Hildryn Prime

Roaring Flames | Mecha Set Blazing Pillage Nuke Hildryn

by — last updated a year ago (Patch 32.3)

1125,350

Hildryn Prime proves that power is discipline’s reward.

36 VOTES
2 COMMENTS
1
Balefire
2
Pillage
3
Haven
4
Roar

ITEM RANK

30

5 / 74

APPLY CONDITIONALS

ENERGY
0
HEALTH
403
SHIELD
3,760
SPRINT SPEED
1.05
DURATION
155%
EFFICIENCY
45%
RANGE
175%
STRENGTH
199%
ARMOR
315
Damage Reduction
51.2%
EFFECTIVE HIT POINTS
5,841
9
Blazing Pillage

Blazing Pillage

Pillage Augment: Enemies affected by Haven will be set ablaze for 200 🔥Heat Damage and restore 50 additional 🛡️Shields to Hildryn.

Hildryn

7
Augur Reach

Augur Reach

+30% Ability Range

⬤○○○○○

40% Energy spent on abilities is converted to Shields.

SET: WARFRAME

9
Mecha Pulse

Mecha Pulse

Killing a Marked Enemy grants +60% Armor for 20s for each enemy within 30m.

⬤⬤○○

Companion marks a target every 45s for 6s. Killing the target applies their Status Effects to all enemies within 15.0m.

SET: WARFRAME

5
Stretch

Stretch

+45% Ability Range

WARFRAME

14
Primed Continuity

Primed Continuity

+55% Ability Duration

WARFRAME

8
Blind Rage

Blind Rage

+99% Ability Strength

-55% Ability Efficiency

WARFRAME

3
Archon Vitality

Archon Vitality

+9% Health

Status Effects from abilities that deal 🔥Heat Damage will be applied twice.

WARFRAME

6
Redirection

Redirection

+100% Shield Capacity

WARFRAME

↑14
Mecha Empowered

Mecha Empowered

Squad deals +150% extra Damage against a Marked Enemy

⬤⬤○○

Companion marks a target every 45s for 6s. Killing the target applies their Status Effects to all enemies within 15.0m.

SET: AURA

8
Primed Sure Footed

Primed Sure Footed

+100% Chance to Resist Knockdown

WARFRAME

Molt Augmented

Molt Augmented

Arcane Aegis

Arcane Aegis

Guide
2 Comments
Hildryn Prime builds
Builds by ninjase

Roaring Flames | Mecha Set Blazing Pillage Nuke Hildryn

Mecha Set Nuke

Run Raksa Kubrow: https://overframe.gg/build/442740/

  • Protect - gives 300 shields every 5s whenever your shields are not max
  • Mecha Set - marks an enemy every 15s and killing that target will spread all status effects within 30 m
  • Pillage also affects Kubrows allowing you to constantly reset their shield gate to keep them alive

Spam Pillage with Roar active.

Heat DoTs produced by [Blazing Pillage] with be doubled by [Archon Vitality] and double dipped by the Roar bonus for 1.78 x 1.78 = 3.16x damage, so approximately 6x final multiplier for heat DoTs.

If you proc this on an enemy affected by [Mecha Empowered] you get an additional 6.25x multiplier (due to double dip on procs) for 39.5x final multiplier, which can be spread to all enemies in 30m via the Mecha set.

Damage of heat DoT can be FURTHER boosted with a heat inherit primer, wihch will allow the heat dots to benefit from +heat mods and an addition +faction mod:

This gives another 3.25x multiplier (from heat mods) and additive 0.55x onto a component of the roar boost (1.78+0.55) x 1.78 = 4.14x final faction multiplier.

Priming with [Epitaph] also allows you to get 10 viral status procs for 4.25x multiplier.

Putting all possible multipliers together, the final effective heat DoT damage per cast against full stripped Grineer cloned flesh:

200 (base) x 0.5 (DoT multiplier) x 2 ([Archon Vitality]) x 2.59 (from strength) x 4.14 (from roar + faction mod) x x 3.25 (from heat inherit mods) x 6.25 (from mecha empowered) x 4.25x (from 10 viral status) x 1.25 (Cloned flesh bonus) = 231,415 dmg / s

After just two casts of pillage, which full strips armor, you could have 4 heat procs that do a maximum of 462,831 dmg/s, which can be subsequently spread to 30m via Mecha set (in ideal conditions).