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Orphix is a Empyrean mission type where Tenno must fight against Sentient Orphix boarding Corpus Ships using Necramechs. It is derived from the events of Operation: Orphix Venom.
Players must complete The War Within to play in Orphix missions.
Mechanics[]
Orphix # | Orphix/Enemy Level | ||||
---|---|---|---|---|---|
Venus (Vesper Strait) | Neptune (Mammon's Prospect) | Pluto (Khufu Envoy) | Veil (Erato) | ||
1 | 21 | 31 | 35 | 54 | |
2 | 23 | 33 | 37 | 56 | |
3 | 26 | 36 | 40 | 59 | |
4 | 29 | 39 | 43 | 62 | |
5 | 33 | 43 | 47 | 66 | |
6 | 36 | 46 | 50 | 69 | |
7 | 39 | 49 | 53 | 72 | |
8 | 43 | 53 | 57 | 76 | |
9 | 46 | 56 | 60 | 79 | |
10 | 50 | 60 | 64 | 83 | |
11 | 54 | 64 | 68 | 87 | |
12 | 58 | 68 | 72 | 91 | |
13 | 62 | 72 | 76 | 95 | |
14 | 66 | 76 | 80 | 99 | |
15 | 71 | 81 | 85 | 104 | |
16 | 76 | 86 | 90 | 109 | |
17 | 80 | 90 | 94 | 113 | |
18 | 85 | 95 | 99 | 118 | |
19 | 91 | 101 | 105 | 124 | |
20 | 96 | 106 | 110 | 129 | |
21 | 101 | 111 | 115 | 134 | |
22 | 107 | 117 | 121 | 140 | |
23 | 113 | 123 | 127 | 146 | |
24 | 119 | 129 | 133 | 152 | |
25 | 126 | 136 | 140 | 159 | |
26 | 132 | 142 | 146 | 165 | |
27 | 139 | 149 | 153 | 172 | |
28 | 146 | 156 | 160 | 179 | |
29 | 153 | 163 | 167 | 186 | |
30 | 161 | 171 | 175 | 194 | |
31 | 169 | 179 | 184 | 200 | |
32 | 177 | 187 | 191 | 200 | |
33 | 185 | 195 | 199 | 200 | |
34 | 194 | 200 | 200 | 200 | |
35 | 200 | 200 | 200 | 200 | |
36 | 200 | 200 | 200 | 200 |
These missions are divided into two sections: Railjack objectives and a modified Survival mission that require players to defeat Orphix in a timely manner in order to survive.
Orphix Spawns[]
Orphix spawns are not random and occur once every minute, cycling through three distinct tile locations. The following diagram shows how the Orphix spawn locations are laid out in a linear fashion.
A 🡆 B 🡆(C) then (C)🡆 B 🡆 A 🡅 🡇 C 🡄 B 🡄 A or (C)🡆 A 🡆 B 🡅 🡇 C 🡄 A 🡄 B

Example Orhpix spawns
The Orphix spawn pattern starts with Tile A, Tile B and then Tile C. After the 3rd Orphix, it changes to use the spawn pattern CBA-ABC or CAB-BAC. Note that spawning tiles will be adjacent but not necessarily in linear arrangement and probably have branch paths that lead to dead ends.
Fighting the Orphix[]
Orphix radiate a pulse field that disables Warframes and dispels any buffs and active abilities. Crossing into the pulse field with the Warframe will force the player into Operator mode to rely on their Necramechs via Necramech Summon. If the player does not own a Necramech, there will be fallen Necramechs to use Transference into, which are rank 30 and equipped with a Mausolon but are unmodded.
There are two distinct phases when fighting an Orphix: destroying Orphix Resonators and weakening the Orphix.
4-5 Brachiolysts | 4-5 |
3 Brachiolysts, 1 Aerolyst/Battalyst/Conculyst/Symbilyst | 3 + 0/1/2/3 |
2 Brachiolysts, 2 Symbilysts | 8 |
2 Brachiolysts, 1 Battalyst, 1 Conculyst | 5 |
Summulysts, Choralysts, Ortholysts |
The Orphix is protected by multiple Orphix Resonators near it and can only be damaged when all Resonators are destroyed, opening up its center blue cavity to spawn more Sentient troops to help defend it. In ascending order of frequency, Orphix can spawn Aerolysts, Summulysts, Choralysts, Ortholysts, Symbilysts, Conculysts, Battalysts, and Brachiolysts. At 50% health, the Orphix will close up its cavity to respawn Resonators. Once the Orphix is dead, all Sentient enemies spawned by that Orphix will disappear. The Sentient control meter will also decrease by 8% upon defeating an Orphix.
After successfully destroying three Orphix, players may extract or continue destroying more Orphix, up to a maximum of 36. Orphix will continue to spawn even if one is active; if Orphix are left active for 100 seconds (100% Sentient control), players cannot continue and are forced to extract. A mission failure will result if Sentient control reaches 100% when the player has not destroyed three Orphix.
Orphix Damage Resistance[]
Orphix possess DR that scales depending on your weapon's DPS excluding Critical Hits. DPS is calculated by:
Critical Hits are applied after DR is calculated. Additionally, the average DPS is calculated using Health Modifiers and is quantized.
Locations[]
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Venus Proxima | Vesper Strait | Corpus | 3,000 | 41,250 | VenusProximaOrphix |
21 - 24 | Free Space |
Neptune Proxima | Mammon's Prospect | Corpus | 4,000 | 68,750 | NeptuneProximaOrphix |
31 - 34 | Free Space |
Pluto Proxima | Khufu Envoy | Corpus | 4,400 | 80,000 | PlutoProximaOrphix |
35 - 38 | Free Space |
Veil Proxima | Erato | Corpus | 6,300 | 143,750 | VeilProximaOrphix |
54 - 58 | Free Space |
Mission Rewards[]
The mission reward rotation is AABC. Every three destroyed Orphix serves as a rotation and will reward an item from the rotation table.
Notes[]
- Necramech Summon has a 1 minute cooldown to revive the Necramech.
- Players must hit the glowing blue cavity of Orphix with a direct hit to deal damage with area of effect weapons. Radial damage alone will not damage Orphix and is only applied to direct hit attacks.
- Orphix Resonators have 3,000 Object health.
- Destroying Resonators will decrease Sentient control by 5%.
- The event missions count towards challenges that involve survival missions, such as weekly Nightwave Acts.
- Tenno Specters will be killed instantly if affected by the Orphix pulse field.
Tips[]
Trivia[]
- Despite this mission type becoming available once The War Within is completed, Natah's transmissions can still occur despite the Lotus will not return to the Sentient's side until The Sacrifice, due to the mission itself being directly carried over from Orphix Venom.
Media[]
Patch History[]
Hotfix 36.0.5 (2024-07-20)
- Fixed a crash in Orphix Railjack missions.
Hotfix 31.7.2 (2022-08-17)
- Fixed Octavia’s Resonator spawning behind locked areas in the Orphix tileset.
Update 31.6 (2022-06-09)
- Fixed Orphix Resonators spawning in hidden rooms on the Corpus Ship tileset.
Hotfix 31.0.3 (2021-12-17)
- Fixed a script error that could occur when playing Orphix missions.
Update 29.10 (2021-03-19)
- Formally introduced to the game.
Hotfix 29.6.7 (2021-01-13)
- Fixed Operation exploit (and disqualified scores that had been earned with it.)
Hotfix 29.6.6 (2021-01-12)
- Fixed another Operation exploit related to slow connection Hosts.
- Fixed losing Affinity for Necramech weapons if a Host migration occurred while piloting a Necramech with their ultimate Ability active. This also fixes a script error occurring when Reviving after the Host migration.
Hotfix 29.6.5 (2021-01-09)
- Removed Solaris prisoners in the Operation tileset as no Granum related activities are meant to be present in the respective tileset.
- Fixed another Host migration related scoring exploit.
- Fixed an End of Mission crash when an Orphix attempts to spawn.
- Fixed rare cases where Resonators would spawn behind locked puzzle doors in the tileset.
- It is unlikely that this should come up again, but if it does, it is essential that you take a screenshot with the in-game tool using the F6 key and send the unedited file to Support; screenshots taken this way have special embedded data that will help us find out why the game chose to place the Resonator where it shouldn’t be. Thanks!
- Fixed having Voidrigs Storm Shroud run out on your personal Necramech while you’re in a rent-a-Mech resulting in your personal Necramech becoming invincible.
- Fixed Extraction countdown being reset by enemies/Pets entering the Extraction zone (also occurs in normal Survival missions).
Hotfix 29.6.4 (2021-01-06)
- Over the course of the Holiday break, the team continued to track and fix Operation exploits. Any scores that were determined to be achieved with these exploits have been (and will continue to be) removed from the Leaderboards, and temporary or full suspensions have been issued where appropriate.
- Fixed proper AABC reward not being given when achieving the Endurance max 36th Orphix.
- Fixed an issue where Affinity collected in a Necramech wouldn't propagate to your Arch Gun if you Transferenced in from the Operator.
- Fixed second Necramech death resulting in a functionality loss as the Operator until Operator respawns.
- Fixed having the same Archwing Weapon equipped in the Heavy Weapon slot and the Necramech Primary slot resulting in receiving double Affinity for the weapon.
- Fixed an issue where the player's inventory can end up with two instances of the Necramech's gun, which resulted in losing earned Affinity when Reviving as your Warframe.
- Fixed missing Extraction UI if a Host migration occurs after killing the 36th Orphix.
- Fixed Focus gained by the Necramech not being saved at End of Mission.
Hotfix 29.6.3 (2020-12-22)
- Fixed players being prevented from summoning Necramechs if they are too far away (applies to the Operation and Landscapes).
- Fixed an issue where Leaderboard scores were not appearing if you had a higher score before they were added. Your score shown on Profile from before the Leaderboard went live will not appear on the Leaderboard. This change just means that you can now set a Leaderboard score if it’s lower than what your Profile shows.
Hotfix 29.6.2 (2020-12-22)
With this Hotfix comes the enabling of Operation: Orphix Venom Leaderboards and Clan Trophies!
You can find links here to view the Leaderboards outside of game:
Human Readable:
http://content.warframe.com/dynamic/orphixVenom.php
Bot & Tool Readable:
http://content.warframe.com/dynamic/orphixVenomJS.php
Full Operation and Clan Trophy Details here: https://forums.warframe.com/topic/1241211-operation-orphix-venom-live-on-pc/
- Operation: Orphix Venom Changes & Fixes:
- Reduced the bright screen range from the Orphix death to 25 meter range (from 120 meter).
- We now show your current amount of Phasic Cells in Father’s Operation shop in the Necralisk
- Operation Orphix will now sort higher on Navigation’s list of current events than fissures or ghouls
- Optimized the behaviour that when casting Voidrig’s Guard Mode with exactly 50 energy, you just jam your guns and go through the animations without actually being able to use the ability. You can no longer cast when you’re at exactly 50 energy.
- Changed the height threshold for Necramechs to do the ‘hard landing’ behaviour to be much higher. This change was made because often you’d just hop on a flat floor and be stuck in the ‘hard landing’ behaviour animations which would disrupt flow.
- Fixed a case where you’d be unable to use Abilities in your Necramech if you resummoned it and its last position was inside an Nullifier.
- Fixed some erroneous ‘Up/Down’ actions visible for players in a Necramech.
- Fixed being able to damage an Orphix before it spawned (i.e slashing empty air).
- Fixes
- Fixed an issue with Sentients persisting after Host Migration when an Orphix is destroyed.
- Fixed being able to use a Warframe if you bleed out in the Orphix zone as seen here: https://www.reddit.com/r/Warframe/comments/kh7x8v/getting_revived_near_an_orphix_makes_your/
Hotfix 29.6.1 (2020-12-18)
- Fixed several crashes related to Operation: Orphix Venom.
- Fixed two players being able to occupy the same Necramech in Operation: Orphix Venom.
- Fixed a crash associated with Equinox abilities on Orphix Venom.
- Fixed an issue where Orphix would not be destroyed even if their health was at 0.
Update 29.6 (2020-12-18)
- Introduced.