From death blooms the Larkspur. A unique and menacing Archgun with a wild initial attack that locks onto a target then chains other targets close to the first. It also sports an explosive projectile mode. In Hildryn's grip the Larkspur carries more reserve ammo. The Larkspur Archgun is  Hildryn's signature heavy weapon, firing a devastating  Radiation beam that can chain between targets to hit multiple enemies at once. Its Alternate Fire charges up an explosive  Blast round. Holds increased Ammo Maximum when wielded by Hildryn. Characteristics[] Advantages over other Archgun (Atmosphere) weapons (excluding modular weapons): Disadvantages over other Archgun (Atmosphere) weapons (excluding modular weapons): Primary Fire: Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds. Sub-par ammo efficiency in Atmospheric Mode, generating medium-high cooldown for the Archgun Deployer for every second fired. Limited range of: 320 meters in Archwing Mode. 40 meters in Atmospheric Mode. Alternate Fire: Consumes 10 ammo per shot. Projectile has travel time. Automatically fires after 3 seconds on holding a full charge, which can lead to premature firing. In Atmospheric Mode, charged shots cause a heavy recoiling effect that breaks zoom. Explosion inflicts self-stagger. Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions. Explosion has linear Damage Falloff from 100% to 40% from central impact. Normal Attack (wiki attack index 1) Very low crit chance (10.00%) Below average reload speed (2.50 s) Low crit multiplier (1.40x) Alt-Fire Projectile Impact (wiki attack index 2) Very low fire rate (1.00 attacks/sec) Very low crit chance (26.00%) Below average reload speed (2.50 s) Low crit multiplier (2.20x) Explosion (wiki attack index 3) Below average active falloff slope (16.0m/%) Low crit chance (26.00%) Below average maximum falloff distance (9.6 m) Below average reload speed (2.50 s) Below average status chance (34.00%) Below average crit multiplier (2.20x) See WARFRAME Wiki:Stat Comparison/Percentiles for more details. Comparisons: Acquisition[] The Larkspur's blueprint can be researched from the Tenno Lab in the dojo. Manufacturing Requirements📝 Edit blueprint requirements 20,000  Crisma Toroid2  Venerdo Alloy80  Radiant Zodian5  Synathid Ecosynth Analyzer5 Time: 12 Hour(s) Rush: 35  Market Price: 125  Blueprints Price:15,000 Tenno Lab Research3,000 5,000  Crisma Toroid1  Thermal Sludge5  Travocyte Alloy6  Axidrol Alloy6 Time: 2 Day(s) Prereq: N/A x1   x3   x10   x30   x100 Notes[] As a Signature Weapon, Larkspur gains a bonus effect with  Hildryn or  Hildryn Prime, gaining an additional 300 Ammo Maximum in Atmospheric mode, for a total of 700. A chain will do 0.8n times the main beams damage, where n is the chain number. The damages are: 100% for the main target, 80% for the first in the chain, 64% for the 2nd, and 51.2% for the 3rd. Headshotting the original target does not affect damage from the chain beam. The beam will chain even if an incapacitated enemy/corpse is chosen as the original target. The recoil of the Larkspur's secondary fire is strong enough to push the Warframe back a short distance, which can knock them off cliffs or ledges if players aren't careful. The charge rate of the Larkspur's secondary fire can be increased with  Shell Rush. The Punch Through from  Sabot Rounds will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa. Trivia[] Given the coloration of its base form and the way its 'petals' open and close as the gun fires, the Larkspur very likely derives its name specifically from Delphinium, a genus of 300 flowers in varying shades of purple that are known to be toxic. The juice of these flowers, when mixed with alum, produces a blue ink. Media[] Warframe - All Arch-Guns (Heavy Weapons) - Animations & Sounds (2014 - 2019) Patch History[] Update 35.0 (2023-12-13) ARCHGUN DEPLOYER: HEAVY WEAPON CHANGES With the various buffs and adjustments we’ve made to Warframe weapons over the years, a common question we see in response is “but what about Archguns?”. These Heavy Weapons are meant to be heavy-hitters, but arguably have been overshadowed by the Primary and Secondary guns in your Arsenal. To address this feedback, we have made the following changes: ON-DEPLOY OVERGUARD BUFF Upon using an Archgun Deployer, players will now gain 2000 Overguard. Effect has a 60s cooldown. The Overguard gain is capped at 2000, so re-deploying your Archgun after the cooldown resets will refresh your Overguard up to the 2000 cap. HEAVY WEAPON BUFFS Overall, most Heavy Weapons (a.k.a. Archguns when used via the Archgun Deployer) have had their damage doubled. Some of the Archguns have also received buffs to their Archwing version, which we will indicate below. Archgun Damage Resistance Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before. Heavy Weapon Stat Changes Note: these apply only to Archgun Deployer versions of these weapons unless otherwise specified. LARKSPUR Held: Total Damage increased from 90 to 180 Impact Damage increased from 10 to 20 Radiation Damage increased from 80 to 160 Charge: Total Damage increased from 420 to 840 Impact Damage increased from 140 to 280 Blast Damage increased from 180 to 360 Radiation Damage increased from 100 to 200 Charge - Radial Attack: Total Damage increased from 800 to 1600 Blast Damage increased from 400 to 800 Radiation Damage increased from 400 to 800 Update 32.3 (2023-02-15) (Undocumented) Added new "BATTERY" CompatibilityTag. Update 32.3 (2023-02-15) Improved the fire animation of the Larkspur to better match its audio FX. Update 32.0 (2022-09-07) Headshot Damage Changes During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage. Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall. Radial damage no longer gains extra headshot damage or triggers headshot conditions. This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage. Update 29.10 (2021-03-19) Fixed the Larkspur beam (when used as a Heavy Weapon) occasionally not dealing damage to Nullifier bubbles. Hotfix 27.5.3 (2020-05-15) The Larkspur now has force feedback when using a controller. Hotfix 27.4.1 (2020-05-01) Fixed Larkspur not showing Lead Indicator when it is in Alt-Fire Mode. Update 27.4 (2020-05-01) Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats. Reduced the collision size of Larkspur's Alt Fire projectile. Hotfix 27.2.2 (2020-03-06) Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%: Larkspur: 60% Update 27.2 (2020-03-05) Self Damage Changes We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful. The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger. With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe. In the original Dev Workshop, we said: As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact. This is no longer accurate after continued testing. What we are doing now is: No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno. Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices. Hotfix 27.0.7 (2019-12-20) Fixed Larkspur not recharging correctly. Update 25.7 (2019-08-29) Fixed Larkspur beams lagging behind when flying in Archwing. Hotfix 24.5.2 (2019-03-18) Fixed the Larkspur not having the Archwing symbol in the Arsenal, which made sorting by name incorrect. Fixed a script error when viewing Larkspur in the Arsenal. Hotfix 24.4.4 (2019-03-11) Fixed incorrect scaling on the Larkspur FX when used in Submersible missions. Update 24.4 (2019-03-08) Introduced. See Also[]  Amprex, a Corpus rifle with a similar chaining beam.  Atomos, a Grineer particle cannon with a functionally equivalent chaining beam.  Kuva Nukor, a Kuva Lich sidearm with a functionally equivalent chaining beam.  Tenet Cycron, a Tenet weapon with a similar chaining beam. CollapseArchwing • Compare All Edit Archwings  Amesha •  Elytron •  Itzal •  Odonata ( Prime) Archguns  Cortege •  Corvas ( Prime) •  Cyngas •  Dual Decurion ( Prisma) •  Fluctus •  Grattler ( Kuva) •  Imperator ( Vandal) •  Kuva Ayanga •  Larkspur ( Prime) •  Mandonel •  Mausolon •  Morgha •  Phaedra •  Velocitus Archmelees  Agkuza •  Centaur •  Kaszas •  Knux •  Onorix •  Rathbone •  Veritux ( Prisma) CollapseResearch • Clan • Dojo EnergyBioChemTennoWeapons Amprex •  Arca Plasmor •  Arca Scisco •  Battacor •  Convectrix •  Cyanex  Cycron •  Dera •  Dual Cestra •  Falcor •  Ferrox •  Flux Rifle •  Glaxion •  Komorex •  Kreska •  Lanka •  Lenz •  Ocucor •  Opticor •  Prova •  Quanta •  Serro •  Spectra •  Staticor •  SupraSentinel HeliosOtherAntiserum Injector •  Fieldron • Squad Energy Restore (Medium) • Squad Shield Restore (Medium)Weapons Acrid •  Caustacyst •  Cerata •  Dual Ichor •  Dual Toxocyst •  Embolist •  Hema •  Mutalist Quanta •  Paracyst •  Phage •  Pox •  Pupacyst • 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 Pupacyst •  Serro •  Sydon •  Tonbo •  Vaykor SydonRapier Destreza •  Destreza Prime •  EnduraScythe Anku •  Caustacyst •  Ether Reaper •  Harmony •  Hate •  Reaper Prime •  Tenet Grigori •  VenatoSparring Hirudo •  Kogake •  Kogake Prime •  Korrudo •  Obex •  Prisma ObexStaff Amphis •  Bo •  Bo Prime •  Broken Scepter •  Cadus •  MK1-Bo •  Tipedo •  Tipedo PrimeSword and Shield Ack & Brunt •  Argo & Vel •  Cobra & Crane •  Cobra & Crane Prime •  Sigma & Octantis •  Silva & Aegis •  Silva & Aegis Prime •  Tenet AgendusSword Broken War •  Cronus •  Dakra Prime •  Dark Sword •  Ether Sword •  Heat Sword •  Jaw Sword •  Krohkur •  Mire •  Pangolin Prime •  Pangolin Sword •  Plasma Sword •  Prisma Skana •  Skana •  Skana PrimeTonfa Boltace •  Kronen •  Kronen Prime •  Ohma •  Praedos •  Prisma Ohma •  Telos BoltaceTwo-Handed Nikana Azothane •  Pennant •  Tatsu •  Tatsu Prime •  Tenet LiviaWarfan Arum Spinosa •  Gunsen •  Gunsen Prime •  Quassus •  VericresWhip Atterax •  Galvacord •  Lecta •  Scoliac •  Secura Lecta •  VerdilacArchgunAuto Dual Decurion •  Imperator •  Kuva Ayanga •  Kuva Grattler •  Prisma Dual DecurionsAuto / Semi MausolonAuto-Burst Cyngas •  MorghaAuto-Spool Grattler •  Imperator Vandal •  PhaedraCharge Corvas •  Corvas Prime •  Mandonel •  VelocitusHeld Cortege •  Larkspur •  Larkspur PrimeSemi-Auto FluctusDual PistolsAuto Dual Decurion (Atmosphere) •  Prisma Dual Decurions (Atmosphere)Exalted WeaponAuto ArquebexLauncherAuto Kuva Ayanga (Atmosphere) •  Kuva Grattler (Atmosphere)Auto-Burst Morgha (Atmosphere)Auto-Spool Grattler (Atmosphere)MeleeArchmelee Agkuza •  Centaur •  Kaszas •  Knux •  Onorix •  Prisma Veritux •  Rathbone •  VerituxExalted Weapon IronbrideRifleAuto Imperator (Atmosphere)Auto / Semi Mausolon (Atmosphere)Auto-Spool Imperator Vandal (Atmosphere) •  Phaedra (Atmosphere)Burst Cyngas (Atmosphere)Charge Velocitus (Atmosphere)Held Cortege (Atmosphere) •  Larkspur (Atmosphere) •  Larkspur Prime (Atmosphere)Semi-Auto Fluctus (Atmosphere)ShotgunCharge Corvas (Atmosphere) •  Corvas Prime (Atmosphere) •  Mandonel (Atmosphere)GlaiveAuto Deconstructor •  Deconstructor PrimeMeleeUnique Akaten •  Batoten •  LacertenPistolBurst Burst Laser •  Burst Laser Prime •  Prisma Burst LaserRifleAuto Laser Rifle •  Multron •  Prime Laser Rifle •  TazicorAuto-Spool Deth Machine Rifle •  Deth Machine Rifle PrimeBurst HelstrumCharge VulcaxHeld Artax •  Cryotra •  Verglas •  Verglas PrimeSemi-Auto StingerShotgunAuto Sweeper •  Sweeper PrimeSniper RifleAuto VulklokAmpAuto Rahn PrismBurst Cantic Prism •  Exard Scaffold •  Granmu PrismCharge Pencha ScaffoldHeld Klamora Prism •  Klebrik Scaffold •  Lega Prism •  Mote AmpSemi-Auto Dissic Scaffold •  Phahd Scaffold •  Propa Scaffold •  Raplak Prism •  Shraksun Scaffold •  Shwaak Prism •  SiroccoLauncherCharge Tombfinger (Primary)MeleeZaw Dagger / Staff BallaZaw Machete / Hammer RabveeZaw Machete / Polearm Cyath •  KronshZaw Nikana / Staff SepfahnZaw Rapier / Polearm Dehtat •  Plague KripathZaw Scythe / Heavy Blade DokrahmZaw Scythe / Staff Plague KeewarZaw Sword / Polearm MewanZaw Sword / Staff OolthaPistolAuto Rattleguts (Secondary)Held Gaze (Secondary) •  Vermisplicer (Secondary)Semi-Auto Catchmoon (Secondary) •  Sporelacer (Secondary) •  Tombfinger (Secondary)RifleAuto Rattleguts (Primary)Held Gaze (Primary) •  Vermisplicer (Primary)ShotgunAuto Catchmoon (Primary) •  Sporelacer (Primary)OrdnanceSemi-Auto Galvarc MK III •  Milati MK III •  Tycho Seeker MK IIITurretAuto Apoc MK III •  Carcinnox MK III •  Glazio MK III •  Laith MK III •  Lavan Apoc MK III •  Lavan Carcinnox MK III •  Lavan Glazio MK III •  Lavan Laith MK III •  Lavan Vort MK III •  Vidar Apoc MK III •  Vidar Carcinnox MK III •  Vidar Glazio MK III •  Vidar Laith MK III •  Vidar Vort MK III •  Vort MK III •  Zetki Apoc MK III •  Zetki Carcinnox MK III •  Zetki Glazio MK III •  Zetki Laith MK III •  Zetki Vort MK IIIAuto Burst Lavan Pulsar MK III •  Pulsar MK III •  Vidar Pulsar MK III •  Zetki Pulsar MK IIIAuto-Spool Lavan Talyn MK III •  Talyn MK III •  Vidar Talyn MK III •  Zetki Talyn MK IIICharge Tunguska CannonHeld Lavan Photor MK III •  Photor MK III •  Vidar Photor MK III •  Zetki Photor MK IIISemi-Auto Cryophon MK III •  Lavan Cryophon MK III •  Vidar Cryophon MK III •  Zetki Cryophon MK III