hello everyone my name is ultimo5 and
today we're going over savagoth the
shadow revenant savagath is a warframe
that was lost upon a voyage drifted on
time in order to obtain sevagoth one
must play the call of the tempestary and
finish the quest in order to obtain his
blueprint meanwhile his chassis
neuroptics and systems can all be
acquired from void storm missions in the
pluto neptune and veil proximas in
imperial missions requires a mastery
rank of zero comes with a v and d
polarity slot and because of this the
builds on him will require four forma
and sabogoth comes with sebago's shadow
and his exalted weapon the shadow claws
with his shadow forming claws by his
side he becomes a menace to enemies upon
the battlefield and an ally that those
would want by their side
advantages for sub-goth would be that it
has an average health pool and
disadvantages form would be that it has
a below average energy pool a below
average shield pool low armor and a slow
sprint speed
suffocates passive enables unending
death and rebirth upon entering the
bleed-out state savage will petrify into
a tombstone enabling the player to
control shadow with the objective of
collecting five enemy souls once the
player has reached a full harvest
savagath will then revive however
alternatively an ally may revive
sevegoth manually this passive is really
outstanding for solo play due to giving
the player a second chance but it ends
up falling off when in a group don't get
me wrong it still can be useful in a
group but most of the time i get revived
by my teammates savgoth's first ability
suffers apart from his shadow to expel
it towards a targeted direction along
with this shadow release is a harrowing
whale that weakens and deals radiation
damage to all enemies within range and
marks survivors with death's harvest
enemies who have been seated with saud
that are then hit by re perceive a
second instance of damage and deny
dealing more damage in a four meter
radius this ability is extremely great
for either priming enemies to do
increased damage against them with the
tenno's weapons or is extremely great
when synergized with sao to essentially
mini nuke a room full of enemies
suffocate's second ability dams the
souls of enemies around him implanting
death seeds into all enemies within
range those who have been seated decay
taking true damage over time this
ability is great due to how it
synergizes with reap but also in some
circumstances not so great the main
reason why it isn't so great is that the
damage over time has a falloff from 100
to 25 percent of max range this isn't
too bad but unless the player is really
using the ability and synergy with reap
then it makes for an easy flex out for a
helmet ability savage third ability
unleashes flowing darkness around him as
a radial pulse that gets larger the
longer the ability is active enemies
within the aura suffered decreased
action speed while sevigoth and his
allies standing within gain lifesteal
for damage dealt by weapons and
abilities as well as this if sevegoth
keeps the ability active and switches to
its shadow form the ability will still
stay on as long as sub-goth has energy
this ability is extremely great for
either extreme crowd control or
increased survivability this is what
makes sevagoth extremely good and able
to go into late game with ease there's
no real negatives to this ability other
than if one has a decreased efficiency
and duration which makes the ability
kind of bad
savigal's force ability allows sevigoth
to passively collect the life essence of
enemies affected or slain by his other
three abilities that fill up the death
well gauge once the player uses this
ability they transfer control to his
shadow manifestation and gains four new
abilities and becomes equipped with this
exalted shadow clause i won't go into
much detail about his shadow here due to
the information being in the other guide
about savage shadow but this ability is
pretty standard it is used for
transference in order to switch between
the two so there isn't much to say just
don't switch this ability out for
another
before we begin the aura slots in these
builds are different due to me using an
aura forma i do strongly suggest using
an aura forma for savagoth however if
one doesn't want to then i would save
forma for a dash polarity in order to
fit in corrosive projection or other
useful dash aura mods the vitality
drainer build for subagoth utilizes two
different builds with his main one
focusing on an extremely large increase
in energy and a medium increase of
strength duration and range meanwhile
his alternative build focuses on a very
large increase of strength with a medium
increase of range and a small increase
to duration the bill's flex slot is
auger's secrets and both builds work
very well in the late game however the
main build has more energy and less
energy drain for gloom meanwhile the
alternative build has more energy drain
for gloom and more ability strength with
a decreased energy pool it doesn't
really matter which one is chosen but i
prefer the main one that has an
increased energy pool it just fits my
play style more essentially this build
says focus around gloom for crowd
control and survivability with the
ability to prime enemies with reap the
soul harvester build for sevigoth
utilizes two different builds with his
main one focusing on a large increase of
strength with medium increases of range
and efficiency and a medium decrease in
duration meanwhile his alternative build
focuses on an extremely large increase
of range with medium increases of
efficiency and strength and a medium
decrease in duration the build spec slot
is august secrets and is more suited for
missions that will have tons of enemies
that gather up essentially prime enemies
of a sow and then reap enemies to do
tons of damage however i noticed that
bringing this into steel path it is a
bit harder to kill enemies so i would
suggest subsuming gloom for hildren's
pillage which will help with stripping
enemy armor or shields this
significantly makes it easier to nuke
them into late game against the corpus
and infested however the grineer is a
bit more difficult to deal with still
alternatively a player could subsume
nidus's larva or mag's pole to bring
enemies closer so one can newt the
battlefield as well as having a
different form of crowd control the
builds for subgloss shadow focuses on
ability strength for his first build and
focuses on an ability range for the
second build these builds work well in
the late game and even into the steel
path in which they tear apart groups of
enemies in seconds if you'd like more
information on sevigo's shadow then make
sure to check out my other guide on the
frame where i go into much more detail
on his shadow the elements for subagal's
shadow claws follows toxin for the
corpus
viral for the corrupted grineer
and gas or viral heat for the infested
i won't go into much detail in this
guide as well however these bills work
well in the late game in the seal path
which you can decimate all who stand in
the player's way if you'd like more
information on the shadow clause then
make sure to check out the other guide
on this weapon where i go into much more
detail on it
the aura slot can be whatever one wants
it to be as long as it benefits one what
they are doing currently then
realistically anything can go there for
instance corrosive projection which i
mentioned before is a great horror mod
but brief for spike can be a better
choice in some situations you can even
use an oriform on him so any mod could
go there intensify in place of umbral
intensify if one doesn't have it flow
and continuity in place of the prime
counterparts if one doesn't have them
rage in place of hunter adrenaline if
one doesn't have it streamline in places
the vitality drainer builds flex slot in
order to help with his expensive
abilities rhinos roar and places sow on
the vitality drainer build if the player
wants buff options for themselves or
allies chroma's elemental ward and
places sound the vitality drainer build
if the player wants optional buffs that
can assist them into battle mesa's
shooting gallery and places sound the
vitality drainer build that the player
wants a way to stun enemy zimpov weapon
damage mirage's eclipse in place of
sound the vitality drainer build if one
wants an ability that can really help
with increasing damage in the light or
resistance in the dark nidus's larva and
place of gloom in the soul harvester
build if one wants an ability to pull
enemies into one area for new king in
hildren's pillage in places sao in the
vitality drainer build or in place of
gloom in the soul harvester build if one
wants an ability that reduces enemy
shields or armor
arcane energize upon energy pickup 60
chance to replenish energy to nearby
allies arcane grace upon health being
damaged nine percent chance for six
percent health return for nine seconds
arcane victory upon headshot kills 75
chance for three percent health regen
for nine seconds arcane eruption upon
energy pickup 100 chance to knock down
nearby enemies arcane guardian upon
being damaged 15 chance for 900 armor
for 20 seconds an arcane nullifier which
provides 102 chance to resist a magnetic
status effect entirely thanks for
watching if you want to see more guides
and warframe please click the like and
sub buttons to let me know and as per
usual i will see you guys in the next
video goodbye