DAMAGE EFFICACY
x1.5 damage to Infested
x0.5 damage to Kuva Grineer
STATUS EFFECT
Heat sets enemies on fire causing them to panic and temporarily reduces their armor up to 50% with multiple stacks.
—In-game Description
Heat Damage is one of the four primary elemental damage types. Deals increased damage to Infested but reduced against Kuva Grineer. Its Status Effects ignites enemies with damage over time, causing them to panic and temporarily reduces Armor.
Status Effects[]
General[]
The status effect of Heat damage is Ignite. It sets the enemy ablaze, which makes them panic, reduces their armor by up to 50% and, after a 1 second delay, deals a tick of damage every second for 6 seconds.
Enemies killed while under or by a Heat proc will be left in ashes, burning away shortly afterward.
Damage Over Time[]
Each tick deals Heat damage equal to:
- Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.
- Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
For example, tick damage for a weapon with an innate 100 damage, Serration,
Hellfire, and
Bane of Grineer will be:
- Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
- Heat Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
- Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575
As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. This is a 1.30*1.30 = 1.69 or +69% increase for the 30% Faction Damage mods and 1.55*1.55 = 2.4025 or +140.25% for the 55% Primed Faction Damage mods.
Time from initial proc | 0s | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
---|---|---|---|---|---|---|---|---|
Tick damage occured? | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ |
Heat Inherit and Repeated Application[]
“It's taking longer than I calculated.”
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Clarify Heat inherit mechanic. There is no mention of first application's modded Heat percentage bonus and Faction Damage applying to all subsequent procs.
x
Repeated application of Heat procs do not stack tick damage in the same way other damage over time (DoT) status effects like
Toxin,
Electricity, or
Slash do. Instead, a
Heat proc both adds a stack and refreshes the duration of all currently active heat stacks on the target. This allows for ramping up
Heat tick damage indefinitely (scaling up linearly) as long as heat status is kept refreshed within the 6 second effect duration (modified by Status Duration). Additionally, all
Heat status stacks are automatically consolidated into one tick of damage per second, with new heat procs refreshing and further adding to this tick damage.
Crowd Control[]
Enemies affected by a Heat proc are ignited in flames and will panic and flail around for a few seconds, preventing them from taking any other actions. The length of the panic animation depends on enemy type: approximately 4 seconds for humanoids, 3 for most Infested, and 2 for MOAs and Chargers, however Ospreys, Bosses and Tenno are immune, and their ability to act is not impeded. Repeated application of
Heat status will reapply the panic effect.
Armor Stripping[]
The Heat status effect's armor strip has a ramp-up time when it first procs and a ramp downtime when the proc ends. Every 0.5 seconds after the initial proc, the enemy will have 15%, 30%, 40%, 50% of its armor stripped. It will therefore take 2 seconds to reach the maximum armor strip.[1] Proccing more heat status effects within this time frame will not speed up the armor stripping process.
After the proc ends, the target will regain armor every 1.5 seconds for 6 seconds. The enemy's armor strip will decrease as follows: 50%, 40%, 30%, 15%, 0%. [2]
Status Duration mods will increase the time intervals for the armor strip as expected. For example, with +100% Status Duration, the armor strip will occur every second instead of every half second. As a result, the full 50% armor strip will only be achieved after 4 seconds.
Heat status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following:
Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)
View detailed examples ▾▾
Railjack[]
Railjack <DT_FIRE>Heat Damage results in a Sear Status Effect which causes rounds to burn through enemy ships and deal Damage Over Time.
—In-Game Description
The status effect of Heat damage against Railjack space enemies is Sear, dealing 6 ticks of damage over 5 seconds. Against the Tenno's Railjack, it causes a Fire Hazard which causes ship armaments to overheat faster and cool down slower.
Sear ticks deal 100% × Modded Damage × (1 + Heat Damage bonuses) as Heat damage. Unlike standard heat, each proc has an independent duration and is not refreshed by additional heat procs.
Time from initial proc | 0s | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
---|---|---|---|---|---|---|---|---|
Tick damage occured? | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ |
Elemental Combinations[]
Heat damage mods can be combined with other elemental mods to create a new elemental damage type.
Heat Sources[]
- Main article: Category:Heat Damage
Enemies[]
Mods[]
Abilities[]
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Fireball
Charge and release a fiery projectile that ignites enemies on contact. Introduced in Vanilla (2012-10-25) |
![]() ![]() 50 / 100 / 125 / 150 ( ![]() |
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Misc:
100% ( |
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Fire Blast
Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor. Introduced in Vanilla (2012-10-25) |
![]() ![]() 50-100% (armor reduction) |
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Misc:
100% ( | |||
Subsumable to Helminth |
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![]() 4 ![]() +10/enemy (max 10x) |
Inferno
Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks. Introduced in Update 26.0 (2019-10-31) |
![]() ![]() ![]() 200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 ( ![]() |
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![]() 5 m (ring radius) | |||
Misc:
10 (energy cost target cap) |
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Prismatic Gem
Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies. Introduced in Update 32.3 (2023-02-15) |
![]() ![]() ![]() ![]() ![]() 60 / 70 / 85 / 100% status chance |
![]() 60 / 70 / 85 / 100% status duration | |||
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Misc:
5 m placement distance |
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![]() 1 ![]() +3/s |
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element. Introduced in Update 16.0 (2015-03-19) |
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Misc:
100% (status chance) |
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![]() 4 ![]() +10/s |
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks. Introduced in Update 16.0 (2015-03-19) |
| ||||
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![]() 4 ![]() |
Catalyze
Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next ability cast with Introduced in Update 29.6 (2020-12-18) |
![]() ![]() 1,000 / 1,500 / 1,750 / 2,000 (imbued elemental damage) |
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![]() 15 / 18 / 20 / 25 m (maximum distance) | |||
Misc:
9 (number of probes) |
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![]() 1 ![]() |
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Introduced in Update 18.1 (2015-12-16) |
![]() ![]() 500 / 750 / 1000 / 1250 ( ![]() |
![]() 5 / 6 / 7.5 / 10 s (flame duration) | |||
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Misc:
15 / 15 / 20 / 25 % (movement speed bonus) | |||
Subsumable to Helminth |
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![]() 2 ![]() |
Blaze Artillery
Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks. Introduced in Update 28.0 (2020-06-11) |
![]() ![]() |
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Misc:
3/s (shots per second) |
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![]() 3 ![]() |
Lantern
Create a swarm of razorflies that transform an enemy into an irresistible floating beacon, attracting witless comrades and finally exploding. Introduced in Update: The Silver Grove (2016-08-19) |
![]() ![]() 1,000 / 1,500 / 2,000 / 2,500 ( ![]() |
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![]() 8 / 12 / 15 / 20 m (attract radius) 5 / 6 / 7 / 8 m (explosion radius) 2.5 m (damage radius) | |||
Misc: 4 (max number of Lanterns) |
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![]() 4 ![]() +12-24/s |
Sol Gate
Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Introduced in Update 25.0 (2019-05-22) |
![]() 2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second) |
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Misc:
500 % (base beam max damage ramp-up) |
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![]() 1 ![]() |
Energy Shell
Forms a protective energy shell around the Warframe. Introduced in Update 15.0 (2014-10-24) |
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Misc:
50% ( |
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![]() 4 ![]() +2.5/s |
Exalted Ironbride
Summon a devastating exalted blade. Introduced in Update 29.5 (2020-11-19) |
![]() ![]() ![]() |
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![]() 3 ![]() |
Gravemines
Launch a pattern of charged mines all around you. Each mine detonates in a violent blast when touched, damaging enemies in a three-meter radius. Introduced in Update 29.0 (2020-08-25) |
![]() ![]() |
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Misc:
3m (explosion radius) |
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![]() 4 ![]() +5/s |
Guard Mode
Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time. Introduced in Update 29.0 (2020-08-25) |
![]() ![]() ![]() |
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Arcanes[]
Sources of Heat Resistances[]
Arcanes[]
Mods[]
Additional Effects[]
Some mods and arcanes add additional effects when a Heat occurs or dealing
Heat damage.
Tips[]
Media[]
Patch History[]
Update 36.0 (2024-06-18)
- Simplified Faction Resistances
- Infested: Vulnerable to Heat
- Kuva Grineer:
- Resistant to Heat
Update 26.0 (2019-10-31)
- Heat Status Proc Changes
Heat Status procs now reduce targets' armor to 50% of the original value, with subsequent Heat procs refreshing the duration. Not hot enough for you? Applying the Status proc multiple times also turns up the Heat, dealing more damage per tick as the flames increase.
Update 11.0 (2013-11-20)
- Introduced.