Ghost is a mod that allows the  Shade sentinel to cloak itself and the user when hostile entities are within range, rendering themselves invisible to enemies. It is given to players upon claiming  Shade ( Prisma,  Prime) from the Foundry or buying a  Shade from the Market. Stats[] Rank Range Cost 0 14m 2 1 16m 3 2 18m 4 3 20m 5 4 22m 6 5 24m 7 Notes[] Has an ~8-second cooldown after leaving any kind of stealth state, including  Smoke Screen,  Invisibility,  Prowl and  Arcane Trickery, but not  Shroud of Dynar. Gives the Sentinel 25 affinity for activating the ability. Enemies will not be alerted if bumped into while cloaked. Cloak will dissipate upon dealing damage with weapons and mod effects (such as  Heavy Impact), with exception of offensive Warframe abilities. Warframe abilities that modify the alliance of enemies or make them invulnerable will break the cloak effect if the affected enemy is the only one within range. these abilities include Garuda's Blood Altar, Nyx's Mind Control, Revenant's Enthrall, and Xaku's The Lost: Accuse and Gaze. Any enemy units will activate Ghost, even Corpus Turrets. Using the Codex Scanner will deactivate the cloak. Cloak will be removed when enemies are no longer near. Performing a bullet jump that damages an enemy will not deactivate the cloak. Transference will not deactivate the cloak, and the cloak will activate as usual for the Warframe (when any enemy gets within range) even in Operator mode. Shade will not cloak their users if they are doing something that raises their aggro, such as  Nyx's  Absorb. Gallery[] Old appearanceLooking through the head of a Mag while cloaked by the Ghost mod effect Patch History[] Update 36.0 (2024-06-18) Fixed Shade’s Ghost Mod randomly deactivating while surrounded by enemies who are in range. This was because Shade would choose one target to trigger invisibility, meaning the effect would end once they were killed. Now this Mod’s effect is no longer tied to one target, so the invisibility will persist so long as players do not engage in behaviors that will disrupt it. Update 32.3 (2023-02-15) Improved Shade’s “Ghost” precept to more closely match how the Huras Kubrow’s “Stalk” works: The activation range is now 24 meters (up from 10 meters), and the precept doesn’t check Line Of Sight anymore. Also decreased the amount of time to re-cloak after disrupting your cloak. Hotfix 27.3.14 (2020-04-15) Fixed a script error related to Shade’s Ghost Precept. Hotfix 27.1.1 (2020-02-11) Fixed Shade’s Ghost Precept Mod not cloaking you in invisibility. Update 18.0 (2015-12-03) Hotfix 16.5.1 (2015-05-12) Fixed the Shade Sentinel's Ghost not properly functioning. Hotfix 10.6.2 (2013-11-05) Fixed sentinel's ghost ability not being cancelled by the Stalker. Update 10.0 (2013-09-13) Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility Hotfix 7.7.3 (2013-04-12) Shade sentinel will now cloak as well when casting Ghost See also[] Mods Sentinels Shade  Stalk Collapse Sentinel Mods Penjaga Carrier  Ammo Case •  Looter Dethcube  Energy Generator •  Vaporize Diriga  Arc Coil •  Calculated Shot •  Electro Pulse Djinn  Fatal Attraction •  Reawaken •  Thumper Helios  Detect Vulnerability •  Investigator •  Targeting Receptor Nautilus  Auto Omni •  Cordon Oxylus  Botanist •  Scan Aquatic Lifeforms •  Scan Matter Shade  Ambush •  Ghost •  Revenge Taxon  Molecular Conversion Wyrm  Crowd Dispersion •  Negate Other  Anti-Grav Array •  Assault Mode •  Coolant Leak •  Guardian •  Medi-Ray •  Odomedic •  Regen ( Prime) •  Sacrifice •  Shield Charger •  Vacuum Madurai  Fired Up •  Self Destruct •  Synth Deconstruct •  Synth Fiber Vazarin  Accelerated Deflection •  Calculated Redirection •  Enhanced Vitality •  Metal Fiber •  Repair Kit •  Sanctuary Naramon  Animal Instinct ( Prime) •  Spare Parts