Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting
Heat Status on nearby enemies.
Introduced in Update 25.7 (2019-08-29)
Strength: 75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (![]() |
Duration: 6 / 9 / 12 / 15 s (area duration) 2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration) |
Range: 6 / 8 / 10 / 12 m (initial radius) 3 / 4 / 5 / 6 m (final radius) |
Misc:10% (battery charge) 1 ( ![]() 9 ( ![]() ![]() 10 ( ![]() ≤100% ( ![]() 4 (limit of areas per element) |
Strength: 150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 ![]() |
Duration: 6 / 9 / 12 / 15 s (area duration) 2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration) |
Range: 6 / 8 / 10 / 12 m (initial radius) 3 / 4 / 5 / 6 m (final radius) |
Misc:10% (battery drain) 1 ( ![]() 100% ( ![]() 100% ![]() ≤100% ( ![]() 4 (limit of areas per element) |