WARFRAME Wiki
Advertisement

DAMAGE EFFICACY
x1.5 damage to Infested
x0.5 damage to Kuva Grineer

STATUS EFFECT

DmgFireSmall64 Heat sets enemies on fire causing them to panic and temporarily reduces their armor up to 50% with multiple stacks.
—In-game Description

DmgFireSmall64 Heat Damage is one of the four primary elemental damage types. Deals increased damage to Infested but reduced against Kuva Grineer. Its Status Effects ignites enemies with damage over time, causing them to panic and temporarily reduces Armor.

Status Effects[]

General[]

The status effect of DmgFireSmall64 Heat damage is Ignite. It sets the enemy ablaze, which makes them panic, reduces their armor by up to 50% and, after a 1 second delay, deals a tick of damage every second for 6 seconds.

Enemies killed while under or by a DmgFireSmall64 Heat proc will be left in ashes, burning away shortly afterward.

Damage Over Time[]

Each tick deals DmgFireSmall64 Heat damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px Serration, Mod TT 20px Hellfire, and Mod TT 20px Bane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Heat Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. This is a 1.30*1.30 = 1.69 or +69% increase for the 30% Faction Damage mods and 1.55*1.55 = 2.4025 or +140.25% for the 55% Primed Faction Damage mods.

Heat tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Heat Inherit and Repeated Application[]

ArchimedeanYonta
“Very well. Keep your secrets.”
This article/section contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. It may be subjective and contain information or terminology that is not used by Digital Extremes or in official WARFRAME communications, and may not be an officially recognized concept.
"Heat Inherit" is a community term
x
Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Clarify Heat inherit mechanic. There is no mention of first application's modded Heat percentage bonus and Faction Damage applying to all subsequent procs.
x

Repeated application of DmgFireSmall64 Heat procs do not stack tick damage in the same way other damage over time (DoT) status effects like DmgToxinSmall64 Toxin, DmgElectricitySmall64 Electricity, or DmgSlashSmall64 Slash do. Instead, a DmgFireSmall64 Heat proc both adds a stack and refreshes the duration of all currently active heat stacks on the target. This allows for ramping up DmgFireSmall64 Heat tick damage indefinitely (scaling up linearly) as long as heat status is kept refreshed within the 6 second effect duration (modified by Status Duration). Additionally, all DmgFireSmall64 Heat status stacks are automatically consolidated into one tick of damage per second, with new heat procs refreshing and further adding to this tick damage.

Crowd Control[]

Enemies affected by a DmgFireSmall64 Heat proc are ignited in flames and will panic and flail around for a few seconds, preventing them from taking any other actions. The length of the panic animation depends on enemy type: approximately 4 seconds for humanoids, 3 for most Infested, and 2 for MOAs and Chargers, however Ospreys, Bosses and Tenno are immune, and their ability to act is not impeded. Repeated application of DmgFireSmall64 Heat status will reapply the panic effect.

Armor Stripping[]

The DmgFireSmall64 Heat status effect's armor strip has a ramp-up time when it first procs and a ramp downtime when the proc ends. Every 0.5 seconds after the initial proc, the enemy will have 15%, 30%, 40%, 50% of its armor stripped. It will therefore take 2 seconds to reach the maximum armor strip.[1] Proccing more heat status effects within this time frame will not speed up the armor stripping process.

After the proc ends, the target will regain armor every 1.5 seconds for 6 seconds. The enemy's armor strip will decrease as follows: 50%, 40%, 30%, 15%, 0%. [2]

Status Duration mods will increase the time intervals for the armor strip as expected. For example, with +100% Status Duration, the armor strip will occur every second instead of every half second. As a result, the full 50% armor strip will only be achieved after 4 seconds.

DmgFireSmall64 Heat status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following:

Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)

  View detailed examples  

Railjack[]

Railjack <DT_FIRE>Heat Damage results in a Sear Status Effect which causes rounds to burn through enemy ships and deal Damage Over Time.
—In-Game Description

The status effect of DmgFireSmall64 Heat damage against Railjack space enemies is Sear, dealing 6 ticks of damage over 5 seconds. Against the Tenno's Railjack, it causes a Fire Hazard which causes ship armaments to overheat faster and cool down slower.

Sear ticks deal 100% × Modded Damage × (1 + Heat Damage bonuses) as DmgFireSmall64 Heat damage. Unlike standard heat, each proc has an independent duration and is not refreshed by additional heat procs.

Sear tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Elemental Combinations[]

DmgFireSmall64 Heat damage mods can be combined with other elemental mods to create a new elemental damage type.

Heat Sources[]

Main article: Category:Heat Damage

Weapons[]

Main article: Category:Heat Damage Weapons

Enemies[]

Mods[]

Abilities[]

FireballModx256 Fireball130xWhite
1
EnergyOrb25
Fireball

Charge and release a fiery projectile that ignites enemies on contact.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:150 / 275 / 300 / 400 (DmgFireSmall64 Heat damage on impact)
50 / 100 / 125 / 150 (DmgFireSmall64 Heat area damage)
AbilityDurationBuff Duration:1.5 s (combo window)
AbilityRangeBuff Range:3 m (radius)

Misc: 100% (DmgFireSmall64 Heat status chance)
8.0x (combo damage multiplier cap)
+1%/s (heat generation rate bonus for Immolation)
500% (Damage increase)

Expand/Collapse

Arcanes[]

Sources of Heat Resistances[]

Arcanes[]

Mods[]

Additional Effects[]

Some mods and arcanes add additional effects when a DmgFireSmall64 Heat occurs or dealing DmgFireSmall64 Heat damage.

Tips[]

  • MagusAccelerant Magus Accelerant is a rare case of resistance reduction that will multiply the effects of heat. It is especially effective against Proto Shield, able to increase the -50% damage modifier against heat to +15% with a single application, a 2.3x damage bonus. However, it does not reduce armor resistance, where it would have an exponential effect with health resistances.
  • DmgFireSmall64 Heat damage and its combination elements are not very effective against Corpus. In addition to DmgFireSmall64 Heat damage being reduced against Proto Shields, DmgGasSmall64 Gas damage is reduced against Flesh and DmgRadiationSmall64 Radiation damage is reduced against Shields (though it is increased against Robotic).

Media[]


Patch History[]

Update 36.0 (2024-06-18)

Simplified Faction Resistances
  • Infested: Vulnerable to Heat
  • Kuva Grineer:
    • Resistant to Heat

Update 26.0 (2019-10-31)

Heat Status Proc Changes

Heat Status procs now reduce targets' armor to 50% of the original value, with subsequent Heat procs refreshing the duration. Not hot enough for you? Applying the Status proc multiple times also turns up the Heat, dealing more damage per tick as the flames increase.

Update 11.0 (2013-11-20)

  • Introduced.

References[]

  1. [1]
  2. [2]
  3. Does not apply when damaging Overguard or units that cannot be frozen solid by Thermal Sunder, such as Index Brokers
Advertisement
iiq_pixel