Profit-Taker Orb is a large Raknoid creature found atop the Enrichment Labs in the Orb Vallis, acting as one of the Grand Bosses of the landscape. The gargantuan creature can only be engaged during the Heist with Vox Solaris, requiring the rank of Old Mate within Solaris United.
The orb incorporates Sentient technology within its shields that are put into overcharge by satellites and is protected by an extremely durable carapace reserved for Corpus Ships, making it seemingly invulnerable.
Behavior[]
Archgun Damage Resistance[]
Profit-Taker Orb possesses a flat 50% damage resistance towards most Archguns. Archguns with AoE damage effects like Kuva Grattler,
Grattler,
Mausolon and
Kuva Ayanga have their own unique damage resistance applied when used against the boss, but they are adjusted to keep their damage output still roughly ~50% of their full potential.
Corvas Prime does not currently possess any damage reduction against the boss.
In the Enrichment Labs[]
If a Heist against it is not currently in progress, Profit-Taker can be found idling on top of the entrance to the Enrichment Labs, overlooking the courtyard. It will remain passive until the third alarm level, at which point the Orb begins firing mortar projectiles at nearby Tenno. However, the Profit-Taker Orb will not move to engage the Tenno in any other ways and will remain on top of the Enrichment Labs.
In the Profit-Taker Heist[]
- Main article: Profit-Taker Heist
Profit-Taker possesses her own line of Heist Bounties relating to all the steps taken to bring the Mother Orb down. Although the theme implies otherwise, the Profit-Taker can only be fought when the player had reached the third and the fourth stage of the Heist, and they will engage approaching Tenno with its wide arsenal of attacks.
- Mounted Turret: An invulnerable Turret attached under the Orb's main body continuously fires at nearby Tenno. The Turret has high accuracy and acts independently of the Orb's other attacks.
- Leg Discharge: The Orb channels electricity into one of its legs and unleashes it at nearby Tenno, with a high chance of inflicting
Electricity status in the process. Profit-Taker only uses this attack if a Tenno runs in front of one of its legs and cannot use it on any of its destroyed legs. This move can be used independently of the Orb's other attacks.
- Rocket Barrage: The Orb fires a volley of rockets from the top of its head, that automatically home in on the Tenno, dealing high damage as they explode.
- Repelling Shields: The Orb summons giant rectangular energy shields all around itself, then pushes them outwards. Any Tenno in the shields' path will be pushed back and knocked down, and will also take a moderate amount of damage. The shields spawn depending on how high above ground the target is: if the target is 50 meters above ground, the Orb will summon the shields 50 meters above itself. Later in the fight, Profit-Taker can use an advanced version of this attack, where it becomes capable of summoning an additional shield barrier on top of the other.
- Laser Sweep: The Orb fires four laser beams at the ground, which progressively travel further, in a sweeping motion, until they reach the Tenno. While powerful, this move is slow, travels in a single direction, and thus can be easily dodged by running away from the beams' path.
- EMP Slam: The Orb slams the ground with its main body; the impact creates three radial shockwaves, dealing high
Magnetic damage and status to any Tenno in the way. Profit-Taker tends to use this move only when a Tenno passes under its main body. Additionally, this attack is briefly telegraphed, and the shockwaves can be dodged by ducking under or jumping over them.
- Mortar Cannon: The Orb opens the top of its head to reveal a massive cannon, firing a single, powerful mortar shot, similar to the one it uses when encountered in the Enrichment Labs. Upon touching the ground or a target, the mortar explodes in a large area of effect, outlined in red at the point of impact, dealing a high amount of damage and is guaranteed to knock down any Tenno caught in the blast. Profit-Taker can use this move in two different ways:
- If shield pylons are active: the Orb fires the mortar in the same manner as when encountered in the Enrichment Labs.
- If shield pylons are inactive: the Orb fires the mortar directly at the target. This has its pros and cons, as while this version of the attack is very dangerous, Profit-Taker can also be tricked into firing the mortar so that it doesn't explode nearby (for example, staying airborne as the Orb fires the mortar, so that instead of exploding on the ground, the mortar continues its course and explodes far away from the battlefield).
- Shield Pylons: Each time the Orb recovers its adaptive shielding, it launches 4 to 6 pylons in the sky, which then land all around the battlefield. As long as the pylons are active, Profit-Taker will stop moving, but is invulnerable to all damage. The pylons themselves are protected by a small forcefield that blocks incoming gunfire, but can be passed through. Profit-Taker only uses this move twice in the entire fight; when used for the second time, the pylons also possess the Orb's Repelling Shields attack.
Strategy[]
Profit-Taker Orb can only be engaged in its own Heist bounties, specifically in Phase 3 to Phase 4.
Profit-Taker Heist: Phase 3[]
After disabling the satellite charger in the bounty, The Business will bombard the Profit-Taker with mortars forcing her off the roof. Enraged, Profit-Taker engages the Tenno and a Data Gathered percentage meter will appear as an objective.
To gather data, its impenetrable shield must be assaulted. Each attack, regardless of their effectiveness, will contribute to the objective meter (including attacks that do not affect her shield at all).
Once the data meter reaches 66.66%, the data meter will only increase when the shield itself is properly damaged, meaning the player must adapt to Profit-Taker's weaknesses. A damage type will be displayed on its forehead, which means that the shield is only vulnerable to that damage, while every other damage type will be rendered useless. The Orb's weakness can change through various means:
- When the adaptation remains unchanged for 25 seconds, the shield will naturally cycle to another element.
- If the Orb takes damage from its current element, up to 20% of her total shields, the shield will quickly cycle to another element as a countermeasure.
- If the Orb is struck with the Operator's Void Beam or
Paracesis at Rank 40, the shield will adopt another weakness. Note that when the shield changes weaknesses, it cannot change again for another five seconds.
Regardless of how much damage was dealt to the Orb, it is not possible to completely strip Profit-Taker's shield. Thankfully, the meter will be filled long before this becomes a problem. Once the meter is filled the Tenno are free to retreat to Fortuna.
Profit-Taker Heist: Phase 4[]
Before going into the details about the fight, this section assumes that the player possesses an Archgun installed with both Orokin Catalyst and Gravimag, and has an Archgun Deployer equipped in their gear, as the fight requires the use of said weapon.
Note that an Archgun Deployer accumulates cooldown the more ammo the Archgun is using, up to 5 minutes. However, Terra Manker may spawn throughout the fight which will drop a Heavy Ammo Pickup which will instantly restore all Archgun ammo, hence refreshing the gear's cooldown. Protea's
Dispensary can prevent the deployment cooldown from occurring by refreshing the ammo while the player has the Archgun equipped, but unlike the Heavy Ammo Pickup, it cannot reset the cooldown.
Alternatively, a Necramech Summon can be deployed to bring down a Necramech, which can use Archguns with regenerative ammo while still allowing the player to use their Warframe's weapons.
Phase 1[]
The Profit-Taker Orb will be found wandering around three possible locations in the Vallis until it is engaged, with massive Corpus reinforcements at the ready, occasionally deploying an alert beacon to call in stronger Vallis units. A level 60 specter of Little Duck also appears in some location, assisting the Tenno.
The player must first take down her Sentient shield, which behaves the same way as seen in the Heist's third phase. Damage and swap her weakness as necessary until her shield is completely down.
Once her shield is down, her main body can only be damaged using a Gravimag-enhanced Archgun. Call down the weapon with an Archgun Deployer and shoot down her legs, and work up to her main body. The fight will transition to the next phase when her hit points are down to 75%.
Phase 2[]
Profit-Taker Orb will recover and deploy 4 Pylons, which will turn the Orb invulnerable until all Pylons are destroyed. They are protected by a spherical barrier that nullifies gunfire, but can be physically passed through. The Pylon itself has Object-based health, meaning neither Critical Hits nor Status Effects will have any effect on it.
Once the Pylons are destroyed, her main body will be vulnerable to Archgun fire again. Like in the first phase of the fight, fire down her legs again and then damage her main body. The phase will transition to the next when her hit points are down to 50%.
Phase 3[]
This phase is mostly a repeat of the first and second phase of the fight. The Orb Mother's shielding will restore itself to full upon entering the phase, requiring the players to take down its shield again with the corresponding damage type. After her shield is stripped, take down the main body with Archgun fire down to 25% of her health. She will then deploy 6 Pylons around the area which must be destroyed to transition to the final phase.
Phase 4[]
As soon as the players enter the fourth phase, they will be given a timer of 5 minutes to complete the fight before her satellite shielding realigns and render her unkillable, thus failing the bounty. She will restore her shield for the final time to full, which must be taken down with the appropriate damage type. And then she must be damaged with more Archgun fire until she is defeated.
Upon defeat, the Orb will collapse to the ground and clear the bounty, yielding a sizable amount of loot: 1 Crisma Toroid, 3
Medical Debt-Bonds, 2
Advances Debt-Bond, and 1
Familial Debt-Bond. Retrieve the loot and vacate the vicinity as soon as possible, as the Orb will then initiate a self-destruct protocol which will obliterate all Tenno and the loot in question within 300 meters.
Summary[]
- Phase 1: Take down the Profit-Taker's shield with the corresponding damage type. Then damage its legs working up to her main body with an Archgun summoned down with Archgun Deployer.
- Phase 2: The Profit-Taker deploys 4 Object-based Pylons which must be destroyed. Then, damage its legs and main body again with an Archgun.
- Phase 3: The Orb Mother will restore its shield. Take the shield down, destroy the Orb's legs and damage its main body with an Archgun, and then destroy the 6 deployed Pylons she deploys afterwards.
- Phase 4: A fail timer of 5 minutes will start ticking down and the Orb Mother will restore its shield. Take its shield down, destroy its legs and damage its main body with an Archgun until it is defeated. Retrieve the loot and escape the vicinity as soon as possible as it will self-destruct with a lethal range of 300m, annihilating any Tenno in the radius as well as the loot it dropped.
Tips[]
- Players can avoid staggers and knockdown in the fight by using a combination of knockdown immunity mods such as
Sure Footed (
Primed),
Power Drift or the Motus set mods. Alternatively,
Spellbind or
Fire Walker can be Helminth infused to provide knockdown and stagger resistance.
- Both
Spellbind and
Fire Walker also provide status immunity, useful to counteract the magnetic proc from Profit-Taker's EMP Slam attack.
- While
Fire Walker has a higher duration than
Spellbind, it is less reliable as the player has to be on the fire trail for the immunity to take effect.
- Both
- Profit-Taker's attacks deal a lot of damage, so the player is advised to build around that.
- To survive the attacks at all, most frames will require a combination of (
Umbral)
Vitality,
Aerodynamic,
Adaptation, (
Umbral)
Fiber,
Arcane Guardian and/or
Arcane Tanker.
- Even with a tanky setup, the players should avoid the laser sweep attack at all costs, as this attack can deal 6k effective health in 50 milliseconds. Avoiding the attack is as simple as making sure that you are not directly in front of the Profit-Taker.
- If you can survive the attacks, some form of healing is still advised.
Magus Elevate and
Magus Repair are perfect tools for the job as they do not restrict the player to certain frames or weapons.
- To survive the attacks at all, most frames will require a combination of (
Lavos'
Valence Formation can damage the shield, allowing him to swap elements when Profit-Taker changes her elemental weaknesses.
- When modding weapons for multiple elements, it is advised to mod for one dual-stat and one single-stat element, where the single-stat element corresponds with the Primed elemental mod for that weapon such as
Primed Cryo Rounds for primaries. Doing so balances out the elemental damage and leaves a mod slot to be used to buff the overall damage, instead of investing it in an elemental mod to create a dual stat element.
- If a player is consistently facing cooldowns on their Archgun, they should consider using
Ammo Chain as modding for max ammo will lower the cooldown.
- Necramechs can provide quick access to a player's Archgun which can be modded to clear multiple elements on the shield phases. Since the Necramech Archgun can be modded independently of the ground Archgun, players can still use mod setups optimized for the armor phase on their ground Archgun.
- The
Arquebex cannot deal damage against Profit-Taker during the armor phase, but can damage the shields as normal and will easily oneshot the elements that it has covered on a full build.
- It is not recommended to use the Necramech's Archgun for the armor phase as you cannot make use of most buffing abilities and arcanes.
- The exceptions to this are the
Velocitus and
Corvas as they are able to consistently take out the legs and body during the armor phase with a single charged shot for each part, without need for external buffs or Riven Mods.
- The exceptions to this are the
- The
- Note that the Profit-Taker's mobs can be equally annoying and dangerous in the fight, so consider some form of crowd control to reduce their threat.
- Taking out the Reinforcement Beacons prevents stronger mobs from showing up that could otherwise be overwhelming.
- On Call Crew can be used to clear the mobs that spawn and even contribute a bit towards taking out Profit-Taker's shields.
Khora's
Ensnare,
Titania's
Lantern and
Sevagoth's
Gloom are useful at managing the swarm of Corpus mobs to allow focus on fighting the Orb Mother.
Notes[]
- Profit-Taker's drops are affected by Resource Boosters and Smeeta Kavat's
Charm.
- As the credit rewards are a physical drop by the Profit-Taker Orb on death, the value can be doubled by
Charm.
- As the credit rewards are a physical drop by the Profit-Taker Orb on death, the value can be doubled by
- The Profit-Taker Orb is immune to the effects of
Shield Disruption, and any armor-reducing effect (e.g.
Corrosive Projection,
Shattering Impact and
Seeking Shuriken).
Zenith in its semi-auto mode has infinite punch-through, allowing it to destroy pylons from any point as it can pierce terrain and shield bubbles (but not the Repelling Shields), while additionally having good enough stats to damage the Profit-Taker's shield.
Fluctus also has infinite punch-through, but only has a range of 54 meters in the atmosphere, whereas pylons often land 150 meters away from the player. To make the weapon a decent alternative to the Zenith, it can be paired with
Zephyr's
Jet Stream augment for
Turbulence and sufficient Power Strength as this can increase the range of the projectile to from 54 meters to a comfortable 160+ meters. Unfortunately, there is a bug which makes it difficult to use in the armor phase. For this reason, it is better to use a Necramech paired with the
Velocitus to clear the armor phase as explained in one of the notes below.
Opticor (
Vandal) will also pierce the shield bubbles, but not the terrain.
Battacor is useful, as it can be modded to deal up to 4 different elemental damage types combined from its primary fire (
Magnetic) and alternate fire modes (
Radiation).
Kuva Nukor/
Tenet Detron can also cover 4 elemental damage types: their innate
Radiation damage, a
Magnetic progenitor bonus, and 2 modded elements of the player's choosing.
Exodia Contagion makes any Zaw very suitable for the fight as it has high damage, a perfect balance between the physical elements and will innately cover
Blast.
- Throwing the projectile at the rear end of Profit-Taker may clear
Viral as Viral damage is only dealt when its head is in the explosion radius and the head is coded to be near its rear.
- Throwing the projectile at the rear end of Profit-Taker may clear
- The
Redeemer (
Prime) is a popular and cheaper alternative to
Exodia Contagion.
- Currently, the strongest Archguns for the fight are the
Mausolon for Warframes and the
Velocitus for Necramechs. The Mausolon features the highest DPS of rifle-like Archguns and has the best ammo economy, meaning that
Ammo Chain is not necessary if paired with adequate builds and frame buffs. The Velocitus, when fully charged and built for consistent damage output rather than average damage output, is able to consistently one-shot the legs and body in the armor phase without external buffs or Riven Mods. This means that it can be put on a Necramech to bypass the Warframe's lengthy Archgun deployment animation and clear the armor phase faster than a Warframe could.
- The
Imperator Vandal and
Corvas (
Prime) are also viable choices.
- The
Chroma's
Effigy and its credit doubling aura can double the
Credits reward when Profit Taker finally collapses, once the bounty reward has been given, as long as both her drops' location and any players are within the Effigy's radius (10m). Additionally, due to how
Vex Armor works, Chroma allows the player to free one of the mod slots for their weapon (taken by mods like
Serration) and put in an additional elemental mod instead.
Saryn's
Toxic Lash provides
Toxin damage to all her weapons, allowing her to cover all 4 single-stat elements using Primary, Secondary and Melee weapons only. Additionally, the augment
Venom Dose allows her to cover
Corrosive damage with all weapons.
- Infusing
Eclipse allows her to deal enough damage with each element to make her viable for quick runs.
- Similar to
Saryn,
Volt can give
Electricity to all his weapons using
Electric Shield.
- Infusing
- Profit-Taker Orb will randomly spawn in one of three separate locations: far southwest of the Orb Vallis, south of Asta Crater; near the lake to the northwest of Enrichment Labs and southwest of Coolant Reservoir; and the forked road to the east of Transit Depot and west of Spaceport.
- As Profit-Taker is a Corpus unit, it is affected by all Corpus Faction Mods such as
Bane of Corpus (
Primed) and
Smite Corpus (
Primed).
- The
Hystrix's switching elemental-damage Secondary Fire mechanic does not work on the Profit-Taker Orb. This is because unless modded for, the Hystrix quills do not deal elemental damage, only status procs, which the Orb is immune to.
- The
Paracesis at Rank 40 can cycle the Profit-Taker's shield damage just as the Operator Amps do.
- The Profit-Taker's shield can take a fifth of its total Shield Value before automatically switching to another elemental weakness. At its default level of 60, one-fifth of the shield value is equal to ~162,645 shield points.
- As all heist phases reward the
Gyromag Systems,
Atmo Systems, and
Repeller Systems with the same rarity, completing phase 2 repeatedly is the quickest way to farm these items. With proper gear and the use of an Archwing with
Hyperion Thrusters to get to Enrichment Labs and back, the phase can be completed in as little as 2 minutes.
- If players additionally need
Credits or
Crisma Toroids for Vox Solaris (Syndicate) standing, they could instead repeatedly complete phase 4, which can reasonably be completed in under 4 minutes.
- If players additionally need
Bugs[]
- Profit Taker in Phase 3 and Phase 4 is immune to the AoE damage on weapons with two instances of damage, unless the head of Profit-Taker is within the AoE damage radius. When damage is dealt this way, Damage Falloff is applied to the attack. The falloff distance is determined as the distance between the impact of the damage instance and the head. Until patched, using the following weapons is ill-advised as they lose substantial amounts of damage and damage diversity (many lose forms of secondary elemental damage).
Acceltra ~55% damage reduction, only deals
Impact.
Akarius ~86% damage reduction, only deals
Impact.
Angstrum ~55% damage reduction.
Basmu (primary fire) ~32% damage reduction, only deals
Electricity.
Exodia Contagion ?% damage reduction, loses
Viral.
Grattler ~67% damage reduction, loses
Blast.
Komorex (on 3.5x zoom) ~27% damage reduction, loses
Viral.
Kulstar ~72% damage reduction, only deals
Impact.
Kuva Ayanga ~68% damage reduction, only deals
Impact.
Kuva Bramma ~91% damage reduction, only deals
Impact.
Kuva Chakkhurr ~28% damage reduction, only deals
Impact.
Kuva Ogris ~96% damage reduction, only deals
Impact and
Puncture.
Kuva Seer ~34% damage reduction, loses
Corrosive.
Kuva Tonkor ~91% damage reduction, only deals
Puncture.
Larkspur (charged shot) ~65% damage reduction.
Opticor ~28% damage reduction, loses
Magnetic.
Opticor Vandal ~33% damage reduction, loses
Magnetic.
Penta ~82% damage reduction, only deals
Impact.
Prisma Angstrum ~55% damage reduction.
Sancti Castanas 100% damage reduction.
Secura Penta ~80% damage reduction, only deals
Impact.
Shedu ~55% damage reduction, only deals
Heat.
Stahlta (charged shot) ~66% damage reduction, loses
Radiation.
Talons 100% damage reduction.
- Tombfinger (secondary) ~49% damage reduction.
- Tombfinger (primary, charged shot) ~80-90% damage reduction.
Zarr (cannon mode) ~95% damage reduction, only deals
Impact.
Zhuge Prime ~44% damage reduction.
- At the start of the second shield phase, Profit-Taker will regenerate its shields beyond 100%, meaning that damage dealt in the first 2 seconds is wasted effort.
- Hitting one body part of the Profit-Taker with a projectile will make that projectile deal 0 damage to subsequent body parts, even if the initial body part didn't take damage.
Fluctus, for example, has a hard time hitting legs in the back despite its infinite Punch Through: hitting the legs in front will prevent the legs in the back being from being hit by the same projectile, even if the front legs have no health left.
Trivia[]
- Profit Taker's head design appears to be similar if not identical to Zanuka, Zanuka Hunter, and Lockjaw's head.
- Profit Taker is voiced by Tamara Fritz, who also voices Eudico.
- The first glitchless Profit-Taker Phase 4 solo runs under 100 seconds, with and without Rivens, were performed by Aziimuth and CreepingChamp.
Shedu is the first weapon to come with two separate single-stat elements,
Electricity and
Heat, making it the first weapon to allow all 4 single-stat elements to be covered on a Primary, Secondary and Melee.
- Since the weapon's initial release, a bug has been introduced which makes AoE damage not apply to the Profit-Taker, meaning that
Electricity can no longer be covered with this weapon.
- Since the weapon's initial release, a bug has been introduced which makes AoE damage not apply to the Profit-Taker, meaning that
Media[]
Patch History[]
Hotfix 35.5.8 (2024-04-24)
- Fixed more cases of errors caused by joining a Profit Taker Bounty while the Vox Solaris Quest (specifically a replay) is active.
Hotfix 35.5.7 (2024-04-17)
- Fixes more cases of errors caused by joining a Profit Taker Bounty while the Vox Solaris Quest (specifically a replay) is active.
- To prevent further issues, the context action to speak to begin Profit Taker Bounties is now disabled while the Vox Solaris Quest is active.
Update 35.5 (2024-03-27)
- Fixed Profit Takers Stage 4 cinematic not playing and leading to loss of function in the Steel Path fight.
Update 35.0 (2023-12-13)
Archgun Damage Resistance
Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before.
- Exceptions: The Kuva Grattler, Grattler, Mausolon and Kuva Ayanga have unique Damage Resistance values when used against the Profit Taker. These are adjusted to keep their damage output the same against these foes -- as these weapons did not have their damage doubled, the amount of damage resistance is balanced to account for their buffs.
- Corvas Prime’s damage stats were untouched so we did not implement Damage Resistance for this weapon.
Hotfix 33.0.3 (2023-04-28)
- Fixed there being no objective waypoint during the third phase of the Profit Taker fight - causing inability to continue the fight. As reported here.
Update 32.3 (2023-02-15)
- Fixed crazy long decimals appearing in the Data Gathered % during the Profit Taker fight.
- Fixed Spearguns thrown at Profit Taker Orb scaling up to massive sizes.
- Fixed cases of the Host being stuck in the vote screen on the Profit-Taker boss fight if their squadmates reject the mission.
Hotfix 31.5.4 (2022-05-02)
- Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.
Update 31.1 (2022-02-09)
- Fixed Profit-Taker leg Health regenerating at times it shouldn't. As reported here: https://forums.warframe.com/topic/1228077-profit-taker-leg-regen-legs-revive-when-they-shouldnt/
Hotfix 31.0.5 (2021-12-21)
- Fixed inability to cycle the Profit Taker's current Shield vulnerability with the Sirocco.
Hotfix 31.0.3 (2021-12-17)
- Fixed a rare script error when fighting Profit Taker.
Hotfix 30.8.3 (2021-10-18)
- Fixed cases where the final stage of the Profit-Taker fight was unreachable, thus not awarding the Bounty rewards.
Update 30.7 (2021-09-08)
- (Undocumented) Fixed the armor phase not proceeding from the armor phase to the next phase when enough damage was dealt to it. Notably, this would let you bypass 4 of the 9 phases in the Profit-Taker Heist when pairing sufficient damage with Toxic Lash or Xata's Whisper.
Hotfix 30.3.5 (2021-06-10)
- Fixed an exploit that would let you bypass most of the Profit Taker Heist. (The exploit referred to was pylon skip[1])
Update 30.3 (2021-05-25)
- Fixed a soft-lock that would occur on a surviving Client if the Host left the squad vote for a Profit Taker Bounty.
Hotfix 30.2.2 (2021-05-13)
- Fixed the Neo Z7 Relic from the Profit-Taker Phase 4 rewards not being Radiant.
Update 29.10 (2021-03-19)
- Fixed Profit Taker losing all its color and appearing solid white for the remainder of the fight after using Voidrig’s Guard Mode ability.
Hotfix 29.5.4 (2020-11-25)
- (Undocumented) Shield Ospreys can no longer provide shields to the Profit-Taker.
- Bounty objectives (on all Free Roam missions) are now enabled 5 seconds after the Bounty vote concludes, allowing players to reach the encounter area and start the objective before all the preamble transmissions complete. The arrival objective transmission will interrupt the preamble if the objective is started before the preamble completes.
Update 29.3 (2020-10-27)
- Fixed a loss of functionality if you open the Pause Menu with the controller and Fast Travel to a vendor while a Profit-Taker Heist Bounty is counting down.
Hotfix 29.2.2 (2020-10-06)
- Fixed a script error when being attacked by the Profit-Taker.
Hotfix 29.0.3 (2020-08-26)
- Fixed a script error related to the Profit-Taker.
Update 27.4 (2020-05-01)
- Fixed certain boss attacks (Profit Taker’s missile for example) not respecting Shield Gating and killing players in one hit.
Hotfix 27.3.3 (2020-03-25)
- Fixed high GPU Effects time when shooting Profit Taker's legs with the Imperator Vandal.
Update 27.2 (2020-03-05)
- Profit Taker Change:
Due to the frequency of the Profit Taker Ability being too high and frustrating, we have made a minor QoL change to the Profit Taker encounter. The cooldown has been increased on a very specific, but noticeable, attack: The Blue shield projectile knockdown attack.
Hotfix 25.7.4 (2019-09-05)
- Fixed Corpus Mankers not spawning in the Profit Taker fight.
Hotfix 25.7.1 (2019-08-30)
- Fixes towards crashing when attempting to play the Profit Taker fight.
Update 25.7 (2019-08-29)
- Fixed inability to deploy your Arch-Gun during the Profit Taker fight you used all of your Arch-Gun Ammo and then attempt to use your Arch-Gun again after the recharge timer has expired. As reported here: https://forums.warframe.com/topic/1091159-fix-the-damn-profit-taker-mission/
Hotfix 25.4.2 (2019-07-25)
- Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker.
Update 24.4 (2019-03-08)
- Reduced the number of enemies that can trigger knockback to players during the Orb Heist Profit Taker fight.
- Increased the radius of the Profit-Takers final explosion - you betta run!
- All Orbs in the Orb Vallis are now immune to the effects of Corrosive Projection.
Hotfix 24.2.7 (2018-01-09)
- Fixes towards Profit-Taker not entering last Pylon phase in the Profit-Taker Bounty 4.
- Fixed Profit-Taker dipping its toe in coolant and attempting to teleport, resulting in breaking its AI.
Hotfix 24.2.6 (2018-12-20)
- Fixed ability to double-up on Profit-Taker drops if a Host Migration occurred (coal for you!).
- Fixed a Profit-Taker Bounty 1 progression stopper if players join-in-progress during the fishing stage.
- Fixed a Profit-Taker Bounty 2 progression stopper where a Director wouldn’t spawn.
- Fixed the Shattering Impact Mod breaking the Profit-Taker. Profit-Taker is now immune to Armor Reduction.
Hotfix 24.2.5 (2018-12-20)
- The following items have been added to the Profit-Taker drop table (not Bounty reward):
- A chance for Profit-Taker Articula (New!)
- Guaranteed Debt-Bonds
- 3x Medical Debt-Bonds
- 2x Advances Debt-Bonds
- 1x Familiar Debt-Bond
- Guaranteed 'Profit' 5x 25,000 Credit Drops
- Profit-Taker is no longer affected by the Shield Disruption Aura.
Hotfix 24.2.4 (2018-12-19)
- Added waypoints to the spawned Pylons.
- Added a waypoint to the Crisma Toroid when dropped.
- Removed Knockdown from the Profit-Taker’s lightning attack.
- The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level.
- Sound tweaks towards the Profit-Taker.
- Fixed Limbo getting pushed back from the Profit-Taker when in the Rift.
Hotfix 24.2.3 (2018-12-19)
- Operators can now switch the Profit-Taker’s Shield type regardless of the damage type of the equipped Amp.
- Lowered spawn chances and max simultaneous counts of Nullifier Shield Ospreys and the Fluctus carrying Terra Manker during the Profit-Taker end fight.
- Fixed ability to kill the Profit-Taker during Phase 3 of the Profit-Taker Bounty.
- Fixed certain Profit-Taker abilities and leg Electricity damaging Limbo when in the Rift.
Update 24.2 (2018-12-18)
- Introduced Heist bounties to take down the Profit-Taker Orb.
Update 24.0 (2018-11-08)
- Introduced.
References[]
See Also[]
CollapseBosses and Mini-Bosses | ||
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Planet | Captain Vor (Mercury/Ceres) • Councilor Vay Hek (Earth) • General Sargas Ruk (Saturn) • Kela De Thaym (Sedna) • Lieutenant Lech Kril (Mars/Ceres) • Tyl Regor (Uranus) |
Mission | Kuva Liches • The Grustrag Three (Assassin) • Ven'kra Tel and Sprag (Orokin Sabotage) | |
Quest | Elder Queen (The War Within) | |
Event | Balor Fomorian (Fomorian Fleet) | |
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Planet | Alad V and Zanuka (Jupiter) • Ambulas (Pluto) • Jackal (Venus) • Hyena Pack (Neptune) • Raptors (Europa) • The Sergeant (Phobos) |
Mission | Exploiter Orb (Orb Vallis) • Lynx (Orokin Sabotage) • Profit-Taker Orb (Orb Vallis) • Zanuka Hunter (Assassin) | |
Quest | Protea Specter (The Deadlock Protocol) | |
Event | Razorback (Razorback Armada) | |
Planet | Jordas Golem (Eris) • Juggernaut Behemoth (Eris) • Mutalist Alad V (Eris) • Lephantis (Deimos) • Zealoid Prelate (Deimos) | |
Mission | Juggernaut (Infested Ship) | |
Quest | Infested Mesa (Patient Zero) | |
Event | Phorid (Phorid Manifestation) • Hemocyte (Plains of Eidolon - Operation: Plague Star) | |
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Mission | Corrupted Jackal (The Circuit Assassination) • Corrupted Vor (Tier 4 Void / The Circuit Exterminate) • Nihil (Nightwave/Series 3) |
Quest | Necramech (Heart of Deimos) | |
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Planet | Ropalolyst (Jupiter) |
Mission | Eidolon Teralyst • Gantulyst • Hydrolyst (Plains of Eidolon) | |
Quest | Suda-Hunhow (Octavia's Anthem) • Typholyst (The New War) | |
Event | Condrix (Earth - Operation: Scarlet Spear) | |
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Mission | Acolytes (The Steel Path) • Stalker / Shadow Stalker / Protector Stalker (Assassin) |
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Mission | Wolf of Saturn Six (Assassin) • Void Angel (Zariman Ten Zero) |
Duviri | Dax Equitem • Kullervo • Orowyrm | |
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Mission | Archon Amar • Archon Boreal • Archon Nira (Archon Hunt) |
Quest | Ballas (The New War) | |
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Planet | The Fragmented (Suzerain • Anchorite • Zelator • One) |
Mission | Scathing Whisper • Mocking Whisper |
280 comments
Im wondering if nekros's defiled works on profit taker, i got a friend who cant help out much but they can run nekros if it works
Profit-taker.com
Woah, they really put a lot of effort into this.
It's important to note that each page shows when it was last updated, and all the ones I've checked are recent!
A good thing to keep an eye on though, as the next big Warframe update could change things up again.
The cycle of a casual(me):
oh i need credits to make "X" thing.
See profit taker rewards: Cool lets do it in 3 minutes i need credits, (see video) welp i have skill issue it take 15 minutes, i will go make index.
In the index: (after 2-3 rotations, mission failed because don't pay attention in the clock because almost sleeping)
I will be back in 3 months.
Returns in 3 months.
Cool i farmed some relics i will make some warframes and weapons.
oh i need credits to make "X" thing.
Pretty much same story.
I wanted to make my helminth charger stronger. I need Strain mods. Started from scratch with Solaris United, finally built rep up to Old Mate. Now to get strain mods from Profit-Taker bounties. Oops! I don't have Lavos, which is apparently a good frame to take this boss down. Now I have to build rep with the Entrati over on Deimos -.-
It never ends.
I usually don't say this for PvE games but uhh, skill issue
I trade almost daily and that involves primed mods as well, so I run either Index or PT while trading to make up for the time waiting to do a trade, I've literally never failed a high risk Index with a proper setup and taken more than 10 minutes to do the PT
Can you beat this with excalibur? I'm new and don't understand levels that well and my excalibur and all its weapons are max rank and I want the bloodshed sigil without buying the pack.
This is crazy you literally have just excalibur but somehow progressed through the open-world standing system
? I have all her parts, haven't gotten everything to craft her yet
The best frame to take on the profit taker is Lavos with his [Valence Fusion] augment mod. (Don't put a mono element on the weapon tho as it'll interfere with the mod)
You might be new, but he is not really hard to farm as you can buy from Father with standing.
Lavos can tank quite a bit but the most important thing for this fight is having something to prevent knockdowns (or to recuperate faster from them) because you'll get knocked down a LOT.
With a proper loadout you can solo Profit Taker in 3-4 minutes with Lavos.
Because you're a new player you'll need more time.
But if you do it in public you can at least, with Lavos, destroy her shields by yourself fast because you can ignore her adaptation mechanic and let someone (probably a Chroma or something) do the heavy lifting of destroying her legs.
Just, really don't forget to bring something for knockdowns.
I'm saying it a second time but the fight is really notorious for knocking you down every 2 seconds.
Okay, thank you!
Love how sometimes the orb just decides it's immune to the damage of my weapon like when the icon on its head shows toxin and I have toxin equipped. it's a bug that, honestly, makes this boss unplayable and I'm baffled that NO ONE else has encountered it.
It happens sometimes
Ngl I thought I'm just going insane but yeah, I have a weapon that deals heat corrosive rad and impact and yet when I have to damage it with impact it just takes no damage, had to triple check if the damage disposition doesn't somehow make it not proc
Anyone here knows if the base variant of the Corvas is buggy as well? I have tried and personally seen the funky hit regs with the Prime version, I'm unsure if I need to build the base variant as a solution.
No, the Vanilla Corvas is a hitscan shotty, unlike the prime being a Temu arca plasmor
Buggy as hell, half the time I don't even get a bounty reward and sometimes the bounty won't even start.
??? Never happened if you are talking about credits, toroids...
I'm getting hit by this bug too. Really annoying, would like to know what is causing it so i could avoid it. In my instance, id damage it in a phase, then somehow it would LOOP the damage phase again meaning i can skip a step. However i geuss the boss is only coded to drop the bounty reward if you complete ALL the phases.
This would be so much more bearable without the exposition everytime we start this mission... just 2min of my life I'll never get back ever gd time...
You talk as if you've never played it. There's dialogue in the beginning of every phase. You can skip it and he didn't know
Do you mean that in HUB chat iv been skipping for the last 3 years? Damn guess controller was more superior than i thought if i have a skip button and keyboard doesnt then ig. Maybe look harder?
On PC, I'm pretty sure you can skip it using enter.
Just use your mouse and left click
Best I can do is 5:30 for speedrun, if you can even call it that. When the pylon skip happens it shortens to 4 minutes flat.
Is it true that using amp on her shield u can cycle elements?
Yes
28 Kills now and I still have 0 gravimag systems. I literally have enough Tauroids and Debt Bonds to completely max out Vox Solaris but I'm stuck at LEVEL 1 !!!
Keep on kiling him ,eventualy he will drop your gravimag systems xD
Bro mistook gyromag for gravimag, but of course the toxic warframe community representatives show up.
Well yeah maybe if he could read he wouldnt be mocked so heavily.
Can't be wrong on a wiki. Simply not acceptable. /s
I don't know how or why, but this fight is harder than anything in steel path. Feels like enemies are twice as tanky and do 5x the damage, and you constantly have to contend with the orb spamming knockdowns if you don't bring primed sure footed. I know people figured out how to get this done in under a minute but if you aren't running a hyper optimized build it's so grating.
There's budget builds out there that let you do this fight in 7 mins or less. Revenant with eclipse, zenith, and Tenet Detron. Use your Necramech for legs and carapace and you're golden. Its really not a hard fight, run it in publics and you'll be fine I promise.
"budget builds" - "zenith, and Tenet Detron" - yeah very budget, at least 100 days for logins (zenith) and "farming" sisters of parvos for Tenet Detron.
Zenith and Tenet Detron are reasonable goals to strive for if you want to get into farming Profit Taker at a reasonable rate. The most annoying recommendation is a Zaw with Exodia Contagion with its infrequent event. You can farm trades for plat to buy it, but it's still annoying with the before mentioned infrequency. Profit Taker was an end game farm when it was introduced, and you should expect to work towards it. You want a new player friendly budget build? Just go Rhino with poor weapon configs, but if you do that, you're just leeching tbh.
Hey.... finally dropped the Bloodshed Sigil today, took over 70 kills...... Good luck
Should mention that Corvas Prime deals 0 damage to the Profit Taker's limbs due to hitboxes, which requires player to accurately aim for the bottom part of the limbs to deal damage.
Why when i kill she i take only 50k kredits?
It gives 25,000 credits 5 times (100% chance) = 125,000 credits.
Maybe it's a bug or you were not in the drop radius in time.
Itzels cosmic crush comes in handy here. It pulls in all the loot in the area.
Woohoo there was a stealth buff on the drop rate for the bloodshed sigil! 2% >>> 3% man now we're getting somewhere
`it will self-destruct with a lethal range of 300m, annihilating any Tenno in the radius as well as the loot it dropped.`
Except Revenant. Mesmer Skin makes him immortal =) (at least for 15 seconds, then recast)
(tested)
Does mesmer skin really work? certain things like void sinks in void storms still do damage through mesmer skin
Yeah, it works. In this particular case (profit orb) for sure =)
Not sure about some "deadly" acolytes, but after "Update 32.0 (2022-09-07) Now grants 1 second of invulnerability after a charge is consumed" - this "skin" is a lifesaver =)
It simply means that any comments about Revenant (game experience) before 2022-09-07 is not relevant anymore.
About damage:
`Mesmer Skin` - Does not reflect damage dealt by status effects and objects created by enemies (e.g., Napalm flame patches).
Nezha Warding Halo, if you time it with the blast you get a huge arua pool or you can cast it early to immune for 3 seconds and recast mid-blast
It will not kill you if you have shields up. Shield gating stops the blast from killing you.
I noticed the orb drops way more bonds than is listed on the wiki. I got 3 advance, 3 familial, and 9 medical from my last run and i'm sure others are similar.
Resource Booster? Smeeta?
I also get random amounts greater than what's listed at random times. No boosters, no smeeta. So odd that it's hard to find anyone talking about this though.
Hey today I did some Profit-Taker with a resource doubler and I got 8 familial bonds. I genuinely don't know what is the deal with this.
Recently I tried fighting it with Shock infused +shocktrooper aug. Had to skip electricity phase anyway because of 0 damage,although it should have been 200ish% or something of base bamage which was enough to breeze through appropriate phases in seconds. Did I do something wrong or does it just not work?
After a bit of research I learned that it combines with free elements for some damn reason. Case closed; DE, add information about the game mechanics into the game please.
Animation bug fix where