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Volt Prime

Capacitance Volt | General Use Steel Path/Endurance

by last updated 2 months ago

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A glorious warrior from the past, Volt Prime features the same abilities as Volt but with unique mod polarities for greater customization.

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15 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
15 Comments
Volt Prime builds
Builds by ninjase

Capacitance Volt | General Use Steel Path/Endurance

INTRODUCTION

General use build for regular starchart or steel path endurance focusing on using discharge primarily for crowd control but also for trash mob nuking, [Capacitance] augment so discharge fills shields to reset shieldgate, while also using [Shock Trooper] to boost weapons with electric (particularly for melee influence), 2 for speed buff and 3 for protection and crit multiplier buff.

Shock or Discharge could both be subsume slots, depending on whether you'd rather focus on nuking low levels with Discharge or buffing your weapons further.

BUILD VARIANTS
Pure Nuke (terrify): https://overframe.gg/build/272289/
Pure Weapon Platform (roar): https://overframe.gg/build/221002/
Pure Speed meme (Molt): https://overframe.gg/build/243697/
Low level fissure Shocking Speed: https://overframe.gg/build/521540/

PLAYSTYLE

  1. Keep 1 augment active as needed, depending on the weapon
  2. Keep 2 active on cooldown for reload buff/melee attack speed buff
  3. Keep 3 active at all times for protection, electricity bonus and crit multiplier boost. If stationary, you can stack 6 shields together for a +300% electricity damage bonus (additive and separate damage instance). If you want to be mobile, pick the shield up to [Protect] your front.
  4. If shields break, roll and cast 4 to regenerate shields and crowd control. Try to always have a Discharge active to constantly regenerate shields and crowd control non-eximus enemies.

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BUILD SPECIFICS

Duration
Positive duration is required for the uptime of all abilities so you can adjust this to be higher if you prefer to recast things less.

Efficiency
Energy economy can be maintained at neutral efficiency by the use of [Archon Stretch] + [Equilibrium] (with [Synth Deconstruct]). [Primed Flow] is optional and can be swapped for more range or duration. If you need more energy economy, you can consider adding Arcane Steadfast or Energy.

Range
This is mainly only needed for Discharge, which has a high base radius of 20m. 145% range gives 29m range which is enough to lockdown most areas in the game without affecting other areas, which improves influx of enemies. You can adjust this based on the map e.g. if you want to affect a large map such as circuit, you can add [Overextended] over [Primed Flow]. [Archon Stretch] can trigger off either 1 or 4 and gives a free bit of energy regeneration.

Strength
Strength boosts the [Shock Trooper] buff and Speed buff and affects the damage of Discharge, but does not affect Shield. In higher levels the damage of Discharge falls off quite a bit so strength is primarily needed for your weapon buffs.

Flexible Slots

  • Aura : growing power gives more strength
  • Exilus : primed sure footed is ideal to prevent knockdownms, handspring is next best alternative
  • Rolling Guard : if you don't mind just casting 4 whenever you need to shield gate, can swap this for more range or strength
  • Natural talent : flexible if you cant run some archon shards.

Arcanes
This is totally up to personal preference:

  • Molt Efficiency: free 36% duration as long as shields are active, which is easy with Capacitance
  • Molt Augmented: free 60% strength after 250 kills, good for longer missions
  • Arcane Steadfast: improves energy economy
  • Arcane Energize: improves energy economy, but is harder to acquire
  • Arcane Aegis: backup survivability

Archon Shards

  • Two amber cast speed: Mandatory for improving cast speed animation of discharge and other abilities
  • 1 Tauforged Emerald +corrosive stack is optional to allow weapons to strip more armor using corrosive status
  • Two Crimson Strength shards help boost 1, 2 and 4 further

Focus School
Vazarin for i-frames in endurance Steel Path
Zenurik for better energy economy, particularly if you don't own energize
Unairu for shield and armor strip that works on acolytes and demolysts, especially if you decide to subsume Ensnare/Grouping instead of Terrify
Madurai for cascade and boosting strength + cast speed further

HELMINTH OPTIONS

Subsume over 1 if you prefer to keep discharge for nuking/CC and replace Shock Trooper with Augur Reach.
Subsume over 4 if you prefer to keep shock trooper for electric DPS

  • Nourish - adds viral damage and multiplies energy gained
  • Terrify - full AOE through walls armor strip and just need to hit 167% strength
  • Ensnare - you can use this for grouping to improve kill times and enable certain combos (e.g. weapon-based electric DoT chaining and headshots)
  • Coil Horizon - alternative grouping with electric theme
  • Roar - useful for general weapon DPS boost (double dip on DoTs) and also double dips on damage of discharge
  • Fireblast - full armor strip in two casts and [Healing Flame] augment can give overguard

ARSENAL

No real weapon synergies exist, however electric DoT based weapons have a matching 'theme' and also thrive as electric DoTs chain in groups and can headshot when enemies are ensnared (rather than ragdolled like in larva/airburst). Some fun electric options:

Another fun loadout option is to use Argonak with the Amalgam Argonak Metal Auger mod to allow electric/gas daggers to strip armor in an AOE and let the daggers kill quickly with Melee Influence:

Other great electric based Melee IInfluence melees:

Alternatively, because Electric Shield increases crit damage, some good crit based weapons to use include:

Companion
Any sentinel running Mystic Bond for free casting
Nautilus for free grouping: https://overframe.gg/build/540870/
Deconstructor with Vicious bond for free armor strip: https://overframe.gg/build/542050/
Dethcube for more energy: https://overframe.gg/build/224301/