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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Thermal_Sunder?veaction=edit) in: (/wiki/Category:Warframe_Abilities) (Category:Warframe Abilities) Warframe Abilities , (/wiki/Category:Gauss) (Category:Gauss) Gauss , (/wiki/Category:Update_25) (Category:Update 25) Update 25 , and 5 more (/wiki/Category:Two-Handed_Abilities) (Category:Two-Handed Abilities) Two-Handed Abilities (/wiki/Category:Armor_Reduction) (Category:Armor Reduction) Armor Reduction (/wiki/Category:Heat_Damage) (Category:Heat Damage) Heat Damage (/wiki/Category:Cold_Damage) (Category:Cold Damage) Cold Damage (/wiki/Category:Blast_Damage) (Category:Blast Damage) Blast Damage English (https://warframe.fandom.com/es/wiki/Desgarre_t%C3%A9rmico) Español (https://warframe.fandom.com/fr/wiki/Fracture_Thermique) Français (https://warframe.fandom.com/uk/wiki/%D0%A2%D0%B5%D1%80%D0%BC%D0%BE%D0%BA%D0%BE%D0%BD%D1%82%D1%80%D0%BE%D0%BB%D1%8C) Українська Thermal Sunder 24 (/wiki/Thermal_Sunder?veaction=edit) Edit (/wiki/Thermal_Sunder?action=edit) Edit source (/wiki/Thermal_Sunder?action=history) History (/wiki/Talk:Thermal_Sunder?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Thermal_Sunder) (Thermal Sunder) (ThermalSunderModx256) (/wiki/Thermal_Sunder) (Thermal Sunder) (ThermalSunder130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 Thermal Sunder Siphon kinetic energy from the area, charging the battery and inflicting (/wiki/Damage/Cold_Damage) (DmgColdSmall64) Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting (/wiki/Damage/Heat_Damage) (DmgFireSmall64) Heat Status on nearby enemies. Introduced in (/wiki/Update_25#Update_25.7) (Update 25) Update 25.7 (2019-08-29) Cold Heat (/wiki/Ability_Strength) (Ability Strength) Strength : 75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 ((/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold damage) (/wiki/Ability_Duration) (Ability Duration) Duration : 6 / 9 / 12 / 15 s (area duration)2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration) (/wiki/Ability_Range) (Ability Range) Range : 6 / 8 / 10 / 12 m (initial radius)3 / 4 / 5 / 6 m (final radius) Misc: 10% (battery charge)1 ((/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold status proc on cast)9 ((/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold status procs on (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold afflicted enemy)10 ((/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold status procs from Redline)≤100% ((/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast enemy armor reduction from Redline)4 (limit of areas per element) (/wiki/Ability_Strength) (Ability Strength) Strength : 150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage) (/wiki/Ability_Duration) (Ability Duration) Duration : 6 / 9 / 12 / 15 s (area duration)2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration) (/wiki/Ability_Range) (Ability Range) Range : 6 / 8 / 10 / 12 m (initial radius)3 / 4 / 5 / 6 m (final radius) Misc: 10% (battery drain)1 ((/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat status proc on cast)100% ((/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat ignite damage bonus)100% (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat ignite chance from Redline)≤100% ((/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast enemy armor reduction from Redline)4 (limit of areas per element) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Augment Maximization Info Gauss expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) energy to manipulate the kinetic energy around him to create an area of extreme temperatures with an initial radius of (/wiki/Ability_Range) (AbilityRangeBuff) 6 / 8 / 10 / 12 meters, which gradually shrinks to a final radius of (/wiki/Ability_Range) (AbilityRangeBuff) 3 / 4 / 5 / 6 meters and lasts for (/wiki/Ability_Duration) (AbilityDurationBuff) 6 / 9 / 12 / 15 seconds. Tap the ability key (default 3 ) to absorb kinetic energy, charging battery power by 10% to inflict a (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold proc on all enemies within range, lasting for (/wiki/Ability_Duration) (AbilityDurationBuff) 2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 seconds based on battery. Enemies caught in the area creation receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold damage based on battery with guaranteed (/wiki/Status_Effect) (Status Effect) Status Effect ; enemies lingering inside the area also receive damage per second, which diminishes in amount with the size of the area. When cast on enemies already affected by (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold proc, they receive 9 additional (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold status procs to be instantly frozen solid for the full status duration. Hold down the ability key to expend kinetic energy, draining battery power by 10% to inflict a (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat proc on all enemies in range, lasting for a minimum duration of (/wiki/Ability_Duration) (AbilityDurationBuff) 2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 seconds based on battery. Enemies caught in the area creation receive (/wiki/Ability_Strength) (AbilityStrengthBuff) 150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage based on battery with guaranteed (/wiki/Status_Effect) (Status Effect) Status Effect ; enemies lingering inside the area also receive damage per second, which diminishes in amount with the size of the area. When cast on enemies already affected by (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat proc, Thermal Sunder deals its normal damage plus the damage of the current (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat proc[1] . Damage per second has a moderate chance to stagger light enemy units within the area. Enemies already afflicted with a status effect of the same type will have it reapplied; its status duration uses the battery power level at the time of the new Thermal Sunder cast. Casting Thermal Sunder of the opposite damage type on enemies already afflicted with (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold or (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat procs, combines the damage type into (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast . Affected enemies first have the initial status effect removed, receive the new status effect, they also receive a (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast proc and deals damage based on the mode being used plus the damage of the canceled status. (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage is given by :Heat Proc Damage ⋅ Remaining Proc Duration + Damage of Canceling Cast {\displaystyle \text{Heat Proc Damage} \cdot \text{Remaining Proc Duration} + \text{Damage of Canceling Cast}} ({\displaystyle {\text{Heat Proc Damage}}\cdot {\text{Remaining Proc Duration}}+{\text{Damage of Canceling Cast}}}) Remaining Proc Duration is based on the duration of the proc on the enemy being canceled, i.e. casting a (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat Thermal Sunder on an enemy affected by a (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold will use the remaining duration of the (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold proc. For example: Casting a (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat Thermal Sunder at 80% battery followed by a (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold Thermal Sunder at 70% battery with 6 seconds left on the (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat proc will deal: [300 + 0.8 * (1500 - 300)] * 6 + [150 + 0.7 * (750 - 150)] = 8,130 damage. At 100% battery with Redline, this formula can be simplified if the ability is recasted immediately: (12000 * (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Ability Duration + 750) * (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength The order in which the elemental procs are combined changes the direction in which enemies within the ability area are knocked back by the (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast proc. Casting (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold first then (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat will knock enemies outwards , while casting (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat first then (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold will pull enemies in towards the player. When casting both elements, the elemental proc cast second will override and replace the first element already present, e.g. if enemies were affected by the (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold area first, casting (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat proc on them will remove the (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold proc and replace it with (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat . Ability Synergy : (/wiki/Mach_Rush) (MachRush130xWhite) (/wiki/Mach_Rush) Mach Rush through a Thermal Sunder area to add its (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold or (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage to Mach Rush's knockdown and shockwave explosion. Thermal Sunder gains bonuses to its status effects when (/wiki/Redline) (Redline130xWhite) (/wiki/Redline) Redline is active and above the redline battery charge (>80% ): (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold mode applies 10 (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold status procs to instantly freeze enemies solid. (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat mode's damage is doubled . This doubling is applied after the bonus damage from active heat procs on a target, allowing consecutive casts to do double the previous cast's damage. The (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast proc permanently reduces enemy's current amount of (/wiki/Armor) (Armor) armor based off of battery power level, up to a maximum of 100% with a full battery charge, before inflicting its damage. Armor reduction scales linearly from 0% armor reduction at 80% battery to 100% armor reduction at 100% battery. Can be recast while active to create new Cold or Heat sunder areas. Gauss may create up to 4 distinct areas of either element, resulting in only 8 total distinct areas active at once. Casting Thermal Sunder in a new area after reaching the maximum of (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat or (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold areas will remove the oldest area of corresponding element. Subsuming Gauss to the (/wiki/Helminth) (Helminth) Helminth will offer Thermal Sunder and its augments to be used by other Warframes. The damage dealt by Subsumed Thermal Sunder is equivalent to 50% of Gauss's battery: (/wiki/Ability_Strength) (AbilityStrengthBuff) 225 / 300 / 375 / 450 (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold damage and (/wiki/Ability_Strength) (AbilityStrengthBuff) 450 / 600 / 750 / 900 (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damage. However, the damage scaling from (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat status is capped to 10x of the ability's damage. Augment (https://static.wikia.nocookie.net/warframe/images/5/50/ThermalTransferMod.png/revision/latest?cb=20220210031613) (ThermalTransferMod) Main article: (/wiki/Thermal_Transfer) (Thermal Transfer) Thermal Transfer Thermal Transfer is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Gauss) (GaussIcon272) (/wiki/Gauss) Gauss 's (/wiki/Thermal_Sunder) (ThermalSunder130xWhite) Thermal Sunder , increasing elemental damage for himself and allies within range. (/wiki/Thermal_Transfer) (Thermal Transfer) Thermal Transfer Maximization (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) (NaN) 800 Damage (NaN) 4.00m Knockdown range (NaN) 10.00m Shockwave range (NaN) 15.00 Energy (Expand/Collapse) (Expand/Collapse) See Also [ (/wiki/Thermal_Sunder?veaction=edit§ion=1) (Edit section: See Also) ] (/wiki/Gauss) (GaussIcon272) (/wiki/Gauss) Gauss (Jump up) ↑ Does not apply when damaging (/wiki/Overguard) Overguard or units that cannot be frozen solid by Thermal Sunder, such as Index Brokers Lorem ipsum dolor sit amet Categories (/wiki/Special:Categories) (Special:Categories) Categories : (/wiki/Category:Warframe_Abilities) (Category:Warframe Abilities) Warframe Abilities (/wiki/Category:Gauss) (Category:Gauss) Gauss (/wiki/Category:Update_25) (Category:Update 25) Update 25 (/wiki/Category:Two-Handed_Abilities) (Category:Two-Handed Abilities) Two-Handed Abilities (/wiki/Category:Armor_Reduction) (Category:Armor Reduction) Armor Reduction (/wiki/Category:Heat_Damage) (Category:Heat Damage) Heat Damage (/wiki/Category:Cold_Damage) (Category:Cold Damage) Cold Damage (/wiki/Category:Blast_Damage) (Category:Blast Damage) Blast Damage Add category Cancel Save [Configure Reference Popups] Languages (https://warframe.fandom.com/es/wiki/Desgarre_t%C3%A9rmico) Español (https://warframe.fandom.com/fr/wiki/Fracture_Thermique) Français (https://warframe.fandom.com/uk/wiki/%D0%A2%D0%B5%D1%80%D0%BC%D0%BE%D0%BA%D0%BE%D0%BD%D1%82%D1%80%D0%BE%D0%BB%D1%8C) Українська Community content is available under (https://www.fandom.com/licensing) CC-BY-SA unless otherwise noted. 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