wiki/Lith_S4) Lith S4 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_S1) (NeoRelicIntact) (/wiki/Neo_S1) Neo S1 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_S1) (AxiRelicIntact) (/wiki/Axi_S1) Axi S1 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_K1) (LithRelicIntact) (/wiki/Lith_K1) Lith K1 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_K4) (LithRelicIntact) (/wiki/Lith_K4) Lith K4 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_P6) (MesoRelicIntact) (/wiki/Meso_P6) Meso P6 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_S4) (MesoRelicIntact) (/wiki/Meso_S4) Meso S4 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N6) (NeoRelicIntact) (/wiki/Neo_N6) Neo N6 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_A1) (AxiRelicIntact) (/wiki/Axi_A1) Axi A1 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_C2) (AxiRelicIntact) (/wiki/Axi_C2) Axi C2 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_V2) (AxiRelicIntact) (/wiki/Axi_V2) Axi V2 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_V3) (AxiRelicIntact) (/wiki/Axi_V3) Axi V3 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_V4) (AxiRelicIntact) (/wiki/Axi_V4) Axi V4 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_B1) (NeoRelicIntact) (/wiki/Neo_B1) Neo B1 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_D4) (NeoRelicIntact) (/wiki/Neo_D4) Neo D4 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N12) (NeoRelicIntact) (/wiki/Neo_N12) Neo N12 Common ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_C1) (AxiRelicIntact) (/wiki/Axi_C1) Axi C1 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_V3) (AxiRelicIntact) (/wiki/Axi_V3) Axi V3 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_K8) (LithRelicIntact) (/wiki/Lith_K8) Lith K8 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_D5) (MesoRelicIntact) (/wiki/Meso_D5) Meso D5 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_D1) (NeoRelicIntact) (/wiki/Neo_D1) Neo D1 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N7) (NeoRelicIntact) (/wiki/Neo_N7) Neo N7 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_S6) (NeoRelicIntact) (/wiki/Neo_S6) Neo S6 Common ((/wiki/Prime_Vault) (Prime Vault) V ) Vaultings On (https://forums.warframe.com/topic/834774-last-chance-for-trinity-prime-dual-kamas-prime-and-kavasa-kubrow-prime-collar/) August 23rd, 2017 , it was announced that Trinity Prime, alongside (/wiki/Dual_Kamas_Prime) (DualKamasPrime) (/wiki/Dual_Kamas_Prime) Dual Kamas Prime and (/wiki/Kavasa_Prime_Collar) (Kavasa Prime Collar) Kavasa Prime Collar , would enter the Prime Vault and be retired from the reward tables on August 29th, 2017. Any preexisting components or fully-built frames will remain as is. On (https://forums.warframe.com/topic/963870-free-prime-with-twitch-prime-is-back/) June 5th, 2018 , Trinity Prime and an exclusive (/wiki/Syandana#Other_Exclusives) (Syandana) Syandana were released as Twitch Prime benefits, similar to how (/wiki/Frost/Prime) (Frost PrimeIcon272) (/wiki/Frost/Prime) Frost Prime was released to Twitch Prime subscribers. This offer expired on 12 March 2019. Trinity Prime, alongside (/wiki/Dual_Kamas_Prime) (DualKamasPrime) (/wiki/Dual_Kamas_Prime) Dual Kamas Prime , (/wiki/Kavasa_Prime_Collar) (Kavasa Prime Collar) Kavasa Prime Collar , (/wiki/Nova/Prime) (Nova PrimeIcon272) (/wiki/Nova/Prime) Nova Prime , (/wiki/Soma_Prime) (SomaPrime) (/wiki/Soma_Prime) Soma Prime , and (/wiki/Vasto_Prime) (VastoPrime) (/wiki/Vasto_Prime) Vasto Prime , was available again from (https://www.warframe.com/news/trinity-and-nova-prime-vault) May 26th, 2020 to (https://www.warframe.com/news/ember-and-frost-prime-vault) September 29th, 2020 . Trinity Prime was available from (/wiki/Prime_Resurgence) (Prime Resurgence) Prime Resurgence which ran from November 16, 2021 to January 25, 2022. Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (PrimeHelmet) 1 (/wiki/Blueprints) (PrimeChassis) 1 (/wiki/Blueprints) (PrimeSystems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) N/A (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: N/A Trinity Prime Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Oxium) (Oxium) (/wiki/Oxium) Oxium 450 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 2 (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores 9,000 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 1,100 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Trinity Prime Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 1 (/wiki/Oxium) (Oxium) (/wiki/Oxium) Oxium 500 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 1,200 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Trinity Prime Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 3 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 (/wiki/Cryotic) (Cryotic) (/wiki/Cryotic) Cryotic 9,000 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 1,350 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Notes Trinity Prime, compared to (/wiki/Trinity) (TrinityIcon272) Trinity : Higher (/wiki/Shield) (Shield) Shields (455/555 vs. 270/370) Higher (/wiki/Armor) (Armor) Armor (135 vs. 105) Higher Starting (/wiki/Energy) (Energy) Energy (125 vs. 75) Higher (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed (1.1 vs. 1.0) Additional (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) and (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Polarities ((https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) vs. (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) ) As with any other (/wiki/Prime) (Prime) Prime Warframe, moving close to the location of an (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Death_Orb) (Death Orb) Death Orb will restore a pulse of 250 (/wiki/Energy) (Energy) Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb. When Trinity Prime casts (/wiki/Blessing) (Blessing130xWhite) (/wiki/Blessing) Blessing , she emits a pillar of light from her body and additional sound effects that do not occur with the Trinity base model. Trinity Prime is tied with (/wiki/Vauban/Prime) (Vauban PrimeIcon272) (/wiki/Vauban/Prime) Vauban Prime for the most (/wiki/Cryotic) (Cryotic) (/wiki/Cryotic) Cryotic requirement of any Warframe. Trivia In (/wiki/Update_17#Update_17.5) (Update 17) Update 17.5 (2015-10-01), a glitch caused the Trinity Prime and (/wiki/Dual_Kamas_Prime) (DualKamasPrime) (/wiki/Dual_Kamas_Prime) Dual Kamas Prime parts to drop in the (/wiki/Orokin_Void) (Orokin Void) Orokin Void one week before their planned release date. This was fixed in (/wiki/Update_17#Hotfix_17.5.1) (Update 17) Hotfix 17.5.1 (2015-10-01) Concluding With Trinity Prime, the original 8 Warframes ((/wiki/Ash) (AshIcon272) (/wiki/Ash) Ash , (/wiki/Ember) (EmberIcon272) (/wiki/Ember) Ember , (/wiki/Excalibur) (ExcaliburIcon272) (/wiki/Excalibur) Excalibur , (/wiki/Loki) (LokiIcon272) (/wiki/Loki) Loki , (/wiki/Mag) (MagIcon272) (/wiki/Mag) Mag , (/wiki/Rhino) (RhinoIcon272) (/wiki/Rhino) Rhino , Trinity and (/wiki/Volt) (VoltIcon272) (/wiki/Volt) Volt ) have all received their prime versions, marking a milestone for WARFRAME since its closed beta. Trinity Prime has a unique way of holstering her Melee and Primary weapons by placing them vertically down on her back. Trinity holds this distinction with (/wiki/Chroma) (ChromaIcon272) (/wiki/Chroma) Chroma , and (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros . The moving energy pattern on the front of Trinity Prime's helmet resembles a heart beat on a cardiograph, referencing her role as a healer. Media (Previous photo) (Next photo) (Expand slideshow) (TrinityPrime) (Expand slideshow) (Trinity Prime in Codex.) Trinity Prime in Codex. (Expand slideshow) (Trinity Prime in the arsenal.) Trinity Prime in the arsenal. (Expand slideshow) (Torso closeup.) Torso closeup. (Expand slideshow) (Visual Effects added in for Trinity Prime's Energy Vampire) Visual Effects added in for Trinity Prime's Energy Vampire (Expand slideshow) (Visual Effects added in for Trinity Prime's Well Of Life) Visual Effects added in for Trinity Prime's Well Of Life (Expand slideshow) (Visual Effects added in for Trinity Prime's Blessing) Visual Effects added in for Trinity Prime's Blessing (Expand slideshow) (2015-10-11 00001) 1/8 (/wiki/File:Warframe_Prime_Access-0) (Warframe Prime Access-0 (12 KB)) (Warframe Prime Access-0 (12 KB)) (Warframe Prime Access-0) (Warframe Prime Access-0 (12 KB)) (Warframe Prime Access-0) Warframe Prime Access-0 (/wiki/File:WARFRAME_-_Voodoo_Trinity) (WARFRAME - Voodoo Trinity (17 KB)) (WARFRAME - Voodoo Trinity (17 KB)) (WARFRAME - Voodoo Trinity) (WARFRAME - Voodoo Trinity (17 KB)) (WARFRAME - Voodoo Trinity) WARFRAME - Voodoo Trinity (/wiki/File:Warframe_Trinity_Prime_Lobster_Butt) (Warframe Trinity Prime Lobster Butt (27 KB)) (Warframe Trinity Prime Lobster Butt (27 KB)) (Warframe Trinity Prime Lobster Butt) (Warframe Trinity Prime Lobster Butt (27 KB)) (Warframe Trinity Prime Lobster Butt) Warframe Trinity Prime Lobster Butt (/wiki/File:Warframe_Trinity_Prime) (Warframe Trinity Prime (23 KB)) (Warframe Trinity Prime (23 KB)) (Warframe Trinity Prime) (Warframe Trinity Prime (23 KB)) (Warframe Trinity Prime) Warframe Trinity Prime (/wiki/File:Warframe_Trinity_Prime_3_Forma_Build) (Warframe Trinity Prime 3 Forma Build (26 KB)) (Warframe Trinity Prime 3 Forma Build (26 KB)) (Warframe Trinity Prime 3 Forma Build) (Warframe Trinity Prime 3 Forma Build (26 KB)) (Warframe Trinity Prime 3 Forma Build) Warframe Trinity Prime 3 Forma Build () (https://warframe.fandom.com/wiki/Trinity/Abilities?action=edit) Edit Tab Passive Talented in rapid restoration and emergency triage, (/wiki/Trinity) (TrinityIcon272) Trinity commences (/wiki/Death) (Death) revival of fallen allies in bleedout 25% faster and from 50% further away. Abilities View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) (/wiki/Well_Of_Life) Well Of Life (/wiki/Pool_of_Life) Pool of Life (NaN) 45.00% Lifesteal (NaN) 400 Max health (NaN) 12.00s Duration (NaN) 100.00m Range (NaN) 25.00 Energy (NaN) 25.00% Energy orb chance (/wiki/Energy_Vampire) Energy Vampire (/wiki/Vampire_Leech) Vampire Leech (NaN) 25 Restored energy (NaN) 6.25% Damage (NaN) 9.00s Duration (NaN) 100.00m Cast range (NaN) 25.00m Pulse range (NaN) 50.00 Energy N/A (/wiki/Link) Link (/wiki/Abating_Link) Abating Link (NaN) 12.00s Duration (NaN) 20.00m Range (NaN) 75.00 Energy (NaN) 60.00% Armor reduction (/wiki/Blessing) Blessing (/wiki/) (NaN) 80.00% Shields/health restored (NaN) 50.00% Damage reduction (NaN) 10.00s Duration (NaN) 100.00 Energy This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Well_of_Life) (Well of Life) Well of Life . To change it, please (https://warframe.fandom.com/wiki/Well_of_Life?action=edit) edit the transcluded page . (/wiki/Well_of_Life) (Well of Life) (WellOfLifeModx256) (/wiki/Well_of_Life) (Well of Life) (WellOfLife130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Well_of_Life) Well of Life Create a well of life on an enemy. Allies near the target gradually regenerate health and are immune to Status Effects. Status Effect damage intended for nearby allies will be absorbed by the enemy. Allies gain additional health when they attack the enemy. Introduced in (/wiki/Closed_Beta_Updates#Update_4) (Closed Beta Updates) Update 4 (2012-11-02) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 25 / 50 / 75 / 100 (health per second)0.25 / 0.5 / 0.75 / 1 % (lifesteal on hit) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 7 / 9 / 10 / 12 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 100 m (cast range)10 / 12 / ? / 15 m (healing radius) (Stats unlisted in-game, not affected by Mods) Misc : ∞ (lifesteal range)1 (max target limit)10% (status negation damage)5% (boss status negation damage) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Augment Tips & Tricks Bugs Info Trinity expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to imbue a single enemy target within (/wiki/Ability_Range) (AbilityRangeBuff) 100 meters with life energy and suspends it in midair. The enemy is (/wiki/Invulnerable) (Invulnerable) Invulnerable and incapacitated, lifted airborne, and emits an (/wiki/Ability_Range) (AbilityRangeBuff) 10 / 12 / ? / 15 meter aura for (/wiki/Ability_Duration) (AbilityDurationBuff) 7 / 9 / 10 / 12 seconds. When Trinity or her allies stand within the aura, they are healed (/wiki/Ability_Strength) (AbilityStrengthBuff) 25 / 50 / 75 / 100 (/wiki/Health) (Health) Health points per second and are immune to (/wiki/Status_Effect) (Status Effect) Status Effects . Damaging the target instantly heals the attacking ally for (/wiki/Ability_Strength) (AbilityStrengthBuff) 0.25% / 0.5% / 0.75% / 1% of the damage dealt over infinite range, as well as applying the damage-converted healing to all allies standing within the aura. If a status effect is negated, the target takes 10% (5% on boss enemies) total health damage. While active, press the ability key again (default 1 ) to release the target early. A maximum of 1 target can be turned into a Well of Life. Casting time of 2 seconds is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . All damage suffered by the invulnerable enemy target is stored and dealt in full when the ability ends. When negating a status effect, a wisp will spawn from the ally and seek out the lifted target. Wisps are restricted to spawning at a rate of once per second. Wisps do not deal any inherent damage type, bypassing any normal damage calculation steps. Wisps can be triggered by self-(/wiki/Stagger) (Stagger) stagger . Allies affected by the radial healing include all Warframes, (/wiki/Companions) (Companions) Companions , (/wiki/Eidolon_Lure) (Eidolon Lure) Eidolon Lures , summoned allied units such as (/wiki/Specter) (Specter) Specters , allied (/wiki/Invasion) (Invasion) Invasion units, (/wiki/Rescue) (Rescue) Hostages , (/wiki/Kavor_Defector) (Kavor Defector) Kavor Defectors , (/wiki/Sortie) (Sortie) Sortie and (/wiki/Arbitration) (Arbitration) Arbitration Defense Operatives, and (/wiki/Defense_Objects) (Defense Objects) Defense Objects . Defense Object healing is uncapped , making this ability one of the only abilities in the game not subjected to this healing cap. Ability Synergy: (/wiki/Link) (Link130xWhite) (/wiki/Link) Link can tether to a Well of Life target, applying lifesteal during Link's (/wiki/Damage_Redirection) (Damage Redirection) Damage Redirection . Casting Well of Life is a full-body animation that stops grounded movement and all other actions. If the target dies before Trinity finishes her casting animation, the energy cost is refunded. Subsuming Trinity to the (/wiki/Helminth) (Helminth) Helminth will offer Well of Life and its augments to be used by other Warframes. Augment (https://static.wikia.nocookie.net/warframe/images/4/45/PoolofLifeMod.png/revision/latest?cb=20221130225438) (PoolofLifeMod) Main article: (/wiki/Pool_of_Life) (Pool of Life) Pool of Life Pool Of Life is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod that makes enemies marked by (/wiki/Trinity) (TrinityIcon272) Trinity 's (/wiki/Well_of_Life) (WellOfLife130xWhite) (/wiki/Well_of_Life) Well of Life drop (/wiki/Health_Orb) (Health Orb) Health Orbs , with a chance to drop an additional (/wiki/Energy_Orb) (Energy Orb) Energy Orb . (/wiki/Mod#Mod_Rank) (Mod) Rank Health Orbs dropped Energy Orb chance (/wiki/Mod#Attributes) (Mod) Cost 0 1 100% 6 1 2 100% 7 2 3 100% 8 3 4 100% 9 Tips & Tricks Well of Life can effectively lock down a (/wiki/Synthesis) (Synthesis) Synthesis Target for scanning. Additionally, the invulnerability offers the target temporary protection from accidental death, but stored damage will be dealt in full when the ability ends. Bugs If Well of Life is cast on a (/wiki/Shockwave_MOA) (Shockwave MOA) Shockwave MOA readying to stomp the ground, it will still produce a shockwave, but it also will be suspended in midair for the duration of the skill. In Corpus levels, if the player targets something outside of the above-mentioned range [clarification needed] , the nearest turret (and possibly cameras) will be targeted. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Energy_Vampire) (Energy Vampire) Energy Vampire . To change it, please (https://warframe.fandom.com/wiki/Energy_Vampire?action=edit) edit the transcluded page . (/wiki/Energy_Vampire) (Energy Vampire) (EnergyVampireModx256) (/wiki/Energy_Vampire) (Energy Vampire) (EnergyVampire130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Energy_Vampire) Energy Vampire Allies will gain energy over time when enemies are marked with Energy Vampire. Introduced in (/wiki/Closed_Beta_Updates#Update_4) (Closed Beta Updates) Update 4 (2012-11-02) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 15 / 17 / 20 / 25 (energy restored per pulse)6.25% (damage percentage)≥25% (damage health threshold) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 5 / 6 / 7 / 9 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 100 m (cast range)15 / 17 / 20 / 25 m (pulse radius) (Stats unlisted in-game, not affected by Mods) Misc : 4 (number of pulses)5 (min (/wiki/Damage/True_Damage) (DmgTrueSmall64) True damage)1 (max target limit) Info Augment Tips & Tricks Bugs Info Trinity expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) energy to extract pure energy from a single enemy target within (/wiki/Ability_Range) (AbilityRangeBuff) 100 meters. The target is incapacitated in place, glows bright blue and emits 4 energy pulses over (/wiki/Ability_Duration) (AbilityDurationBuff) 5 / 6 / 7 / 9 seconds. Each energy pulse restores (/wiki/Ability_Strength) (AbilityStrengthBuff) 10 / 15 / 20 / 25 energy points to Trinity and allied (/wiki/Warframes) (Warframes) Warframes within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 15 / 17 / 20 / 25 meters, while the target is constantly (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Staggered . During this time, (/wiki/Ability_Strength) (AbilityStrengthBuff) 6.25% of the target's current health is dealt to it as (/wiki/Damage/True_Damage) (DmgTrueSmall64) True Damage each pulse, bypassing the target's (/wiki/Shield) (Shield) Shields . If the target's health drops, or is already, below (/wiki/Ability_Strength) (AbilityStrengthBuff) 25% of its maximum value the target will instead be dealt 6.25% × 25% = 1.5625% of the its maximum health as (/wiki/Damage/True_Damage) (DmgTrueSmall64) True Damage each pulse. If a marked target dies, all remaining pulses are released at once. Pulses are emitted at every quarter of the duration, the first occurring immediately on cast. The final pulse occurs when three-quarters of the duration has elapsed. Increasing (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Ability Duration will cause the pulses to take longer to come out, while decreasing Ability Duration quickens the pulses. The 6.25% damage percentage is applied to either the target's remaining health or to 25% of its maximum health - whichever is greater at the time of each pulse. Each energy pulse inflicts at least 5 (/wiki/Damage/True_Damage) (DmgTrueSmall64) True damage if the resulting damage is below 5 damage points. Cast time of 1.2 seconds is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . The pulses' stagger will not interrupt the attacks of heavy enemy units. It also does not affect enemies immune to stagger, such as (/wiki/Roller) (Roller) Grineer Rollers , (/wiki/Osprey) (Osprey) Corpus Ospreys , or certain bosses. Energy Vampire cannot be recast on the same target until its duration has expired. Energy Vampire cannot be cast on invulnerable targets. If Energy Vampire is cast on a (/wiki/Manic) (Manic) Manic during its vulnerable phase, pulses can continue through its invulnerable phase. Players with (/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) channeled abilities active do not gain energy from Energy Vampire. Players channeling (/wiki/Effigy) (Effigy130xWhite) (/wiki/Effigy) Effigy and (/wiki/Mend_%26_Maim) (MendMaim130xWhite) (/wiki/Mend_%26_Maim) Mend & Maim still do benefit from Energy Vampire. Augment (https://static.wikia.nocookie.net/warframe/images/1/1d/VampireLeechMod.png/revision/latest?cb=20230116090847) (VampireLeechMod) Main article: (/wiki/Vampire_Leech) (Vampire Leech) Vampire Leech Vampire Leech is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Trinity) (TrinityIcon272) Trinity that causes (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire to convert excess energy into (/wiki/Shields) (Shields) Shields , and will even boost into (/wiki/Shields#Overshield) (Shields) Overshields . (/wiki/Vampire_Leech) (Vampire Leech) Vampire Leech Tips & Tricks Casting Energy Vampire on a weak enemy and killing it will grant players a quick burst of energy. While increased duration slows energy gain by spreading the pulses over a longer period, killing the target quickly negates this penalty, allowing Trinity's other abilities to benefit from increased duration. Decreasing Energy Vampire's duration via (/wiki/Corrupted_Mods) (Corrupted Mods) Corrupted Mods will quicken the energy restoration at the cost of a shortened span of stagger control per cast. With a maxed (/wiki/Transient_Fortitude) (Mod TT 20px) (/wiki/Transient_Fortitude) Transient Fortitude and (/wiki/Fleeting_Expertise) (Mod TT 20px) (/wiki/Fleeting_Expertise) Fleeting Expertise , a rank-3 Energy Vampire will trigger all four pulses over 1.125 seconds, staggering the target only once at most. A low duration build will allow Trinity to cast Energy Vampire multiple times on a single target, providing a large source of energy and quickly dealing true damage. If used on (/wiki/Latcher) (Latcher) Grineer Latchers , the Latcher will not be destroyed by the pulses and Energy Vampire can be cast upon it repeatedly for more energy. The effect will stop if it latches onto a player. Energy Vampire can be used on Sortie Bosses to make quick work of them, as it deals percentage based damage. Bugs If Energy Vampire is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave and won't be stunned. In Corpus levels, if the player targets something outside of the above-mentioned target tracking range, the nearest turret (and possibly cameras) will be targeted. If Energy Vampire is cast on an (/wiki/Eidolon_Vomvalyst) (Eidolon Vomvalyst) Eidolon Vomvalsyt , it will not emit the remaining energy pulses if their physical form is destroyed before the effect wears off. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Link) (Link) Link . To change it, please (https://warframe.fandom.com/wiki/Link?action=edit) edit the transcluded page . (/wiki/Link) (Link) (LinkModx256) (/wiki/Link) (Link) (Link130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 75 (/wiki/Link) Link Any damage taken while Link is active will be channeled to a nearby enemy. Introduced in (/wiki/Closed_Beta_Updates#Update_4) (Closed Beta Updates) Update 4 (2012-11-02) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : N/A (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 6 / 8 / 10 / 12 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 12 / 14 / 17 / 20 m (Stats unlisted in-game, not affected by Mods) Misc : 1 / 2 / 2 / 3 (affected enemies)50% / 60% / 70% / 75% (damage redirection)100% (damage and status transfer) Info Augment Tips & Tricks Info Trinity expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 (/wiki/Energy) (Energy) energy to link herself with up to 1 / 2 / 2 / 3 enemies within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 12 / 14 / 17 / 20 meters for (/wiki/Ability_Duration) (AbilityDurationBuff) 6 / 8 / 10 / 12 seconds. While linked, she receives 50% / 60% / 70% / 75% (/wiki/Damage_Redirection) (Damage Redirection) Damage Redirection and any (/wiki/Status_Effect) (Status Effect) Status Effects toward the linked enemies. Casting time of 0.6 seconds is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Trinity must be linked to at least one enemy at any given moment to gain the ability's defensive benefits. Status immunity applies to (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger and (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown . Includes knockdown from environmental traps such as Corpus (/wiki/Laser_Barrier) (Laser Barrier) Laser Barriers . Note that tripping these barriers in (/wiki/Spy) (Spy) Spy missions will still trigger vault alarms. Ability Synergy: Link can tether to a (/wiki/Well_of_Life) (WellOfLife130xWhite) (/wiki/Well_of_Life) Well of Life target, applying lifesteal during Link's Damage Redirection. If Trinity is bleeding out while this ability is active, she will not link with nearby enemies. Trinity cannot link with (/wiki/Stalker) (Stalker) Stalker . Trinity and linked enemies will shine the color of her energy. Cannot be recast while active. Casting Link is a full-body animation that stops grounded movement and all other actions. Augment (https://static.wikia.nocookie.net/warframe/images/2/27/AbatingLinkMod.png/revision/latest?cb=20220907221123) (AbatingLinkMod) Main article: (/wiki/Abating_Link) (Abating Link) Abating Link Abating Link is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Trinity) (TrinityIcon272) Trinity 's (/wiki/Link) (Link130xWhite) (/wiki/Link) Link that reduces the (/wiki/Armor) (Armor) armor of all connected enemies. (/wiki/Abating_Link) (Abating Link) Abating Link Tips & Tricks Keeping this ability active when surrounded by high-level enemies will dramatically increase Trinity's survivability. Be careful of Link's slow, immobile cast delay, lest you become overwhelmed by burst fire. Use Trinity's (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire to fuel Link's high energy cost. Link connects to enemies through walls and other obstacles, which serves as an early-warning system indicating if enemies are nearby. Similarly, Link can connect to and track the position of cloaked enemies such as (/wiki/Capture) (Capture) Capture targets and (/wiki/Manic) (Manic) Manics . Be wary of mods and effects which reduce (/wiki/Ability_Range) (Ability Range) Ability Range as they make it harder to maintain an active link, and with that, Link's defensive benefits. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Blessing) (Blessing) Blessing . To change it, please (https://warframe.fandom.com/wiki/Blessing?action=edit) edit the transcluded page . (/wiki/Blessing) (Blessing) (BlessingModx256) (/wiki/Blessing) (Blessing) (Blessing130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 100 (/wiki/Blessing) Blessing Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity. Introduced in (/wiki/Closed_Beta_Updates#Update_4) (Closed Beta Updates) Update 4 (2012-11-02) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 40% / 50% / 75% / 80% (shield/health restoration)25% / 30% / 40% / 50% (damage reduction) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 3 / 5 / 7 / 10 s (buff duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 50 m (affinity range)75% (damage reduction cap) Info Augment Tips & Tricks Bugs Info Trinity expends (/wiki/Ability_Efficiency) (EnergyOrb) 100 (/wiki/Energy) (Energy) energy to invokes potent restorative and defensive power from within for herself and all allies within (/wiki/Affinity_Range) (Affinity Range) Affinity Range , restoring (/wiki/Ability_Strength) (AbilityStrengthBuff) 40% / 50% / 75% / 80% of her and her allies' maximum (/wiki/Shields) (Shields) Shields and (/wiki/Health) (Health) Health and granting them (/wiki/Ability_Strength) (AbilityStrengthBuff) 25% / 30% / 40% / 50% (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction for (/wiki/Ability_Duration) (AbilityDurationBuff) 3 / 5 / 7 / 10 seconds. Cast time of 0.5 seconds is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . (/wiki/Affinity_Range) (Affinity Range) Affinity Range is affected by (/wiki/Focus/Vazarin#Mending_Unity) (FocusMendingUnity) (/wiki/Focus/Vazarin#Mending_Unity) Mending Unity and (/wiki/Fosfor) (Fosfor) Fosfor flares. Affinity Range increase for (/wiki/Archwing) (Archwing) Archwing and (/wiki/Landscape) (Landscape) Landscape missions also apply to the range of Blessing. Range is not affected by (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Ability Range . Damage reduction is capped at 75% , achievable with 150% (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength . Affected allies include all Warframes, (/wiki/Companions) (Companions) Companions , (/wiki/Eidolon_Lure) (Eidolon Lure) Eidolon Lures , summoned allied units such as (/wiki/Specter) (Specter) Specters , allied (/wiki/Invasion) (Invasion) Invasion units, (/wiki/Rescue) (Rescue) Hostages , (/wiki/Kavor_Defector) (Kavor Defector) Kavor Defectors , (/wiki/Sortie) (Sortie) Sortie and (/wiki/Arbitration) (Arbitration) Arbitration Defense Operatives, and (/wiki/Defense_Objects) (Defense Objects) Defense Objects . On Defense Objects, Blessing restores up to 500 health over 5 seconds which does not stack with similar restoration effects. The damage reduction is also capped at 50% . Blessing is uninterruptable. Even if Trinity enters (/wiki/Bleedout) (Bleedout) bleedout while casting, the healing and damage resistance will still be granted. After life support has completely drained in (/wiki/Survival) (Survival) Survival , losing all shields will prevent Blessing from restoring them similar to No Shields Nightmare mode. Does not restore or create (/wiki/Overshields) (Overshields) overshields . While active, electricity-like energy waves will appear on all affected characters and companions; the color is affected by Trinity's energy color. Can be recast while active. In addition to disappearing when the buff timer reaches zero, Blessing will disappear for a brief moment when recasting. In addition to the above, Blessing disappears when the caster of the Blessing goes into (/wiki/Archwing) (Archwing) Archwing mode. Augment (https://static.wikia.nocookie.net/warframe/images/9/9b/Champion%27sBlessingMod.png/revision/latest?cb=20211113004552) (Champion'sBlessingMod) Main article: (/wiki/Champion%27s_Blessing) (Champion's Blessing) Champion's Blessing Champion's Blessing is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Trinity) (TrinityIcon272) Trinity 's (/wiki/Blessing) (Blessing130xWhite) (/wiki/Blessing) Blessing that increases their own primary and secondary (/wiki/Critical_Chance) (Critical Chance) Critical Chance based on the total percentage health healed, up to a +350% bonus. (/wiki/Champion%27s_Blessing) (Champion's Blessing) Champion's Blessing Tips & Tricks Blessing's damage reduction increases the effectiveness of her (/wiki/Vampire_Leech) (Mod TT 20px) (/wiki/Vampire_Leech) Vampire Leech augment's (/wiki/Shields#Overshields) (Shields) overshields . (/wiki/Fosfor) (Fosfor) Fosfor flares greatly increase affinity range and Blessing range by 200m . Try them in open world (/wiki/Landscapes) (Landscapes) Landscapes . (/wiki/Narrow_Minded) (Mod TT 20px) (/wiki/Narrow_Minded) Narrow Minded does not decrease the range of Blessing, but does impact Trinity's other abilities. 125% (/wiki/Ability_Strength) (Ability Strength) Ability Strength or higher allows Blessing to completely restore shields from 0% and reliably reset (/wiki/Shield#Shield_Gating) (Shield) shield gate invulnerability. Bugs Casting Blessing after a Nova casts Molecular Prime will cause the explosions to have your energy color. Blessing's healing doesn't consistently heal (/wiki/Kavor_Defector) (Kavor Defector) Kavor Defectors within affinity range. This bug seems to be more prominent when the Defectors are buffed by mote(s) from (/wiki/Wisp) (WispIcon272) (/wiki/Wisp) Wisp 's (/wiki/Reservoirs) (Reservoirs130xWhite) (/wiki/Reservoirs) Reservoirs (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Well_of_Life) (Well of Life) (TrinityWellOfLife) (/wiki/Well_of_Life) (Well of Life) (TrinityWellOfLife) (/wiki/Well_of_Life) (Well of Life) (TrinityWellOfLife) (/wiki/Energy_Vampire) (Energy Vampire) (TrinityEnergyVampire) (/wiki/Energy_Vampire) (Energy Vampire) (TrinityEnergyVampire) (/wiki/Energy_Vampire) (Energy Vampire) (TrinityEnergyVampire) (/wiki/Link) (Link) (TrinityLink) (/wiki/Link) (Link) (TrinityLink) (/wiki/Blessing) (Blessing) (TrinityBlessing) (/wiki/Blessing) (Blessing) (TrinityBlessing) () (https://warframe.fandom.com/wiki/Trinity/Equip?action=edit) Edit Tab (/wiki/Trinity) (TrinityIcon272) Trinity can be equipped with the following items: Cosmetics (/wiki/Trinity_Aura_Helmet) (Trinity Aura Helmet (202 KB)) (Trinity Aura Helmet (202 KB)) (Aura Helmet) (Trinity Aura Helmet (202 KB)) (Aura Helmet) (/wiki/Trinity_Aura_Helmet) (Trinity Aura Helmet) Aura Helmet (/wiki/Trinity_Meridian_Helmet) (Trinity Meridian Helmet (212 KB)) (Trinity Meridian Helmet (212 KB)) (Meridian Helmet) (Trinity Meridian Helmet (212 KB)) (Meridian Helmet) (/wiki/Trinity_Meridian_Helmet) (Trinity Meridian Helmet) Meridian Helmet (/wiki/Trinity_Ancyra_Helmet) (Trinity Ancyra Helmet (240 KB)) (Trinity Ancyra Helmet (240 KB)) (Ancyra Helmet TennoGen) (Trinity Ancyra Helmet (240 KB)) (Ancyra Helmet TennoGen) (/wiki/Trinity_Ancyra_Helmet) (Trinity Ancyra Helmet) Ancyra Helmet TennoGen (/wiki/Trinity_Messiah_Helmet) (Trinity Messiah Helmet (303 KB)) (Trinity Messiah Helmet (303 KB)) (Messiah Helmet TennoGen) (Trinity Messiah Helmet (303 KB)) (Messiah Helmet TennoGen) (/wiki/Trinity_Messiah_Helmet) (Trinity Messiah Helmet) Messiah Helmet TennoGen (/wiki/File:TrinityImmortalSkin.png) (TrinityImmortalSkin.png (133 KB)) (TrinityImmortalSkin.png (133 KB)) (Trinity Immortal Skin) (TrinityImmortalSkin.png (133 KB)) (Trinity Immortal Skin) (/wiki/Warframe_Cosmetics#Skins) (Warframe Cosmetics) Trinity Immortal Skin (/wiki/File:TrinityDeluxe.png) (TrinityDeluxe.png (144 KB)) (TrinityDeluxe.png (144 KB)) (Trinity Strega Skin) (TrinityDeluxe.png (144 KB)) (Trinity Strega Skin) (/wiki/Trinity_Strega_Skin) (Trinity Strega Skin) Trinity Strega Skin (/wiki/File:SWRThirteenTrinityBladeoftheLotusSkin.png) (SWRThirteenTrinityBladeoftheLotusSkin.png (247 KB)) (SWRThirteenTrinityBladeoftheLotusSkin.png (247 KB)) (Blade of the Lotus Skin TennoGen) (SWRThirteenTrinityBladeoftheLotusSkin.png (247 KB)) (Blade of the Lotus Skin TennoGen) (/wiki/TennoGen#Deluxe_Skins) (TennoGen) Blade of the Lotus Skin TennoGen (/wiki/File:SWRElevenTrinityKnightessSkin.png) (SWRElevenTrinityKnightessSkin.png (154 KB)) (SWRElevenTrinityKnightessSkin.png (154 KB)) (Knightess Skin TennoGen) (SWRElevenTrinityKnightessSkin.png (154 KB)) (Knightess Skin TennoGen) (/wiki/TennoGen#Deluxe_Skins) (TennoGen) Knightess Skin TennoGen Augments (/wiki/Pool_of_Life) (Pool of Life (41 KB)) (Pool of Life (41 KB)) (Pool of Life) (Pool of Life (41 KB)) (Pool of Life) (/wiki/Pool_of_Life) (Mod TT 20px) (/wiki/Pool_of_Life) Pool of Life (/wiki/Vampire_Leech) (Vampire Leech (172 KB)) (Vampire Leech (172 KB)) (Vampire Leech) (Vampire Leech (172 KB)) (Vampire Leech) (/wiki/Vampire_Leech) (Mod TT 20px) (/wiki/Vampire_Leech) Vampire Leech (/wiki/Abating_Link) (Abating Link (162 KB)) (Abating Link (162 KB)) (Abating Link) (Abating Link (162 KB)) (Abating Link) (/wiki/Abating_Link) (Mod TT 20px) (/wiki/Abating_Link) Abating Link (/wiki/File:Champion%27sBlessingMod.png) (Champion'sBlessingMod.png (195 KB)) (Champion'sBlessingMod.png (195 KB)) (Champion's Blessing) (Champion'sBlessingMod.png (195 KB)) (Champion's Blessing) (/wiki/Champion%27s_Blessing) (Mod TT 20px) (/wiki/Champion%27s_Blessing) Champion's Blessing See Also (/wiki/Warframe_Cosmetics) (Warframe Cosmetics) Warframe Cosmetics (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mods () (https://warframe.fandom.com/wiki/Trinity/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) Updated Trinity’s Blessing description to accurately communicate the damage reduction offered by it. Previously the description indicated it “[gave allies] some damage resistance”, which is not accurate as damage resistance is a separate mechanic not offered by Blessing. Now reads: “Restore the health and shields of nearby allies while reducing the damage they take from enemies.” Updated Trinity’s Well of Life ability description to better explain its mechanic: “Create a well of life on an enemy. Allies near the target gradually regenerate health and are immune to Status Effects. Status Effect damage intended for nearby allies will be absorbed by the enemy. Allies gain additional health when they attack the enemy.” (/wiki/Update_35#Update_35.1) (Update 35) Update 35.1 (2024-02-20) Fixed a bug with Trinity’s Well of Life and self-stagger-inducing weapons that allowed Thumpers in the Plains of Eidolon to be one-shot. In order to address this bug, the Well of Life wisps will no longer spawn from self-staggering and as an additional precaution to prevent similar issues from occurring, they now negate 5% (previously 10%) of the maximum Health of non-ability immune bosses (non-boss targets still receive 10%). While we understand this may have been a popular way to use the ability, the interaction with certain boss units, such as Thumpers, allowed players to bypass the intended gameplay loops that make these units challenging in comparison to standard enemies. (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor , this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Warframe Stat Changes: TRINITY Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Armor: Base Rank - 105 (from 100)Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225) TRINITY PRIME Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)Armor: Base Rank - 135 (from 125)Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! (/wiki/Update_33#Hotfix_33.5.3) (Update 33) Hotfix 33.5.3 (2023-06-23) Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects: Fixed Trinity’s Blessing healing over time for a fixed amount instead of restoring the full intended amount on cast. (/wiki/Update_32#Hotfix_32.2.10) (Update 32) Hotfix 32.2.10 (2023-01-18) Fixed script errors with Trinity’s Energy Vampire and Blessing. (/wiki/Update_32#Hotfix_32.2.1) (Update 32) Hotfix 32.2.1 (2022-11-30) Fixed script error with Trinity’s Well of Life ability. (/wiki/Update_32#Update_32.2) (Update 32) Update 32.2 (2022-11-30) WARFRAME AUGMENT BUFFS - PART 3 (FINAL) In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity. *Stats below are all at Max Rank. TRINITY Pool of Life Was: On death, marked enemies will drop 4 Health Orbs with a 25% chance of dropping an Energy Orb. Changes: Energy Orbs now have a 100% chance of dropping. This amount can still scale with Ability Strength to potentially produce multiple Orbs. Trinity Well of Life Changes: Allies in range of Well of Life’s radius are now protected from Status Effects. When a Status Effect is blocked, the enemy trapped in Well of Life takes a 10% hit to their Health. A projectile FX now circles the enemy affected by Well of Life to indicate when an ally is protected from Status Effects. Increased Trinity’s Well of Life base range from 8 meters to 15 meters. (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) Increase Trinity's Abating Link (Augment) armor reduction from 45% to 60%. Fixed script error when using Trinity’s Link on board a POI and then returning to the Railjack. (/wiki/Update_30#Update_30.9) (Update 30) Update 30.9 (2021-11-11) Augment : Blessing - (/wiki/Champion%27s_Blessing) (Mod TT 20px) (/wiki/Champion%27s_Blessing) Champion's Blessing Fixed script error related to Trinity’s Blessing. (/wiki/Update_29#Update_29.3) (Update 29) Update 29.3 (2020-10-27) Fixed Trinity’s Blessing fully restoring Health/Shields of mission objectives. Per Healing Defendable Targets Dev Workshop: it should "Restore 500 Health over 5 seconds". (/wiki/Update_28#Update_28.3) (Update 28) Update 28.3 (2020-08-12) Trinity Well of Life Changes: Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack. Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability. Fixes: Fixed Trinity’s Well of Life and Energy Vampire ignoring chosen Energy color. (/wiki/Update_28#Update_28.1) (Update 28) Update 28.1 (2020-07-08) Fixed the Vetala Armor not attaching properly to the Trinity Strega Skin. (/wiki/Update_27#Update_27.2) (Update 27) Update 27.2 (2020-03-05) Armor Change: Trinity: 15 to 100 Trinity Prime: 15 to 125 Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes. (/wiki/Update_25#Hotfix_25.7.4) (Update 25) Hotfix 25.7.4 (2019-09-05) Fixed Trinity Link's beam flickering (and likely some others). As reported here: (https://forums.warframe.com/topic/1125006-photosensitive-epilepsy-migraine-warning-saint-of-altra-made-trinitys-link-flash-and-blink-dangerously/) https://forums.warframe.com/topic/1125006-photosensitive-epilepsy-migraine-warning-saint-of-altra-made-trinitys-link-flash-and-blink-dangerously/ (/wiki/Update_25#Hotfix_25.5.1) (Update 25) Hotfix 25.5.1 (2019-08-02) Added Ability videos in the Arsenal for Trinity. (/wiki/Update_25#Update_25.3) (Update 25) Update 25.3 (2019-07-06) Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin. (/wiki/Update_25#Update_25.1) (Update 25) Update 25.1 (2019-06-05) Fixed Zanuka being unable to capture Trinity. (/wiki/Update_24#Update_24.6) (Update 24) Update 24.6 (2019-04-04) Removed "cast on ground" requirements for the following Warframe abilities: Trinity Well of Life Trinity Energy Vampire Trinity Link (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15) Fixed cloth clipping in Trinity's diorama. (/wiki/Update_22#Hotfix_22.20.8) (Update 22) Hotfix 22.20.8 (2018-06-05) For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity. (/wiki/Update_22#Update_22.14) (Update 22) Update 22.14 (2018-03-01) Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity." (/wiki/Update_22#Hotfix_22.8.3) (Update 22) Hotfix 22.8.3 (2018-01-11) Boss Reward Location Changes: In an effort to balance the acquisition of Warframes, we've shifted some boss drop locations: Trinity from Ceres to Pluto - meaning Ambulas now possess Trinity parts (/wiki/Update_22#Hotfix_22.6.1) (Update 22) Hotfix 22.6.1 (2017-12-08) Fixed being unable to cast Trinity’s Energy Vampire on Linked enemies, as per: (https://forums.warframe.com/topic/891121-trinity-ev-not-castable-against-linked-enemies-fix-pending/) https://forums.warframe.com/topic/891121-trinity-ev-not-castable-against-linked-enemies-fix-pending/ (/wiki/Update_22#Update_22.6) (Update 22) Update 22.6 (2017-12-07) The beams from Trinity’s Link now fade out when the Ability has ended. (/wiki/Update_22#Hotfix_22.2.4) (Update 22) Hotfix 22.2.4 (2017-11-06) Fixed a script error when casting Trinity’s Link ability. (/wiki/Update_22#Update_22.2) (Update 22) Update 22.2 (2017-11-01) Fixed a script error when casting Trinity’s Blessing ability. (/wiki/Update_22#Update_22.0) (Update 22) Update 22.0 (2017-10-12) Fixed a variety of Syandanas clipping into the Trinity Strega Skin. (/wiki/Update_21#Hotfix_21.4.2) (Update 21) Hotfix 21.4.2 (2017-08-11) Fixed Trinity’s Energy Vampire affecting Hydroid when in Undertow. This was never intended as channeled abilities do not benefit from Energy Vampire. (/wiki/Update_20#Hotfix_20.3.1) (Update 20) Hotfix 20.3.1 (2017-04-27) Removed Heal Time from Renewal. Renewal now functions more conventionally as a toggle which drains 2 Energy per second while active + 3 Energy per second per target actively being healed. *Please note that Trinity's Energy Vampire will not give Oberon Energy while Renewal is active. (/wiki/Update_20#Update_20.0) (Update 20) Update 20.0 (2017-03-24) Fixed Trinity Prime Lobster Tail Syandana Clipping in extreme cases. (/wiki/Update_19#Update_19.12) (Update 19) Update 19.12 (2017-03-02) Fixed a script error when casting Trinity’s Blessing ability. (/wiki/Update_19#Hotfix_19.11.4) (Update 19) Hotfix 19.11.4 (2017-02-22) Rhino’s Roar buff HUD indicator now displays added damage buff amount (it shows up briefly up top just like Trinity’s Blessing %). (/wiki/Update_19#Update_19.4.2) (Update 19) Update 19.4.2 (2016-12-20) Optimized various Trinity Prime textures. Fixed Kuva Chest Plate clipping on Saryn, Mirage, Valkyr, Trinity and their Prime variants. Fixed the PBR on Trinity Prime’s body to better match her helmet and extras. (/wiki/Update_19#Update_19.0) (Update 19) Update 19.0 (2016-11-11) Fixed Trinity’s Link ability beams not attaching properly to their target if they ragdoll. Fixed an issue with Dual Secondary weapons appearing incorrect on Trinity Prime when using the Trinity Immortal skin. (/wiki/Update_19#Hotfix:_The_Index_Preview_4) (Update 19) Hotfix: The Index Preview 4 (2016-10-25) Energy Vampire now works on Azoth and Lockjaw in The Index. (/wiki/Update_18#Hotfix_18.13.2) (Update 18) Hotfix 18.13.2 (2016-06-01) Blessing Changes Damage resistance is now a flat value of 50% which can be increased by (/wiki/Ability_Strength) (Ability Strength) Ability Strength up to a cap of 75%. Fixed a possible infinite damage multiplier. (/wiki/Update_18#Update_18.13) (Update 18) Update 18.13 (2016-05-27) Blessing Changes Allies now have to be within the shared Tenno Affinity aura range (50 meters). Damage resistance is now calculated by the following formula: Damage Resistance % = 100 - Square (Average (Tenno Health %)) Passive : Revive fallen allies faster from further away. (/wiki/Update_18#Hotfix_18.6.2) (Update 18) Hotfix 18.6.2 (2016-03-22) Energy Vampire will no longer affect (/wiki/Inaros) (InarosIcon272) (/wiki/Inaros) Inaros when in (/wiki/Sandstorm) (Sandstorm130xWhite) (/wiki/Sandstorm) Sandstorm . (/wiki/Update_18#Update_18.5) (Update 18) Update 18.5 (2016-03-04) Fixed an error causing Trinity's Energy Vampire to potentially instant kill bosses in conjunction with Well of Life. (/wiki/Update_18#Update_18.3) (Update 18) Update 18.3 (2016-01-13) Conclave : Well of Life and Energy Vampire no longer require a target to activate. (/wiki/Update_18#Hotfix_18.2.4) (Update 18) Hotfix 18.2.4 (2016-01-08) Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered. (/wiki/Update_18#Hotfix_18.0.1) (Update 18) Hotfix 18.0.1 (2015-12-03) Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin. (/wiki/Update_18#Update_18.0) (Update 18) Update 18.0 (2015-12-03) Physics added to Trinity's skirt. (/wiki/Update_17#Hotfix_17.6.1) (Update 17) Hotfix 17.6.1 (2015-10-07) Improved the resolution on Trinity Prime's image in the Market. Fixed Trinity Prime not appearing in the Codex. Fixed Trinity Prime's helmet dangles swapping to other non-Prime helmets. (/wiki/Update_17#Update_17.6) (Update 17) Update 17.6 (2015-10-06) Introduced Trinity Prime. (/wiki/Update_17#Update_17.5) (Update 17) Update 17.5 (2015-10-01) Conclave : Trinity can now be used in Conclave. (/wiki/Update_17#Update_17.4.5) (Update 17) Update 17.4.5 (2015-09-23) Conclave : Fixed Trinity being available for use in Conclave. (/wiki/Update_17#Hotfix_17.4.4) (Update 17) Hotfix 17.4.4 (2015-09-17) Added additional collision to Trinity's skirt to help prevent capes and Syandanas clipping through her skirt. (/wiki/Update_16#Update_16.11) (Update 16) Update 16.11 (2015-07-07) Fixed incorrect visual effect showing on Energy Vampire. (/wiki/Update_16#Update_16.3) (Update 16) Update 16.3 (2015-04-09) Augment : Energy Vampire - (/wiki/Vampire_Leech) (Mod TT 20px) (/wiki/Vampire_Leech) Vampire Leech (/wiki/Update_16#Hotfix_16.0.3) (Update 16) Hotfix 16.0.3 (2015-03-23) Well of Life will no longer waste energy on invulnerable targets. Vay Hek is no longer vulnerable to Energy Vampire (like other bosses). Fixed Well of Life inadvertently causing damage to certain enemies. Fixed Well of Life and other abilities for clients targeting invulnerable enemies after Mag's Bullet Attractor had expired. (/wiki/Update_15#Update_15.13) (Update 15) Update 15.13 (2015-02-05) Fixed Link using the incorrect energy color. Fixed Syandanas clipping through Trinity's clothing and armor. (/wiki/Update_15#Hotfix_15.10.1) (Update 15) Hotfix 15.10.1 (2015-01-16) Fixed Blessing removing overshields. (/wiki/Update_15#Hotfix_15.7.2) (Update 15) Hotfix 15.7.2 (2014-12-19) Fixed the Nullifier Crewman's protective bubble not removing Link. (/wiki/Update_15#Update_15.6) (Update 15) Update 15.6 (2014-12-11) Augment : Link - (/wiki/Abating_Link) (Mod TT 20px) (/wiki/Abating_Link) Abating Link Fixed enemies targeted by Energy Vampire becoming stuck in an animation loop. (/wiki/Update_15#Hotfix_15.5.8) (Update 15) Hotfix 15.5.8 (2014-12-05) Energy Vampire changes Damage dealt is now direct-to-health damage instead of Slash (ignoring armor). Damage is now only scaled off of HP instead of HP + Shields. Damage will scale off of their current HP or ¼ of their max, whichever is greater. Damage will always be at least 5 HP per pulse. You will no longer be able to cast on targets that won't take damage from it; this specifically applies during the invulnerability phases of certain bosses. Multiple Trinities can no longer drain energy from a single target simultaneously. (/wiki/Update_15#Update_15.2) (Update 15) Update 15.2 (2014-11-13) Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration). (/wiki/Update_15#Hotfix_15.1.1) (Update 15) Hotfix 15.1.1 (2014-11-06) Energy Vampire can no longer be cast on inactive (/wiki/Corpus_Turret) (Corpus Turret) Corpus Turrets . (/wiki/Update_15#Update_15.0) (Update 15) Update 15.0 (2014-10-24) Augment : Well of Life - (/wiki/Pool_of_Life) (Mod TT 20px) (/wiki/Pool_of_Life) Pool of Life (/wiki/Update_14#Update_14.7) (Update 14) Update 14.7 (2014-09-17) Fixed issue with Blessing fully restores the health of the Fomorian power core in Hijack missions. (/wiki/Update_14#Hotfix_14.6.1) (Update 14) Hotfix 14.6.1 (2014-09-11) Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing. (/wiki/Update_14#Update_14.6) (Update 14) Update 14.6 (2014-09-11) Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods. Fixed an issue with Blessing affecting Excavators. (/wiki/Update_14#Hotfix_14.2.3) (Update 14) Hotfix 14.2.3 (2014-08-21) Fixed Blessing not providing a consistent damage reduction value across all affected beings. (/wiki/Update_14#Update_14.1) (Update 14) Update 14.1 (2014-07-30) Fixed an issue with Trinity's ability icons appearing incorrectly. (/wiki/Update_14#Hotfix_14.0.6) (Update 14) Hotfix 14.0.6 (2014-07-22) Blessing no longer affects defense pods. (/wiki/Update_14#Update_14.0) (Update 14) Update 14.0 (2014-07-18) Fixed Link visual effects remaining after teleport volume. (/wiki/Update_13#Update_13.6) (Update 13) Update 13.6 (2014-06-04) Tweaked a number of armor offsets. (/wiki/Update_13#Hotfix_13.5.1) (Update 13) Hotfix 13.5.1 (2014-05-30) Blessing is now cast-able when in the air. (/wiki/Update_13#Update_13.5.0) (Update 13) Update 13.5 (2014-05-28) Fixed an erroneous description in Energy Vampire. (/wiki/Update_13#Update_13.3) (Update 13) Update 13.3 (2014-05-14) Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (i.e. if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness. Reduced the time it takes for Trinity's Blessing animation to play. Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the ability useful even when the enemy is killed prematurely. Fixed incorrect visuals appearing on Trinity's Helmet. (/wiki/Update_12#Update_12.5) (Update 12) Update 12.5 (2014-03-19) Improved the client side visuals for the effect created when enemies are hit by Energy Vampire and Well of Life. (/wiki/Update_12#Hotfix_12.0.4) (Update 12) Hotfix 12.0.4 (2014-02-07) Fixed Link becoming unusable if no enemy targets can be found after casting. (/wiki/Update_11#Update_11.5) (Update 11) Update 11.5 (2013-12-19) Trinity's Blueprint drops have moved to Iliad on Phobos to be dropped by Lt Lech Kril and Captain Vor. Fixed Trinity clipping with the Grakata for the Noble Animation set. (/wiki/Update_11#Update_11.2) (Update 11) Update 11.2 (2013-12-04) Armor buff from 10 to 15. Fixed script error in Well of Life that would cause ability-in-use bug. (/wiki/Update_11#Hotfix_11.1.1) (Update 11) Hotfix 11.1.1 (2013-11-28) Fixed "Power In Use" occurring when using Energy Vampire. (/wiki/Update_11#Hotfix_11.0.3) (Update 11) Hotfix 11.0.3 (2013-11-22) Fixed players potentially taking shield damage when Trinity has Blessed them. (/wiki/Update_11#Hotfix_11.0.2) (Update 11) Hotfix 11.0.2 (2013-11-20) Fixed Blessing not making Trinity invulnerable. (/wiki/Update_11#Hotfix_11.0.1) (Update 11) Hotfix 11.0.1 (2013-11-20) Link now prevents procs (though they may still occur on the Link target). (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) Conclave : Fixed Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well. (/wiki/Update_10#Update_10.3) (Update 10) Update 10.3 (2013-10-09) Added sound for Energy Vampire deactivating. (/wiki/Update_10#Hotfix_10.0.4) (Update 10) Hotfix 10.0.4 (2013-09-17) Fixed Well of Life which was causing shields to increase exponentially during Survival missions. (/wiki/Update_10#Update_10.0) (Update 10) Update 10.0 (2013-09-13) New ability icons. Fixed Link that was targeting closed turrets and security cameras. (/wiki/Update_9#Update_9.8) (Update 9) Update 9.8 (2013-09-03) (https://forums.warframe.com/index.php?/topic/102830-trinity-98-feedback-thread/) Feedback Changes Well Of Life: Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out. Energy Vampire: Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target (Damage scales with strength mod). Link: No longer fully immune to damage; changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets. Blessing: Animation speed changes and timing. No longer wait until end of casting animation to get ability effects. (/wiki/Update_9#Update_9.7) (Update 9) Update 9.7 (2013-08-30) Improved cast animation for Blessing. (/wiki/Update_9#Hotfix_9.6.1) (Update 9) Hotfix 9.6.1 (2013-08-23) Fixed energy colors not being applied to Link. (/wiki/Update_9#Hotfix_9.5.3) (Update 9) Hotfix 9.5.3 (2013-08-14) Fixed Trinity blueprints dropping from (/wiki/Commander) (Commander) Grineer Commander . (/wiki/Update_8#Update_8.3) (Update 8) Update 8.3 (2013-07-04) Fixed an issue where Trinity could get sliced in half or ragdoll when her Link target was meant to receive such an injury (/wiki/Update_8#Update_8.2) (Update 8) Update 8.2 (2013-06-28) Fix for Well of Life and Energy Vampire being considered "in use" even on dead targets. (/wiki/Update_8#Hotfix_8.1.3) (Update 8) Hotfix 8.1.3 (2013-06-19) Updated Visual FX on Link and Energy Vampire. (/wiki/Update_7#Update_7.11) (Update 7) Update 7.11 (2013-05-17) Fixed Link having limited use against (/wiki/Fusion_MOA) (Fusion MOA) Fusion MOAs , power effect now more in-line with other enemies. Fixed Link affecting the rescue target, even when other enemies are nearby. Link ability now ignores all friendlies. (/wiki/Update_7#Update_7.9) (Update 7) Update 7.9 (2013-04-26) Trinity's helmet effect now works with "energy" palette color changes.. Revised sound for Trinity's Link ability. Fixed Link that was affecting/destroying her sentinel. (/wiki/Update_7#Hotfix_7.8.1) (Update 7) Hotfix 7.8.1 (2013-04-24) Fix Link destroying equipped sentinel. (/wiki/Update_7#Update_7.3) (Update 7) Update 7.3 (2013-03-25) Fixed Link targeting her own sentinel. (/wiki/Update_7#Update_7.2) (Update 7) Update 7.2 (2013-03-22) Sentinels are now affected by Trinity's healing abilities. (/wiki/Closed_Beta_Updates#Update_6.3) (Closed Beta Updates) Update 6.3 (2013-02-14) Improved Trinity speed for Health trade off. (/wiki/Closed_Beta_Updates#Update_4) (Closed Beta Updates) Update 4 (2012-11-02) Introduced. () (https://warframe.fandom.com/wiki/Trinity/Media?action=edit) Edit Tab Ability SFX Using any ability (Play) (https://warframe.fandom.com/wiki/File:TrinityAbilityCast.ogg) https://warframe.fandom.com/wiki/File:TrinityAbilityCast.ogg ((https://static.wikia.nocookie.net/warframe/images/9/90/TrinityAbilityCast.ogg/revision/latest?cb=20210222002457) (TrinityAbilityCast.ogg) download , (/wiki/File:TrinityAbilityCast.ogg) (File:TrinityAbilityCast.ogg) history ) Using (/wiki/Link) (Link130xWhite) (/wiki/Link) Link (Play) (https://warframe.fandom.com/wiki/File:TrinityLink.ogg) https://warframe.fandom.com/wiki/File:TrinityLink.ogg ((https://static.wikia.nocookie.net/warframe/images/7/71/TrinityLink.ogg/revision/latest?cb=20210222002458) (TrinityLink.ogg) download , (/wiki/File:TrinityLink.ogg) (File:TrinityLink.ogg) history ) Images (/wiki/File:TrinityCodex.png) (TrinityCodex.png (1.6 MB)) (TrinityCodex.png (1.6 MB)) (TrinityCodex) (TrinityCodex.png (1.6 MB)) (TrinityCodex) 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