ThermalSunderModx256 ThermalSunder130xWhite
3
EnergyOrb50
Thermal Sunder

Siphon kinetic energy from the area, charging the battery and inflicting DmgColdSmall64Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting DmgFireSmall64Heat Status on nearby enemies.

Introduced in Update 25.7 (2019-08-29)

Strength: 75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (DmgColdSmall64 Cold damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
1 (DmgColdSmall64 Cold status proc on cast)
9 (DmgColdSmall64 Cold status procs on DmgColdSmall64 Cold afflicted enemy)
10 (DmgColdSmall64 Cold status procs from Redline)
≤100% (DmgBlastSmall64 Blast enemy armor reduction from Redline)
4 (limit of areas per element)
Strength: 150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 DmgFireSmall64 Heat damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
1 (DmgFireSmall64 Heat status proc on cast)
100% (DmgFireSmall64 Heat ignite damage bonus)
100% DmgFireSmall64 Heat ignite chance from Redline)
≤100% (DmgBlastSmall64 Blast enemy armor reduction from Redline)
4 (limit of areas per element)
Subsumable to Helminth

Info

  • Gauss expends EnergyOrb50 energy to manipulate the kinetic energy around him to create an area of extreme temperatures with an initial radius of AbilityRangeBuff6 / 8 / 10 / 12 meters, which gradually shrinks to a final radius of AbilityRangeBuff3 / 4 / 5 / 6 meters and lasts for AbilityDurationBuff6 / 9 / 12 / 15 seconds.
    • Tap the ability key (default 3 ) to absorb kinetic energy, charging battery power by 10% to inflict a DmgColdSmall64 Cold proc on all enemies within range, lasting for AbilityDurationBuff2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 seconds based on battery. Enemies caught in the area creation receive AbilityStrengthBuff75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 DmgColdSmall64 Cold damage based on battery with guaranteed Status Effect; enemies lingering inside the area also receive damage per second, which diminishes in amount with the size of the area. When cast on enemies already affected by DmgColdSmall64 Cold proc, they receive 9 additional DmgColdSmall64 Cold status procs to be instantly frozen solid for the full status duration.
    • Hold down the ability key to expend kinetic energy, draining battery power by 10% to inflict a DmgFireSmall64 Heat proc on all enemies in range, lasting for a minimum duration of AbilityDurationBuff2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 seconds based on battery. Enemies caught in the area creation receive AbilityStrengthBuff150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 DmgFireSmall64 Heat damage based on battery with guaranteed Status Effect; enemies lingering inside the area also receive damage per second, which diminishes in amount with the size of the area. When cast on enemies already affected by DmgFireSmall64 Heat proc, Thermal Sunder deals its normal damage plus the damage of the current DmgFireSmall64 Heat proc[1].
    • Damage per second has a moderate chance to stagger light enemy units within the area.
    • Enemies already afflicted with a status effect of the same type will have it reapplied; its status duration uses the battery power level at the time of the new Thermal Sunder cast.
  • Casting Thermal Sunder of the opposite damage type on enemies already afflicted with DmgColdSmall64 Cold or DmgFireSmall64 Heat procs, combines the damage type into DmgBlastSmall64 Blast. Affected enemies first have the initial status effect removed, receive the new status effect, they also receive a DmgBlastSmall64 Blast proc and deals damage based on the mode being used plus the damage of the canceled status.
    • DmgBlastSmall64 Blast damage is given by : Heat Proc Damage Remaining Proc Duration + Damage of Canceling Cast {\displaystyle \text{Heat Proc Damage} \cdot \text{Remaining Proc Duration} + \text{Damage of Canceling Cast}} {\displaystyle {\text{Heat Proc Damage}}\cdot {\text{Remaining Proc Duration}}+{\text{Damage of Canceling Cast}}}
      • Remaining Proc Duration is based on the duration of the proc on the enemy being canceled, i.e. casting a DmgFireSmall64 Heat Thermal Sunder on an enemy affected by a DmgColdSmall64 Cold will use the remaining duration of the DmgColdSmall64 Cold proc.
    • For example: Casting a DmgFireSmall64 Heat Thermal Sunder at 80% battery followed by a DmgColdSmall64 Cold Thermal Sunder at 70% battery with 6 seconds left on the DmgFireSmall64 Heat proc will deal: [300 + 0.8 * (1500 - 300)] * 6 + [150 + 0.7 * (750 - 150)] = 8,130 damage.
    • The order in which the elemental procs are combined changes the direction in which enemies within the ability area are knocked back by the DmgBlastSmall64 Blast proc. Casting DmgColdSmall64 Cold first then DmgFireSmall64 Heat will knock enemies outwards, while casting DmgFireSmall64 Heat first then DmgColdSmall64 Cold will pull enemies in towards the player.
    • When casting both elements, the elemental proc cast second will override and replace the first element already present, e.g. if enemies were affected by the DmgColdSmall64 Cold area first, casting DmgFireSmall64 Heat proc on them will remove the DmgColdSmall64 Cold proc and replace it with DmgFireSmall64 Heat.
  • Ability Synergy:
    • MachRush130xWhite Mach Rush through a Thermal Sunder area to add its DmgColdSmall64 Cold or DmgFireSmall64 Heat damage to Mach Rush's knockdown and shockwave explosion.
    • Thermal Sunder gains bonuses to its status effects when Redline130xWhite Redline is active and above the redline battery charge (>80%):
      • DmgColdSmall64 Cold mode applies 10 DmgColdSmall64 Cold status procs to instantly freeze enemies solid.
      • DmgFireSmall64 Heat mode's damage is doubled. This doubling is applied after the bonus damage from active heat procs on a target, allowing consecutive casts to do double the previous cast's damage.
      • The DmgBlastSmall64 Blast proc permanently reduces enemy's current amount of armor based off of battery power level, up to a maximum of 100% with a full battery charge, before inflicting its damage.
        • Armor reduction scales linearly from 0% armor reduction at 80% battery to 100% armor reduction at 100% battery.
  • Can be recast while active to create new Cold or Heat sunder areas. Gauss may create up to 4 distinct areas of either element, resulting in only 8 total distinct areas active at once. Casting Thermal Sunder in a new area after reaching the maximum of DmgFireSmall64 Heat or DmgColdSmall64 Cold areas will remove the oldest area of corresponding element.
  • Subsuming Gauss to the Helminth will offer Thermal Sunder and its augments to be used by other Warframes.
    • The damage dealt by Subsumed Thermal Sunder is equivalent to 50% of Gauss's battery: AbilityStrengthBuff225 / 300 / 375 / 450 DmgColdSmall64 Cold damage and AbilityStrengthBuff450 / 600 / 750 / 900 DmgFireSmall64 Heat damage.
    • However, the damage scaling from DmgFireSmall64 Heat status is capped to 10x of the ability's damage.

Augment

ThermalTransferMod
Main article: Thermal Transfer

Thermal Transfer is a Warframe Augment Mod for GaussIcon272 Gauss's ThermalSunder130xWhite Thermal Sunder, increasing elemental damage for himself and allies within range.

Thermal Transfer

Maximization

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Expand/Collapse
  1. Does not apply when damaging Overguard or units that cannot be frozen solid by Thermal Sunder, such as Index Brokers