ITEM RANK
60 / 60
APPLY CONDITIONALS
- ENERGY
- 0
- HEALTH
- 280
- SHIELD
- 1,780
- SPRINT SPEED
- 1
- DURATION
- 100%
- EFFICIENCY
- 100%
- RANGE
- 100%
- STRENGTH
- 100%
- ARMOR
- 315
- Damage Reduction
- 51.2%
- EFFECTIVE HIT POINTS
- 2,947
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Adaptation
When Damaged:
+10% Resistance to that Damage Type for 20s. Stacks up to 90%.
WARFRAME
Aero Vantage
-100% Gravity while Aim Gliding
○○○
Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 3s on landing.
SET: WARFRAME
Aerodynamic
Squad takes 24% reduced damage while airborne and gains +6s Aim Glide/Wall Latch Duration
AURA
Agility Drift
Reduced damage by 12% while airborne
-6% Enemy Accuracy when targeting Warframe
WARFRAME
Amar's Anguish
+15% to Parkour Velocity
+15% Sprint Speed
○○○
Teleport to a target within ?m on using a Heavy Attack.
SET: WARFRAME
Amar's Hatred
+25% Armor
+15% Ability Strength
○○○
Teleport to a target within ?m on using a Heavy Attack.
SET: WARFRAME
Antitoxin
+45% 🕱Toxin Resistance
WARFRAME
Archon Continuity
+55% Ability Duration
Abilities that inflict a 🕱Toxin status effect will also apply a Corrosive status effect.
WARFRAME
Archon Flow
+185% Energy Max
Enemies killed by ❄Cold Abilities have ?% chance to drop an Energy Orb. Cooldown: ?s
WARFRAME
Archon Intensify
+30% Ability Strength
Restoring health with abilities grants +?% Ability Strength for ?s.
WARFRAME
Archon Stretch
+45% Ability Range
Abilities that deal ⚡Electricity Damage restore +? Energy/s over ?s.
WARFRAME
Archon Vitality
+100% Health
Status Effects from abilities that deal 🔥Heat Damage will be applied twice.
WARFRAME
Armored Agility
+15% Sprint Speed
+40% Armor
WARFRAME
Augur Accord
+70% Shield Capacity
○○○○○○
40% Energy spent on abilities is converted to Shields.
SET: WARFRAME
Augur Message
+24% Ability Duration
○○○○○○
40% Energy spent on abilities is converted to Shields.
SET: WARFRAME
Augur Reach
+30% Ability Range
○○○○○○
40% Energy spent on abilities is converted to Shields.
SET: WARFRAME
Augur Secrets
+24% Ability Strength
○○○○○○
40% Energy spent on abilities is converted to Shields.
SET: WARFRAME
Aviator
Reduced damage by 40% while airborne
WARFRAME
Balefire Surge
Balefire Augment: Fully charged direct hits restore 250 Shield to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield.
Hildryn
Battering Maneuver
+18% to Parkour Velocity
+18% Aim Glide/Wall Latch Duration
+60% Impact on Bullet Jump
WARFRAME
Blazing Pillage
Pillage Augment: Enemies affected by Haven will be set ablaze for 200 🔥Heat Damage and restore 50 additional 🛡️Shields to Hildryn.
Hildryn
Blind Rage
+99% Ability Strength
-55% Ability Efficiency
WARFRAME
Boreal's Anguish
-75% Gravity while Aim Gliding
+60% Aim Glide/Wall Latch Duration
○○○
Reduces damage by +20% when Airborne.
SET: WARFRAME
Boreal's Hatred
+65% Shield Capacity
+15% Ability Efficiency
○○○
Reduces damage by +20% when Airborne.
SET: WARFRAME
Brief Respite
On Ability Cast:
Squad converts 150% of Energy spent to Shields while Overshields are inactive
AURA
Carnis Carapace
+55% Armor
+20% Health
○○○
Killing an enemy with a Heavy Attack reduces Enemy Accuracy against Warframe by 10% and grants immunity to Status Effects for 2s
SET: WARFRAME
Catalyzing Shields
? Max Shield Capacity
?s Full Shield Gate immunity duration
WARFRAME
Coaction Drift
Squad benefits +15% more from Auras
You benefit an additional +15% from Auras
WARFRAME
Combat Discipline
You lose 10 Health on kill
Squadmates gain 20 Health on kill
AURA
Constitution
+40% Faster Knockdown Recovery
+28% Ability Duration
WARFRAME
Continuity
+30% Ability Duration
WARFRAME
Corrosive Projection
Enemies lose -18% Armor
AURA
Cunning Drift
+12% Slide
-30% Friction
+15% Ability Range
WARFRAME
Dead Eye
Squad receives +52.5% Sniper Rifle Damage
AURA
Diamond Skin
+45% ☢Radiation Resistance
WARFRAME
Dreamer's Bond
Squad receives +0.3 Energy Regen/s and +1.5 Health Regen/s
AURA
EMP Aura
Enemy Corpus lose -15% Accuracy
AURA
Empowered Blades
Squad receives +60% Status Chance and Status Damage on Heavy Attacks, but lose 90 Shields per hit.
AURA
Endurance Drift
+10% Energy Max
+12% Parkour Velocity
WARFRAME
Enemy Radar
Highlights enemies on the Minimap
Squad receives +30 Enemy Radar
AURA
Enemy Sense
+30m Enemy Radar
WARFRAME
Energy Conversion
Energy Orbs grant 50% more Ability Strength to your next cast.
WARFRAME
Energy Nexus
Warframe receives +3 Energy Regen/s
WARFRAME
Energy Siphon
Squad receives +0.6 Energy Regen/s
AURA
Equilibrium
Health pickups give +110% Energy. Energy pickups give +110% Health.
WARFRAME
Fast Deflection
+90% Shield Recharge
-45% Shield Recharge Delay
WARFRAME
Firewalker
+24.2% to Parkour Velocity
+24.2% Aim Glide/Wall Latch Duration
+275% 🔥Heat on Bullet Jump
WARFRAME
Flame Repellent
+60% 🔥Heat Resistance
WARFRAME
Fleeting Expertise
+60% Ability Efficiency
-60% Ability Duration
WARFRAME
Flow
+100% Energy Max
WARFRAME
Fortitude
+40% Chance to Resist Knockdown
+100% Shield Recharge
WARFRAME
Gale Kick
+100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
WARFRAME
Gladiator Aegis
+40% Armor
○○○○○○
10% Melee Critical Chance per Combo Multiplier
SET: WARFRAME
Gladiator Finesse
Drains Energy to stop Lethal Damage with 60% Efficiency.
○○○○○○
10% Melee Critical Chance per Combo Multiplier
SET: WARFRAME
Gladiator Resolve
+40% Health
○○○○○○
10% Melee Critical Chance per Combo Multiplier
SET: WARFRAME
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.
AURA
Handspring
+160% Faster Knockdown Recovery
WARFRAME
Health Conversion
Health Orbs grant 450 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.
WARFRAME
Heavy Impact
Create +6m seismic shockwaves from heavy landings, dealing +300 Damage and knocking foes off their feet.
WARFRAME
Holster Amp
On Equip:
Squad gains ?% Weapon Damage for ?s
AURA
Hunter Adrenaline
Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.
○○○○○○
+25% Companion Damage on enemies affected by Slash.
SET: WARFRAME
Ice Spring
+24.2% to Parkour Velocity
+24.2% Aim Glide/Wall Latch Duration
+275% ❄Cold on Bullet Jump
WARFRAME
Infested Impedance
Enemy Infested lose -18% Speed
AURA
Insulation
+60% ❄Cold Resistance
WARFRAME
Intensify
+30% Ability Strength
WARFRAME
Jugulus Carapace
+55% Armor
+20% Health
○○○
Slam attacks manifest Tendrils to lash enemies within 3m, stunning them for 1s and dealing 25 Puncture Damage. Cooldown: 12s
SET: WARFRAME
Kavat's Grace
Falling is 40% less likely to result in a hard landing.
WARFRAME
Lightning Dash
+24.2% to Parkour Velocity
+24.2% Aim Glide/Wall Latch Duration
+275% ⚡Electricity on Bullet Jump
WARFRAME
Lightning Rod
+60% ⚡Electricity Resistance
WARFRAME
Loot Detector
Minimap shows loot crates.
Squad receives +30 Loot Radar
AURA
Maglev
+30% Slide
-30% Friction
WARFRAME
Master Thief
+40% chance to unlock locked lockers.
WARFRAME
Mecha Empowered
Squad deals +150% extra Damage against a Marked Enemy
○○○○
Companion marks a target every 60s for 3s. Killing the target applies their Status Effects to all enemies within 7.5m.
SET: AURA
Mecha Pulse
Killing a Marked Enemy grants +60% Armor for 20s for each enemy within 30m.
○○○○
Companion marks a target every 60s for 3s. Killing the target applies their Status Effects to all enemies within 7.5m.
SET: WARFRAME
Melee Guidance
You lose 6s Melee Combo Duration
Squadmates gain 12s Melee Combo Duration
AURA
Mobilize
+20% to Parkour Velocity
+20% Aim Glide/Wall Latch Duration
WARFRAME
Motus Signal
Increase Double Jump strength by +200%.
○○○
+33% chance to become immune to Knockdown effects while airborne.
SET: WARFRAME
Narrow Minded
+99% Ability Duration
-66% Ability Range
WARFRAME
Natural Talent
Improves Casting Speed on Warframe abilities if applicable.
+50% Casting Speed
WARFRAME
Nira's Anguish
+15% to Parkour Velocity
+15% Aim Glide/Wall Latch Duration
○○○
Increase damage from Slam Attacks by +100%.
SET: WARFRAME
Nira's Hatred
+35% Health
+15% Ability Duration
○○○
Increase damage from Slam Attacks by +100%.
SET: WARFRAME
Overextended
+90% Ability Range
-60% Ability Strength
WARFRAME
Pain Threshold
+160% Faster Stagger Recovery
WARFRAME
Patagium
+90% Aim Glide/Wall Latch Duration
WARFRAME
Peculiar Audience
Killing an enemy has a ?% chance to amuse a certain Void entity. Cooldown: 20s.
WARFRAME
Peculiar Bloom
Critical hits cause flowers to grow from the wounds.
WARFRAME
Peculiar Growth
Damaging an enemy will inflate the body part hit for 6s.
WARFRAME
Physique
Squad gains +20% Maximum Health
AURA
Piercing Step
+18% to Parkour Velocity
+18% Aim Glide/Wall Latch Duration
+60% Puncture on Bullet Jump
WARFRAME
Pistol Amp
Squad receives +27% Pistol Damage
AURA
Pistol Scavenger
Squad receives +150% Pistol Ammo Recovery
AURA
Power Donation
You lose 30% Ability Strength
Squadmates gain 30% Ability Strength
AURA
Power Drift
+15% Ability Strength
+30% Chance to Resist Knockdown
WARFRAME
Precision Intensify
+?% Ability Strength for your 4th Ability
WARFRAME
Preparation
+100% Maximum Energy is filled on Spawn
WARFRAME
Primed Continuity
+55% Ability Duration
WARFRAME
Primed Flow
+185% Energy Max
WARFRAME
Primed Redirection
+180% Shield Capacity
WARFRAME
Primed Sure Footed
+100% Chance to Resist Knockdown
WARFRAME
Primed Vigor
+75% Shield Capacity
+75% Health
WARFRAME
Proton Pulse
Wall Dashing grants +100% Bullet Jump Speed.
○○○
During a Wall Latch gain +17% Damage Reduction
SET: WARFRAME
Provoked
+110% Damage during Bleedout
WARFRAME
Quick Thinking
Drains Energy to stop Lethal Damage with 240% Efficiency.
WARFRAME
Rage
Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.
WARFRAME
Rapid Resilience
-75% Status Duration on Self
WARFRAME
Ready Steel
Squad begins the mission with +24 Initial Combo
AURA
Redirection
+100% Shield Capacity
WARFRAME
Reflection
+40% chance to Stagger on Block
+10% chance to Stun on Block
WARFRAME
Reflex Guard
+100% Combo Count Chance while Blocking
WARFRAME
Rejuvenation
Squad receives +3 Health Regen/s
AURA
Rending Turn
+18% to Parkour Velocity
+18% Aim Glide/Wall Latch Duration
+60% Slash on Bullet Jump
WARFRAME
Retribution
+60% Chance to deal Electrical Damage when shield struck by melee enemies.
+80 ⚡Electricity
WARFRAME
Rifle Amp
Squad receives +27% Rifle Damage
AURA
Rifle Scavenger
Squad receives +150% Rifle Ammo Recovery
AURA
Rolling Guard
On Dodge:
Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME
Rush
+30% Sprint Speed
WARFRAME
Saxum Carapace
+55% Armor
+20% Health
○○○
Lifted enemies explode on death, dealing ?% Enemy Max Health as Impact Damage in a ?m radius.
Cooldown: ?s
SET: WARFRAME
Shepherd
Squad's Companions receive +300 Health and +180 Armor
AURA
Shield Disruption
Enemies lose -18% Shield Capacity
AURA
Shock Absorbers
+20% Physical Damage Resistance
WARFRAME
Shotgun Amp
Squad receives +18% Shotgun Damage
AURA
Shotgun Scavenger
Squad receives +150% Shotgun Ammo Recovery
AURA
Sniper Scavenger
Squad receives +150% Sniper Rifle Ammo Recovery
AURA
Speed Drift
+12% Sprint Speed
+15% Casting Speed
WARFRAME
Sprint Boost
Squad receives +15% Sprint Speed
AURA
Stand United
Squad receives +25% Armor
AURA
Stealth Drift
+18m Enemy Radar
+12% Aim Glide/Wall Latch Duration
WARFRAME
Steel Charge
Squad receives +60% Melee Damage
AURA
Steel Fiber
+100% Armor
WARFRAME
Strain Consume
Dead maggots within 5m are consumed, restoring 4% Missing Health.
○○○○
Grows up to 2 Cysts over 6s that erupt every 25s to spawn a maggot.
SET: WARFRAME
Streamline
+30% Ability Efficiency
WARFRAME
Streamlined Form
+30% Slide
-30% Friction
WARFRAME
Stretch
+45% Ability Range
WARFRAME
Sure Footed
+60% Chance to Resist Knockdown
WARFRAME
Swift Momentum
Squad receives 30% Heavy Attack Wind Up Speed and +6s Melee Combo Duration
AURA
Synth Reflex
On Equip:
+?% Bullet Jump for ?s
○○○○
Holstering Primary and Secondary Weapons reload 5% of Magazine/s.
SET: WARFRAME
Tek Collateral
+100% Critical Damage when inside the Marked Zone.
○○○○
Mark a 3m zone every 60s that inflicts 50 Damage/s to enemies.
SET: WARFRAME
Thief's Wit
Minimap shows loot crates.
+42m Loot Radar
WARFRAME
Toxic Flight
+24.2% to Parkour Velocity
+24.2% Aim Glide/Wall Latch Duration
+275% 🕱Toxin on Bullet Jump
WARFRAME
Toxin Resistance
+15% 🕱Toxin Resistance
AURA
Transient Fortitude
+55% Ability Strength
-27.5% Ability Duration
WARFRAME
Umbral Fiber
+100% Armor
+11% Tau Resistance
○○○
Enhance mods in this set.
SET: WARFRAME
Umbral Intensify
+44% Ability Strength
+11% Tau Resistance
○○○
Enhance mods in this set.
SET: WARFRAME
Umbral Vitality
+100% Health
+11% Tau Resistance
○○○
Enhance mods in this set.
SET: WARFRAME
Undying Will
+42% Bleedout Reduction
WARFRAME
Vigilante Pursuit
+30m Enemy Radar
○○○○○○
5% chance to enhance Critical Hits from Primary Weapons.
SET: WARFRAME
Vigilante Vigor
+60% Shield Recharge
-30% Shield Recharge Delay
○○○○○○
5% chance to enhance Critical Hits from Primary Weapons.
SET: WARFRAME
Vigor
+50% Shield Capacity
+50% Health
WARFRAME
Vigorous Swap
On Equip:
+165% Damage for 3s
WARFRAME
Vitality
+100% Health
WARFRAME
Warm Coat
+12% Shield Resistance to Environmental Ice Hazards
WARFRAME