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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects Contents 1 Characteristics 2 Acquisition 2.1 Vaultings 3 Notes 4 Tips 5 Trivia 6 Media 7 Glaive Prime Skins 8 Patch History 9 See Also 10 References (/wiki/Glaive_Prime?veaction=edit) in: (/wiki/Category:Weapons) (Category:Weapons) Weapons , (/wiki/Category:Prime_Weapons) (Category:Prime Weapons) Prime Weapons , (/wiki/Category:Vaulted_Weapons) (Category:Vaulted Weapons) Vaulted Weapons , and 13 more (/wiki/Category:Slash_Damage_Weapons) (Category:Slash Damage Weapons) Slash Damage Weapons (/wiki/Category:Glaive) (Category:Glaive) Glaive (/wiki/Category:Melee_Weapons) (Category:Melee Weapons) Melee Weapons (/wiki/Category:N/A_Weapons) (Category:N/A Weapons) N/A Weapons (/wiki/Category:Weapons_With_No_Trigger_Type) (Category:Weapons With No Trigger Type) Weapons With No Trigger Type (/wiki/Category:Prime) (Category:Prime) Prime (/wiki/Category:Silent_Weapons) (Category:Silent Weapons) Silent Weapons (/wiki/Category:Weapons_with_Area_of_Effect) (Category:Weapons with Area of Effect) Weapons with Area of Effect (/wiki/Category:Tradeable_Weapons) (Category:Tradeable Weapons) Tradeable Weapons (/wiki/Category:Available_In_Conclave) (Category:Available In Conclave) Available In Conclave (/wiki/Category:Vaulted) (Category:Vaulted) Vaulted (/wiki/Category:Update_11) (Category:Update 11) Update 11 (/wiki/Category:Thrown) (Category:Thrown) Thrown English (https://warframe.fandom.com/de/wiki/Glaive_Prime) Deutsch (https://warframe.fandom.com/es/wiki/Glaive_Prime) Español (https://warframe.fandom.com/fr/wiki/Glaive_Prime) Français (https://warframe.fandom.com/uk/wiki/%D0%93%D0%BB%D0%B5%D1%84%D0%B0-%D0%BF%D1%80%D0%B0%D0%B9%D0%BC) Українська Glaive Prime 578 (/wiki/Glaive_Prime?veaction=edit) Edit (/wiki/Glaive_Prime?action=edit) Edit source (/wiki/Glaive_Prime?action=history) History (/wiki/Talk:Glaive_Prime?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Orokin) (Orokin) (TopMisc) (/wiki/Orokin) (Orokin) Orokin (/wiki/Weapons) (Weapons) (TopWeapon) (/wiki/Weapons) (Weapons) Weapons (/wiki/Prime) (Prime) (PrimeAccessIconWhite) (/wiki/Prime) (Prime) Prime (/wiki/Conclave:Glaive_Prime) (Conclave:Glaive Prime) (ConclaveSigil) (/wiki/Conclave:Glaive_Prime) (Conclave:Glaive Prime) CONCLAVE (PvP) (/wiki/Alad_V) (Alad V) (AladVPortrait d) “Market forces dictate that you need to evolve or die.” Glaive Prime is (/wiki/Prime_Vault) (Prime Vault) Vaulted .The (/wiki/Void_Relic) (Void Relic) Void Relics for this item have been removed from the (/wiki/Drop_Tables) (Drop Tables) drop tables and do not drop during missions at this time. Check the current (/wiki/Prime_Resurgence) (Prime Resurgence) Prime Resurgence rotation to see if (/wiki/Varzia) (Varzia) Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or (/wiki/Trading) (Trading) traded between players. (Minimize) (Dismiss) x Glaive Prime (https://static.wikia.nocookie.net/warframe/images/8/8d/GlaivePrime.png/revision/latest?cb=20220410003936) (GlaivePrime) (GlaivePrime) (https://static.wikia.nocookie.net/warframe/images/c/ce/TradableIcon.png/revision/latest?cb=20220126193804) (TradableIcon) (/wiki/Trading) (Trading) Tradable (parts and/or blueprint only) (/wiki/Module:Weapons/data) (Module:Weapons/data) 📝 Update Infobox Data General Information (/wiki/Mods#Item_Compatibility) (Mods) (MiniMapMod) (/wiki/Mods#Item_Compatibility) (Mods) Type Glaive (/wiki/Mastery_Rank) (Mastery Rank) (MasterySigilClear) (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank Requirement 10 Max Rank 30 (/wiki/Weapons) (Weapons) (TopWeapon) (/wiki/Weapons) (Weapons) Slot Melee (/wiki/Trigger_Type) (Trigger Type) Trigger Type N/A Utility (/wiki/Attack_Speed) (Attack Speed) Attack Speed 1.25x animation speed (/wiki/Melee#Blocking) (Melee) Block Angle 55° (/wiki/Melee) (Melee) Combo Duration 5.0 s (/wiki/Riven_Mods#Disposition) (Riven Mods) Disposition ●●○○○ (0.70x) (/wiki/Melee#Follow_Through) (Melee) Follow Through 0.7x (/wiki/Melee#Range) (Melee) Range 1.25 m (/wiki/Noise_Level) (Noise Level) Noise Level Silent (/wiki/Sweep_Radius) (Sweep Radius) Sweep Radius 0.25 m Normal Attack (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 24.6((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 15%) (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) 24.6((/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) 15%) (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) 114.8((/wiki/Damage/Slash_Damage) (DmgSlashSmall64) 70%) (/wiki/Damage) (Damage) Total Damage 164 (70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash ) (/wiki/Attack_Speed) (Attack Speed) Attack Speed 1.25x animation speed (/wiki/Critical_Hit) (Critical Hit) Crit Chance 22.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.00x (/wiki/Fire_Rate) (Fire Rate) Fire Rate 1.25 attacks/sec (/wiki/Noise_Level) (Noise Level) Noise Level Silent (/wiki/Status_Chance) (Status Chance) Status Chance 30.00% Throw (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 27((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 15%) (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) 27((/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) 15%) (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) 126((/wiki/Damage/Slash_Damage) (DmgSlashSmall64) 70%) (/wiki/Damage) (Damage) Total Damage 180 (70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash ) (/wiki/Critical_Hit) (Critical Hit) Crit Chance 24.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.20x (/wiki/Fire_Rate) (Fire Rate) Fire Rate 1.25 attacks/sec (/wiki/Status_Effect) (Status Effect) Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Noise_Level) (Noise Level) Noise Level Silent (/wiki/Range) (Range) Range 50.0 m (/wiki/Status_Chance) (Status Chance) Status Chance 32.00% (/wiki/Projectile_Speed) (Projectile Speed) Projectile Speed 40.0 m/s Projectile Type Thrown Throw Bounce Explosion (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) 296((/wiki/Damage/Blast_Damage) (DmgBlastSmall64) 100%) (/wiki/Damage) (Damage) Total Damage 296 (100.00% (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast ) (/wiki/Critical_Hit) (Critical Hit) Crit Chance 24.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.20x (/wiki/Damage_Falloff) (Damage Falloff) Damage Falloff No Damage Falloff: below 0.0 m (100%, 296 damage)Linear Falloff: between 0.0 m and 4.8 m (100% - 60%)Max Damage Falloff: over 4.8 m (60%, 178 damage) (/wiki/Fire_Rate) (Fire Rate) Fire Rate 1.25 attacks/sec (/wiki/Status_Effect) (Status Effect) Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Noise_Level) (Noise Level) Noise Level Silent (/wiki/Range) (Range) Range 4.8 m (/wiki/Status_Chance) (Status Chance) Status Chance 32.00% Projectile Type AoE Throw Recall Explosion (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) 592((/wiki/Damage/Blast_Damage) (DmgBlastSmall64) 100%) (/wiki/Damage) (Damage) Total Damage 592 (100.00% (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast ) (/wiki/Critical_Hit) (Critical Hit) Crit Chance 24.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.20x (/wiki/Damage_Falloff) (Damage Falloff) Damage Falloff No Damage Falloff: below 0.0 m (100%, 592 damage)Linear Falloff: between 0.0 m and 4.8 m (100% - 100%)Max Damage Falloff: over 4.8 m (100%, 592 damage) (/wiki/Fire_Rate) (Fire Rate) Fire Rate 1.25 attacks/sec (/wiki/Status_Effect) (Status Effect) Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Noise_Level) (Noise Level) Noise Level Silent (/wiki/Range) (Range) Range 4.8 m (/wiki/Status_Chance) (Status Chance) Status Chance 32.00% Projectile Type AoE Charged Throw (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 54((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 15%) (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) 54((/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) 15%) (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) 252((/wiki/Damage/Slash_Damage) (DmgSlashSmall64) 70%) (/wiki/Damage) (Damage) Total Damage 360 (70.00% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash ) (/wiki/Fire_Rate#Charged_Weapons) (Fire Rate) Charge Time 1.2 s (/wiki/Critical_Hit) (Critical Hit) Crit Chance 26.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.40x (/wiki/Fire_Rate) (Fire Rate) Fire Rate 0.83 attacks/sec (/wiki/Status_Effect) (Status Effect) Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Noise_Level) (Noise Level) Noise Level Silent (/wiki/Punch_Through) (Punch Through) Punch Through 1.0 m (/wiki/Range) (Range) Range 50.0 m (/wiki/Status_Chance) (Status Chance) Status Chance 34.00% (/wiki/Projectile_Speed) (Projectile Speed) Projectile Speed 55.0 m/s Projectile Type Thrown Charged Throw Bounce Explosion (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) 592((/wiki/Damage/Blast_Damage) (DmgBlastSmall64) 100%) (/wiki/Damage) (Damage) Total Damage 592 (100.00% (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast ) (/wiki/Fire_Rate#Charged_Weapons) (Fire Rate) Charge Time 1.2 s (/wiki/Critical_Hit) (Critical Hit) Crit Chance 26.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.40x (/wiki/Damage_Falloff) (Damage Falloff) Damage Falloff No Damage Falloff: below 0.0 m (100%, 592 damage)Linear Falloff: between 0.0 m and 4.8 m (100% - 60%)Max Damage Falloff: over 4.8 m (60%, 355 damage) (/wiki/Fire_Rate) (Fire Rate) Fire Rate 0.83 attacks/sec (/wiki/Noise_Level) (Noise Level) Noise Level Silent (/wiki/Range) (Range) Range 4.8 m (/wiki/Status_Chance) (Status Chance) Status Chance 34.00% Projectile Type AoE Charged Throw Recall Explosion (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) 1,184((/wiki/Damage/Blast_Damage) (DmgBlastSmall64) 100%) (/wiki/Damage) (Damage) Total Damage 1,184 (100.00% (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast ) (/wiki/Fire_Rate#Charged_Weapons) (Fire Rate) Charge Time 1.2 s (/wiki/Critical_Hit) (Critical Hit) Crit Chance 26.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.40x (/wiki/Damage_Falloff) (Damage Falloff) Damage Falloff No Damage Falloff: below 0.0 m (100%, 1184 damage)Linear Falloff: between 0.0 m and 4.8 m (100% - 100%)Max Damage Falloff: over 4.8 m (100%, 1184 damage) (/wiki/Fire_Rate) (Fire Rate) Fire Rate 0.83 attacks/sec (/wiki/Status_Effect) (Status Effect) Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash (/wiki/Noise_Level) (Noise Level) Noise Level Silent (/wiki/Range) (Range) Range 4.8 m (/wiki/Status_Chance) (Status Chance) Status Chance 34.00% Projectile Type AoE Heavy Attack (/wiki/Melee#Heavy_Attack) (Melee) Heavy Damage 0 (/wiki/Critical_Hit) (Critical Hit) Crit Chance 22.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.00x (/wiki/Status_Chance) (Status Chance) Status Chance 30.00% (/wiki/Melee#Heavy_Attack) (Melee) Wind-up 1.2 s Heavy Slam Attack (/wiki/Melee#Heavy_Attack) (Melee) Slam Damage 492 (/wiki/Critical_Hit) (Critical Hit) Crit Chance 22.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.00x Slam Element (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast Forced Procs (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted Slam Radius 6.0 m (/wiki/Status_Chance) (Status Chance) Status Chance 30.00% Slam Attack (/wiki/Melee#Slam_Attack) (Melee) Slam Damage 328 (/wiki/Critical_Hit) (Critical Hit) Crit Chance 22.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.00x Slam Radius 5.0 m Slam Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Status_Chance) (Status Chance) Status Chance 30.00% Slide Attack (/wiki/Melee#Slide_Attack) (Melee) Slide Damage 328 (/wiki/Critical_Hit) (Critical Hit) Crit Chance 22.00% (/wiki/Critical_Hit) (Critical Hit) Crit Multiplier 2.00x Slide Element Same damage type distribution as Normal Attack (/wiki/Status_Chance) (Status Chance) Status Chance 30.00% Miscellaneous (/wiki/Compatibility_Tag) (Compatibility Tag) Compatibility Tags GLAIVES_STANCE (/wiki/Riven_Mods) (Riven Mods) Riven Family Glaive Introduced (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) (/wiki/Polarity) (Polarity) Polarities (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Sell Price (/wiki/Credits) (Credits) 5,000 (/wiki/Stance) (Stance) Stance Polarity (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Variants (/wiki/Glaive) (Glaive) (/wiki/Glaive) Glaive (/wiki/Glaive_Prime) (GlaivePrime) Glaive Prime Vendor Sources Article Categories (/wiki/Category:Weapons) (Category:Weapons) Weapons (/wiki/Category:Prime_Weapons) (Category:Prime Weapons) Prime Weapons (/wiki/Category:Vaulted_Weapons) (Category:Vaulted Weapons) Vaulted Weapons (/wiki/Category:Slash_Damage_Weapons) (Category:Slash Damage Weapons) Slash Damage Weapons (/wiki/Category:Glaive) (Category:Glaive) Glaive (/wiki/Category:Glaive) (Category:Glaive) Glaive (/wiki/Category:Melee_Weapons) (Category:Melee Weapons) Melee Weapons (/wiki/Category:N/A_Weapons) (Category:N/A Weapons) N/A Weapons (/wiki/Category:Weapons_With_No_Trigger_Type) (Category:Weapons With No Trigger Type) Weapons With No Trigger Type (/wiki/Category:Prime) (Category:Prime) Prime (/wiki/Category:Silent_Weapons) (Category:Silent Weapons) Silent Weapons (/wiki/Category:Weapons_with_Area_of_Effect) (Category:Weapons with Area of Effect) Weapons with Area of Effect (/wiki/Category:Tradeable_Weapons) (Category:Tradeable Weapons) Tradeable Weapons (/wiki/Category:Available_In_Conclave) (Category:Available In Conclave) Available In Conclave (/wiki/Codex) (Codex) CODEX The Glaive Prime is a deadly and beautiful weapon from the Orokin era. The blades are as effective in close quarters as they are when thrown at distant enemies. The Glaive Prime is a (/wiki/Prime) (Prime) Primed version of the (/wiki/Glaive) (Glaive) (/wiki/Glaive) Glaive , sporting higher damage, (/wiki/Critical_chance) (Critical chance) critical chance , (/wiki/Status_chance) (Status chance) status chance , and (/wiki/Attack_speed) (Attack speed) attack speed . It was released alongside (/wiki/Ember/Prime) (Ember PrimeIcon272) (/wiki/Ember/Prime) Ember Prime and (/wiki/Sicarus_Prime) (SicarusPrime) (/wiki/Sicarus_Prime) Sicarus Prime . Contents 1 Characteristics 2 Acquisition 2.1 Vaultings 3 Notes 4 Tips 5 Trivia 6 Media 7 Glaive Prime Skins 8 Patch History 9 See Also 10 References Characteristics [ (/wiki/Glaive_Prime?veaction=edit§ion=1) (Edit section: Characteristics) ] This weapon deals primarily (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage. Can be wielded in-tandem with a single-handed secondary weapon. Holding the melee button throws the glaive, which can bounce up to three times, travel up to 30 meters uncharged, and 50 meters fully charged before returning to the user, damaging anyone in its path. Meleeing while the glaive is in mid-flight commands it to return. Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions. Additional throws can also be "buffered" while the glaive is in mid-flight. Thrown glaive has a guaranteed (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash proc. Thrown glaive has above average (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier . Innate 1 meter (/wiki/Punch_through) (Punch through) punch through . Thrown glaive is (/wiki/Silent) (Silent) silent . (/wiki/Heavy_Attack) (Heavy Attack) Heavy Attacks while the glaive is in mid-flight produce a 4.8 meter explosion and forces the glaive to return. Explosion inflicts a guaranteed (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash proc. Explosion deals primarily (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage. Explosion does not need direct line of sight to deal damage and will penetrate walls. No (/wiki/Damage_Falloff) (Damage Falloff) Damage Falloff . Explosion inflicts (/wiki/Stagger) (Stagger) self-stagger . Explosion has a (/wiki/Enemy_Body_Parts) (Enemy Body Parts) headshot multiplier of 1x and cannot trigger headshot conditions. Cannot use melee attacks or block while the glaive is in mid-flight. (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload does not affect the explosion. Can use the Glaive-exclusive mods (/wiki/Combo_Fury) (Mod TT 20px) (/wiki/Combo_Fury) Combo Fury , (/wiki/Power_Throw) (Mod TT 20px) (/wiki/Power_Throw) Power Throw , (/wiki/Quick_Return) (Mod TT 20px) (/wiki/Quick_Return) Quick Return ((/wiki/Volatile_Quick_Return) (Mod TT 20px) (/wiki/Volatile_Quick_Return) Volatile ), (/wiki/Rebound) (Mod TT 20px) (/wiki/Rebound) Rebound ((/wiki/Volatile_Rebound) (Mod TT 20px) (/wiki/Volatile_Rebound) Volatile ), and (/wiki/Whirlwind) (Mod TT 20px) (/wiki/Whirlwind) Whirlwind . Stance slot has (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarity, matching (/wiki/Gleaming_Talon) (Mod TT 20px) (/wiki/Gleaming_Talon) Gleaming Talon , (/wiki/Astral_Twilight) (Mod TT 20px) (/wiki/Astral_Twilight) Astral Twilight and (/wiki/Celestial_Nightfall) (Mod TT 20px) (/wiki/Celestial_Nightfall) Celestial Nightfall ((/wiki/Conclave) (Conclave) Conclave only) stance. Innate (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) and (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarities. (Percentiles: 0-15% = "Very low" | 15-30% = "Low" | 30-45% = "Below average" | 60-75% = "Above average" | 75-90% = "High" | 90-100% = "Very high") Advantages over other Melee weapons (excluding modular weapons): Fastest flight speed of all glaives. Normal Attack(wiki attack index 1) Very high attack speed (1.25x animation speed) Above average status chance (30.00%) Throw(wiki attack index 2) Above average crit chance (24.00%) High attack speed (1.25x animation speed) Above average status chance (32.00%) Throw Bounce Explosion(wiki attack index 3) High crit chance (24.00%) High attack speed (1.25x animation speed) Above average status chance (32.00%) Throw Recall Explosion(wiki attack index 4) High crit chance (24.00%) High attack speed (1.25x animation speed) Charged Throw(wiki attack index 5) Above average crit chance (26.00%) Charged Throw Bounce Explosion(wiki attack index 6) Above average crit chance (26.00%) Charged Throw Recall Explosion(wiki attack index 7) Above average crit chance (26.00%) (Percentiles: 0-15% = "Very low" | 15-30% = "Low" | 30-45% = "Below average" | 60-75% = "Above average" | 75-90% = "High" | 90-100% = "Very high") Disadvantages over other Melee weapons (excluding modular weapons): Normal Attack(wiki attack index 1) Low total damage (164) Very low attack range (1.25 m) Very low disposition (●●○○○ (0.70x)) Throw(wiki attack index 2) Below average total damage (180) Very low attack range (1.25 m) Very low disposition (●●○○○ (0.70x)) Throw Bounce Explosion(wiki attack index 3) Low active falloff slope (12.0m/%) Low maximum falloff distance (4.8 m) Below average total damage (296) Low attack range (1.25 m) Very low disposition (●●○○○ (0.70x)) Throw Recall Explosion(wiki attack index 4) Below average maximum falloff distance (4.8 m) Below average attack range (1.25 m) Very low disposition (●●○○○ (0.70x)) Charged Throw(wiki attack index 5) Very low disposition (●●○○○ (0.70x)) Charged Throw Bounce Explosion(wiki attack index 6) Below average active falloff slope (12.0m/%) Low maximum falloff distance (4.8 m) Very low disposition (●●○○○ (0.70x)) Charged Throw Recall Explosion(wiki attack index 7) Low maximum falloff distance (4.8 m) Very low disposition (●●○○○ (0.70x)) See (/wiki/WARFRAME_Wiki:Stat_Comparison/Percentiles) (WARFRAME Wiki:Stat Comparison/Percentiles) WARFRAME Wiki:Stat Comparison/Percentiles for more details. Comparisons: (/wiki/Glaive_Prime) (GlaivePrime) Glaive Prime (Charged Throw Recall Explosion), compared to (/wiki/Glaive) (Glaive) (/wiki/Glaive) Glaive (Charged Throw Recall Explosion): Higher base damage per projectile (1184.00 vs. 756.00) Higher (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage ((/wiki/Damage/Blast_Damage) (DmgBlastSmall64) 1,184 vs. (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) 756) Higher total damage (1,184 vs. 756) Higher base (/wiki/Critical_chance) (Critical chance) critical chance (26.00% vs. 16.00%) Higher base (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier (2.40x vs. 2.20x) Higher base (/wiki/Status_chance) (Status chance) status chance (34.00% vs. 16.00%) Higher (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank required (10 vs. 1) Lower (/wiki/Disposition) (Disposition) disposition (●●○○○ (0.70x) vs. ●●●●○ (1.30x)) Acquisition [ (/wiki/Glaive_Prime?veaction=edit§ion=2) (Edit section: Acquisition) ] Lith, Meso, Neo, and Axi refer to (/wiki/Void_Relic) (Void Relic) Void Relics |  ((/wiki/Prime_Vault) (Prime Vault) V ) Denotes (/wiki/Prime_Vault) (Prime Vault) Vaulted Void Relics  |  ((/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) B ) Denotes (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer Exclusive Void Relic Glaive Prime's Relic Drops Blade (/wiki/Glaive_Prime) (GlaivePrime) Blueprint Disc (/wiki/Axi_E1) (AxiRelicIntact) (/wiki/Axi_E1) Axi E1 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_L1) (AxiRelicIntact) (/wiki/Axi_L1) Axi L1 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_B10) (MesoRelicIntact) (/wiki/Meso_B10) Meso B10 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Lith_G1) (LithRelicIntact) (/wiki/Lith_G1) Lith G1 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_G2) (LithRelicIntact) (/wiki/Lith_G2) Lith G2 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_G6) (NeoRelicIntact) (/wiki/Neo_G6) Neo G6 Rare ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_R4) (AxiRelicIntact) (/wiki/Axi_R4) Axi R4 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_F3) (MesoRelicIntact) (/wiki/Meso_F3) Meso F3 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_S5) (NeoRelicIntact) (/wiki/Neo_S5) Neo S5 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 15,000 (/wiki/Blueprints) (GenericWeaponPrimeBlade) 2 (/wiki/Blueprints) (GenericWeaponPrimeBlade) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 10 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) N/A (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price:N/A This weapon can be sold for 5,000 (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) 5,000 . Vaultings [ (/wiki/Glaive_Prime?veaction=edit§ion=3) (Edit section: Vaultings) ] On (https://warframe.com/news/last-chance-ember-prime-void/) September 29, 2015 , it was announced that Glaive Prime, alongside (/wiki/Ember/Prime) (Ember PrimeIcon272) (/wiki/Ember/Prime) Ember Prime and (/wiki/Sicarus_Prime) (SicarusPrime) (/wiki/Sicarus_Prime) Sicarus Prime , would enter the (/wiki/Prime_Vault) (Prime Vault) Prime Vault and be retired from the reward tables on October 6, 2015. Any preexisting components or fully-built frames will remain as is. Glaive Prime was available from December 6, 2016 to January 3, 2017 as part of the (/wiki/Prime_Vault#Frost_.26_Ember_Prime_Vault) (Prime Vault) Fire and Ice Prime Vault . Glaive Prime, along with (/wiki/Ember/Prime) (Ember PrimeIcon272) (/wiki/Ember/Prime) Ember Prime , (/wiki/Sicarus_Prime) (SicarusPrime) (/wiki/Sicarus_Prime) Sicarus Prime , (/wiki/Frost/Prime) (Frost PrimeIcon272) (/wiki/Frost/Prime) Frost Prime , (/wiki/Latron_Prime) (LatronPrime) (/wiki/Latron_Prime) Latron Prime , (/wiki/Reaper_Prime) (ReaperPrime) (/wiki/Reaper_Prime) Reaper Prime , (/wiki/Loki/Prime) (Loki PrimeIcon272) (/wiki/Loki/Prime) Loki Prime , (/wiki/Bo_Prime) (BoPrime) (/wiki/Bo_Prime) Bo Prime , and (/wiki/Wyrm_Prime) (Wyrm Prime) Wyrm Prime were (https://forums.warframe.com/topic/916858-plains-of-eidolon-hotfix-22111/) unvaulted from February 6, 2018 to April 10, 2018. Glaive Prime, along with (/wiki/Ember/Prime) (Ember PrimeIcon272) (/wiki/Ember/Prime) Ember Prime , (/wiki/Sicarus_Prime) (SicarusPrime) (/wiki/Sicarus_Prime) Sicarus Prime , (/wiki/Frost/Prime) (Frost PrimeIcon272) (/wiki/Frost/Prime) Frost Prime , (/wiki/Latron_Prime) (LatronPrime) (/wiki/Latron_Prime) Latron Prime , and (/wiki/Reaper_Prime) (ReaperPrime) (/wiki/Reaper_Prime) Reaper Prime , were (https://forums.warframe.com/topic/1056278-the-prime-vault-is-open/) unvaulted from January 29, 2019 to March 26, 2019. The same lineup was (https://www.warframe.com/news/ember-and-frost-prime-vault) unvaulted from September 29, 2020 to December 15, 2020. Glaive Prime, along with (/wiki/Ember/Prime) (Ember PrimeIcon272) (/wiki/Ember/Prime) Ember Prime , (/wiki/Sicarus_Prime) (SicarusPrime) (/wiki/Sicarus_Prime) Sicarus Prime , (/wiki/Rhino/Prime) (Rhino PrimeIcon272) (/wiki/Rhino/Prime) Rhino Prime , (/wiki/Boltor_Prime) (BoltorPrime) (/wiki/Boltor_Prime) Boltor Prime , and (/wiki/Ankyros_Prime) (AnkyrosPrime) (/wiki/Ankyros_Prime) Ankyros Prime , were (https://x.com/PlayWarframe/status/1816194182379126965) unvaulted from July 20, 2024 to October 24, 2024. Notes [ (/wiki/Glaive_Prime?veaction=edit§ion=4) (Edit section: Notes) ] Thrown attack bounces off of enemy targets and can hit a theoretical infinite amount of targets on the way back to the user. Flies faster and thus farther than its original counterpart. Summoned weapons are not affected by whether thrown weapons are held or not. For example, Warframe abilities such as Slash Dash or Exalted Blade can still be used even if the Glaive has not returned to the user. The Glaive can be thrown under a mining machine so that it ricochets back and forth between ground and the machine for a maximum amount of bounces, sometimes destroying it in a single throw. Against tougher enemies, the Glaive can hit more than once on the outward throw by aiming at the inside of their legs so that the first bounce will bounce into their other leg. Particularly useful on Ancients. Range is around 50 in-game meters. (/wiki/Reach) (Mod TT 20px) (/wiki/Reach) Reach will not improve the flight range or the width of the projectile. In addition, range mods will not increase the blast radius of the Glaive's detonate. Airborne Glaives will ricochet off Frost's Snow Globe. When U13 was first released, the throwing attack was changed to match the throwing attack in the stance. This was a bug, and has since been reverted to Hold+E. Throws have an innate (/wiki/Punch_through) (Punch through) punch through against enemies. It will only bounce off terrain (and Frost's globe etc). Tips [ (/wiki/Glaive_Prime?veaction=edit§ion=5) (Edit section: Tips) ] Catching the Glaive is considered a one-handed action. As such, it will not interrupt reloads. This is useful if you throw the Glaive before reloading allowing you to perform a long range attack even as you reload. Glaive will always return in a straight path toward the player. It will ignore all obstacles and (/wiki/Punch_through) (Punch through) punch through anything in its path on return. A player without (/wiki/Power_Throw) (Mod TT 20px) (/wiki/Power_Throw) Power Throw can use this to emulate Power Throw by bouncing the Glaive off the floor between the legs of enemies and have the Glaive hit them all on return. As for the regular (/wiki/Glaive) (Glaive) (/wiki/Glaive) Glaive , when using the slide attack, it is possible to chain a second slide attack, for even more slide range and speed. Can be thrown whether stance mods are equipped or not. When equipping the Glaive Prime, the player can throw it and then press the melee button to detonate the Glaive Prime on (/wiki/Punch_through) (Punch through) punch through or impact with a solid surface, dealing high AoE damage. The Glaive Prime then returns to the player immediately. This is true for all thrown melee weapons. This is very useful for regenerating health with (/wiki/Life_Strike) (Mod TT 20px) (/wiki/Life_Strike) Life Strike . It should be however noted that (/wiki/Melee#Finishers) (Melee) finisher attacks can still be executed while the weapon is in the air. Trivia [ (/wiki/Glaive_Prime?veaction=edit§ion=6) (Edit section: Trivia) ] It could be seen in (/wiki/Ember/Prime) (Ember PrimeIcon272) (/wiki/Ember/Prime) Ember Prime 's left hand during the artwork show of (/wiki/Livestream_18) (Livestream 18) Livestream 18 . It was also seen in the splash screen in (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20). The Glaive Prime shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right arm. The word "(https://en.wikipedia.org/wiki/Glaive) (wikipedia:Glaive) Glaive " historically has referred to many different weapons, none of which refer to a returning throwing disk but more to a polearm or a sword. An exception to this can be found in the movie, (https://en.wikipedia.org/wiki/Krull_(film)) (wikipedia:Krull (film)) Krull , in which a five-bladed throwing weapon which returns to the thrower is called a "Glaive" which is quested for and used by the protagonist. The Glaive Prime actually more closely resembles a (https://en.wikipedia.org/wiki/Chakram) (wikipedia:Chakram) Chakram , an Indian throwing disc. Update 11 teasers showed an (/wiki/Ember) (EmberIcon272) (/wiki/Ember) Ember Prime wielding Glaive Prime, along with a (/wiki/Sicarus_Prime) (SicarusPrime) (/wiki/Sicarus_Prime) Sicarus Prime . Oddly enough, though the Glaive Prime has 3 blades, only two are requested in the crafting process. It's possible that the disc has an in-built blade to begin with. Up until (/wiki/Update_12#Update_12.0) (Update 12) Update 12.0 (2014-02-05), the Glaive Prime only required 1 blade to construct, in spite of the blueprint needing 2. Like the Glaive, the Glaive Prime has a much smaller model when retracted under the arm. Media [ (/wiki/Glaive_Prime?veaction=edit§ion=7) (Edit section: Media) ] (/wiki/File:Glaive_Prime.png) (Glaive Prime.png (269 KB)) (Glaive Prime.png (269 KB)) (Glaive Prime) (Glaive Prime.png (269 KB)) (Glaive Prime) (/wiki/File:Warframe0255.jpg) (Warframe0255.jpg (380 KB)) (Warframe0255.jpg (380 KB)) (Glaive Prime) (Warframe0255.jpg (380 KB)) (Glaive Prime) Glaive Prime (/wiki/File:Warframe0260.jpg) (Warframe0260.jpg (249 KB)) (Warframe0260.jpg (249 KB)) (Glaive Prime sheathed on the arm) (Warframe0260.jpg (249 KB)) (Glaive Prime sheathed on the arm) Glaive Prime sheathed on the arm (/wiki/File:Glaive_Prime_Building.PNG) (Glaive Prime Building.PNG (152 KB)) (Glaive Prime Building.PNG (152 KB)) (Glaive Prime Foundry Building) (Glaive Prime Building.PNG (152 KB)) (Glaive Prime Foundry Building) Glaive Prime Foundry Building (Play video) Glaive Prime Skins (https://warframe.fandom.com/wiki/Template:SkinGallery?action=edit) Edit (/wiki/File:GlaiveConclaveSkin.png) (GlaiveConclaveSkin.png (20 KB)) (GlaiveConclaveSkin.png (20 KB)) (Conclave) (GlaiveConclaveSkin.png (20 KB)) (Conclave) (/wiki/Conclave) (Conclave) Conclave (/wiki/File:GlaiveDayOfTheDeadSkin.png) (GlaiveDayOfTheDeadSkin.png (17 KB)) (GlaiveDayOfTheDeadSkin.png (17 KB)) (Day of the Dead Seasonal) (GlaiveDayOfTheDeadSkin.png (17 KB)) (Day of the Dead Seasonal) (/wiki/Day_of_the_Dead_Weapon_Skin_Pack) (Day of the Dead Weapon Skin Pack) Day of the Dead Seasonal (/wiki/File:GlaiveDaybreakSkin.png) (GlaiveDaybreakSkin.png (27 KB)) (GlaiveDaybreakSkin.png (27 KB)) (Daybreak) (GlaiveDaybreakSkin.png (27 KB)) (Daybreak) (Glaive Daybreak Skin (page does not exist)) Daybreak (/wiki/File:GlaiveObsidianSkin.png) (GlaiveObsidianSkin.png (22 KB)) (GlaiveObsidianSkin.png (22 KB)) (Obsidian PlayStation™ Exclusive) (GlaiveObsidianSkin.png (22 KB)) (Obsidian PlayStation™ Exclusive) (/wiki/Weapon_Cosmetics#Third_Party_Skins) (Weapon Cosmetics) Obsidian PlayStation™ Exclusive (/wiki/File:GlaiveTekeluSkin.png) (GlaiveTekeluSkin.png (83 KB)) (GlaiveTekeluSkin.png (83 KB)) (Tekelu) (GlaiveTekeluSkin.png (83 KB)) (Tekelu) (/wiki/The_Tekelu_Collection_II) (The Tekelu Collection II) Tekelu (/wiki/File:GlaiveBoomieSkin.png) (GlaiveBoomieSkin.png (41 KB)) (GlaiveBoomieSkin.png (41 KB)) (Boomie Waverider Supporter Pack Exclusive) (GlaiveBoomieSkin.png (41 KB)) (Boomie Waverider Supporter Pack Exclusive) BoomieWaverider Supporter Pack Exclusive (/wiki/File:ProtoGlaiveSkin.png) (ProtoGlaiveSkin.png (30 KB)) (ProtoGlaiveSkin.png (30 KB)) (Proto) (ProtoGlaiveSkin.png (30 KB)) (Proto) (/wiki/Proto-Glaive_Skin) (Proto-Glaive Skin) Proto Patch History [ (/wiki/Glaive_Prime?veaction=edit§ion=8) (Edit section: Patch History) ] (/wiki/Update_36#Hotfix_36.0.4) (Update 36) Hotfix 36.0.4 (2024-06-26) Fixed Client detonated Glaives not damaging enemies if the “Fire Manual Trigger Weapons Continuously” setting is toggled on. Also fixes Host and Clients not seeing the affected Client’s Glaive Prime being thrown. (/wiki/Update_30#Update_30.9) (Update 30) Update 30.9 (2021-11-11) Fixed Glaives not being affected by abilities that attract projectiles (i.e Mag’s Magnetize). This also fixes a Glaive that has been redirected in such a way infinitely bouncing. This also fixes Glaive being unable to punchthrough certain Metal surfaces (Crewman Helmets) (/wiki/Update_30#Update_30.5) (Update 30) Update 30.5 (2021-07-06) MELEE / PRIMARY BALANCE CHANGES In late 2020, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks. However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class. That said, our two changes to Glaives go hand in hand: First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing. With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows: Glaive PrimeDirect Hit Damage from 328 to 180Radial Damage from 492 to 296 (/wiki/Update_29#Update_29.5) (Update 29) Update 29.5 (2020-11-19) Reduced AoE fall off from 50% to 40%. Removed falloff from Throw Explosion and Charged Throw Explosion damage. (Undocumented) Throw Explosion damage increased from 492 to 984 Blast damage. (Undocumented) Charged Throw Explosion damage increased from 592 to 1,184 Blast damage. (Undocumented) Charged Throw and Charged Throw Explosion status chance increased from 33% to 34%. (/wiki/Update_27#Hotfix_27.2.2) (Update 27) Hotfix 27.2.2 (2020-03-06)Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%: Glaive Prime: 50% (/wiki/Update_27#Update_27.2) (Update 27) Update 27.2 (2020-03-05) Self Damage Changes We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful. The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger. With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe. In the original Dev Workshop, we said:As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact. This is no longer accurate after continued testing. What we are doing now is: No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno. Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices. (/wiki/Update_26#Update_26.0) (Update 26) Update 26.0 (2019-10-31)As a general note, self damage has been removed from Glaive power throws. As this decision made it through the testing pipeline, some mentioned this impacts a specific Chroma interaction, but positively impacts 41 other Warframes. Damage increased from 50 to 164. Range increased from 0.5 to 1.25. Critical Chance increased from 15% to 22%. Slam Attack increased from 100 to 492. Slide Attack increased from 250 to 328. Parry Angle set to 55. Follow Through increased from 0.5 to 0.7. (/wiki/Update_24#Hotfix_24.5.3) (Update 24) Hotfix 24.5.3 (2019-03-19) Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function). Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield. (/wiki/Update_22#Update_22.4) (Update 22) Update 22.4 (2017-11-23) Fixed a loss of functionality if you equip Whirlwind, Power Throw and Quick Return on your Glaive Prime and cause self damage. (/wiki/Update_21#Update_21.0) (Update 21) Update 21.0 (2017-06-29) Increased status chance from 20% to 30% for Melee hits and projectiles. Increased critical chance from 5% to 15% for Melee hits and projectiles. Increased Crit Multiplier from 1.5 to 2. Increased damage from 45 to 50. Knockdown added to recall discharge. Increased Mastery Rank requirement from 0 to 10. (/wiki/Update_11#Hotfix_11.0.3) (Update 11) Hotfix 11.0.3 (2013-11-22) Fixed Glaive mods not working on Glaive Prime. (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) Introduced. Last updated: (/wiki/Update_26#Update_26.0) (Update 26) Update 26.0 (2019-10-31) See Also [ (/wiki/Glaive_Prime?veaction=edit§ion=9) (Edit section: See Also) ] (/wiki/Glaive) (Glaive) (/wiki/Glaive) Glaive , the original counterpart of this weapon. References [ (/wiki/Glaive_Prime?veaction=edit§ion=10) (Edit section: References) ] Collapse (/wiki/Weapons) (Weapons) Weapons • (/wiki/Damage) (Damage) Damage • (/wiki/Incarnon) (Incarnon) Incarnon • (/wiki/Weapon_Comparison) (Weapon Comparison) Compare All • (/wiki/Weapon_Cosmetics) (Weapon Cosmetics) Cosmetics Primary Secondary Melee Archwing Robotic Modular Railjack (/wiki/Category:Arm_Cannon) (Category:Arm Cannon) Arm Cannon Auto (/wiki/Bubonico) (Bubonico) (/wiki/Bubonico) Bubonico • (/wiki/Shedu) (Shedu) (/wiki/Shedu) Shedu (/wiki/Category:Bow) (Category:Bow) Bow Charge (/wiki/Cernos) (Cernos) (/wiki/Cernos) Cernos • (/wiki/Cernos_Prime) (CernosPrime) (/wiki/Cernos_Prime) Cernos Prime • (/wiki/Cinta) (Cinta) (/wiki/Cinta) Cinta • (/wiki/Daikyu) (Daikyu) (/wiki/Daikyu) Daikyu • (/wiki/Dread) (Dread) (/wiki/Dread) Dread • (/wiki/Evensong) (Evensong) (/wiki/Evensong) Evensong • (/wiki/Kuva_Bramma) (KuvaBramma) (/wiki/Kuva_Bramma) Kuva Bramma • (/wiki/Lenz) (Lenz) (/wiki/Lenz) Lenz • (/wiki/MK1-Paris) (Paris) (/wiki/MK1-Paris) MK1-Paris • (/wiki/Mutalist_Cernos) (MutalistCernos) (/wiki/Mutalist_Cernos) Mutalist Cernos • (/wiki/Nataruk) (Nataruk) (/wiki/Nataruk) Nataruk • (/wiki/Paris) (Paris) (/wiki/Paris) Paris • (/wiki/Paris_Prime) (ParisPrime) (/wiki/Paris_Prime) Paris Prime • (/wiki/Prisma_Lenz) (PrismaLenz) (/wiki/Prisma_Lenz) Prisma Lenz • (/wiki/Proboscis_Cernos) (ProboscisCernos) (/wiki/Proboscis_Cernos) Proboscis Cernos • (/wiki/Rakta_Cernos) (RaktaCernos) (/wiki/Rakta_Cernos) Rakta Cernos (/wiki/Category:Crossbow) (Category:Crossbow) Crossbow Auto (/wiki/Attica) (Attica) (/wiki/Attica) Attica • (/wiki/Zhuge) (Zhuge) (/wiki/Zhuge) Zhuge • (/wiki/Zhuge_Prime) (ZhugePrime) (/wiki/Zhuge_Prime) Zhuge Prime Semi / Mag Burst (/wiki/Nagantaka) (Nagantaka) (/wiki/Nagantaka) Nagantaka • (/wiki/Nagantaka_Prime) (NagantakaPrime) (/wiki/Nagantaka_Prime) Nagantaka Prime (/wiki/Category:Exalted_Weapon) (Category:Exalted Weapon) Exalted Weapon Charge (/wiki/Artemis_Bow_(Weapon)) (ArtemisBowWeapon) (/wiki/Artemis_Bow_(Weapon)) Artemis Bow • (/wiki/Artemis_Bow_(Weapon)) (ArtemisBowPrimeWeapon) (/wiki/Artemis_Bow_(Weapon)) Artemis Bow Prime (/wiki/Category:Launcher) (Category:Launcher) Launcher Active (/wiki/Carmine_Penta) (CarminePenta) (/wiki/Carmine_Penta) Carmine Penta • (/wiki/Penta) (Penta) (/wiki/Penta) Penta • (/wiki/Secura_Penta) (SecuraPenta) (/wiki/Secura_Penta) Secura Penta Auto (/wiki/Tenet_Envoy) (TenetEnvoy) (/wiki/Tenet_Envoy) Tenet Envoy Charge (/wiki/Ogris) (Ogris) (/wiki/Ogris) Ogris Semi-Auto (/wiki/Kuva_Ogris) (KuvaOgris) (/wiki/Kuva_Ogris) Kuva Ogris • (/wiki/Kuva_Tonkor) (KuvaTonkor) (/wiki/Kuva_Tonkor) Kuva Tonkor • (/wiki/Kuva_Zarr) (KuvaZarr) (/wiki/Kuva_Zarr) Kuva Zarr • (/wiki/Tonkor) (Tonkor) (/wiki/Tonkor) Tonkor • (/wiki/Torid) (Torid) (/wiki/Torid) Torid • (/wiki/Zarr) (Zarr) (/wiki/Zarr) Zarr (/wiki/Category:Rifle) (Category:Rifle) Rifle Active (/wiki/Simulor) (Simulor) (/wiki/Simulor) Simulor • (/wiki/Synoid_Simulor) (SynoidSimulor) (/wiki/Synoid_Simulor) Synoid Simulor Auto (/wiki/AX-52) (AX-52) (/wiki/AX-52) AX-52 • (/wiki/Acceltra) (Acceltra) (/wiki/Acceltra) Acceltra • (/wiki/Acceltra_Prime) (AcceltraPrime) (/wiki/Acceltra_Prime) Acceltra Prime • (/wiki/Basmu) (Basmu) (/wiki/Basmu) Basmu • (/wiki/Baza) (Baza) (/wiki/Baza) Baza • (/wiki/Baza_Prime) (BazaPrime) (/wiki/Baza_Prime) Baza Prime • (/wiki/Boltor) (Boltor) (/wiki/Boltor) Boltor • (/wiki/Boltor_Prime) (BoltorPrime) (/wiki/Boltor_Prime) Boltor Prime • (/wiki/Braton) (Braton) (/wiki/Braton) Braton • (/wiki/Braton_Prime) (BratonPrime) (/wiki/Braton_Prime) Braton Prime • (/wiki/Braton_Vandal) (BratonVandal) (/wiki/Braton_Vandal) Braton Vandal • (/wiki/Buzlok) (Buzlok) (/wiki/Buzlok) Buzlok • (/wiki/Dera) (Dera) (/wiki/Dera) Dera • (/wiki/Dera_Vandal) (DeraVandal) (/wiki/Dera_Vandal) Dera Vandal • (/wiki/Gotva_Prime) (GotvaPrime) (/wiki/Gotva_Prime) Gotva Prime • (/wiki/Grakata) (Grakata) (/wiki/Grakata) Grakata • (/wiki/Karak) (Karak) (/wiki/Karak) Karak • (/wiki/Karak_Wraith) (KarakWraith) (/wiki/Karak_Wraith) Karak Wraith • (/wiki/Kuva_Karak) (KuvaKarak) (/wiki/Kuva_Karak) Kuva Karak • (/wiki/MK1-Braton) (Braton) (/wiki/MK1-Braton) MK1-Braton • (/wiki/Mutalist_Quanta) (MutalistQuanta) (/wiki/Mutalist_Quanta) Mutalist Quanta • (/wiki/Panthera) (Panthera) (/wiki/Panthera) Panthera • (/wiki/Panthera_Prime) (PantheraPrime) (/wiki/Panthera_Prime) Panthera Prime • (/wiki/Prisma_Grakata) (PrismaGrakata) (/wiki/Prisma_Grakata) Prisma Grakata • (/wiki/Prisma_Tetra) (PrismaTetra) (/wiki/Prisma_Tetra) Prisma Tetra • (/wiki/Telos_Boltor) (TelosBoltor) (/wiki/Telos_Boltor) Telos Boltor • (/wiki/Tenet_Flux_Rifle) (TenetFluxRifle) (/wiki/Tenet_Flux_Rifle) Tenet Flux Rifle • (/wiki/Tetra) (Tetra) (/wiki/Tetra) Tetra Auto / Active (/wiki/Alternox) (Alternox) (/wiki/Alternox) Alternox Auto / Charge (/wiki/Aeolak) (Aeolak) (/wiki/Aeolak) Aeolak • (/wiki/Ambassador) (Ambassador) (/wiki/Ambassador) Ambassador • (/wiki/Quellor) (Quellor) (/wiki/Quellor) Quellor • (/wiki/Stahlta) (Stahlta) (/wiki/Stahlta) Stahlta Auto / Semi (/wiki/Argonak) (Argonak) (/wiki/Argonak) Argonak • (/wiki/Fulmin) (Fulmin) (/wiki/Fulmin) Fulmin • (/wiki/Fulmin_Prime) (FulminPrime) (/wiki/Fulmin_Prime) Fulmin Prime • (/wiki/Phenmor) (Phenmor) (/wiki/Phenmor) Phenmor • (/wiki/Stradavar) (Stradavar) (/wiki/Stradavar) Stradavar • (/wiki/Stradavar_Prime) (StradavarPrime) (/wiki/Stradavar_Prime) Stradavar Prime • (/wiki/Tenet_Tetra) (TenetTetra) (/wiki/Tenet_Tetra) Tenet Tetra • (/wiki/Trumna) (Trumna) (/wiki/Trumna) Trumna • (/wiki/Zenith) (Zenith) (/wiki/Zenith) Zenith Auto Burst (/wiki/Battacor) (Battacor) (/wiki/Battacor) Battacor Auto-Spool (/wiki/Gorgon) (Gorgon) (/wiki/Gorgon) Gorgon • (/wiki/Gorgon_Wraith) (GorgonWraith) (/wiki/Gorgon_Wraith) Gorgon Wraith • (/wiki/Prisma_Gorgon) (PrismaGorgon) (/wiki/Prisma_Gorgon) Prisma Gorgon • (/wiki/Soma) (Soma) (/wiki/Soma) Soma • (/wiki/Soma_Prime) (SomaPrime) (/wiki/Soma_Prime) Soma Prime • (/wiki/Supra) (Supra) (/wiki/Supra) Supra • (/wiki/Supra_Vandal) (SupraVandal) (/wiki/Supra_Vandal) Supra Vandal • (/wiki/Tenora) (Tenora) (/wiki/Tenora) Tenora • (/wiki/Tenora_Prime) (TenoraPrime) (/wiki/Tenora_Prime) Tenora Prime Burst (/wiki/Burston) (Burston) (/wiki/Burston) Burston • (/wiki/Burston_Prime) (BurstonPrime) (/wiki/Burston_Prime) Burston Prime • (/wiki/Dex_Sybaris) (DexSybaris) (/wiki/Dex_Sybaris) Dex Sybaris • (/wiki/Harpak) (Harpak) (/wiki/Harpak) Harpak • (/wiki/Hema) (Hema) (/wiki/Hema) Hema • (/wiki/Kuva_Quartakk) (KuvaQuartakk) (/wiki/Kuva_Quartakk) Kuva Quartakk • (/wiki/Paracyst) (Paracyst) (/wiki/Paracyst) Paracyst • (/wiki/Quartakk) (Quartakk) (/wiki/Quartakk) Quartakk • (/wiki/Sybaris) (Sybaris) (/wiki/Sybaris) Sybaris • (/wiki/Sybaris_Prime) (SybarisPrime) (/wiki/Sybaris_Prime) Sybaris Prime • (/wiki/Tiberon) (Tiberon) (/wiki/Tiberon) Tiberon Burst / Semi (/wiki/Hind) (Hind) (/wiki/Hind) Hind Burst / Semi / Auto (/wiki/Kuva_Hind) (KuvaHind) (/wiki/Kuva_Hind) Kuva Hind • (/wiki/Tiberon_Prime) (TiberonPrime) (/wiki/Tiberon_Prime) Tiberon Prime Charge (/wiki/Miter) (Miter) (/wiki/Miter) Miter • (/wiki/Opticor) (Opticor) (/wiki/Opticor) Opticor • (/wiki/Opticor_Vandal) (OpticorVandal) (/wiki/Opticor_Vandal) Opticor Vandal Held (/wiki/Amprex) (Amprex) (/wiki/Amprex) Amprex • (/wiki/Flux_Rifle) (FluxRifle) (/wiki/Flux_Rifle) Flux Rifle • (/wiki/Glaxion) (Glaxion) (/wiki/Glaxion) Glaxion • (/wiki/Glaxion_Vandal) (GlaxionVandal) (/wiki/Glaxion_Vandal) Glaxion Vandal • (/wiki/Ignis) (Ignis) (/wiki/Ignis) Ignis • (/wiki/Ignis_Wraith) (IgnisWraith) (/wiki/Ignis_Wraith) Ignis Wraith • (/wiki/Quanta) (Quanta) (/wiki/Quanta) Quanta • (/wiki/Quanta_Vandal) (QuantaVandal) (/wiki/Quanta_Vandal) Quanta Vandal • (/wiki/Synapse) (Synapse) (/wiki/Synapse) Synapse • (/wiki/Tenet_Glaxion) (TenetGlaxion) (/wiki/Tenet_Glaxion) Tenet Glaxion Semi-Auto (/wiki/Grinlok) (Grinlok) (/wiki/Grinlok) Grinlok • (/wiki/Kuva_Chakkhurr) (KuvaChakkhurr) (/wiki/Kuva_Chakkhurr) Kuva Chakkhurr • (/wiki/Latron) (Latron) (/wiki/Latron) Latron • (/wiki/Latron_Prime) (LatronPrime) (/wiki/Latron_Prime) Latron Prime • (/wiki/Latron_Wraith) (LatronWraith) (/wiki/Latron_Wraith) Latron Wraith • (/wiki/Prisma_Grinlok) (PrismaGrinlok) (/wiki/Prisma_Grinlok) Prisma Grinlok • (/wiki/Veldt) (Veldt) (/wiki/Veldt) Veldt (/wiki/Category:Shotgun) (Category:Shotgun) Shotgun Auto (/wiki/Astilla) (Astilla) (/wiki/Astilla) Astilla • (/wiki/Astilla_Prime) (AstillaPrime) (/wiki/Astilla_Prime) Astilla Prime • (/wiki/Boar) (Boar) (/wiki/Boar) Boar • (/wiki/Boar_Prime) (BoarPrime) (/wiki/Boar_Prime) Boar Prime • (/wiki/Kuva_Sobek) (KuvaSobek) (/wiki/Kuva_Sobek) Kuva Sobek • (/wiki/Sobek) (Sobek) (/wiki/Sobek) Sobek Auto / Semi (/wiki/Cedo) (Cedo) (/wiki/Cedo) Cedo • (/wiki/Felarx) (Felarx) (/wiki/Felarx) Felarx Auto-Spool (/wiki/Kohm) (Kohm) (/wiki/Kohm) Kohm • (/wiki/Kuva_Kohm) (KuvaKohm) (/wiki/Kuva_Kohm) Kuva Kohm Charge (/wiki/Drakgoon) (Drakgoon) (/wiki/Drakgoon) Drakgoon • (/wiki/Kuva_Drakgoon) (KuvaDrakgoon) (/wiki/Kuva_Drakgoon) Kuva Drakgoon Duplex (/wiki/Sancti_Tigris) (SanctiTigris) (/wiki/Sancti_Tigris) Sancti Tigris • (/wiki/Tigris) (Tigris) (/wiki/Tigris) Tigris • (/wiki/Tigris_Prime) (TigrisPrime) (/wiki/Tigris_Prime) Tigris Prime Held (/wiki/Convectrix) (Convectrix) (/wiki/Convectrix) Convectrix • (/wiki/Phage) (Phage) (/wiki/Phage) Phage • (/wiki/Phantasma) (Phantasma) (/wiki/Phantasma) Phantasma • (/wiki/Phantasma_Prime) (PhantasmaPrime) (/wiki/Phantasma_Prime) Phantasma Prime Semi-Auto (/wiki/Arca_Plasmor) (ArcaPlasmor) (/wiki/Arca_Plasmor) Arca Plasmor • (/wiki/Corinth) (Corinth) (/wiki/Corinth) Corinth • (/wiki/Corinth_Prime) (CorinthPrime) (/wiki/Corinth_Prime) Corinth Prime • (/wiki/Exergis) (Exergis) (/wiki/Exergis) Exergis • (/wiki/Hek) (Hek) (/wiki/Hek) Hek • (/wiki/Kuva_Hek) (KuvaHek) (/wiki/Kuva_Hek) Kuva Hek • (/wiki/MK1-Strun) (Strun) (/wiki/MK1-Strun) MK1-Strun • (/wiki/Rauta) (Rauta) (/wiki/Rauta) Rauta • (/wiki/Steflos) (Steflos) (/wiki/Steflos) Steflos • (/wiki/Strun) (Strun) (/wiki/Strun) Strun • (/wiki/Strun_Prime) (StrunPrime) (/wiki/Strun_Prime) Strun Prime • (/wiki/Strun_Wraith) (StrunWraith) (/wiki/Strun_Wraith) Strun Wraith • (/wiki/Tenet_Arca_Plasmor) (TenetArcaPlasmor) (/wiki/Tenet_Arca_Plasmor) Tenet Arca Plasmor • (/wiki/Vaykor_Hek) (VaykorHek) (/wiki/Vaykor_Hek) Vaykor Hek (/wiki/Category:Sniper_Rifle) (Category:Sniper Rifle) Sniper Rifle Burst (/wiki/Perigale) (Perigale) (/wiki/Perigale) Perigale Charge (/wiki/Lanka) (Lanka) (/wiki/Lanka) Lanka Semi-Auto (/wiki/Komorex) (Komorex) (/wiki/Komorex) Komorex • (/wiki/Rubico) (Rubico) (/wiki/Rubico) Rubico • (/wiki/Rubico_Prime) (RubicoPrime) (/wiki/Rubico_Prime) Rubico Prime • (/wiki/Snipetron) (Snipetron) (/wiki/Snipetron) Snipetron • (/wiki/Snipetron_Vandal) (SnipetronVandal) (/wiki/Snipetron_Vandal) Snipetron Vandal • (/wiki/Sporothrix) (Sporothrix) (/wiki/Sporothrix) Sporothrix • (/wiki/Vectis) (Vectis) (/wiki/Vectis) Vectis • (/wiki/Vectis_Prime) (VectisPrime) (/wiki/Vectis_Prime) Vectis Prime • (/wiki/Vulkar) (Vulkar) (/wiki/Vulkar) Vulkar • (/wiki/Vulkar_Wraith) (VulkarWraith) (/wiki/Vulkar_Wraith) Vulkar Wraith (/wiki/Category:Speargun) (Category:Speargun) Speargun Auto (/wiki/Scourge) (Scourge) (/wiki/Scourge) Scourge • (/wiki/Scourge_Prime) (ScourgePrime) (/wiki/Scourge_Prime) Scourge Prime Auto Charge (/wiki/Javlok) (Javlok) (/wiki/Javlok) Javlok Charge (/wiki/Ferrox) (Ferrox) (/wiki/Ferrox) Ferrox Charged Auto (/wiki/Tenet_Ferrox) (TenetFerrox) (/wiki/Tenet_Ferrox) Tenet Ferrox Semi (/wiki/Afentis) (Afentis) (/wiki/Afentis) Afentis (/wiki/Category:Crossbow) (Category:Crossbow) Crossbow Burst / Charge (/wiki/Ballistica) (Ballistica) (/wiki/Ballistica) Ballistica • (/wiki/Rakta_Ballistica) (RaktaBallistica) (/wiki/Rakta_Ballistica) Rakta Ballistica Charge (/wiki/Ballistica_Prime) (BallisticaPrime) (/wiki/Ballistica_Prime) Ballistica Prime (/wiki/Category:Dual_Pistols) (Category:Dual Pistols) Dual Pistols Auto (/wiki/Afuris) (Afuris) (/wiki/Afuris) Afuris • (/wiki/Afuris_Prime) (AfurisPrime) (/wiki/Afuris_Prime) Afuris Prime • (/wiki/Akstiletto) (Akstiletto) (/wiki/Akstiletto) Akstiletto • (/wiki/Akstiletto_Prime) (AkstilettoPrime) (/wiki/Akstiletto_Prime) Akstiletto Prime • (/wiki/Akzani) (Akzani) (/wiki/Akzani) Akzani • (/wiki/Dex_Furis) (DexFuris) (/wiki/Dex_Furis) Dex Furis • (/wiki/Dual_Cestra) (DualCestra) (/wiki/Dual_Cestra) Dual Cestra • (/wiki/Kuva_Twin_Stubbas) (KuvaTwinStubbas) (/wiki/Kuva_Twin_Stubbas) Kuva Twin Stubbas • (/wiki/Prisma_Twin_Gremlins) (PrismaTwinGremlins) (/wiki/Prisma_Twin_Gremlins) Prisma Twin Gremlins • (/wiki/Twin_Grakatas) (TwinGrakatas) (/wiki/Twin_Grakatas) Twin Grakatas • (/wiki/Twin_Gremlins) (TwinGremlins) (/wiki/Twin_Gremlins) Twin Gremlins • (/wiki/Twin_Vipers) (TwinVipers) (/wiki/Twin_Vipers) Twin Vipers • (/wiki/Twin_Vipers_Wraith) (TwinVipersWraith) (/wiki/Twin_Vipers_Wraith) Twin Vipers Wraith Auto / Burst (/wiki/Tenet_Diplos) (TenetDiplos) (/wiki/Tenet_Diplos) Tenet Diplos Auto-Spool (/wiki/Aksomati) (Aksomati) (/wiki/Aksomati) Aksomati • (/wiki/Aksomati_Prime) (AksomatiPrime) (/wiki/Aksomati_Prime) Aksomati Prime • (/wiki/Secura_Dual_Cestra) (SecuraDualCestra) (/wiki/Secura_Dual_Cestra) Secura Dual Cestra Burst (/wiki/Akarius) (Akarius) (/wiki/Akarius) Akarius • (/wiki/Akarius_Prime) (AkariusPrime) (/wiki/Akarius_Prime) Akarius Prime • (/wiki/Akjagara) (Akjagara) (/wiki/Akjagara) Akjagara • (/wiki/Akjagara_Prime) (AkjagaraPrime) (/wiki/Akjagara_Prime) Akjagara Prime Semi-Auto (/wiki/Akbolto) (Akbolto) (/wiki/Akbolto) Akbolto • (/wiki/Akbolto_Prime) (AkboltoPrime) (/wiki/Akbolto_Prime) Akbolto Prime • (/wiki/Aklato) (Aklato) (/wiki/Aklato) Aklato • (/wiki/Aklex) (Aklex) (/wiki/Aklex) Aklex • (/wiki/Aklex_Prime) (AklexPrime) (/wiki/Aklex_Prime) Aklex Prime • (/wiki/Akmagnus) (Akmagnus) (/wiki/Akmagnus) Akmagnus • (/wiki/Akmagnus_Prime) (AkmagnusPrime) (/wiki/Akmagnus_Prime) Akmagnus Prime • (/wiki/Akvasto) (Akvasto) (/wiki/Akvasto) Akvasto • (/wiki/Akvasto_Prime) (AkvastoPrime) (/wiki/Akvasto_Prime) Akvasto Prime • (/wiki/Dual_Toxocyst) (DualToxocyst) (/wiki/Dual_Toxocyst) Dual Toxocyst • (/wiki/Telos_Akbolto) (TelosAkbolto) (/wiki/Telos_Akbolto) Telos Akbolto (/wiki/Category:Dual_Shotguns) (Category:Dual Shotguns) Dual Shotguns Auto-Spool (/wiki/Twin_Kohmak) (TwinKohmak) (/wiki/Twin_Kohmak) Twin Kohmak Semi-Auto (/wiki/Akbronco) (Akbronco) (/wiki/Akbronco) Akbronco • (/wiki/Akbronco_Prime) (AkbroncoPrime) (/wiki/Akbronco_Prime) Akbronco Prime • (/wiki/Twin_Rogga) (TwinRogga) (/wiki/Twin_Rogga) Twin Rogga (/wiki/Category:Exalted_Weapon) (Category:Exalted Weapon) Exalted Weapon Auto (/wiki/Dex_Pixia) (DexPixia) (/wiki/Dex_Pixia) Dex Pixia • (/wiki/Dex_Pixia) (DexPixiaPrime) (/wiki/Dex_Pixia) Dex Pixia Prime • (/wiki/Glory) (Glory) (/wiki/Glory) Glory • (/wiki/Noctua_(Weapon)) (Noctua) (/wiki/Noctua_(Weapon)) Noctua • (/wiki/Regulators) (Regulators) (/wiki/Regulators) Regulators • (/wiki/Regulators) (RegulatorsPrime) (/wiki/Regulators) Regulators Prime Charge (/wiki/Balefire_Charger) (BalefireCharger) (/wiki/Balefire_Charger) Balefire Charger • (/wiki/Balefire_Charger) (BalefireChargerPrime) (/wiki/Balefire_Charger) Balefire Charger Prime (/wiki/Category:Pistol) (Category:Pistol) Pistol Auto (/wiki/Azima) (Azima) (/wiki/Azima) Azima • (/wiki/Cestra) (Cestra) (/wiki/Cestra) Cestra • (/wiki/Furis) (Furis) (/wiki/Furis) Furis • (/wiki/Hystrix) (Hystrix) (/wiki/Hystrix) Hystrix • (/wiki/Hystrix_Prime) (HystrixPrime) (/wiki/Hystrix_Prime) Hystrix Prime • (/wiki/Knell) (Knell) (/wiki/Knell) Knell • (/wiki/Knell_Prime) (KnellPrime) (/wiki/Knell_Prime) Knell Prime • (/wiki/Kompressa) (Kompressa) (/wiki/Kompressa) Kompressa • (/wiki/MK1-Furis) (Furis) (/wiki/MK1-Furis) MK1-Furis • (/wiki/Onos) (Onos) (/wiki/Onos) Onos • (/wiki/Stubba) (Stubba) (/wiki/Stubba) Stubba • (/wiki/Velox) (Velox) (/wiki/Velox) Velox • (/wiki/Velox_Prime) (VeloxPrime) (/wiki/Velox_Prime) Velox Prime • (/wiki/Viper) (Viper) (/wiki/Viper) Viper • (/wiki/Viper_Wraith) (ViperWraith) (/wiki/Viper_Wraith) Viper Wraith Auto / Burst (/wiki/Athodai) (Athodai) (/wiki/Athodai) Athodai • (/wiki/Quatz) (Quatz) (/wiki/Quatz) Quatz Auto / Mag Burst (/wiki/Cyanex) (Cyanex) (/wiki/Cyanex) Cyanex Burst (/wiki/Kraken) (Kraken) (/wiki/Kraken) Kraken • (/wiki/Sepulcrum) (Sepulcrum) (/wiki/Sepulcrum) Sepulcrum • (/wiki/Sicarus) (Sicarus) (/wiki/Sicarus) Sicarus • (/wiki/Sicarus_Prime) (SicarusPrime) (/wiki/Sicarus_Prime) Sicarus Prime Burst / Mag Burst (/wiki/Kuva_Kraken) (KuvaKraken) (/wiki/Kuva_Kraken) Kuva Kraken Charge (/wiki/Angstrum) (Angstrum) (/wiki/Angstrum) Angstrum • (/wiki/Prisma_Angstrum) (PrismaAngstrum) (/wiki/Prisma_Angstrum) Prisma Angstrum • (/wiki/Stug) (Stug) (/wiki/Stug) Stug Duplex (/wiki/Zylok) (Zylok) (/wiki/Zylok) Zylok • (/wiki/Zylok_Prime) (ZylokPrime) (/wiki/Zylok_Prime) Zylok Prime Held (/wiki/Atomos) (Atomos) (/wiki/Atomos) Atomos • (/wiki/Catabolyst) (Catabolyst) (/wiki/Catabolyst) Catabolyst • (/wiki/Cycron) (Cycron) (/wiki/Cycron) Cycron • (/wiki/Embolist) (Embolist) (/wiki/Embolist) Embolist • (/wiki/Gammacor) (Gammacor) (/wiki/Gammacor) Gammacor • (/wiki/Kuva_Nukor) (KuvaNukor) (/wiki/Kuva_Nukor) Kuva Nukor • (/wiki/Nukor) (Nukor) (/wiki/Nukor) Nukor • (/wiki/Ocucor) (Ocucor) (/wiki/Ocucor) Ocucor • (/wiki/Spectra) (Spectra) (/wiki/Spectra) Spectra • (/wiki/Spectra_Vandal) (SpectraVandal) (/wiki/Spectra_Vandal) Spectra Vandal • (/wiki/Synoid_Gammacor) (SynoidGammacor) (/wiki/Synoid_Gammacor) Synoid Gammacor • (/wiki/Tenet_Cycron) (TenetCycron) (/wiki/Tenet_Cycron) Tenet Cycron Semi / Auto (/wiki/Laetum) (Laetum) (/wiki/Laetum) Laetum Semi / Charge (/wiki/Epitaph) (Epitaph) (/wiki/Epitaph) Epitaph • (/wiki/Epitaph_Prime) (EpitaphPrime) (/wiki/Epitaph_Prime) Epitaph Prime • (/wiki/Tenet_Plinx) (TenetPlinx) (/wiki/Tenet_Plinx) Tenet Plinx Semi-Auto (/wiki/Acrid) (Acrid) (/wiki/Acrid) Acrid • (/wiki/Arca_Scisco) (ArcaScisco) (/wiki/Arca_Scisco) Arca Scisco • (/wiki/Bolto) (Bolto) (/wiki/Bolto) Bolto • (/wiki/Kulstar) (Kulstar) (/wiki/Kulstar) Kulstar • (/wiki/Kuva_Seer) (KuvaSeer) (/wiki/Kuva_Seer) Kuva Seer • (/wiki/Lato) (Lato) (/wiki/Lato) Lato • (/wiki/Lato_Prime) (LatoPrime) (/wiki/Lato_Prime) Lato Prime • (/wiki/Lato_Vandal) (LatoVandal) (/wiki/Lato_Vandal) Lato Vandal • (/wiki/Lex) (Lex) (/wiki/Lex) Lex • (/wiki/Lex_Prime) (LexPrime) (/wiki/Lex_Prime) Lex Prime • (/wiki/Magnus) (Magnus) (/wiki/Magnus) Magnus • (/wiki/Magnus_Prime) (MagnusPrime) (/wiki/Magnus_Prime) Magnus Prime • (/wiki/Marelok) (Marelok) (/wiki/Marelok) Marelok • (/wiki/Plinx) (Plinx) (/wiki/Plinx) Plinx • (/wiki/Seer) (Seer) (/wiki/Seer) Seer • (/wiki/Sonicor) (Sonicor) (/wiki/Sonicor) Sonicor • (/wiki/Tenet_Spirex) (TenetSpirex) (/wiki/Tenet_Spirex) Tenet Spirex • (/wiki/Tysis) (Tysis) (/wiki/Tysis) Tysis • (/wiki/Vasto) (Vasto) (/wiki/Vasto) Vasto • (/wiki/Vasto_Prime) 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Synoid Heliocor • (/wiki/Volnus) (Volnus) (/wiki/Volnus) Volnus • (/wiki/Volnus_Prime) (VolnusPrime) (/wiki/Volnus_Prime) Volnus Prime • (/wiki/Wolf_Sledge) (WolfSledge) (/wiki/Wolf_Sledge) Wolf Sledge (/wiki/Category:Heavy_Blade) (Category:Heavy Blade) Heavy Blade (/wiki/Dark_Split-Sword) (DarkSplitSwordHeavyBlade) (/wiki/Dark_Split-Sword) Dark Split-Sword (Heavy Blade) • (/wiki/Galatine) (Galatine) (/wiki/Galatine) Galatine • (/wiki/Galatine_Prime) (GalatinePrime) (/wiki/Galatine_Prime) Galatine Prime • (/wiki/Gram) (Gram) (/wiki/Gram) Gram • (/wiki/Gram_Prime) (GramPrime) (/wiki/Gram_Prime) Gram Prime • (/wiki/Masseter) (Masseter) (/wiki/Masseter) Masseter • (/wiki/Masseter_Prime) (MasseterPrime) (/wiki/Masseter_Prime) Masseter Prime • (/wiki/Paracesis) (Paracesis) (/wiki/Paracesis) Paracesis • (/wiki/Sarofang) (Sarofang) (/wiki/Sarofang) Sarofang • (/wiki/Scindo) (Scindo) (/wiki/Scindo) Scindo • (/wiki/Scindo_Prime) (ScindoPrime) (/wiki/Scindo_Prime) Scindo Prime • 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(/wiki/Slaytra) Slaytra (/wiki/Category:Nikana) (Category:Nikana) Nikana (/wiki/Dex_Nikana) (DexNikana) (/wiki/Dex_Nikana) Dex Nikana • (/wiki/Dragon_Nikana) (DragonNikana) (/wiki/Dragon_Nikana) Dragon Nikana • (/wiki/Nikana) (Nikana) (/wiki/Nikana) Nikana • (/wiki/Nikana_Prime) (NikanaPrime) (/wiki/Nikana_Prime) Nikana Prime • (/wiki/Skiajati) (Skiajati) (/wiki/Skiajati) Skiajati • (/wiki/Syam) (Syam) (/wiki/Syam) Syam (/wiki/Category:Nunchaku) (Category:Nunchaku) Nunchaku (/wiki/Ninkondi) (Ninkondi) (/wiki/Ninkondi) Ninkondi • (/wiki/Ninkondi_Prime) (NinkondiPrime) (/wiki/Ninkondi_Prime) Ninkondi Prime • (/wiki/Pulmonars) (Pulmonars) (/wiki/Pulmonars) Pulmonars • (/wiki/Shaku) (Shaku) (/wiki/Shaku) Shaku (/wiki/Category:Polearm) (Category:Polearm) Polearm (/wiki/Cassowar) (Cassowar) (/wiki/Cassowar) Cassowar • (/wiki/Edun) (Edun) (/wiki/Edun) Edun • (/wiki/Guandao) (Guandao) (/wiki/Guandao) Guandao • (/wiki/Guandao_Prime) (GuandaoPrime) (/wiki/Guandao_Prime) Guandao Prime • 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(/wiki/Harmony) Harmony • (/wiki/Hate) (Hate) (/wiki/Hate) Hate • (/wiki/Reaper_Prime) (ReaperPrime) (/wiki/Reaper_Prime) Reaper Prime • (/wiki/Tenet_Grigori) (TenetGrigori) (/wiki/Tenet_Grigori) Tenet Grigori • (/wiki/Venato) (Venato) (/wiki/Venato) Venato (/wiki/Category:Sparring) (Category:Sparring) Sparring (/wiki/Hirudo) (Hirudo) (/wiki/Hirudo) Hirudo • (/wiki/Kogake) (Kogake) (/wiki/Kogake) Kogake • (/wiki/Kogake_Prime) (KogakePrime) (/wiki/Kogake_Prime) Kogake Prime • (/wiki/Korrudo) (Korrudo) (/wiki/Korrudo) Korrudo • (/wiki/Obex) (Obex) (/wiki/Obex) Obex • (/wiki/Prisma_Obex) (PrismaObex) (/wiki/Prisma_Obex) Prisma Obex (/wiki/Category:Staff) (Category:Staff) Staff (/wiki/Amphis) (Amphis) (/wiki/Amphis) Amphis • (/wiki/Bo) (Bo) (/wiki/Bo) Bo • (/wiki/Bo_Prime) (BoPrime) (/wiki/Bo_Prime) Bo Prime • (/wiki/Broken_Scepter) (BrokenScepter) (/wiki/Broken_Scepter) Broken Scepter • (/wiki/Cadus) (Cadus) (/wiki/Cadus) Cadus • (/wiki/MK1-Bo) (MK1-Bo) (/wiki/MK1-Bo) MK1-Bo • (/wiki/Tipedo) (Tipedo) (/wiki/Tipedo) Tipedo • (/wiki/Tipedo_Prime) (TipedoPrime) (/wiki/Tipedo_Prime) Tipedo Prime (/wiki/Category:Sword_and_Shield) (Category:Sword and Shield) Sword and Shield (/wiki/Ack_%26_Brunt) (Ack&Brunt) (/wiki/Ack_%26_Brunt) Ack & Brunt • (/wiki/Argo_%26_Vel) (Argo&Vel) (/wiki/Argo_%26_Vel) Argo & Vel • (/wiki/Cobra_%26_Crane) (Cobra&Crane) (/wiki/Cobra_%26_Crane) Cobra & Crane • (/wiki/Cobra_%26_Crane_Prime) (Cobra&CranePrime) (/wiki/Cobra_%26_Crane_Prime) Cobra & Crane Prime • (/wiki/Sigma_%26_Octantis) (Sigma&Octantis) (/wiki/Sigma_%26_Octantis) Sigma & Octantis • (/wiki/Silva_%26_Aegis) (Silva&Aegis) (/wiki/Silva_%26_Aegis) Silva & Aegis • (/wiki/Silva_%26_Aegis_Prime) (Silva&AegisPrime) (/wiki/Silva_%26_Aegis_Prime) Silva & Aegis Prime • (/wiki/Tenet_Agendus) (TenetAgendus) (/wiki/Tenet_Agendus) Tenet Agendus (/wiki/Category:Sword) (Category:Sword) Sword (/wiki/Broken_War) (BrokenWar) (/wiki/Broken_War) Broken War • (/wiki/Cronus) (Cronus) (/wiki/Cronus) 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