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Pillage Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Introduced in Update 24.4 (2019-03-08) |
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Misc:
? / ? / 6 / 20 m/s (expansion distance per sec) | |||
Subsumable to Helminth |
Augment
- Main article: Blazing Pillage
Blazing Pillage is a Warframe Augment Mod for Hildryn that makes enemies affected by
Haven receive
Heat damage with a guaranteed proc and restore Shields to Hildryn when hit by
Pillage.
Visually, the ability only expands at 17-17.5 meters/second, but actually expands at 20 meters/second
See Also[]
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31 comments
Is it worth replacing Harrow's 1 with this?
Probably not, if you are playing harrow you want head shots. and the arcane for operators can be a little inconsistent about where their heads will go. Harrow's 1 literally forces their head to be clear for easy pings. Plus trying to get 328% or 400% power strength is very very high investment for the armor strip. Especially since you gotta recast it pretty often.
I see, I was just thinking of it as a better form of shield restore since I dont really go for headshots on Harrow. I cant get stable FPS on min graphics so headshots are kinda beyond me.
Harrow's condemn forces enemies to keep their heads up also that is his shield restore naturally so if you are still having issues then should really rethink about playing harrow as a main.
It's very worth it
Aiming at heads isn't hard, and casting twice with Pillage isn't that bad
full body animation.
Cast this bofore shield gate.
Watch yourself die as you can do nothing.
I'm assuming you're either using this on the lowest level missions possible, or you're running almost no shield. I have one redirection and nothing but ability power + blazing pillage, and I literally just got off of a SP defense where I was facetanking anything I wanted to, to include outhealing Acolyte damage twice. You're clearly doing something wrong here, it's not the ability.
Keep assuming then
Got me at acolyte part ngl
Cast it while airborne. Problem solved.
How are you killing yourself with one of the best abilities on one of the tankiest frames in the game? unbelievable skill issue. you should just run revenant if you can't handle pillage.
I find it funny that Hildryn cant cast Pillage when she uses her 4 lol. Like why not?
Wisps strength addicts entered the chat.
Wisp strength addict here, yes, we will gladly take Pillage :)
How much power strength + Roar do you need to get 100% armor strip?
Roar makes absolutely no difference, since it doesn't increase Power Strength. As it already says on this page, you need 400% Power Strength for a full strip, or if you're running Corrosive Projection then only 328% Power Strength for a full armor strip.
Roar *only* increases shield strip, since it's technically %damage to shields. Same way it increases Reave %damage to health.
Of note: Even if they are given armor via Sortie conditions, Pillage still will have zero effect on non-Deimos Infested enemies. No overshields, no stripping, nothing.
That's why they made its augment.
I ran some tests with a max pillage, 100% range, 100% duration. Armor strip was kicking in when 43 meters away. Due to the decimal place for distances not being shown, I would say that the expansion distance per second is actually somewhere between 17 and 18 meters per second.
If it was actually at 20 meters per second, the effective radius would be at 48 meters (8m + 20m / second * 2 seconds) for a max rank pillage with 100% range and 100% duration.
Did some quick tests for the rank 0/1 expansion distance/s. With 155% duration and 145% range, Pillage reached a max radius of approx. 15.8/22.7m (according to Synthesis Scanner). If my numbers are right, that should be about 2.75/4.5 m/s.
I was hoping to dip in and out with the aura to apply it twice, but from my testing an enemy can only be affected once per cast.
Haven't tried with Titania though
Titania is really good though to get skyeye view so you can tag all the enemies since you'll have a super easy time getting line of sight on everything and everyone.
Modding for Corrosive Projection or Shield Disruption is ill-advised as this ability relies on enemies having shields or armor.
Whoever wrote this should be banned from making edits forever
Imagine not thinking far enough into the void to just write off that tip.
Since veilbreaker the way corrosive projection work is that it is a flat 18% less armour on enemies *additive* to whatever your armour strip does.
The sheer ammount of armour high level enemies have is enough to still give you max overshields once and it really reduces the ammount of power strength required to fully strip from 400% to 328. You can lower this even further to 268 if you use Corrosive Projection+Molt augmented.
That already puts this armour strip in way easier reach for frames that already build for strength, have great energy economy or just dont care about efficiency.
I wouldnt suggest modding shield disruption in because it just makes no sense since toxin goes straight through shields.
But combining Corrosive Projection and molt augmented with 268 power strength gives you a huge AOE armour strip plus overshields. worth building for if you can afford the casting of it constantly. which a lot of frames can.
Using Shield Disruption is pointless anyway. Pillage removes a % of current shields, so you'll need to mod for 400% Strength in order to completely wipe shields (to remove 100% of current shields).
Oof, didn't know it is current shields, that is why it "randomly" didn't work against Acolyte armor, it left a bit of shields behind xD
"Hildryn and allies touched by the expanding pulse are instantly cleansed of all negative Status Effects." this does NOT remove magnetic procs. nothing seems to remove that shit anymore.
It does remove magnetic procs
You’ll still get the distortion though
Try unairu brother
Its finicky but it can remove the screen effects too, its more of a limitation of either the game's engine or an error in it's programming.
But keep in mind if you get a status RIGHT after you cast there is no grace period and you will get the proc, until/unless you recast to clear it, or it goes away on its own.
Is this ability bugged? I tested in simulacrum
With 400% strength, it should drain 100% shields, but on many "tough" enemies, it just does not.
My example is narmer raknoid. With 400% str, it never drain all shields even after 15 casts, and never cancel armor.
Where Tharros Strike with enough strength to get 100% drain, works as expected. Drain in one cast all shields and all armor
Could just be Simulacrum bug. Test it in Star Chart.
Might sound silly, but did you by any chance have Power Donation equipped? Maybe you missed that.
Not a Simulacrum bug. 400% vs Acolyte, doesn't do much to the shield.
Since the shield reduction occurs via damage, maybe it's getting affected by damage resistance?
It doesnt strip armor until all enemy shields are gone apparently
Roar increases shield strip? So with 200% power strength, could you get 100% shield strip with a single Pillage cast?
Roar only increases damage, not ability strength.
Roar does increase the shield strip of Pillage as its coded as dmg, and roar increase dmg from all source
Pillage is gonna be insane after the armor strip changes
Indirect Hildy buff incoming, this thing is about to be super nutty assuming it gets buffed to 50% like the other armor strip abilities probably will.
Heh.
Really want this for harrow but the grind...
So to get Pillage on warframe I want, I need to consume Hildryn to Helminth? Does that work that way?
Yes
I am 99% sure that no part of Pillage requires line of sight to work. I've cast this on enemies behind total cover and even through locked doors during lockdowns and it's still damaged their shields and returned it to me.
(most) Doors don’t block LoS abilities.
It most certainly does, you can check yourself using corpus to tell easily from damage numbers, and going behind a wall then some time after they are in pillages range walk out and youll only then see the damage
straight up one of the best helminth abilities
Against steelpath Grinneer or Corpus most definitely.
It works against (certain) Acolytes as well but in a weird way it seems.
Getting to 400 AS is a bit of a pain but worth it.
Just had a week with an ivigorated Wisp with a +200% AS & energy boost.
I wish I could make that boost permanent, fun week ;-)
Boomers needing invigoration on already s tier frames
"Other Warframes cannot make use of the Blazing Pillage augment, due to their inability to cast Haven."
This is either untrue or is bugged because my Harrow has Pillage as his 1 with the augment on and it is still catching enemies on fire.
Do you have video evidence? I'm curious if they actually programmed a unique function for the subsumable version of the ability. Also, are you also getting the shield restore from the augment too?
@Cepahlon Scientia I can't reproduce this. Equipping blazing pillage does not give me more shield or set enemies ablaze while testing with harrow prime and gauss