The Torid lobs a toxic payload.
The Torid is an Infested variant of the
Ogris, firing
Toxin grenades that releases clouds, similar to the ones thrown by Lobber Crawlers.
Characteristics[]
Advantages over other Primary weapons (excluding modular weapons):
- Very high total damage.
- Pinpoint accuracy.
- Very low recoil.
- Grenade Impact (wiki attack index 1)
- High reload speed (1.70 s)
- Above average disposition (●●●●○ (1.30x))
- Poison Cloud (wiki attack index 2)
- High reload speed (1.70 s)
- Above average disposition (●●●●○ (1.30x))
- Incarnon Form (wiki attack index 3)
- Above average crit chance (29.00%)
- Above average reload speed (1.70 s)
- Above average fire rate (8.00 attacks/sec)
- High status chance (39.00%)
- High crit multiplier (3.10x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Low magazine size.
- Projectiles have travel time with heavy arcing.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion has linear Damage Falloff from 100% to 0% from central impact.
- Grenade Impact (wiki attack index 1)
- Below average crit chance (15.00%)
- Low magazine (5)
- Low ammo max (60)
- Low fire rate (1.50 attacks/sec)
- Poison Cloud (wiki attack index 2)
- Very low active falloff slope (3.0m/%)
- Low crit chance (15.00%)
- Very low maximum falloff distance (3.0 m)
- Very low magazine (5)
- Very low total damage (40)
- Very low fire rate (1.00 attacks/sec)
- Low ammo max (60)
- Below average crit multiplier (2.00x)
- Incarnon Form (wiki attack index 3)
- Very low magazine (5)
- Low total damage (51)
- Low ammo max (60)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
The Torid's blueprint can be researched from the Bio Lab in the dojo.
Manufacturing Requirements 📝 Edit blueprint requirements | |||||
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![]() 30,000 |
![]() 2 |
![]() 4,500 |
![]() 600 |
![]() 1 |
Time: 1 Day(s) |
Rush: ![]() | |||||
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Bio Lab Research![]() | |||||
![]() 5,000 |
![]() 10 |
![]() 200 |
![]() 750 |
![]() 400 |
Time: 3 Day(s) |
Prereq: Mutagen Mass | |||||
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This weapon can be sold for 7,500.
Notes[]
- Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything they hit and explode into gas clouds on impact covering ~3 meter large circles.
- Clouds have innate Punch Through, allowing them to damage enemies through objects.
- Mirage's
Hall of Mirrors ability greatly increases the Torid's AoE Damage due to the additional grenades.
- Clouds do not instantly do damage, so enemies that are quick may run through the cloud without taking any damage.
- The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
- Cloud damage can destroy breakable containers.
- Attached projectiles have a tendency to sway on the limbs of their victims, which can hit other enemies unexpectedly.
- Projectiles can stick to Arctic Eximus enemies Snow Globe, with the toxin cloud bypassing the Snow Globe's protection and damaging or killing the occupant inside.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn
Torid Incarnon Genesis from The Circuit's Steel Path to place on their Torid with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
Evolution I[]
- Direct shots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fire a long-range
Toxin beam.
- Incarnon Form becomes a continuous beam weapon with a 40 meter range, and a 3 meter damage radius from the point of impact against a surface. The beam is then capable of chaining to up to 5 nearby enemies within 6 meters of each other, with each chain doing 75% of the previous chain's damage. The base damage, Critical Chance, Critical Multiplier, and Status Chance are also increased. However, the Zoom is reduced.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving direct shots and then pressing the Alternate Fire button. 5 direct shots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Torid's poison cloud does not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Torid's Incarnon Form uses a separate "magazine" with each charge producing 34 rounds to a maximum of 170. Once all ammunition is expended, the Torid reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as
Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Final Fusillade:
- Increase Damage by +51.
- +3 Multishot on last shot in magazine.
- Perk 2: Plentiful Mayhem:
- Increase Damage by +31.
- Multishot consumes ammo directly from Capacity and increases Damage by +60%.
- Affects both modes. In the case of Incarnon Form, it pools directly from its magazine.
- On the Incarnon form, instead of increasing the damage of additional projectiles created by multishot, all multishot bonuses are increased by 60%.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Swift Deliverance:
- +50% Projectile Speed.
- Perk 2: Renewed Horror:
- On Reload from Empty: Lingering damage field duration doubles on first shot.
- Perk 3: Extended Volley:
- Increase Magazine Capacity by +9.
Evolution IV[]
- Unlock Challenge: Activate Incarnon Form 15 times.
- Perk 1: Commodore's Fortune:
- Increase Critical Chance by +20%.
- Perk 2: Survivor's Edge:
- Increase Critical Chance by +15%.
- Increase Status Chance by +15%.
- Perk 3: Elemental Balance:
- Increase Status Chance by +34%.
Tips[]
Trivia[]
Known Bugs[]
Media[]
The animation of the Torid grenade.
Patch History[]
Hotfix 32.0.7 (2022-09-28)
- Fixed the Torid being unable to deal damage with their radial attack. As reported here: https://forums.warframe.com/topic/1322604-torid-mutalist-cernos-and-pox-lost-their-radial-attacks-investigating
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
10 Ammo per Pick Up:
- Torid
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
Update 31.5 (2022-04-27)
- Fixed the Torid missing their ‘Embed Damage Radius’ and ‘Embed Time’ stats.
Update 29.5 (2020-11-19)
- Fixed embedded Torid projectiles getting destroyed by incoming damage like an electrical Status Effect.
Hotfix 27.4.3 (2020-05-05)
- Fixed Torid Toxin grenades dealing self-damage.
Hotfix 25.0.4 (2019-05-28)
- Fixed the Torid not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
Update 22.12 (2018-02-09)
- Increased fire rate
- Increased reload speed from 3 secs to 1.7 secs
- Increased Projectile Speed
- Improved Projectile Trail FX
- Status chance increased from 20% to 23%. (unlisted)
Hotfix 19.12.2 (2017-03-06)
- Fixed lingering Torid projectiles causing self-damage after Hall of Mirrors wears off.
Hotfix 19.0.5 (2016-11-18)
- Fixed Adhesive Blast causing the Torid projectile sound to not play.
Update 18.10 (2016-04-29)
- Fixed Torid not applying energy color correctly on certain FX.
Hotfix 15.13.1 (2015-02-05)
- Restored Torids 20% base status chance.
Update 15.13 (2015-02-05)
- Fixed the Torid not dealing DOT damage to impacted target.
Update 14.10 (2014-10-08)
- Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torids gas cloud not allowing for criticals.
Update 14.9 (2014-10-01)
- Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.
Update 14.6 (2014-09-11)
- Fixed an issue with the Torid in the Foundry not appearing correctly.
Hotfix 14.5.2 (2014-09-03)
- Increased Torid's ammo capacity to 60.
- Increased the critical chance on the Torid to 15% and the chance to proc its effect to 20%.
- Firestorm mods will now affect Torid gas clouds.
- Fixed the visual effects appearing incorrectly on the Torid.
Hotfix 14.5.0.2 (2014-08-28)
- Tweaked Torid's visual damage range.
Update 14.2 (2014-08-13)
- Ammo capacity reduced from 540 to 20.
- Impact of Projectile: 15% Proc Chance.
- Gas Cloud changes:
- Now has 10% critical chance.
- Now 2x Critical Multiplier
- Now has 40 DPS in Gas Cloud.
- Damage radius increase from 1.75m to 3m
Update 14.0 (2014-07-18)
- Improved performance on the Torid and Drakgoon Effects.
Update 13.7 (2014-06-11)
- Improved the performance of the Torid on low end computers.
Update 12.6 (2014-03-26)
- The Torid has received a total visual overhaul - check out the new model in your Arsenal/dojo today!
Update 11.5 (2013-12-19)
- Fixed Arsenal stats for weapons that have projectiles with complex damage (Ogris, Penta and Torid).
Update 11.3 (2013-12-12)
- Fixed Torid not gaining bonuses from elemental mods.
Hotfix 10.7.1 (2013-11-08)
- Fixed Torid and Nyx's Absorb causing a game hang.
Update 10.6 (2013-10-30)
- Fixed game-hangs when shooting Absorb bubble with Torid (and possibly other projectile weapons).
Update 10.3 (2013-10-09)
- Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
- Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
- Fixed Torid elemental damage not being affected by armor.
Hotfix 10.2.1 (2013-10-04)
- Fix for Torid's cloud not using energy colour.
Hotfix 10.1.2 (2013-09-24)
- Fixed Serration mod not affecting Torid damage
Update 9.8 (2013-09-03)
- Torid now uses energy color.
Hotfix 9.6.1 (2013-08-23)
- Updated reload sound effects for Torid
Update 9.4 (2013-08-02)
- Fix for killing blows with Torid affecting resource drops for client.
Update 9.3 (2013-07-26)
- Reduced particle fx on Torid.
Update 9.2 (2013-07-19)
- Fixed the Torid weapons so that they can be fired when coming out of a sprint.
Update 8.2 (2013-06-28)
- Fixed Torid gas clouds not receiving damage buffs from mods.
Hotfix 8.0.7 (2013-06-06)
- Fixed Torid rockets detonating immediately after firing.
Update 8.0 (2013-05-23)
- Introduced.
See also[]
CollapseResearch • Clan • Dojo | ||||||||||||||||||||||||||||||
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