Pain Threshold is an Index/Exilus mod that increases the stagger recovery of your Warframe.
Stats[]
| Rank | Stagger Recovery | Cost |
|---|---|---|
| 0 | +40% | 6 |
| 1 | +80% | 7 |
| 2 | +120% | 8 |
| 3 | +160% | 9 |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
| The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| 002-ER | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Armis Ulta | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Auditor | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Azoth | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Derim Zahn | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Dru Pesfor | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Jad Teran | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Jen Dro | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Lockjaw & Sol | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| M-W.A.M. | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Nako Xol | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Pelna Cade | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Rana Del | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Raptor RX | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Tia Mayn | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
| Ved Xol | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Staggering enemies include:
- Staggering weapons include:
- Does not affect
Cleaving Whirlwind's Broken Bull combo. - Does affect stagger from
Concealed Explosives,
Thunderbolt, and
Quick Thinking.
Patch History[]
Update: The Index Preview (2016-10-20)
- Introduced.
| Collapse | |
|---|---|
| Drift | |
| Bullet Jump | |
| Movement | |
| Resistance | |
| Other Utility | |
| Augments | |
| Peculiar | |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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34 comments
Does this work on the stagger from falling from height?
Works on self-stagger?
i suppose so
With quick thinking yes
I somehow acquired this mod through a drop from a special duty coildrive, from one of the Orb Vallis bounties. After I intercepted and hacked it, it opened up to reveal the contents and one of them was this mod. Anybody knows why that happened?
Bounty coildrives seem to be able to drop many of the Index mods, I've gotten copies of Sheild Charger and the Detron and Flux Rifle augments from them.
Anyone tested it on Eidolon Vomvalysts? Those little bastards sometimes shoots energy projectiles which can stun Warframe.
Can anyone confirm if this works with Quick Thinking as of 2019?
Yes. I spawned a single heavy gunner in the Simulacrum and let her shoot me to death a few times both with and without Pain Threshold. The difference is very noticeable. I'm going to put this mod on all my Quick Thinking frames.
That list of staggering enemies needs to be updated with literally every fucking Terra Corpus unit. What in the flying fuck DE, do you even playtest your own fucking game? Which ever brain dead retard thought it was ok to give single enemies on the third planet you unlock that many fucking forced staggers needs to be fired. As in, literally set on fire after being fired from their job.
DE: hmm it's true, this is really wrong! it needs even more stunlock, nullifiers and energy draining enemies.
Hmmmm almost like they expect you to just get good or something. Almost like, with all the obstacles and hardships they throw at you; they assume that you'd use the tools and strategies they also provide.
Example here being if getting hit by enemies is doing more than just hurting you (i.e. staggering, knocking, draining, ect.) then you should avoid getting hit by bullet jumping, dodging, just moving in general. Plus, the better you are at crowd-controlling or faster at wiping out problematic enemies, the less you have to avoid getting hit.
Calm down you petulant little snot. Maybe get better at the game instead of calling for people tolose their livelihoods and die over a game like a spoilt brat
What frame is that on the card?
Oberon
This mod, along with Handspring, is a staple of Eidolon builds because Eidolon attacks have a lot of knockdown and stagger proccing abilities. Almost no build should have trouble fitting one of them into exilus and the other into one of the eight regular mod slots.
I do agree with you Lone Tenno .. On all my Eidolons frame i try to fit this and sometimes Handspring if i Can ..
DE you had one job!
This mod is actually pretty useful, especially pair with Constitution, you take significantly less CC.
If you wanna be nice then yes it is
This mod now affects QT staggers.
Finally! An exilus mod that actually makes a substantial difference and can actually save my life!
Can confirm, just tested it on simulacrum. It seems to cut down the stagger by about half, maybe slightly more.
both power drift and handspring are gamechangers in terms of survivality (and power drift has a plus). The only scenario this truly shines is with quick thinking, otherwise, the other options are FAR stronger.
Seems QT staggers by being shot (e.g. high lvl heavy gunners) cannot be negated by Pain Threshold.
Hey it counter staggers, but not all staggers just some!
Because we at DE have fun designing worthless trash mods and we poop on a gamedesign core thing called consistency in system rules!
It's called balance idiot. Your stupid narrow mind just can't understand that and the lack of understanding makes you angry and so you troll on the wiki because it's completely anonymous and will make you feel a slight sense of satisfaction before that drops and you hang yourself in the closet. Nothin but love for ya though, just had to rant a bit.
Except the OP Anon is right. DE has no fucking idea how to balance a game consistently
They have too much work actually MAKING the game and don`t have time to properly play it. Lack of balance is completely understandable considering that amount of content. They are slowly refining it but sadly it`s not their priority.
"Too much work" lol
Realize that all that work is self-inflicted. They could slow down on pumping out new shit and fix their fucking band-aids properly, but they don't do that because they are wearing fucking blinders, so pointing out how slow they are at their jobs and how much DE sucks at balancing their own game is just par for the course
Just another mod for collection purposes. Hey! It's a shiny rare now! They all are in the index!
This is now a rare mod.
Is it? I just got 2 of it from Index (it's yellow instead of blue now)
To the Tenno above: Yes. That's what rare means.
Does this work in Titania's RazorWing mode? If so then that would be pretty cool. I don't have the mod myself so if someone could test it out and tell me I would be really grateful.
for titania it would be handspring not this
Awesome conclave mod that is actually not for conclave.
"If you're playing Warframe for PvP then you're playing the wrong game."
This ^
If you're playing Warframe for PvP then you're playing the wrong game
Omg you know nothing...
^You know nothing John Snow!^
Ever since the Lunaro nonsense and dropping PvP events and minievents many newbies forget the glory and honor that is the Conclave.
tried this mod last night for the first time (w/ my Rhino) and i believe it does help a ton towards the heavier hits on late game.
If this doesn't work for QT I don't see the point in picking is over something like Handspring.
Handspring is for when you are knocked down by heavy grineer units' slam attack or by orange moas.
This mitigates staggering which is useful againts ginormous amount of rollers.. And stalker melee attacks
Both of which are infinately less common than being knocked down, something that happens constantly with pulls, waves, ground-punches, explosives, and more.
It's great on Atlas.
Because Atlas is immune to knockdowns as long as he's on the ground, so this basically makes him even less controllable by enemy CC
So, what kind of stagger recovery do this improves? Stagger from Quick thinking nope, broken bull neither, any ideas?
So, its useless, because Knockdown block protects from rollers and exploding infested + hooks, explosions, etc
Gonna be useful against ack brunt users in dojo duel
This community -- absolutely retarded.
I'm glad, you're part of it.
Why doesn't this work with Quick Thinking? The one thing it could be good at...