The Archgun Deployer is a special Gear item which allows players to call down Archguns for use in atmospheric (ground) combat, including standard Missions and not just the three Free Roam Landscape areas. To equip an Archgun, the weapon must first have an Orokin Catalyst installed then upgraded with a Gravimag.
Acquisition[]
The Archgun Deployer is obtained from a player's Inbox after completing the third phase of the Profit-Taker Orb Heist.
Mechanics[]
General[]
To use the item, the Archgun Deployer must first be equipped on a player's Gear Wheel in the Arsenal, then activated by selecting the Archgun Deployer during a mission. Additionally, players must equip their desired Archgun in the Heavy Weapon slot of their Arsenal's Vehicles tab.
The Deployer can only be activated while on the ground. When activated, the descending Archgun will fall from the sky and release a radial shockwave emanating from the Warframe which will Knockdown and deal minor damage to enemies and objects within a 10 meter radius. The player will also receive 2000 Overguard, which has a cooldown of 60 seconds; recasting will also not grant more than 2000 Overguard. If the player is Invisible when activating the Archgun, the shockwave will not occur. Melee attacks and Wall Latching are disabled while the Archgun is deployed, as well as Aim Glide time being significantly reduced.
The Archgun Deployer has a cooldown that ranges between 0 to 5 minutes, depending on the amount of ammo expended upon usage. For example, if a player exhausts 100% of the ammo, the cooldown of the gear item will be 5 minutes long. But if a player exhausts about 50% of their ammo, the gear's cooldown will be cut by half, which is 2 minutes and 30 seconds. The Archgun can also be de-activated early by selecting the Deployer again from the Gear wheel.
Picking up a Heavy Weapon Ammo pickup while the Archgun is not deployed will reset the weapon's cooldown completely, effectively restoring all ammo to the Archgun. Picking up ammo while the Archgun is deployed will supply a large amount of ammo, but not necessarily 100% of the player's reserve magazines (for example, it will restore 1000 rounds to an
Imperator Vandal (Atmosphere), which holds 1200 rounds in reserve). The ammo pack is occasionally dropped by heavy units such as Bombards, Heavy Gunners, Napalms, Tech, Fusion MOAs, Oxium Ospreys, Ancient Healers, Ancient Disruptors, Toxic Ancients, Corrupted Ancients, and Corrupted Bombards; and are guaranteed to drop from Terra Manker.
Cooldown per Round[]
Cooldown per round is the cooldown time every round fired accumulates. It can be derived from the ratio of the gear's base cooldown of 300 seconds to the total Archgun ammo pool (Ammo Maximum and Magazine Capacity). Archguns with high total ammo will always yield the lowest cooldown per round. The following is the formula:
- Cooldown per Round = 300 seconds ÷ (Ammo Max + Magazine Capacity)
For example, using
Grattler (Atmosphere) which has a total ammo pool of 210 rounds will yield a cooldown per round of:
- Grattler Cooldown per Round = 300 ÷ (180 + 30) = 1.4286 seconds/round
Conversely, using
Corvas (Atmosphere) which has relatively low total ammo pool of 125 round will yield a cooldown per round of:
- Corvas Cooldown per Round = 300 ÷ (100 + 25) = 2.4 seconds/round
Using mods that increase the maximum ammo of the Archgun, like
Ammo Chain, and magazine capacity, like
Magazine Extension, will directly decrease the cooldown generated for every round shot. For example, using
Corvas (Atmosphere) with a max Ammo Chain will yield a new cooldown per round of:
- Corvas Cooldown per Round = 300 ÷ [100 × (1 + 100%) + 25] = 1.3333 seconds/round
Cooldown per Second[]
Cooldown per second is the cooldown time every second of continuous firing accumulates. It can be derived by multiplying the Cooldown per Round value by the respective Fire Rate of the weapon. Archguns with high ammo efficiency will always yield a low cooldown per seconds fired. The following is the formula:
- Cooldown per Second = 300 seconds × Fire Rate ÷ (Ammo Max + Magazine Capacity)
For example, using an Archgun with poor ammo efficiency, such as
Grattler (Atmosphere) which has high fire rate of 6.25 rounds per second coupled with a low total ammo of 210 rounds, will yield a cooldown per second of:
- Grattler Cooldown per Second = 300 × 6.25 ÷ (180 + 30) = 8.9286 seconds/second
Conversely, using an Archgun with excellent ammo efficiency, such as
Corvas (Atmosphere) which has low fire rate of 2 rounds per second coupled with a high total ammo of 125 rounds, will yield a cooldown per second of:
- Corvas Cooldown per Second = 300 × 2 ÷ (100 + 25) = 4.8 seconds/second
Again, using mods that increases the maximum total ammo pool of the Archgun, like Ammo Chain, would directly decrease the cooldown generated for every second fired. For example, using
Corvas (Atmosphere) with a maxed Ammo Chain will yield a new cooldown per second of:
- Corvas Cooldown per Second = 300 × 2 ÷ [100 × (1 + 100%) + 25] = 2.6667 seconds/second
Archgun Cooldown per Second List[]
Here are the following list of Archgun Cooldown per Second of all known Archguns:
Cortege (Atmosphere) = 9 seconds/second
Corvas (Atmosphere) (Charged) = 2.4 seconds/second
Corvas (Atmosphere) (Uncharged) = 4.8 seconds/second
Cyngas (Atmosphere) = 5.35 seconds/second
Dual Decurion (Atmosphere) = 4.58 seconds/second
Fluctus (Atmosphere) = 7.5 seconds/second
Grattler (Atmosphere) = 8.93 seconds/second
Imperator (Atmosphere) = 5.01 seconds/second
Imperator Vandal (Atmosphere) = 7.5 seconds/second
Kuva Ayanga (Atmosphere) = 3.8 seconds/second
Kuva Grattler (Atmosphere) = 4.38 seconds/second
Larkspur (Atmosphere) (Primary) = 7.2 seconds/second
Larkspur (Atmosphere) (Alt-fire) = 4 seconds/second
Mausolon (Atmosphere) = 2.08 seconds/second
Morgha (Atmosphere) = 7.5 seconds/second
Phaedra (Atmosphere) = 4.65 seconds/second
Velocitus (Atmosphere) (Charged) = 5.14 seconds/second
Velocitus (Atmosphere) (Uncharged) = 21.43 seconds/second
Tips[]
- In fights that require the player to do plenty of switches between regular weapons and Archguns (such as Profit-Taker Orb), it is better to take a weapon with high ammo efficiency as they yield the least cooldowns per seconds fired. Otherwise, installing mods that increases the maximum total ammo can help in the long run.
- Take care when choosing to activate the Archgun. There is a 3-4 second animation of readying the weapon, which leaves the player vulnerable to any attacks from enemies not knocked down by it.
Patch History[]
Hotfix 35.0.2 (2023-12-14)
- Fixed weapons going invisible after deploying Heavy Archgun in open zones.
Update 35.0 (2023-12-13)
- ARCHGUN DEPLOYER: HEAVY WEAPON CHANGES
With the various buffs and adjustments we’ve made to Warframe weapons over the years, a common question we see in response is “but what about Archguns?”. These Heavy Weapons are meant to be heavy-hitters, but arguably have been overshadowed by the Primary and Secondary guns in your Arsenal. To address this feedback, we have made the following changes:
ON-DEPLOY OVERGUARD BUFF
Upon using an Archgun Deployer, players will now gain 2000 Overguard.
- Effect has a 60s cooldown.
- The Overguard gain is capped at 2000, so re-deploying your Archgun after the cooldown resets will refresh your Overguard up to the 2000 cap.
HEAVY WEAPON BUFFS
Overall, most Heavy Weapons (a.k.a. Archguns when used via the Archgun Deployer) have had their damage doubled.
Hotfix 33.0.6 (2023-05-04)
- Fixed the Archgun Deployer summoning sound FX playing twice.
Update 31.1 (2022-02-09)
- Fixed ability to unequip your Heavy Weapon with the weapon swap key after death and Revive while holding it.
Update 28.0 (2020-06-11)
- Updated the Archgun animations (recoil smoothing etc.) when using Archwing Deployer in mission to make them even more awesome.
- Also fixed an issue where players could slide around during the call down animation.
Hotfix 27.5.3 (2020-05-15)
- Fixed script errors that could occur when joining a mission in progress right when someone deploys an Arch Gun Deployer or other Gear Items.
Hotfix 25.7.4 (2019-09-05)
- Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset".
Update 25.7 (2019-08-29)
- Fixed inability to deploy your Archgun during the Profit Taker fight you used all of your Archgun Ammo and then attempt to use your Archgun again after the recharge timer has expired. As reported here: https://forums.warframe.com/topic/1091159-fix-the-damn-profit-taker-mission/
- Fixed the Archgun Deployer Ammo pickup UI appearing in whatever language the Host is playing in.
- Fixed your Archgun unequipping when casting Harrow’s Thurible ability twice.
- Fixed your Archgun constantly replaying it’s equip animation after casting Chroma’s Spectral Scream ability twice.
Update 25.5 (2019-07-31)
- Fixed inability to redeploy your Archgun after mounting / dismounting your K-Drive.
Update 25.0 (2019-05-22)
- Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.
Update 24.4 (2019-03-08)
- Added a shockwave that ragdolls nearby enemies when using the Archgun Deployer.
Update 24.2 (2018-12-18)
- Introduced.

21 comments
What if I bought it for plats without completing bounties? how do I get deployer?
By doing the bounties
Kuva Grattler not on the list?
I assume nobody knows Kuva Grattler's Archgun Cooldown per Second?
Edit: Nvm according to the article you can just derive it from Fire Rate, Max Ammo, and Magazine size.
I have to say it requiring a catalyst too is pretty stupid. While you can rarely get them or 'farm' the plat to buy one its not farmable in game like a gravimag is, so its a paywall technically.
Remember that this page is about the archgun deployer, where the archgun needs a catalyst to actually be able to deploy it. We are talking about if a player wants to level up an archgun outside of archwing, they need to use a catalyst on it.
Not hard to get at all , as people said nightwave and alerts give them alot of times aswell as do invasion mission.
That's really not an excuse to be forced to use a catalyst when you should just have to use the gravimag.
I think it's dumb you need to use a catalyst to gravimag it, but there's really not too much wrong with just leveling your archgun in the original environment
Can the Ammo Efficiency subsume ability effect Archguns?
Try using Proteas 3!
Why on can't this be used with the Arch-Wing when in open world like wtF>?
Too hard too code, most likely
Bug as hell, hard to activate when being a client
Mausolon is 300*8.33/900 = 2.78s Cooldown per Second.
Cortege is 300*12/300 = 12s.
Morgha is 300*6/160 = 11.25.
You forgot the preloaded magazine for at least the Mausolon its 300+900=1200 rounds
Hall of Mirrors copies the shockwave.
Awesome
Ruin alot of new player experience by locking it behind standing. At least make the mission to get it achievable at any rank just have to do all the missions to unlock that mission with eudico or something. Huge oversight
Honestly it feels useless when you can just use a necramech in the open world not only are you tankier but you get the unlimited ammo and it takes hardly any of the standing required for this
^^^ exactly why lock this behind a shit grind in a shit place
Fortuna was released before Deimos
Old Mate is not actually needed, since you can get rep for VS from Narmer Isoplasts (2k for VS or Quills) but Vox Solaris 3 is def needed and that grind is kinda bullshit IMO
I hate that the only way to get this thing is to reach max standing on Fortuna. What if I don't like the Orb Vallis? (I don't.) I would be willing to pay 100p just to bypass this stupid grind. Heck, make it 150 and I still would, just so I could use my darn archweapon in a mission. I'll max out the PoE, fine, that's at least an enjoyable open world, but, really, the Orb Vallis? I just don't like it at all. It's reskinned, grindier PoE. Pls DE, make this available from the market, like the Gravimag is.
Absolutely. I've bought warframes for over 300p, I'd pay that much to skip this grind. I just started trying to gain Fortuna standing and after two bounties I'm done with that. Not fun, and I refuse to make a game into a JOB.
Best way to gain standing is a conservation, not a bounties. When you level up Solaris United, you can buy echo-lures that will let you get even more standing. Getting correct debt-bounds is worse than that and this are acquired from the Ticker (sadly you must wait, there is only a chance for that). Bounties... could have worse chances but you still get only 2 per payout which means you must get them 5 times or more.
Make the game skippable using plat so people can complain that this game is pay-to-win. Amazing
Equip a tranq rifle and fly around in an archwing, max daily standing in 20 minutes
This is super unfriendly to those who have bad computers, it's hard to level to max of Fortuna already and you even need a good pc to kill the spider
If it's any consolation, you need only do the third prep mission to get the Archgun Deployer. Though if you're having trouble loading the Orb Vallis at all, yeah I could see that.
DE please let me get this thing another way
Most people just don't play games their machines aren't strong enough to run.
I have an almost 10 year old computer with a newer 1050ti and the game runs fine in Orb Vallis. DE is not responsible for people with horrible computers. It is the same with consoles, you are Expected to pay a certain amount of money to be able to play the games.
If you can't afford it then get a job or avoid playing the content that needs the upgraded hardware.
So my weapon has gravimag and everything on it but i still do not have an archgun launcher to put on my gear wheel. what do i do to fix that?
Arch gun deployer put it in your gear wheel.
The Archgun Deployer is obtained from a player's Inbox after completing the third phase of the Profit-Taker Orb Heist, which requires max rank with Solaris United to start, and cannot be taxi'd to.
AKA you will never own an archgun deployer in the average player lifespan of this game
In other words, buying a Gravimag on the market to skip the Fortuna standing grind is a scam.
i know a way to avoid charge recoil animation double jump and shoot while your warframe is doing the filp
goddamnit i wasted plat to get the gravimag just to realize you have to do the mucking profit taker thing
Hi mates, another one here
I was about to, but then I remembered there was some stupid thing about having to do Fortuna stuff to be able to use it, so I stopped and looked at the wiki. I'm glad I did.
Me too
THANKS DE
Okay, so I got the gravi-thingy and put it on two of my arch guns, but the arch gun deployer isn’t showing up anywhere. What did I do wrong?
Where to get Archgun Deployer?
You're given it at the same time, from profit taker second to last stage. You just have to equip it in gear then.
profit takers the spider robot right?
"you're given it at the same time..."
Many people purchased a gravimag with plat, which does not unlock the deployer. This is an oversight by the developers and many people have ended up with something they can't use until far later in the game (maxing out fortuna rep to unlock the profit taker missions can take a long time).
someone thought it was funey to set it to max reputation in orb valis
At lest its not max reputation with Vox Solaris lmao.
True..
Okay, now to figure out what the hell the heavy weapon slot is...
If you haven't figured it out yet it's in the vehicle load out section below the Archwing configuration part.
Guess I’ll make the comment ..
Ahahahahahaha cry some more little little man what sick man sends bailies to fight me and finaly sandwich and me going to beat you butt
Tf2 done
...wat?
TF2's Heavy references are cool and all, but he does say it with a bit more....clarification.
can someone add a picture pls?
DE pls remove cooldown
I'm on console, how long is the timer?
I'm fairly sure it depends on how much ammo is left when you switch out, but it's up to 5 mins I think.
I keep finding cooldown-reset Archgun ammo drops in normal missions with alarming frequency.
Thats some nice RNG