DAMAGE EFFICACY x1.5 damage to Infested x0.5 damage to Kuva Grineer STATUS EFFECT  Heat sets enemies on fire causing them to panic and temporarily reduces their armor up to 50% with multiple stacks.—In-game Description  Heat Damage is one of the four primary elemental damage types. Deals increased damage to Infested but reduced against Kuva Grineer. Its Status Effects ignites enemies with damage over time, causing them to panic and temporarily reduces Armor. Status Effects[] General[] The status effect of  Heat damage is Ignite. It sets the enemy ablaze, which makes them panic, reduces their armor by up to 50% and, after a 1 second delay, deals a tick of damage every second for 6 seconds. Enemies killed while under or by a  Heat proc will be left in ashes, burning away shortly afterward. Damage Over Time[] Each tick deals  Heat damage equal to: Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses. Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other. For example, tick damage for a weapon with an innate 100 damage,  Serration,  Hellfire, and  Bane of Grineer will be: Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5 Heat Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575 As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. This is a 1.30*1.30 = 1.69 or +69% increase for the 30% Faction Damage mods and 1.55*1.55 = 2.4025 or +140.25% for the 55% Primed Faction Damage mods. Heat tick damage and proc duration Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s Tick damage occured? ✗ ✓ ✓ ✓ ✓ ✓ ✓ ✗ Heat Inherit and Repeated Application[] “It's taking longer than I calculated.”This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.Clarify Heat inherit mechanic. There is no mention of first application's modded Heat percentage bonus and Faction Damage applying to all subsequent procs.x Repeated application of  Heat procs do not stack tick damage in the same way other damage over time (DoT) status effects like  Toxin,  Electricity, or  Slash do. Instead, a  Heat proc both adds a stack and refreshes the duration of all currently active heat stacks on the target. This allows for ramping up  Heat tick damage indefinitely (scaling up linearly) as long as heat status is kept refreshed within the 6 second effect duration (modified by Status Duration). Additionally, all  Heat status stacks are automatically consolidated into one tick of damage per second, with new heat procs refreshing and further adding to this tick damage. Crowd Control[] Enemies affected by a  Heat proc are ignited in flames and will panic and flail around for a few seconds, preventing them from taking any other actions. The length of the panic animation depends on enemy type: approximately 4 seconds for humanoids, 3 for most Infested, and 2 for MOAs and Chargers, however Ospreys, Bosses and Tenno are immune, and their ability to act is not impeded. Repeated application of  Heat status will reapply the panic effect. Armor Stripping[] The  Heat status effect's armor strip has a ramp-up time when it first procs and a ramp downtime when the proc ends. Every 0.5 seconds after the initial proc, the enemy will have 15%, 30%, 40%, 50% of its armor stripped. It will therefore take 2 seconds to reach the maximum armor strip.[1] Proccing more heat status effects within this time frame will not speed up the armor stripping process. After the proc ends, the target will regain armor every 1.5 seconds for 6 seconds. The enemy's armor strip will decrease as follows: 50%, 40%, 30%, 15%, 0%. [2] Status Duration mods will increase the time intervals for the armor strip as expected. For example, with +100% Status Duration, the armor strip will occur every second instead of every half second. As a result, the full 50% armor strip will only be achieved after 4 seconds.  Heat status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following: Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)   View detailed examples  ▾▾ Railjack[] Railjack Heat Damage results in a Sear Status Effect which causes rounds to burn through enemy ships and deal Damage Over Time.—In-Game Description The status effect of  Heat damage against Railjack space enemies is Sear, dealing 6 ticks of damage over 5 seconds. Against the Tenno's Railjack, it causes a Fire Hazard which causes ship armaments to overheat faster and cool down slower. Sear ticks deal 100% × Modded Damage × (1 + Heat Damage bonuses) as  Heat damage. Unlike standard heat, each proc has an independent duration and is not refreshed by additional heat procs. Sear tick damage and proc duration Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s Tick damage occured? ✓ ✓ ✓ ✓ ✓ ✓ ✗ ✗ Elemental Combinations[]  Heat damage mods can be combined with other elemental mods to create a new elemental damage type. Heat Sources[] Main article: Category:Heat Damage Enemies[] Mods[] Abilities[] 125 Fireball Charge and release a fiery projectile that ignites enemies on contact. Introduced in Vanilla (2012-10-25)  Strength:150 / 275 / 300 / 400 ( Heat damage on impact)50 / 100 / 125 / 150 ( Heat area damage)  Duration:1.5 s (combo window)  Range:3 m (radius) Misc: 100% ( Heat status chance)8.0x (combo damage multiplier cap)+1%/s (heat generation rate bonus for Immolation)500% (Damage increase) 375 Fire Blast Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor. Introduced in Vanilla (2012-10-25)  Strength:66 / 100 / 141 / 200 ( Heat damage)50-100% (armor reduction)  Duration:N/A  Range:25 m (wave radius) Misc: 100% ( Heat status chance)-2%/s (heat generation rate reduction for Immolation)-50% (total heat removal for Immolation) Subsumable to Helminth 40+10/enemy(max 10x) Inferno Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks. Introduced in Update 26.0 (2019-10-31)  Strength:1000 / 1500 / 2000 / 2500 ( Impact and  Heat meteorite damage)200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 ( Heat ring damage per second)  Duration:7 / 10 / 12 / 15 s (ring duration)  Range:10 / 15 / 20 / 25 m (targeting radius)5 m (ring radius) Misc: 10 (energy cost target cap)100% ( Heat status chance on impact)+3%/s (heat generation rate bonus for Immolation)+≤100% (damage bonus from Immolation)67.5° (targeting angle) 375 Prismatic Gem Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies. Introduced in Update 32.3 (2023-02-15)  Strength:500 / 650 / 800 / 1,000  Heat,  Cold,  Electricity,  Toxin damage60 / 70 / 85 / 100% status chance  Duration:23 / 25 / 27 / 30 s (gem duration)60 / 70 / 85 / 100% status duration  Range:10 / 12 / 13 / 15 m Misc: 5 m placement distance1 beam per ally0.4 s retarget delay∞ beam range4 primary elemental status on hit1 stack per status1 gem limit 110+3/s Spectral Scream Exhale a deep breath of elemental destruction. Chroma's energy color determines the element. Introduced in Update 16.0 (2015-03-19)  Strength:200 / 250 / 300 / 400 (damage)  Duration:N/A  Range:4 / 5 / 6.5 / 10 m (cone length) Misc: 100% (status chance)10 m (spread range)?% (stagger chance)90° (horizontal aim angle)45° (vertical aim angle) 450+10/s Effigy Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks. Introduced in Update 16.0 (2015-03-19) Strength: 100 / 200 / 300 / 400 (damage/tick)500 / 1000 / 1500 / 2000 (damage/second)1000 / 2000 / 4000 / 8000 (health) Duration: N/A Range: N/A Misc:140 AP (sentry armor)20 m (attack range)?% (status chance)5 (ticks/second)5 m (knockback radius)200 (knockback damage)Ragdoll on Knockback30 m (stun radius)15 / 30 / 45 / 60 % (credit chance)10 m (credit bonus drop zone)25 / 50 / 75 / 100 % (credit bonus) 430 Catalyze Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next ability cast with Heat. Introduced in Update 29.6 (2020-12-18)  Strength:1,000 / 1,500 / 1,750 / 2,000 ( Heat damage)1,000 / 1,500 / 1,750 / 2,000 (imbued elemental damage)  Duration:N/A  Range:8.33 m/s (probe speed)15 / 18 / 20 / 25 m (maximum distance) Misc: 9 (number of probes)3 s (travel time)5 m (gel mist reach) Heat and imbued elemental status proc on hit100 % (damage increase per status effect) 125 Fire Walker Blaze a trail of flames, scorching enemies and cleansing allies. Introduced in Update 18.1 (2015-12-16)  Strength:50 / 100 / 150 / 200 ( Heat damage per tick)500 / 750 / 1000 / 1250 ( Heat explosion damage)  Duration:15 / 20 / 25 / 30 s (buff duration)5 / 6 / 7.5 / 10 s (flame duration)  Range:3 / 4 / 5 / 6 m (explosion radius) Misc: 15 / 15 / 20 / 25 % (movement speed bonus)0.5 s (damage interval)10 / 25 / 50 / ? % ( Heat status chance)100 % (flame trail status cleanse)? s (flame ring duration) Subsumable to Helminth 250 Blaze Artillery Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks. Introduced in Update 28.0 (2020-06-11)  Strength:100 / 150 / 200 / 500 ( Heat damage per shot)  Duration:3 s  Range:30 m (targeting range) Misc: 3/s (shots per second)130° (firing arc)3 (limit of active turrets)100% ( Heat status chance)2 m (area of effect)+100% (damage bonus per hit) 375 Lantern Create a swarm of razorflies that transform an enemy into an irresistible floating beacon, attracting witless comrades and finally exploding. Introduced in Update: The Silver Grove (2016-08-19)  Strength:200 / 250 / 300 / 350 ( Heat damage per sec)1,000 / 1,500 / 2,000 / 2,500 ( Heat damage on explosion)  Duration:10 / 15 / 20 / 25 s (duration)  Range:15 / 20 / 25 / 25 m (cast range)8 / 12 / 15 / 20 m (attract radius)5 / 6 / 7 / 8 m (explosion radius)2.5 m (damage radius) Misc: 4 (max number of Lanterns) 425+12-24/s Sol Gate Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Introduced in Update 25.0 (2019-05-22)  Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)  Duration:N/A  Range:40 m (beam length) Misc: 500 % (base beam max damage ramp-up)1,000 % (boosted beam max damage ramp-up)-50 % (boosted beam move speed penalty)25 % (Vitality Mote damage bonus)100 % (Haste Mote  Corrosive status chance)25 % (Shock Mote damage bonus)100 % (Breach Surge spark chance on hit) 125 Energy Shell Forms a protective energy shell around the Warframe. Introduced in Update 15.0 (2014-10-24)  Strength:N/A  Duration:10 / 14 / 18 / 22 s  Range:N/A Misc: 50% ( Heat damage bonus)2x (critical damage multiplier) 450+2.5/s Exalted Ironbride Summon a devastating exalted blade. Introduced in Update 29.5 (2020-11-19)  Strength:800 / 1000 / 1250 / 1500 ( Blast &  Heat damage)  Duration:N/A  Range:N/A 375 Gravemines Launch a pattern of charged mines all around you. Each mine detonates in a violent blast when touched, damaging enemies in a three-meter radius. Introduced in Update 29.0 (2020-08-25)  Strength:200 ( Heat damage)  Duration:8 / 12 / 16 / 24 (number of charges)  Range:5 / 6 / 7 / 8m (scatter range) Misc: 3m (explosion radius)2.5 s (self detonation time) 450+5/s Guard Mode Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time. Introduced in Update 29.0 (2020-08-25)  Strength:150 / 250 / 350 / 500 ( Blast  Heat damage)  Duration:N/A  Range:N/A Arcanes[] Sources of Heat Resistances[] Arcanes[] Mods[] Additional Effects[] Some mods and arcanes add additional effects when a  Heat occurs or dealing  Heat damage. Tips[] Media[] Heat visuals on a melee weaponAn enemy killed while affected by a heat procAn enemy under the effects of a heat proc Patch History[] Update 36.0 (2024-06-18) Simplified Faction Resistances Infested: Vulnerable to Heat Kuva Grineer: Resistant to Heat Update 26.0 (2019-10-31) Heat Status Proc Changes Heat Status procs now reduce targets' armor to 50% of the original value, with subsequent Heat procs refreshing the duration. Not hot enough for you? Applying the Status proc multiple times also turns up the Heat, dealing more damage per tick as the flames increase. Update 11.0 (2013-11-20) Introduced. References[] ↑ [1] ↑ [2] ↑ Does not apply when damaging Overguard or units that cannot be frozen solid by Thermal Sunder, such as Index Brokers CollapseDamage Mechanics Edit Offense Attack Speed • Buff & Debuff • Critical Hit • Damage (Faction Damage Bonus, Positive Type Modifier, Quantization) • Damage Falloff • Damage Reflection • Enemy Body Parts • Fire Rate • Multishot • Punch Through • Status Effect Defense Armor • Damage Attenuation • Damage Reduction • Health (Healing) • Invulnerability • Negative Damage Type Modifier • Overguard • Shield Damage Types Physical (IPS)  Impact •  Puncture •  Slash Elemental Primary (HCET)  Heat •  Cold •  Electricity •  Toxin Secondary  Blast •  Corrosive •  Gas •  Magnetic •  Radiation •  Viral Special  Tau •  True •  Void Hidden/Internal Cinematic • Energy Drain • Shield Drain Status Effects Physical  Knockback •  Weakened •  Bleed Elemental Primary  Ignite •  Freeze •  Tesla Chain •  Poison Secondary  Inaccuracy •  Corrosion •  Gas Cloud •  Disrupt •  Confusion •  Virus Special  Bullet Attractor Effect Only  Big Stagger •  Disarmed •  Impair (PvP only) •  Knockdown •  Lifted •  Microwave •  Parried •  Ragdoll •  Silence •  Sleep •  Slow •  Stagger •  Stun Shield, Armor, and Health Classes  Tenno Tenno Shield • Tenno Armor • Tenno Flesh  Grineer Grineer • Kuva Grineer  Corpus Corpus • Corpus Amalgam  Infested Infested • Infested Deimos  Corrupted Orokin  Sentient Sentient  Narmer Narmer Zariman Zariman  The Murmur The Murmur Miscellaneous Hit Points • Object • Overguard Calculating Bonuses