Archon Intensify is an Archon mod for Warframes that increases Ability Strength and briefly grants additional Ability Strength when an ability restores Health.
Stats[]
Rank | Ability Strength |
---|---|
0 | +2.7% |
1 | +5.5% |
2 | +8.2% |
3 | +10.9% |
4 | +13.6% |
5 | +16.4% |
6 | +19.1% |
7 | +21.8% |
8 | +24.5% |
9 | +27.3% |
10 | +30% |
Acquisition[]
Archon Intensify is available from Chipper of Kahl's Garrison for 40 Stock, requiring players to be at Rank 3 - Fort to purchase.
Notes[]
- Abilities that restore Health briefly grant additional +30% strength.
- Buff is not refreshed upon additional healing; it must first expire, for a new instance to take effect.
- Health must actually be restored for the effect to work, which demands that the player first take damage.
- Restoring Health of ally Warframes or Companions will also grant the bonus.
- Bonus does not scale with mod rank. The mod can optionally be left unranked to save capacity.
- Only the following abilities trigger the mod:
Atlas's rubble pickups from
Petrified enemies including
Path of Statues and sacrificed
Rumblers.
Caliban's
Razor Gyre.
Chroma's
Vex Armor with
Guardian Armor.
Dante's
Light Verse.
Ember's
Fire Blast with
Healing Flame.
Equinox's Mend from
Mend & Maim.
Gara's
Splinter Storm with
Mending Splinters.
Garuda's
Blood Altar, which can be transferred via Helminth.
Grendel's
Nourish, which, while transferrable via Helminth, is altered to remove the self-heal.
Harrow's
Penance on initial cast and all damage dealt.
Hydroid's
Plunder with
Rousing Plunder.
Inaros's Passive,
Desiccation (transferable via Helminth),
Sandstorm (when enemies are pulled into his whirlwind only).
Jade's
Light's Judgment on heal over time.
Khora's
Venari (Heal Posture).
Kullervo's
Recompense on restoring health, but not Overguard.
Lavos's
Ophidian Bite, which has a lower 8s cooldown than the 10s buff duration.
Nidus'
Ravenous.
Oberon's
Renewal on instant healing and heal over time.
Revenant's
Reave, which can be transferred via Helminth.
Saryn's
Molt with
Regenerative Molt.
Sevagoth's Shadow's
Consume.
Styanax's
Tharros Strike, which can be transferred via Helminth.
Titania's Passive (on initial cast healing only; not heal over time), including on Razorflies from
Tribute and/or
Razorwing
Trinity's
Well of Life's healing aura (but not lifesteal) (transferrable via Helminth) and
Blessing.
Wisp's
Reservoirs Vitality Mote on max health boost and heal over time.
Wukong's
Cloud Walker.
Xaku's
Grasp of Lohk with
Vampiric Grasp.
Yareli's
Sea Snares with
Merulina Guardian, on restoring Health to Merulina.
- The mod does NOT activate on the following abilities/passives.
Citrine's Passive.
Limbo's
Banish with
Rift Haven.
Nekros' Passive.
Nidus' passive health regeneration.
Sevagoth's
Gloom.
Trinity's
Well of Life lifesteal.
Valkyr's
Hysteria.
- Exalted Weapons when modded for healing directly via
Life Strike and
Healing Return.
- Abilities that spawn Health Orbs, such as
Citrine's
Fractured Blast,
Nekros's
Desecrate,
Nezha's
Blazing Chakram and
Reaping Chakram,
Oberon's
Reckoning,
Protea's
Dispensary,
Trinity's
Pool of Life, or
Voruna's
Lycath's Hunt.
- Abilities that increase Health pool, such as
Chroma's
Heat
Elemental Ward, or
Titania's "Full Moon"
Tribute.
- Some abilities transferred via Helminth such as;
Grendel's
Nourish, which, while transferrable via Helminth, are altered to remove the self-heal.
- Only the following abilities will still trigger the Archon mod after being transferred via Helminth :
Garuda's
Blood Altar.
Inaros's
Desiccation.
Revenant's
Reave.
Styanax's
Tharros Strike.
Trinity's
Well of Life's healing aura (but not lifesteal)
Trivia[]
- Despite being classified as a Legendary Mod, Archon Intensify's max-rank base Ability Strength bonus is similar to its max-rank
standard counterpart at 30% (up to 60% after triggering heal) rather than its legendary Umbra variant
Umbral Intensify at 44% which can scale to 77% with a full umbral set.
See also[]
Intensify, the normal version of this mod.
Umbral Intensify, an alternate version of this mod with a set bonus and unique polarity.
Patch History[]
Hotfix 36.0.1 (2024-06-19)
- Fixed Archon Intensify not triggering when Jade’s Light’s Judgment ability heals players.
Update 36.0 (2024-06-18)
- Fixed Chroma’s Guardian Armor Augment not triggering Archon Intensify when healing allies.
Hotfix 32.0.7 (2022-09-28)
- Fixed Archon Intensify not proc’ing from most heal-over-time sources. We originally listed this as an issue in the Hotfix 32.0.3 patch notes, and are here now with a fix for the following:
- Equinox’s Mend
- Ember’s Fire Blast with Healing Flame Augment
- Caliban’s Razor Gyre
- Garuda’s Blood Altar
- Gara’s Splinter Storm
- Inaros’s Passive, Desiccation, Devour, and Scarab Swarm
- Khora's Venari Heal
- Oberon’s Renewal with and without Phoenix Renewal Augment
- Revenant: Reave
- Saryn’s Molt with Regenerative Molt Augment
- Sevagoth’s Reunite
- Trinity’s Well of Life
- Wisp’s Reservoirs
- Wukong’s Cloud Walker
Hotfix 32.0.5 (2022-09-15)
- Fixed Sevagoth various healing abilities and Venari’s heal not activating Archon Intensify.
Hotfix 32.0.1 (2022-09-07)
- Removed Trading and Transmuting functionality for the new Archon Warframe Mods
- The intended path to earning these Mods is through Kahl’s Garrison, and not through Transmutation. While Transmutation will remain disabled, we will re-enable Trading again once these Mods have officially been released next week with Kahl’s Garrison.
Update 32.0 (2022-09-07)
- Introduced.
- Likewise note that this currently has issues with some abilities that “heal over time” or trigger a heal after the ability is already running, we’ll be making improvements to this one as well.
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84 comments
Yet another reason why Combat Discipline is a great aura
"which, while transferable via Helminth, requires an augment mod not equippable to other frames making ineffective at triggering the Archon mod when transferred."
This is incorrect, once you have the skill, you will be able to equip that augment mod for said skill in any WF.
Currently I have Molt on Nezha and I can equip Regenerative Molt on him.
I noticed that Exalted Weapons when modded for healing directly via Life Strike and Healing Return wont trigger the mod but would these lifesteal mods normally trigger if equipped to a standard melee?
No
With Healing Flame now providing Overguard, it does not proc consistently, since it isn't "healing"
Does not seem to work on Jade's Light's Judgement
Does now.
Try outside simulacrum, has been significantly buggy since Jade update
Grendel's Pulverise doesn't work with this ability.
IMO the mod should just be able to proc while still active, it would just make it more consistent for the few applications it has.
I find it pretty unlikely that Light Verse procing this is an intended interaction. While it's fun to use I'll prepare myself for it to be changed.
It's not weird that it works. It's weird that it works even if there is no lost health on Dante or any allies to restore. Which AFAIK is a requirement for the other abilities that trigger the mod.
Well if you think about it like this: It raises max hp, then heals it. So in the process it creates its own opportunity to activate the effect.
It’s the same way that archon intensify works with Wisp’s vitality mote, also worth noting is that Chroma’s heat aura should work too but it doesn’t. It’s just one of those quirky Warframe things.
OP here, as of the newest patch the interaction with Light Verse was fixed to only proc when actually healing.
Sucks that Combat Discipline takes from Dante's Overguard, so this virtually make's Archon Intensify useless on him since his actual health will rarely be touched.
Fun fact his light verse gives the archon intensify buff even when he is at MAX hp
I mean its not significant either way. 16% strength is nothing to care about for the effort required, unless you need it to hit 100 or some threshold and aren't able to slot a tau shard or swap a mod or arcane.
Does it work with Equilibrium or Magus Elevate?
It is absolutely reasonable and makes complete sense that DE to made the mod not proc on abilities that indirectly restore health only after some sort of outside interaction (via generating health orbs, requiring attacking enemies, etc). But there is literally no good reason at all to have it not work with abilities that directly restore health 100% straight to the warframe (such as like Citrines Geoluminesence). I really hope they fix it but I'm not going to count on them to be consistent or to make sensible decisions.
Do arcanes like Arcane Grace, or Arcane Reaper also trigger this mod?
I came here for same quistion
I was also wondering about other mods like Rejuvenation and Amalgam Daikyu Target Acquired?
Also what about Grendel's Pulverize?
No they're not abilities
I think time should be buffed to 20 seconds. Wisp with energy conversion need to use her mote 1 time to activate it and then again but the second time you have 10 seconds to get another energy orb. Trinity she needs to use her blessing and use it again and mostly it lasts for 16 seconds (the damage reduction) so D.E could you explain? could you explain also why the toxic turn into corrosive with saryn on the mod picture don't work with saryn?
Bro just use combat disipline. But this would only work the best with wisp as she has her vitality mote
Wanted to test an obscure use-case between this and Emerald archon shards:
Emerald shards have a "regen health on toxin damage tick" option, and I wanted to see, by infusing a toxin elemental into one of lavos abilities, if that method of healing would trigger Archon intensify.
Sadly it did not. Oh well!
Ok but how does Harrow's Penance trigger this mod, but Sevagoth Gloom does not. Makes 0 sense. The lifesteal is the same unless somehow in the coding it's different and DE just couldn't be bothered to change it.
Brenton239, your comments are unintelligent and unproductive. Please improve.
There are multiple healing abilities that can be subsumed. I count 7, but I skimmed through the list.
Trinity's Well of Life lifesteal probably works - similar to Sevagoth's Gloom - at an enemy level. Which might explain why it doesn't work.
Thank you for your comment, though. While you don't appear very intelligent in how you've functioned here, It did prompt me to look more into it and discover something new!
Fandom User your insults are unintelligent and unproductive. Please improve.
Fandom users on their way to """be more intelligent and productive""" while still failing to find the "login" button.
Why would I ever willingly give my information to Fandom lmao, this site is literally unusable without adblock.
Does this work with heals from Hydoid's Rousing Plunder augment?
Rousing Plunder augment isn't on the 'working' list, but it's also not on the 'doesn't work' list. Odd. When you cast Rousing Plunder you get the 30% buff. After that, hopefully that changes to 60%, or a new buff is triggered when you actually lose and regain health while it's up.
Can confirm that rousing plunder works with this mod.
Growing power + umbral intensify >>>> archon intensify + combat discipline
Quick question. Would this proc on Helstrum? I saw a youtube vid dealing with Achon Stretch and Dirga equipped with precept mod causing electric procs.
Does it have to be a mod that causes the element, or would Helstrum similarly proc Archon Intensify?
It's not Helstrum triggering it, it's Dirga's unique mod triggering it
Be careful not to anticipate using this mod on Styanax directly. His intrepid stand augment (which you should definitely use) gives him overguard, which prevents HP damage gimmicks like combat discipline from hurting his HP pool (I tested it). If you don't heal any actual HP, archon intensify won't trigger.