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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects Contents 1 Standard Missions 1.1 Reward Rotations 1.1.1 Bounties 1.2 Non-Endless Missions 1.3 Endless Missions 1.3.1 Rewards and Extraction 1.3.2 Summary 2 Mission Tier 3 Mission Modifiers 3.1 Arbitrations 3.2 Void Fissure 3.3 Invasions 3.4 Nightmare Mode 3.5 Alerts 4 Resource Caches 5 Archwing 6 Other Sources of Drop Table Rewards 6.1 Daily Tribute 6.2 Nightwave 6.3 Orokin Derelict 7 Patch History 8 See Also (/wiki/Mission_Rewards?veaction=edit) in: (/wiki/Category:Drop_Table) (Category:Drop Table) Drop Table , (/wiki/Category:Missions) (Category:Missions) Missions , (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics English (https://warframe.fandom.com/es/wiki/Recompensas_de_la_misi%C3%B3n) Español Mission Rewards 37 (/wiki/Mission_Rewards?veaction=edit) Edit (/wiki/Mission_Rewards?action=edit) Edit source (/wiki/Mission_Rewards?action=history) History (/wiki/Talk:Mission_Rewards?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro Mission Rewards (https://static.wikia.nocookie.net/warframe/images/9/9c/SampleEndOfMissionScreen.jpg/revision/latest?cb=20210917043721) () () Example end of mission screen Apart from purchasing from the (/wiki/Market) (Market) Market , many items can be acquired in the form of end mission rewards for free. Most rewards are randomly generated from a predetermined (/wiki/Drop_Tables) (Drop Tables) drop table depending on the (/wiki/Mission) (Mission) mission and (/wiki/Tile_Sets) (Tile Sets) tile set . Most mission rewards exist in the form of (/wiki/Blueprints) (Blueprints) Blueprints or components that require players to combine with various (/wiki/Resources) (Resources) resources in order to construct a usable item in the (/wiki/Foundry) (Foundry) Foundry . Contents 1 Standard Missions 1.1 Reward Rotations 1.1.1 Bounties 1.2 Non-Endless Missions 1.3 Endless Missions 1.3.1 Rewards and Extraction 1.3.2 Summary 2 Mission Tier 3 Mission Modifiers 3.1 Arbitrations 3.2 Void Fissure 3.3 Invasions 3.4 Nightmare Mode 3.5 Alerts 4 Resource Caches 5 Archwing 6 Other Sources of Drop Table Rewards 6.1 Daily Tribute 6.2 Nightwave 6.3 Orokin Derelict 7 Patch History 8 See Also Standard Missions [ (/wiki/Mission_Rewards?veaction=edit§ion=1) (Edit section: Standard Missions) ] There are several different missions that are available on the (/wiki/Star_Chart) (Star Chart) Star Chart . They can be split into two categories: endless and non-endless. Reward Rotations [ (/wiki/Mission_Rewards?veaction=edit§ion=2) (Edit section: Reward Rotations) ] Sometimes players will refer to an A, B, and C rotation for rewards. Internally, a reward rotation refers to the specific (/wiki/Drop_Table) (Drop Table) Drop Table that the game chooses to reward the player from. In the context of endless missions, there are always three different drop tables that the player can get rewards from that 'rotates' through at a constant interval or when specific criteria are met. These series of drop tables can differ by mission type and by tier levels of missions. For example, in a Survival mission, at the 5 and 10-minute mark, the player can get a reward from drop table 'A', but at the 15-minute mark, the game rewards the player from drop table 'B'. In the context of (/wiki/Resource_Cache) (Resource Cache) Resource Caches , Rotations refer to the number of caches collected: The first cache found draws from the 'Rotation A' rewards, the second cache from the 'Rotation B' rewards, and the third cache from the 'Rotation C' rewards. In the context of (/wiki/Spy) (Spy) Spy missions, Rotations refer to the number of vaults opened: The first vault successfully opened will draw from the 'Rotation A' rewards, the second from the 'Rotation B' rewards, and the third from the 'Rotation C' rewards. Rewards are based only on the number of vaults opened, not the in-game label given to the vaults; If only one vault is successfully opened, only a Rotation A reward will be given, even if the vault opened was labeled as Vault C. Resource and drop chance bonuses such as (/wiki/Smeeta_Kavat) (SmeetaKavat) (/wiki/Smeeta_Kavat) Smeeta Kavat 's (/wiki/Charm) (Mod TT 20px) (/wiki/Charm) Charm , (/wiki/Resource_Booster) (Resource Booster) Resource Boosters , (/wiki/Resource_Drop_Chance_Booster) (Resource Drop Chance Booster) Resource Drop Chance Boosters , (/wiki/Mod_Drop_Chance_Booster) (Mod Drop Chance Booster) Mod Drop Chance Boosters , (/wiki/The_Steel_Path) (The Steel Path) The Steel Path , and (/wiki/True_Master%27s_Font) (True Master's Font) True Master's Font have no effect on rotation rewards. Bounties [ (/wiki/Mission_Rewards?veaction=edit§ion=3) (Edit section: Bounties) ] Main article: (/wiki/Bounty) (Bounty) Bounty For each 150-minute cycle, all multi-stage bounties share the same drop table label (A, B, or C) which determines what drop table to choose the reward from. In other words, when we talk about reward rotations for bounties, we refer to each 150-minute cycle as a single rotation, not each stage completion. Rewards from single stage bounties will stay the same regardless of what cycle it is. Using language from the official (/wiki/Drop_Tables) (Drop Tables) Drop Tables , say a player plays a bounty with four stages, each stage gives a reward based on the current drop table rotation and from different drop tables. For example, for rotation B 4-stage bounty: Stage 1 picks a single reward from the "Stage 1" drop table labeled B , Stage 2 picks a single reward from the "Stage 2 & 3" drop table labeled B , Stage 3 picks a single reward from the "Stage 2 & 3" drop table labeled B , Stage 4 picks a single reward from the "Final Stage" drop table labeled B (or if all 4 optional objectives are completed, two rewards will be chosen from the "Final Stage" drop table labeled B with replacement). In this example, if a player wants bounty rewards from rotation C, then they will have to wait 150 minutes from their current time for rotation C bounties to be available. The game does not do the following: Stage 1 picks a single reward from the "Stage 1" drop table labeled A , Stage 2 picks a single reward from the "Stage 2 & 3" drop table labeled A , Stage 3 picks a single reward from the "Stage 2 & 3" drop table labeled B , Stage 4 picks a single reward from the "Final Stage" drop table labeled C (or if all 4 optional objectives are is completed, two rewards will be chosen from the "Final Stage" drop table labeled C with replacement). (/wiki/Isolation_Vault) (Isolation Vault) Isolation Vaults bounties (not to be confused with (/wiki/Isolation_Vault#Arcana) (Isolation Vault) Arcana ones) are an exception in which they only pick a single reward from a single drop table only if players complete the whole bounty (all three stages, ignoring the optional last objective). For example, for rotation C (/wiki/Isolation_Vault) (Isolation Vault) Isolation Vault bounty: Stage 1 gives no rewards Stage 2 gives no rewards Stage 3 picks a single reward from the "Final Stage" drop table labeled C (or if the optional last objective is completed, two rewards will be chosen from the "Final Stage" drop table labeled C with replacement). Example Bounty Reward Rotation for a full day Location/Time 0:00:00 UTC - 2:29:59 UTC 2:30:00 UTC - 4:59:59 UTC 5:00:00 UTC - 7:29:59 UTC 7:30:00 UTC - 9:59:59 UTC 10:00:00 UTC - 12:29:59 UTC 12:30:00 UTC - 14:59:59 UTC 15:00:00 UTC - 17:29:59 UTC 17:30:00 UTC - 19:59:59 UTC 20:00:00 UTC - 22:29:59 UTC 22:30:00 UTC - 0:59:59 UTC (next day) 1:00:00 UTC (next day) - 3:29:59 (UTC) (next day) (/wiki/Plains_of_Eidolon) (Plains of Eidolon) Plains of Eidolon B C A B C A B C A B C (/wiki/Orb_Vallis) (Orb Vallis) Orb Vallis B C A B C A B C A B C (/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift B C A B C A B C A B C Note that bounties on the (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) Zariman Ten Zero do not rotate since there is only one drop table per bounty tier. Non-Endless Missions [ (/wiki/Mission_Rewards?veaction=edit§ion=4) (Edit section: Non-Endless Missions) ] Non-endless missions have one or more objectives which must be completed in order to finish the mission. Once the objectives are completed, the mission is over and the players proceed to extraction. Not all non-endless missions offer special rewards upon completion. There are nine kinds of non-endless missions currently in the game: Both kinds of (/wiki/Arena) (Arena) Arena missions ((/wiki/The_Index) (The Index) The Index and (/wiki/Rathuum) (Rathuum) Rathuum ) offer rewards for completion. The Index awards credits, while Rathuum awards Judgement Points used to challenge (/wiki/Kela_De_Thaym) (Kela De Thaym) Kela De Thaym . (/wiki/Capture) (Capture) Capture missions award players with any of a number of items, including (/wiki/Mods) (Mods) Mods and (/wiki/Void_Relic) (Void Relic) Void Relics . (/wiki/Rescue) (Rescue) Rescue missions award players with a (/wiki/Specter) (Specter) Specter blueprint upon completion. Some (/wiki/Sabotage) (Sabotage) Sabotage and (/wiki/Exterminate) (Exterminate) Exterminate missions contain optional (/wiki/Resource_Cache) (Resource Cache) Resource Caches which may contain (/wiki/Mods) (Mods) Mods , credit caches, or (/wiki/Resources) (Resources) Resources . (/wiki/Spy) (Spy) Spy missions award players with (/wiki/Mods) (Mods) Mods , (/wiki/Void_Relic) (Void Relic) Void Relics , or (/wiki/Ivara) (IvaraIcon272) (/wiki/Ivara) Ivara blueprints upon completion. (/wiki/Assault) (Assault) Assault , (/wiki/Crossfire) (Crossfire) Crossfire , and (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense missions do not have special rewards. Reward rotations for non-endless missions follow the below pattern: Reward Rotations for Non-Endless Missions Mission Type Reward Criteria A B C (/wiki/Capture) (Capture) Capture Objective Target captured N/A N/A (/wiki/Conclave) (Conclave) Conclave matches ?? ?? ?? N/A (/wiki/Exterminate) (Exterminate) Exterminate Objective All enemies killed N/A N/A (/wiki/Nightmare_Mode) (Nightmare Mode) Nightmare Mode missions Depends on the planet and whether or not mission is a (/wiki/Rescue) (Rescue) Rescue mission. See (/wiki/Nightmare_Mode#Mission_Rewards) (Nightmare Mode) Nightmare Mode#Mission Rewards for more details Mercury Venus Earth Mars Phobos Ceres Jupiter Europa Saturn Void Lua Kuva Fortress Deimos Uranus Neptune Pluto Eris Sedna (/wiki/Rathuum) (Rathuum) Rathuum Objective 25 kills N/A N/A (/wiki/Rescue) (Rescue) Rescue Certain objectives Rescued hostage only w/ alarms triggered Stealth rescueor rescued hostage and killed all (/wiki/Warden) (Warden) Wardens Stealth rescue and killed all (/wiki/Warden) (Warden) Wardens (/wiki/Rush_(Archwing)) (Rush (Archwing)) Rush (Archwing) Transport ships destroyed 1 2 3 (/wiki/Sabotage) (Sabotage) Sabotage and (/wiki/Exterminate) (Exterminate) Exterminate caches Number of (/wiki/Resource_Cache) (Resource Cache) Resource Caches opened 1st cache 2nd cache 3rd cache (/wiki/Skirmish) (Skirmish) Skirmish Objective All objectives completed N/A N/A (/wiki/Spy) (Spy) Spy Number of (/wiki/Data_Vault) (Data Vault) Data Vaults hacked 1st vault 2nd vault 3rd vault (/wiki/Void_Storm) (Void Storm) Void Storm Objective 10 (/wiki/Void_Traces) (Void Traces) Void Traces collected N/A N/A (/wiki/Volatile) (Volatile) Volatile Objective All objectives completed N/A N/A (/wiki/Invasion) (Invasion) Invasion Completing three consecutive missions for a faction on a specific node Siding with (/wiki/Grineer) (Grineer) Grineer Siding with (/wiki/Corpus) (Corpus) Corpus (/wiki/Infested) (Infested) Infested Outbreak (/wiki/Granum_Void) (Granum Void) Granum Void (/wiki/Errant_Specter) (Errant Specter) Errant Specters killed 25-49(+25 per squad member) 50-74(+25 per squad member) 75+(+25 per squad member) (/wiki/Bounty) (Bounty) Bounties Rotates every 150 minutes (e.g. a single day/night cycle in the (/wiki/Plains_of_Eidolon) (Plains of Eidolon) Plains of Eidolon ); ABCABCABC... pattern Note that: Not all Exterminate missions spawn Resource Caches, refer to this (/wiki/Exterminate) (Exterminate) page for specifics. Spy vault names do not correspond to their rotation (i.e. completing only Vault C will not give you a C rotation reward – you need to complete all three vaults for a C rotation reward). Spy, Exterminate caches, Sabotage caches, Granum Void will give up to three rewards based on how much of the criteria have been met. For example, opening two caches will give a reward from Rotation A and another for Rotation B. Endless Missions [ (/wiki/Mission_Rewards?veaction=edit§ion=5) (Edit section: Endless Missions) ] (https://static.wikia.nocookie.net/warframe/images/a/ad/AABCRotation.png/revision/latest?cb=20210814015539) (AABCRotation) (https://static.wikia.nocookie.net/warframe/images/a/ad/AABCRotation.png/revision/latest?cb=20210814015539) (AABCRotation) Showcasing an AABC rotation pattern Endless missions last for as long as the players can hold out, with enemy levels slowly rising from one rotation to the next. Each mission has a task that must be completed to add the next reward into the accumulated pool of rewards, and rewards are pulled from three rotations (with the contents of the rotation depending on the level and type of mission). The three rotations are known as A, B, and C and the pattern is A-A-B-C and then repeat. However, there are some exceptions to the AABC pattern: (/wiki/The_Index) (The Index) The Index has the pattern A-B-B-..., with the rotation C occurring only once per match - after 1 hour has passed with the appearance of (/wiki/John_Prodman) (John Prodman) John Prodman (with further hours not triggering his additional appearances in the same match). (/wiki/Arbitrations) (Arbitrations) Arbitrations variants follow the pattern A-A-B-B-C-C-C-C-... repeating. (/wiki/Disruption) (Disruption) Disruption rotation reward is based on number of rounds and number of successfully defended conduits. Rewards and Extraction [ (/wiki/Mission_Rewards?veaction=edit§ion=6) (Edit section: Rewards and Extraction) ] There are two pools of rewards: rotation pool and accumulated pool. For example, Defense missions add a reward to the accumulated pool after each 5th wave. After wave 5, the accumulated pool will receive a reward from the Rotation A reward pool. After wave 10, the accumulated pool will receive another reward from Rotation A. Then at wave 15, it will get a Rotation B award. If players make it to the end of wave 20, the accumulated pool will receive a Rotation C reward. After that, the pattern repeats: Waves 25 and 30 will give out Rotation A rewards, Wave 35 gives out a Rotation B reward, and Wave 40 gives out a Rotation C reward into the accumulated pool. The accumulated pool itself is awarded to players at the end of the whole mission if it is considered to be a success, and forfeited otherwise. (/wiki/Defense) (Defense) Defense , (/wiki/Infested_Salvage) (Infested Salvage) Infested Salvage , (/wiki/Interception) (Interception) Interception missions, as well as (/wiki/The_Index) (The Index) The Index , allow each player the individual choice that they have 15 seconds to select of whether to stay, or leave at the end of each rotation. Any players that chose to stay continue on, while players that chose to leave receive their accumulated pool rewards and return to their Orbiters, with the rest of the squad continuing the mission for another round. In The Index, only the departed player is replaced by a random AI-controlled Warframe (/wiki/Specter_(Tenno)) (Specter (Tenno)) specter , fighting for the Tenno team. (/wiki/Defection) (Defection) Defection , (/wiki/Excavation) (Excavation) Excavation , and (/wiki/Survival) (Survival) Survival allow any squad member to leave at any time after the first rotation by going to the extraction point and waiting one minute , after which every player currently present on the extraction point extracts. If every squad member is currently on the extraction point - extraction happens instantly. (/wiki/Sanctuary_Onslaught) (Sanctuary Onslaught) Sanctuary Onslaught offers neither a menu choice, nor an extraction point to end the mission. Instead, the mission will end either for each player individually once they fail to enter the next portal before the timer runs out, or for the whole squad once the killing efficiency drops to zero, with any accumulated pool being paid out at that time. As such, it is impossible to fail this mission once the portal to zone 3 appears (other than by manually aborting the mission), therefore willing players past zone 2 are always guaranteed the payout of any accumulated pool. Summary [ (/wiki/Mission_Rewards?veaction=edit§ion=7) (Edit section: Summary) ] To sum up, there are 12 types of endless missions currently in the game, with rotation rewards being added to the accumulated pool as follows: (/wiki/Defection) (Defection) Defection rotation rewards are added to the pool for every pair of squads safely escorted to the exit. (/wiki/Defense) (Defense) Defense rotation rewards are added to the pool after every five waves. (/wiki/Disruption) (Disruption) Disruption rotation rewards are added to the pool depending on both round progression and round performance (i.e. the number of conduits successfully defended). (/wiki/Excavation) (Excavation) Excavation rotation rewards are added to the pool after every successful excavation drill. Drills destroyed before completion will not count towards earning the next reward. (/wiki/Infested_Salvage) (Infested Salvage) Infested Salvage rotation rewards are added to the pool after every wave. (/wiki/Interception) (Interception) Interception rotation rewards are added to the pool after every wave and may yield a special reward every four waves. (/wiki/Orphix_(Mission)) (Orphix (Mission)) Orphix (Mission) rotation rewards are added to the pool for every three (/wiki/Orphix) (Orphix) Orphix destroyed. (/wiki/Sanctuary_Onslaught) (Sanctuary Onslaught) Sanctuary Onslaught awards are added to the pool at the end of every two zones, just before the portal to the next zone appears. From zone 3 this mission can only be failed by manually aborting it, otherwise the pool is guaranteed to be paid out at the end of the mission. (/wiki/Survival) (Survival) Survival rotation rewards are added to the pool every five minutes. (/wiki/The_Index) (The Index) The Index rotation rewards are added to the pool after every round. (/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon rotation rewards are added to the pool after every round (every three enemy waves and a (/wiki/Ravenous_Void_Angel) (Ravenous Void Angel) Ravenous Void Angel kill). (/wiki/Void_Cascade) (Void Cascade) Void Cascade rotation rewards are added to the pool every 4 retired purged Exolizers. (/wiki/Void_Flood) (Void Flood) Void Flood rotation rewards are added to the pool every 3 sealed Void Ruptures and a Thrax kill. The accumulated pool is awarded to players at the end of the whole mission if the mission is considered to be a success, and forfeited otherwise. The following table depicts the pattern followed by rotations for endless missions: Endless Reward Rotations (non-(/wiki/Arbitrations) (Arbitrations) Arbitrations ) Mission Type Reward Criteria A B C (/wiki/Defense) (Defense) Defense Waves cleared 5, 10, 25, 30, ... 15, 35, ... 20, 40, ... (/wiki/Defection) (Defection) Defection Squads saved 2, 4, 10, 12, ... 6, 14, ... 8, 16, ... (/wiki/Disruption) (Disruption) Disruption Depends on squad performance See separate table below (/wiki/Excavation) (Excavation) Excavation Artifacts recovered 1, 2, 5, 6, ... 3, 7, ... 4, 8, ... (/wiki/Infested_Salvage) (Infested Salvage) Infested Salvage Manifests decoded 1, 2, 5, 6, ... 3, 7, ... 4, 8, ... (/wiki/Interception) (Interception) Interception Messages decoded 1, 2, 5, 6, ... 3, 7, ... 4, 8, ... (/wiki/Orphix_(Mission)) (Orphix (Mission)) Orphix (Mission) Every three (/wiki/Orphix) (Orphix) Orphix destroyed 3, 6, 15, 18, ... 9, 21, ... 12, 24, ... (/wiki/Sanctuary_Onslaught) (Sanctuary Onslaught) Sanctuary Onslaught Zones cleared 2, 4, 10, 12, ... 6, 14, ... 8, 16, ... (/wiki/Survival) (Survival) Survival Minutes 5, 10, 25, 30, ... 15, 35, ... 20, 40, ... (/wiki/The_Index) (The Index) The Index Risk Level Low Medium High (/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon Every three waves and a (/wiki/Ravenous_Void_Angel) (Ravenous Void Angel) Ravenous Void Angel kill 3, 6, 15, 18, ... 9, 21, ... 12, 24, ... (/wiki/Void_Cascade) (Void Cascade) Void Cascade Every 4 retired purged Exolizers 4, 8, 20, 24, ... 12, 28, ... 16, 32, ... (/wiki/Void_Flood) (Void Flood) Void Flood Every three sealed Void Ruptures 3, 6, 15, 18, ... 9, 21, ... 12, 24, ... Endless Reward Rotations ((/wiki/Arbitrations) (Arbitrations) Arbitrations ) Mission Type Reward Criteria A B C (/wiki/Defense) (Defense) Defense Waves cleared 5, 10 15, 20 25, 30, 35, 40, ... (/wiki/Survival) (Survival) Survival Minutes 5, 10 15, 20 25, 30, 35, 40, ... (/wiki/Excavation) (Excavation) Excavation Artifacts recovered 2, 4 6, 8 10, 12, 14, 16, ... (/wiki/Interception) (Interception) Interception Messages decoded 1, 2 3, 4 5, 6, 7, 8, ... (/wiki/Infested_Salvage) (Infested Salvage) Infested Salvage Manifests decoded 1, 2 3, 4 5, 6, 7, 8, ... (/wiki/Defection) (Defection) Defection Squads saved 2, 4 6, 8 10, 12, 14, 16, ... (/wiki/Disruption) (Disruption) Disruption Missions Only (including (/wiki/Arbitrations) (Arbitrations) Arbitrations variant) Round 1 conduit defended 2 conduits defended 3 conduits defended 4 conduits defended 1 A A A B 2 A A B B 3 A B B C 4+ (5, 6, 7, 8, ...) B B C C Mission Tier [ (/wiki/Mission_Rewards?veaction=edit§ion=8) (Edit section: Mission Tier) ] Some types of missions are separated into different reward tiers which are typically split between planets and regions on the (/wiki/Star_Chart) (Star Chart) Star Chart . Missions in the same tier share the same rewards. For example, Lith, (/wiki/Earth) (Earth) Earth and Lares, (/wiki/Mercury) (Mercury) Mercury are both Tier 1 (/wiki/Defense) (Defense) Defense missions, so you have the same chances to get the same items as a reward from each. Most mission types are separated into three main tiers referred to as either Tier 1, Tier 2, and Tier 3 (sometimes abbreviated to T1, T2, and T3) or Easy, Medium and Hard. Although Tiers are separated based on level, the exact cutoff can vary depending on mission type – Draco and Casta on (/wiki/Ceres) (Ceres) Ceres both have an enemy level of 12-17, but Draco is a Tier 2 (/wiki/Survival) (Survival) Survival while Casta is a Tier 1 (/wiki/Defense) (Defense) Defense . There are also some missions that have their own special rewards that are separate from other missions of that type. For example, (/wiki/Dark_Sector) (Dark Sector) Dark Sector (/wiki/Defense) (Defense) Defense missions pull from a special table that is separate from the normal Defense tiers and (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict missions all have their own separate tables. If you're unsure about what tier a specific mission is or what rewards are tied to that tier, check the page for that mission type. If you see a rewards table and want to know what missions are tied to those rewards, you can expand the 'View Mission Location List' to see a list of all missions in that tier. In general, missions on (/wiki/Earth) (Earth) Earth , (/wiki/Venus) (Venus) Venus , (/wiki/Mercury) (Mercury) Mercury , (/wiki/Mars) (Mars) Mars , (/wiki/Phobos) (Phobos) Phobos , and (/wiki/Ceres) (Ceres) Ceres have Tier 1 rewards, those on (/wiki/Jupiter) (Jupiter) Jupiter , (/wiki/Europa) (Europa) Europa , and (/wiki/Saturn) (Saturn) Saturn have Tier 2 rewards, and missions on (/wiki/Uranus) (Uranus) Uranus , (/wiki/Neptune) (Neptune) Neptune , (/wiki/Pluto) (Pluto) Pluto , and (/wiki/Sedna) (Sedna) Sedna have Tier 3 rewards. Missions in the (/wiki/Void) (Void) Void , (/wiki/Kuva_Fortress) (Kuva Fortress) Kuva Fortress , (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict , and (/wiki/Lua) (Lua) Lua are the outliers to this guideline. (https://warframe.fandom.com/wiki/Capture/Rewards) Capture (https://warframe.fandom.com/wiki/Defection/Rewards) Defection (https://warframe.fandom.com/wiki/Defense/Rewards) Defense (https://warframe.fandom.com/wiki/Disruption/Rewards) Disruption (https://warframe.fandom.com/wiki/Excavation/Rewards) Excavation (https://warframe.fandom.com/wiki/Interception/Rewards) Interception (https://warframe.fandom.com/wiki/Mobile_Defense/Rewards) Mobile Defense (https://warframe.fandom.com/wiki/Orphix_(Mission)/Rewards) Orphix (https://warframe.fandom.com/wiki/Rescue/Rewards) Rescue (https://warframe.fandom.com/wiki/Sabotage/Rewards) Sabotage (https://warframe.fandom.com/wiki/Skirmish/Rewards) Skirmish (https://warframe.fandom.com/wiki/Spy/Rewards) Spy (https://warframe.fandom.com/wiki/Survival/Rewards) Survival (https://warframe.fandom.com/wiki/Volatile/Rewards) Volatile Normal Missions Void Rewards (https://warframe.fandom.com/wiki/Ammo_Drum) (Ammo Drum) (Mod TT 20px) (https://warframe.fandom.com/wiki/Ammo_Drum) (Ammo Drum) Ammo Drum 11.06% (https://warframe.fandom.com/wiki/Rush) (Rush) (Mod TT 20px) (https://warframe.fandom.com/wiki/Rush) (Rush) Rush 11.06% (https://warframe.fandom.com/wiki/Health_Restore) (Health Restore) (HealthRestore(Large)) (https://warframe.fandom.com/wiki/Health_Restore) (Health Restore) Health Restore (Large) 10.84% (https://warframe.fandom.com/wiki/Fast_Deflection) (Fast Deflection) (Mod TT 20px) (https://warframe.fandom.com/wiki/Fast_Deflection) (Fast Deflection) Fast Deflection 10.84% (https://warframe.fandom.com/wiki/Fast_Hands) (Fast Hands) (Mod TT 20px) (https://warframe.fandom.com/wiki/Fast_Hands) (Fast Hands) Fast Hands 10.84% (https://warframe.fandom.com/wiki/Magazine_Warp) (Magazine Warp) (Mod TT 20px) (https://warframe.fandom.com/wiki/Magazine_Warp) (Magazine Warp) Magazine Warp 10.84% (https://warframe.fandom.com/wiki/Quickdraw) (Quickdraw) (Mod TT 20px) (https://warframe.fandom.com/wiki/Quickdraw) (Quickdraw) Quickdraw 10.84% (https://warframe.fandom.com/wiki/Trick_Mag) (Trick Mag) (Mod TT 20px) (https://warframe.fandom.com/wiki/Trick_Mag) (Trick Mag) Trick Mag 10.84% (https://warframe.fandom.com/wiki/Vitality) (Vitality) (Mod TT 20px) (https://warframe.fandom.com/wiki/Vitality) (Vitality) Vitality 10.84% (https://warframe.fandom.com/wiki/Omni_Ammo_Box) (Omni Ammo Box) (AmmoBox) (https://warframe.fandom.com/wiki/Omni_Ammo_Box) (Omni Ammo Box) Omni Ammo Box 0.34% (https://warframe.fandom.com/wiki/Molten_Impact) (Molten Impact) (Mod TT 20px) (https://warframe.fandom.com/wiki/Molten_Impact) (Molten Impact) Molten Impact 0.34% (https://warframe.fandom.com/wiki/North_Wind) (North Wind) (Mod TT 20px) (https://warframe.fandom.com/wiki/North_Wind) (North Wind) North Wind 0.34% (https://warframe.fandom.com/wiki/Pressure_Point) (Pressure Point) (Mod TT 20px) (https://warframe.fandom.com/wiki/Pressure_Point) (Pressure Point) Pressure Point 0.34% (https://warframe.fandom.com/wiki/Shocking_Touch) (Shocking Touch) (Mod TT 20px) (https://warframe.fandom.com/wiki/Shocking_Touch) (Shocking Touch) Shocking Touch 0.34% (https://warframe.fandom.com/wiki/Stretch) (Stretch) (Mod TT 20px) (https://warframe.fandom.com/wiki/Stretch) (Stretch) Stretch 0.34% Locations: (https://warframe.fandom.com/wiki/Mantle) (Mantle) Mantle , (https://warframe.fandom.com/wiki/Earth) (Earth) Earth (https://warframe.fandom.com/wiki/Venera) (Venera) Venera , (https://warframe.fandom.com/wiki/Venus) (Venus) Venus (https://warframe.fandom.com/wiki/Elion) (Elion) Elion , (https://warframe.fandom.com/wiki/Mercury) (Mercury) Mercury (https://warframe.fandom.com/wiki/Ara) (Ara) Ara , (https://warframe.fandom.com/wiki/Mars) (Mars) Mars (https://warframe.fandom.com/wiki/Skyresh) (Skyresh) Skyresh , (https://warframe.fandom.com/wiki/Phobos) (Phobos) Phobos (https://warframe.fandom.com/wiki/Horend) (Horend) Horend , (https://warframe.fandom.com/wiki/Deimos) (Deimos) Deimos (https://warframe.fandom.com/wiki/Lex_(Node)) (Lex (Node)) Lex , (https://warframe.fandom.com/wiki/Ceres) (Ceres) Ceres (https://warframe.fandom.com/wiki/Ananke) (Ananke) Ananke , (https://warframe.fandom.com/wiki/Jupiter) (Jupiter) Jupiter (https://warframe.fandom.com/wiki/Cassini) (Cassini) Cassini , (https://warframe.fandom.com/wiki/Saturn) (Saturn) Saturn (https://warframe.fandom.com/wiki/Abaddon) (Abaddon) Abaddon , (https://warframe.fandom.com/wiki/Europa) (Europa) Europa (https://warframe.fandom.com/wiki/Ariel) (Ariel) Ariel , (https://warframe.fandom.com/wiki/Uranus) (Uranus) Uranus (https://warframe.fandom.com/wiki/Copernicus) (Copernicus) Copernicus , (https://warframe.fandom.com/wiki/Lua) (Lua) Lua (https://warframe.fandom.com/wiki/Galatea) (Galatea) Galatea , (https://warframe.fandom.com/wiki/Neptune) (Neptune) Neptune (https://warframe.fandom.com/wiki/Hydra) (Hydra) Hydra , (https://warframe.fandom.com/wiki/Pluto) (Pluto) Pluto (https://warframe.fandom.com/wiki/Isos_(Node)) (Isos (Node)) Isos , (https://warframe.fandom.com/wiki/Eris) (Eris) Eris Drop tables outdated? Readers can update (https://warframe.fandom.com/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Tier 1 Tier 3 Rewards (https://warframe.fandom.com/wiki/Lith_A6) (Lith A6) (LithRelicIntact) (https://warframe.fandom.com/wiki/Lith_A6) (Lith A6) Lith A6 13.33% (https://warframe.fandom.com/wiki/Lith_C12) (Lith C12) (LithRelicIntact) (https://warframe.fandom.com/wiki/Lith_C12) (Lith C12) Lith C12 13.33% (https://warframe.fandom.com/wiki/Lith_G10) (Lith G10) (LithRelicIntact) (https://warframe.fandom.com/wiki/Lith_G10) (Lith G10) Lith G10 13.33% (https://warframe.fandom.com/wiki/Lith_G12) (Lith G12) (LithRelicIntact) (https://warframe.fandom.com/wiki/Lith_G12) (Lith G12) Lith G12 13.33% (https://warframe.fandom.com/wiki/Lith_N15) (Lith N15) (LithRelicIntact) (https://warframe.fandom.com/wiki/Lith_N15) (Lith N15) Lith N15 13.33% (https://warframe.fandom.com/wiki/Lith_P9) (Lith P9) (LithRelicIntact) (https://warframe.fandom.com/wiki/Lith_P9) (Lith P9) Lith P9 13.33% (https://warframe.fandom.com/wiki/Lith_W4) (Lith W4) (LithRelicIntact) (https://warframe.fandom.com/wiki/Lith_W4) (Lith W4) Lith W4 13.33% (https://warframe.fandom.com/wiki/Aya) (Aya) (Aya) (https://warframe.fandom.com/wiki/Aya) (Aya) Aya 6.67% Locations: (https://warframe.fandom.com/wiki/Hepit) (Hepit) Hepit , (https://warframe.fandom.com/wiki/Void) (Void) Void Drop tables outdated? Readers can update (https://warframe.fandom.com/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Rewards (https://warframe.fandom.com/wiki/Meso_A7) (Meso A7) (MesoRelicIntact) (https://warframe.fandom.com/wiki/Meso_A7) (Meso A7) Meso A7 6.67% (https://warframe.fandom.com/wiki/Meso_B9) (Meso B9) (MesoRelicIntact) (https://warframe.fandom.com/wiki/Meso_B9) (Meso B9) Meso B9 6.67% (https://warframe.fandom.com/wiki/Meso_F5) (Meso F5) (MesoRelicIntact) (https://warframe.fandom.com/wiki/Meso_F5) (Meso F5) Meso F5 6.67% (https://warframe.fandom.com/wiki/Meso_H7) (Meso H7) (MesoRelicIntact) (https://warframe.fandom.com/wiki/Meso_H7) (Meso H7) Meso H7 6.67% (https://warframe.fandom.com/wiki/Meso_N17) (Meso N17) (MesoRelicIntact) (https://warframe.fandom.com/wiki/Meso_N17) (Meso N17) Meso N17 6.67% (https://warframe.fandom.com/wiki/Meso_V9) (Meso V9) (MesoRelicIntact) (https://warframe.fandom.com/wiki/Meso_V9) (Meso V9) Meso V9 6.67% (https://warframe.fandom.com/wiki/Meso_W4) (Meso W4) (MesoRelicIntact) (https://warframe.fandom.com/wiki/Meso_W4) (Meso W4) Meso W4 6.67% (https://warframe.fandom.com/wiki/Neo_A13) (Neo A13) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_A13) (Neo A13) Neo A13 6.67% (https://warframe.fandom.com/wiki/Neo_B9) (Neo B9) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_B9) (Neo B9) Neo B9 6.67% (https://warframe.fandom.com/wiki/Neo_E4) (Neo E4) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_E4) (Neo E4) Neo E4 6.67% (https://warframe.fandom.com/wiki/Neo_G7) (Neo G7) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_G7) (Neo G7) Neo G7 6.67% (https://warframe.fandom.com/wiki/Neo_M5) (Neo M5) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_M5) (Neo M5) Neo M5 6.67% (https://warframe.fandom.com/wiki/Neo_P7) (Neo P7) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_P7) (Neo P7) Neo P7 6.67% (https://warframe.fandom.com/wiki/Neo_Z11) (Neo Z11) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_Z11) (Neo Z11) Neo Z11 6.67% (https://warframe.fandom.com/wiki/Aya) (Aya) (Aya) (https://warframe.fandom.com/wiki/Aya) (Aya) Aya 6.67% Locations: (https://warframe.fandom.com/wiki/Ukko) (Ukko) Ukko , (https://warframe.fandom.com/wiki/Void) (Void) Void Drop tables outdated? Readers can update (https://warframe.fandom.com/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Tierless mission types (https://warframe.fandom.com/wiki/Infested_Salvage/Rewards) Infested Salvage (https://warframe.fandom.com/wiki/Pursuit/Rewards) Pursuit (https://warframe.fandom.com/wiki/Rathuum/Rewards) Rathuum (https://warframe.fandom.com/wiki/Rush_(Archwing)/Rewards) Rush (https://warframe.fandom.com/wiki/Sanctuary_Onslaught/Rewards) Sanctuary Onslaught (https://warframe.fandom.com/wiki/The_Index/Rewards) The Index (https://warframe.fandom.com/wiki/Void_Armageddon/Rewards) Void Armageddon (https://warframe.fandom.com/wiki/Void_Cascade/Rewards) Void Cascade (https://warframe.fandom.com/wiki/Void_Flood/Rewards) Void Flood (https://warframe.fandom.com/wiki/Mission_Rewards) (Mission Rewards) A (https://warframe.fandom.com/wiki/Mission_Rewards) (Mission Rewards) B (https://warframe.fandom.com/wiki/Mission_Rewards) (Mission Rewards) C (https://warframe.fandom.com/wiki/Magazine_Warp) (Magazine Warp) (Mod TT 20px) (https://warframe.fandom.com/wiki/Magazine_Warp) (Magazine Warp) Magazine Warp 10% (https://warframe.fandom.com/wiki/Deep_Freeze) (Deep Freeze) (Mod TT 20px) (https://warframe.fandom.com/wiki/Deep_Freeze) (Deep Freeze) Deep Freeze 6.67% (https://warframe.fandom.com/wiki/Blueprints) (Blueprints) (Chassis) (https://warframe.fandom.com/wiki/Nidus) (Nidus) Nidus Chassis Blueprint 14.29% (https://warframe.fandom.com/wiki/Trick_Mag) (Trick Mag) (Mod TT 20px) (https://warframe.fandom.com/wiki/Trick_Mag) (Trick Mag) Trick Mag 10% (https://warframe.fandom.com/wiki/Hell%27s_Chamber) (Hell's Chamber) (Mod TT 20px) (https://warframe.fandom.com/wiki/Hell%27s_Chamber) (Hell's Chamber) Hell's Chamber 6.67% (https://warframe.fandom.com/wiki/Blueprints) (Blueprints) (Helmet) (https://warframe.fandom.com/wiki/Nidus) (Nidus) Nidus Neuroptics Blueprint 14.29% (https://warframe.fandom.com/wiki/Vitality) (Vitality) (Mod TT 20px) (https://warframe.fandom.com/wiki/Vitality) (Vitality) Vitality 10% (https://warframe.fandom.com/wiki/Hornet_Strike) (Hornet Strike) (Mod TT 20px) (https://warframe.fandom.com/wiki/Hornet_Strike) (Hornet Strike) Hornet Strike 6.67% (https://warframe.fandom.com/wiki/Blueprints) (Blueprints) (Systems) (https://warframe.fandom.com/wiki/Nidus) (Nidus) Nidus Systems Blueprint 14.29% (https://warframe.fandom.com/wiki/Neo_A13) (Neo A13) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_A13) (Neo A13) Neo A13 10% (https://warframe.fandom.com/wiki/North_Wind) (North Wind) (Mod TT 20px) (https://warframe.fandom.com/wiki/North_Wind) (North Wind) North Wind 6.67% (https://warframe.fandom.com/wiki/Metal_Auger) (Metal Auger) (Mod TT 20px) (https://warframe.fandom.com/wiki/Metal_Auger) (Metal Auger) Metal Auger 14.29% (https://warframe.fandom.com/wiki/Neo_B9) (Neo B9) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_B9) (Neo B9) Neo B9 10% (https://warframe.fandom.com/wiki/Reflex_Coil) (Reflex Coil) (Mod TT 20px) (https://warframe.fandom.com/wiki/Reflex_Coil) (Reflex Coil) Reflex Coil 6.67% (https://warframe.fandom.com/wiki/Stretch) (Stretch) (Mod TT 20px) (https://warframe.fandom.com/wiki/Stretch) (Stretch) Stretch 14.29% (https://warframe.fandom.com/wiki/Neo_E4) (Neo E4) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_E4) (Neo E4) Neo E4 10% (https://warframe.fandom.com/wiki/Shocking_Touch) (Shocking Touch) (Mod TT 20px) (https://warframe.fandom.com/wiki/Shocking_Touch) (Shocking Touch) Shocking Touch 6.67% (https://warframe.fandom.com/wiki/Vital_Sense) (Vital Sense) (Mod TT 20px) (https://warframe.fandom.com/wiki/Vital_Sense) (Vital Sense) Vital Sense 14.29% (https://warframe.fandom.com/wiki/Neo_G7) (Neo G7) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_G7) (Neo G7) Neo G7 10% (https://warframe.fandom.com/wiki/Streamline) (Streamline) (Mod TT 20px) (https://warframe.fandom.com/wiki/Streamline) (Streamline) Streamline 6.67% (https://warframe.fandom.com/wiki/Endo) (Endo) (Endo) (https://warframe.fandom.com/wiki/Endo) (Endo) Endo x300 14.29% (https://warframe.fandom.com/wiki/Neo_M5) (Neo M5) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_M5) (Neo M5) Neo M5 10% (https://warframe.fandom.com/wiki/Axi_A17) (Axi A17) (AxiRelicIntact) (https://warframe.fandom.com/wiki/Axi_A17) (Axi A17) Axi A17 6.67% (https://warframe.fandom.com/wiki/Neo_P7) (Neo P7) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_P7) (Neo P7) Neo P7 10% (https://warframe.fandom.com/wiki/Axi_A18) (Axi A18) (AxiRelicIntact) (https://warframe.fandom.com/wiki/Axi_A18) (Axi A18) Axi A18 6.67% (https://warframe.fandom.com/wiki/Neo_Z11) (Neo Z11) (NeoRelicIntact) (https://warframe.fandom.com/wiki/Neo_Z11) (Neo Z11) Neo Z11 10% (https://warframe.fandom.com/wiki/Axi_G11) (Axi G11) (AxiRelicIntact) (https://warframe.fandom.com/wiki/Axi_G11) (Axi G11) Axi G11 6.67% (https://warframe.fandom.com/wiki/Axi_L6) (Axi L6) (AxiRelicIntact) (https://warframe.fandom.com/wiki/Axi_L6) (Axi L6) Axi L6 6.67% (https://warframe.fandom.com/wiki/Axi_O6) (Axi O6) (AxiRelicIntact) (https://warframe.fandom.com/wiki/Axi_O6) (Axi O6) Axi O6 6.67% (https://warframe.fandom.com/wiki/Axi_S16) (Axi S16) (AxiRelicIntact) (https://warframe.fandom.com/wiki/Axi_S16) (Axi S16) Axi S16 6.67% (https://warframe.fandom.com/wiki/Axi_S17) (Axi S17) (AxiRelicIntact) (https://warframe.fandom.com/wiki/Axi_S17) (Axi S17) Axi S17 6.67% (https://warframe.fandom.com/wiki/Endo) (Endo) (Endo) (https://warframe.fandom.com/wiki/Endo) (Endo) Endo x150 6.67% Locations: (https://warframe.fandom.com/wiki/Oestrus) (Oestrus) Oestrus , (https://warframe.fandom.com/wiki/Eris) (Eris) Eris Drop tables outdated? Readers can update (https://warframe.fandom.com/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Mission Modifiers [ (/wiki/Mission_Rewards?veaction=edit§ion=9) (Edit section: Mission Modifiers) ] Arbitrations [ (/wiki/Mission_Rewards?veaction=edit§ion=10) (Edit section: Arbitrations) ] This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Arbitrations#Mission) (Arbitrations) Arbitrations § Mission . To change it, please (https://warframe.fandom.com/wiki/Arbitrations?action=edit) edit the transcluded page . Arbitration Alerts reward one unit of (/wiki/Vitus_Essence) (VitusEssence) (/wiki/Vitus_Essence) Vitus Essence for every rotation completed. Players can use their collected Vitus Essence to purchase unique items and mods from the Arbitration representative in the Relays' Hexis Enclave. Players will also get a 50,000 (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) 50,000 (/wiki/Credit_Reward) (Credit Reward) Credit Reward on mission completion. Arbitration Drones also have a 6% chance to drop Vitus Essence. Dropped essence will despawn after 5 minutes. Rewards are on an AABBCCCC... rotation, as opposed to the AABC rotation used in normal missions. After the first four rotations (AABB), the Arbitration will continue on the C rotation endlessly. For (/wiki/Excavation) (Excavation) Excavation missions, rewards are given out every two completed digs instead of every one dig. For (/wiki/Disruption) (Disruption) Disruption missions, rewards tier is determined by the standard Disruption reward system with no alterations, dependent upon round and conduits defended. This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Arbitrations/Rewards) (Arbitrations/Rewards) Arbitrations/Rewards . To change it, please (https://warframe.fandom.com/wiki/Arbitrations/Rewards?action=edit) edit the transcluded page . A B C (/wiki/Endo) (Endo) (/wiki/Endo) Endo x900 44% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x1200 44.5% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x1500 33% (/wiki/Ayatan_Sculpture) (Ayatan Sculpture) Ayatan Ayr Sculpture 9% (/wiki/Ayatan_Sculpture) (Ayatan Sculpture) Ayatan Piv Sculpture 12% (/wiki/Ayatan_Sculpture) (Ayatan Sculpture) Ayatan Orta Sculpture 20% (/wiki/Ayatan_Sculpture) (Ayatan Sculpture) Ayatan Sah Sculpture 9% (/wiki/Ayatan_Sculpture) (Ayatan Sculpture) Ayatan Vaya Sculpture 12% (/wiki/Vitus_Essence) (VitusEssence) (/wiki/Vitus_Essence) Vitus Essence x3 7% (/wiki/Ayatan_Sculpture) (Ayatan Sculpture) Ayatan Valana Sculpture 9% (/wiki/Vitus_Essence) (VitusEssence) (/wiki/Vitus_Essence) Vitus Essence x3 7% (/wiki/Arcane_Blade_Charger) (ArcaneBladeCharger) (/wiki/Arcane_Blade_Charger) Arcane Blade Charger 5% (/wiki/Vitus_Essence) (VitusEssence) (/wiki/Vitus_Essence) Vitus Essence x3 7% (/wiki/Arcane_Blade_Charger) (ArcaneBladeCharger) (/wiki/Arcane_Blade_Charger) Arcane Blade Charger 5% (/wiki/Arcane_Pistoleer) (ArcanePistoleer) (/wiki/Arcane_Pistoleer) Arcane Pistoleer 5% (/wiki/Arcane_Bodyguard) (ArcaneBodyguard) (/wiki/Arcane_Bodyguard) Arcane Bodyguard 5% (/wiki/Arcane_Bodyguard) (ArcaneBodyguard) (/wiki/Arcane_Bodyguard) Arcane Bodyguard 5% (/wiki/Arcane_Primary_Charger) (ArcanePrimaryCharger) (/wiki/Arcane_Primary_Charger) Arcane Primary Charger 5% (/wiki/Arcane_Pistoleer) (ArcanePistoleer) (/wiki/Arcane_Pistoleer) Arcane Pistoleer 5% (/wiki/Arcane_Primary_Charger) (ArcanePrimaryCharger) (/wiki/Arcane_Primary_Charger) Arcane Primary Charger 5% (/wiki/Arcane_Tanker) (ArcaneTanker) (/wiki/Arcane_Tanker) Arcane Tanker 5% (/wiki/Arcane_Tanker) (ArcaneTanker) (/wiki/Arcane_Tanker) Arcane Tanker 5% (/wiki/Adaptation) (Mod TT 20px) (/wiki/Adaptation) Adaptation 2.5% (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Ephemera) (Ephemera) Seeding Step Ephemera Blueprint 5% (/wiki/Adaptation) (Mod TT 20px) (/wiki/Adaptation) Adaptation 2% (/wiki/Combat_Discipline) (Mod TT 20px) (/wiki/Combat_Discipline) Combat Discipline 2.5% (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Aura_Forma) (Aura Forma) Aura Forma Blueprint 4.5% (/wiki/Aerodynamic) (Mod TT 20px) (/wiki/Aerodynamic) Aerodynamic 2% (/wiki/Shepherd) (Mod TT 20px) (/wiki/Shepherd) Shepherd 2.5% (/wiki/Combat_Discipline) (Mod TT 20px) (/wiki/Combat_Discipline) Combat Discipline 3.5% (/wiki/Combat_Discipline) (Mod TT 20px) (/wiki/Combat_Discipline) Combat Discipline 2% (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Aura_Forma) (Aura Forma) Aura Forma Blueprint 2% (/wiki/Melee_Guidance) (Mod TT 20px) (/wiki/Melee_Guidance) Melee Guidance 3.5% (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Aura_Forma) (Aura Forma) Aura Forma Blueprint 1% (/wiki/Swift_Momentum) (Mod TT 20px) (/wiki/Swift_Momentum) Swift Momentum 3.5% Locations: See in-game (/wiki/World_State_Window) (World State Window) World State Window , must complete all nodes on (/wiki/Star_Chart) (Star Chart) Star Chart Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Void Fissure [ (/wiki/Mission_Rewards?veaction=edit§ion=11) (Edit section: Void Fissure) ] Main article: (/wiki/Void_Fissure) (Void Fissure) Void Fissure Void Fissure , when completed with a (/wiki/Void_Relic) (Void Relic) Void Relic equipped, will reward players with (/wiki/Prime) (Prime) Prime components or (/wiki/Forma) (Forma) Forma blueprints. Invasions [ (/wiki/Mission_Rewards?veaction=edit§ion=12) (Edit section: Invasions) ] Main article: (/wiki/Invasion) (Invasion) Invasion Invasion missions allow players to choose one enemy faction to side with, either (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer or (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus . Upon completing three successful missions on one side, players will be awarded with (/wiki/Research) (Research) Research components such as (/wiki/Detonite_Injector) (DetoniteInjector) (/wiki/Detonite_Injector) Detonite Injector , (/wiki/Fieldron) (Fieldron) (/wiki/Fieldron) Fieldron and (/wiki/Mutagen_Mass) (MutagenMass) (/wiki/Mutagen_Mass) Mutagen Mass , and occasionally rare items such as (/wiki/Orokin_Reactor) (OrokinReactor) (/wiki/Orokin_Reactor) Orokin Reactor or Vandal and Wraith Weapon parts. Infested Outbreaks require players to assist an enemy faction to cleanse the area from (/wiki/Infested) (Infested) Infested . To acquire a reward, players must complete three missions against the Infested. Nightmare Mode [ (/wiki/Mission_Rewards?veaction=edit§ion=13) (Edit section: Nightmare Mode) ] Main article: (/wiki/Nightmare_Mode) (Nightmare Mode) Nightmare Mode Nightmare missions appear randomly in the star chart as one of the mission options that players can choose from. Nightmare missions only appear if the player has successfully completed every mission on that planet. These missions have random debuffs such as energy drain, health drain and low gravity etc. One dual-stats (/wiki/Category:Nightmare_Mode_Mods) (Category:Nightmare Mode Mods) Nightmare Mod is guaranteed as reward. Alerts [ (/wiki/Mission_Rewards?veaction=edit§ion=14) (Edit section: Alerts) ] Main article: (/wiki/Gift_from_the_Lotus) (Gift from the Lotus) Gift from the Lotus Gift from the Lotus Alerts are special missions assigned by the (/wiki/Lotus) (Lotus) Lotus which will guarantee a predefined reward. Possible rewards are (/wiki/Orokin_Catalyst) (OrokinCatalyst) (/wiki/Orokin_Catalyst) Orokin Catalyst , (/wiki/Orokin_Reactor) (OrokinReactor) (/wiki/Orokin_Reactor) Orokin Reactor , and Veiled (/wiki/Riven_Mods) (Riven Mods) Riven Mod . Resource Caches [ (/wiki/Mission_Rewards?veaction=edit§ion=15) (Edit section: Resource Caches) ] This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Sabotage#Rewards) (Sabotage) Sabotage § Rewards . To change it, please (https://warframe.fandom.com/wiki/Sabotage?action=edit) edit the transcluded page . Many kinds of Sabotage missions contain (/wiki/Resource_Cache) (Resource Cache) Resource Caches . For each cache collected, the squad will earn up to 2000 (/wiki/Affinity) (Affinity) affinity (based on mission level) as well as additional rewards depending on the kind of Sabotage mission. Like (/wiki/Spy) (Spy) Spy Mission Vaults, these additional rewards will not be revealed until the mission is completed. On the mission completion screen, cache rewards will be marked with "Identified". Sabotage missions in the (/wiki/Void) (Void) Void give an additional (/wiki/Void_Relic) (Void Relic) Void Relic as an end of mission reward regardless of the number of discovered (/wiki/Resource_Cache) (Resource Cache) Resource Caches . These rewards are under the tiered drop tables under the Void tab. (/wiki/Archwing) (Archwing) Archwing Sabotage missions do not feature (/wiki/Resource_Cache) (Resource Cache) Resource Caches but give an end of mission reward upon completion. This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Sabotage/Rewards) (Sabotage/Rewards) Sabotage/Rewards . To change it, please (https://warframe.fandom.com/wiki/Sabotage/Rewards?action=edit) edit the transcluded page . Earth Hive Reactor Sealab Void Deimos Archwing A B C (/wiki/Credits) (Credits) x2500 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 100% (/wiki/Credits) (Credits) x3000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 24.35% (/wiki/Health_Restore) (HealthRestore(Large)) (/wiki/Health_Restore) Health Restore (Large) 30.2% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x100 24.35% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x200 30.2% (/wiki/Detonite_Ampule) (DetoniteAmpule) (/wiki/Detonite_Ampule) Detonite Ampule 12.18% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 15.1% (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite x300 12.18% (/wiki/Bite) (Mod TT 20px) (/wiki/Bite) Bite 3.67% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 12.18% (/wiki/Hastened_Deflection) (Mod TT 20px) (/wiki/Hastened_Deflection) Hastened Deflection 3.67% (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo x150 12.18% (/wiki/Link_Fiber) (Mod TT 20px) (/wiki/Link_Fiber) Link Fiber 3.67% (/wiki/Kubrow_Egg) (KubrowEgg) (/wiki/Kubrow_Egg) Kubrow Egg 2.58% (/wiki/Link_Redirection) (Mod TT 20px) (/wiki/Link_Redirection) Link Redirection 3.67% (/wiki/Link_Vitality) (Mod TT 20px) (/wiki/Link_Vitality) Link Vitality 3.67% (/wiki/Maul) (Mod TT 20px) (/wiki/Maul) Maul 3.67% (/wiki/Forma) (Forma) (/wiki/Forma) (Forma) Forma Blueprint 2% (/wiki/Forma) (Forma) (/wiki/Forma) Forma 0.5% Locations: (/wiki/Cervantes) (Cervantes) Cervantes , (/wiki/Earth) (Earth) Earth Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . A B C (/wiki/Credits) (Credits) x3000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 33.33% (/wiki/Credits) (Credits) x5000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 30.98% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 35.49% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x200 33.33% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x300 15.49% (/wiki/Enemy_Sense) (Mod TT 20px) (/wiki/Enemy_Sense) Enemy Sense 15.49% (/wiki/Thief%27s_Wit) (Mod TT 20px) (/wiki/Thief%27s_Wit) Thief's Wit 16.67% (/wiki/Mutagen_Sample) (MutagenSample) (/wiki/Mutagen_Sample) Mutagen Sample x3 15.49% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 15.49% (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores x1000 16.67% (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids x350 15.49% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes x2 15.49% (/wiki/Contagious_Spread) (Mod TT 20px) (/wiki/Contagious_Spread) Contagious Spread 5.64% (/wiki/Firestorm) (Mod TT 20px) (/wiki/Firestorm) Firestorm 4.51% (/wiki/Fever_Strike) (Mod TT 20px) (/wiki/Fever_Strike) Fever Strike 5.64% (/wiki/High_Voltage) (Mod TT 20px) (/wiki/High_Voltage) High Voltage 4.51% (/wiki/Infected_Clip) (Mod TT 20px) (/wiki/Infected_Clip) Infected Clip 5.64% (/wiki/Shell_Shock) (Mod TT 20px) (/wiki/Shell_Shock) Shell Shock 4.51% (/wiki/Pathogen_Rounds) (Mod TT 20px) (/wiki/Pathogen_Rounds) Pathogen Rounds 5.64% (/wiki/Mutalist_Alad_V_Nav_Coordinate) (MutalistAladVNavCoordinate) (/wiki/Mutalist_Alad_V_Nav_Coordinate) Mutalist Alad V Nav Coordinate 4.51% Locations: (/wiki/Naeglar) (Naeglar) Naeglar , (/wiki/Eris) (Eris) Eris Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Tier 1 Tier 2 Tier 3 A B C (/wiki/Credits) (Credits) x2500 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 100% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 62.06% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x80 15.1% (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate x750 12.65% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x150 15.1% (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits x750 12.65% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium 15.1% (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle x240 12.65% (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 15.1% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 15.1% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x160 5.5% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x2 5.5% (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics x2 5.5% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes x2 5.5% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 0.67% (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 0.67% (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 0.67% (/wiki/Blueprints) (GenericLandingCraftFuselage) (/wiki/Xiphos) (Xiphos) Xiphos Fuselage Blueprint 0.5% Locations: (/wiki/Ishtar) (Ishtar) Ishtar , (/wiki/Venus) (Venus) Venus (/wiki/Terminus) (Terminus) Terminus , (/wiki/Mercury) (Mercury) Mercury (/wiki/Gradivus) (Gradivus) Gradivus , (/wiki/Mars) (Mars) Mars Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . A B C (/wiki/Credits) (Credits) x5000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 100% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 62.06% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 34.6% (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids x300 12.65% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium 15.1% (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle x300 12.65% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 15.1% (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo x350 12.65% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 15.1% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x2 4.4% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes x2 4.4% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell x2 4.4% (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 4.4% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 1% (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 1% (/wiki/Blueprints) (GenericLandingCraftEngines) (/wiki/Xiphos) (Xiphos) Xiphos Engines Blueprint 0.5% Locations: (/wiki/Ker) (Ker) Ker , (/wiki/Ceres) (Ceres) Ceres (/wiki/Thon) (Thon) Thon , (/wiki/Ceres) (Ceres) Ceres (/wiki/Adrastea) (Adrastea) Adrastea , (/wiki/Jupiter) (Jupiter) Jupiter (/wiki/Calypso) (Calypso) Calypso , (/wiki/Saturn) (Saturn) Saturn Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . A B C (/wiki/Credits) (Credits) x10000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 100% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 62.06% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 41.42% (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits x400 12.65% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium 12.58% (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids x300 12.65% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 12.58% (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo x400 12.65% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 12.58% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 3.67% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x2 3.67% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes x2 3.67% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell x2 3.67% (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 3.67% (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 2% (/wiki/Blueprints) (GenericLandingCraftSystems) (/wiki/Xiphos) (Xiphos) Xiphos Avionics Blueprint 0.5% Locations: (/wiki/Rusalka) (Rusalka) Rusalka , (/wiki/Sedna) (Sedna) Sedna (/wiki/Cypress) (Cypress) Cypress , (/wiki/Pluto) (Pluto) Pluto Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . A B C (/wiki/Credits) (Credits) x3000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 40% (/wiki/Credits) (Credits) x5000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 30.98% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 20% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x200 40% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x200 30.98% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x2 15.49% (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle x300 20% (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids x300 15.49% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x3 15.49% (/wiki/Battering_Maneuver) (Mod TT 20px) (/wiki/Battering_Maneuver) Battering Maneuver 4.51% (/wiki/Oxium) (Oxium) (/wiki/Oxium) Oxium x250 15.49% (/wiki/Mobilize) (Mod TT 20px) (/wiki/Mobilize) Mobilize 4.51% (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 15.49% (/wiki/Patagium) (Mod TT 20px) (/wiki/Patagium) Patagium 4.51% (/wiki/Firewalker) (Mod TT 20px) (/wiki/Firewalker) Firewalker 4.51% (/wiki/Piercing_Step) (Mod TT 20px) (/wiki/Piercing_Step) Piercing Step 4.51% (/wiki/Ice_Spring) (Mod TT 20px) (/wiki/Ice_Spring) Ice Spring 4.51% (/wiki/Rending_Turn) (Mod TT 20px) (/wiki/Rending_Turn) Rending Turn 4.51% (/wiki/Lightning_Dash) (Mod TT 20px) (/wiki/Lightning_Dash) Lightning Dash 4.51% (/wiki/Toxic_Flight) (Mod TT 20px) (/wiki/Toxic_Flight) Toxic Flight 4.51% Locations: (/wiki/Desdemona) (Desdemona) Desdemona , (/wiki/Uranus) (Uranus) Uranus Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Tier 2 Caches Tier 2 Relics Tier 4 Caches Tier 4 Relics A B C (/wiki/Credits) (Credits) x5000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 100% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 62.06% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 60.29% (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits x400 12.65% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 18.88% (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids x300 12.65% (/wiki/Bullet_Dance) (Mod TT 20px) (/wiki/Bullet_Dance) Bullet Dance 3.67% (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo x400 12.65% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 3.67% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x2 3.67% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes x2 3.67% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell x2 3.67% (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 2% (/wiki/Blueprints) (GenericLandingCraftSystems) (/wiki/Xiphos) (Xiphos) Xiphos Avionics Blueprint 0.5% Locations: (/wiki/Stribog) (Stribog) Stribog , (/wiki/Void) (Void) Void Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Rewards (/wiki/Lith_C12) (LithRelicIntact) (/wiki/Lith_C12) Lith C12 6.67% (/wiki/Lith_G10) (LithRelicIntact) (/wiki/Lith_G10) Lith G10 6.67% (/wiki/Lith_G10) (LithRelicIntact) (/wiki/Lith_G10) Lith G10 6.67% (/wiki/Lith_G12) (LithRelicIntact) (/wiki/Lith_G12) Lith G12 6.67% (/wiki/Lith_N15) (LithRelicIntact) (/wiki/Lith_N15) Lith N15 6.67% (/wiki/Lith_P9) (LithRelicIntact) (/wiki/Lith_P9) Lith P9 6.67% (/wiki/Lith_W4) (LithRelicIntact) (/wiki/Lith_W4) Lith W4 6.67% (/wiki/Meso_A7) (MesoRelicIntact) (/wiki/Meso_A7) Meso A7 6.67% (/wiki/Meso_B9) (MesoRelicIntact) (/wiki/Meso_B9) Meso B9 6.67% (/wiki/Meso_F5) (MesoRelicIntact) (/wiki/Meso_F5) Meso F5 6.67% (/wiki/Meso_H7) (MesoRelicIntact) (/wiki/Meso_H7) Meso H7 6.67% (/wiki/Meso_N17) (MesoRelicIntact) (/wiki/Meso_N17) Meso N17 6.67% (/wiki/Meso_V9) (MesoRelicIntact) (/wiki/Meso_V9) Meso V9 6.67% (/wiki/Meso_W4) (MesoRelicIntact) (/wiki/Meso_W4) Meso W4 6.67% (/wiki/Aya) (Aya) (/wiki/Aya) Aya 6.67% Locations: (/wiki/Stribog) (Stribog) Stribog , (/wiki/Void) (Void) Void Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . A B C (/wiki/Credits) (Credits) x10000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 100% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 54.48% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 55% (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits x400 15.18% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 25.29% (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids x300 15.18% (/wiki/Bullet_Dance) (Mod TT 20px) (/wiki/Bullet_Dance) Bullet Dance 4.42% (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo x400 15.18% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 4.42% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x2 4.42% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell x2 4.42% (/wiki/Blueprints) (GenericLandingCraftSystems) (/wiki/Xiphos) (Xiphos) Xiphos Avionics Blueprint 1.01% (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 1.01% Locations: (/wiki/Marduk) (Marduk) Marduk , (/wiki/Void) (Void) Void Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Rewards (/wiki/Neo_B9) (NeoRelicIntact) (/wiki/Neo_B9) Neo B9 12.5% (/wiki/Aya) (Aya) (/wiki/Aya) Aya 12.5% (/wiki/Axi_A17) (AxiRelicIntact) (/wiki/Axi_A17) Axi A17 6.25% (/wiki/Axi_A18) (AxiRelicIntact) (/wiki/Axi_A18) Axi A18 6.25% (/wiki/Axi_G11) (AxiRelicIntact) (/wiki/Axi_G11) Axi G11 6.25% (/wiki/Axi_L6) (AxiRelicIntact) (/wiki/Axi_L6) Axi L6 6.25% (/wiki/Axi_O6) (AxiRelicIntact) (/wiki/Axi_O6) Axi O6 6.25% (/wiki/Axi_S16) (AxiRelicIntact) (/wiki/Axi_S16) Axi S16 6.25% (/wiki/Axi_S17) (AxiRelicIntact) (/wiki/Axi_S17) Axi S17 6.25% (/wiki/Neo_A13) (NeoRelicIntact) (/wiki/Neo_A13) Neo A13 6.25% (/wiki/Neo_G7) (NeoRelicIntact) (/wiki/Neo_G7) Neo G7 6.25% (/wiki/Neo_M5) (NeoRelicIntact) (/wiki/Neo_M5) Neo M5 6.25% (/wiki/Neo_P7) (NeoRelicIntact) (/wiki/Neo_P7) Neo P7 6.25% (/wiki/Neo_Z11) (NeoRelicIntact) (/wiki/Neo_Z11) Neo Z11 6.25% Locations: (/wiki/Marduk) (Marduk) Marduk , (/wiki/Void) (Void) Void Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . A B C (/wiki/Credits) (Credits) x3000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 28.57% (/wiki/Credits) (Credits) x5000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 30.35% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 23.12% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x200 28.57% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x200 30.35% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 19.36% (/wiki/Thief%27s_Wit) (Mod TT 20px) (/wiki/Thief%27s_Wit) Thief's Wit 14.29% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 15.18% (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 19.36% (/wiki/Mutagen_Sample) (MutagenSample) (/wiki/Mutagen_Sample) Mutagen Sample x3 14.29% (/wiki/Bane_of_Infested) (Mod TT 20px) (/wiki/Bane_of_Infested) Bane of Infested 4.42% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 19.36% (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores x1000 14.29% (/wiki/Cleanse_Infested) (Mod TT 20px) (/wiki/Cleanse_Infested) Cleanse Infested 4.42% (/wiki/Enemy_Sense) (Mod TT 20px) (/wiki/Enemy_Sense) Enemy Sense 3.76% (/wiki/Expel_Infested) (Mod TT 20px) (/wiki/Expel_Infested) Expel Infested 4.42% (/wiki/Master_Thief) (Mod TT 20px) (/wiki/Master_Thief) Master Thief 3.76% (/wiki/Smite_Infested) (Mod TT 20px) (/wiki/Smite_Infested) Smite Infested 4.42% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal x2 3.76% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes x2 4.42% (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors x2 3.76% (/wiki/Mutalist_Alad_V_Nav_Coordinate) (MutalistAladVNavCoordinate) (/wiki/Mutalist_Alad_V_Nav_Coordinate) Mutalist Alad V Nav Coordinate 2.01% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell x2 3.76% Locations: (/wiki/Formido) (Formido) Formido , (/wiki/Deimos) (Deimos) Deimos Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Rewards (/wiki/Conductive_Blade) (Mod TT 20px) (/wiki/Conductive_Blade) Conductive Blade 25.81% (/wiki/Glacial_Edge) (Mod TT 20px) (/wiki/Glacial_Edge) Glacial Edge 25.81% (/wiki/Tempered_Blade) (Mod TT 20px) (/wiki/Tempered_Blade) Tempered Blade 25.81% (/wiki/Astral_Slash) (Mod TT 20px) (/wiki/Astral_Slash) Astral Slash 3.76% (/wiki/Comet_Blast) (Mod TT 20px) (/wiki/Comet_Blast) Comet Blast 3.76% (/wiki/Meteor_Crash) (Mod TT 20px) (/wiki/Meteor_Crash) Meteor Crash 3.76% (/wiki/Nebula_Bore) (Mod TT 20px) (/wiki/Nebula_Bore) Nebula Bore 3.76% (/wiki/Quasar_Drill) (Mod TT 20px) (/wiki/Quasar_Drill) Quasar Drill 3.76% (/wiki/Zodiac_Shred) (Mod TT 20px) (/wiki/Zodiac_Shred) Zodiac Shred 3.76% Locations: (/wiki/Galilea) (Galilea) Galilea , (/wiki/Jupiter) (Jupiter) Jupiter Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Exterminate/Rewards#Resource_Caches) (Exterminate/Rewards) Exterminate/Rewards § Resource Caches . To change it, please (https://warframe.fandom.com/wiki/Exterminate/Rewards?action=edit) edit the transcluded page . Exterminate missions on (/wiki/Jupiter) (Jupiter) Jupiter , (/wiki/Lua) (Lua) Lua , and (/wiki/Kuva_Fortress) (Kuva Fortress) Kuva Fortress have Resource Caches. Each reward rotation corresponds to the resource cache that is opened: Rotation A = 1st Cache, Rotation B = 2nd Cache, Rotation C = 3rd Cache. Cache rewards are cumulative. Jupiter Lua Kuva Fortress A B C (/wiki/Credits) (Credits) x4000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 33.33% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 12.65% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 15.1% (/wiki/Credits) (Credits) x4000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 33.33% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 12.65% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 15.1% (/wiki/Credits) (Credits) x4000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 33.33% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 12.65% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium 15.1% (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids x300 12.65% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 15.1% (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle x300 12.65% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 15.1% (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo x350 12.65% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 4.4% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 11.06% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x2 4.4% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 11.06% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes x2 4.4% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 1.01% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell x2 4.4% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 1.01% (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 4.4% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 1% (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 1% (/wiki/Blueprints) (GenericLandingCraftEngines) (/wiki/Xiphos) (Xiphos) Xiphos Engines Blueprint 0.5% Locations: (/wiki/Carpo) (Carpo) Carpo , (/wiki/Jupiter) (Jupiter) Jupiter Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . A B C (/wiki/Blueprints) (Systems) (/wiki/Octavia) (Octavia) Octavia Systems Blueprint 22.56% (/wiki/Credits) (Credits) x2500 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 25.29% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 10.82% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 12.91% (/wiki/Credits) (Credits) x3000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 25.29% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 10.82% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 12.91% (/wiki/Credits) (Credits) x4000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 25.29% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium 10.82% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 12.91% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 22.11% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x2 10.82% (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids x300 12.91% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 1.01% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 10.82% (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle x300 12.91% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 1.01% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes x2 10.82% (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo x350 12.91% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 10.82% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell x2 10.82% (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 10.82% (/wiki/Blueprints) (GenericLandingCraftEngines) (/wiki/Xiphos) (Xiphos) Xiphos Engines Blueprint 1.29% (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 1.29% Locations: (/wiki/Plato) (Plato) Plato , (/wiki/Lua) (Lua) Lua Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . A B C (/wiki/Credits) (Credits) x10000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 100% (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits x400 12.65% (/wiki/Cyclone_Kraken) (Mod TT 20px) (/wiki/Cyclone_Kraken) Cyclone Kraken 10.79% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 12.65% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 10.79% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 12.65% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 10.79% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 12.65% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 10.79% (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids x300 12.65% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium 10.79% (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo x400 12.65% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 10.79% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 11.06% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 10.79% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 11.06% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 3.67% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 2.01% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 3.67% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x2 3.67% (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors x2 3.67% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell x2 3.67% (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 3.67% (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 2% (/wiki/Blueprints) (GenericLandingCraftSystems) (/wiki/Xiphos) (Xiphos) Xiphos Avionics Blueprint 0.5% Locations: (/wiki/Dakata) (Dakata) Dakata , (/wiki/Kuva_Fortress) (Kuva Fortress) Kuva Fortress Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Archwing [ (/wiki/Mission_Rewards?veaction=edit§ion=16) (Edit section: Archwing) ] Main article: (/wiki/Archwing#Rewards) (Archwing) Archwing#Rewards Each (/wiki/Archwing) (Archwing) Archwing mission has its own set of rewards for completion, even if the non-Archwing version of the mission does not (for example, Archwing (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense missions are the only Mobile Defense missions to offer a reward for successful completion). Other Sources of Drop Table Rewards [ (/wiki/Mission_Rewards?veaction=edit§ion=17) (Edit section: Other Sources of Drop Table Rewards) ] Daily Tribute [ (/wiki/Mission_Rewards?veaction=edit§ion=18) (Edit section: Daily Tribute) ] Main article: (/wiki/Daily_Tribute) (Daily Tribute) Daily Tribute Daily Tribute are given to players through a lottery that runs once everyday upon logging into the game. Possible rewards are discount to (/wiki/Platinum) (Platinum) Platinum purchase, various (/wiki/Equipment#Boosters) (Equipment) boosters and (/wiki/Resources) (Resources) Resources etc. Nightwave [ (/wiki/Mission_Rewards?veaction=edit§ion=19) (Edit section: Nightwave) ] Main article: (/wiki/Nightwave) (Nightwave) Nightwave Nightwave is a pirate radio station that offers various rewards through the completion of various mission challenges. Orokin Derelict [ (/wiki/Mission_Rewards?veaction=edit§ion=20) (Edit section: Orokin Derelict) ] Main article: (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelict Orokin Derelict houses the Orokin Vault which awards players with a (/wiki/Category:Corrupted_Mods) (Category:Corrupted Mods) Corrupted Mod after a successful raid. Patch History [ (/wiki/Mission_Rewards?veaction=edit§ion=21) (Edit section: Patch History) ] (/wiki/Update_27#Update_27.2) (Update 27) Update 27.2 (2020-03-05) Reward Cleanup: Base Missions: Base Missions are getting a small cleanup for this Mainline. For reference, all tables are currently available at www.warframe.com/droptables . This change will be told from the perspective of a single node for example purposes, but the logic applies gamewide to Base Missions - which is to say, the Node on the Star chart (excluding special missions like the Index, Open Worlds, Rathuum, Assassination). Consider the node Memphis, Phobos. Base Missions like Memphis are receiving a bit of ‘fat trimming’ in terms of the lowest-point rewards available within them. For example,‘Memphis’ on ‘Phobos’ will have its 500, 1,000, 1,500 Credit Caches removed, as well as the 15 and 50 Endo. This will only leave the 2,000 Credits Cache, and the 100 Endo drop for each category, with a drop chance of the sum of all prior denominations. Why: This is more of a Review and clean up for some of the less-rewarding aspects of missions. Right now the base Solar Map nodes exist to progress from planet to planet, while providing either general rewards (Mods, Credits) or specific return rewards (Ivara, Nidus, etc). By getting rid of the lower value items on the general rewards, people playing for the first time should come across a bit of a bump in their resources and credits. We have more plans for this to write about at a later date. (/wiki/Update_19#Hotfix_19.5.7.1) (Update 19) Hotfix 19.5.7.1 (2017-01-06) Players who are dead during extraction are no longer denied their mission rewards. Fixed a script error that would occur if you closed the Mission Results screen while going back to your ship. See Also [ (/wiki/Mission_Rewards?veaction=edit§ion=22) (Edit section: See Also) ] (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer - Void trader from whom players can buy special items with (/wiki/Ducats) (Ducats) Ducats . (/wiki/Syndicates) (Syndicates) Syndicates - Factions that players can buy exclusive items from with (/wiki/Standing) (Standing) Standing . They also assign special daily alerts. Collapse Game System (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics (https://warframe.fandom.com/wiki/Template:MechNav?action=edit) Edit Currencies (/wiki/Credits) (Credits) (/wiki/Credits) Credits • (/wiki/Orokin_Ducats) (OrokinDucats) (/wiki/Orokin_Ducats) Orokin Ducats • (/wiki/Endo) (Endo) (/wiki/Endo) Endo • (/wiki/Platinum) (PlatinumLarge) (/wiki/Platinum) Platinum • (/wiki/Aya) (Aya) (/wiki/Aya) Aya • (/wiki/Regal_Aya) (RegalAya) (/wiki/Regal_Aya) Regal Aya • (/wiki/Standing) (ReputationLarge) (/wiki/Standing) Standing General Basics (/wiki/Arsenal) (Arsenal) Arsenal • (/wiki/Codex) (Codex) Codex • (/wiki/Daily_Tribute) (Daily Tribute) Daily Tribute • (/wiki/Empyrean) (Empyrean) Empyrean • (/wiki/Foundry) (Foundry) Foundry • (/wiki/Market) (Market) Market • (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank • (/wiki/Nightwave) (Nightwave) Nightwave • (/wiki/Orbiter) (Orbiter) Orbiter • (/wiki/Player_Profile) (Player Profile) Player Profile • (/wiki/Reset) (Reset) Reset • (/wiki/Star_Chart) (Star Chart) Star Chart (/wiki/Story_and_History) (Story and History) Lore (/wiki/Alignment) (Alignment) Alignment • (/wiki/Fragments) (Fragments) Fragments • (/wiki/Leverian) (Leverian) Leverian • (/wiki/Quest) (Quest) Quest (/wiki/Factions) (Factions) Factions (/wiki/Corpus) (Corpus) Corpus • (/wiki/Grineer) (Grineer) Grineer • (/wiki/Infested) (Infested) Infested • (/wiki/Orokin) (Orokin) Orokin • (/wiki/Sentient) (Sentient) Sentient • (/wiki/Syndicate) (Syndicate) Syndicates • (/wiki/Tenno) (Tenno) Tenno Social (/wiki/Chat) (Chat) Chat • (/wiki/Clan) (Clan) Clan • (/wiki/Clan_Dojo) (Clan Dojo) Clan Dojo • (/wiki/Leaderboards) (Leaderboards) Leaderboards • (/wiki/Trading) (Trading) Trading (/wiki/Squad) (Squad) Squad (/wiki/Host_Migration) (Host Migration) Host Migration • (/wiki/Inactivity_Penalty) (Inactivity Penalty) Inactivity Penalty • (/wiki/Matchmaking) (Matchmaking) Matchmaking Player Housing (/wiki/Clan_Dojo) (Clan Dojo) Clan Dojo • (/wiki/Dormizone) (Dormizone) Dormizone • (/wiki/Drifter%27s_Camp) (Drifter's Camp) Drifter's Camp • (/wiki/Orbiter) (Orbiter) Orbiter Gameplay Basics (/wiki/Affinity) (Affinity) Affinity • (/wiki/Buff_%26_Debuff) (Buff & Debuff) Buff & Debuff • (/wiki/Death) (Death) Death • (/wiki/Hacking) (Hacking) Hacking • (/wiki/Invisible) (Invisible) Invisible • (/wiki/Maneuvers) (Maneuvers) Maneuvers • (/wiki/One-Handed_Action) (One-Handed Action) One-Handed Action • (/wiki/Open_World) (Open World) Open World • (/wiki/Pickups) (Pickups) Pickups • (/wiki/Radar) (Radar) Radar • (/wiki/Stealth) (Stealth) Stealth • (/wiki/Tile_Sets) (Tile Sets) Tile Sets • (/wiki/Void_Relic) (Void Relic) Void Relic • (/wiki/Waypoint) (Waypoint) Waypoint Damage Mechanics (/wiki/Critical_Hit) (Critical Hit) Critical Hit • (/wiki/Damage) (Damage) Damage • (/wiki/Damage_Redirection) (Damage Redirection) Damage Redirection • (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction • (/wiki/Damage_Reflection) (Damage Reflection) Damage Reflection • (/wiki/Damage_Type_Modifier) (Damage Type Modifier) Damage Type Modifier • (/wiki/Damage_Vulnerability) (Damage Vulnerability) Damage Vulnerability • (/wiki/Health) (Health) Health • (/wiki/Status_Effect) (Status Effect) Status Effect (/wiki/Codex/EnemyList) (Codex/EnemyList) Enemies (/wiki/Bosses) (Bosses) Bosses • (/wiki/Death_Mark) (Death Mark) Death Mark • (/wiki/Enemy_Behavior) (Enemy Behavior) Enemy Behavior • (/wiki/Eximus) (Eximus) Eximus ((/wiki/Overguard) (Overguard) Overguard ) • (/wiki/Lich_System) (Lich System) Lich System (/wiki/Mission#Mission_Types) (Mission) Mission (/wiki/Arbitrations) (Arbitrations) Arbitrations • (/wiki/Archon_Hunt) (Archon Hunt) Archon Hunt • (/wiki/Break_Narmer) (Break Narmer) Break Narmer • (/wiki/Empyrean) (Empyrean) Empyrean • (/wiki/Invasion) (Invasion) Invasion • (/wiki/Sortie) (Sortie) Sortie • (/wiki/Tactical_Alert) (Tactical Alert) Tactical Alert • (/wiki/The_Circuit) (The Circuit) The Circuit • (/wiki/The_Steel_Path) (The 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