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No longer adrift in the Void, Sevagoth has returned. He and his Shadow deal heavy damage and have high survivability. They are sustained by the reaping of wayward souls.
Sevagoth's roving spirit, formed from concentrated Void energy.

He is the reason to fear the darkness, where his ethereal presence shakes loose the mortal coil. This is Sevagoth, the reaper, the specter of death.

Do not seek death, Tenno, for Sevagoth may find you. Will you live to tell his tale?

Release Date: April 13th, 2021

Lost in voyage adrift the Vast Untime, the dark helmsman Sevagoth harnesses inexorable mortality amidst the treacherous tempests of the Void. Return eternally from beyond the grave, as his Shadow eclipses the light, while harvesting wicked souls to sate his esurient darkness.

Sevagoth was rediscovered in Update 30.0 (2021-04-13).

Acquisition

Sevagoth's main blueprint is acquired after completing the Call of the Tempestarii quest. His components apart from the main blueprint each have a 10% chance of being awarded as a bonus reward at the end of Void Storm missions exclusively in Neptune Proxima (Meso and Neo fissures), Pluto Proxima (Neo fissures), or Veil Proxima (Axi fissures).

Note that these bonus rewards are exclusive to Void Storm missions and are separate from Void Relic rewards.

Additional copies of the main blueprint can be purchased from Cephalon Simaris for 50,000 Standing.

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Crafting

Lore

AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete the Call of the Tempestarii quest before proceeding.
Main article: Call of the Tempestarii
Sevagoth. A Warframe believed lost to the Void forever. His energy almost extinct. With his last spark of life, Sevagoth embraced his Shadow once again. And both were at peace.

Sevagoth was the captain of The Tempestarii, an Old War Railjack highly renown for its rescue services. However, one day Sevagoth was lost to the Void during a Void Storm, but commanded his Shadow to continue to pilot the Tempestarii to search for his body as the ship's final rescue mission, effectively becoming a ghost ship.

The Tempestarii made an enemy of Corpus Captain Vala Glarios, who was the sole survivor of the ship's attack on Lucretia Platform. Left adrift in space among the fragments of her dead crew, she sought revenge.

Cephalon Cy and the Tenno come across the Tempestarii in the Veil Proxima. After learning about the ship from Corpus logs in the Pluto Proxima, Cy is able to appease the Tempestarii by pleading as a ship in distress. The Shadow entrusts the Tenno a corrupted navigation log, which they repair, but are ambushed by Vala. The Tempestarii counterattacks and banishes Vala to the Granum Void before making a jump to the Void to complete the ship's final rescue mission.

The Tenno retrieve a lifepod containing Sevagoth's corpse, reuniting him with his Shadow. Now at peace, the Tenno delivers him a ship burial by launching his body back into the Void.

Notes

Trivia

  • Sevagoth is the 46th unique Warframe to be released.
  • Sevagoth was first revealed during Tennocon 2020's Art of Warframe Panel, under the codename "Wraithe", alongside LavosIcon272 Lavos. Initially planned to release with Lavos, Sevagoth was pushed back to 2021 for further development and to coincide with other content releases.
    • Sevagoth's name and abilities were revealed in Devstream 151. His Shadow, its exalted claw weapon, and signature secondary weapon were briefly showcased in Devstream 152.
  • Sevagoth is the second community-made Warframe concept created by community artist and now Digital Extremes staff Liger "Volkovyi" Inuzuka, after ZephyrIcon272 Zephyr's integration into the game. Much of the initial Warframe concept has been fine-tuned and integrated into the finalized design.[1][2]
    • The first placeholder ability Reap unleashes the Shadow instead of a flying shadowy claw, with the dashing function integrated into the Shadow's Consume130xWhite Consume ability.
    • The second placeholder ability Blackhole was replaced by Sow130xWhite Sow. The soul vortex visual effect remains as a brief animation for Reap130xWhite Reap's Shadow when it dissipates.
    • The third placeholder ability Tombstone was designed with similar functionality as ProteaIcon272 Protea's TemporalAnchor130xWhite Temporal Anchor, before Protea's eventual release. The area of effect aura aspect has been adopted by Gloom130xWhite Gloom, while the tombstone model has been integrated into the passive ability.
    • The fourth placeholder ability The Harvest remains similar to ExaltedShadow130xWhite Exalted Shadow in wielding control over an exalted form.
  • Sevagoth is the seventh Warframe with unique rolling animations, after  LimboIcon272 Limbo, HildrynIcon272 Hildryn, WispIcon272 Wisp, TitaniaPrimeIcon272 Titania Prime, ProteaIcon272 Protea, and XakuIcon272 Xaku, where he launches himself slightly in the air and rolls sideways mid-air.
  • Sevagoth is one of few Warframes known to have voices, with the others being ValkyrIcon272 Valkyr/Valkyr PrimeIcon272 Valkyr Prime, Excalibur UmbraIcon272 Excalibur Umbra, HarrowIcon272 Harrow (Rell), NidusIcon272 Nidus (Ravenous130xWhite Ravenous) and ProteaIcon272 Protea (Protea Specter).
  • Sevagoth is the first Warframe to innately allow the player to create and take control of an exalted form with distinct abilities.
  • While using ExaltedShadow130xWhite Exalted Shadow, the skybox displays a vortex based off of Sevagoth's energy color.
  • With a maxed Mod TT 20px Redirection, his shields equal to 666, the number of the beast/Devil. This also happens with Nekros.
  • Sevagoth's Shadow appears behind him momentarily during his Agile idle animation.[3]
  • On April Fools Day 2021, the advertisement for FashionFace featured the Sevagoth's Shadow Collection of makeup color shades for your gothic aesthetic needs.[4]

Bugs

  • Similar to EquinoxPrimeIcon Equinox Prime, the Helminth cyst is not visible on Sevagoth's neck, but instead inside his head.
  • Sevagoth has several affinity-related bugs, detailed here. Bugs of note:
    • If you enter a conduit within Sanctuary Onslaught while in shadow form, you will not receive the focus buff provided at the start of the round.
    • While in shadow form, you do not recieve the correct amount of focus. During testing, it was found that weapons with lens were not receiving focus while in shadow form (similar to how they will not receive focus while using TitaniaIcon272 Titania's Razorwing130xWhite Razorwing.) Unlike Razorwing and other Exalted Weapon kills, Sevagoth appears to be gaining 25% of the affinity / focus, with the remaining 75% being given to Shadow's claws (which once fully leveled, becomes wasted affinity). The result is that a frame like Titania may gain 1-2k focus in a single round of ESO, while a Sevagoth using shadow form may gain 100-500 during that same period.
  • If you're extracted while downed you'll be shown in tombstone form rather than the regular state.

References

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PrimeAccessSignNew
Sevagoth is available from Prime Access for a limited time.
Please click here for more information about the latest Prime Access offers on the official WARFRAME website.
The gilded helmsman emerges from the tempest, his shadow a lure for doomed souls.
When the Tempestarii became a void phantom, Sevagoth set aside his body and became a Shadow, to continue his solemn duty of saving lives.

Release Date: August 21, 2024

Sevagoth Prime is the Primed variant of SevagothIcon272 Sevagoth, with increased Shields, Armor, Energy, and an additional Naramon Pol polarity, along with additional Naramon Pol and Vazarin Pol polarities for SevagothPrime'sShadow Sevagoth Prime's Shadow and 3 Madurai Pol for ShadowClawsPrime Shadow Claws Prime. Sevagoth Prime was released alongside EpitaphPrime Epitaph Prime and NautilusPrime Nautilus Prime in Update 36.1 (2024-08-21).

Acquisition

Sevagoth Prime's Relic Drops
Chassis Blueprint Systems Blueprint SevagothPrimeIcon272 Blueprint Neuroptics Blueprint
AxiRelicIntact Axi S17 Rare LithRelicIntact Lith C12 Common NeoRelicIntact Neo A13 Uncommon MesoRelicIntact Meso A7 Common

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
PrimeHelmet
1
PrimeChassis
1
PrimeSystems
1
OrokinCell Orokin Cell
1
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Sevagoth Prime Neuroptics Blueprint
Credits
15,000
NeuralSensors Neural Sensors
4
Tellurium Tellurium
2
Salvage Salvage
5,250
Rubedo Rubedo
1,675
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Sevagoth Prime Chassis Blueprint
Credits
15,000
Neurodes Neurodes
8
NitainExtract Nitain Extract
2
PolymerBundle Polymer Bundle
1,100
AlloyPlate Alloy Plate
3,750
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Sevagoth Prime Systems Blueprint
Credits
15,000
ArgonCrystal Argon Crystal
2
Morphics Morphics
10
Ferrite Ferrite
4,250
Circuits Circuits
1,200
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

  • Sevagoth Prime, compared to SevagothIcon272 Sevagoth:
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • When Sevagoth Prime wields his signature Epitaph Epitaph/EpitaphPrime Epitaph Prime, the weapon deals +20% headshot damage.

Trivia

Media

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Intertwined forever in life and death, SevagothIcon272 Sevagoth and his Shadow exhibit numerous unique properties and interactions, highlighted in the tabs below:

SevagothTombstone

Sevagoth's Tombstone

Death and rebirth unending. On fatal injury and entering Bleedout, SevagothIcon272 Sevagoth's body petrifies into a broken tombstone as his Shadow manifests itself. Control the Shadow to collect the souls of 5 enemies by casting Consume130xWhite Consume via the ability, quick melee, or fire weapon buttons with a targeted enemy on the aiming reticle (default 2 , E  and LMB  respectively), reviving Sevagoth upon a full harvest. Alternatively, allies may manually revive Sevagoth by interacting with his tombstone.

  • While the passive is activated, a soul counter appears above Sevagoth's ability icons indicating the number of remaining enemies required to revive Sevagoth, as well as a bleedout gauge that counts down toward his death. If ExaltedShadow130xWhite Exalted Shadow is unlocked, the Death Well is replaced by the soul counter until Sevagoth revives.
  • Sevagoth's Shadow summoned by the passive is still vulnerable to damage and status effects except for Knockdown b Knockdown. It utilizes its equipped Mods and Arcanes, but cannot cast its other abilities. Beware, should the Shadow die, Sevagoth will also truly die, but only in Solo mode. In Co-op, his Shadow simply vanishes, and his tombstone will remain for the rest of his bleedout timer, still available to be revived by his allies.
  • Consume130xWhite Consume is altered to cost 0 Energy to cast and inflicts armor and shield-bypassing damage equal to the target's total hitpoints, instantly killing non-boss enemies.
  • Although ShadowClaws Shadow Claws cannot be used to directly attack, Sevagoth's Shadow can still block incoming frontal damage (default hold RMB ) to prolong its durability until the soul harvest is complete.
    • However, the claws may still perform a heavy melee attack or slam (default MMB ). Enemies killed via this method do not count toward reviving Sevagoth.
  • The player can still reach extraction while bleeding out and controlling Sevagoth's Shadow.
  • Mod TT 20px Undying Will and Renewal130xWhite Renewal will still function normally on Sevagoth's Tombstone.
    • Undying Will has no effect when equipped on the Shadow.
  • FocusLensUnairu b Unairu's FocusLastGasp Last Gasp will not prompt on Sevagoth's Tombstone.
  • Tombstone does not prevent Sevagoth from dying in Arbitrations; he will still enter the Tombstone animation before immediately dying.
  • When Sevagoth is the player's equipped Warframe, SevagothShadow-Arsenal Sevagoth's Shadow is available for customization with its own Upgrade, Appearance, and Abilities tabs in the Arsenal loadout screen after reaching Warframe Rank 10.
  • While controlling Sevagoth's Shadow via the passive ability and ExaltedShadow130xWhite Exalted Shadow, the player's HUD fades into a monochrome tint with vaporous visual effects animating along the edges. The Shadow itself visually resides at the eyes of twin storms of darkness that follow from above and below, while a dark fog shrouds the environment in the distance.
    • Due to the Shadow's bulk, the player's camera angle is set to a different attach point than Warframes.
  • The Shadow can perform all Warframe Maneuvers as well as interactions such as Hacking, picking up collectibles such as Ayatan Treasures and Granum Crowns, and reviving allies from Bleedout.
    • The Shadow uses custom double jump and dodge animations, where it spins and twirls in a full rotation as it moves toward the input direction.
    • However, the Shadow cannot pick up carriables such as Mobile Defense datamasses or Excavation power cells, and cannot interact with Sevagoth's Tombstone to revive himself.
  • The Shadow cannot use Gear items or perform Emotes.
  • Upon receiving fatal damage, the Shadow does not enter Bleedout, instead reverting the player's control back to Sevagoth's body with no incurred penalty.
  • While within an ability nullification sphere from enemies such as Nullifier Crewman or Isolator Bursa, Sevagoth's Shadow receives damage to its Health pool as 15% of its maximum health pool every half second.
  • Replacing Exalted Shadow via Helminth will remove access to all of the Shadow's abilities. However, Sevagoth's Tombstone passive will still function normally.
  • The Shadow's abilities can not be replaced by Helminth.
  • Sevagoth's Arbitration strength bonus does not apply to Shadow's abilities.
  • On SevagothPrimeIcon272 Sevagoth Prime, he is accompanied by SevagothPrime'sShadow Sevagoth Prime's Shadow. The only difference is the addition of Naramon Pol and Vazarin Pol base polarities on the Prime (Naramon PolVazarin PolMadurai PolMadurai Pol vs. Madurai PolMadurai Pol), otherwise their stats are identical.
  • The Shadow is invulnerable to knockdown effects.
For the exalted weapon article, see Shadow Claws.
  • When Sevagoth is the player's equipped Warframe, ShadowClaws Shadow Claws/ShadowClawsPrime Shadow Claws Prime is available for customization with its own Upgrade tab in the Arsenal loadout screen after reaching Warframe Rank 10.
  • Shadow Claws are accessed via ExaltedShadow130xWhite Exalted Shadow and comes with its own unique melee stance, Mod TT 20px Ravenous Wraith.
    • The stance's rank for Shadow Claws corresponds to the ability rank of Exalted Shadow on Sevagoth.
  • Shadow Claws' colors automatically match the Appearance loadout of Sevagoth's Shadow.
  • Sevagoth's Shadow utilizes separate Upgrade loadouts from the Sevagoth Warframe, allowing the player to slot in a different Aura, Arcane Enhancements, and Mods for customization according to the Shadow's own attributes.
  • The Shadow can receive Forma, Aura Forma, Umbral Forma, and Exilus Warframe Adapter.
  • The Shadow comes with a pre-installed Orokin Reactor.
  • The Shadow's abilities, Embrace130xWhite Embrace, Consume130xWhite Consume, and DeathsHarvest130xWhite Death's Harvest drain Energy from the Shadow's own energy pool to cast.
  • The equipped Aura on the Shadow is only active during ExaltedShadow130xWhite Exalted Shadow and while Sevagoth is bleeding out in his tombstone. This seems to deactivate the Aura equipped on Sevagoth (only one aura seems to be active at a time).
  • Sevagoth's Shadow's Appearance tab within the Arsenal allows for separate color and attachments customization.
    • Appearance menu consists of helmet, skin, attachments, and color options.
    • Attachments only contain the Ephemera selection.
    • The Shadow's energy colors automatically match the selected colors on Sevagoth's Appearance loadout.
  • Sevagoth's Shadow's appearance resembles the Sevagoth Warframe with some notable differences.
    • The flesh-like collar around Sevagoth's neck is enlarged, causing the lining of spikes to protrude more prominently.
    • The inner pieces of the shawl normally dangling freely are enlarged and warped into malleable arms ending in razor-sharp claws. The wires wrapped around his arms become unfurled and hang freely in front.
    • Elongated spikes protrude from its spine, while the spinal cord act as a tail.
    • Sevagoth's upper and lower limbs as well as his main body are missing, replaced by flowing shadows and ghostly vapor that emanate from the Shadow.
  • Abilities

    Sevagoth and his Shadow both possess a unique set of four abilities with different modding benefits, highlighted in the tabs below:

    Input table not loaded. Javascript not loaded
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    ReapModx256 Reap130xWhite
    1
    EnergyOrb25
    Reap

    Sevagoth’s Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death’s Harvest over time. The souls of the dead fill the Death Well.

    Introduced in Update 30.0 (2021-04-13)

    AbilityStrengthBuff Strength:
    100 / 150 / 200 / 250 (DmgRadiationSmall64 Radiation damage)

    10 / 20 / 30 / 50 % (damage vulnerability debuff)

    AbilityDurationBuff Duration:
    2.5 / 3 / ? / 6 s (flight duration)

    5 / 7 / 8 / 10 s (debuff duration)

    AbilityRangeBuff Range:2 / 3 / ? / 8 m

    Misc:

    10 / 15 m/s (tap-cast flight speeds)20 / 30 m/s (hold-cast flight speeds)1 (active Shadow limit)1 (damage and mark instance per enemy)

    25% (current enemy health done as DmgBlastSmall64 Blast)

    4 m (radial damage range)

    5 % (Death Well gain per enemy)

    Info

    • Sevagoth expends EnergyOrb25 energy to sever apart from his Shadow and expel it toward the direction of his aiming reticle. Reap's Shadow is an invulnerable flying object that lasts for 2.5 / 3 / ? / 6 seconds, with a variable flight speed of 10 meters per second if cast by tapping the ability key, or 20 meters per second if held down. The Shadow's harrowing wail weakens all enemies within AbilityRangeBuff2 / 3 / ? / 8 meters, inflicting AbilityStrengthBuff100 / 150 / 200 / 250 DmgRadiationSmall64 Radiation damage and marking them with DeathsHarvest130xWhite Death's Harvest; marked enemies receive AbilityStrengthBuff10% / 20% / 30% / 50% Damage Vulnerability for AbilityDurationBuff5 / 7 / 8 / 10 seconds. Only 1 Shadow from Reap may be active at once per player.
      • Casting speed is affected by Casting Speed.
      • Damage and Harvest mark only apply to each individual enemy once per instance of Reap.
      • Reap's damage can benefit from Harvest marks inflicted by a previous instance of Reap or DeathsHarvest130xWhite Death's Harvest.
      • Reap's Shadow is tracked on the minimap as an allied blue dot.
      • Recasting the ability will remove the current Shadow and send out a new one.
    • While the Shadow is in flight, aiming once at a location (default RMB ) marks it as the Shadow's new travel direction, causing it to fly through the intended area until Reap expires or switching destinations; hold aim on an area to command the Shadow to accelerate its flight speed to 15 meters per second if Reap was cast via tapping the ability key, or 30 meters per second if held down; while aim is sustained by Sevagoth, the Shadow will continuously follow his reticle and encircle over the location the reticle rests upon.
      • Reap's Shadow still experiences collision with objects and terrain, and will automatically attempt to maneuver around them.
      • Casting Reap directly on or aiming once on a targeted enemy will not cause the Shadow to follow it.
      • Manually blocking with a melee weapon will not redirect the Shadow.
      • The Shadow will audibly respond to Sevagoth's aim to indicate it is rerouting.
    • Ability Synergy:
      • Enemies seeded with Sow130xWhite Sow hit by Reap are dealt 25% of their current health as DmgTrueSmall64 True damage and detonate, dealing 25% of their current health as DmgBlastSmall64 Blast damage to all enemies in a 4 meter radius.
        • Explosion damage has no falloff.
      • While Gloom130xWhite Gloom is active, enemies damaged by Reap's Shadow heal Sevagoth's health.
      • Each enemy marked then killed by any source, or directly killed by Reap's Shadow fills 5% of the Death Well for ExaltedShadow130xWhite Exalted Shadow.
        • Death Well gain stacks when Sown enemies die from Reap, but not vice-versa.
    • Casting Reap is an upper-body animation that allows movement and Maneuvers while restricting other actions.
    • Sevagoth visually raises his arms to open a portal for the Shadow to fly through. As the Shadow flies, it constantly emits an eerie wail with shadows trailing in its wake. Affected enemies emit shadow tendrils flailing from their torso. Upon expiration, the Shadow collapses into a fading blackhole to return to Sevagoth.
      • Reap's Shadow uses Sevagoth's Shadow's Appearance customizations, except for energy color which uses Sevagoth's Appearance loadout selection.
    • Reap's Shadow will expire prematurely upon colliding with a null bubble from enemies such as Nullifier Crewman or Isolator Bursa.

    Augment

    ShadowHazeMod
    Main article: Shadow Haze

    Shadow Haze is a Warframe Augment Mod for SevagothIcon272 Sevagoth that increases the Critical Chance from any source against enemies affected by Reap130xWhite Reap or DeathsHarvest130xWhite Death's Harvest. When affected enemies die, a new Reap Shadow spawns from their corpse and seeks other enemies, up to a maximum of 3 active Shadows at all mod ranks.

    Shadow Haze
    Expand/Collapse
    SowModx256 Sow130xWhite
    2
    EnergyOrb50
    Sow

    Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.

    Introduced in Update 30.0 (2021-04-13)

    AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (DmgTrueSmall64 True damage per second)
    AbilityDurationBuff Duration:5 / 8 / 11 / 10 s
    AbilityRangeBuff Range:10 / 12 / 14 / 16 m

    Misc:

    100 - 25 % (damage falloff)
    25% (enemy health done as DmgBlastSmall64 Blast) 4 m (radial damage range)

    5 % (Death Well gain per enemy)

    Info

    • Sevagoth expends EnergyOrb50 energy to damn the souls of the wicked and implant death seeds into all enemies within a radius of AbilityRangeBuff10 / 12 / 14 / 16 meters. Seeded enemies decay toward death taking AbilityStrengthBuff100 / 150 / 200 / 250 DmgTrueSmall64 True damage per second over AbilityDurationBuff5 / 8 / 11 / 10 seconds.
      • Does not require Line of Sight to inflict damage.
      • Has Damage Falloff starting from half range to a maximum of 25% at max range.
      • Casting speed is affected by Casting Speed.
      • DmgTrueSmall64 True damage inflicts armor-bypassing damage directly to health, ignoring any shield values enemies have.
    • Ability Synergy:
      • Sown enemies hit by Reap130xWhite Reap are dealt 25% of their current health as DmgTrueSmall64 True damage and detonate, dealing 25% of their current health as DmgBlastSmall64 Blast damage to all enemies in a 4 meter radius.
        • Explosion damage has no falloff.
      • While Gloom130xWhite Gloom is active, Sown enemies heal Sevagoth's health as they take damage per second.
      • Each enemy seeded then killed by any source, or directly killed by Sow fills 5% of the Death Well for ExaltedShadow130xWhite Exalted Shadow.
        • Death Well gain stacks when Sown enemies die from Reap, but not vice-versa.
    • Casting Sow is an upper-body animation that allows movement and Maneuvers while restricting other actions.
    • Sevagoth visually conjures rising darkness around him that briefly remains visible to indicate the effective range, as he spreads his arms to sow the death seeds into his foes. Affected enemies are shrouded in a cloak of darkness with a tint of Sevagoth's chosen energy colors.

    Augment

    DarkPropagationMod
    Main article: Dark Propagation

    Dark Propagation is a Warframe Augment Mod for SevagothIcon272 Sevagoth's Sow130xWhite Sow that spreads its effects when affected enemies die. Additionally, DeathsHarvest130xWhite Death's Harvest gains the ability to inflict Sow.

    Dark Propagation
    Expand/Collapse
    GloomModx256 Gloom130xWhite
    3
    EnergyOrb50
    +.75-7.5/s
    Gloom

    Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.

    Introduced in Update 30.0 (2021-04-13)

    AbilityStrengthBuff Strength:25 / 30 / 33 / 35 % (slow)
    1 / 2 / 3 / 5 % (life steal)
    AbilityDurationBuff Duration:1 / 1.2 / 1.5 / 2 m/s (range increase)
    AbilityRangeBuff Range:1 - 5 / 2 - 8 / 3 - 11 / 4 - 16 m

    Misc:

    95 % (slow cap)10 (energy drain enemy cap)

    0.1 %/s (Death Well gain per second per enemy)

    Subsumable to Helminth

    Info

    • Sevagoth unleashes flowing darkness around him, as a radial wave pulses out at a speed of AbilityDurationBuff1 / 1.2 / 1.5 / 2 meters per second, beginning from AbilityRangeBuff1 / 2 / 3 / 4 meters then expands up to AbilityRangeBuff5 / 8 / 11 / 16 meters. Enemies within his aura suffer from AbilityStrengthBuff25% / 30% / 33% / 35% UnidentifiedItem Slow, whilst Sevagoth and allies standing within gain AbilityStrengthBuff1% / 2% / 3% / 5% lifesteal for damage dealt with weapons and abilities against any enemies.
      • Slow is capped at 95%, achievable with 272% AbilityStrengthBuff Ability Strength.
      • Activation cast speed is affected by Casting Speed.
      • Gloom also affects fighters flying too close to a Railjack, allowing the aura user to heal themselves while using a turret, be it via direct fire or offensive abilities such as Mod TT 20px Shatter Burst.
      • Sevagoth does not require enemies to be in Line of Sight to be slowed.
    • Gloom costs EnergyOrb50 energy to deploy. Once active, Gloom reacts to enemy presence in its radius, slowing all enemies within. Each enemy slowed by Gloom drains a base amount of EnergyOrbAbilityDurationBuff0.75 energy per second, stacking up to a cap of 10 enemies for a maximum drain amount of EnergyOrbAbilityDurationBuff7.5 energy per second, to maintain the aura until deactivated manually by pressing the ability key again (default 3 ) or automatically when Sevagoth runs out of energy.
    • While most enemies - including bosses - are slowed by Gloom, some specific enemies are completely unaffected by the slowing aura, such as:
    • Going Operator mode while Gloom is toggled disables both its healing and slowing effects, even though the aura is still visible. Returning to Sevagoth promptly reactivates it, unless a nullifier bubble, a Disruption Demo Unit, or a possessed Exolizer crosses the frame to forcefully disable it.
    • Ability Synergy:
      • While Gloom is active, damage dealt by Reap130xWhite Reap's Shadow and Sow130xWhite Sow heal Sevagoth's health. Damage dealt by Consume130xWhite Consume further heals the Shadow's health with lifesteal while the Shadow remains in range.
      • Gloom remains activated and centered on Sevagoth's body during ExaltedShadow130xWhite Exalted Shadow.
      • Each enemy alive within Gloom's radius fills 0.1% per second of the Death Well for Exalted Shadow.
    • Casting Gloom is a full-body animation that restricts grounded movement and other actions. Deactivating Gloom is instantaneous and does not play an animation.
    • Sevagoth visually conjures a shadow wave then sustains the ring of flowing darkness that indicates the aura radius, visible only to himself. Both he and his allies affected by Gloom visually emit a spiraling shadow torrent around their legs. Affected enemies visually appear hindered by three shadowy clouds around their head, torso, and thigh regions.
    • Subsuming Sevagoth to the Helminth will offer Gloom and its augments to be used by other Warframes.
      • When injected into LavosIcon272 Lavos, Gloom is altered to cost 0 energy to cast and sustain, lasts for AbilityDurationBuff12 seconds that triggers a 10 second cooldown after deactivation.

    Tips & Tricks

    • As the ability's energy drain is only dependent on the number of enemies within the slowing aura, Mod TT 20px Blind Rage is a practical mod to equip to maximize the slowing effect. Do note that the reduced efficiency does increase the toggling cost.
      • Investing in increased Energy reserves, such as by using Mod TT 20px Flow (Mod TT 20px Primed) or slotting AzureArchonShard Azure Archon Shards, also ensures the longevity of a toggled Gloom aura.
    • Ability Strength bonuses from various sources can assist in reaching higher slow effect of Gloom and, in some cases, free mod slots.
      • These, for example, include Helminth's Empower130xWhite Empower, MoltAugmented Molt Augmented, FocusSlingStrength Sling Strength, CrimsonArchonShard Crimson Archon Shards and several Warframes' Passives, if Gloom is infused as subsumed ability.
      • ProteaIcon272 Protea trivializes the Ability Strength requirements to reach the Slow effect cap, as her additive 100% Ability Strength bonus every 4th ability cast means that she only has to mod for the remaining 72% Ability Strength, then reach the bonus by using her other abilities. Dispensary130xWhite Dispensary also lets her manage the Energy costs easily.
      • If Gloom is subsumed onto a given Warframe's fourth ability, Mod TT 20px Precision Intensify can used to reach the slow cap, leaving only the 82% remaining Ability Strength to be reached with other sources.
    • When extracted, Gloom is a very versatile ability to infuse into Warframes that otherwise have no means to heal in their ability kits (i.e. MesaIcon272 Mesa can heal herself with Peacemaker130xWhite Peacemaker as she shoots down enemies within range of her infused Gloom}.
      • GarudaIcon272 Garuda can exchange BloodAltar130xWhite Blood Altar for Gloom, becoming a mobile offensive healer and crowd controller that is sustained extremely well by Bloodletting130xWhite Bloodletting. This comes at the cost of Blood Altar's disabling ability and its passive healing, as she must actively attack to heal herself.
      • EmberIcon272 Ember can easily reach 95% Slow effect with her passive, in combination with several Ability Strength mods.
    • Gloom is an ideal skill to utilize in Defection, Excavation, Kuva Survival, the Arbitrations' version of Defense, and Void Armageddon missions, as well as Isolation Vault bounties in the Cambion Drift, as it can help in managing swarms of enemies attacking moving or shifting targets that players have to protect.
      • Kavor Defectors and Arbitration Defense targets can heal themselves by shooting enemies while under the effects of Gloom.
      • Hostile Necramechs are also slowed by Gloom, making aiming at their exposed weakpoints far easier. Also, Loid and Otak's survivability is increased as long as the Gloom user stays near them to keep the Infested at bay.
      • InarosPrimeIcon272 Inaros Prime can opt to infuse himself with Gloom to help Baro Ki'Teer survive better in Void Raider missions, not only to help manage incoming Nightwatch enemies but also, as with the above Defectors, help him heal himself when he attacks.
      • Gloom will also affect Demo units in Disruption missions should they wander into range, but their nullifying pulses will briefly remove the slowing effect allowing for short "hops" towards the conduit. Coming too close to the Demo units while using the nullifying pulse can also dispel Gloom, so players should be mindful of reactivating it as soon as possible.
      • Be careful when doing missions in the Zariman Ten Zero, as Thrax Legates and Centurions are not slowed by Gloom until their Overguard is dealt with and can take players by complete surprise.
    • Note that Gloom can sometimes prolong the invulnerability phases of enemies, such as Torment while she is using TidalSurge130xWhite Tidal Surge, so be mindful of either moving away from them or disable Gloom to let them finish their invulnerability mode.

    Bugs

    Expand/Collapse
    ExaltedShadowModx256 ExaltedShadow130xWhite
    4
    Exalted Shadow

    When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the enemy asunder with a collection of Melee-focused Abilities.
    Death Well Drain: 1% s-1

    Introduced in Update 30.0 (2021-04-13)

    AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture, and DmgSlashSmall64 Slash physical damage)
    AbilityDurationBuff Duration:N/A
    AbilityRangeBuff Range:N/A

    Misc:

    5 m (Shadow summoned propulsion)5 % (Death Well gain per enemy for Reap, Sow and Death's Harvest)0.1 %/s (Death Well gain per second per enemy for Gloom)

    1% HP (Death Well drain to health conversion)

    Info

    • Immortalized by his reaping of souls, Sevagoth passively collects the life essences of enemies affected by or slain by Reap130xWhite Reap, Sow130xWhite Sow, Gloom130xWhite Gloom, or DeathsHarvest130xWhite Death's Harvest, gradually filling the Death Well gauge displayed above his ability icons. Once 75% of the gauge is filled, Sevagoth may leave his mortal body behind to transfer control into SevagothShadow-Arsenal Sevagoth's Shadow, which is propelled forward for 5 meters then drains 1% of the Death Well per second to remain summoned. Sevagoth's Shadow possesses four new Abilities: Embrace130xWhite Embrace, Consume130xWhite Consume, DeathsHarvest130xWhite Death's Harvest, and Reunite130xWhite Reunite. Exalted Shadow will deactivate when the Death Well fully depletes, when the Shadow receives fatal damage or falls out of bounds, when Transference is initiated, or when Reunite130xWhite Reunite is cast.
      • Sevagoth's physical body is invulnerable to damage and untargetable by enemies while taking control of Shadow.
      • The Shadow will always spawn with full Shields, Health and initial Energy, regardless of its previous state on recast.
      • Propulsion from summoning the Shadow carries forth Sevagoth's momentum when casting Exalted Shadow, allowing the player to gain extra distance once controlling the Shadow.
        • If aim gliding while casting this ability, Sevagoth's body will be propelled forward in an arcing trajectory instead.
      • When the Death Well reaches at least 75%, a sound indicator plays for the player, while the well's energy visually glows intensely, as energy veins emanate outside the well.
    • While controlling Sevagoth's Shadow, he arms himself with his melee Exalted Weapon, the ShadowClaws Shadow Claws.
    • Ability Synergy:
      • Sevagoth's Abilities will stay active during Exalted Shadow.
      • Each enemy affected then killed by any source, or directly killed by Reap130xWhite Reap's Shadow, Sow130xWhite Sow, or DeathsHarvest130xWhite Death's Harvest fills 5% of the Death Well. Each enemy alive within Gloom130xWhite Gloom's radius fills 0.1% per second of the Death Well.
        • The player must be directly controlling Sevagoth with Exalted Shadow deactivated to gain Death Well percentage from the eligible Abilities noted above.
        • Death Well gain stacks when Sown enemies die from Reap, but not vice-versa.
      • For each percent of the Death Well drained during Exalted Shadow, Sevagoth's health is healed by 1% of his maximum health pool once Reunite130xWhite Reunite is complete.
    • Casting Exalted Shadow is a full-body animation that restricts movement and other actions.
    • Sevagoth visually summons his Shadow which materializes in front of him. Sevagoth's body remains stationary in a levitating stance.
    • While within an ability nullification sphere from enemies such as Nullifier Crewman or Isolator Bursa, Sevagoth's Shadow receives damage to its Health pool as 15% of its maximum health pool every 0.5 seconds.
    • Sevagoth's Shadow will benefit from Archon Shards slotted into Sevagoth himself.
    • Sevagoth's Shadow, and Shadow Claws, can benefit from Helminth Invigorations applied to Sevagoth as they are both considered exalted weapons.
      • Any primary, secondary, and reload speed buff from invigorations will not have any benefit during Exalted Shadow as it uses melee exclusively.

    Weapon

    ShadowClaws
    Main article: Shadow Claws

    Shadow Claws is SevagothIcon272 Sevagoth's SevagothShadow-Arsenal Shadow's and SevagothPrimeIcon272 Sevagoth Prime's SevagothPrime'sShadow Shadow's signature Exalted Weapon, summoned by activating the ability ExaltedShadow130xWhite Exalted Shadow. The weapon exclusively uses the Mod TT 20px Ravenous Wraith stance.

    • This weapon deals primarily DmgSlashSmall64 Slash damage.

    Advantages:

    Disadvantages:

    Stance

    RavenousWraithMod
    Main article: Ravenous Wraith

    Ravenous Wraith is a unique Stance exclusive to ShadowClaws Shadow Claws that can only be acquired and used by activating SevagothIcon272 Sevagoth's fourth ability, ExaltedShadow130xWhite Exalted Shadow. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Shadow remains active.

    Combos

    Default Combos of Stance or Weapon (📝 Edit Stance Data)
    Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
    1.0 Attack Speed
    Animation
    Neutral
    (While Not Moving)
    Cleaving Claws
    Default Default
     300% DmgImpactSmall64
    Default Default
    Default Default
     2x 200% DmgSlashSmall64
    Default Default
     100% DmgImpactSmall64
     200% DmgSlashSmall64
     300% Knockdown b
    N / A N / A RavenousWraithCombo0
    Forward
    (While Moving)
    Soul Thresher
    Default Default
    Default Default
     4x 100% DmgImpactSmall64
    N / A N / A RavenousWraithCombo1
    Forward Block
    (While Blocking & Moving)
    Void Torrent
    Default Default
    Default Default
    Default Default
    Default Default
    N / A N / A RavenousWraithCombo2
    Block
    (While Blocking)
    Reaping Cyclone
    Default Default
    Default Default
    N / A N / A RavenousWraithCombo3
    Heavy
    (Heavy Attack)
    Death Knocking
    Default Heavy
     2x 400% DmgImpactSmall64DmgSlashSmall64
    Default Heavy
     2x 400% DmgSlashSmall64
    N / A N / A RavenousWraithComboHeavy
    Slide
    (While Sliding)
    Nightfall
    Default Default
    360 Default 100%
    N / A N / A RavenousWraithComboSlide
    Aerial
    (While In Air)
    Mortal Squall
    Default Default
    Default Default
    Default Default
    N / A N / A RavenousWraithComboAir
    Slam
    (Looking At Ground While In Air)
    Slam Attack
    Default Default
    Slam Default 200%
    N / A N / A RavenousWraithComboSlam

    Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

    Key Inputs
    Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
    Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
    Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
    Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
    Multipliers and Hits
    Default Default
     Attack does double damage 
    Default Default
     Attack hits twice 
    Melee Attack Explanations
    • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
    • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
    • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
    • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
    • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
    • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
    • Average Damage Multiplier per second only applies to single-target DPS calculations.
    • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
    • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
    • Each tile marking in stance preview gifs are 2m apart.
    • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

    Tips & Tricks

    • Mod TT 20px Preparation modded on the Shadow will increase its initial starting energy. This energy will be restored every time Shadow is summoned.
    Expand/Collapse

    Strength Mods

    IntensifyMod

    Duration Mods

    ContinuityMod

    Range Mods

    StretchMod

    Reap130xWhite Reap130xWhite Reap130xWhite
    Sow130xWhite Sow130xWhite Sow130xWhite
    Gloom130xWhite Gloom130xWhite Gloom130xWhite
    ExaltedShadow130xWhite
    Input table not loaded. Javascript not loaded
    Result table not loaded. Javascript not loaded

    Info

    • Sevagoth's Shadow expends EnergyOrb25 energy to expand the reach of its grasp, tethering and reeling in all enemies standing within a conical area spanning AbilityRangeBuff10 / 12 / 15 / 20 meters and a 80° angle centered on the aiming reticle. Grasped enemies are Lifted b Lifted helplessly for AbilityDurationBuff5 / 6 / 7 / 8 seconds, during which their flailing bodies rapidly float toward the ability's casting location collecting together into a cluster.
    • Embrace is disabled on the Shadow when Sevagoth is bleeding out in his tombstone.
    • Can be recast while active to grasp new enemies while releasing affected enemies. If cast on already affected enemies, Embrace renews Lifted duration and pulls them to the new casting location.
    • Casting Embrace is a full-body animation that allows movement and Maneuvers while restricting other actions.
    • Sevagoth's Shadow visually drags its claws along its sides and raises them into the air toward itself. Energy resembling its Shadow Claws rise from the ground at the edge of the conical area, then retracts to Sevagoth's Shadow, as multiple energy tethers link to the affected enemies pulling them into the Shadow's embrace.
    Expand/Collapse
    ConsumeModx256 Consume130xWhite
    2
    EnergyOrb25
    Consume

    Dash through enemies and rip out their souls to heal Shadow.

    Introduced in Update 30.0 (2021-04-13)

    AbilityStrengthBuff Strength:
    1,000 / 1,500 / 2,000 / 2,500 (DmgRadiationSmall64 Radiation damage)

    10 / 15 / 20 / 25 % (life steal)

    AbilityDurationBuff Duration:N/A
    AbilityRangeBuff Range:5 / 8 / 11 / 14 m

    Misc:

    Knockdown on hit? s (confusion duration)

    100% SP/HP (passive hitpoint damage)

    Info

    • Sevagoth's Shadow expends EnergyOrb25 energy to lunge forward horizontally across AbilityRangeBuff5 / 8 / 11 / 14 meters toward the aiming reticle if cast without a target, or dashes through a targeted enemy within range.
      • If an enemy was targeted, on contact with the targeted enemy only, Consume inflicts AbilityStrengthBuff1,000 / 1,500 / 2,000 / 2,500 DmgRadiationSmall64 Radiation damage and Knockdown b Knockdown, while healing the Shadow's Health pool by AbilityStrengthBuff10% / 15% / 20% / 25% of the damage dealt. The target's soul is also ejected skyward and its body suffers from DmgRadiationSmall64 Confusion for ? seconds.
      • Dash speed is affected by Casting Speed.
    • Ability Synergy:
      • While Gloom130xWhite Gloom is active and the Shadow remains in range, Consume's damage further heals the Shadow's health with lifesteal.
      • While Sevagoth is bleeding out in his tombstone, his summoned Shadow's Consume is altered to cast from the ability, quick melee, and fire weapon buttons (default 2 , E  and LMB  respectively), costs 0 energy, and inflicts armor and shield-bypassing damage equal to the target's total hitpoints to instantly kill non-boss enemies.
    • Casting Consume is a full-body animation that enforces directional movement while restricting other actions.
      • Lunging without a target moves Sevagoth's Shadow across the horizontal plane.
      • Lunging with a target causes Sevagoth's Shadow to home in toward its victim.
    • Sevagoth's Shadow visually propels itself forward leaving lingering darkness in its wake. The targeted enemy falls to the ground as a copy of its silhouette floats into the air and dissolves away.
      • The Shadow audibly responds upon making direct contact with the targeted enemy.
    Expand/Collapse
    DeathsHarvestModx256 DeathsHarvest130xWhite
    3
    EnergyOrb75
    Death's Harvest

    Inflict nearby enemies with a harrowing condition.

    Introduced in Update 30.0 (2021-04-13)

    AbilityStrengthBuff Strength:10 / 20 / 30 / 50 % (damage vulnerability)
    AbilityDurationBuff Duration:5 / 7 / 8 / 10 s (debuff duration)
    AbilityRangeBuff Range:5 / 8 / 10 / 12 m

    Misc: 5 % (Death Well gain per enemy)

    Info

    • Sevagoth's Shadow expends EnergyOrb75 energy to let loose a harrowing wail to leave a death mark on all enemies within a radius of AbilityRangeBuff5 / 8 / 10 / 12 meters. Marked enemies receive AbilityStrengthBuff10% / 20% / 30% / 50% Damage Vulnerability for AbilityDurationBuff5 / 7 / 8 / 10 seconds.
    • Ability Synergy:
      • Each enemy marked then killed by any source fills 5% of the Death Well for ExaltedShadow130xWhite Exalted Shadow.
        • The player must be directly controlling Sevagoth with Exalted Shadow deactivated to gain Death Well percentage from Death's Harvest.
    • Death's Harvest is disabled on the Shadow while Sevagoth is bleeding out in his tombstone.
    • Can be recast while active to mark new enemies in range. Marks do not refresh on already affected enemies in range of a new instance.
    • Casting Death's Harvest is a full-body animation that stops grounded movement and other actions.
    • Sevagoth's Shadow visually claps its claws together below itself, wailing eerily as rising shadows briefly outline the ability radius before fading away. Marked enemies emit flailing shadow tendrils from their torso.
    Expand/Collapse

    Info

    • Sevagoth's Shadow transfers its master's consciousness back into his physical body, by teleporting Sevagoth over unrestricted range to the Shadow's location and merge together at no cost. Reunite is automatically cast if the Death Well is empty, if Shadow receives fatal damage, or if Sevagoth's body enters an ability nullification sphere.
      • Teleport range is not affected by mods.
      • As Sevagoth's Shadow, the Death Well gradually drains until empty. Casting Reunite ceases the drain on the meter.
      • Using Transference will automatically cast Reunite.
    • Ability Synergy:
      • For each percent of the Death Well drained during ExaltedShadow130xWhite Exalted Shadow, Sevagoth's Health is healed by 1% of his maximum health pool once Reunite is complete.
    • Reunite is disabled on the Shadow while Sevagoth is bleeding out in his Tombstone.
    • Casting Reunite is a full-body animation that stops grounded movement and other actions.
    • Sevagoth's Shadow visually fades away as Sevagoth's body emerges from a shadowy portal below, then regains his composure and ceases levitating.
    Expand/Collapse

    See Also

    • SevagothIcon272 Sevagoth
    Strength Mods

    IntensifyMod

    Duration Mods

    ContinuityMod

    Range Mods

    StretchMod

    Embrace130xWhite Embrace130xWhite
    Consume130xWhite Consume130xWhite
    DeathsHarvest130xWhite DeathsHarvest130xWhite DeathsHarvest130xWhite
    Edit Tab

    Hotfix 36.1.4 (2024-08-28)

    • Fixed a rare crash caused by using Sevagoth’s Gloom in a town.

    Hotfix 36.1.3 (2024-08-27)

    • Fixed Sevagoth Prime's Shadow Helmet showing as a cosmetic that you do not own in the inbox message received after purchasing Prime Access.

    Hotfix 36.1.2 (2024-08-22)

    • Fixed Sevagoth Prime’s Shadow having an entry in the Codex and in Player Profiles.

    Update 36.1 (2024-08-21)

    • Introduced Sevagoth Prime.
    Sevagoth Fixes:
    • Fixed Sevagoth’s Shadow not having its temporary invulnerability on subsequent casts after its initial spawn.
    • Fixed Sevagoth Shadow Claws having a Naramon polarity in the Stance slot.
      • Since Shadow Claws’ pre-installed Stance has no polarity, this had no effect on gameplay but the recent changes to polarity modding UI brought this discrepancy to light. Players who rearranged their polarities in the past will not have their polarities fixed.
    • Fixed various armor offset issues on the Sevagoth Glaukus Skin.
    • Fixed lingering Melee Incarnon Combo VFX while using Sevagoth’s Exalted Shadow.
    • Fixed getting teleported outside of the level after being downed as Sevagoth in a Crewship when it explodes during a Railjack mission.

    Hotfix 36.0.5 (2024-07-20)

    • Fixed a crash caused by Sevagoth’s Sow.

    Hotfix 36.0.4 (2024-06-26)

    • Fixed Sevagoth’s Sow (with and without the Dark Propagation Augment) not applying to lifted enemies.
    • Fixed Sevagoth’s Shadow missing its description in the Arsenal.

    Hotfix 36.0.3 (2024-06-20)

    • Fixed Sevagoth’s “Shadow Haze” Critical Chance not scaling with Ability Strength.
      • For players that weren’t building around Ability Strength, this made it appear as if even its base 50% Critical Chance wasn’t applying. Now that scaling has been fixed, you can mod to increase that Crit Chance beyond 50%.

    Hotfix 36.0.1 (2024-06-19)

    • Fixed a script error in Sevagoth’s Sow ability.

    Update 36.0 (2024-06-18)

    • Augment: Sow - Mod TT 20px Dark Propagation
    • Sow can now be recast!
      • Previously, Sow could not be recast if at least one enemy was affected by it. This has long been a feedback point from players requesting we allow it to be recast regardless of this and with the introduction of the new Augment Mod which will also benefit from this, it is now Sow! (heh).
    • Fixed Sevagoth’s Shadow not benefiting from the Shadow Haze Augment Mod on enemies inflicted with Death’s Harvest.
    • Fixed several Armor attachments having offset issues when equipped on Sevagoth’s Glaukus Skin.

    Hotfix 35.5.3 (2024-04-04)

    • Fixed the neck of Sevagoth’s Ezriel Helmet not being anchored to the body or adjusting based on movement. This was causing the Helmet to clip through the body like a solid piece.

    Hotfix 35.0.9 (2024-01-17)

    • Fixed the synergy between Sevagoth’s Reap and Sow abilities (enemies explode when hit by Reap while seeded with Sow) not working for Clients.

    Hotfix 35.0.3 (2023-12-18)

    • Fixed being unable to pull in Murmur enemies with Sevagoth’s Shadow’s Embrace.

    Hotfix 35.0.1 (2023-12-13)

    • Fixed an unintended sound effect at times occurring while playing Sevagoth with his Glaukus Skin equipped.

    Update 35.0 (2023-12-13)

    • Fixed the Shield Gate Invulnerability stat tooltip for Sevagoth not updating based on the equipped Shield Mods.

    Update 34.0 (2023-10-18)

    Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

    If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

    Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

    Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

    In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

    With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

    To remedy this, we approached this problem in two ways:

    1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
    Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

    • Vitality: Reduced from +440% to +100% Health
    • Redirection: Reduced from +440% to +100% Shield Capacity
    • Steel Fiber: Reduced from +110% to +100% Armor
    • Flow: Reduced from +150% to +100% Energy Max

    Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

    Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

    So, our next step:

    2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

    With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

    While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

    In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

    For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

    Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

    Warframe Stat Changes:

    SEVAGOTH Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 235 (from 90) / Max Rank - 335 (from 270) Armor: Base Rank - 160 (from 150)

    Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)

    SEVAGOTH'S SHADOW Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 135 (from 50) / Max Rank - 185 (from 150) Armor: Base Rank - 475 (from 450)

    Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

    While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

    Hotfix 33.6.4 (2023-08-15)

    Hotfix 33.6.3 (2023-08-03)

    Update 33.6 (2023-07-27)

    Update 33.5 (2023-06-21)

    Hotfix 33.0.11 (2023-05-24)

    Update 33.0 (2023-04-26)

    Hotfix 32.3.4 (2023-02-23)

    Hotfix 32.2.10 (2023-01-18)

    Hotfix 32.2.9 (2023-01-11)

    Hotfix 32.0.9 (2022-10-05)

    Hotfix 32.0.5 (2022-09-15)

    Update 32.0 (2022-09-07)

    Update 31.6 (2022-06-09)

    Hotfix 31.5.5 (2022-05-03)

    Hotfix 31.5.1 (2022-04-27)

    Update 31.5 (2022-04-27)

    Update 30.9 (2021-11-11)

    Hotfix 30.5.2 (2021-07-07)

    Hotfix 30.3.5 (2021-06-10)

    Hotfix 30.3.4 (2021-06-02)

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