Shade is a stealth Sentinel pre-equipped with the Burst Laser as its default weapon and has the ability to cloak the player with its
Ghost precept and boost their damage with
Ambush.
Acquisition
Shade may be purchased complete from the Market for 75 with a free companion slot and pre-installed Orokin Reactor. Alternatively, Shade's blueprint may be purchased from the market for
100,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 500 |
![]() 400 |
![]() 200 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
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Shade–Exclusive Precept mods

Sentinel will attack first visible enemy in range, but only if they have attacked the owner, and will not attack while cloaked regardless. Increasing level increases range.

Sentinel cloaks itself and owner when enemies are within close proximity and in line of sight. The cloak is disrupted if the owner attacks.

Increases owner damage after breaking Ghost invisibility.
Notes
- The Shade-exclusive precept mod
Revenge is one of the few sentinel AI mods not removed and replaced with the non-exclusive
Assault Mode precept mod in Update 24.0 (2018-11-08).
Revenge cannot be simultaneously equipped with
Assault Mode.
- Having
Assault Mode equipped will increase Shade's attack range, but not change its inherent behaviour to only attack after its owner has been attacked.
- As of Update 7.10 (2013-05-03), Shade will no longer keep you cloaked when a stealth kill is taking place, even if there are enemies nearby.
- The cloaking cooldown used to be much quicker (around 5 seconds) but was nerfed to take almost 10 seconds to re-cloak again[citation needed]. De-cloaking can have serious penalties in stealth due to this longer cooldown.
Tips
Ghost only activates if an enemy is in the activation radius sphere for the cloak, and Shade's view of the enemy is not obstructed by nearby objects.
- The cloaking can last indefinitely as long as an enemy is inside the activation radius.
- Activation is not dependent on the direction that Shade is facing. Warframe abilities will not bring you out of stealth and you will remain hidden, as long as another enemy is close by.
- Note that infested Volatile Runners will still explode when you are next to them.
- Consider Shade when choosing to be a support for your team, as running up to downed players without firing weapons can allow you to revive them while cloaked.
Trivia
- The name Shade could be derived from the literal meaning of shade or from the mythological creature the Shade which is a spirit of the dead.
- The Sprite skin for the Shade was first seen in Update 12.0 (2014-02-05), with the addition of the Training section in the Codex, under "Sentinels", as an unknown Sentinel design. Said Sentinel was finally revealed as a Shade cosmetic skin made available for purchase in Update 13.1 (2014-04-23).
- Shade has the highest health of all the sentinels, although it suffers from having half the shields of other sentinels.
- Shade, along with Dethcube were available as promotional items within the virtual world of PlayStation Home, following the users Avatar as they move.
- On the website of the official Warframe merch store, in the Collectibles section under posters in the Prime Poster 3-Pack, a recolored Shade equipped with Summus Prime accessories can be seen hovering next to Mag Prime on the Mag Prime Poster.
- Shade appeared in the Open Beta Trailer about 1:42 into the video.
- The Shade is the only Sentinel with a unique capacity of health and shields; 350 and 50 respectively.
Shade Prime is the the Primed version of the stealth Shade Sentinel, featuring enhanced Health, Shield, and Armor, additional
and
polarities, and comes with the enhanced
Burst Laser Prime. Shade Prime was released alongside
Hildryn Prime and
Larkspur Prime.
Acquisition
Carapace | Systems | ![]() |
Cerebrum |
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![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 6 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() |
Shade Prime–Exclusive Precept mods

Sentinel will attack first visible enemy in range, but only if they have attacked the owner, and will not attack while cloaked regardless. Increasing level increases range.

Sentinel cloaks itself and owner when enemies are within close proximity and in line of sight. The cloak is disrupted if the owner attacks.

Increases owner damage after breaking Ghost invisibility.
Comparisons
- Shade Prime, compared to
Shade:
- Shade Prime, compared to
Prisma Shade:
- Higher Armor (100 vs. 80)
- Has an additional
polarity.
Notes
- The Shade-exclusive precept mod
Revenge is one of the few sentinel AI mods not removed and replaced with the non-exclusive
Assault Mode precept mod in Update 24.0 (2018-11-08).
Revenge cannot be simultaneously equipped with
Assault Mode.
The Prisma Shade is the Shade Sentinel given the Prisma treatment, giving it modified stats over the original, and an included Prisma Burst Laser.
Acquisition
The Shade Prisma can be purchased off Baro Ki'Teer in the Concourse section of the Tenno Relay for 300,000 and
500. Note that Baro Ki'Teer's stock changes with each appearance, and this item may not be available on a succeeding appearance.
Prisma Shade can be traded, but only for unranked copies without Forma and Orokin Catalyst installed.
Prisma Shade–Exclusive Precept mods

Sentinel will attack first visible enemy in range, but only if they have attacked the owner, and will not attack while cloaked regardless. Increasing level increases range.

Sentinel cloaks itself and owner when enemies are within close proximity and in line of sight. The cloak is disrupted if the owner attacks.

Increases owner damage after breaking Ghost invisibility.
Comparisons
- Prisma Shade, compared to
Shade:
- Prisma Shade, compared to
Shade Prime:
- Lower Armor (80 vs. 100)
- Four
polarities instead of five.
Notes
- The Shade-exclusive precept mod
Revenge cannot be simultaneously equipped with
Assault Mode.
Shade can be equipped with the following items:
Cosmetics
See Also
Update 36.0 (2024-06-18)
- Fixed Shade’s Ghost Mod randomly deactivating while surrounded by enemies who are in range.
- This was because Shade would choose one target to trigger invisibility, meaning the effect would end once they were killed. Now this Mod’s effect is no longer tied to one target, so the invisibility will persist so long as players do not engage in behaviors that will disrupt it.
Update 34.0 (2023-10-18)
- COMPANION STAT CHANGES
Two broad changes have been made with regard to your Companion's base stats to increase their staying power:
1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.
2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!
Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:
Revised Sentinel Stats:
- Shade: 600 Health (from 350), 130 Shield (from 50), 80 Armor (from 50)
- Shade Prime: 700 Health (from 350), 300 Shield (from 100), 100 Armor (from 100)
- Prisma Shade: 700 Health (from 300), 300 Shield (from 50), 80 Armor (from 50)
Hotfix 32.3.6 (2023-03-15)
- Introduced Shade Prime.
Update 30.3 (2021-05-25)
- Fixed Ephemeras not being visible while using skins on the Shade Sentinel.
Update 28.0 (2020-06-11)
- Fixed inability to trade Prisma Shade.
Update 25.7 (2019-08-29)
- Converted materials to PBR on the following Sentinels (and Skins):
- Shade
- Shade Sprite Skin
Update 18.0 (2015-12-03)
- Changed Shade's
Ghost to avoid using invisibility while the players are doing something that draws aggro (eg:
Nyx's
Absorb).
Hotfix 17.2.2 (2015-08-21)
- Prisma Shade introduced.
Hotfix 16.11.5 (2015-07-15)
- Fixed an issue allowing Shade Sentinel cloak to stealth players still firing weapons with large magazines.
Hotfix 16.5.1 (2015-05-12)
- Fixed the Shade Sentinel's Ghost and the Hura's Stalk Ability not properly functioning.
Hotfix 13.1.2 (2014-04-25)
- Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin.
Update 13.1 (2014-04-23)
- New Sprite Skin for the Shade Sentinel!
Update 12.6 (2014-03-26)
- Shade: 30m max range on attack precept.
Update 10.3 (2013-10-09)
- Fixed weapon energy shader for dark (black) energy colors.
Update 10.0 (2013-09-13)
- Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility.
Hotfix 7.7.3 (2013-04-12)
- Shade sentinel will now cloak as well when casting Ghost.
Update 7.0 (2013-03-18)
- Introduced.
Companion | ||
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Robotic | ||
Sentinel | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
MOA | ![]() ![]() ![]() ![]() | |
Hound | ![]() ![]() ![]() | |
Beast | ||
Kubrow | ![]() ![]() ![]() ![]() ![]() ![]() | |
Predasite | ![]() ![]() ![]() | |
Kavat | ![]() ![]() ![]() ![]() ![]() | |
Vulpaphyla | ![]() ![]() ![]() |