Edit Tab With 'Revenge' and 'Ghost' as default Precepts, Shade is well suited for stealth gameplay. Shade also comes with a burst laser pistol.Note: This item requires two open slots. 5,000 With 'Revenge' and 'Ghost' as default Precepts, Shade is well suited for stealth gameplay. Shade also comes with a burst laser pistol. Shade is a stealth Sentinel pre-equipped with the  Burst Laser as its default weapon and has the ability to cloak the player with its  Ghost precept and boost their damage with  Ambush. Acquisition Shade may be purchased complete from the Market for 75 Platinum with a free companion slot and pre-installed Orokin Reactor. Alternatively, Shade's blueprint may be purchased from the market for 100,000 Credits. Shade–Exclusive Precept mods  RevengeSentinel will attack first visible enemy in range, but only if they have attacked the owner, and will not attack while cloaked regardless. Increasing level increases range. GhostSentinel cloaks itself and owner when enemies are within close proximity and in line of sight. The cloak is disrupted if the owner attacks. AmbushIncreases owner damage after breaking Ghost invisibility. Notes The Shade-exclusive precept mod  Revenge is one of the few sentinel AI mods not removed and replaced with the non-exclusive  Assault Mode precept mod in Update 24.0 (2018-11-08).  Revenge cannot be simultaneously equipped with  Assault Mode. Having  Assault Mode equipped will increase Shade's attack range, but not change its inherent behaviour to only attack after its owner has been attacked. As of Update 7.10 (2013-05-03), Shade will no longer keep you cloaked when a stealth kill is taking place, even if there are enemies nearby. The cloaking cooldown used to be much quicker (around 5 seconds) but was nerfed to take almost 10 seconds to re-cloak again[citation needed]. De-cloaking can have serious penalties in stealth due to this longer cooldown. Tips  Ghost only activates if an enemy is in the activation radius sphere for the cloak, and Shade's view of the enemy is not obstructed by nearby objects. The cloaking can last indefinitely as long as an enemy is inside the activation radius. Activation is not dependent on the direction that Shade is facing. Warframe abilities will not bring you out of stealth and you will remain hidden, as long as another enemy is close by. Note that infested Volatile Runners will still explode when you are next to them. Enemies such as Leapers, Rollers, or Ancients that have activated their attacks – e.g. a Leaper getting ready to charge – will still hit you after you cloak if you do not move out of the way. On infested levels, take care around Runners as the explosion could knock you out of cloaking range. Consider Shade when choosing to be a support for your team, as running up to downed players without firing weapons can allow you to revive them while cloaked. Trivia The name Shade could be derived from the literal meaning of shade or from the mythological creature the Shade which is a spirit of the dead. The Sprite skin for the Shade was first seen in Update 12.0 (2014-02-05), with the addition of the Training section in the Codex, under "Sentinels", as an unknown Sentinel design. Said Sentinel was finally revealed as a Shade cosmetic skin made available for purchase in Update 13.1 (2014-04-23). Shade has the highest health of all the sentinels, although it suffers from having half the shields of other sentinels. Shade, along with Dethcube were available as promotional items within the virtual world of PlayStation Home, following the users Avatar as they move. On the website of the official Warframe merch store, in the Collectibles section under posters in the Prime Poster 3-Pack, a recolored Shade equipped with Summus Prime accessories can be seen hovering next to Mag Prime on the Mag Prime Poster. Shade appeared in the Open Beta Trailer about 1:42 into the video. The Shade is the only Sentinel with a unique capacity of health and shields; 350 and 50 respectively. Edit Tab Shade Prime specializes in stealth and comes locked and loaded with the Burst Laser Prime.Together, you can dominate the shadows. Hotfix 32.3.6 (2023-03-15) 5,000 Shade Prime specializes in stealth and comes locked and loaded with the Burst Laser Prime. Together, you can dominate the shadows. Shade Prime is the the Primed version of the stealth  Shade Sentinel, featuring enhanced Health, Shield, and Armor, additional and polarities, and comes with the enhanced  Burst Laser Prime. Shade Prime was released alongside  Hildryn Prime and  Larkspur Prime. Acquisition Shade Prime–Exclusive Precept mods  RevengeSentinel will attack first visible enemy in range, but only if they have attacked the owner, and will not attack while cloaked regardless. Increasing level increases range. GhostSentinel cloaks itself and owner when enemies are within close proximity and in line of sight. The cloak is disrupted if the owner attacks. AmbushIncreases owner damage after breaking Ghost invisibility. View List of Sentinel Mods List▾▾ Name Description Sentinel Polarity Rarity Precept  Accelerated Deflection Increases shield recharge rate of the Sentinel Any Uncommon No  Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Rare No  Ammo Case Mutates ammo to the ammo type your equipped weapon is usingIncreases ammo capacity Carrier Common Yes  Arc Coil Sentinel will zap multiple enemies within range Diriga Common Yes  Assault Mode The Sentinel will attack the first visible enemy in range Any Common Yes  Auto Omni The Sentinel will repair Railjack breaches and extinguish flames Nautilus Common Yes  Botanist The Sentinel periodically scan nearby plants Oxylus Rare Yes  Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Common Yes  Cordon Sentinel clusters enemies in range Nautilus Common Yes  Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Common Yes  Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Rare Yes  Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Common Yes  Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Rare Yes  Fatal Attraction The Sentinel pulls enemies towards the user Djinn Common Yes  Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Rare No  Ghost The Sentinel cloaks its owner when enemies are close Shade Common Yes  Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Common Yes  Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Rare Yes  Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Common Yes  Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Rare Yes  Odomedic Wallrunning regenerates health for its owner every 3m Any Rare No  Primed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Legendary No  Reawaken The Sentinel will automatically revive itself after a short period when killed Djinn Rare Yes  Regen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Common No  Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Common No  Revenge The Sentinel will attack the enemy which attacked its owner Shade Common Yes  Sacrifice The Sentinel will revive its owner at the cost of its own life Any Rare Yes  Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Rare Yes  Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Common Yes  Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Common Yes  Self Destruct The Sentinel explodes upon death, dealing Blast damage to nearby enemies Any Rare No  Spare Parts The Sentinel has a chance to drop a rare material upon death. Any Uncommon Yes  Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Common Yes  Thumper The Sentinel will attack the first visible enemy in range Djinn Common Yes  Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Common Yes Comparisons Shade Prime, compared to  Shade: Higher Health (700 vs. 600) Higher Shield (300 vs. 130) Higher Armor (100 vs. 80) Has an additional and polarities. Shade Prime, compared to  Prisma Shade: Higher Armor (100 vs. 80) Has an additional polarity. Notes Edit Tab Tradeable A rare jewel of the void. How could anything so beautiful be crafted for stealth? Hotfix 17.2.2 (2015-08-21) 5,000 Baro Ki'Teer 500 + 300,000PC OnlyDatesConsole OnlyDatesAll Platforms2015-08-212016-05-062016-08-122016-11-042017-04-072017-08-252018-01-122018-05-182018-09-072018-12-282019-03-222019-08-302020-01-032020-04-242020-08-142020-12-042021-05-072021-09-242022-02-112022-07-012015-10-302016-07-012016-10-072016-12-162017-05-192017-10-062018-02-232018-06-292018-10-192019-02-082019-06-142019-10-112020-02-142020-06-052020-09-252021-01-152021-06-182021-12-172022-03-252019-05-032021-11-052022-07-292022-08-122022-08-262023-02-102023-09-082024-03-22 A rare jewel of the Void. How can anything so beautiful be crafted for stealth? The Prisma Shade is the Shade Sentinel given the Prisma treatment, giving it modified stats over the original, and an included  Prisma Burst Laser. Acquisition The Shade Prisma can be purchased off Baro Ki'Teer in the Concourse section of the Tenno Relay for 300,000 Credits and  500. Note that Baro Ki'Teer's stock changes with each appearance, and this item may not be available on a succeeding appearance. Prisma Shade can be traded, but only for unranked copies without Forma and Orokin Catalyst installed. Prisma Shade–Exclusive Precept mods  RevengeSentinel will attack first visible enemy in range, but only if they have attacked the owner, and will not attack while cloaked regardless. Increasing level increases range. GhostSentinel cloaks itself and owner when enemies are within close proximity and in line of sight. The cloak is disrupted if the owner attacks. AmbushIncreases owner damage after breaking Ghost invisibility. Comparisons Prisma Shade, compared to  Shade: Higher Health (700 vs. 600) Higher Shield (300 vs. 130) Has an additional polarity. Prisma Shade, compared to  Shade Prime: Lower Armor (80 vs. 100) Four polarities instead of five. Notes Edit Tab Shade can be equipped with the following items: Cosmetics SpriteExclusive to the Shade sentinel, plus a unique cloaking animation. See Also Edit Tab Update 36.0 (2024-06-18) Fixed Shade’s Ghost Mod randomly deactivating while surrounded by enemies who are in range. This was because Shade would choose one target to trigger invisibility, meaning the effect would end once they were killed. Now this Mod’s effect is no longer tied to one target, so the invisibility will persist so long as players do not engage in behaviors that will disrupt it. Update 34.0 (2023-10-18) COMPANION STAT CHANGES Two broad changes have been made with regard to your Companion's base stats to increase their staying power: 1. Health, Shields and Armor have been refactored across the board. This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior. 2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them. Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them! Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0: Revised Sentinel Stats: Shade: 600 Health (from 350), 130 Shield (from 50), 80 Armor (from 50) Shade Prime: 700 Health (from 350), 300 Shield (from 100), 100 Armor (from 100) Prisma Shade: 700 Health (from 300), 300 Shield (from 50), 80 Armor (from 50) Hotfix 32.3.6 (2023-03-15) Update 30.3 (2021-05-25) Fixed Ephemeras not being visible while using skins on the Shade Sentinel. Update 28.0 (2020-06-11) Fixed inability to trade Prisma Shade. Update 25.7 (2019-08-29) Converted materials to PBR on the following Sentinels (and Skins): Update 18.0 (2015-12-03) Changed Shade's  Ghost to avoid using invisibility while the players are doing something that draws aggro (eg:  Nyx's  Absorb). Hotfix 17.2.2 (2015-08-21) Hotfix 16.11.5 (2015-07-15) Fixed an issue allowing Shade Sentinel cloak to stealth players still firing weapons with large magazines. Hotfix 16.5.1 (2015-05-12) Fixed the Shade Sentinel's Ghost and the Hura's Stalk Ability not properly functioning. Hotfix 13.1.2 (2014-04-25) Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin. Update 13.1 (2014-04-23) New Sprite Skin for the Shade Sentinel! Update 12.6 (2014-03-26) Shade: 30m max range on attack precept. Update 10.3 (2013-10-09) Fixed weapon energy shader for dark (black) energy colors. Update 10.0 (2013-09-13) Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility. Hotfix 7.7.3 (2013-04-12) Shade sentinel will now cloak as well when casting Ghost. Update 7.0 (2013-03-18) Edit Tab Images Crude example of the sentinels "sight". Ghost won't trigger due to having an object obscuring Shade's "vision".Shade as it appears within PlayStation Home Videos FULL Prisma Shade All Prisma Cosmetics! (Sekhara Emblem)