Archon Stretch is an Archon mod for Warframes that increases Ability Range and briefly grants Energy Regeneration when an ability deals

Stats[]
Rank | Ability Range | Capacity Cost |
---|---|---|
0 | +4.1% | 6 |
1 | +8.2% | 7 |
2 | +12.3% | 8 |
3 | +16.4% | 9 |
4 | +20.5% | 10 |
5 | +24.5% | 11 |
6 | +28.6% | 12 |
7 | +32.7% | 13 |
8 | +36.8% | 14 |
9 | +40.9% | 15 |
10 | +45% | 16 |
Acquisition[]
Archon Stretch is available from Chipper of Kahl's Garrison for 40 Stock, requiring players to be at Rank 3 - Fort to purchase.
Notes[]
“It's taking longer than I calculated.”
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x- Abilities that deal
Electricity damage will trigger a special effect.
- Effect grants a buff to restore +2 Energy/sec for 5 seconds, for 10 energy total.
- Does not scale with mod rank. The mod can optionally be left unranked to save capacity.
- Does not stack or refresh; only 1 buff can be active at any time.
- Does not restore energy if a Channeled Ability is currently active.
- Following Warframes inflict
Electricity damage.
Chroma's
Spectral Scream and
Elemental Ward, which can be transferred via Helminth.
Citrine's
Prismatic Gem.
Dante's
Final Verse Wordwarden modded with
Electricity.
Gyre's
Arcsphere,
Rotorswell and
Coil Horizon, which can be transferred via Helminth.
Inaros's
Sandstorm with
Elemental Sandstorm modded with
Electricity on a melee weapon.
Khora's
Venari modded with
Electricity.
Mirage's
Sleight of Hand with
Explosive Legerdemain.
Revenant's
Mesmer Skin and
Reave, which can be transferred via Helminth, will trigger when reflecting and transferring
Electricity damage to enemies.
Trinity's
Link will trigger when an incoming
Electricity damage is redirected to linked enemies.
Vauban's
Tesla Nervos, which can be transferred via Helminth.
Volt's
Speed with
Shocking Speed,
Discharge and
Shock, which can be transferred via Helminth.
Electric Shield will activate the buff if it was picked up and ran into an enemy or an enemy passed through a shocked shield.
Voruna's
Fangs of Raksh when an
Electricity proc is inflicted. After buff ends, may apply a second time if the target has died and spread the proc to a currently living enemy.
Wisp's
Reservoirs Shock Mote.
- Allies carrying Shock Mote can activate the buff.
Wukong's
Celestial Twin when equipped with
Primal Fury modded for
Electricity.
Zephyr's
Tornado will adopt weapon elements when damaged.
Diriga's
Arc Coil can activate the buff.
- Hound's
Synergized Prospectus and
Null Audit using a Shock Eximus ability will activate the buff.
Retribution can trigger the buff due to being a Warframe mod.
- Although
Lavos can proc
Electricity, he does not benefit from energy regeneration.
- Exalted Weapons also benefit when modded for
Electricity directly or via Warframe. For example,
Chromatic Blade works but
Whipclaw does not work
- Effect grants a buff to restore +2 Energy/sec for 5 seconds, for 10 energy total.
Trivia[]
- Archon Stretch is currently the only Archon mod whose standard counterpart doesn't have a legendary variant (Primed or Umbra version). And similar to
Archon Intensify, it takes its maxed stat from its standard counterpart rather than its legendary variant.
See also[]
Stretch, the normal version of this mod with much lower capacity cost.
Patch History[]
Hotfix 32.0.9 (2022-10-05)
- Fixed Atlas’ Landslide ability triggering Archon Mod effects.
Hotfix 32.0.5 (2022-09-15)
- Fixed using Archon Stretch with Volt’s Discharge causing FPS to plummet for Host.
- (Undocumented) Buff can no longer refresh.
Hotfix 32.0.1 (2022-09-07)
- Removed Trading and Transmuting functionality for the new Archon Warframe Mods
- The intended path to earning these Mods is through Kahl’s Garrison, and not through Transmutation. While Transmutation will remain disabled, we will re-enable Trading again once these Mods have officially been released next week with Kahl’s Garrison.
Update 32.0 (2022-09-07)
- Introduced.
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47 comments
Can confirm this works on Dante's Wordwarden even if Nocuta is subsumed out. Not sure if the ability works with allies like Wisp's shock motes though
In my testing it only works if you are host... when I am not host it doesn't proc.
16 drain though....
Looks like the knockback from Chroma's Effigy is also Electricity, regardless of toggled damage type
Which doesn't have much use, since it's also a channeled ability.
Whoops, that wasn't meant as a reply
Diriga + Arc Coil + Manifold Bond + any weapon with electricity = constant energy regeneration for your warframe :)
Why would you need Manifold Bond and an electricity weapon? Just Arc Coil alone should be enough.
Just tested :
A MOA with the Hard Engage precept and a Electric elemental mod on their weapon will allow the MOA kicks to also proc Archon Stretch.
Throught it was a long shot but apparently not.
Untested but I wonder if you had a toxic damage mod on the companion's weapon you may be able to proc Archon Vitality but I will have to check later.
It seems this mod synergizes best with tesla nervos, since it lasts enough on its own, and has a low cost. Its a good infusion for your builds that lack ability strength.
Imagine playing Vauban without Spectrosiphon for infinite energy...
Yeah, imagine playing Vauban with an actual good subsume instead, like Nourish.
Is bro tripping
Who the hell would even need a r5 Arcane Energize, Energy Generator, Zenurik or even energy pizzas in the middle of our feet, when you're playing a chill run with your Wisp and you happens to have this thing equipped for some god forsaken reasons.
Ehy there wisp mains out there, enjoy your endless supply of energy thanks to a simple underestimated af mod which happens to hide an immense value hidden to the blind eyes of these pathetic meta slaves.
What is with this comment?
A Lone Tenno's descent into madness
Bro is just hating for no reason, ignore him
Also known as "How to efficiently build your Zephyr to indefinitely stay airborne, lock the whole map in CC with Airburst spam and nuke everything with her tornadoes, all with infinite energy".
And i fricking love it.
Damn :/ i really just wasted 2m credits and 30k~ endo just so discharge costs 10 less energy to cast
Mmm, money well spent. Just made the same investment myself. Good times.
It's 40k endo for maxing it actually 😅
Too OP. I will only use this if DE nerfed this mod to proc once per mission
Does this somehow work on railjack with Blackout pulse tactical mod ??
Why would it? It's a warframe mod, not a railjack mod.
I think i got it working with the EMP ability.
It does.
"why would it" said the goober that didn't know that it also procs on compaion abilities
Apparently, my Wisp was already formaed so much I didn't even notice the capacity drain of this mod. :') That being said, the mod is absolutely perfect for her if you're running breach surge builds. She doesn't need to recast her skills too often and this mod is enough to cover for low enemy spawns, energy drain eximus or simply when you can't bother moving to pick up the orbs - and you're likely already running normal stretch anyway.
If the regen could stack even just 2 or 3 times it might be decent but as it is it's barely noticeable most of the time
What about the Retribution mod?
It already say.
Retribution can trigger the buff despite not being an ability.
Psst. Panzer vulp can trigger this with Viral quills, if you are running Shock collar. same is true of most other companion abilities that scale damage from mods. Vizeer with acid spit, Pharoh with Endoparasetic Vector. Dethcube with Vaporize. nothing works on Helminth charger, or any of the Moa abilities, or any of the robot dog abilities i could test. Best use case for this is probably Still Panzer. 2 energy per sec from this also scales with Nourish's energy multiplier. at 200 strength nourish makes it 6 energy per second. at 300 strength, 8 per second, and so on. for contrast, arcane energize at rank 5 is the equivalent of 10 energy per second, or 600 energy per minute, in absolute base scenario. ofcourse the biggest argument against this setup would be "im running nourish, i literally dont need more energy". even ignoring the nourish synergy, the ability to trigger this via the panzer you are probably running anyway for free is. .not bad. its not alot of energy, but any energy is energy. hell trying to fit it into builds though. its pretty embittering that the winner of the jank lottery here is also like the most popular companion on offer at the moment, besides ofcourse smeeta. add energy generation to everything else that panzer does.
Synth mods on panzer with equilibrium alr gives panzer energy regen
How the fuck people like this mod, it's so fucking useless.
Basically eats a lot of mod capacity, gives 2 ENERGY PER SECOND and does not stack or scale with anything else.
Even if you use an electric based warframe, lets say in best case you get constant 2 energy per second, it's still useless considering you literally wasted 7 mod capacity.
If you are that much in need of energy, 2 energy per second is nothing and if you want something that makes absolute change to your energy economy, buy an energize or go for ability efficiency.
Don't buy this mod maxed.
Don't buy this mod from cipher.
Use your plat/stock to something more useful.
Don't listen those below me telling that this mod is very useful and "mUsT hAvE".
Lmao what a fucking joke.
It's decent on an ability focused volt, since if you're willing to add an extra forma it's essentially a constant stream of free energy.
"Useless because you wasted 7 mod capacity".
You must be really low on forma and potatoes if this is an issue for you. My Gyre/Volt/Wisp can use this mod without any problems. Besides mod capacity you're not really sacrificing anything, since you will replace stretch for it. Besides, if you put it into a polarized slot, the difference is just 3 mod capacity compared to normal stretch.
Also "if you want energy economy or go for ability efficiency".
Most, if not all electricity warframes will use stretch anyways, telling people to use efficiency mods is telling them to use an additional mod slot instead of replacing Stretch for the archon variant. The results are lesser, but as long as you have mod capacity it is basically free energy.
I can guarantee y'all this mod is so fucking useless even in 2024 lmao
Have anyone tested it on Hildryn?
She has no energy to regenerate
But yes it procs, just doesn’t do anything
Does anyone know how this work with Sevagoth and his Shadow modded for Electricity? Who gets the energy? Where does the mod need to be placed?
I already try this and the mod/effect is not proccing/working on Sevagoth's Shadow Claw/melee attack but somehow Archon Vitality does work.
The fix to Archon Flow also applies to this mod, meaning that Residual Shock and Live Wire no longer give regen
Great mod, but the drain of it is just too much, I can't be bothered to forma my electricity non-prime frames this much...
At least there should be a forma refund when I feed non-primes to Helminth..
Don't know how to edit the Wiki, but the Archon mods all proc off of Excalibur's Slash Dash, if the weapon used has the appropriate element. For example, Slash Dash with Archon Stretch and a Skana with Shocking Touch will grant the 5 secs of 2 energy per second. Same thing with Archon Flow and North Wind. Unfortunately Slash Dash still has a 0% status chance, so it can't cause Toxin or Fire procs to activate Intensify or Continuity without a flat status chance, or without using Exalted Blade.
Archon Stretch no longer activates from Residual Shock or Exodia Force here on Switch. Tested it extensively, but the mod no longer works. Big bummer as Exodia Force actually had a use now v.v
The patch notes state they fixed the Live Wire mod and Residual Malodor being able to trigger Archon Flow, but I guess this is a universal fix.
I still use Force (helps melee strikes handle ospreys in SP crowds), but it's a pity about the nerf.
Was fun while it lasted.