Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

VOLT
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

VOLT PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 200 (from 200) / Max Rank - 300 (from 300)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

General Fixes:

Update 33.0 (2023-04-26)

Hotfix 32.2.9 (2023-01-11)

Update 32.2 (2022-11-30)

WARFRAME AUGMENT BUFFS - PART 3 (FINAL)

In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.

*Stats below are all at Max Rank.

VOLT
Shocking Speed

Transistor Shield

Hotfix 32.0.9 (2022-10-05)

Update 32.0 (2022-09-07)

STARTER WARFRAME ABILITY CHANGES: VOLT

The classic trio has been revisited for a bit of a facelift! Our goals were to make all abilities relevant, while simplifying some mechanics for new players to better understand. The changes are as follows:

VOLT

Passive:

Shock

Speed

Electric Shield (all changes below are specific to its carrying mechanic)

Discharge:

FIXES:

Hotfix 31.7.2 (2022-08-17)

Hotfix 31.5.6 (2022-05-04)

Update 31.5 (2022-04-27)

VOIDSHELL SKINS

The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump.

Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look!

In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure:

Volt Voidshell Collection

Adorn Volt in the morphic material created during the Zariman Void Jump. This collection includes the Volt Voidshell Skin and Crimzian Opulence, a material structure for exclusive use on Voidshell skins.

Changes:

Update 30.9 (2021-11-11)

Update 30.7 (2021-09-08)

Hotfix 30.5.5 (2021-07-29)

Hotfix 30.5.4 (2021-07-17)

Update 29.10 (2021-03-19)

Hotfix 27.3.14 (2020-04-15)

Update 27.2 (2020-03-05)

Hotfix 27.0.12 (2020-01-23)

Hotfix 27.0.11 (2020-01-16)

Hotfix 27.0.10 (2020-01-11)

Hotfix 25.7.2 (2019-08-30)

Update 25.7 (2019-08-29)

Update 25.6 (2019-08-08)

Transistor Shield - Electric Shield Augment - Volt
Shock Trooper - Shock Augment - Volt

Update 25.2 (2019-06-19)

Update 25.1 (2019-06-05)

Update 22.12 (2018-02-09)

Update 22.6 (2017-12-07)

Update 22.5 (2017-11-30)

Update 19.8 (2017-01-25)

Hotfix 19.5.4 (2017-01-03)

Hotfix: The Index Preview 4 (2016-10-25)

Hotfix: The Index Preview 3 (2016-10-21)

Update: The Silver Grove (2016-08-19)

Hotfix: Specters of the Rail 0.13 (2016-07-26)

Update: Specters of the Rail 0.0 (2016-07-08)

Hotfix: Lunaro 6 (2016-06-28)

Hotfix: Lunaro 5 (2016-06-23)

Update: Lunaro (2016-06-15)

Hotfix 18.14.2 (2016-06-09)

Update 18.14 (2016-06-08)

Hotfix 18.13.2 (2016-06-01)

Update 18.13 (2016-05-27)

Hotfix 18.5.5 (2016-03-08)

Update 18.5 (2016-03-04)

Update 18.4 (2016-01-22)

Update 18.3 (2016-01-13)

Update 18.0 (2015-12-03)

Hotfix 17.10.1 (2015-11-05)

Update 17.9.1 (2015-10-29)

Hotfix 17.4.2 (2015-09-11)

Update 17.2.4 (2015-08-26)

Hotfix 17.0.5 (2015-08-07)

Update 17.0 (2015-07-31)

Hotfix 16.11.3 (2015-07-10)

Update 16.9 (2015-06-17)

Update 16.6 (2015-05-27)

Hotfix 16.4.5 (2015-05-06)

Hotfix 16.4.4 (2015-04-28)

Update 16.4 (2015-04-23)

Update 16.2 (2015-04-01)

Hotfix 16.1.5 (2015-03-31)

Hotfix 16.1.3 (2015-03-26)

Update 16.1 (2015-03-25)

Hotfix 16.0.4 (2015-03-23)

Update 16.0 (2015-03-19)

Hotfix 15.13.7 (2015-02-10)

Hotfix 15.13.3 (2015-02-06)

Update 15.13 (2015-02-05)

Update 15.9 (2015-01-08)

Update 15.6 (2014-12-11)

Hotfix 15.0.1 (2014-10-24)

Update 15.0 (2014-10-24)

Hotfix 14.1.3 (2014-08-02)

Update 14.0 (2014-07-18)

Update 13.9 (2014-06-25)

Hotfix 13.6.1 (2014-06-06)

Update 13.3 (2014-05-14)

Hotfix 13.2.4 (2014-05-09)

Hotfix 13.0.2 (2014-04-10)

Update 13.0 (2014-04-09)

Update 12.0 (2014-02-05)

Update 11.6 (2014-01-08)

Update 11.2 (2013-12-04)

Hotfix 11.1.2 (2013-11-29)

Update 11.1 (2013-11-27)

Hotfix 11.0.3 (2013-11-22)

Update 11.0 (2013-11-20)

Update 10.4 (2013-10-16)

Update 10.3 (2013-10-09)

Update 10.0 (2013-09-13)

Update 9.8 (2013-09-03)

Hotfix 9.6.1 (2013-08-23)

Update 9.6 (2013-08-16)

Update 9.3 (2013-07-26)

Update 9.2 (2013-07-19)

Update 9.0 (2013-07-13)

Hotfix 8.3.3 (2013-07-09)

Hotfix 8.3.2 (2013-07-08)

Hotfix 8.3.1 (2013-07-05)

Update 8.3 (2013-07-04)

Update 8.1 (2013-06-07)

Hotfix 8.0.5.1 (2013-05-29)

Update 7.5 (2013-03-28)

Hotfix 5.4.1 (2013-01-18)

Update 5.3 (2013-01-10)