it's you I'll kill.
—Profit-Taker's introduction

Profit-Taker Orb is a large Raknoid creature found atop the Enrichment Labs in the Orb Vallis, acting as one of the Grand Bosses of the landscape. The gargantuan creature can only be engaged during the Heist with Vox Solaris, requiring the rank of Old Mate within Solaris United.

The orb incorporates Sentient technology within its shields that are put into overcharge by satellites and is protected by an extremely durable carapace reserved for Corpus Ships, making it seemingly invulnerable.

Behavior[]

Archgun Damage Resistance[]

Profit-Taker Orb possesses a flat 50% damage resistance towards most Archguns. Archguns with AoE damage effects like KuvaGrattler Kuva Grattler, Grattler Grattler, Mausolon Mausolon and KuvaAyanga Kuva Ayanga have their own unique damage resistance applied when used against the boss, but they are adjusted to keep their damage output still roughly ~50% of their full potential.

CorvasPrime Corvas Prime does not currently possess any damage reduction against the boss.

In the Enrichment Labs[]

If a Heist against it is not currently in progress, Profit-Taker can be found idling on top of the entrance to the Enrichment Labs, overlooking the courtyard. It will remain passive until the third alarm level, at which point the Orb begins firing mortar projectiles at nearby Tenno. However, the Profit-Taker Orb will not move to engage the Tenno in any other ways and will remain on top of the Enrichment Labs.

In the Profit-Taker Heist[]

Main article: Profit-Taker Heist

Profit-Taker possesses her own line of Heist Bounties relating to all the steps taken to bring the Mother Orb down. Although the theme implies otherwise, the Profit-Taker can only be fought when the player had reached the third and the fourth stage of the Heist, and they will engage approaching Tenno with its wide arsenal of attacks.

Strategy[]

Profit-Taker Orb can only be engaged in its own Heist bounties, specifically in Phase 3 to Phase 4.

Profit-Taker Heist: Phase 3[]

After disabling the satellite charger in the bounty, The Business will bombard the Profit-Taker with mortars forcing her off the roof. Enraged, Profit-Taker engages the Tenno and a Data Gathered percentage meter will appear as an objective.

To gather data, its impenetrable shield must be assaulted. Each attack, regardless of their effectiveness, will contribute to the objective meter (including attacks that do not affect her shield at all).

Once the data meter reaches 66.66%, the data meter will only increase when the shield itself is properly damaged, meaning the player must adapt to Profit-Taker's weaknesses. A damage type will be displayed on its forehead, which means that the shield is only vulnerable to that damage, while every other damage type will be rendered useless. The Orb's weakness can change through various means:

Regardless of how much damage was dealt to the Orb, it is not possible to completely strip Profit-Taker's shield. Thankfully, the meter will be filled long before this becomes a problem. Once the meter is filled the Tenno are free to retreat to Fortuna.

Profit-Taker Heist: Phase 4[]

Before going into the details about the fight, this section assumes that the player possesses an Archgun installed with both Orokin Catalyst and Gravimag, and has an Archgun Deployer equipped in their gear, as the fight requires the use of said weapon.

Note that an Archgun Deployer accumulates cooldown the more ammo the Archgun is using, up to 5 minutes. However, Terra Manker may spawn throughout the fight which will drop a Heavy Ammo Pickup which will instantly restore all Archgun ammo, hence refreshing the gear's cooldown. ProteaIcon272 Protea's Dispensary130xWhite Dispensary can prevent the deployment cooldown from occurring by refreshing the ammo while the player has the Archgun equipped, but unlike the Heavy Ammo Pickup, it cannot reset the cooldown.

Alternatively, a Necramech Summon can be deployed to bring down a Necramech, which can use Archguns with regenerative ammo while still allowing the player to use their Warframe's weapons.

Phase 1[]

The Profit-Taker Orb will be found wandering around three possible locations in the Vallis until it is engaged, with massive Corpus reinforcements at the ready, occasionally deploying an alert beacon to call in stronger Vallis units. A level 60 specter of Little Duck also appears in some location, assisting the Tenno.

The player must first take down her Sentient shield, which behaves the same way as seen in the Heist's third phase. Damage and swap her weakness as necessary until her shield is completely down.

Once her shield is down, her main body can only be damaged using a Gravimag-enhanced Archgun. Call down the weapon with an Archgun Deployer and shoot down her legs, and work up to her main body. The fight will transition to the next phase when her hit points are down to 75%.

Phase 2[]

Profit-Taker Orb will recover and deploy 4 Pylons, which will turn the Orb invulnerable until all Pylons are destroyed. They are protected by a spherical barrier that nullifies gunfire, but can be physically passed through. The Pylon itself has Object-based health, meaning neither Critical Hits nor Status Effects will have any effect on it.

Once the Pylons are destroyed, her main body will be vulnerable to Archgun fire again. Like in the first phase of the fight, fire down her legs again and then damage her main body. The phase will transition to the next when her hit points are down to 50%.

Phase 3[]

This phase is mostly a repeat of the first and second phase of the fight. The Orb Mother's shielding will restore itself to full upon entering the phase, requiring the players to take down its shield again with the corresponding damage type. After her shield is stripped, take down the main body with Archgun fire down to 25% of her health. She will then deploy 6 Pylons around the area which must be destroyed to transition to the final phase.

Phase 4[]

As soon as the players enter the fourth phase, they will be given a timer of 5 minutes to complete the fight before her satellite shielding realigns and render her unkillable, thus failing the bounty. She will restore her shield for the final time to full, which must be taken down with the appropriate damage type. And then she must be damaged with more Archgun fire until she is defeated.

Upon defeat, the Orb will collapse to the ground and clear the bounty, yielding a sizable amount of loot: 1 CrismaToroid Crisma Toroid, 3 MedicalDebt-Bond Medical Debt-Bonds, 2 AdvancesDebt-Bond Advances Debt-Bond, and 1 FamilialDebt-Bond Familial Debt-Bond. Retrieve the loot and vacate the vicinity as soon as possible, as the Orb will then initiate a self-destruct protocol which will obliterate all Tenno and the loot in question within 300 meters.

Summary[]

Tips[]

Notes[]

Bugs[]

Trivia[]

Media[]

Patch History[]

Hotfix 35.5.8 (2024-04-24)

Hotfix 35.5.7 (2024-04-17)

Update 35.5 (2024-03-27)

Update 35.0 (2023-12-13)
Archgun Damage Resistance
Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before.

Hotfix 33.0.3 (2023-04-28)

Update 32.3 (2023-02-15)

Hotfix 31.5.4 (2022-05-02)

Update 31.1 (2022-02-09)

Hotfix 31.0.5 (2021-12-21)

Hotfix 31.0.3 (2021-12-17)

Hotfix 30.8.3 (2021-10-18)

Update 30.7 (2021-09-08)

Hotfix 30.3.5 (2021-06-10)

Update 30.3 (2021-05-25)

Hotfix 30.2.2 (2021-05-13)

Update 29.10 (2021-03-19)

Hotfix 29.5.4 (2020-11-25)

Update 29.3 (2020-10-27)

Hotfix 29.2.2 (2020-10-06)

Hotfix 29.0.3 (2020-08-26)

Update 27.4 (2020-05-01)

Hotfix 27.3.3 (2020-03-25)

Update 27.2 (2020-03-05)

Profit Taker Change:

Due to the frequency of the Profit Taker Ability being too high and frustrating, we have made a minor QoL change to the Profit Taker encounter. The cooldown has been increased on a very specific, but noticeable, attack: The Blue shield projectile knockdown attack.

Hotfix 25.7.4 (2019-09-05)

Hotfix 25.7.1 (2019-08-30)

Update 25.7 (2019-08-29)

Hotfix 25.4.2 (2019-07-25)

Update 24.4 (2019-03-08)

Hotfix 24.2.7 (2018-01-09)

Hotfix 24.2.6 (2018-12-20)

Hotfix 24.2.5 (2018-12-20)

Hotfix 24.2.4 (2018-12-19)

Hotfix 24.2.3 (2018-12-19)

Update 24.2 (2018-12-18)

Update 24.0 (2018-11-08)

References[]

See Also[]