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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Sevagoth?action=edit) in: (/wiki/Category:Sevagoth) (Category:Sevagoth) Sevagoth , (/wiki/Category:Warframes) (Category:Warframes) Warframes , (/wiki/Category:Males) (Category:Males) Males , and 7 more (/wiki/Category:Update_30) (Category:Update 30) Update 30 (/wiki/Category:Sevagoth%27s_Shadow) (Category:Sevagoth's Shadow) Sevagoth's Shadow (/wiki/Category:Sevagoth_Prime) (Category:Sevagoth Prime) Sevagoth Prime (/wiki/Category:Update_36) (Category:Update 36) Update 36 (/wiki/Category:Sevagoth_Prime%27s_Shadow) (Category:Sevagoth Prime's Shadow) Sevagoth Prime's Shadow (/wiki/Category:Lore) (Category:Lore) Lore (/wiki/Category:Community_Concept) (Category:Community Concept) Community Concept English (https://warframe.fandom.com/de/wiki/Sevagoth) Deutsch (https://warframe.fandom.com/es/wiki/Sevagoth) Español (https://warframe.fandom.com/fr/wiki/Sevagoth) Français 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(PrimeAccessIconWhite) (/wiki/Prime) (Prime) Prime Main Prime Abilities Alternate Equipment Patch History Media () (https://warframe.fandom.com/wiki/Sevagoth/Main?action=edit) Edit Tab Sevagoth Sevagoth's Shadow (https://static.wikia.nocookie.net/warframe/images/f/f5/WraithLargePortrait.png/revision/latest?cb=20230627042900) (WraithLargePortrait) Sevagoth Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/9/9d/SevagothFull.png/revision/latest?cb=20210822085135) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/4/4c/Sevagoth.png/revision/latest?cb=20221110212933) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description No longer adrift in the Void, Sevagoth has returned. He and his Shadow deal heavy damage and have high survivability. They are sustained by the reaping of wayward souls. Passive On death, become Sevagoth's Shadow and fight to resurrect him by collecting the souls needed to rebuild his tombstone. Abilities 1st Ability (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap 2nd Ability (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow 3rd Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom 4th Ability (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 235 (335 at Rank 30) (/wiki/Armor) (Armor) Armor 160 (/wiki/Energy_Capacity) (Energy Capacity) Energy 140 (190 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 75 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 0.95 (/wiki/Aura) (Aura) Aura Polarity None (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) Themes Phantom, Reaper, Shadow Elemental (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables Sevagoth's Shadow Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/8/83/SevagothShadowFull.png/revision/latest?cb=20220706005157) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/c/ca/Sevagoth%27sShadow.png/revision/latest?cb=20221110213037) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Sevagoth's roving spirit, formed from concentrated Void energy. Passive None Abilities 1st Ability (/wiki/Embrace) (Embrace130xWhite) (/wiki/Embrace) Embrace 2nd Ability (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume 3rd Ability (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest 4th Ability (/wiki/Reunite) (Reunite130xWhite) (/wiki/Reunite) Reunite General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 135 (185 at Rank 30) (/wiki/Armor) (Armor) Armor 475 (/wiki/Energy_Capacity) (Energy Capacity) Energy 100 (150 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 50 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) Themes Wraith (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX No longer adrift in the Void, Sevagoth has returned. He and his Shadow deal heavy damage and have high survivability. They are sustained by the reaping of wayward souls. (/wiki/Codex) (Codex) CODEX Sevagoth's roving spirit, formed from concentrated Void energy. He is the reason to fear the darkness, where his ethereal presence shakes loose the mortal coil. This is Sevagoth, the reaper, the specter of death. Do not seek death, Tenno, for Sevagoth may find you. Will you live to tell his tale? —(/wiki/Lotus) (Lotus) Lotus Release Date: April 13th, 2021 Lost in voyage adrift the Vast Untime, the dark helmsman Sevagoth harnesses inexorable mortality amidst the treacherous tempests of the (/wiki/Void) (Void) Void . Return eternally from beyond the grave, as his Shadow eclipses the light, while harvesting wicked souls to sate his esurient darkness. Sevagoth was rediscovered in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13). Acquisition Sevagoth's main blueprint is acquired after completing the (/wiki/Call_of_the_Tempestarii) (Call of the Tempestarii) Call of the Tempestarii quest. His components apart from the main blueprint each have a 10% chance of being awarded as a bonus reward at the end of (/wiki/Void_Storm) (Void Storm) Void Storm missions exclusively in (/wiki/Neptune_Proxima) (Neptune Proxima) Neptune Proxima (Meso and Neo fissures), (/wiki/Pluto_Proxima) (Pluto Proxima) Pluto Proxima (Neo fissures), or (/wiki/Veil_Proxima) (Veil Proxima) Veil Proxima (Axi fissures). Note that these bonus rewards are exclusive to (/wiki/Void_Storm) (Void Storm) Void Storm missions and are separate from Void Relic rewards. Additional copies of the main blueprint can be purchased from (/wiki/Cephalon_Simaris) (Cephalon Simaris) Cephalon Simaris for 50,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 50,000 .(Sort ascending) Item (Sort ascending) Source (Sort ascending) Chance Expected Nearly Guaranteed (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Void_Storm#Locations) (Void Storm) Veil Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Void_Storm#Locations) (Void Storm) Pluto Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Void_Storm#Locations) (Void Storm) Neptune Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Void_Storm#Locations) (Void Storm) Veil Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Void_Storm#Locations) (Void Storm) Pluto Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Void_Storm#Locations) (Void Storm) Neptune Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Void_Storm#Locations) (Void Storm) Veil Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Void_Storm#Locations) (Void Storm) Pluto Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Void_Storm#Locations) (Void Storm) Neptune Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations All drop rates data is obtained from (https://warframe.com/droptables) DE's official drop tables . See (/wiki/Mission_Rewards#Standard_Missions) (Mission Rewards) Mission Rewards#Standard Missions for definitions on reward table rotations.For more detailed definitions and information, visit (/wiki/User_blog:FINNER/Warframe_Expected_%26_Nearly_Guaranteed_Numbers_-_An_Explanation) (User blog:FINNER/Warframe Expected & Nearly Guaranteed Numbers - An Explanation) here . Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 3 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) 325 (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: N/A Sevagoth Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 6 (/wiki/Titanium) (Titanium) (/wiki/Titanium) Titanium 1,200 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 750 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 2,750 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Sevagoth Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 8 (/wiki/Cryotic) (Cryotic) (/wiki/Cryotic) Cryotic 650 (/wiki/Nullstones) (Nullstones) (/wiki/Nullstones) Nullstones 2 (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate 3,300 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Sevagoth Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 2 (/wiki/Oxium) (Oxium) (/wiki/Oxium) Oxium 250 (/wiki/Asterite) (Asterite) (/wiki/Asterite) Asterite 15 (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores 2,950 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Lore (/wiki/Alad_V) (Alad V) (AladVPortrait d) “You're not supposed to be in here! You're going to ruin the surprise!” The following article/section contains spoilers. Please complete the (/wiki/Call_of_the_Tempestarii) (Call of the Tempestarii) Call of the Tempestarii quest before proceeding. (Minimize) (Dismiss) x Main article: (/wiki/Call_of_the_Tempestarii) (Call of the Tempestarii) Call of the Tempestarii Sevagoth. A Warframe believed lost to the Void forever. His energy almost extinct. With his last spark of life, Sevagoth embraced his Shadow once again. And both were at peace. —Cephalon Cy Sevagoth was the captain of (/wiki/Tempestarii_(Object)) (Tempestarii (Object)) The Tempestarii , an Old War (/wiki/Railjack) (Railjack) Railjack highly renown for its rescue services. However, one day Sevagoth was lost to the (/wiki/Void) (Void) Void during a Void Storm, but commanded his Shadow to continue to pilot the Tempestarii to search for his body as the ship's final rescue mission, effectively becoming a ghost ship. The Tempestarii made an enemy of (/wiki/Corpus) (Corpus) Corpus Captain (/wiki/Vala_Glarios) (Vala Glarios) Vala Glarios , who was the sole survivor of the ship's attack on Lucretia Platform. Left adrift in space among the fragments of her dead crew, she sought revenge. (/wiki/Cephalon_Cy) (Cephalon Cy) Cephalon Cy and the Tenno come across the Tempestarii in the (/wiki/Veil_Proxima) (Veil Proxima) Veil Proxima . After learning about the ship from Corpus logs in the (/wiki/Pluto_Proxima) (Pluto Proxima) Pluto Proxima , Cy is able to appease the Tempestarii by pleading as a ship in distress. The Shadow entrusts the Tenno a corrupted navigation log, which they repair, but are ambushed by Vala. The Tempestarii counterattacks and banishes Vala to the (/wiki/Granum_Void) (Granum Void) Granum Void before making a jump to the Void to complete the ship's final rescue mission. The Tenno retrieve a lifepod containing Sevagoth's corpse, reuniting him with his Shadow. Now at peace, the Tenno delivers him a ship burial by launching his body back into the Void. Notes When Sevagoth wields his (/wiki/Signature_Weapon) (Signature Weapon) signature (/wiki/Epitaph) (Epitaph) (/wiki/Epitaph) Epitaph /(/wiki/Epitaph_Prime) (EpitaphPrime) (/wiki/Epitaph_Prime) Epitaph Prime , the weapon deals +20% (/wiki/Enemy_Body_Parts) (Enemy Body Parts) headshot damage. Trivia Sevagoth is the 46th unique (/wiki/Warframe) (Warframe) Warframe to be released. Sevagoth was first revealed during Tennocon 2020's Art of Warframe Panel, under the codename "Wraithe ", alongside (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos . Initially planned to release with Lavos, Sevagoth was pushed back to 2021 for further development and to coincide with other content releases. Sevagoth's name and abilities were revealed in (/wiki/Devstream_151) (Devstream 151) Devstream 151 . His Shadow, its exalted claw weapon, and signature secondary weapon were briefly showcased in (/wiki/Devstream_152) (Devstream 152) Devstream 152 . Sevagoth is the second community-made Warframe concept created by community artist and now Digital Extremes staff Liger "Volkovyi" Inuzuka , after (/wiki/Zephyr) (ZephyrIcon272) (/wiki/Zephyr) Zephyr 's integration into the game. Much of the initial Warframe concept has been fine-tuned and integrated into the finalized design.[1] [2] The first placeholder ability Reap unleashes the Shadow instead of a flying shadowy claw, with the dashing function integrated into the Shadow's (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume ability. The second placeholder ability Blackhole was replaced by (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow . The soul vortex visual effect remains as a brief animation for (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap 's Shadow when it dissipates. The third placeholder ability Tombstone was designed with similar functionality as (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea 's (/wiki/Temporal_Anchor) (TemporalAnchor130xWhite) (/wiki/Temporal_Anchor) Temporal Anchor , before Protea's eventual release. The area of effect aura aspect has been adopted by (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom , while the tombstone model has been integrated into the passive ability. The fourth placeholder ability The Harvest remains similar to (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow in wielding control over an exalted form. Sevagoth is the seventh Warframe with unique (/wiki/Maneuvers#Rolling) (Maneuvers) rolling animations, after (/wiki/Limbo) (LimboIcon272) (/wiki/Limbo) Limbo , (/wiki/Hildryn) (HildrynIcon272) (/wiki/Hildryn) Hildryn , (/wiki/Wisp) (WispIcon272) (/wiki/Wisp) Wisp , (/wiki/Titania/Prime) (TitaniaPrimeIcon272) (/wiki/Titania/Prime) Titania Prime , (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea , and (/wiki/Xaku) (XakuIcon272) (/wiki/Xaku) Xaku , where he launches himself slightly in the air and rolls sideways mid-air. Sevagoth is one of few Warframes known to have voices, with the others being (/wiki/Valkyr) (ValkyrIcon272) (/wiki/Valkyr) Valkyr /(/wiki/Valkyr/Prime) (Valkyr PrimeIcon272) (/wiki/Valkyr/Prime) Valkyr Prime , (/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Excalibur Umbra , (/wiki/Harrow) (HarrowIcon272) (/wiki/Harrow) Harrow ((/wiki/Rell) (Rell) Rell ), (/wiki/Nidus) (NidusIcon272) (/wiki/Nidus) Nidus ((/wiki/Ravenous) (Ravenous130xWhite) (/wiki/Ravenous) Ravenous ) and (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea ((/wiki/Protea_Specter) (Protea Specter) Protea Specter ). Sevagoth is the first Warframe to innately allow the player to create and take control of an exalted form with distinct abilities. While using (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow , the skybox displays a vortex based off of Sevagoth's energy color. With a maxed (/wiki/Redirection) (Mod TT 20px) (/wiki/Redirection) Redirection , his shields equal to 666, the (https://en.wikipedia.org/wiki/Number_of_the_beast) (wikipedia:Number of the beast) number of the beast/Devil . This also happens with (/wiki/Nekros) (Nekros) Nekros . Sevagoth's Shadow appears behind him momentarily during his Agile idle animation.[3] On April Fools Day 2021, the advertisement for FashionFace featured the Sevagoth's Shadow Collection of makeup color shades for your gothic aesthetic needs.[4] Bugs Similar to (/wiki/Equinox/Prime) (EquinoxPrimeIcon) (/wiki/Equinox/Prime) Equinox Prime , the Helminth cyst is not visible on Sevagoth's neck, but instead inside his head. Sevagoth has several affinity-related bugs, detailed (https://forums.warframe.com/topic/1259130-affinity-gain-weird-sharing-behavior-with-sevagoth-and-4th-ability/) here . Bugs of note: If you enter a conduit within (/wiki/Sanctuary_Onslaught) (Sanctuary Onslaught) Sanctuary Onslaught while in shadow form, you will not receive the focus buff provided at the start of the round. While in shadow form, you do not recieve the correct amount of focus. During testing, it was found that weapons with lens were not receiving focus while in shadow form (similar to how they will not receive focus while using (/wiki/Titania) (TitaniaIcon272) (/wiki/Titania) Titania 's (/wiki/Razorwing) (Razorwing130xWhite) (/wiki/Razorwing) Razorwing .) Unlike Razorwing and other Exalted Weapon kills, Sevagoth appears to be gaining 25% of the affinity / focus, with the remaining 75% being given to Shadow's claws (which once fully leveled, becomes wasted affinity). The result is that a frame like Titania may gain 1-2k focus in a single round of ESO, while a Sevagoth using shadow form may gain 100-500 during that same period. If you're extracted while downed you'll be shown in tombstone form rather than the regular state. References (Jump up) ↑ (https://forums.warframe.com/topic/871287-wraithe-the-reaper-incarnate-ghost-type-warframe-concept-art-presentation/) Wraithe the Reaper Incarnate Forum Thread (Jump up) ↑ (https://www.artstation.com/artwork/DJk4n) Liger's ArtStation for Wraithe (Jump up) ↑ (https://twitter.com/PlayWarframe/status/1365693334572961796) Embrace the Shadow tweet (Jump up) ↑ (https://www.youtube.com/watch?v=l-Ec5Q1hSAQ) FashionFace - April Fools 2021 () (https://warframe.fandom.com/wiki/Sevagoth/Prime?action=edit) Edit Tab (/wiki/Prime_Access) (Prime Access) (PrimeAccessSignNew) Sevagoth is available from (/wiki/Prime_Access) (Prime Access) Prime Access for a limited time.Please (https://warframe.com/prime-access) click here for more information about the latest Prime Access offers on the official (/wiki/WARFRAME) (WARFRAME) WARFRAME website. (Minimize) (Dismiss) Sevagoth Prime Sevagoth Prime's Shadow (https://static.wikia.nocookie.net/warframe/images/5/5c/SevagothPrimeLargePortrait.png/revision/latest?cb=20240821173358) (SevagothPrimeLargePortrait) Sevagoth Prime Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/5/5a/SevagothPrimeFull.png/revision/latest?cb=20240904182819) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/6/6b/SevagothPrime.png/revision/latest?cb=20240821165245) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description The gilded helmsman emerges from the tempest, his shadow a lure for doomed souls. Passive On death, become Sevagoth's Shadow and fight to resurrect him by collecting the souls needed to rebuild his tombstone. Abilities 1st Ability (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap 2nd Ability (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow 3rd Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom 4th Ability (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 270 (370 at Rank 30) (/wiki/Armor) (Armor) Armor 185 (/wiki/Energy_Capacity) (Energy Capacity) Energy 175 (225 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 100 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 0.95 (/wiki/Aura) (Aura) Aura Polarity None (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_36#Update_36.1) (Update 36) Update 36.1 (2024-08-21) Themes Phantom, Reaper, Shadow Elemental (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables Sevagoth Prime's Shadow (https://static.wikia.nocookie.net/warframe/images/6/6d/SevagothPrime%27sShadow.png/revision/latest?cb=20240821165248) (In-Game Menus) (In-Game Menus) In-Game Menus (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description When the Tempestarii became a void phantom, Sevagoth set aside his body and became a Shadow, to continue his solemn duty of saving lives. Passive None Abilities 1st Ability (/wiki/Embrace) (Embrace130xWhite) (/wiki/Embrace) Embrace 2nd Ability (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume 3rd Ability (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest 4th Ability (/wiki/Reunite) (Reunite130xWhite) (/wiki/Reunite) Reunite General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 135 (185 at Rank 30) (/wiki/Armor) (Armor) Armor 475 (/wiki/Energy_Capacity) (Energy Capacity) Energy 100 (150 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 50 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_36#Update_36.1) (Update 36) Update 36.1 (2024-08-21) Themes Wraith (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX The gilded helmsman emerges from the tempest, his shadow a lure for doomed souls. (/wiki/Codex) (Codex) CODEX When the Tempestarii became a void phantom, Sevagoth set aside his body and became a Shadow, to continue his solemn duty of saving lives. Release Date : August 21, 2024 Sevagoth Prime is the (/wiki/Prime) (Prime) Primed variant of (/wiki/Sevagoth) (SevagothIcon272) Sevagoth , with increased (/wiki/Shield) (Shield) Shields , (/wiki/Armor) (Armor) Armor , (/wiki/Energy) (Energy) Energy , and an additional (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarity, along with additional (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) and (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) polarities for (/wiki/Sevagoth/Abilities) (SevagothPrime'sShadow) (/wiki/Sevagoth/Abilities) Sevagoth Prime's Shadow and 3 (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) for (/wiki/Shadow_Claws) (ShadowClawsPrime) (/wiki/Shadow_Claws) Shadow Claws Prime . Sevagoth Prime was released alongside (/wiki/Epitaph_Prime) (EpitaphPrime) (/wiki/Epitaph_Prime) Epitaph Prime and (/wiki/Nautilus/Prime) (NautilusPrime) (/wiki/Nautilus/Prime) Nautilus Prime in Update 36.1 (2024-08-21). Acquisition Lith, Meso, Neo, and Axi refer to (/wiki/Void_Relic) (Void Relic) Void Relics |  ((/wiki/Prime_Vault) (Prime Vault) V ) Denotes (/wiki/Prime_Vault) (Prime Vault) Vaulted Void Relics  |  ((/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) B ) Denotes (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer Exclusive Void Relic Sevagoth Prime's Relic Drops Chassis Blueprint Systems Blueprint (/wiki/Sevagoth/Prime) (SevagothPrimeIcon272) Blueprint Neuroptics Blueprint (/wiki/Axi_S17) (AxiRelicIntact) (/wiki/Axi_S17) Axi S17 Rare (/wiki/Lith_C12) (LithRelicIntact) (/wiki/Lith_C12) Lith C12 Common (/wiki/Neo_A13) (NeoRelicIntact) (/wiki/Neo_A13) Neo A13 Uncommon (/wiki/Meso_A7) (MesoRelicIntact) (/wiki/Meso_A7) Meso A7 Common Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (PrimeHelmet) 1 (/wiki/Blueprints) (PrimeChassis) 1 (/wiki/Blueprints) (PrimeSystems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) N/A (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: N/A Sevagoth Prime Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 4 (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 2 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 5,250 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 1,675 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Sevagoth Prime Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 8 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 2 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 1,100 (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate 3,750 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Sevagoth Prime Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 2 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 10 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 4,250 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 1,200 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Notes Sevagoth Prime, compared to (/wiki/Sevagoth) (SevagothIcon272) Sevagoth : Higher (/wiki/Shield) (Shield) Shield (270/370 vs. 235/335) Higher (/wiki/Armor) (Armor) Armor (185 vs. 160) Higher (/wiki/Energy) (Energy) Energy (175/225 vs. 140/190) Higher Starting Energy (100 vs. 75) Additional (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) Polarity ((https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) ) Additional (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) and (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) on (/wiki/Sevagoth/Abilities) (SevagothPrime'sShadow) (/wiki/Sevagoth/Abilities) Sevagoth Prime's Shadow ((https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) ) Additional 3 (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) polarities on (/wiki/Shadow_Claws) (ShadowClawsPrime) (/wiki/Shadow_Claws) Shadow Claws Prime ((https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. none) As with any other (/wiki/Prime) (Prime) Prime Warframe, moving close to the location of an (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Death_Orb) (Death Orb) Death Orb will restore a pulse of 250 (/wiki/Energy) (Energy) Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb. When Sevagoth Prime wields his (/wiki/Signature_Weapon) (Signature Weapon) signature (/wiki/Epitaph) (Epitaph) (/wiki/Epitaph) Epitaph /(/wiki/Epitaph_Prime) (EpitaphPrime) (/wiki/Epitaph_Prime) Epitaph Prime , the weapon deals +20% (/wiki/Enemy_Body_Parts) (Enemy Body Parts) headshot damage. Trivia Sevagoth Prime is the fifteenth Primed Warframe to have (/wiki/Signature_Weapon) (Signature Weapon) Signature Weapons , after (/wiki/Protea/Prime) (ProteaPrimeIcon272) (/wiki/Protea/Prime) Protea Prime , (/wiki/Gauss/Prime) (GaussPrimeIcon272) (/wiki/Gauss/Prime) Gauss Prime , (/wiki/Grendel/Prime) (GrendelPrimeIcon272) (/wiki/Grendel/Prime) Grendel Prime , (/wiki/Wisp/Prime) (WispPrimeIcon272) (/wiki/Wisp/Prime) Wisp Prime , (/wiki/Hildryn/Prime) (HildrynPrimeIcon272) (/wiki/Hildryn/Prime) Hildryn Prime , (/wiki/Baruuk/Prime) (BaruukPrimeIcon272) (/wiki/Baruuk/Prime) Baruuk Prime , (/wiki/Revenant/Prime) (RevenantPrimeIcon272) (/wiki/Revenant/Prime) Revenant Prime , (/wiki/Khora/Prime) (KhoraPrimeIcon272) (/wiki/Khora/Prime) Khora Prime , (/wiki/Garuda/Prime) (GarudaPrimeIcon) (/wiki/Garuda/Prime) Garuda Prime , (/wiki/Harrow/Prime) (HarrowPrimeIcon) (/wiki/Harrow/Prime) Harrow Prime , (/wiki/Gara/Prime) (GaraPrimeIcon) (/wiki/Gara/Prime) Gara Prime , (/wiki/Octavia/Prime) (OctaviaPrimeIcon64) (/wiki/Octavia/Prime) Octavia Prime , (/wiki/Atlas/Prime) (Atlas PrimeIcon272) (/wiki/Atlas/Prime) Atlas Prime , and (/wiki/Banshee/Prime) (Banshee PrimeIcon272) (/wiki/Banshee/Prime) Banshee Prime . Sevagoth Prime releasing after (/wiki/Protea/Prime) (ProteaPrimeIcon272) (/wiki/Protea/Prime) Protea Prime breaks the traditional two male and two female (/wiki/Prime) (Prime) Prime release order, skipping past (/wiki/Xaku) (XakuIcon272) (/wiki/Xaku) Xaku and (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos . Media (/wiki/File:SevagothPrime_KeyArt.png) (SevagothPrime KeyArt.png (1,001 KB)) (SevagothPrime KeyArt.png (1,001 KB)) (Sevagoth Prime Key Art) (SevagothPrime KeyArt.png (1,001 KB)) (Sevagoth Prime Key Art) Sevagoth Prime Key Art (/wiki/File:Sevagoth_Prime_Poster_1.jpg) (Sevagoth Prime Poster 1.jpg (1.11 MB)) (Sevagoth Prime Poster 1.jpg (1.11 MB)) (Sevagoth Prime Poster 1) (Sevagoth Prime Poster 1.jpg (1.11 MB)) (Sevagoth Prime Poster 1) (/wiki/File:Sevagoth_Prime_Poster_2.jpg) (Sevagoth Prime Poster 2.jpg (1.58 MB)) (Sevagoth Prime Poster 2.jpg (1.58 MB)) (Sevagoth Prime Poster 2) (Sevagoth Prime Poster 2.jpg (1.58 MB)) (Sevagoth Prime Poster 2) (/wiki/File:Sevagoth_Prime_Signa.jpg) (Sevagoth Prime Signa.jpg (934 KB)) (Sevagoth Prime Signa.jpg (934 KB)) (Sevagoth Prime Signa) (Sevagoth Prime Signa.jpg (934 KB)) (Sevagoth Prime Signa) (/wiki/File:Nautilus_Prime_Accessories.jpg) (Nautilus Prime Accessories.jpg (958 KB)) (Nautilus Prime Accessories.jpg (958 KB)) (Nautilus Prime Accessories) (Nautilus Prime Accessories.jpg (958 KB)) (Nautilus Prime Accessories) (/wiki/File:Sevagoth_Prime_Accessories.jpg) (Sevagoth Prime Accessories.jpg (1.52 MB)) (Sevagoth Prime Accessories.jpg (1.52 MB)) (Sevagoth Prime Accessories) (Sevagoth Prime Accessories.jpg (1.52 MB)) (Sevagoth Prime Accessories) (/wiki/File:Epitaph_Prime_%26_Nautilus_Prime.jpg) (Epitaph Prime & Nautilus Prime.jpg (474 KB)) (Epitaph Prime & Nautilus Prime.jpg (474 KB)) (Epitaph Prime & Nautilus Prime) (Epitaph Prime & Nautilus Prime.jpg (474 KB)) (Epitaph Prime & Nautilus Prime) (/wiki/File:669703bbe8941cf67c91d4b77fdfdb44.png) (669703bbe8941cf67c91d4b77fdfdb44.png (265 KB)) (669703bbe8941cf67c91d4b77fdfdb44.png (265 KB)) (Sevagoth Prime Concept Art) (669703bbe8941cf67c91d4b77fdfdb44.png (265 KB)) (Sevagoth Prime Concept Art) Sevagoth Prime Concept Art (/wiki/File:01ed08a54469b7fd375852363def3d3f.png) (01ed08a54469b7fd375852363def3d3f.png (998 KB)) (01ed08a54469b7fd375852363def3d3f.png (998 KB)) (Sevagoth Prime Model) (01ed08a54469b7fd375852363def3d3f.png (998 KB)) (Sevagoth Prime Model) Sevagoth Prime Model (/wiki/File:838fc236a30718e0ddfdfaf0e466fa4b.png) (838fc236a30718e0ddfdfaf0e466fa4b.png (460 KB)) (838fc236a30718e0ddfdfaf0e466fa4b.png (460 KB)) (Exalted Shadow Prime Concept Art) (838fc236a30718e0ddfdfaf0e466fa4b.png (460 KB)) (Exalted Shadow Prime Concept Art) Exalted Shadow Prime Concept Art (/wiki/File:3f20af0054a84f3768f94f88f5a98c72.png) (3f20af0054a84f3768f94f88f5a98c72.png (971 KB)) (3f20af0054a84f3768f94f88f5a98c72.png (971 KB)) (Exalted Shadow Prime) (3f20af0054a84f3768f94f88f5a98c72.png (971 KB)) (Exalted Shadow Prime) Exalted Shadow Prime () (https://warframe.fandom.com/wiki/Sevagoth/Abilities?action=edit) Edit Tab Passive Intertwined forever in life and death, (/wiki/Sevagoth) (SevagothIcon272) Sevagoth and his Shadow exhibit numerous unique properties and interactions, highlighted in the tabs below: Tombstone Shadow Claws Upgrade Appearance (https://static.wikia.nocookie.net/warframe/images/a/a5/SevagothTombstone.png/revision/latest?cb=20210416130207) (SevagothTombstone) (https://static.wikia.nocookie.net/warframe/images/a/a5/SevagothTombstone.png/revision/latest?cb=20210416130207) (SevagothTombstone) Sevagoth's Tombstone Death and rebirth unending. On fatal injury and entering (/wiki/Bleedout) (Bleedout) Bleedout , (/wiki/Sevagoth) (SevagothIcon272) Sevagoth 's body petrifies into a broken tombstone as his Shadow manifests itself. Control the Shadow to collect the souls of 5 enemies by casting (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume via the ability, quick melee, or fire weapon buttons with a targeted enemy on the aiming reticle (default 2 , E and LMB respectively), reviving Sevagoth upon a full harvest. Alternatively, allies may manually revive Sevagoth by interacting with his tombstone. While the passive is activated, a soul counter appears above Sevagoth's ability icons indicating the number of remaining enemies required to revive Sevagoth, as well as a bleedout gauge that counts down toward his death. If (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow is unlocked, the Death Well is replaced by the soul counter until Sevagoth revives. Sevagoth's Shadow summoned by the passive is still vulnerable to damage and status effects except for (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown . It utilizes its equipped (/wiki/Mods) (Mods) Mods and (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcanes , but cannot cast its other abilities. Beware, should the Shadow die, Sevagoth will also truly die, but only in Solo mode. In Co-op, his Shadow simply vanishes, and his tombstone will remain for the rest of his bleedout timer, still available to be revived by his allies. (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume is altered to cost 0 (/wiki/Energy) (Energy) Energy to cast and inflicts (/wiki/Armor) (Armor) armor and (/wiki/Shield) (Shield) shield -bypassing damage equal to the target's total hitpoints, instantly killing non-boss enemies. Although (/wiki/Shadow_Claws) (ShadowClaws) (/wiki/Shadow_Claws) Shadow Claws cannot be used to directly attack, Sevagoth's Shadow can still block incoming frontal damage (default hold RMB ) to prolong its durability until the soul harvest is complete. However, the claws may still perform a heavy melee attack or slam (default MMB ). Enemies killed via this method do not count toward reviving Sevagoth. The player can still reach extraction while bleeding out and controlling Sevagoth's Shadow. (/wiki/Undying_Will) (Mod TT 20px) (/wiki/Undying_Will) Undying Will and (/wiki/Renewal) (Renewal130xWhite) (/wiki/Renewal) Renewal will still function normally on Sevagoth's Tombstone. Undying Will has no effect when equipped on the Shadow. (/wiki/Focus/Unairu) (FocusLensUnairu b) (/wiki/Focus/Unairu) Unairu 's (/wiki/Focus/Unairu#Last_Gasp) (FocusLastGasp) (/wiki/Focus/Unairu#Last_Gasp) Last Gasp will not prompt on Sevagoth's Tombstone. Tombstone does not prevent Sevagoth from dying in (/wiki/Arbitrations) (Arbitrations) Arbitrations ; he will still enter the Tombstone animation before immediately dying. Vanilla Prime Sevagoth's Shadow Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/8/83/SevagothShadowFull.png/revision/latest?cb=20220706005157) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/c/ca/Sevagoth%27sShadow.png/revision/latest?cb=20221110213037) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Sevagoth's roving spirit, formed from concentrated Void energy. Passive None Abilities 1st Ability (/wiki/Embrace) (Embrace130xWhite) (/wiki/Embrace) Embrace 2nd Ability (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume 3rd Ability (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest 4th Ability (/wiki/Reunite) (Reunite130xWhite) (/wiki/Reunite) Reunite General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 135 (185 at Rank 30) (/wiki/Armor) (Armor) Armor 475 (/wiki/Energy_Capacity) (Energy Capacity) Energy 100 (150 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 50 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) Themes Wraith (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables Sevagoth Prime's Shadow (https://static.wikia.nocookie.net/warframe/images/6/6d/SevagothPrime%27sShadow.png/revision/latest?cb=20240821165248) (In-Game Menus) (In-Game Menus) In-Game Menus (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description When the Tempestarii became a void phantom, Sevagoth set aside his body and became a Shadow, to continue his solemn duty of saving lives. Passive None Abilities 1st Ability (/wiki/Embrace) (Embrace130xWhite) (/wiki/Embrace) Embrace 2nd Ability (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume 3rd Ability (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest 4th Ability (/wiki/Reunite) (Reunite130xWhite) (/wiki/Reunite) Reunite General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 135 (185 at Rank 30) (/wiki/Armor) (Armor) Armor 475 (/wiki/Energy_Capacity) (Energy Capacity) Energy 100 (150 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 50 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_36#Update_36.1) (Update 36) Update 36.1 (2024-08-21) Themes Wraith (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables When Sevagoth is the player's equipped Warframe, (/wiki/Sevagoth/Abilities) (SevagothShadow-Arsenal) (/wiki/Sevagoth/Abilities) Sevagoth's Shadow is available for customization with its own Upgrade, Appearance, and Abilities tabs in the (/wiki/Arsenal) (Arsenal) Arsenal loadout screen after reaching Warframe (/wiki/Rank) (Rank) Rank 10 . While controlling Sevagoth's Shadow via the passive ability and (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow , the player's HUD fades into a monochrome tint with vaporous visual effects animating along the edges. The Shadow itself visually resides at the eyes of twin storms of darkness that follow from above and below, while a dark fog shrouds the environment in the distance. Due to the Shadow's bulk, the player's camera angle is set to a different attach point than Warframes. The Shadow can perform all Warframe (/wiki/Maneuvers) (Maneuvers) Maneuvers as well as interactions such as (/wiki/Hacking) (Hacking) Hacking , picking up collectibles such as (/wiki/Ayatan_Treasures) (Ayatan Treasures) Ayatan Treasures and (/wiki/Granum_Crown) (Granum Crown) Granum Crowns , and reviving allies from (/wiki/Bleedout) (Bleedout) Bleedout . The Shadow uses custom double jump and dodge animations, where it spins and twirls in a full rotation as it moves toward the input direction. However, the Shadow cannot pick up carriables such as (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense datamasses or (/wiki/Excavation) (Excavation) Excavation power cells, and cannot interact with Sevagoth's Tombstone to revive himself. The Shadow cannot use (/wiki/Gear) (Gear) Gear items or perform (/wiki/Emotes) (Emotes) Emotes . Upon receiving fatal damage, the Shadow does not enter (/wiki/Bleedout) (Bleedout) Bleedout , instead reverting the player's control back to Sevagoth's body with no incurred penalty. While within an ability nullification sphere from enemies such as (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman or (/wiki/Isolator_Bursa) (Isolator Bursa) Isolator Bursa , Sevagoth's Shadow receives damage to its (/wiki/Health) (Health) Health pool as 15% of its maximum health pool every half second. Replacing Exalted Shadow via (/wiki/Helminth) (Helminth) Helminth will remove access to all of the Shadow's abilities. However, Sevagoth's Tombstone passive will still function normally. The Shadow's abilities can not be replaced by Helminth. Sevagoth's (/wiki/Arbitrations) (Arbitrations) Arbitration strength bonus does not apply to Shadow's abilities. On (/wiki/Sevagoth/Prime) (SevagothPrimeIcon272) (/wiki/Sevagoth/Prime) Sevagoth Prime , he is accompanied by (/wiki/Sevagoth/Abilities) (SevagothPrime'sShadow) (/wiki/Sevagoth/Abilities) Sevagoth Prime's Shadow . The only difference is the addition of (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) and (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) base polarities on the Prime ((https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) ), otherwise their stats are identical. The Shadow is invulnerable to knockdown effects. For the exalted weapon article, see (/wiki/Shadow_Claws) (Shadow Claws) Shadow Claws . When Sevagoth is the player's equipped Warframe, (/wiki/Shadow_Claws) (ShadowClaws) (/wiki/Shadow_Claws) Shadow Claws /(/wiki/Shadow_Claws) (ShadowClawsPrime) (/wiki/Shadow_Claws) Shadow Claws Prime is available for customization with its own Upgrade tab in the Arsenal loadout screen after reaching Warframe (/wiki/Rank) (Rank) Rank 10 . Shadow Claws are accessed via (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow and comes with its own unique melee stance, (/wiki/Ravenous_Wraith) (Mod TT 20px) (/wiki/Ravenous_Wraith) Ravenous Wraith . The stance's rank for Shadow Claws corresponds to the ability rank of Exalted Shadow on Sevagoth. Shadow Claws' colors automatically match the Appearance loadout of Sevagoth's Shadow. Sevagoth's Shadow utilizes separate Upgrade loadouts from the Sevagoth Warframe, allowing the player to slot in a different (/wiki/Aura) (Aura) Aura , (/wiki/Arcane_Enhancements) (Arcane Enhancements) Arcane Enhancements , and (/wiki/Mods) (Mods) Mods for customization according to the Shadow's own attributes. The Shadow can receive (/wiki/Forma) (Forma) Forma , (/wiki/Aura_Forma) (Aura Forma) Aura Forma , (/wiki/Umbral_Forma) (Umbral Forma) Umbral Forma , and (/wiki/Exilus_Warframe_Adapter) (Exilus Warframe Adapter) Exilus Warframe Adapter . The Shadow comes with a pre-installed (/wiki/Orokin_Reactor) (Orokin Reactor) Orokin Reactor . The Shadow's abilities, (/wiki/Embrace) (Embrace130xWhite) (/wiki/Embrace) Embrace , (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume , and (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest drain (/wiki/Energy) (Energy) Energy from the Shadow's own energy pool to cast. The equipped Aura on the Shadow is only active during (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow and while Sevagoth is bleeding out in his tombstone. This seems to deactivate the Aura equipped on Sevagoth (only one aura seems to be active at a time). Sevagoth's Shadow's Appearance tab within the Arsenal allows for separate color and attachments customization. Appearance menu consists of helmet, skin, attachments, and color options. Attachments only contain the (/wiki/Ephemera) (Ephemera) Ephemera selection. The Shadow's energy colors automatically match the selected colors on Sevagoth's Appearance loadout. Sevagoth's Shadow's appearance resembles the Sevagoth Warframe with some notable differences. The flesh-like collar around Sevagoth's neck is enlarged, causing the lining of spikes to protrude more prominently. The inner pieces of the shawl normally dangling freely are enlarged and warped into malleable arms ending in razor-sharp claws. The wires wrapped around his arms become unfurled and hang freely in front. Elongated spikes protrude from its spine, while the spinal cord act as a tail. Sevagoth's upper and lower limbs as well as his main body are missing, replaced by flowing shadows and ghostly vapor that emanate from the Shadow. Abilities Sevagoth and his Shadow both possess a unique set of four abilities with different modding benefits, highlighted in the tabs below: Sevagoth Shadow Sevagoth View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) Strength: (100) Range: (100) Efficiency: (100) Duration: (100) Result table not loaded. Javascript not loaded This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Reap) (Reap) Reap . To change it, please (https://warframe.fandom.com/wiki/Reap?action=edit) edit the transcluded page . (/wiki/Reap) (Reap) (ReapModx256) (/wiki/Reap) (Reap) (Reap130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Reap) Reap Sevagoth’s Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death’s Harvest over time. The souls of the dead fill the Death Well. Introduced in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 150 / 200 / 250 ((/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage) 10 / 20 / 30 / 50 % (damage vulnerability debuff) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 2.5 / 3 / ? / 6 s (flight duration) 5 / 7 / 8 / 10 s (debuff duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 2 / 3 / ? / 8 m (Stats unlisted in-game, not affected by Mods) Misc : 10 / 15 m/s (tap-cast flight speeds)20 / 30 m/s (hold-cast flight speeds)1 (active Shadow limit)1 (damage and mark instance per enemy)25% (current enemy health done as (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast )4 m (radial damage range)5 % (Death Well gain per enemy) Info Augment Info Sevagoth expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to sever apart from his Shadow and expel it toward the direction of his aiming reticle. Reap's Shadow is an invulnerable flying object that lasts for 2.5 / 3 / ? / 6 seconds, with a variable flight speed of 10 meters per second if cast by tapping the ability key, or 20 meters per second if held down. The Shadow's harrowing wail weakens all enemies within (/wiki/Ability_Range) (AbilityRangeBuff) 2 / 3 / ? / 8 meters, inflicting (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 150 / 200 / 250 (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage and marking them with (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest ; marked enemies receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 20% / 30% / 50% (/wiki/Damage_Vulnerability) (Damage Vulnerability) Damage Vulnerability for (/wiki/Ability_Duration) (AbilityDurationBuff) 5 / 7 / 8 / 10 seconds. Only 1 Shadow from Reap may be active at once per player. Casting speed is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Damage and Harvest mark only apply to each individual enemy once per instance of Reap. Reap's damage can benefit from Harvest marks inflicted by a previous instance of Reap or (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest . Reap's Shadow is tracked on the minimap as an allied blue dot. Recasting the ability will remove the current Shadow and send out a new one. While the Shadow is in flight, aiming once at a location (default RMB ) marks it as the Shadow's new travel direction, causing it to fly through the intended area until Reap expires or switching destinations; hold aim on an area to command the Shadow to accelerate its flight speed to 15 meters per second if Reap was cast via tapping the ability key, or 30 meters per second if held down; while aim is sustained by Sevagoth, the Shadow will continuously follow his reticle and encircle over the location the reticle rests upon. Reap's Shadow still experiences collision with objects and terrain, and will automatically attempt to maneuver around them. Casting Reap directly on or aiming once on a targeted enemy will not cause the Shadow to follow it. Manually blocking with a melee weapon will not redirect the Shadow. The Shadow will audibly respond to Sevagoth's aim to indicate it is rerouting. Ability Synergy: Enemies seeded with (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow hit by Reap are dealt 25% of their current health as (/wiki/Damage/True_Damage) (DmgTrueSmall64) True damage and detonate, dealing 25% of their current health as (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage to all enemies in a 4 meter radius. Explosion damage has no falloff. While (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom is active, enemies damaged by Reap's Shadow heal Sevagoth's health. Each enemy marked then killed by any source, or directly killed by Reap's Shadow fills 5% of the Death Well for (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow . Death Well gain stacks when Sown enemies die from Reap, but not vice-versa. Casting Reap is an upper-body animation that allows movement and (/wiki/Maneuvers) (Maneuvers) Maneuvers while restricting other actions. Sevagoth visually raises his arms to open a portal for the Shadow to fly through. As the Shadow flies, it constantly emits an eerie wail with shadows trailing in its wake. Affected enemies emit shadow tendrils flailing from their torso. Upon expiration, the Shadow collapses into a fading blackhole to return to Sevagoth. Reap's Shadow uses Sevagoth's Shadow's Appearance customizations, except for energy color which uses Sevagoth's Appearance loadout selection. Reap's Shadow will expire prematurely upon colliding with a null bubble from enemies such as (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman or (/wiki/Isolator_Bursa) (Isolator Bursa) Isolator Bursa . Augment (https://static.wikia.nocookie.net/warframe/images/f/f0/ShadowHazeMod.png/revision/latest?cb=20230728054359) (ShadowHazeMod) Main article: (/wiki/Shadow_Haze) (Shadow Haze) Shadow Haze Shadow Haze is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Sevagoth) (SevagothIcon272) Sevagoth that increases the (/wiki/Critical_Chance) (Critical Chance) Critical Chance from any source against enemies affected by (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap or (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest . When affected enemies die, a new Reap Shadow spawns from their corpse and seeks other enemies, up to a maximum of 3 active Shadows at all mod ranks. (/wiki/Shadow_Haze) (Shadow Haze) Shadow Haze (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Sow) (Sow) Sow . To change it, please (https://warframe.fandom.com/wiki/Sow?action=edit) edit the transcluded page . (/wiki/Sow) (Sow) (SowModx256) (/wiki/Sow) (Sow) (Sow130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Sow) Sow Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well. Introduced in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 150 / 200 / 250 ((/wiki/Damage/True_Damage) (DmgTrueSmall64) True damage per second) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 5 / 8 / 11 / 10 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 10 / 12 / 14 / 16 m (Stats unlisted in-game, not affected by Mods) Misc : 100 - 25 % (damage falloff)25% (enemy health done as (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast ) 4 m (radial damage range) 5 % (Death Well gain per enemy) Info Augment Info Sevagoth expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) energy to damn the souls of the wicked and implant death seeds into all enemies within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 10 / 12 / 14 / 16 meters. Seeded enemies decay toward death taking (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 150 / 200 / 250 (/wiki/Damage/True_Damage) (DmgTrueSmall64) True damage per second over (/wiki/Ability_Duration) (AbilityDurationBuff) 5 / 8 / 11 / 10 seconds. Does not require (/wiki/Line_of_Sight) (Line of Sight) Line of Sight to inflict damage. Has (/wiki/Damage_Falloff) (Damage Falloff) Damage Falloff starting from half range to a maximum of 25% at max range. Casting speed is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . (/wiki/Damage/True_Damage) (DmgTrueSmall64) True damage inflicts armor-bypassing damage directly to health, ignoring any shield values enemies have. Ability Synergy: Sown enemies hit by (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap are dealt 25% of their current health as (/wiki/Damage/True_Damage) (DmgTrueSmall64) True damage and detonate, dealing 25% of their current health as (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage to all enemies in a 4 meter radius. Explosion damage has no falloff. While (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom is active, Sown enemies heal Sevagoth's health as they take damage per second. Each enemy seeded then killed by any source, or directly killed by Sow fills 5% of the Death Well for (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow . Death Well gain stacks when Sown enemies die from Reap, but not vice-versa. Casting Sow is an upper-body animation that allows movement and (/wiki/Maneuvers) (Maneuvers) Maneuvers while restricting other actions. Sevagoth visually conjures rising darkness around him that briefly remains visible to indicate the effective range, as he spreads his arms to sow the death seeds into his foes. Affected enemies are shrouded in a cloak of darkness with a tint of Sevagoth's chosen energy colors. Augment (https://static.wikia.nocookie.net/warframe/images/0/06/DarkPropagationMod.png/revision/latest?cb=20240618173103) (DarkPropagationMod) Main article: (/wiki/Dark_Propagation) (Dark Propagation) Dark Propagation Dark Propagation is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Sevagoth) (SevagothIcon272) Sevagoth 's (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow that spreads its effects when affected enemies die. Additionally, (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest gains the ability to inflict Sow. (/wiki/Dark_Propagation) (Dark Propagation) Dark Propagation (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Gloom) (Gloom) Gloom . To change it, please (https://warframe.fandom.com/wiki/Gloom?action=edit) edit the transcluded page . (/wiki/Gloom) (Gloom) (GloomModx256) (/wiki/Gloom) (Gloom) (Gloom130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) .75-7.5/s (/wiki/Gloom) Gloom Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack. Introduced in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 25 / 30 / 33 / 35 % (slow)1 / 2 / 3 / 5 % (life steal) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 1 / 1.2 / 1.5 / 2 m/s (range increase) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 1 - 5 / 2 - 8 / 3 - 11 / 4 - 16 m (Stats unlisted in-game, not affected by Mods) Misc : 95 % (slow cap)10 (energy drain enemy cap)0.1 %/s (Death Well gain per second per enemy) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Tips & Tricks Bugs Info Sevagoth unleashes flowing darkness around him, as a radial wave pulses out at a speed of (/wiki/Ability_Duration) (AbilityDurationBuff) 1 / 1.2 / 1.5 / 2 meters per second, beginning from (/wiki/Ability_Range) (AbilityRangeBuff) 1 / 2 / 3 / 4 meters then expands up to (/wiki/Ability_Range) (AbilityRangeBuff) 5 / 8 / 11 / 16 meters. Enemies within his aura suffer from (/wiki/Ability_Strength) (AbilityStrengthBuff) 25% / 30% / 33% / 35% (/wiki/Slow) (UnidentifiedItem) (/wiki/Slow) Slow , whilst Sevagoth and allies standing within gain (/wiki/Ability_Strength) (AbilityStrengthBuff) 1% / 2% / 3% / 5% lifesteal for damage dealt with weapons and abilities against any enemies. Slow is capped at 95% , achievable with 272% (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength . Activation cast speed is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Gloom also affects fighters flying too close to a (/wiki/Railjack) (Railjack) Railjack , allowing the aura user to heal themselves while using a turret, be it via direct fire or offensive abilities such as (/wiki/Shatter_Burst) (Mod TT 20px) (/wiki/Shatter_Burst) Shatter Burst . Sevagoth does not require enemies to be in (/wiki/Line_of_Sight) (Line of Sight) Line of Sight to be slowed. Gloom costs (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) energy to deploy. Once active, Gloom reacts to enemy presence in its radius, slowing all enemies within. Each enemy slowed by Gloom drains a base amount of (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 0.75 energy per second, stacking up to a cap of 10 enemies for a maximum drain amount of (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 7.5 energy per second, to maintain the aura until deactivated manually by pressing the ability key again (default 3 ) or automatically when Sevagoth runs out of energy. Energy drain enemy cap is not affected by mods. Sevagoth himself, his Shadow, and allies within Gloom do not trigger energy drain per second, granting them a persistent lifesteal effect while in range. While Gloom is active, Sevagoth can replenish energy with flat energy gains, such as: (/wiki/Energy_Orb) (Energy Orb) Energy Orb , (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Orokin_Tower#Death_Orbs) (Orokin Tower) Death Orb 's energy restores, (/wiki/Rage) (Mod TT 20px) (/wiki/Rage) Rage , (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline , (/wiki/Spellbound_Harvest) (Mod TT 20px) (/wiki/Spellbound_Harvest) Spellbound Harvest , (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize , and (/wiki/Emergence_Dissipate) (EmergenceDissipate) (/wiki/Emergence_Dissipate) Emergence Dissipate 's Energy Motes. When infused into (/wiki/Garuda) (GarudaIcon272) (/wiki/Garuda) Garuda , (/wiki/Bloodletting) (Bloodletting130xWhite) (/wiki/Bloodletting) Bloodletting replenishes energy even if Gloom is active as it is considered a flat Energy gain. While Gloom is active, Sevagoth can not replenish energy using (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire , (/wiki/Rift_Plane) (Rift Plane) Rift Plane 's innate energy regeneration, or (/wiki/Squad_Energy_Restore) (Squad Energy Restore) Squad Energy Restores . While Gloom is active, but not draining energy, Sevagoth can replenish energy using (/wiki/Rally_Point) (RallyPoint130xWhite) (/wiki/Rally_Point) Rally Point , (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring . If an enemy walks into range the energy replenishment from these effects will halt until the enemy is removed from the radius. While most enemies - including bosses - are slowed by Gloom, some specific enemies are completely unaffected by the slowing aura, such as: the (/wiki/Eidolon) (Eidolon) Eidolons ; (/wiki/Profit-Taker_Orb) (Profit-Taker Orb) Profit-Taker and (/wiki/Exploiter_Orb) (Exploiter Orb) Exploiter Orbs ; (/wiki/Synthesis) (Synthesis) Synthesis and (/wiki/Capture) (Capture) Capture Targets; (/wiki/Arbitration_Shield_Drone) (Arbitration Shield Drone) Arbitration Shield Drones ; enemies with (/wiki/Overguard) (Overguard) Overguard , such as (/wiki/Eximus) (Eximus) Eximus ; the (/wiki/Ropalolyst) (Ropalolyst) Ropalolyst ; the (/wiki/Stalker) (Stalker) Stalker and his (/wiki/Shadow_Stalker) (Shadow Stalker) upgraded forms ; some enemies in the (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) Zariman Ten Zero tileset such as the (/wiki/Thrax_Legatus) (Thrax Legatus) Thrax Legatus , (/wiki/Thrax_Centurion) (Thrax Centurion) Thrax Centurions and (/wiki/Void_Angel) (Void Angel) Void Angels ; and, (/wiki/Narmer) (IconNarmer) (/wiki/Narmer) Narmer (/wiki/Archon) (Archon) Archons . Do note that Sevagoth and his allies can still heal themselves while attacking these slow-immune enemies as long as everyone is within his aura. Going (/wiki/Operator) (Operator) Operator mode while Gloom is toggled disables both its healing and slowing effects, even though the aura is still visible. Returning to Sevagoth promptly reactivates it, unless a (/wiki/Nullifier_Crewman) (Nullifier Crewman) nullifier bubble , a (/wiki/Disruption) (Disruption) Disruption Demo Unit, or a possessed (/wiki/Void_Cascade) (Void Cascade) Exolizer crosses the frame to forcefully disable it. Ability Synergy: While Gloom is active, damage dealt by (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap 's Shadow and (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow heal Sevagoth's health. Damage dealt by (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume further heals the Shadow's health with lifesteal while the Shadow remains in range. Gloom remains activated and centered on Sevagoth's body during (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow . Each enemy alive within Gloom's radius fills 0.1% per second of the Death Well for Exalted Shadow. Casting Gloom is a full-body animation that restricts grounded movement and other actions. Deactivating Gloom is instantaneous and does not play an animation. Sevagoth visually conjures a shadow wave then sustains the ring of flowing darkness that indicates the aura radius, visible only to himself. Both he and his allies affected by Gloom visually emit a spiraling shadow torrent around their legs. Affected enemies visually appear hindered by three shadowy clouds around their head, torso, and thigh regions. Subsuming Sevagoth to the (/wiki/Helminth) (Helminth) Helminth will offer Gloom and its augments to be used by other Warframes. When injected into (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos , Gloom is altered to cost 0 energy to cast and sustain, lasts for (/wiki/Ability_Duration) (AbilityDurationBuff) 12 seconds that triggers a 10 second cooldown after deactivation. Tips & Tricks As the ability's energy drain is only dependent on the number of enemies within the slowing aura, (/wiki/Blind_Rage) (Mod TT 20px) (/wiki/Blind_Rage) Blind Rage is a practical mod to equip to maximize the slowing effect. Do note that the reduced efficiency does increase the toggling cost. Investing in increased Energy reserves, such as by using (/wiki/Flow) (Mod TT 20px) (/wiki/Flow) Flow ((/wiki/Primed_Flow) (Mod TT 20px) (/wiki/Primed_Flow) Primed) or slotting (/wiki/Archon_Shard) (AzureArchonShard) (/wiki/Archon_Shard) Azure Archon Shard s, also ensures the longevity of a toggled Gloom aura. Ability Strength bonuses from various sources can assist in reaching higher slow effect of Gloom and, in some cases, free mod slots. These, for example, include Helminth's (/wiki/Empower) (Empower130xWhite) (/wiki/Empower) Empower , (/wiki/Molt_Augmented) (MoltAugmented) (/wiki/Molt_Augmented) Molt Augmented , (/wiki/Focus/Madurai#Sling_Strength) (FocusSlingStrength) (/wiki/Focus/Madurai#Sling_Strength) Sling Strength , (/wiki/Archon_Shard) (CrimsonArchonShard) (/wiki/Archon_Shard) Crimson Archon Shard s and several Warframes' Passives, if Gloom is infused as subsumed ability. (/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea trivializes the Ability Strength requirements to reach the Slow effect cap, as her additive 100% Ability Strength bonus every 4th ability cast means that she only has to mod for the remaining 72% Ability Strength, then reach the bonus by using her other abilities. (/wiki/Dispensary) (Dispensary130xWhite) (/wiki/Dispensary) Dispensary also lets her manage the Energy costs easily. If Gloom is subsumed onto a given Warframe's fourth ability, (/wiki/Precision_Intensify) (Mod TT 20px) (/wiki/Precision_Intensify) Precision Intensify can used to reach the slow cap, leaving only the 82% remaining Ability Strength to be reached with other sources. When extracted, Gloom is a very versatile ability to infuse into Warframes that otherwise have no means to heal in their ability kits (i.e. (/wiki/Mesa) (MesaIcon272) (/wiki/Mesa) Mesa can heal herself with (/wiki/Peacemaker) (Peacemaker130xWhite) (/wiki/Peacemaker) Peacemaker as she shoots down enemies within range of her infused Gloom}. (/wiki/Garuda) (GarudaIcon272) (/wiki/Garuda) Garuda can exchange (/wiki/Blood_Altar) (BloodAltar130xWhite) (/wiki/Blood_Altar) Blood Altar for Gloom, becoming a mobile offensive healer and crowd controller that is sustained extremely well by (/wiki/Bloodletting) (Bloodletting130xWhite) (/wiki/Bloodletting) Bloodletting . This comes at the cost of Blood Altar's disabling ability and its passive healing, as she must actively attack to heal herself. (/wiki/Ember) (EmberIcon272) (/wiki/Ember) Ember can easily reach 95% Slow effect with her passive, in combination with several Ability Strength mods. Gloom is an ideal skill to utilize in (/wiki/Defection) (Defection) Defection , (/wiki/Excavation) (Excavation) Excavation , (/wiki/Kuva_Survival) (Kuva Survival) Kuva Survival , the (/wiki/Arbitrations) (Arbitrations) Arbitrations ' version of (/wiki/Defense) (Defense) Defense , and (/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon missions, as well as (/wiki/Isolation_Vault) (Isolation Vault) Isolation Vault bounties in the (/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift , as it can help in managing swarms of enemies attacking moving or shifting targets that players have to protect. (/wiki/Kavor_Defector) (Kavor Defector) Kavor Defectors and Arbitration Defense targets can heal themselves by shooting enemies while under the effects of Gloom. Hostile (/wiki/Necramech_(Enemy)) (Necramech (Enemy)) Necramechs are also slowed by Gloom, making aiming at their exposed weakpoints far easier. Also, (/wiki/Loid) (Loid) Loid and Otak 's survivability is increased as long as the Gloom user stays near them to keep the Infested at bay. (/wiki/Inaros/Prime) (InarosPrimeIcon272) (/wiki/Inaros/Prime) Inaros Prime can opt to infuse himself with Gloom to help (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer survive better in (/wiki/Baro_Void-Signal) (Baro Void-Signal) Void Raider missions, not only to help manage incoming Nightwatch enemies but also, as with the above Defectors, help him heal himself when he attacks. Gloom will also affect Demo units in (/wiki/Disruption) (Disruption) Disruption missions should they wander into range, but their nullifying pulses will briefly remove the slowing effect allowing for short "hops" towards the conduit. Coming too close to the Demo units while using the nullifying pulse can also dispel Gloom, so players should be mindful of reactivating it as soon as possible. Be careful when doing missions in the Zariman Ten Zero, as (/wiki/Thrax_Legatus) (Thrax Legatus) Thrax Legates and (/wiki/Thrax_Centurion) (Thrax Centurion) Centurions are not slowed by Gloom until their (/wiki/Overguard) (Overguard) Overguard is dealt with and can take players by complete surprise. Note that Gloom can sometimes prolong the invulnerability phases of enemies, such as (/wiki/Torment) (Torment) Torment while she is using (/wiki/Tidal_Surge) (TidalSurge130xWhite) (/wiki/Tidal_Surge) Tidal Surge , so be mindful of either moving away from them or disable Gloom to let them finish their invulnerability mode. Bugs Gloom can sometimes inadvertently set off the alarms of data vaults in (/wiki/Spy) (Spy) Spy missions when the aura slows down patrolling (/wiki/Sensor_Regulator) (Sensor Regulator) Sensor Regulators or (/wiki/Orokin_Spectator) (Orokin Spectator) Orokin Spectator drones. If subsumed onto (/wiki/Harrow) (Harrow) Harrow , (/wiki/Thurible) (Thurible) Thurible will not grant energy on kill if enemies are under the effect of (/wiki/Gloom) (Gloom) Gloom (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Exalted_Shadow) (Exalted Shadow) Exalted Shadow . To change it, please (https://warframe.fandom.com/wiki/Exalted_Shadow?action=edit) edit the transcluded page . (/wiki/Exalted_Shadow) (Exalted Shadow) (ExaltedShadowModx256) (/wiki/Exalted_Shadow) (Exalted Shadow) (ExaltedShadow130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Exalted_Shadow) Exalted Shadow When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the enemy asunder with a collection of Melee-focused Abilities. Death Well Drain : 1% s-1 Introduced in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 150 / 200 / 250 ((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture , and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash physical damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 5 m (Shadow summoned propulsion)5 % (Death Well gain per enemy for Reap, Sow and Death's Harvest)0.1 %/s (Death Well gain per second per enemy for Gloom)1% HP (Death Well drain to health conversion) Info Weapon Stance Tips & Tricks Info Immortalized by his reaping of souls, Sevagoth passively collects the life essences of enemies affected by or slain by (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap , (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow , (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom , or (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest , gradually filling the Death Well gauge displayed above his ability icons. Once 75% of the gauge is filled, Sevagoth may leave his mortal body behind to transfer control into (/wiki/Sevagoth/Abilities) (SevagothShadow-Arsenal) (/wiki/Sevagoth/Abilities) Sevagoth's Shadow , which is propelled forward for 5 meters then drains 1% of the Death Well per second to remain summoned. Sevagoth's Shadow possesses four new Abilities: (/wiki/Embrace) (Embrace130xWhite) (/wiki/Embrace) Embrace , (/wiki/Consume) (Consume130xWhite) (/wiki/Consume) Consume , (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest , and (/wiki/Reunite) (Reunite130xWhite) (/wiki/Reunite) Reunite . Exalted Shadow will deactivate when the Death Well fully depletes, when the Shadow receives fatal damage or falls out of bounds, when (/wiki/Transference) (Transference) Transference is initiated, or when (/wiki/Reunite) (Reunite130xWhite) (/wiki/Reunite) Reunite is cast. Sevagoth's physical body is invulnerable to damage and untargetable by enemies while taking control of Shadow. The Shadow will always spawn with full (/wiki/Shields) (Shields) Shields , (/wiki/Health) (Health) Health and initial (/wiki/Energy) (Energy) Energy , regardless of its previous state on recast. Propulsion from summoning the Shadow carries forth Sevagoth's momentum when casting Exalted Shadow, allowing the player to gain extra distance once controlling the Shadow. If aim gliding while casting this ability, Sevagoth's body will be propelled forward in an arcing trajectory instead. When the Death Well reaches at least 75% , a sound indicator plays for the player, while the well's energy visually glows intensely, as energy veins emanate outside the well. While controlling Sevagoth's Shadow, he arms himself with his melee (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , the (/wiki/Shadow_Claws) (ShadowClaws) (/wiki/Shadow_Claws) Shadow Claws . Primaries and secondaries equipped on Sevagoth can not be used by the Shadow. Base damage is (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 125 / 200 / 250 damage distributed between 30% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , 20% (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture , and 50% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash . Attacks have a 38% (/wiki/Critical_chance) (Critical chance) critical chance , 2.6x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 24% (/wiki/Status_chance) (Status chance) status chance , 1.0 (/wiki/Attack_speed) (Attack speed) attack speed , and a (/wiki/Melee#Range) (Melee) range of 1.5 meters. Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength and most (/wiki/Category:Melee_Mods) (Category:Melee Mods) melee weapon mods . Ability Strength is taken from Sevagoth's stat, not the Shadow's. The mods that affect Shadow Claws include: damage (e.g., (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge ) physical (e.g., (/wiki/Heavy_Trauma) (Mod TT 20px) (/wiki/Heavy_Trauma) Heavy Trauma ) elemental (e.g., (/wiki/Molten_Impact) (Mod TT 20px) (/wiki/Molten_Impact) Molten Impact ) (/wiki/Faction_Damage_Mods) (Faction Damage Mods) faction (e.g., (/wiki/Smite_Grineer) (Mod TT 20px) (/wiki/Smite_Grineer) Smite Grineer ) (/wiki/Critical_Hit) (Critical Hit) critical chance and damage (e.g., (/wiki/True_Steel) (Mod TT 20px) (/wiki/True_Steel) True Steel and (/wiki/Organ_Shatter) (Mod TT 20px) (/wiki/Organ_Shatter) Organ Shatter ) (/wiki/Status_Chance) (Status Chance) status chance (e.g., (/wiki/Melee_Prowess) (Mod TT 20px) (/wiki/Melee_Prowess) Melee Prowess and (/wiki/Virulent_Scourge) (Mod TT 20px) (/wiki/Virulent_Scourge) Virulent Scourge ) (/wiki/Status_Chance) (Status Chance) status duration (e.g., (/wiki/Lasting_Sting) (Mod TT 20px) (/wiki/Lasting_Sting) Lasting Sting ) (/wiki/Attack_Speed) (Attack Speed) attack speed (e.g., (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury and (/wiki/Berserker_Fury) (Mod TT 20px) (/wiki/Berserker_Fury) Berserker Fury ) (/wiki/Category:Tennokai_Mods) (Category:Tennokai Mods) Tennokai (e.g., (/wiki/Dreamer%27s_Wrath) (Mod TT 20px) (/wiki/Dreamer%27s_Wrath) Dreamer's Wrath ) (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact (/wiki/Healing_Return) (Mod TT 20px) (/wiki/Healing_Return) Healing Return (/wiki/Relentless_Combination) (Mod TT 20px) (/wiki/Relentless_Combination) Relentless Combination (/wiki/Shattering_Impact) (Mod TT 20px) (/wiki/Shattering_Impact) Shattering Impact (/wiki/Enduring_Affliction) (Mod TT 20px) (/wiki/Enduring_Affliction) Enduring Affliction While officially (/wiki/Set_Mods) (Set Mods) Set Mod bonuses do not affect Exalted Weapons (with the exception of the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ), the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself. Shadow Claws can not be equipped with (/wiki/Weapon_Augments) (Weapon Augments) weapon augments (e.g., (/wiki/Justice_Blades) (Mod TT 20px) (/wiki/Justice_Blades) Justice Blades ), weapon-specific mods (e.g., (/wiki/Covert_Lethality) (Mod TT 20px) (/wiki/Covert_Lethality) Covert Lethality ), (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g. (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). (/wiki/Riven_Mods) (Riven Mods) Riven Mods are not generated for Shadow Claws. Ability Synergy: Sevagoth's Abilities will stay active during Exalted Shadow. Each enemy affected then killed by any source, or directly killed by (/wiki/Reap) (Reap130xWhite) (/wiki/Reap) Reap 's Shadow, (/wiki/Sow) (Sow130xWhite) (/wiki/Sow) Sow , or (/wiki/Death%27s_Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) Death's Harvest fills 5% of the Death Well. Each enemy alive within (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom 's radius fills 0.1% per second of the Death Well. The player must be directly controlling Sevagoth with Exalted Shadow deactivated to gain Death Well percentage from the eligible Abilities noted above. Death Well gain stacks when Sown enemies die from Reap, but not vice-versa. For each percent of the Death Well drained during Exalted Shadow, Sevagoth's health is healed by 1% of his maximum health pool once (/wiki/Reunite) (Reunite130xWhite) (/wiki/Reunite) Reunite is complete. Casting Exalted Shadow is a full-body animation that restricts movement and other actions. Sevagoth visually summons his Shadow which materializes in front of him. Sevagoth's body remains stationary in a levitating stance. While within an ability nullification sphere from enemies such as (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman or (/wiki/Isolator_Bursa) (Isolator Bursa) Isolator Bursa , Sevagoth's Shadow receives damage to its (/wiki/Health) (Health) Health pool as 15% of its maximum health pool every 0.5 seconds. Sevagoth's Shadow will benefit from (/wiki/Archon_Shard) (Archon Shard) Archon Shards slotted into Sevagoth himself. Sevagoth's Shadow, and Shadow Claws, can benefit from Helminth (/wiki/Invigoration) (Invigoration) Invigorations applied to Sevagoth as they are both considered exalted weapons. Any primary, secondary, and reload speed buff from invigorations will not have any benefit during Exalted Shadow as it uses melee exclusively. Weapon (https://static.wikia.nocookie.net/warframe/images/c/c1/ShadowClaws.png/revision/latest?cb=20220612035108) (ShadowClaws) Main article: (/wiki/Shadow_Claws) (Shadow Claws) Shadow Claws Shadow Claws is (/wiki/Sevagoth) (SevagothIcon272) Sevagoth 's (/wiki/Sevagoth/Abilities) (SevagothShadow-Arsenal) (/wiki/Sevagoth/Abilities) Shadow 's and (/wiki/Sevagoth/Prime) (SevagothPrimeIcon272) (/wiki/Sevagoth/Prime) Sevagoth Prime 's (/wiki/Sevagoth/Abilities) (SevagothPrime'sShadow) (/wiki/Sevagoth/Abilities) Shadow 's signature (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , summoned by activating the ability (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow . The weapon exclusively uses the (/wiki/Ravenous_Wraith) (Mod TT 20px) (/wiki/Ravenous_Wraith) Ravenous Wraith stance. This weapon deals primarily (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage. Advantages: Very high (/wiki/Critical_chance) (Critical chance) critical chance and (/wiki/Status_chance) (Status chance) status chance . Highest (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier of all Exalted Melee Weapons. Damage is affected by the combo counter. Disadvantages: Low range. As an (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , it cannot benefit from, nor contribute to the set bonus of any (/wiki/Set_Mods) (Set Mods) Set Mods (excluding the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ; the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set does not benefit Shadow Claws) Cannot equip (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). Cannot equip Melee (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancements . Stance (https://static.wikia.nocookie.net/warframe/images/d/d2/RavenousWraithMod.png/revision/latest?cb=20210908143133) (RavenousWraithMod) Main article: (/wiki/Ravenous_Wraith) (Ravenous Wraith) Ravenous Wraith Ravenous Wraith is a unique (/wiki/Stance) (Stance) Stance exclusive to (/wiki/Shadow_Claws) (ShadowClaws) (/wiki/Shadow_Claws) Shadow Claws that can only be acquired and used by activating (/wiki/Sevagoth) (SevagothIcon272) Sevagoth 's fourth ability, (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow . This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Shadow remains active. Combos Default Combos of Stance or Weapon ((/wiki/Module:Stances/data) (Module:Stances/data) 📝 Edit Stance Data ) (/wiki/Stance#Combo_Types) (Stance) Combo /Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @1.0 (/wiki/Attack_Speed) (Attack Speed) Attack Speed Animation (Neutral Combo: Performed while standing still or moving sideways/backwards.) Neutral (While Not Moving) Cleaving Claws (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 200% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 200% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) 300% (/wiki/Knockdown) (Knockdown b) N / A N / A (https://static.wikia.nocookie.net/warframe/images/e/e6/RavenousWraithCombo0.gif/revision/latest?cb=20220517054333) (RavenousWraithCombo0) (Forward Combo: Performed while holding any forward movement key.) Forward (While Moving) Soul Thresher (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 4x 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) N / A N / A (https://static.wikia.nocookie.net/warframe/images/5/55/RavenousWraithCombo1.gif/revision/latest?cb=20220517054335) (RavenousWraithCombo1) (Forward Block or Forward Tactical Combo: Performed while holding Block key and moving forward.) Forward Block (While (/wiki/Melee#Blocking) (Melee) Blocking & Moving) Void Torrent (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 6x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 200% N / A N / A (https://static.wikia.nocookie.net/warframe/images/5/5a/RavenousWraithCombo2.gif/revision/latest?cb=20220517054338) (RavenousWraithCombo2) (Block or Neutral Tactical Combo: Performed while holding the Block key.) Block (While (/wiki/Melee#Blocking) (Melee) Blocking ) Reaping Cyclone (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 4x 100% 2x 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% 2x 200% 300% N / A N / A (https://static.wikia.nocookie.net/warframe/images/a/a8/RavenousWraithCombo3.gif/revision/latest?cb=20220517054339) (RavenousWraithCombo3) (Heavy Attack: Performed by pressing Heavy Attack button.) Heavy ((/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack ) Death Knocking (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 2x 400% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 2x 400% (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) N / A N / A (https://static.wikia.nocookie.net/warframe/images/7/7c/RavenousWraithComboHeavy.gif/revision/latest?cb=20220517054344) (RavenousWraithComboHeavy) (Slide Attack: Performed while sliding.) Slide (While (/wiki/Maneuvers#Sliding) (Maneuvers) Sliding ) Nightfall (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 100% N / A N / A (https://static.wikia.nocookie.net/warframe/images/d/d5/RavenousWraithComboSlide.gif/revision/latest?cb=20220517054348) (RavenousWraithComboSlide) (Aerial Attack: Performed while looking forward and attacking in mid-air.) Aerial (While (/wiki/Maneuvers#Jumping) (Maneuvers) In Air ) Mortal Squall (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% N / A N / A (https://static.wikia.nocookie.net/warframe/images/9/96/RavenousWraithComboAir.gif/revision/latest?cb=20220517054340) (RavenousWraithComboAir) (Slam Attack: Performed by looking at the ground while in mid-air and attacking.) Slam ((/wiki/Melee#Slam_Attack) (Melee) Looking At Ground While In Air ) Slam Attack (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% N / A N / A (https://static.wikia.nocookie.net/warframe/images/3/31/RavenousWraithComboSlam.gif/revision/latest?cb=20220517054347) (RavenousWraithComboSlam) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Default "Sweep" Attack • (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 360°/Spin Attack • (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) Direct and Radial Slam Attack • (/wiki/Melee) (Ranged Default) (Ranged Default) Ranged Attack • (/wiki/Melee) (Thrust Default) (Thrust Default) "Thrust" Attack View Full Legend (/wiki/Stance#Melee_Combos) (Stance) Key Inputs (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) (/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger) (/wiki/Melee#Blocking) (Default Block) (Default Block) (/wiki/Melee#Blocking) (Melee) Block (PC default RMB; XBX, PSN, and NSW default right trigger) (/wiki/Maneuvers) (Default Up) (Default Up) Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick) Multipliers and Hits (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% Attack does double damage (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% Attack hits twice Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Weakened (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Bleed (/wiki/Damage_2.0/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage_2.0/Blast_Damage) Inaccuracy (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll (/wiki/Finisher) (Finisher b) (/wiki/Finisher) Finisher (front, back, or ground) (/wiki/Impair) (DmgImpairSmall64) (/wiki/Impair) Impair ((/wiki/Conclave) (Conclave) PvP only) Melee Attack Explanations A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox). A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox). A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°). A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range. View Full Legend Average Damage Multiplier per second only applies to single-target DPS calculations. Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations. Combo animation lengths are approximate and are only accurate within a few tenths of a second. Each tile marking in stance preview gifs are 2m apart. Combos labeled with an asterisk (*) are shared between weapons within the same weapon type. Tips & Tricks (/wiki/Preparation) (Mod TT 20px) (/wiki/Preparation) Preparation modded on the Shadow will increase its initial starting energy. This energy will be restored every time Shadow is summoned. (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Reap) (Reap) (Reap130xWhite) (/wiki/Reap) (Reap) (Reap130xWhite) (/wiki/Reap) (Reap) (Reap130xWhite) (/wiki/Sow) (Sow) (Sow130xWhite) (/wiki/Sow) (Sow) (Sow130xWhite) (/wiki/Sow) (Sow) (Sow130xWhite) (/wiki/Gloom) (Gloom) (Gloom130xWhite) (/wiki/Gloom) (Gloom) (Gloom130xWhite) (/wiki/Gloom) (Gloom) (Gloom130xWhite) (/wiki/Exalted_Shadow) (Exalted Shadow) (ExaltedShadow130xWhite) Shadow View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) Input table not loaded. Javascript not loaded Result table not loaded. Javascript not loaded This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Embrace) (Embrace) Embrace . To change it, please (https://warframe.fandom.com/wiki/Embrace?action=edit) edit the transcluded page . (/wiki/Embrace) (Embrace) (EmbraceModx256) (/wiki/Embrace) (Embrace) (Embrace130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Embrace) Embrace Ghostly hands pull enemies into a flailing mass. Introduced in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : N/A (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 5 / 6 / 7 / 8 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 10 / 12 / 15 / 20 m (Stats unlisted in-game, not affected by Mods) Misc : 80 ° (pull angle) Info Info Sevagoth's Shadow expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to expand the reach of its grasp, tethering and reeling in all enemies standing within a conical area spanning (/wiki/Ability_Range) (AbilityRangeBuff) 10 / 12 / 15 / 20 meters and a 80° angle centered on the aiming reticle. Grasped enemies are (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted helplessly for (/wiki/Ability_Duration) (AbilityDurationBuff) 5 / 6 / 7 / 8 seconds, during which their flailing bodies rapidly float toward the ability's casting location collecting together into a cluster. Does not require (/wiki/Line_of_Sight) (Line of Sight) Line of Sight to pull enemies. Casting speed is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Embrace is disabled on the Shadow when Sevagoth is bleeding out in his tombstone. Can be recast while active to grasp new enemies while releasing affected enemies. If cast on already affected enemies, Embrace renews Lifted duration and pulls them to the new casting location. Casting Embrace is a full-body animation that allows movement and (/wiki/Maneuvers) (Maneuvers) Maneuvers while restricting other actions. Sevagoth's Shadow visually drags its claws along its sides and raises them into the air toward itself. Energy resembling its Shadow Claws rise from the ground at the edge of the conical area, then retracts to Sevagoth's Shadow, as multiple energy tethers link to the affected enemies pulling them into the Shadow's embrace. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Consume) (Consume) Consume . To change it, please (https://warframe.fandom.com/wiki/Consume?action=edit) edit the transcluded page . (/wiki/Consume) (Consume) (ConsumeModx256) (/wiki/Consume) (Consume) (Consume130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Consume) Consume Dash through enemies and rip out their souls to heal Shadow. Introduced in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 1,000 / 1,500 / 2,000 / 2,500 ((/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage) 10 / 15 / 20 / 25 % (life steal) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 5 / 8 / 11 / 14 m (Stats unlisted in-game, not affected by Mods) Misc : Knockdown on hit? s (confusion duration)100% SP/HP (passive hitpoint damage) Info Info Sevagoth's Shadow expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to lunge forward horizontally across (/wiki/Ability_Range) (AbilityRangeBuff) 5 / 8 / 11 / 14 meters toward the aiming reticle if cast without a target, or dashes through a targeted enemy within range. If an enemy was targeted, on contact with the targeted enemy only, Consume inflicts (/wiki/Ability_Strength) (AbilityStrengthBuff) 1,000 / 1,500 / 2,000 / 2,500 (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation damage and (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown , while healing the Shadow's (/wiki/Health) (Health) Health pool by (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 15% / 20% / 25% of the damage dealt. The target's soul is also ejected skyward and its body suffers from (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Confusion for ? seconds. Dash speed is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Ability Synergy: While (/wiki/Gloom) (Gloom130xWhite) (/wiki/Gloom) Gloom is active and the Shadow remains in range, Consume's damage further heals the Shadow's health with lifesteal. While Sevagoth is bleeding out in his tombstone, his summoned Shadow's Consume is altered to cast from the ability, quick melee, and fire weapon buttons (default 2 , E and LMB respectively), costs 0 energy, and inflicts (/wiki/Armor) (Armor) armor and (/wiki/Shield) (Shield) shield -bypassing damage equal to the target's total hitpoints to instantly kill non-boss enemies. Casting Consume is a full-body animation that enforces directional movement while restricting other actions. Lunging without a target moves Sevagoth's Shadow across the horizontal plane. Lunging with a target causes Sevagoth's Shadow to home in toward its victim. Sevagoth's Shadow visually propels itself forward leaving lingering darkness in its wake. The targeted enemy falls to the ground as a copy of its silhouette floats into the air and dissolves away. The Shadow audibly responds upon making direct contact with the targeted enemy. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Death%27s_Harvest) (Death's Harvest) Death's Harvest . To change it, please (https://warframe.fandom.com/wiki/Death%27s_Harvest?action=edit) edit the transcluded page . (/wiki/Death%27s_Harvest) (Death's Harvest) (DeathsHarvestModx256) (/wiki/Death%27s_Harvest) (Death's Harvest) (DeathsHarvest130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 75 (/wiki/Death%27s_Harvest) Death's Harvest Inflict nearby enemies with a harrowing condition. Introduced in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 10 / 20 / 30 / 50 % (damage vulnerability) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 5 / 7 / 8 / 10 s (debuff duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 5 / 8 / 10 / 12 m (Stats unlisted in-game, not affected by Mods) Misc : 5 % (Death Well gain per enemy) Info Info Sevagoth's Shadow expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 (/wiki/Energy) (Energy) energy to let loose a harrowing wail to leave a death mark on all enemies within a radius of (/wiki/Ability_Range) (AbilityRangeBuff) 5 / 8 / 10 / 12 meters. Marked enemies receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 20% / 30% / 50% (/wiki/Damage_Vulnerability) (Damage Vulnerability) Damage Vulnerability for (/wiki/Ability_Duration) (AbilityDurationBuff) 5 / 7 / 8 / 10 seconds. Does not require (/wiki/Line_of_Sight) (Line of Sight) Line of Sight . Casting speed is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Ability Synergy: Each enemy marked then killed by any source fills 5% of the Death Well for (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow . The player must be directly controlling Sevagoth with Exalted Shadow deactivated to gain Death Well percentage from Death's Harvest. Death's Harvest is disabled on the Shadow while Sevagoth is bleeding out in his tombstone. Can be recast while active to mark new enemies in range. Marks do not refresh on already affected enemies in range of a new instance. Casting Death's Harvest is a full-body animation that stops grounded movement and other actions. Sevagoth's Shadow visually claps its claws together below itself, wailing eerily as rising shadows briefly outline the ability radius before fading away. Marked enemies emit flailing shadow tendrils from their torso. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Reunite) (Reunite) Reunite . To change it, please (https://warframe.fandom.com/wiki/Reunite?action=edit) edit the transcluded page . (/wiki/Reunite) (Reunite) (ReuniteModx256) (/wiki/Reunite) (Reunite) (Reunite130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Reunite) Reunite Sevagoth and his Shadow become one. Introduced in (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : N/A (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : ∞ (teleport range)1% HP (Death Well drain to health conversion) Info Info Sevagoth's Shadow transfers its master's consciousness back into his physical body, by teleporting Sevagoth over unrestricted range to the Shadow's location and merge together at no cost. Reunite is automatically cast if the Death Well is empty, if Shadow receives fatal damage, or if Sevagoth's body enters an ability nullification sphere. Teleport range is not affected by mods. As Sevagoth's Shadow, the Death Well gradually drains until empty. Casting Reunite ceases the drain on the meter. Using (/wiki/Transference) (Transference) Transference will automatically cast Reunite. Ability Synergy: For each percent of the Death Well drained during (/wiki/Exalted_Shadow) (ExaltedShadow130xWhite) (/wiki/Exalted_Shadow) Exalted Shadow , Sevagoth's (/wiki/Health) (Health) Health is healed by 1% of his maximum health pool once Reunite is complete. Reunite is disabled on the Shadow while Sevagoth is bleeding out in his Tombstone. Casting Reunite is a full-body animation that stops grounded movement and other actions. Sevagoth's Shadow visually fades away as Sevagoth's body emerges from a shadowy portal below, then regains his composure and ceases levitating. (Expand/Collapse) (Expand/Collapse) See Also (/wiki/Sevagoth) (SevagothIcon272) Sevagoth Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Embrace) (Embrace) (Embrace130xWhite) (/wiki/Embrace) (Embrace) (Embrace130xWhite) (/wiki/Consume) (Consume) (Consume130xWhite) (/wiki/Consume) (Consume) (Consume130xWhite) (/wiki/Death%27s_Harvest) (Death's Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) (Death's Harvest) (DeathsHarvest130xWhite) (/wiki/Death%27s_Harvest) (Death's Harvest) (DeathsHarvest130xWhite) () (https://warframe.fandom.com/wiki/Sevagoth/Equip?action=edit) Edit Tab (/wiki/Sevagoth) (SevagothIcon272) Sevagoth can be equipped with the following items: Cosmetics (/wiki/Sevagoth_Lucifuge_Helmet) (Sevagoth Lucifuge Helmet (250 KB)) (Sevagoth Lucifuge Helmet (250 KB)) (Sevagoth Lucifuge Helmet) (Sevagoth Lucifuge Helmet (250 KB)) (Sevagoth Lucifuge Helmet) (/wiki/Sevagoth_Lucifuge_Helmet) (Sevagoth Lucifuge Helmet) Sevagoth Lucifuge Helmet (/wiki/Sevagoth_Glaukus_Skin) (Sevagoth Glaukus Skin (89 KB)) (Sevagoth Glaukus Skin (89 KB)) (Sevagoth Glaukus Skin) (Sevagoth Glaukus Skin (89 KB)) (Sevagoth Glaukus Skin) (/wiki/Sevagoth_Glaukus_Skin) (Sevagoth Glaukus Skin) Sevagoth Glaukus Skin Augments (/wiki/Dark_Propagation) (Dark Propagation (173 KB)) (Dark Propagation (173 KB)) (Dark Propagation) (Dark Propagation (173 KB)) (Dark Propagation) (/wiki/Dark_Propagation) (Mod TT 20px) (/wiki/Dark_Propagation) Dark Propagation (/wiki/Shadow_Haze) (Shadow Haze (177 KB)) (Shadow Haze (177 KB)) (Shadow Haze) (Shadow Haze (177 KB)) (Shadow Haze) (/wiki/Shadow_Haze) (Mod TT 20px) (/wiki/Shadow_Haze) Shadow Haze See Also (/wiki/Warframe_Cosmetics) (Warframe Cosmetics) Warframe Cosmetics (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mods () (https://warframe.fandom.com/wiki/Sevagoth/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_36#Hotfix_36.1.4) (Update 36) Hotfix 36.1.4 (2024-08-28) Fixed a rare crash caused by using Sevagoth’s Gloom in a town. (/wiki/Update_36#Hotfix_36.1.3) (Update 36) Hotfix 36.1.3 (2024-08-27) Fixed Sevagoth Prime's Shadow Helmet showing as a cosmetic that you do not own in the inbox message received after purchasing Prime Access. (/wiki/Update_36#Hotfix_36.1.2) (Update 36) Hotfix 36.1.2 (2024-08-22) Fixed Sevagoth Prime’s Shadow having an entry in the Codex and in Player Profiles. (/wiki/Update_36#Update_36.1) (Update 36) Update 36.1 (2024-08-21) Introduced Sevagoth Prime. Sevagoth Fixes: Fixed Sevagoth’s Shadow not having its temporary invulnerability on subsequent casts after its initial spawn. Fixed Sevagoth Shadow Claws having a Naramon polarity in the Stance slot. Since Shadow Claws’ pre-installed Stance has no polarity, this had no effect on gameplay but the recent changes to polarity modding UI brought this discrepancy to light. Players who rearranged their polarities in the past will not have their polarities fixed. Fixed various armor offset issues on the Sevagoth Glaukus Skin. Fixed lingering Melee Incarnon Combo VFX while using Sevagoth’s Exalted Shadow. Fixed getting teleported outside of the level after being downed as Sevagoth in a Crewship when it explodes during a Railjack mission. (/wiki/Update_36#Hotfix_36.0.5) (Update 36) Hotfix 36.0.5 (2024-07-20) Fixed a crash caused by Sevagoth’s Sow. (/wiki/Update_36#Hotfix_36.0.4) (Update 36) Hotfix 36.0.4 (2024-06-26) Fixed Sevagoth’s Sow (with and without the Dark Propagation Augment) not applying to lifted enemies. Fixed Sevagoth’s Shadow missing its description in the Arsenal. (/wiki/Update_36#Hotfix_36.0.3) (Update 36) Hotfix 36.0.3 (2024-06-20) Fixed Sevagoth’s “Shadow Haze” Critical Chance not scaling with Ability Strength. For players that weren’t building around Ability Strength, this made it appear as if even its base 50% Critical Chance wasn’t applying. Now that scaling has been fixed, you can mod to increase that Crit Chance beyond 50%. (/wiki/Update_36#Hotfix_36.0.1) (Update 36) Hotfix 36.0.1 (2024-06-19) Fixed a script error in Sevagoth’s Sow ability. (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) Augment: Sow - (/wiki/Dark_Propagation) (Mod TT 20px) (/wiki/Dark_Propagation) Dark Propagation Sow can now be recast! Previously, Sow could not be recast if at least one enemy was affected by it. This has long been a feedback point from players requesting we allow it to be recast regardless of this and with the introduction of the new Augment Mod which will also benefit from this, it is now Sow! (heh). Fixed Sevagoth’s Shadow not benefiting from the Shadow Haze Augment Mod on enemies inflicted with Death’s Harvest. Fixed several Armor attachments having offset issues when equipped on Sevagoth’s Glaukus Skin. (/wiki/Update_35#Hotfix_35.5.3) (Update 35) Hotfix 35.5.3 (2024-04-04) Fixed the neck of Sevagoth’s Ezriel Helmet not being anchored to the body or adjusting based on movement. This was causing the Helmet to clip through the body like a solid piece. (/wiki/Update_35#Hotfix_35.0.9) (Update 35) Hotfix 35.0.9 (2024-01-17) Fixed the synergy between Sevagoth’s Reap and Sow abilities (enemies explode when hit by Reap while seeded with Sow) not working for Clients. (/wiki/Update_35#Hotfix_35.0.3) (Update 35) Hotfix 35.0.3 (2023-12-18) Fixed being unable to pull in Murmur enemies with Sevagoth’s Shadow’s Embrace. (/wiki/Update_35#Hotfix_35.0.1) (Update 35) Hotfix 35.0.1 (2023-12-13) Fixed an unintended sound effect at times occurring while playing Sevagoth with his Glaukus Skin equipped. (/wiki/Update_35#Update_35.0) (Update 35) Update 35.0 (2023-12-13) Fixed the Shield Gate Invulnerability stat tooltip for Sevagoth not updating based on the equipped Shield Mods. (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor , this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Warframe Stat Changes: SEVAGOTH Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Shields: Base Rank - 235 (from 90) / Max Rank - 335 (from 270)Armor: Base Rank - 160 (from 150)Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188) SEVAGOTH'S SHADOW Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Shields: Base Rank - 135 (from 50) / Max Rank - 185 (from 150)Armor: Base Rank - 475 (from 450)Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! (/wiki/Update_33#Hotfix_33.6.4) (Update 33) Hotfix 33.6.4 (2023-08-15) Fixed an issue with the sample used for Sevagoth’s Sow SFX. (/wiki/Update_33#Hotfix_33.6.3) (Update 33) Hotfix 33.6.3 (2023-08-03) Fixed Sevagoth’s Shadow Haze Augment buff applying inconsistently based on Ability Range. The Critical Chance bonus will now be consistent regardless of your modded Ability Range stat. Fixed becoming invisible and losing physics after dying as Sevagoth’s Shadow in the Undercroft. (/wiki/Update_33#Update_33.6) (Update 33) Update 33.6 (2023-07-27) Augment: Reap - (/wiki/Shadow_Haze) (Mod TT 20px) (/wiki/Shadow_Haze) Shadow Haze (/wiki/Update_33#Update_33.5) (Update 33) Update 33.5 (2023-06-21) Fixed Sevagoth’s Shadow not benefiting from Decrees. (/wiki/Update_33#Hotfix_33.0.11) (Update 33) Hotfix 33.0.11 (2023-05-24) Fixed script error that could occur when joining a Squad with someone using Sevagoth. (/wiki/Update_33#Update_33.0) (Update 33) Update 33.0 (2023-04-26) Fixed Sevagoth’s Death Well continuing to drain after swapping in and out of his Shadow while affected by a Nullifier. (/wiki/Update_32#Hotfix_32.3.4) (Update 32) Hotfix 32.3.4 (2023-02-23) Fixed a crash related to Sevagoth abilities. (/wiki/Update_32#Hotfix_32.2.10) (Update 32) Hotfix 32.2.10 (2023-01-18) Fixed script error with Sevagoth’s Reap. (/wiki/Update_32#Hotfix_32.2.9) (Update 32) Hotfix 32.2.9 (2023-01-11) Fixed Sevagoth’s Shadow not appearing the second time you get downed to revive yourself. (/wiki/Update_32#Hotfix_32.0.9) (Update 32) Hotfix 32.0.9 (2022-10-05) Fixed Clients experiencing loss of function after dying while using Sevagoth’s Exalted Shadow. (/wiki/Update_32#Hotfix_32.0.5) (Update 32) Hotfix 32.0.5 (2022-09-15) Fixed Sevagoth various healing abilities not activating Archon Intensify. (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) Fixed Sevagoth being stuck in slow motion after being controlled by Mutalist Alad V and casting Gloom. Fixed the +100 Ability Duration and Status Immunity Helminth Invigorations not applying to Sevagoth’s Shadow. Fixed crash after picking up certain items (e.g. Vomvalyst energy) with Sevagoth’s Shadow and then dying and respawning. (/wiki/Update_31#Update_31.6) (Update 31) Update 31.6 (2022-06-09) Fixed certain Warframes (notably while using Sevagoth’s Exalted Shadow) losing functionality and getting stuck in t-pose after entering the Void Cascade Exolizer anti-Warframe bubbles. Fixed Sevagoth’s Gloom FX being applied to dead Amalgam Spectralysts. (/wiki/Update_31#Hotfix_31.5.5) (Update 31) Hotfix 31.5.5 (2022-05-03) Fixed the Sevagoth’s Shadow Skin and Helmet stating in its description that it “is a cosmetic for an item which you do not own” when you do in-fact own it. (/wiki/Update_31#Hotfix_31.5.1) (Update 31) Hotfix 31.5.1 (2022-04-27) Fixed Sevagoth’s Shadow becoming indefinitely invulnerable after being spiked by a Void manifestation. (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27) Fixed script error related to Sevagoth’s Shadow attempting to attack a decoration. (/wiki/Update_30#Update_30.9) (Update 30) Update 30.9 (2021-11-11) Fixed player not reviving properly as Sevagoth’s Shadow if they die in Archwing in Railjack missions. Fixed Sevagoth Gloom FX affecting Titania’s Razorflies. (/wiki/Update_30#Hotfix_30.5.2) (Update 30) Hotfix 30.5.2 (2021-07-07) Fixed Sevagoth's Shadow having his own independent pool of Antiserum Charges, allowing him to use 3 of his own and 3 of Sevagoth's. Now Sevagoth’s Shadow respects the maximum of 3 Antiserums total across Warframe, Operator, and Sevagoth’s Shadow. Fixed HUD not properly showing the number of Antiserum Charges you have accumulated between your Warframe, Operator, and Sevagoth’s Shadow. Fixed Sevagoth’s Shadow not being able to use any Antiserum Charges if he hasn't picked up any since you've taken control of him, despite Sevagoth having Antiserum Charges available. Fixed poor placements of the Asakage Blade of the Lotus Shoulder Armor on Sevagoth. (/wiki/Update_30#Hotfix_30.3.5) (Update 30) Hotfix 30.3.5 (2021-06-10) Fixed some Affinity double dipping with Sevagoth & his Shadow/Shadow Claws. Fixed Sevagoth Shadow/Shadow Claws kills not granting Focus if Sevagtoh has a Focus Lens. (/wiki/Update_30#Hotfix_30.3.4) (Update 30) Hotfix 30.3.4 (2021-06-02) Fixed Sevagoth's Shadow not using the proper Energy colours if you change to a different Sevagoth. (/wiki/Update_30#Update_30.3) (Update 30) Update 30.3 (2021-05-25) Fixed a rare crash that could occur when a player using Sevagoth abandoned a mission. Fixed killing with Sevagoth’s Shadow Claws not earning Affinity for the Claws. Fixed inability to use Melee Heavy Attack after second Sevagoth Shadow summon unless Melee is already in hand. (/wiki/Update_30#Hotfix_30.2.2) (Update 30) Hotfix 30.2.2 (2021-05-13) Removed Sevagoth’s Shadow visually animating while he’s invisible due to visual noise. (/wiki/Update_30#Update_30.2) (Update 30) Update 30.2 (2021-05-12) Fixed (again) Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing. Removed Sevagoth’s Gloom FX applying to Sentinels due to too much visual noise. Disabled Sevagoth’s Shadow being able to pick up stolen weapons. This addresses Stolen weapons picked up by Sevagoth’s Shadow not being returned. Fixed having a Menu open while Sevagoth’s Shadow expires resulting in the Menu becoming mini sized. Fixed Kuva Lich finisher sounds when in Sevagoth’s Shadow. Fixed the Sevagoth Tombstone Form Fan Art by Zarionis not displaying properly when used as a Display. Fixed wrong localized description for Sevagoth’s Agile Animation. (/wiki/Update_30#Hotfix_30.1.1) (Update 30) Hotfix 30.1.1 (2021-05-05) Sevagoth’s Shadow Embrace now respects Bosses that have ragdoll resistances (Vay Hek, Ambulas, etc). If the enemy has crowd-control resistance, repeated Embrace casts will have reduced Duration to adapt against said enemies. Fixed inability to Swap Polarities for Sevagoth’s Shadow. Fixed being able to butt scoot while in Sevagoth Tombstone. (/wiki/Update_30#Hotfix_30.0.8) (Update 30) Hotfix 30.0.8 (2021-04-27) Fixed a functionality loss if in Sevagoth preadeath Shadow form while on an enemy Crewship that explodes. Fixed using Sevagoth’s Shadow Consume ability on squadmates (with friendly fire on) in the Simulacrum causing their Warframe/Operator to go invisible and possible loss of functionality. (/wiki/Update_30#Hotfix_30.0.7) (Update 30) Hotfix 30.0.7 (2021-04-22) Sevagoth’s Gloom Energy cost is now prevented from increasing to 1.5 per enemy as the radius grows, and drain is capped at a maximum of 10 enemies. As indicated by previous patch notes this was intended for Hotfix 30.0.6 but it just missed the build! (/wiki/Update_30#Hotfix_30.0.6) (Update 30) Hotfix 30.0.6 (2021-04-20) Increased Sevagoth’s Armor from 110 to 150. Added functionality to now ‘Hold’ Sevagoth’s Reap on cast to speed up the Shadow by 2x. Made improvements towards Sevagoth’s Reap movement to alleviate the Shadow becoming stuck in numerous situations. He may still get stuck in some cases, but his movement should be less jerky and should no longer try to dig his head into a wall. Sevagoth’s Gloom now consumes 0.75 Energy per second (base) for each enemy within Glooms range. Equip Efficiency Mods (Streamline, etc) to reduce! NOTE: there is another planned change which missed this build, which prevents the energy cost from increasing to 1.5 per enemy, and caps the drain at a maximum of 10 enemies. Look for that in the near future. Added custom sound when entering Sevagoth’ pre-death Tombstone. Fixed Sevagoth’s Shadow breaking Railjack Battle Mods icon and button callout. Fixed Sevagoth gaining permanent invisibility if temporary effect expires while in Shadow form. Another fix towards Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing. Fixed incorrect loadout showing when Mod Linking a loadout for Sevagoth's Shadow. Fixed Client FoV settings getting reset after using Sevagoth’s Shadow. (/wiki/Update_30#Hotfix_30.0.5) (Update 30) Hotfix 30.0.5 (2021-04-16) Fixed Sevagoth’s Shadow form not disappearing if you enter your Arsenal. LOL. (/wiki/Update_30#Hotfix_30.0.4) (Update 30) Hotfix 30.0.4 (2021-04-16) Fixed a crash when using Sevagoth. (/wiki/Update_30#Hotfix_30.0.3) (Update 30) Hotfix 30.0.3 (2021-04-15) Fixed an issue with accounts that created a Kuva Lich using Sevagoth’s Shadow and vanquished a Lich with such a progenitor. All players in this case will have their affected weapon with 55% Impact Damage. Fixed a crash caused by Sevagoth’s passive. Fixed Larvlings being killed by Sevagoth’s Shadow using his Shadow as the progenitor instead of Sevagoth himself. Also fixed a crash that could be caused by Liches generated by Sevagoth’s Shadow. (/wiki/Update_30#Hotfix_30.0.2) (Update 30) Hotfix 30.0.2 (2021-04-14) Fixed a crash that could occur if Helios attempted to scan while playing as Sevagoth. Fixed items picked up by Sevagoth's Shadow being duplicated whenever you switch to him. (/wiki/Update_30#Hotfix_30.0.1) (Update 30) Hotfix 30.0.1 (2021-04-13) Fixed Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing. Fixed Sevagoth not being able to use two colors on his emissives. (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) Introduced. () (https://warframe.fandom.com/wiki/Sevagoth/Media?action=edit) Edit Tab Images (/wiki/File:Call_of_the_Tempestarii.jpg) (Call of the Tempestarii.jpg (700 KB)) (Call of the Tempestarii.jpg (700 KB)) (Call of the Tempestarii) (Call of the Tempestarii.jpg (700 KB)) (Call of the Tempestarii) (/wiki/File:SevagothTeaserSplash.jpg) (SevagothTeaserSplash.jpg (1,000 KB)) (SevagothTeaserSplash.jpg (1,000 KB)) (SevagothTeaserSplash) (SevagothTeaserSplash.jpg (1,000 KB)) (SevagothTeaserSplash) (/wiki/File:Sevagoth_with_shadow.png) (Sevagoth with shadow.png (1.86 MB)) (Sevagoth with shadow.png (1.86 MB)) (Sevagoth with shadow) (Sevagoth with shadow.png (1.86 MB)) (Sevagoth with shadow) (/wiki/File:Sevagoth_and_Shadow.jpg) (Sevagoth and Shadow.jpg (178 KB)) (Sevagoth and Shadow.jpg (178 KB)) (Sevagoth and Shadow) (Sevagoth and Shadow.jpg (178 KB)) (Sevagoth and Shadow) (/wiki/File:TempestariiPromo.jpg) (TempestariiPromo.jpg (619 KB)) (TempestariiPromo.jpg (619 KB)) (Sevagoth's Railjack, the 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