Ghost is a mod that allows the

It is given to players upon claiming Shade (
Prisma,
Prime) from the Foundry or buying a
Shade from the Market.
Stats[]
Rank | Range | Cost |
---|---|---|
0 | 14m | 2 |
1 | 16m | 3 |
2 | 18m | 4 |
3 | 20m | 5 |
4 | 22m | 6 |
5 | 24m | 7 |
Notes[]
- Has an ~8-second cooldown after leaving any kind of stealth state, including
Smoke Screen,
Invisibility,
Prowl and
Arcane Trickery, but not
Shroud of Dynar.
- Gives the Sentinel 25 affinity for activating the ability.
- Enemies will not be alerted if bumped into while cloaked.
- Cloak will dissipate upon dealing damage with weapons and mod effects (such as
Heavy Impact), with exception of offensive Warframe abilities.
- Warframe abilities that modify the alliance of enemies or make them invulnerable will break the cloak effect if the affected enemy is the only one within range. these abilities include Garuda's Blood Altar, Nyx's Mind Control, Revenant's Enthrall, and Xaku's The Lost: Accuse and Gaze.
- Any enemy units will activate Ghost, even Corpus Turrets.
- Using the Codex Scanner will deactivate the cloak.
- Cloak will be removed when enemies are no longer near.
- Performing a bullet jump that damages an enemy will not deactivate the cloak.
- Transference will not deactivate the cloak, and the cloak will activate as usual for the Warframe (when any enemy gets within range) even in Operator mode.
- Shade will not cloak their users if they are doing something that raises their aggro, such as
Nyx's
Absorb.
Gallery[]
Patch History[]
Update 36.0 (2024-06-18)
- Fixed Shade’s Ghost Mod randomly deactivating while surrounded by enemies who are in range.
- This was because Shade would choose one target to trigger invisibility, meaning the effect would end once they were killed. Now this Mod’s effect is no longer tied to one target, so the invisibility will persist so long as players do not engage in behaviors that will disrupt it.
Update 32.3 (2023-02-15)
- Improved Shade’s “Ghost” precept to more closely match how the Huras Kubrow’s “Stalk” works: The activation range is now 24 meters (up from 10 meters), and the precept doesn’t check Line Of Sight anymore.
- Also decreased the amount of time to re-cloak after disrupting your cloak.
Hotfix 27.3.14 (2020-04-15)
- Fixed a script error related to Shade’s Ghost Precept.
Hotfix 27.1.1 (2020-02-11)
- Fixed Shade’s Ghost Precept Mod not cloaking you in invisibility.
Update 18.0 (2015-12-03)
- Changed Shade's
Ghost ability to avoid using invisibility while the players are doing something that draws aggro (eg:
Nyx's
Absorb).
Hotfix 16.5.1 (2015-05-12)
- Fixed the Shade Sentinel's Ghost not properly functioning.
Hotfix 10.6.2 (2013-11-05)
- Fixed sentinel's ghost ability not being cancelled by the Stalker.
Update 10.0 (2013-09-13)
- Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility
Hotfix 7.7.3 (2013-04-12)
- Shade sentinel will now cloak as well when casting Ghost
See also[]
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57 comments
Would it really be too much to just give it indefinite cloak duration until you interact or attack? i feel like that's just the obvious solution, ambush feels like such a cop out.
Wouldn't this be like... really good with manifold bond?
It's not reliable. Dealing any damage resets the cooldown back to 10 seconds, so at best you're reducing the cooldown to 7 seconds. The best uses I've found are for hacking or reviving a team mate. The issue with ghost is that it targets one enemy as the one who made you invisible, and if you move too far from that target ghost will decloak you. The only weapon precept you can use with cloak is revenge, or the sentinel will break the cloak all the time.
I'm still trying to figure out how to stay invisible 100% of the time. It's not easy.
"The only weapon precept you can use with cloak is revenge, or the sentinel will break the cloak all the time." Ugh if that is true, that explains why my attempts at modding Shade weren't working with his cloak ability
Hitting an enemy with wisp's shock mote wont uncloak, but killing one with it does uncloak
As far as I can tell from testing, the inconsistency seems to be that when ghost activates, shade tags a specific enemy as its "target" for ghost. If the target leaves the ghost radius, shade will correctly retarget to any other enemy in the ghost radius (eg. you can walk through an entire sabotage mission without ever having to break stealth), but if the target dies, ghost will break even when there are other enemies in range that it could have targeted. It can't target enemies that have been made invulnerable by gaze/mind control/well of life, so there doesn't seem to be any good way of keeping it active while killing.
Ty
This is a great info for how Ghost works. Thank you.
This explains why Ghost breaks all the time in crossfire missions
Yeah, Stalk was always trash, and the slight upgrade didn't change diddly squat, because "cooldown" applies even before any stealth. Thus you can approach your enemies, they detect you, and only then Shade starts to remember that he was supposed to cloak you. Genius, DE. Genius.
Agreed
While I still feel Ghost may not be the most reliable, after popping into Simulacrum(so mind that this may just be simulacrum shenanigans) I have noted Ghost no longer breaking from shield charger, instead just queueing it for after ghost is broken through other means. Ghost WILL break on like a 60s or so afk timer, so if you stand/hang around in a maybe 10-15m zone and aren't considered active then it breaks after 60s. The cooldown here seems to act as normal, but queues the ability once ready for after you are no longer AFK. Stealth may or may not still be broken by sacrifice, or sacrifice may or may not be interrupted by Ghost. I'm not looking into it, just bear it in mind.
Still much less reliable than Huras kubrow even after the buff. Huras can have near 99% uptime while this always decloaks after about 10 seconds even if you're not attacking anything and completely surrounded by enemies.
I think this is a bug, when you kill all the enemies within the radius that turn you invisible the first time, that will remove your camouflage no matter if you have a new enemy besides you.
Really wish they would give this mod some TLC. Pretty much only cloaks when they are right on top of you, which, isn't that great. Wish it had a greater range ... since you know, Shade is, what appears to be, a stealth based companion
If it wasn’t apparent already about how shit this precept is for cloaking, the Ballerina Simulacrum tileset just released from the Scarlet Spear event. Spawn in 20 Paused enemies. Activate the cloak from the Ghost Precept. Slowly fall off the ledge near the ramp and hug that part of the wall. Crouch. Cloak deactivates.
I hope this silences the chumps that have repeatedly said that Ghost is not line-of-sight. Heck, even jumping deactivates Ghost, which is ridiculous.
This mod is not for stealth. It's for saving your ass.
And even then, its not really that good. All other stealth pets or frames beat it quite easily. Loki can do anything while staying in stealth. Ivara has way more utility and doesn't have a 10s cooldown if you break stealth. Hubras Kubrow can achieve 90% stealth uptime easily without ghost's extremely short range of 10m.
Just another part of the game that's basically legacy and practically useless.
geting in the rift also de-cloacks you, someone pls add that to the bug section
Ghost isn't all that great at preventing alarms. On the other hand, it is AMAZING at giving you some breathing room when you have an army on your tail. Helps so much with resetting alarms before objectives and recharging shields.
It's ironic how this makes it seem like it's meant for a stleath based sentinel, when it actually isn't.
It's more for survivability than it is stealth gameplay.
Just take a Huras Kubrow instead.
works really well with limbo
Do NOT, I repeat do NOT try to use this for stealth. It is a complete piece of shit for stealth.
What you think it does:
1. Cloaks after stealth kill.
-----WRONG. It does NOT cloak after a stealth kill- instead, this piece of garbage will cloak, if you approach an enemy while uncloaked, directly BEFORE your kill, thus wasting the cloak and setting you 10 seconds from invisibility.
2. Cloaks when an enemy enters its range.
----WRONG. It does NOT cloak when an enemy enters its range, it does so when it 'sees' the enemy and the enemy is in range. This means that the invisibility is based not only on a short range of 5.8-10m, but is also dependent the arbitrary visual perception of your sentinel, which is incredibly buggy. Furthermore, this means that peering around a corner right-handed will leave the sentinel looking at a freaking wall, which means it won't bother to cloak you no matter what!
3. Remains cloaked for a one second or so grace period if you leave the activation range.
-----WRONG. It instantly decloaks you the moment you leave what it thinks is the activation range, which is often significantly shorter than the mod's stated range. This means that if an enemy passes you on a parallel track 9.9999999 meters away, and the sentinel sees it, BAM! Your invis is completely wasted for ten seconds.
The only thing this is good for is ditching combat (to recharge shields/revive a teamate/hack a terminal on a combat build, and even then you have to count each ten second interval, becuase the stupid thing cloaks you even when you're firing, wasting the cloak! Also, the POS is so buggy that it can decloak you randomly during any of the above.
Lastly, two things that break stealth, and ARE NOT ATTACKS. This is not comprehensive, the majority of tasks you want to accomplish will derp your cloak. These are merely two.
1. Using a scanner. Viewing the scope on the scanner will generally not trigger the cloak to break, but trying to scan anything will.
2. Swinging melee. Opening a vent? Opening a chest? Say goodbye to your cloak! DE decided to not program the cloak to break on the squeezing of a trigger and/or the connection of a hammer with flesh, but istead upon the merely tap of the 'E' key or left mouse button. This is incredibly annoying, as the simplest stealth tasks cannot be performed, leaving you impatiently waiting for an idiot NPC to walk away from you.
Just replace this mod with medi ray. I made prisma shade a supportive sentinel since he is bad for stealth (Well I got rid of him but for when I did)
Yeah, this is not a stealth mod. This is a survivability mod that works well when you need a quick break in a the middle of chaos. My favorite use for this is Kuva runs - simply stand next to the siphon and never attack. Casually go get kuva when it comes by, and get close the siphon again before leaving operator mode.
This is also nice for reviving, and running into a busy group of enemies. Huras Kubrow is still much better.
Used and Tested in Kuva flood while collecting Kuva this mod is extremely useful as you can stay cloaked forever right next to the kuva succ but then again it's not like people don't use limbo/ivara/loki for kuva flood so... there's that
Yeah ghost is pretty useless for any sort of stealth.
Plus an undocumented feature is that it has a 30% chance of making your head dissappear and/or you're whole frame vanish from your screen.
I run a shade without a weapon and use it purely for buffs, vaccuum and Animal Instinct. For that its not bad but the stealth aspect really only works randomely and never when you need it.
How long is it supposed to last for, because it cloaks me, and even though there's like 20 enemies around me, it just breaks. All im doing is walking
put it in the top left slot. that way it will override everyother mod to cloak you.
Yes, put it in the top left slot. You need to remain within 10m of enemies, which is slightly less range than Vacuum. This is good for crowded spaces and Kuva missions, if you want to be lazy and chill by the siphon.
The invisibility lasts until you get too far away or attack with a gun or melee weapon.
When using ash's new ult the cloak tends to dissipate after 5 seconds of using the ult
The 10 second cooldown combined with "Cloak will be removed when enemies are no longer near" kills this mod even for steath gameplay. Crouching with the new Rakta Dark Dagger reduces detection radius to 5m, but if shade looses sight of an enemy you're sneaking up on because say, he went behind a rock for half a second, the cloak falls and you're stuck without it for 10 seconds, even though the enemy is right next to you.
I think this should similar to loki with his invibility. It won't ever break but will alert nearby enemies. 10 seconds should be cut in half. 30 second duration? Maybe? All you need is a high duration loki or ash and that's it!
It does not make sense, even if it cloaks you while you revive someone enemies will still attack your last known position meaning exactly where you are as you are reviving someone so you will still take the damage anyway.
DE should simply do away with the CD and then Shade would become usable for stealth gameplay, as it should.
It doesn't function properly, not to great for stealth as I once imagined