Hildryn

NEW BUILD: HILDRYN

00

Strength is Hildryn’s virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.

1
Balefire
2
Pillage
3
Haven
4
Aegis Storm

ITEM RANK

60 / 60

APPLY CONDITIONALS

ENERGY
0
HEALTH
280
SHIELD
1,780
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
315
Damage Reduction
51.2%
EFFECTIVE HIT POINTS
2,947

Write a Guide

12
Adaptation

Adaptation

When Damaged:

+10% Resistance to that Damage Type for 20s. Stacks up to 90%.

WARFRAME

7
Aero Vantage

Aero Vantage

-100% Gravity while Aim Gliding

○○○

Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 3s on landing.

SET: WARFRAME

↑7
Aerodynamic

Aerodynamic

Squad takes 24% reduced damage while airborne and gains +6s Aim Glide/Wall Latch Duration

AURA

9
Agility Drift

Agility Drift

Reduced damage by 12% while airborne

-6% Enemy Accuracy when targeting Warframe

WARFRAME

9
Amar's Anguish

Amar's Anguish

+15% to Parkour Velocity

+15% Sprint Speed

○○○

Teleport to a target within ?m on using a Heavy Attack.

SET: WARFRAME

9
Amar's Hatred

Amar's Hatred

+25% Armor

+15% Ability Strength

○○○

Teleport to a target within ?m on using a Heavy Attack.

SET: WARFRAME

9
Antitoxin

Antitoxin

+45% 🕱Toxin Resistance

WARFRAME

16
Archon Continuity

Archon Continuity

+55% Ability Duration

Abilities that inflict a 🕱Toxin status effect will also apply a Corrosive status effect.

WARFRAME

16
Archon Flow

Archon Flow

+185% Energy Max

Enemies killed by ❄Cold Abilities have ?% chance to drop an Energy Orb. Cooldown: ?s

WARFRAME

16
Archon Intensify

Archon Intensify

+30% Ability Strength

Restoring health with abilities grants +?% Ability Strength for ?s.

WARFRAME

16
Archon Stretch

Archon Stretch

+45% Ability Range

Abilities that deal ⚡Electricity Damage restore +? Energy/s over ?s.

WARFRAME

16
Archon Vitality

Archon Vitality

+100% Health

Status Effects from abilities that deal 🔥Heat Damage will be applied twice.

WARFRAME

11
Armored Agility

Armored Agility

+15% Sprint Speed

+40% Armor

WARFRAME

7
Augur Accord

Augur Accord

+70% Shield Capacity

○○○○○○

40% Energy spent on abilities is converted to Shields.

SET: WARFRAME

7
Augur Message

Augur Message

+24% Ability Duration

○○○○○○

40% Energy spent on abilities is converted to Shields.

SET: WARFRAME

7
Augur Reach

Augur Reach

+30% Ability Range

○○○○○○

40% Energy spent on abilities is converted to Shields.

SET: WARFRAME

7
Augur Secrets

Augur Secrets

+24% Ability Strength

○○○○○○

40% Energy spent on abilities is converted to Shields.

SET: WARFRAME

7
Aviator

Aviator

Reduced damage by 40% while airborne

WARFRAME

9
Balefire Surge

Balefire Surge

Balefire Augment: Fully charged direct hits restore 250 Shield to Hildryn. Impact with Nullifier Shields will destroy them and restore 750 Shield.

Hildryn

9
Battering Maneuver

Battering Maneuver

+18% to Parkour Velocity

+18% Aim Glide/Wall Latch Duration

+60% Impact on Bullet Jump

WARFRAME

9
Blazing Pillage

Blazing Pillage

Pillage Augment: Enemies affected by Haven will be set ablaze for 200 🔥Heat Damage and restore 50 additional 🛡️Shields to Hildryn.

Hildryn

16
Blind Rage

Blind Rage

+99% Ability Strength

-55% Ability Efficiency

WARFRAME

9
Boreal's Anguish

Boreal's Anguish

-75% Gravity while Aim Gliding

+60% Aim Glide/Wall Latch Duration

○○○

Reduces damage by +20% when Airborne.

SET: WARFRAME

9
Boreal's Hatred

Boreal's Hatred

+65% Shield Capacity

+15% Ability Efficiency

○○○

Reduces damage by +20% when Airborne.

SET: WARFRAME

↑7
Brief Respite

Brief Respite

On Ability Cast:

Squad converts 150% of Energy spent to Shields while Overshields are inactive

AURA

9
Carnis Carapace

Carnis Carapace

+55% Armor

+20% Health

○○○

Killing an enemy with a Heavy Attack reduces Enemy Accuracy against Warframe by 10% and grants immunity to Status Effects for 2s

SET: WARFRAME

13
Catalyzing Shields

Catalyzing Shields

? Max Shield Capacity

?s Full Shield Gate immunity duration

WARFRAME

9
Coaction Drift

Coaction Drift

Squad benefits +15% more from Auras

You benefit an additional +15% from Auras

WARFRAME

↑7
Combat Discipline

Combat Discipline

You lose 10 Health on kill

Squadmates gain 20 Health on kill

AURA

13
Constitution

Constitution

+40% Faster Knockdown Recovery

+28% Ability Duration

WARFRAME

7
Continuity

Continuity

+30% Ability Duration

WARFRAME

↑7
Corrosive Projection

Corrosive Projection

Enemies lose -18% Armor

AURA

9
Cunning Drift

Cunning Drift

+12% Slide

-30% Friction

+15% Ability Range

WARFRAME

↑7
Dead Eye

Dead Eye

Squad receives +52.5% Sniper Rifle Damage

AURA

9
Diamond Skin

Diamond Skin

+45% ☢Radiation Resistance

WARFRAME

↑7
Dreamer's Bond

Dreamer's Bond

Squad receives +0.3 Energy Regen/s and +1.5 Health Regen/s

AURA

↑7
EMP Aura

EMP Aura

Enemy Corpus lose -15% Accuracy

AURA

↑7
Empowered Blades

Empowered Blades

Squad receives +60% Status Chance and Status Damage on Heavy Attacks, but lose 90 Shields per hit.

AURA

9
Endurance Drift

Endurance Drift

+10% Energy Max

+12% Parkour Velocity

WARFRAME

↑7
Enemy Radar

Enemy Radar

Highlights enemies on the Minimap

Squad receives +30 Enemy Radar

AURA

7
Enemy Sense

Enemy Sense

+30m Enemy Radar

WARFRAME

15
Energy Conversion

Energy Conversion

Energy Orbs grant 50% more Ability Strength to your next cast.

WARFRAME

9
Energy Nexus

Energy Nexus

Warframe receives +3 Energy Regen/s

WARFRAME

↑7
Energy Siphon

Energy Siphon

Squad receives +0.6 Energy Regen/s

AURA

14
Equilibrium

Equilibrium

Health pickups give +110% Energy. Energy pickups give +110% Health.

WARFRAME

7
Fast Deflection

Fast Deflection

+90% Shield Recharge

-45% Shield Recharge Delay

WARFRAME

12
Firewalker

Firewalker

+24.2% to Parkour Velocity

+24.2% Aim Glide/Wall Latch Duration

+275% 🔥Heat on Bullet Jump

WARFRAME

9
Flame Repellent

Flame Repellent

+60% 🔥Heat Resistance

WARFRAME

11
Fleeting Expertise

Fleeting Expertise

+60% Ability Efficiency

-60% Ability Duration

WARFRAME

9
Flow

Flow

+100% Energy Max

WARFRAME

9
Fortitude

Fortitude

+40% Chance to Resist Knockdown

+100% Shield Recharge

WARFRAME

7
Gale Kick

Gale Kick

+100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.

WARFRAME

9
Gladiator Aegis

Gladiator Aegis

+40% Armor

○○○○○○

10% Melee Critical Chance per Combo Multiplier

SET: WARFRAME

9
Gladiator Finesse

Gladiator Finesse

Drains Energy to stop Lethal Damage with 60% Efficiency.

○○○○○○

10% Melee Critical Chance per Combo Multiplier

SET: WARFRAME

9
Gladiator Resolve

Gladiator Resolve

+40% Health

○○○○○○

10% Melee Critical Chance per Combo Multiplier

SET: WARFRAME

↑7
Growing Power

Growing Power

On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

AURA

9
Handspring

Handspring

+160% Faster Knockdown Recovery

WARFRAME

15
Health Conversion

Health Conversion

Health Orbs grant 450 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.

WARFRAME

9
Heavy Impact

Heavy Impact

Create +6m seismic shockwaves from heavy landings, dealing +300 Damage and knocking foes off their feet.

WARFRAME

↑7
Holster Amp

Holster Amp

On Equip:

Squad gains ?% Weapon Damage for ?s

AURA

11
Hunter Adrenaline

Hunter Adrenaline

Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.

○○○○○○

+25% Companion Damage on enemies affected by Slash.

SET: WARFRAME

12
Ice Spring

Ice Spring

+24.2% to Parkour Velocity

+24.2% Aim Glide/Wall Latch Duration

+275% ❄Cold on Bullet Jump

WARFRAME

↑7
Infested Impedance

Infested Impedance

Enemy Infested lose -18% Speed

AURA

9
Insulation

Insulation

+60% ❄Cold Resistance

WARFRAME

11
Intensify

Intensify

+30% Ability Strength

WARFRAME

9
Jugulus Carapace

Jugulus Carapace

+55% Armor

+20% Health

○○○

Slam attacks manifest Tendrils to lash enemies within 3m, stunning them for 1s and dealing 25 Puncture Damage. Cooldown: 12s

SET: WARFRAME

7
Kavat's Grace

Kavat's Grace

Falling is 40% less likely to result in a hard landing.

WARFRAME

12
Lightning Dash

Lightning Dash

+24.2% to Parkour Velocity

+24.2% Aim Glide/Wall Latch Duration

+275% ⚡Electricity on Bullet Jump

WARFRAME

9
Lightning Rod

Lightning Rod

+60% ⚡Electricity Resistance

WARFRAME

↑7
Loot Detector

Loot Detector

Minimap shows loot crates.

Squad receives +30 Loot Radar

AURA

11
Maglev

Maglev

+30% Slide

-30% Friction

WARFRAME

13
Master Thief

Master Thief

+40% chance to unlock locked lockers.

WARFRAME

↑7
Mecha Empowered

Mecha Empowered

Squad deals +150% extra Damage against a Marked Enemy

○○○○

Companion marks a target every 60s for 3s. Killing the target applies their Status Effects to all enemies within 7.5m.

SET: AURA

9
Mecha Pulse

Mecha Pulse

Killing a Marked Enemy grants +60% Armor for 20s for each enemy within 30m.

○○○○

Companion marks a target every 60s for 3s. Killing the target applies their Status Effects to all enemies within 7.5m.

SET: WARFRAME

↑7
Melee Guidance

Melee Guidance

You lose 6s Melee Combo Duration

Squadmates gain 12s Melee Combo Duration

AURA

5
Mobilize

Mobilize

+20% to Parkour Velocity

+20% Aim Glide/Wall Latch Duration

WARFRAME

7
Motus Signal

Motus Signal

Increase Double Jump strength by +200%.

○○○

+33% chance to become immune to Knockdown effects while airborne.

SET: WARFRAME

16
Narrow Minded

Narrow Minded

+99% Ability Duration

-66% Ability Range

WARFRAME

9
Natural Talent

Natural Talent

Improves Casting Speed on Warframe abilities if applicable.

+50% Casting Speed

WARFRAME

9
Nira's Anguish

Nira's Anguish

+15% to Parkour Velocity

+15% Aim Glide/Wall Latch Duration

○○○

Increase damage from Slam Attacks by +100%.

SET: WARFRAME

9
Nira's Hatred

Nira's Hatred

+35% Health

+15% Ability Duration

○○○

Increase damage from Slam Attacks by +100%.

SET: WARFRAME

11
Overextended

Overextended

+90% Ability Range

-60% Ability Strength

WARFRAME

9
Pain Threshold

Pain Threshold

+160% Faster Stagger Recovery

WARFRAME

7
Patagium

Patagium

+90% Aim Glide/Wall Latch Duration

WARFRAME

7
Peculiar Audience

Peculiar Audience

Killing an enemy has a ?% chance to amuse a certain Void entity. Cooldown: 20s.

WARFRAME

7
Peculiar Bloom

Peculiar Bloom

Critical hits cause flowers to grow from the wounds.

WARFRAME

7
Peculiar Growth

Peculiar Growth

Damaging an enemy will inflate the body part hit for 6s.

WARFRAME

↑7
Physique

Physique

Squad gains +20% Maximum Health

AURA

9
Piercing Step

Piercing Step

+18% to Parkour Velocity

+18% Aim Glide/Wall Latch Duration

+60% Puncture on Bullet Jump

WARFRAME

↑7
Pistol Amp

Pistol Amp

Squad receives +27% Pistol Damage

AURA

↑7
Pistol Scavenger

Pistol Scavenger

Squad receives +150% Pistol Ammo Recovery

AURA

↑9
Power Donation

Power Donation

You lose 30% Ability Strength

Squadmates gain 30% Ability Strength

AURA

9
Power Drift

Power Drift

+15% Ability Strength

+30% Chance to Resist Knockdown

WARFRAME

11
Precision Intensify

Precision Intensify

+?% Ability Strength for your 4th Ability

WARFRAME

12
Preparation

Preparation

+100% Maximum Energy is filled on Spawn

WARFRAME

14
Primed Continuity

Primed Continuity

+55% Ability Duration

WARFRAME

14
Primed Flow

Primed Flow

+185% Energy Max

WARFRAME

16
Primed Redirection

Primed Redirection

+180% Shield Capacity

WARFRAME

16
Primed Sure Footed

Primed Sure Footed

+100% Chance to Resist Knockdown

WARFRAME

16
Primed Vigor

Primed Vigor

+75% Shield Capacity

+75% Health

WARFRAME

7
Proton Pulse

Proton Pulse

Wall Dashing grants +100% Bullet Jump Speed.

○○○

During a Wall Latch gain +17% Damage Reduction

SET: WARFRAME

14
Provoked

Provoked

+110% Damage during Bleedout

WARFRAME

15
Quick Thinking

Quick Thinking

Drains Energy to stop Lethal Damage with 240% Efficiency.

WARFRAME

9
Rage

Rage

Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.

WARFRAME

11
Rapid Resilience

Rapid Resilience

-75% Status Duration on Self

WARFRAME

↑7
Ready Steel

Ready Steel

Squad begins the mission with +24 Initial Combo

AURA

12
Redirection

Redirection

+100% Shield Capacity

WARFRAME

7
Reflection

Reflection

+40% chance to Stagger on Block

+10% chance to Stun on Block

WARFRAME

14
Reflex Guard

Reflex Guard

+100% Combo Count Chance while Blocking

WARFRAME

↑7
Rejuvenation

Rejuvenation

Squad receives +3 Health Regen/s

AURA

9
Rending Turn

Rending Turn

+18% to Parkour Velocity

+18% Aim Glide/Wall Latch Duration

+60% Slash on Bullet Jump

WARFRAME

9
Retribution

Retribution

+60% Chance to deal Electrical Damage when shield struck by melee enemies.

+80 ⚡Electricity

WARFRAME

↑7
Rifle Amp

Rifle Amp

Squad receives +27% Rifle Damage

AURA

↑7
Rifle Scavenger

Rifle Scavenger

Squad receives +150% Rifle Ammo Recovery

AURA

12
Rolling Guard

Rolling Guard

On Dodge:

Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

WARFRAME

11
Rush

Rush

+30% Sprint Speed

WARFRAME

9
Saxum Carapace

Saxum Carapace

+55% Armor

+20% Health

○○○

Lifted enemies explode on death, dealing ?% Enemy Max Health as Impact Damage in a ?m radius.

Cooldown: ?s

SET: WARFRAME

↑7
Shepherd

Shepherd

Squad's Companions receive +300 Health and +180 Armor

AURA

↑7
Shield Disruption

Shield Disruption

Enemies lose -18% Shield Capacity

AURA

7
Shock Absorbers

Shock Absorbers

+20% Physical Damage Resistance

WARFRAME

↑7
Shotgun Amp

Shotgun Amp

Squad receives +18% Shotgun Damage

AURA

↑7
Shotgun Scavenger

Shotgun Scavenger

Squad receives +150% Shotgun Ammo Recovery

AURA

↑7
Sniper Scavenger

Sniper Scavenger

Squad receives +150% Sniper Rifle Ammo Recovery

AURA

9
Speed Drift

Speed Drift

+12% Sprint Speed

+15% Casting Speed

WARFRAME

↑7
Sprint Boost

Sprint Boost

Squad receives +15% Sprint Speed

AURA

↑7
Stand United

Stand United

Squad receives +25% Armor

AURA

9
Stealth Drift

Stealth Drift

+18m Enemy Radar

+12% Aim Glide/Wall Latch Duration

WARFRAME

↑9
Steel Charge

Steel Charge

Squad receives +60% Melee Damage

AURA

14
Steel Fiber

Steel Fiber

+100% Armor

WARFRAME

5
Strain Consume

Strain Consume

Dead maggots within 5m are consumed, restoring 4% Missing Health.

○○○○

Grows up to 2 Cysts over 6s that erupt every 25s to spawn a maggot.

SET: WARFRAME

9
Streamline

Streamline

+30% Ability Efficiency

WARFRAME

7
Streamlined Form

Streamlined Form

+30% Slide

-30% Friction

WARFRAME

9
Stretch

Stretch

+45% Ability Range

WARFRAME

9
Sure Footed

Sure Footed

+60% Chance to Resist Knockdown

WARFRAME

↑7
Swift Momentum

Swift Momentum

Squad receives 30% Heavy Attack Wind Up Speed and +6s Melee Combo Duration

AURA

7
Synth Reflex

Synth Reflex

On Equip:

+?% Bullet Jump for ?s

○○○○

Holstering Primary and Secondary Weapons reload 5% of Magazine/s.

SET: WARFRAME

5
Tek Collateral

Tek Collateral

+100% Critical Damage when inside the Marked Zone.

○○○○

Mark a 3m zone every 60s that inflicts 50 Damage/s to enemies.

SET: WARFRAME

7
Thief's Wit

Thief's Wit

Minimap shows loot crates.

+42m Loot Radar

WARFRAME

12
Toxic Flight

Toxic Flight

+24.2% to Parkour Velocity

+24.2% Aim Glide/Wall Latch Duration

+275% 🕱Toxin on Bullet Jump

WARFRAME

↑7
Toxin Resistance

Toxin Resistance

+15% 🕱Toxin Resistance

AURA

16
Transient Fortitude

Transient Fortitude

+55% Ability Strength

-27.5% Ability Duration

WARFRAME

16
Umbral Fiber

Umbral Fiber

+100% Armor

+11% Tau Resistance

○○○

Enhance mods in this set.

SET: WARFRAME

16
Umbral Intensify

Umbral Intensify

+44% Ability Strength

+11% Tau Resistance

○○○

Enhance mods in this set.

SET: WARFRAME

16
Umbral Vitality

Umbral Vitality

+100% Health

+11% Tau Resistance

○○○

Enhance mods in this set.

SET: WARFRAME

7
Undying Will

Undying Will

+42% Bleedout Reduction

WARFRAME

9
Vigilante Pursuit

Vigilante Pursuit

+30m Enemy Radar

○○○○○○

5% chance to enhance Critical Hits from Primary Weapons.

SET: WARFRAME

9
Vigilante Vigor

Vigilante Vigor

+60% Shield Recharge

-30% Shield Recharge Delay

○○○○○○

5% chance to enhance Critical Hits from Primary Weapons.

SET: WARFRAME

11
Vigor

Vigor

+50% Shield Capacity

+50% Health

WARFRAME

12
Vigorous Swap

Vigorous Swap

On Equip:

+165% Damage for 3s

WARFRAME

12
Vitality

Vitality

+100% Health

WARFRAME

9
Warm Coat

Warm Coat

+12% Shield Resistance to Environmental Ice Hazards

WARFRAME