- For the Archwing variant, see Maximization/Archwing.
The term "Maximization" refers to obtaining the highest possible value obtainable in the game which can only be reached by utilizing all possible mods and gear that improve that specific aspect of the ability or weapon. This is a form of "min-maxing".
It is usually impossible to develop a build which can simultaneously achieve maximized results on every aspect of an ability or weapon.
Achieving a maximized value requires multiple mods including those which may incur penalties into other aspects of the ability/weapon. For example, reaching the maximized Ability Strength on the ability Sonar makes it impossible to also obtain the maximized Ability Efficiency. These limitations must always be considered when reading about a maximized value on an ability or weapon.
Weapons which use the term "maximized" should always include a note listing required mods and drawbacks on the page that it occurs on since this page does not list weapon maximization.
Be aware that the listed Maximized values are in addition to the base value of 100% for a given category.
A listed value of +199% would show in the Arsenal as 299% – while the values listed on the wiki are the relative increases, the values shown in-game in the Arsenal are the absolute totals – the two values will always be different, with the values shown in the Arsenal being exactly +100% higher than the ones listed on this page of the wiki.
Maximized Ability Duration[]
- +532% Ability Duration.
Requires the following mods/gear:
- Helminth Invigoration buff +100% Ability Duration
Constitution [+28% Ability Duration, +40% Knockdown Recovery]
Primed Continuity [+55% Ability Duration]
Narrow Minded [+99% Ability Duration, -66% Ability Range]
Augur Message [+24% Ability Duration, +40% Energy spent on abilities is converted to shields]
Nira's Hatred [+15% Ability Duration, +150% Health, Increases damage from Slam Attacks by 100%]
Molt Efficiency [up to +36% Ability Duration while shields are active]
- Arcane Trinity Aura Helmet [+25% Ability Duration, -5% Health]
- Arcane Volt Pulse Helmet [+10% Ability Duration, -5% Shields]
Tauforged/
Crimson Archon Shard [+15%/+10% Ability Duration each, upto +75%/+50%]
Weakened by the following:
Fleeting Expertise [-60% Ability Duration, +60% Ability Efficiency]
Transient Fortitude [-27.5% Ability Duration, +55% Ability Strength ]
- Arcane Saryn Chlora Helmet [-5% Ability Duration, +10% Aim Glide and Wall Latch duration]
- Arcane Vauban Gambit Helmet [-10% Ability Duration, +10% Aim Glide and Wall Latch duration]
Archwing Ability Duration[]
- +76% Ability Duration.
- Achieved using
Efficient Transferral, Vengeful Rush (+10% ability duration), and by having
Molt Efficiency equipped on Warframe
- Achieved using
Maximized Ability Efficiency[]
- +75% Ability Efficiency.
Note: The Arsenal will only display a maximum of 175% Ability Efficiency, because ability energy usage cannot be reduced below 25% of the base cost. However, you may obtain up to 190% Ability Efficiency using a maxed Streamline and a maxed
Fleeting Expertise, going even higher with Arcane Warframe helmets. 190% efficiency can help with drain-based abilities (a.k.a. Channeled Abilities) that have costs affected by Ability Duration, only when your Ability Duration drops below 100% due to mods like Transient Fortitude.
Requires any combination of these mods/gear to reach 75%:
- Helminth Invigoration buff +75% Ability Efficiency for 7 days
Fleeting Expertise [+60% Ability Efficiency, -60% Ability Duration]
Streamline [+30% Ability Efficiency]
- Arcane Banshee Chorus Helmet [+10% Ability Efficiency, -5% Aim Glide and Wall Latch duration]
- Arcane Loki Essence Helmet [+15% Ability Efficiency, -5% Armor]
- Arcane Nyx Vespa Helmet [+15% Ability Efficiency, -5% Armor]
Note: You may use a lower-ranked Fleeting Expertise in order to reach the cap while minimizing the penalty to Ability Duration. Conversely, Loki and Nyx may equip their helmets and a max-ranked Fleeting Expertise in order to reach that cap and free up a mod slot at the cost of -60% Ability Duration.
Weakened By:
Blind Rage [-55% Ability Efficiency]
- Arcane Ash Scorpion Helmet [-5% Ability Efficiency]
- Arcane Trinity Meridian Helmet [-5% Ability Efficiency]
Archwing Ability Efficiency[]
- Archwing/Empyrean Missions: +75% Ability Efficiency.
- Achieved using
System Reroute and Vengeful Archwing (+20% ability efficiency).
- Achieved using
- Ground Missions: +75% Ability Efficiency.
- Achieved using
System Reroute and either
Pax Bolt or Vengeful Archwing.
- Achieved using
Maximized Ability Range[]
- +280% Ability Range.
Requires the following:
- Helminth Invigoration buff +100% Ability Range
Overextended [+90% Ability Range, -60% Ability Strength]
Stretch [+45% Ability Range]
Augur Reach [+30% Ability Range, +40% Energy spent on abilities is converted to shields]
Cunning Drift [+15% Ability Range, +12% Slide, -30% Friction]
- Arcane Mag Coil Helmet [+25% Ability Range, -5% Shields]
- Arcane Loki Swindle Helmet [+15% Ability Range, -5% Health]
Weakened by:
Narrow Minded [-66% Ability Range, +99% Ability Duration]
Archwing Ability Range[]
- +90% Ability Range.
- Achieved using
Energy Amplifier, Vengeful Archwing (+20% ability range) and Vengeful Rush (+10% ability range).
- Achieved using
Maximized Ability Strength[]
All of the following values describe the maximally achievable Ability Strength under specific conditions.
Permanent Maximized Ability Strength[]
These values represent the maximum possible Ability Strength that comes from both permanent non-aura mods installed on your Warframe and Arcane Helmets.
Solo[]
These values represent the maximum possible Ability Strength, while solo in a mission, that comes from both permanent non-aura mods installed on your Warframe and Arcane Helmets
- +237% Ability Strength
Coordinated Squad[]
These values represent the maximum possible Ability Strength, while in a coordinated squad that comes from both permanent non-aura mods installed on your Warframe, Arcane Helmets, and yours and your teammates abilities.
- +237% Ability Strength
- +247% Ability Strength on Volt
- +252% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +317% Ability Strength while under Peaceful Provocation
- +327% Ability Strength on Volt
- +332% Ability Strength on Excalibur (Umbra), Frost, and Nidus
Temporary Maximized Ability Strength[]
These values come from all mods installed on your Warframe, Arcane Helmets, and yours and your teammates abilities.
Solo[]
These values represent the maximum possible Ability Strength while solo in a mission, as used in Maximization for abilities and Augments. Includes Energy Conversion, 1x
Growing Power,
Pax Bolt, and
Empower.
- +392% Ability Strength
Coordinated Squad[]
These values represent the maximum possible Ability Strength while in a coordinated squad. Includes Energy Conversion, 2x Growing Power, 2x
Power Donation, Pax Bolt, and Empower. (Growing Power has to be installed on Nidus and the Warframe being buffed, and Power Donation has to be installed on Equinox and the 4th Warframe.)
- +477% Ability Strength
- +487% Ability Strength on Volt
- +492% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +527% Ability Strength on Equinox with Provoke active
- +557% Ability Strength on Equinox with Provoke active including Peaceful Provocation
- +577% Ability Strength on Protea with her passive active
- +557% Ability Strength with Peaceful Provocation active
- +567% Ability Strength on Volt
- +572% Ability Strength on Excalibur(Umbra), Frost, and Nidus
- +657% Ability Strength on Protea with her passive active
- +1,331% Ability Strength while linked with Nidus
- +1,356% Ability Strength on Volt
- +1,368% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +1,455% Ability Strength on Equinox with Provoke active
- +1,529% Ability Strength on Equinox with Peaceful Provocation active
- +1,579% Ability Strength on Protea with her passive active
- +1,403% Ability Strength while linked with Nidus, who cast Empower before Parasitic Link
- +1,429% Ability Strength on Volt
- +1,442% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +1,533% Ability Strength on Equinox with Provoke active
- +1,611% Ability Strength on Equinox with Peaceful Provocation active
- +1,664% Ability Strength on Protea with her passive active
- +1,661% Ability Strength with Peaceful Provocation active, while linked with Nidus who is also under the effect of Peaceful Provocation
- +1,688% Ability Strength on Volt
- +1,701% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +1,929% Ability Strength on Protea with her passive active
- +1,743% Ability Strength with Peaceful Provocation active, while linked with Nidus who cast Empower before Parasitic Link and is also under the effect of Peaceful Provocation
- +1,771% Ability Strength on Volt
- +1,785% Ability Strength on Excalibur (Umbra), Frost, and Nidus
- +2,023% Ability Strength on Protea with her passive active
Notes[]
- These values were calculated without the Umbral Set bonus affecting
Umbral Intensify, so it is possible to get higher values.
- To get these higher values would require impractical modding requirements, consisting of 1 Umbra Forma, and a max of 6 normal Forma.
- This would leave you with 1 open mod slot and 1/74 mod capacity.
- There are possible values for
Ember that can be higher then the base values listed above, that is because of her passive which provides +5% Ability Strength per enemy that has a
Heat proc within 50m radius of Ember.
- It is also possible to get higher then the above values when using the Arbitrations +300% power strength buff, or a Void Fissure double power strength buff.
Requires the following mods/gear:
- Permanent Maximized Ability Strength
Power Drift [+15% Ability Strength, +30% Knockdown Resistance ]
Augur Secrets [+24% Ability Strength, +40% Energy spent on abilities is converted to shields]
Umbral Intensify [+44% Ability Strength]
Transient Fortitude [+55% Ability Strength, -27.5% Ability Duration]
Blind Rage [+99% Ability Strength, -55% Ability Efficiency]
- Arcane Volt Storm Helmet [+10% Ability Strength, -5% Duration of Aim Glide and Wall Latch -5%]
- Arcane Excalibur Pendragon Helmet [+15% Ability Strength, -5% Armor]
- Arcane Frost Squall Helmet [+15% [Ability Strength, -5% Shields]
Equinox's Provoke augmented with
Peaceful Provocation [+80% Ability Strength]
- In order to get the +80% Ability strength you need to have Equinox modded with at least 250% Ability Strength.
- The Ability Strength Bonus is permanent as long as you are in range of the Equinox.
- Temporary Maximized Ability Strength
Growing Power [+25% Ability Strength] (requires procing a status effect)
Power Donation [+30% Ability Strength for teammates, -30% Ability Strength for the wearer]
Energy Conversion [+50% Ability Strength] (requires one to pick up an Energy Orb for one buffed cast)
Pax Bolt [+30% Ability Strength] (requires a headshot kill using a Kitgun)
- Molt Augmented [+60% Ability Strength] (requires 250 kills to reach max stacks)
- Molt Vigor [+40% Ability Strength] (requires casting an operator ability)
Empower [+50% Ability Strength] (required to be cast before the ability you want bonus strength on)
Protea's passive [+100% Ability Strength] (on every fourth ability cast)
Nidus'
Parasitic Link [multiplicative]
- Helminth Invigoration buff +200% Ability Strength for 7 days
Archwing Ability Strength[]
- Solo: +110% Ability Strength
- Requires
Primed Morphic Transformer,
Growing Power, Vengeful Archwing (+20% ability strength) and Vengeful Rush (+10% ability strength).
- Requires
- Squad (Archwings Only): +200% Ability Strength
- Requires
Primed Morphic Transformer, Vengeful Archwing, Vengeful Rush, 1x
Growing Power on self and 3x
Power Donation on others. Reduces to +185% ability strength if 4x Growing Power is used instead.
- Requires
Multipliers at a Glance[]
Below are easy-to-understand multipliers for maximization to assist players in developing their own builds. Note that these stats take advantage of Arcane versions of alternative helmets, use the "other" calculation when not taking in account these helmets.
- Ability Duration
- Duration: 3.31x Trinity, 3.16x Volt, 3.06x Other
- Range: 0.34x
- Trinity: -5% Health
- Volt: -5% Shields
- Ability Efficiency
- Cost: 0.25x
- Duration: 0.4x to [0.7x Loki/Nyx, 0.6x Banshee, 0.5x Other]
- Banshee: Possible -5% Aim Glide and Wall Latch duration
- Loki/Nyx: Possible -5% Armor
- Ability Range
- Range: 3.05x Mag, 2.95x Loki, 2.80x Other
- Strength: 0.4x
- Loki: -5% Health
- Mag: -5% Shields
- Ability Strength
- 5.29x Equinox, 4.84x Excalibur/Frost/Nidus, 4.79x Volt, 4.74x Ember, 4.69x Other
- Cost: 1.55x
- Duration: 0.725x
- Excalibur: -5% Armor
- Frost: -5% Shields
- Volt: -5% Aim Glide and Wall Latch duration
86 comments
Wouldnt Nezha be able to get more ability strength than normal if his augment controlled slide is used?
Yep. This page is pretty outdated but with all the complex interactions Warframe now offers, it's a pretty daunting task to maintain this article.
U33.5 (Q3 2023)
5.32x Others via Mods + Weekly +100% Duration Invigoration + 5*(15%) Archon Amars Shard
+36% Molt Augmented
+25% Trinity Arcane Helm, +10% Volt Arcane Helm
Max Range 3.80x Others via Mods + Weekly +100% Range Invigoration
+25% Mag, +10% Loki, +10% Railjack Archwing Intrinsic
Max Strength (solo)
Default game mode mods are in order: Augur Secrets (+24%), Umbral Set (+77%), Nidus Specter (+28%), Power Drift (+15%), Transient Fortitude (+55%), Blind Rage (+99%), Pax Bolt (+30%), Energy Conversion (+50%), Growing Power (+25), Helminth's Empower (+50%), Power Drain (+50%), Invigoration (+200%), Amar's Hatred (+15%) + 5* (15%) Archon Amars Shard+
+Brimon's Nerve Finishers grant +200% Ability Strength to your next Power Strike or Warframe Ability.
=
12.93x Others
+10% Volt, +15% Excal/Frost/Nidus, +80% Equinox, +100% Protea, +5-250% Ember
Notes:
- +10% Railjack Archwing Intrinsic Buff
-Arbitrations +3x
-Fissures (2x)
-Ember's passive caps at the Steel Path or full-squad amount of 50 enemies within a 50m radius, a tediously rare occurrence to initiate all conditions to fulfill maximum strength.
+Fortified Will Every 50 Armor grants 15%* Ability Strength and Power Strike damage. (Due to Helminths Ability + Umbral Fiber set + other armor mods + Mecha set, this calculation will not be done)
*Duration
36% Duration from Molt Efficiency
*Strength
+60% Molt Augmented +45% Molt Vigor (upon Operator/Drifter ability cast) +40% Madurai's Sling Strength
Sorry if this was asked before, but this article lists Warframe helmets that change the Warframe's stats. Weren't those stat changes removed a few years ago?
There exists the legacy version of these helmets (which are now unobtainable) and the stat-less cosmetic helmets.
445% max base - Transient fortitude, Augur secrets, Umbral set, blind rage, 5 tauforged (Red) archon shards, Amar's Hatred
132.25% Quad Growing Power + Coaction drift
45% Molt Vigor
60% Molt Augmented after 250 kills
50% Empower
50% Energy conversion
50% Power Drain
60% Double Pax Bolt (One on dethcube)
80% Peaceful Provocation (Equinox at 250% strength)
40% Madurai Sling Strength
20% Zenurik Wellspring (Other players)
200% Helminth invigoration (Two separate numbers will be listed below) 1032.25% No Helminth max pre multipliers 1232.25% With helminth
x3.1175 Nidus Parasitic link at 1247.25 strength with helminth invigoration
x2.6175 Nidus Parasitic link at 1047.25 strength No Helminth
x6.235 Nidus Parasitic Link at 2494.5 strength helminth with relic crack
x5.235 Nidus Parasitic Link at 2094.5 strength No Helminth Relic crack
x2 Relic crack
Nidus Strength
460% Max Base (Same as Wisp) + passive 15%
132.25% Quad Growing Power + Coaction drift
45% Molt Vigor
60% Molt Augmented after 250 kills
50% Empower
50% Energy conversion
50% Power Drain
60% Double Pax Bolt (One on Dethcube)
80% Peaceful provocation (Equinox at 250% strength)
40% Madurai Sling Strength
20% Zenurik Wellspring (other players)
200% Helminth Invigoration
x2 Relic Crack
1047.25% No Helminth
1247.25% With Helminth
2494.5% Relic Helminth
2094.5% No Helminth Relic Crack
15366.16% Max strength (Wisp Helminth) (Nidus Helminth) (Both Relic Cracked)
12872.16% Max Strength (Wisp No Helminth) (Nidus Helminth) (Both Relic cracked)
12901.66% Max Strength (Wisp Helminth) (Nidus No Helminth) (Both Relic Cracked)
10807.66% Max Strength (Wisp No Helminth) (Nidus No Helminth) (Both Relic Cracked)
7683.08% Max strength (Wisp Helminth) (Nidus Helminth)
6436.08% Max Strength (Wisp No Helminth) (Nidus Helminth)
6450.83% Max Strength (Wisp Helminth) (Nidus no Helminth)
5403.83% Max Strength (Wisp No Helminth) (Nidus No Helminth)
If I missed any sources of strength please do let me know, i will be sure to add them to my calculation. Note, this was not using any of the Arcane helmets, nor Proteas +100% on her passive. This can cause a significantly higher number as Parasitic link and relic cracks multiply the base number. Hence why the +200% helminth was such a large increase/decrease.
The Nidus Parasitic Link percentage came from the in website calculator, if this calculator is incorrect, again, please let me know, so I can recalculate the number
Changed reply and added info into the post
Hello, may can you explain the double pax bolt proc (with Dethcube) ?
Max is 460 you missed power drift and to fit all mods you need aura madurai/aura forma and 3 madurai and 3 umbra or 2 umbra and 2 naramon/vazarin/zenurik (can't be 2 of same) max solo is 810 (growing power). 1016 or 1017 with 3 power donations and equinox Peaceful Provocation 80% +36 or +37 growing power with 3 coaction drifts
U32.2(Q4 2022)
Max Duration is 5.21x Trinity, 5.06x Volt, 4.96x Others via Mods + Weekly +100% Duration Invigoration + 5*(15%) Archon Amars Shard
Max Range is 4.05x Mag, 2.95x Loki, 3.80x Others via Mods + Weekly +100% Range Invigoration
Max Strength (solo) (A LOT of arithmetic and couple tedious actions to achieve)
Default game mode mods are in order: Augur Secrets (+24%), Umbral Set (+77%), Nidus Specter (+28%), Power Drift (+15%), Transient Fortitude (+55%), Blind Rage (+99%), Pax Bolt (+30%), Energy Conversion (+50%), Growing Power (+25), Helminth's Empower (+50%), Power Drain (+50%), Invigoration (+200%), Amar's Hatred (+15%) + 5* (15%) Archon Amars Shard =
+693%
8.93x Others,9.03x Volt, 9.08x Excal/Frost/Nidus, 9.73x Equinox 9.93x Protea, 8.93~11.42x Ember
Notes:
-Arbitrations +3x
-Fissures (2x)
-Ember's passive caps at the Steel Path or full-squad amount of 50 enemies within a 50m radius, a tediously rare occurrence to initiate all conditions to fulfill maximum strength.
Boreal's Hatred mod could add 15% Efficiency
U32 (q3 2022)
Max Duration is 4.61x Trinity, 4.46x Volt, 4.36x Others via Mods + Weekly +100% Range Invigoration + 15% Archon Amars Shard
Max Range is 4.05x Mag, 2.95x Loki, 3.80x Others via Mods + Weekly +100% Range Helminth Invigoration
Max Strength (solo) (A LOT of arithmetic and couple tedious actions to achieve)
Default gamemode mods are in order: Augur Secrets (+24%), Umbral Set (+77%), Nidus Specter (+28%), Power Drift (+15%), Transient Fortitude (+55%), Blind Rage (+99%), Pax Bolt (+30%), Energy Conversion (+50%), Growing Power (+25), Helminth's Empower (+50%), Power Drain (+50%), Invigoration (+100%), Amar's Hatred(+15%) + Archon Amars Shard (15%) =
+633% was 607%
7.33x Others,7.43x Volt, 7.48x Excal/Frost/Nidus, 8.13x Equinox 8.33x Protea, 7.33~9.82x Ember
Notes:
-Arbitrations +3x
-Fissures (2x)
-Ember caps at the Steel Path or full-squad amount of 50 enemies within a 50m radius, is a tediously-rare occurrence to initiate all conditions to fulfill maximum strength
+Archon Intrensify (+30% str upon casting healing abilities for 10s)=
7.63x others, 7.73x Volt, 7.78 Excal/Frost/Nidus, 8.43x Equinox, 8.63x Protea, 7.63-10.12x Ember
You can stack up to 5x Archon shards, so that should be +75% strength from that, not +15%
Also, Invigorations are +200%, not +100%
Permanent maximum strength is missing Amar's Contempt.
Using all umbral mods and all power strength mods brings the non-conditional solo power strength to +295%, and conditional to +500%
My wisp is at 333% with 2 umbrals and my Chroma is a 348% both without Amar's. May need to redo the math
Max Strength is just super outdated - I'm looking at modded max strength of +252% before any conditionals, and without maxed Umbral set.
U31 Q4 (2021)
Max Duration is 4.46x Trinity, 4.31x Volt, 4.21x Others via Mods + Weekly +100% Range Invigoration
Max Range is 4.05x Mag, 2.95x Loki, 3.80x Others via Mods + Weekly +100% Range Helminth Invigoration
Max Strength (solo) (A LOT of arithmetic and couple tedious actions to achieve)
Default gamemode mods are in order: Augur Secrets (+24%), Umbral Set (+66%), Nidus Specter (+28%), Power Drift (+15%), Transient Fortitude (+55%), Blind Rage (+99%), Pax Bolt (+30%), Energy Conversion (+50%), Growing Power (+25), Helminth's Empower (+50%), Power Drain (+50%), Invigoration (+100%), Amar's Contempt (+15%) +607%
7.07x Others,7.39x Volt, 7.42x Excal/Frost/Nidus, 7.87x Equinox 8.07x Protea, 7.07~9.57x Ember
Notes:
-Arbitrations +3x
-Fissures (2x)
-Ember caps at the Steel Path or full-squad amount of 50 enemies within a 50m radius, is a tediously-rare occurrence to initiate all conditions to fulfill maximum strength
Duration
+36% [Molt Efficiency] ==
4.82x Trinity, 4.67x Volt, 4.57x Others via Mods + Weekly +100% Invig
Strength
+(40%) Madurai +(45% [Molt Vigor])==
7.92x Others,8.24x Volt, 8.27x Excal/Frost/Nidus, 8.72x Equinox 8.92x Protea, 7.92~10.42x Ember
Worth noting that even this isn't full maximum, as Umbral Intensify will be +77% if you have both umbral mods in as well.
This might be a lot of theorycrafting, not gonna try it ingame or anything.
For solo:
Permanent strength calcs:
*
Umbral Intensify lv3: +77%
Augur Secrets: 24%
Blind rage: +99%
Transient Fortitude: +55%
Power Drift: +15%
Base: +100%
*
Total:370%
And while it might count here and not at the same time, invigoration 200% is a "permanent" 7 day strenght buff. Arbitrations is also a 300% "permanent" mission long buff
Total1: 570%
Total2: 870%
Temporary buff additions:
*
Power Drain: +50%
Energy Conversion: +50%
Growing Power: +25%
Empower: +50%
*
+175% to totals.
Now:
As solo:
Total2***: 1045% total strenght for arbitrations:
Total1: Depending of how it works with corruption buff, so either-
-1315% if only "permanent" gets buffed from it.
-1490% if it also buffs "temporary", wich I doubt.
Also not gonna calc special strenght from frame gimmics nor maybe extra nidus specter strength in solo mode, dunno how nidus calcs are done with pax bolt, empower and other "temporary buffs", but all these are also a thing.
For squads:
Permanent:
*
Base Invigorated: 570%
+60% from teammates power donation
+80% from Equinox with augment
*
Total: 710%
Temporary:
*
x2 Corrupted buff
Power Drain: +50%
Energy Conversion: +50%
Growing Power: +50%
Empower: +50%
*
Total: 1620%
For Nidus:
+15% from passive
This results in another x4.0875 strength multiplier to linked target
For main "objective" in squad:
710%
+
Temporary:
*
x6.0875 Corrupted buff+linked
Power Drain: +50%
Energy Conversion: +50%
Growing Power: +50%
Empower: +50%
*
Total: 4522.125% strenght?
On arbitrations:
Permanent:
Base: 710%
Arbitration: +300%
Total 1010%
Temporary:
Power Drain: +50%
Energy Conversion: +50%
Growing Power: +50%
Empower: +50%
Total: 1210%
And 1225% for nidus
Nidus = *4.0625 strength multiplier to linked target.
Total for main "objective":
1010%
*4.0625
+200 extra
Total = 4303.125% strength?
Again, not counting volt, excal, etc. With special strength sources.
Feel free to correct me if I might have misjudged a buff as multiplicative or additive, or if I might have missed something.
Arbitration power strength buffs are additive, like mods: if you have a build with 30% strength, an arbitration buff brings that to 330%.
Corruption, on the other hand, is multiplicative. If you have 30% strength, it'll leave you with 60%. If you have 400% strength, you have 800%.
With full set of Umbral, permanent strength would go up to 370, or +270%.
Umbral Intensify lv3: +77%
Augur Secrets: 24%
Blind rage: +99%
Transient Fortitude: +55%
Power Drift: +15%
Temporary strength could go up to 525% with the method shown in wiki.
Addition, +50% Power Drain, goes up to 575% for normal frames.
Ah thank you Tenno, I totally forgot about the parazon mod to my calculations
U30.5 Q3 (2021)
Max Duration is 4.31x Trinity, 4.16x Volt, 4.06x Others via Mods + Weekly +100% Range Invigoration
Max Range is 4.05x Mag, 2.95x Loki, 3.80x Others via Mods + Weekly +100% Duration Helminth Invigoration
Max Strength (solo) (A LOT of arithmetic and couple tedious actions to achieve)
Default gamemode mods are in order: Augur Secrets (+24%), Umbral Set (+66%), Nidus Specter (+28%), Power Drift (+15%), Transient Fortitude (+55%), Blind Rage (+99%), Pax Bolt (+30%), Energy Conversion (+50%), Growing Power (+25), Helminth's Empower (+50%), Power Drain (+50%), Invigoration (+100%) = +592%
6.92x Others,7.24x Volt, 7.27x Excal/Frost/Nidus, 7.72x Equinox 7.92x Protea, 6.92~9.42x Ember
Arbitrations +3x =
9.92x Others, 10.24x Volt, 10.27x Excal/Frost/Nidus, 10.72x Equinox, 10.92x Protea, 9.92~12.42x Ember
Fissures = (x2(x)=
13.84x Others, 14.24x Volt, 14.54x Excal/Frost/Nidus, 14.64x Equinox (due to +0.80x from augment), 14.84x Protea (due to passive additive of +1x), 13.84~18.84x Ember
Note: Ember caps at the Steel Path or full-squad amount of 50 enemies within a 50m radius, is a tediously-rare occurrence to initiate all conditions to fulfill maximum strength
This page really needs some updating. Max strength is not 237% without Umbral Intensify. I don't even have all strength mods fully upgraded and I get 304% without Umbral Intensify.
Max solo power strength at the moment is 603% I think. If you get lucky with invigoration and arbitration buff that’s an additional 500% so you can get 1103%.
Also if you’re doing void fissure and get lucky to have your frame get the corrupted buff, with the invigoration buff you can get 1606% total power strength.
This is strictly just equipment and mods, not talking about warrants that can buff power strength.
Not talking about Warframes*
You can easily go over 280 duration and thats without primed continuity
Please elaborate?
If you added the base 100% Ability Duration that shows in your Arsenal it'd be 306%
That's the same thing as saying +206% though, just in terms of bonus instead of absolute percentage.
Ability Strength Maximization is wrong; they're using the wrong values for Umbral Intensify; with the set bonus (we *are* building max power strength), it's +66%, not +44%.
Use your eyes and read the line: "These Values are calculated WITHOUT the umbral Set Bonus"
Does Ember's Passive have a cap at +35% power strength, cause i used that to find her max values as that's what this page said yesterday?
Or does it scale infinitely, like if there are 10 enemies with a fire proc in the radius will you get +50% strength?
And as far as i can tell its not mentioned anywhere else on the wiki.
the only limit is # of enemies within 50m
Q3 (2020) Solo possible Maximization Strength(Augur Secrets, Umbral Set, Nidus Specter, Power Drift, Transient F, Blind R, Pax Bolt, Energy Conversion, Growing Power and Helminth's Empower, equals 1+(0.24+0.66+0.28+0.15+0.55+0.99+0.3+0.5+0.25+0.5= 5.42) w/ 1 out of 10 slots left =
542 str, 100 rng, 72.5 dur, 45/75 eff w/ Pax Bolt, +770% hp +192.5% armor, 30 hp/s Nidus Ravenous for 30s, =
5.42 total strength in all gamemodes, but if arbies 8.42, if fissure 10.84...
Additive str passives: Ember +0 05 per heat proc'd enemy within 50m radius, Equinox +0.80, Nidus +____ (multiplicative if in group), Protea +1.00 on her 3rd cast.
U29 2020 Q3 Solo possible Maximization Ability Str is +742% or 842% in Arsenal (Augur Secrets, x3 Umbral Set, Nidus Specter, Power Drift, Transient F, Blind R, Pax Bolt, Energy Conversion, Growing Power, Arbitration OR 1+(0.24+0.66+0.28+0.15+0.55+0.99+0.3+0.5+3+0.25)= 7.92) w/ 1 out of 10 slots left. 842 str, 100 rng, 72.5 dur, 45/75 eff w/ Pax Bolt, +770% hp +192.5% armor, 30 hp/s Nidus Ravenous for 30s,
Can anyone update this page? Maximum permament Strength is: 323% without any umbral mod, 337% with umbral intensify and 359% with umbral set
where do you get the extra 100% from?
but i guess the page would need to be updated for Helminth's Empower's +50% anyway
somebody forgot Pax Bolt add strength up there