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so
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so
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hello hello hello and welcome to
devstream 152
or home dev stream 12. it's our second
dev stream
of uh 2021. steve is i guess coming to
you
this whole time he was here the whole
time good thing about pants on today
all right well people are worried you
got kidnapped steve but that's not the
case you're all here uh why don't you uh
just say hello
to our viewers uh on twitch and youtube
my name's rebecca i'll be hosting the
stream today
sheldon what's your what's your deal my
name's sheldon i'll be reacting to the
stream today
in real time oh yes that's great steve
hi i'm steve and uh i'm excited
to see you all in chat and i think we're
trying parsec today so we have like
cool tech so we can react to rebecca
exciting
yes hi i'm jeff um i've been told i'm
here for only one
uh question to be asked so oh
that's not true and scott down at the
bottom there a good thing
i'm scott and i will not be uh making
any parsec
jokes or anything nothing of the sort
glad to hear it well
for the next hour or perhaps longer
depending on how long this goes we're
going to be talking
to you about warframe if you're watching
on twitch with a linked account with our
new drops 2.0 if you watch for 30
minutes you can get an
umbra forma blueprint uh so make sure
you're there
everyone wants to know where your truck
is scott so we can get an update on that
it's still there
it's it's like that's it that's that's
the truck
truck that is not a truck that's a truck
vacuum cleaner it's a vacuum and
there's a truck behind it i disagree uh
i should also mention that there are two
gift of the lotus alerts live on all
platforms
after the stream so whether you're
playing on playstation xbox
nintendo switch or pc you can get
yourself a rifle riven and an oregon
catalyst blueprint if you complete both
alerts
so yeah get going it's it's the place to
be
in game but nevertheless we have we have
a little bit of housekeeping to do today
uh we just
should also mention that of course
octavia prime launched on tuesday
with a prime trailer what what's going
on this is like
i was gonna i was gonna be i was gonna
be the mo cap like like danielle kicked
me out because i was i should have been
you know i wanted to see the uh
the yiha dance yeah the mocap system
doesn't get the lip bite
when he dances that's half the that's
half of it
yeah marker resolution is not good
enough
well speaking of octavia the we also are
starting the octavia fan cam
aka music video contest today so if you
have an octavia
series of footage you want to put
together to one of the songs that we're
providing you to make a little music
video you can hop over to the forums and
learn more about that
uh the contest is launching today so
very exciting and i should also mention
just in more
general housekeeping news that as a
company at digital extremes
we're not looking to be going back to
the office
for quite some time we're talking kind
of like september at the earliest
so just as a pre piece of information
any tennocon efforts this year will be
digital
so just anyone that you know was
anticipating
travel it's not going to happen it's
going to be digital this year so
no more news on that today just a heads
up that the digital life
is the life for us this year so
just a bit of news there i'm anxiously
waiting my vaccine but i think i'm going
to be waiting
a long long time here in ontario where
where we're at so
yeah yeah yeah it's time for the elderly
jokes
i was i know yeah maybe you can jump
in awfully great i think you can book an
appointment
actually speaking of aging what a great
segway
speaking of aging do you guys know
what's special about today any any
any thoughts special but today oh nine
years
from nine years of warframe eight years
of dev streaming
eight years february 27th
children wasn't even born no no i was
still i was still in an egg
you were an egg you were an egg boy so
if
you know the calendar was one day
forward february 27th
2013 is when we started dev streaming
and now here we are
eight years later february 26th and
we're still going so that's been eight
years whenever this is the first dev
stream ever
uh like i kind of mention i know um
there is going to be a lot of q a in
this dev stream so i figured i'd start
it off
with a question from me to you guys uh
what would you tell yourselves if you
could go back and
time travel and get in the frame here
and
say something to your younger eight
years ago self who was starting warframe
this was closed beta still you know what
what would you say to yourself
uh i don't know i think we were just all
so scared back then
would you tell yourself not to be scared
uh
i don't know maybe not because that
probably had a lot to do with the energy
that was going into it
you don't know would you tell yourself
sheldon in that in that picture
right there don't don't kill yourself
it's almost over
and you'll be able to join with warframe
soon that that's actually what
what i literally would have been would
have told that person eight years ago
okay
that got really dark that got really
dark but that's what i was thinking i'm
like what
happened my office is just around the
corner from there yeah you weren't even
on the project
i i was i would have been just around
the corner look at looking and going
soon soon there's a letter probably
heckling us i think i think for sure
i think that was an early trauma that i
had frost prime blueprint
cross prime blueprint mm-hmm i feel i
feel it's an early drama
no i feel like deleting the database
over christmas was here
there's only like a thousand players at
that point
well what were you thinking rebecca
whoa what was i thinking or what would i
tell myself what would you tell yourself
i don't know this is a hard question i
guess it's not fair
i don't know i would probably tell
myself that
the good times will outweigh the bad and
you know damn it's like we all went dark
here i know it is hard it is
like i don't think we need to beat
around the bush that eight years of
running a game as a service as a team
like warframe has
had a lot of ups and a lot of downs but
we're still here we're still doing it
and there's plenty to look forward to so
including a platinum prize which we'll
do right now oh
you just wiggled out of that trap yeah
very sleek whenever there's whenever
there's a problem give away platinum
i know yeah that's something to know
yeah
the first platinum prize winner of the
day is real devil's reaper you've won a
thousand platinum real devils reaper
congratulations message our twitch page
and we'll hook you up after
the show uh so congrats to you uh you
did it
but let's get into some other questions
if you are already
are you ready i ask you are they all
gonna be as hard as that actually maybe
clearly we're not ready so
yeah i know i don't know why yeah i love
that pretty hard
so yes i should say the questions come
from a mix of some
um youtubers and twitch streamers who
have been with warframe some of them
more recent some of them all possibly as
long as that
screenshot like we're talking eight
years so variety and of course from the
forums as well so
this is very classic devstream questions
from peoples let's just jump right into
it
uh our first question comes from let's
go
well first in the spreadsheet is from
shy
this is an e this is an easy question
from you
yeah for me also for me uh why why is
shy your favorite warframe youtuber
[Laughter]
no answer awkward laugh fine with me we
just we
like the job that you do rob he's like
it's really good
all right the comedic summaries i think
are
yeah i think that's a legit question
look they're kind of legit those things
so i don't know
that would be what comes that would come
come what comes to mind anyway
and they also shy also asks very
distilled feedback
yeah exactly keeping us honest gldr
keeping us very honest well shai also
asks what happened to this
hmm oh yeah sure i got two questions
everyone got two questions yeah jeff
what happened uh we finished it
so why isn't it where is it the art's
ready so why isn't the game yet
that's a good question uh there was a
production breakdown
and uh the left hand wasn't talking to
the right hand
okay that's true i didn't even know it
was done
jeff it's your fault scott was on the
street when we
i think showed that they might have
deleted the bug database accidentally at
one point and we lost something
uh yeah we have we have stuff like that
uh sometimes we show sometimes we don't
and uh there'd be oftentimes where
we might have a quest or an event and we
will go back
kind of looking in the pantry to see
what hasn't been
uh shipped and i think those those look
really good ripe for that kind of thing
so a lot of the warframe development
um yeah it's like it's like making wine
and we put stuff
in it has to age the appropriate amount
before it comes out and we can distill
it into something that you're going to
enjoy
it's a very fine process for
it's highly planned details we knew you
were going to ask that question
waiting for it those are uh we call
those vintage bosses
vintage yeah there you go all right
all right let's jump into questions from
iflynn question one
is there any chance in the future that
the steel path reward vendor could be
revised or revisited
i find steel path enjoyable as it allows
me to put my gear to the test versus
high level enemies but i have a hard
time justifying playing it
to how rewards are gained if i could
play steel path to farm up as many
umbra forma as i want i would play it
non-stop because i have all the ombre
forma i want
but because i need to wait eight weeks
at a time to get one umbra forma
the grind isn't appealing enough to me
personally
yeah sheldon yeah
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[Laughter]
we should change it from devstream to
blame stream
claims we just
i think i think it's a good i think it's
that's a like that's a legitimate
concern and we've seen quite a bit
on steel path i think once we're past i
don't know where the segway is
like if i'm supposed to segue with this
but but with no segways
no sideways i would say once we're past
um
our next update that that's what we'll
look at for sure we'll be looking at
updates for
for words in a couple places and steel
path is one of them
i love it love to hear it i can say just
from the
steel path release experience we
definitely did the eight week rotation
pretty intentionally just because we
thought like hey we could have like a
reliable schedule but
more unperforma is always welcome so
we'll certainly be looking at that after
the next just make it rain on birth no
not necessarily
like maybe for those who earned them
that makes sense but can i speak can i
speak a
comment from chatham you can oh that's
good
i was just oh
he knew what the next question was i did
want something about uh waypoint fix
uh flyby and uh that's been
some technical uh changes to warframe
and doing influence analysis and all the
we have a lot of content in warframe now
so now we have a system that is doing
offline analysis
and the level designers are going back
through the backlog and fixing those
places where the waypoints are broken
in the navigation mesh so there's gigs
and gigs of assets to go through
but that is now something that's been
automated just a few weeks ago
awesome waypoint uh utopia incoming
second question every day that number
goes down it does i've actually seen the
bot
uh every day i check it yeah it's pretty
cool it is going down now
uh our next question from iflynn our
second question is there a chance that
the intrinsics grind could be reduced or
sped up
slash made more worthwhile i'd love to
farm up intrinsics but in rail jack's
current state i don't find the grind to
be rewarding enough for the time
required to level up
seems like a theme here with uh iphone
taken notes
give me the right rewards grind right
yeah yeah
uh so uh part of the rail jack stuff
that we're working on currently is
uh a lot of changes to the core
of rail jack which includes basically
a reset of the intrinsic
uh what you get so re-jigging slash
removing slash adding
of stuff and then we're also allowing
you to respec
as part of it so you'll be able to get
your intrinsics back and re-spend them
based on new information so
that's hopefully we've used we've
leveraged the community
to find out which intrinsics people felt
were really awful
and which ones aren't used very much and
we've improved those
or slash removed them and
yeah so hopefully the next revision is
much more worthy of your time
and hopefully the rail jack content uh
which is much more integrated into the
core of warframe will also be much more
worth your time
yeah and i think that's what those
rewards yeah we'll just jump right it's
not subtle
is that is that covered in a section
rebecca well yeah i figure
you know what we'll just i'm kind of
adapting here live but since we did just
say those things about rail jack let's
talk
about spring 2021 uh as far as the
community knows they know spring 2021
is going to have some real jack content
and i've made this little sort of
part a part b for everyone to start sort
of rallying their expectations towards
planning their time towards
uh so for spring 2021 rail jack
3.0 as listed in this dev stream but may
not be final shipping name
is going to be basically the next update
on pc uh we're looking to get it out in
spring
it's going to have corpus rail jack
content the command intrinsic is coming
it's going to have full rail jack 3.0
with a dev workshop to come
and it's going to come out on pc first
then later in spring 2021
update 30 call of the tempestary is
coming this is going to have the
warframe quest with sevigoth
zephyr deluxe and we're aiming to
simultaneously release this
quest and update on all platforms so
this is basically the two
um spring 2021 rallying points for the
community
uh and when we update 30 is simsched
yes so pc release first here and then
update 30 coming
simultaneously now when i say dev
workshop to come
i think a really important part of the
dev workshops is basically giving
a little bit of a what are we actually
trying to achieve and as you mentioned
scott like making things worth your time
so when we look at rail jack 3.0
and when you're looking for that
workshop we're going to have it posted
march
8th so we're going to have the write-up
for everyone on that time so just
uh i guess just over two weeks from now
or or less than actually
uh we'll have that right up for you and
what you can expect from that workshop
is basically
what we're looking to solve um the hosts
rail jack determines too much
so we're going to be introducing
something called the harness to unify
uh it's two different about
no uh yeah we can talk about the harness
i have visuals to go with it if you want
to oh you do ooh
i do i know well i just when i say
harness what does that mean what is that
um what does that look like so uh do you
want to go through the list or do you
want me to go
go into harness mode uh i don't know i'm
going to harness mode i guess the the
harness is basically
the rail jack was all on the rail jack
so all the avionics and all of the
upgrades were living on your host's rail
jack
so you're kind of tied to whatever the
host brought to the table
which was uh not very fun so
now we're moving as much as we can
possibly stand to
kind of a personal level so all of the
avionics
are moving on to your person or your
warframe
allowing you to bring your own
progression to everyone's rail jack
so when you jump on the piloting it's
your mods that are going to be active
for your gameplay so if you have a lot
of
mods that are geared towards piloting uh
you know
rail jack speed and stuff then you can
slot those in and
be a better pilot if you go into someone
else's rail jack
then you still take those with you the
equipment is left on the rail jack side
and the customization so there is some
progression on
if you own a rail jack but all the
avionics and all the battle avionics and
tactical avionics
have been moved to uh personal harness
level i guess we're calling it
so you know there's a lot to take in
here for these screenshots clearly
avionics have become
uh let's say mods so to speak so when we
look back to our bullet points
we're we know that a thing to solve is
rail jack is too different but not
different enough for example
avionics and mods dirac and endo
one thing to solve of course is many
intrinsic ranks are seen as not worth it
as scott
said so really revisiting a lot of those
um
onboarding is still rough and not so so
intuitive how to get your rail jack how
to play it
uh there's a lot of friction in that as
well i think you also have this
later on is there's a lot of friction
into just getting into a rail jack
mission
um so smoothing all those edges out as
well is part of this
indeed indeed and you'll also see that
the rail jack interior itself is a bit
overly large and not streamlined for the
pace of warframe play so we are
renovating the interior uh they're of
course
a big thing as to iceland's point is the
lack of connective content such as
relics warframes and rewards so sheldon
i might send this one over to you as a
thing to solve
what's that yeah there's there's lots of
i mean the reward
um slate is quite exciting for what
we're doing with this
and um i don't know what we've talked
about yet in terms of uh void storms
but uh one of the things that are coming
with void storms will be i mean that
kind of makes sense right it's energy
from the void you should be able to
crack relics
uh while you're in the void storm so
that's that's going to be uh you know
that kind of
gameplay that you love to do and people
have asked us all the time like how do
we how do we bring more core warframe
into
rail jack well that's one of the key
rewards that is from core warframe that
now you're going to be able to do when
the void storms come
um when you're on your rail jack so but
i think that's going to be a cool aspect
um we're unvaulting a couple primes
so we're gonna have some prime relics uh
in there for you to find
there's a couple of the warframes that
have been some of the hardest ones to
get
um like ash um off the mimics we're
gonna move that into
uh some of the missions inside rail jack
and i think that's the other thing like
i don't wanna step on what scott was
saying but
a lot of this experience is gonna be
about playing core warframe about
going on your ship for an amount of time
but then you're getting to the new
new mission types you get to play so
there the amount of rewards that are
kind of cycling into this are pretty
exciting actually
yes it's gonna be uh and it's a great
connective layer as well so it's rewards
we're bringing and
like you said when we say unvaulting we
don't mean through the store we mean
we're just restoring
relic like some relics are just gonna
come those relics are just gonna be
permanently in there and
they won't be cycling through the
primeval program or anything like that
yeah they're just
in game uh and then of course there's
just general mission voting and
matchmaking issues
and then the you know skirmish only
versus um
the the grenier rail jack having every
node say skirmish
regardless of what points of interests
are in there so there's really a lot to
solve
and this is like just like a a note
of things we're thinking about the full
workshop with all the details on what
is the harness what's happening to your
avionics will all come out on march 8th
but this is just sort of the
dev discussion of such a workshop that
will be coming later
so for the people that have engaged in
rail jack and
earned the stuff that's in there
anything that's changing or
being shifted around will either be
doing a reset or a refund
um so like the greater avionics is being
removed
so that will be refunded to you so
there all of those things are we're
trying to take into account
make sure that the people that did
engage with it get their stuff back get
their
their items back so that they can use
them in the in a new different way
yes that's true and the same thing with
the grind as well because we're really
reducing
the grind for um even starting out
and and building a rail jack the first
time but also
all the wreckage repair and those things
were we're drastically reducing
all of the friction in that system and
all of you people who have went through
it and who have
who have paid the price to do that we're
gonna make sure you're taken care of
we definitely know um that you had to
work hard for that stuff and we don't
want you to feel like because we've
changed it that that went to waste
yeah and i think i've just been watching
chat it's really difficult
to pick out individual questions because
chat is scrolling
quite quickly i think watching people's
reactions
uh there's definitely mixed reactions
this is just
bullet points about what our intentions
are and i think some people are like
this is really great
this is really bad i hate this i love
this
what we have kind of on the docket is
a rail jack update and so we felt pretty
strongly that
rail jocks systemically was not in a
good position for us
to give you that update without making
changes to the design and to the meta
progression of it
so i think if you're a player who maybe
bounced off rail jack because of the
grind
this is going to be for you if you are a
player that's
worried uh that all we're doing is
railjack stuff well of course the answer
is we have a rail jack update
that we're delivering to you and we're
making these changes
so that that update is even better
rather than
you know canning or something like that
something terrible like that yeah
and i mean to your point patience read
the workshop
you're gonna have to try it um the
the really cool thing i think with the
the harness or i hope we don't call it
something like that but
the really cool thing about the i blame
you for that is that uh
um is that you will be able to be
you know there's gonna be less influence
on the host ship
for the amount of time you put into rail
jack you'll be able to come aboard and
and hook into the rail jack and have
your mods working
i think that's going to be really
healthy for it and
reduce that host dependency and then all
the stuff that
sheldon's team is doing to reduce how
hard we made it to get it which was just
absolutely absurd
and how complicated the systems were to
build your rail jack
and and upgrade it all of those things
are getting
really really simplified i think it's
going to be very very healthy for it and
unify with the rest of the game
and when we say unify with the rest of
the game i think in the past dev stream
um i can just show you a little example
of this is just like a gameplay test i
was doing earlier
of corpus rail jack um so i i'm in my
rail jack
it's the corpus capital ship and
you know last stream we mentioned um
that you know we're bringing orfix venom
back so you know once i've done the rail
jack portion of this mission to get
access to the highly secured corpus ship
so i've had to
take down some corpus ships some some
specific areas
i can then you know go in and get my
orfix venom on or in this case orphic
so i got my capital ship here my umbra
is ready to go
and you know if you are a great idol and
hunter you're you're used to the arcane
um gameplay loop at night on earth
but you know orfix is back which means
arcane's
another way to get arcanes is coming
back within the orfix mission type
so orfix will be back not only are you
on your rail jack you also have your
warframe and of course your mechs so
we're unifying
this whole world of rail jack
mechs and core reward loops like um
the arcanes to get everything sort of in
one package and that's
also part of the uh uh corpus rail jack
expansion so yep and just again reacting
to
um people's concerns in chat which again
uh any time we announce changes to
anything
uh people uh can uh maybe have a
knee jerk just be worried uh scott i
don't think it would be fair to
characterize these changes
as dumbing braille jack down would it
no no i think it's just fixing some of
the
mistakes we made i guess like you know
like putting all the stuff onto your
rail jack
and not letting the players that join it
have meaning in it i think that was a
mistake
um so i'm allowing you to mod and
personalize your rail jack experience
that means picking your own tactical
avionics your own battle avionics
you'll have your own resource pool so
you'll have your um
your own revelite to deal with you won't
be in a shared pool that
basically means that if people don't
craft it you're you're
in trouble those things will regen the
battleforge remains but it has a
different meaning now
it's an instant plus a max change um
so i think it's just correcting some of
the systemic
mistakes that we made with it and then
but keeping
the core loop as intact as possible yeah
and i think
uh when we look when we looked at okay
well we have this corpus
delivery and we have the call tempestari
and this is
all rail jack stuff and that has a long
tail of development leading to that
i think increasingly we felt internally
uh that we needed to make these changes
for
call of tempestaria to be as successful
as as it deserves and so i think
i personally felt like we didn't have a
choice that we really needed to face
some of these issues
um and so that's kind of the impetus for
the the change as dramatic as it sounds
um all the systems are there but they've
been kind of reworked i think as a
as an improvement and to fix some of the
bad co-op
but keep keep the kind of complexity
this is the most complex way to play the
game you've got all these dependencies
you got someone flying you've got
someone shooting
you got someone repairing so all of
those things remain we're not
uh we're definitely not making this a
bumper car it's
it's still pretty complicated but we are
we are smoothing it out and and like
sheldon said taking rewards from the
rest of the game and giving you good
incentives like iflin was asking
giving you good incentives to engage
with the kind of interesting systems we
built there
yeah i mean there's so much to i mean do
are we going into like the game modes
like i think um for this that's gonna be
more the dev workshop breakdown
but like as it stands you saw orifice
phantom there's going to be other game
modes and things coming and there's
new game modes new games there's
actually a completely brand new one
returning yep like that like i mean i'm
excited for that i'm excited to play new
game modes you know yeah
and you're seeing like the capital ships
uh you know are going to be attacking
like they were
uh in uh our town con demonstrations
we're gonna avoid storms rolling in
like we saw in the tunnel con demo so
we're kind of delivering on things that
that uh that we didn't really get the
time
to do before so that's going to be part
of well on pc is going to be a little
earlier and then of course
a big part of call of duty yeah
all right which is story and lore and
the things that
that um for a certain audience you
really are desperate to see the story of
the game advance and that's
that's what call tempestary is going to
be doing but we're shipping first on pc
because our
beautiful pc audience is uh can get hot
fixed
by the hour and we are making a lot of
changes and
we need your help to uh smooth those out
before we go into certification
yeah i'm excited from that i like i love
i love the idea of the fact that the
quest is gonna be
some ship because it won't be you know
if you're you're a player
there's no spoilers exactly there's no
chance everyone's going to get at the
same time
that's that's pretty cool yeah yeah so
if you're a
console player you'll be able to you
might see
those you know design changes come
earlier to
rail jack but it's you won't have to
avoid the forums for story spoilers
because we're going to simply tip that
unify the emotional weight of what's
coming with call of the tempestary
because you'll
all get to you know you all i have a lot
of unified emotional weight
all right we'll even do a next question
from tactical potato question one
guns versus melee are there any plans i
knew he was gonna ask that i knew he was
gonna ask this
knew it any plans to bring the damage of
primary and secondary weapons up in line
with our melee scaling to balance things
out
or are you happy with the gulf between
weapons
we are not happy um
there's been many youtube videos that
have demonstrated the absurdity
that is the melee in the steel path
going back to your video you made rev
about
you could play the whole steel path with
the smashing e
you made an entire video of that um
yeah joe who works on these systems
daily uh took that to heart a lot and
has been spending a lot of time
making changes without necessarily
directly nerfing melee but looking at
mods that can be added to the primary
and secondary system
that will bring those
up to the level of melee but maybe
dropping melee in a
not necessarily a power but a functional
way as well
so a lot of the uh stances and combos
every hit was a stagger or stun which is
basically free cc all the time
so looking at going through each of the
attacks and the stances
and potentially removing some of the
staggers and stuns that are just built
into every hit
he's pitched probably three or four
different or
more than three or four probably 10
different mods
that mod changes plus additional mods
that are going to be added to the
primary and secondary pool
plus some changes to some of the melee
ones um
we're also looking at jeff will
appreciate this what is bringing down
the
um attack rate of melee as one of the
things we're also looking at
uh well that's what
jeff hates that he's saying that for
years but it's fine
2022 jeff is in charge of balance
good luck jeff yeah so so i think we
totally totaled it all up and i think
it's somewhere around 230
attack speed you can get now on melee by
combining all of the different mods that
we've
uh released over the years and the prime
versions so
kind of looking at those and potentially
we have the idea of parented mods that
allow you to not
double put ones that kind of do the same
thing
so taking those and maybe classifying
them down so that we can
limit how crazy you can actually make it
on attack speed side
so there is definitely going to be some
nerfs to melee
but we're looking to do it in a way that
just basically brings the danger back to
the game versus
it removes all of the power
fantasy that we want uh and then
bringing up the the the guns to follow
um he's got some pretty cool ideas um
to kind of combo the melee with the guns
as well like on a melee kill you get a
bonus to your primary and stuff like
that
yes like the whole arsenal can benefit
itself yeah so basically
we're hoping that we can kind of shake
up some of the meta
that has surfaced from the years of
mods that we've added to the game yeah
so yeah it's definitely on our mind and
and and joe has been working on it and
i'm probably butchering this horribly
and he's going to message me after this
but
yeah well that's definitely the combo
stuff sounds exciting there's going to
be two
dev workshops on the radar it sounds
like yeah
he's been working on this right now yeah
okay yeah so this is a
it's not temporary timeline though is it
uh
an internal whenever we want to try to
do it
chad is taking it everything scott said
is a giant nerf so i'm sure joe is
that's all i ever do is nerf thing so
here we are i was very afraid
yeah i think let's take away some key
things are like so
for example if i were to just as a dev
stream host jump right into hey jeff
like you brought some cool stuff for
like a new melee type let's go right
into the ghoul
but the problem is like with like we
have the ghoul saw we've talked about it
melee
is the shiny object of just black things
i guess
no no no i'm saying it's important that
the work that goes into the content for
melee has a home
and we've just kind of established that
there's a huge gulf and
there's just small things we're going to
look at in tweaking like the speed and
the parenting and the goal isn't to take
away the power fantasy in the slightest
melee is
one of warframe's strengths when you
look at the
the game so it's i would just encourage
the community to a you know
take a listen to what we said and why we
want to do it and then obviously wait
for
some write-ups and some facts for
everyone but i think that in the spirit
of the content that gets made for melee
and when you do see those attack speed
situations that
obviously i would say to jeff's artist
artistic sensibilities you
would like the melee world to just be a
bit more grokkable when you want to see
what's going on
but yeah it just turns into noise for me
for sure for a lot of it yeah it's it's
completely nonsensical you can't even
see what's going on
yeah so so it's so
and speaking of seeing what's going on
um you put work
into some melee situations here such as
this ghoul saw and when you
you know want to do a finisher it would
be nice to see this happen or it would
be nice
to have a finisher
i can't believe that like a table saw
oh it's like a nightmare scenario right
there
that's sheldon's nightmare yeah i hate
table sauce
like it would be fun to be able to do
these things and and you know see them
happen
in the melee flow rather than you know
not but there's of course pardon
we got any more of this where's the
writing animation there it is
[Laughter]
there you have it that's going to be set
up as a state change
in one of the combos where you can
go into the writing state on the yeah on
the weapon so
so something you can opt into and then
when you come out of it it's going to be
that attack
oh that's cool yeah so i like that the
animators bother to put the particles in
i know they got to sell it you know yeah
melee is going to be horribly nerfed but
you'll be able to have a unicycle
that is not a tldr
don't don't do these things this is bad
because people will quote you
but i think that like you know hearing
you hit sheldon up on twitter if you
want to talk about it
no i think hearing all of this you know
the first thing my mind goes to is like
okay so this is a lot of information
melee is a lot of what lets people kill
certain enemies steal passes
i really really want people to
understand that we're really really
trying hard
not to just take a nerf to melee the
really really easy path to this is to
just nerf melee
that's not what we're doing we're
looking at things
to lower it a little bit and bring the
guns up
so we're raising the power of the guns
is 90 of the fix that we're looking at
yeah yeah melee is such an iconic
part of warframe now that we would not
want to step on it so
we need to add uh pitchforks to our
warframe merch store i think no
we would sell so is many
is that like inside interesting all
right so i should mention
that there were a handful of content
creators that asked a question of that
nature they just came in at a different
time so we had
um uh grind hard squad asked about uh
updating the melee meta
laser gaming um asked about the power
gap between ranged and melee and what
are we doing so
that that question was actually the most
common from
that area so that's probably not a
surprise uh to hear
yeah the the games become super melee
heavy for the high-end players right
it's the
it's the only game in town so
if you if you're here for the guns and
you enjoy the gun play
and and you kind of ignore melee
you're you're playing at a disadvantage
right now because of that
so we need we definitely definitely need
to bring the guns up to the level of
melee
100 we are all on board with that
awesome uh q a streams go
very so this is indeed i didn't bring
enough beers here this is crazy
go grab a beer i'll ask an art question
for uh
for for jeff because we have that all
the animations for the the ghoul saw is
there any more
for the ghoul saw those are the three i
have
i guess i can see them all there's more
there's it's a new type so
that means you have to redo everything
you have to do with the movement
and all that fun stuff so and can you
stand
how does how does riding it work uh it's
part of the
it's part of one of the combo chains so
one of the attacks you can mount it
and then stay on it until you opt to
come off of it oh you can just keep
going
yep so cool yeah we're working on it is
it steerable or are we a straight line
thing or what's
you know how these things go you juggle
while you're on it
drive now it's all important it's going
to turn into like
yeah it meant it was originally going to
be just an attack but
it's going to turn into its own vehicle
like we all love it
maybe it'll make a video like next year
about like how it's
all okay drives are imbalanced because
it's all about ghoul saw writing
you know meta is going to take over but
yourself on this stream eight years from
now you'd say don't release the ghoul
saw
chain it ruined everything so yeah
change the whole game it's the new copy
oh right i got questions through here oh
god i think my headphones just died but
we'll see
uh all right so a question from brozine
uh in recent updates we've seen a good
handful of new game modes disruption
scarlet spear or fixed venom do any of
these game modes speak to warframe's
future in terms of structure
whether that be rewards or gameplay
that's a good question i i thought just
to talk about the rewards part i thought
that that was a big success and i would
credit scott with that
um that the reward structure for fx
venom the way that
that worked out it was a great idea um
to kind of have the pairing
i don't know if i'm being thrown under
the bus here or no i'm not throwing it
on the bus
you could earn it or get lucky i really
like that
yeah i really liked i really like that
um i think that's something that i'd
like to emulate
for in the future as well so that's i
think that was a good indicator
for if you were to look at that and you
liked that if you liked it
then you could say that we're that
that's one that we're taking away as
as one that's going to be useful for the
future excellent
sorry that was just my two cents i don't
know if anyone else has a remark on that
kind of confusing it's a big question so
the reward structure and then
is the are the gameplay is also
indicative of the future i wouldn't say
that well there's a follow-up we're
using
we're using the mac stuff necromex um
are going to be uh more generally
usable uh in um our next
uh railcheck update is that fair to say
scott yep
it's uh mechs have been integrated into
the intrinsics
so you'll be able to kind of use them
anywhere yes
yeah so the intrinsics that you didn't
think you know if a player didn't like
rank
five and tactical or something maybe
mechs have a home there now
you know something something like that
something like that
uh follow up on that um open worlds have
seen a lot of advancement in terms of
quality since planes of eidolon through
story and reward structure but tend to
have
objectives that boil down to mobile
defense in many cases
especially bounties is there a want to
lean towards more active objectives in
the future or is defense more
core to open worlds
uh there's a huge desire to evolve that
steve was um
i don't know he was venting i guess
about
uh about like his desires to expand on
open world gameplay i
i think also with the um
when we previewed a bit of the rail jack
stuff last year
i think a lot of people saw that kind of
stuff that went oh
data mass data we're still doing that
you know
and the the 2012 data mass is still
alive
uh and so yeah we are expanding that we
don't think that that's
uh i don't think that that's like um
we don't feel like that's a pinnacle
game mode or like some kind of like core
underpinning of that those structures
uh we we want to go uh we want to go
much more diverse and more active for
sure
um i don't think that's going to be
reflected
soon but i think you're going to see oh
yeah well the new gameboy
the new game mode in the rail jack stuff
will
show you where we need to go i think
we've been internally
not doing well balancing um
the kind of releases that add new game
modes i think
we you know orphic sedum was was a good
exception to that
but i don't think that we've been doing
enough to
revitalize that that old stuff that kind
of have musty smell on some of those
game modes
and so that's kind of a big kind of the
marching orders of
of our crew is to is to dig a little
deeper
and maybe even if things are working if
you guys are burned out on them we've
got to change it
so did you pay brozine to uh
ask that question steve absolutely i got
to do that
how dare you i'm paying a bitcoin and
it's just going through the roof so it's
terrible
how dare you um so we also have a
question
from um sliverito uh who wants to know
because of the player's power and damage
being so high and easy to output from an
execution standpoint is there a plan to
focus on
other forms of difficult content such as
higher mechanical difficulties from
parkour
squad based puzzles or larger group
content
where you must coordinate something
similar to the old raids
an eight person mission split between
rail jack and ground squad aka scarlet
spear
etc yep
i think a lot of the um boss design
lately has been trying to lean on
mechanical diff difficulty versus gear
checks
um so that's something that we're always
trying to be aware of
uh i i keep seeing raid going by and
chat so
the trials tough we are looking at
potentially
resurrecting trials with the third orb
and making the third orb into a trials
so that's that's in
progress as on paper um
so that is something that we're
definitely looking at and definitely
something we want to bring back to the
game
um in a more manageable and maintainable
form
so that's yeah for sure i think making
the game more difficult beyond
just can your gear um
handle this is something that we're
definitely always trying to look for
it's further than on paper as well like
there's actually been there's a lot of
animation yeah yeah
like there's a lot of active exploration
to get in that
getting that and trying to make it right
so we're working yeah from a
design side it's mostly on paper on how
to make it into a trial
yeah i guess i should have clarified
that on the actual boss
stuff it's quite far along even on
content
yeah now i know with the amount of stuff
we've talked about
i want to make some expectations clear
for players in terms of what that
actually might look like
so right now um i think we've shown
sort of the scope of call of the
tempestary with the quest and sevigoth
and the
corpus real jack before it um corpus
liches i saw go by that's not part of
this
um spring 2021 uh
dichotomy that we showed so just keep
that in mind we'll be giving you updates
[Laughter]
there's a little piece of salt or is it
i guess that's a bad phrase on the
internet
it's a little cayenne pepper in
tempestari
so oh i see what you're saying okay yeah
anyway
could be taken on vacation either way
we'll be
giving you guys timelines or approximate
timelines on when you can expect these
things because i know um
everyone wants to be in the loop on one
when
when when when so well if you subscribe
to um
twitter is that your paid tweets talk
about all those oh yeah my paid tweets
they're very
your paid tweets give give all the
details of that yes
we're going there right we have a
question from angela set
i understand content delays in recent
events have turned many things on its
head
de had to scrap many plans as the
offices were moved to home
however what are your thoughts or
concerns about the fact that the lotus
has been the
spoiler lotus has been the spoiler
enemy for three years and a large
percentage of the player base
really only know her as a purple
hologram
enemy well that kicks in later
like you don't get that right off the
bat so when you get
to that part yeah yeah how do we feel
about that
i don't know how do we feel about that
jeff um i don't
i don't know i don't know if pride would
be the feeling no
definitely not um let's let's just say
it's
we think it's going to be a good year
yeah yeah i am
very excited it's going to be a very
good year i'm very excited about
that you guys are really subtle you know
we're subtly what you're saying
the only one gets
[Laughter]
all right the winner is zenvin yeah
xenvin zenvin you've won a thousand
platinum message us and we'll hook you
up
after the show whisper our page a
question from kuru
one of our artists creators uh someone
on the creative half of the player base
i was always wondering would it be
possible to have enhancements or reworks
for captura specifically the video
uh generally speaking they want to be
doing some scenes video animations
uh could we have such power within the
capturer tools so the fandom can get
more creative with them
uh you know can our engine handle more
complex cinematic tools in captura
it would be great if it could i would
love to see it steve likes to say we
have the code
yeah yeah we do have the source code so
we are able to modify it
uh let me think i would suppose
that probably a lot of that would be
on the ui team to kind of expose the
underlying functionality
they're busy and sorry but busy
they're busy they're well i mean they
are definitely busy right now
um especially with all of the changes uh
to to rail jack that they are working on
i'm sorry yep but i think uh that'd be
really
i don't know we feel capture has been
pretty successful for us and
i think we definitely are very
open-minded to uh extending it further
more lighting options more animation
options i think would be really cool
i think supporting that aspect of uh
community content is
really important so they could make
prime trailers for you jeff think about
it
that'd be great trailers
however a second question from kuru when
can we move sigils all over the body to
be more like a tattoo system rather than
just
chest and back like can we have the
projector be arm
booty belly that was your question
wasn't it no it's not
it's not you've been on this like tattoo
kick lately
yeah well can we move sigils to this
should be
why can't we do that let's see let me
think about how the schedule works
right right now in the database i
believe only uh
it's very small in the database there's
only like one orientation so
i mean it would be something that we'd
look at the the
key thing would be um someone says
[Laughter]
jumped out and hit me in the eye yeah
that'd be pretty cool
i think that'd be pretty awesome um
and again it's it's the getting the time
for the ui team to
put in that feature and then a little
bit of work for how we store that in the
database because it would be
i have to store like a whole arbitrary
3d position in pose space
so but it's technically uh is not
that far of a reach gotcha uh we had
some questions as well
um from various content creators as well
as the community at large about what
sevagoth's helminth ability is so
later in spring when you get your sevig
off one of them or two depending on how
you roll
you'll be able to sit in your helmet
provided you have it and once you
subsume sevigoth you will be getting
gloom
so gloom is sevigoth's third ability
which we can take a look at
uh and you can get glue
that's that's work never truly ends man
it's like the
helmet knows my my feel
the work never ends so one thing one
thing we didn't do with sevegoth
last stream much to my embarrassment was
actually
show sevigoth in the arsenal and the
reason
the reason this is important is you know
not only for
fashion frame but also you know
upgrading when you're upgrading a
warframe you're putting on your mods
survivability
range whatever you choose for such a
you know build you're going for but one
thing that's coming with civic off scott
which you've managed to
double the exalted nature are you
curling up into a ball right now
no you can mod sevigoth's
shadow independently so when you go into
sevigoth's shadow form
you are essentially able to
provide a whole second series of
upgrades to sevigoth's
shadow so you have your sevigoth you can
make sevgoth look as you will
you know maybe you want jeff no not that
not that
anything but that one how's that
i want some pentore colors for sure
no but you can also have your shadow
look a little different too so you know
say
i don't know jeff you can see real oh
that's pretty cool it's very
regal yeah it's not bad
you got it not bad that's that's yeah
that's cool
yeah you can get your sevagoth go inside
my two different forms here and then of
course the shadow has claws which you
can also
um upgrade as a as a melee weapon so you
can kind of go through which needs an
icon by the way
yes there is a few ui hookups that
haven't been done obviously
really isn't really a subtle this uh
this shadow form is it
no
[Laughter]
oh it's so rad yeah and um sevigoth is
shipping with a signature weapon
so why don't we take a look at that in
action here um
their sidearm which actually yeah it is
i just want to quickly do a shout out to
some of the ui
improvements coming as well we are
getting a new skin on
nut skin a new treatment on the world
state window up here just to have um
a little more usability for all things
events so you can get some nicer
graphics
and yeah so that's cool
let's hop in okay i'll just use the
sidearm for a little bit just to give
uh again this is um coming with update
30 call of duty sevegoth signature
weapon
all that jazz i knew that question was
gonna come
which one chroma oh about
modding like chromas oh could you do
help separately
this is your own fault really it is
all right
okay before i do anything really really
important
part of the agile animation
this is very important very important
how cool is that
yeah it's pretty cool it's pretty
awesome all right
[Laughter]
wait you don't like the color you only
get one chance at a first impression
anyway all right it's a wrist mounted
sidearm
that you can so i'm just going to use
gloom so everyone can
so bloom is the one that spreads and you
can get health deal on kills it slows
enemies down
um that's the really sad too
very gloomy it's weird they're very sad
they're crying under their helmets right
now
it is the helmet's ability but also the
wrist mounted sidearm
uh you can do quick taps for you know
your head shots or you can do a charged
shot which will slow with the cold proc
enemies
in it so you can easier more easier
shoot their heads off so it's a good
little
slow on your slope slow on the floor
crucial life support
be on the lookout so yeah and when
you're with um seven goth
uh when stephen uses it you'll have a uh
enhanced damage on headshots so
as long as it's instead just hands
you'll have all that going for you
nice little bit of jen
there comes my blue shadow
very natural very natural
and you can do a little so reap what you
sew
and then of course once your death well
is full you can summon sevegoth shadow
so that's uh
something i can do here perhaps i can
reap
reap what i sew i think i'm ready to
call the big blue
big blue there
he needed a custom camera because he was
taking the entire screen
anyway i think they all got custom
dodges too
they did so it customized and uh reaper
i always do well the camera might not be
uh hooked up for those
well we're doing it live
all right needless to say goth is going
to be uh having
quite a time terrorizing the enemies of
the
um origin system so there you have it
cool that's
been great excellent you can jump
someone was asking if you could jump
and crouch you can crouch too
technically shadow coach we have a
question from
natural candy are there any new stories
planned for the stalker
it's been a long time since the second
dream haven't heard from him
poor guy oh my god what's that put him
in the closet
i kind of wonder what's going on with
stalker these days
last last we saw he's it feels like a
community project like there's going to
be
a whole video of sad doctor i thought
there was going to be like some surprise
some surprise thing we're going to show
like oh what what's going on i'm asking
steve
what is happening what is happening with
yeah well hmm yeah stay tuned
i hate to say stay tuned i you know i
really feel like over the last year or
so we
uh i i personally over promised and i
just want to start delivering so i'm not
going to say much
got it all right
that works uh we have some questions
uh from actually we have to do more
platinum prizes so let's do another one
of those
we'll do another platinum prize you
should be able to see that
show up yeah i love this in real time
it's exciting
um we had a question oh squirrel m
squirrel m you've won a thousand
platinum whisper us and we'll hook you
up
after the show squirrel m way to go
you did it um so
corporal facehugger wants to know my
biggest question is when are we gonna
get necromex and normal missions
or fix venom wet my appetite and i want
more
operator are you enjoying the view when
yeah
we already spoiled that didn't we i know
but just you can
remind people and be exposed to that uh
i guess it's the what was it 29.999
update actually i'm glad you asked it
would be
no 29.10 so there you go
where did that come from that's the way
we rolled in that update it will be in
the intrinsics
the one of the intrinsics will allow you
to spawn your mech wherever you want
got it sweet 29.10
or 99999 all right we did promise a
little bit of zephyr deluxe
in game so why don't we take a look at
i made a little video for the world
of my cool zephyr looking cool
this is with the uh deluxe animations as
well the deluxe agile
so this is zephyr deluxe coming uh
with the second part update he's gonna
give uh octavia a little bit of a run
here
yeah this is a pretty
there was a last minute change that
didn't get it there's some transparency
yeah that's going to get added on the
chest and everything so
uh it was added late though yeah
and unfortunately my build is a bit
behind so i don't have it i could show
this in-game
um as well but i don't have the
transparency so it's up to you jeff
really if you want me to
you can go for it okay we'll give a
better idea yeah all right
let's do that do you have the
idols purchase i do i do i do indeed
i just i didn't have a little bit of
jitter on that winglet
what did i see there i don't know i
don't know what you saw
what did you do there's jitters steve
will find it there's a little bit of
like uh attachment leg or something
while i'm waiting for my game to
pre-process the i did actually get some
character changes but obviously not
there we go there we go here we go okay
let's go right into the game well we see
it
yeah you do but we can uh oh yeah so
that
piece is supposed to be transparent yeah
so
zephyr deluxe is coming with the ui the
landing craft
the oh my dog is not interested it's
like
nobody out of here
[Laughter]
so very very cool you got zephyr on the
leg head in the clouds on the arms
we got some zephyr action coming
and again that's all the colors that
come with a uh like a set of crayons
when you go
to uh and jeremy made the uh car paint
shader i don't know if you can can you
uh free cam again i don't know if you
can check out the legs like the thighs
especially
car paint oh yeah okay oh that's so cool
it's okay so we'll probably see this on
a lot of more frames
car paint shader coming 20 21.
and the operator is in the works right
now yes for the
you got it well there you have it so
that's coming with uh the
update 30 segment uh on simultaneously
shipping on
the platforms later in spring uh we do
have some more questions uh one of them
was a follow-up from sliverito
just on the topic of ribbons is there
discussion about the ability to lock
stats on a ribbon
say after x amount of rolls uh being
able to lock a stat as permanent for a
large investment in cuba or otherwise
so i get my nel ribbon it has multi-shot
something else and i want to keep one
stat but re-roll the rest is that um
something that's on one's discussions
plate
it isn't uh it's fine it isn't at this
point um
it's got dropped i'm just so mad about
that question
i hate that question it's that amazing
internet again
oh yeah i've got new wi-fi working out
for him i wonder
oh jesus discord stop crashing
uh yeah yeah it's totally disappointing
good lord
it's only discord's fault it wasn't that
question at all
he's like i'm done if the answer is you
haven't discussed it that's the answer
yeah i mean we haven't
discussed it um i think
uh if you've been watching the whole
stream we have a lot of uh design
ambition right now
that we're kind of clearing through um
starting with um
you know making real jack live more up
to his promise and then moving on into
um gun balance things uh so i think
those will probably would trump
the uh bad word but uh probably would
take precedence over uh riven changes
makes sense from the art and story point
uh grind hard squad wants to know are
umbra
warframes beyond excalibur in the works
is the score going to crash again i
think yeah oh sorry
now because he doesn't want to answer
that uh
we really love that warframe we don't
have any there in development right now
i think if you
have been following devstreams
we have a lot in development right now
that we need to deliver first
so that's a great question and i don't
think it's
yet the time to to do that but i think
that's definitely something that's
possible in the future
you got it all right well i'm just going
to make sure we've gone over
virtually everything i brought with me
in the asset side of things
and generally speaking we have we showed
a little bit of um
it was a lot of information it was and i
think that
we are going to have our work cut over i
know i have a lot of work to do today
but what can you do
run the stream summarize the stream all
right
so what we'll do is we'll maybe if
there's any um
pets pets we did have a lot of pets too
no questions actually have one right
here
uh sheldon where is the pets 2.0 as
discussed on a devstream in 2019. how do
you
uh
yeah i mean that that might be one of
the things that definitely
i should i should bite my tongue on as
well and not make any promises on it but
it's definitely still
uh it's not gone
all right but i won't make any more
promises about it i think that's
that's fair we want that
all right some new pets coming with the
queen pins so
this is true maybe that's an opportunity
yeah
all right we have a pretty good hold on
all the uh questions i received
and generally speaking chat has
basically been like a flux of reacting
to what we're saying asking their own
questions whether it be from raids to
other things but we are going to start
winding down the devstream now i don't
know if there's any
chit chat you guys wanted to go over
before we close off for
a month till our next dev stream so we
have more time in between them so
speak now or forever hold your peace is
what i'm saying i mean it's exciting
between
now and the next devstream there should
be update 29.13.5
whatever it is right it's coming between
those two
those two points so there's big stuff
coming between now and the next test
room it's exciting
yeah yeah anything else from yeah i
thought the questions were great
and uh and i'm and just
yep i'm extremely grateful for the
questions and for the support from
people
and uh if you picked up octavia thank
you very much
um that's awesome and uh funds warframe
continued development
as we celebrate our eighth years of
devstream
it's pretty crazy it's pretty crazy and
uh
i haven't aged a day so really really
fortunate just moving up the vaccine
yeah i'm just moving up the maxine cube
okay yeah you're like
flanders you're like you're senior
citizens discount
[Laughter]
yeah and uh i think i've been reading
chat
and i do see the usual list of questions
those usual
questions usually mean that when we
discuss our dev streams after when we're
talking with our team
we're usually kind of using this as a
temperature check from all of you
who are watching and typing in chat and
it
is something that we use as a kind of a
rudder
to guide our next uh steps obviously
we're moving towards
call of tempestari and corpus rail jack
and a rework of the rail jack system and
its rewards and its progression
and then moving into getting into
the larger story of warframe and then
also looking at some of the technical
challenges
uh that seems popular with our players
like
cross progression all that sort of stuff
but again
we don't have anything to announce about
those things right now but we
absolutely you are heard and you are
seen uh in chat when you
are all capsing that repeatedly so
yeah uh then we'll wrap it up we have
more announcements later in
march of course regarding like
anniversary like game anniversary stuff
and so stay tuned to our marketing
channels for those otherwise
login to warframe play the gift of the
lotus alerts they are live
on all platforms go get them uh thank
you so much to the warframe community
for
eight years of sticking around maybe
you're new maybe this is your first dev
stream or otherwise
we are looking forward to getting lots
of good posts your way
about things changing features coming to
warframe updating it um
everyone you know even though we're all
at home we're working together as hard
as we can to make this year a really
really special year for warframe and we
hope that you love what we do so we are
looking forward to everything that comes
from updates to devstreams to
everything else so thank you everyone
thank you guys for your time today on
the devstream side
really appreciate you uh coming around
and thanks to everyone at digital
extremes working
on yes i was gonna say i think because
everyone's working from home i think
more of the team is watching these
and uh sorry for all the changes and
thank you so much for all
all of your work as well i know there's
a lot of
of systems thrash specifically in rail
jack to kind of accomplish our goals
uh and i know that's not been easy and i
really appreciate it all right
well thanks everybody have a great
weekend bye-bye
thanks guys