ITEM RANK
302 / 70
APPLY CONDITIONALS
- ATTACK SPEED
- 1.17
- CRITICAL CHANCE
- 70.4%
- CRITICAL MULTIPLIER
- 5.0x
- RIVEN DISPOSITION
- 0.60
- STATUS CHANCE
- 74.8%
- DAMAGE
- IMPACT
- 21.2
- PUNCTURE
- 21.2
- SLASH
- 169.6
- VIRAL (❄ + 🕱)
- 254.4
- TOTAL Damage
- 466.4
- AVERAGE HIT
- 1,779.8
- SUSTAINED DPS
- 2,076.4
Melee Fortification
202% Crit Chance | 238% Status Chance | Red-Crit Bleed Steelpath Endurance
[Kronen Prime] Introduction
These Are Quite Strong Melee Weapons Not The Strongest But Are Up There In The Tier List When It Comes To The Best Melee Weapons In Warframe, The Build Is Mainly Centered Ramping Crit Chance As Well As The Ramping Status Chance From The Mods Meaning The Playstyle Is Slaughterhouse, RIP AND TEAR If You Will To Keep Things Stacked Giving You The Most Capitalization From This Build
Playstyle
The Main Playstyle For This Build Is To Keep Killing As The Main Damage Comes From Killing And Maintaining The Combo Counter For The Damage Ramp The Survivability Comes From The Arcane Of This Build Melee Fortification Which Helps With Frames That Are Less Squishy And Synergies Well With The Weapons As Well Giving Overall Survivability For Long Steelpath Endurance Runs I Will Leave The Build I Like Running Alongside This Build In The Synergies Section ([Volt],[Gauss],Kalervo)
Synergies
There A Few Synergies I Like To Run Or Have Seen Used With These Melee Weapons Here Are My Opinions
[Volt]
[Volt] Is A Great Melee Choice As His Passive Synergizes Really Well As It Gives Electricity Damage As You Move Around (Max 1000x Not Affected By Mods Or Acanes) My General Use [Volt Build] That I Use For General Use, Focus Farming In ESO (Cephalon Simaris) As Well As Endurance Steelpath. The [Kronen Prime] Fits Nicely For This As The Abilitys Synergizes Well With This Melee Build
[Kullervo]
[Kullervo] Is Another Great Frame Although I Don't Have A Build For Him, But His 1st Ability Amps Crit Chance Massively Making This Build Even Stronger As It Pushes The Crit Chance Over The Edge To Extreme And Mouth-Watering Red Crits To Slaughter Your Way Through
Now Those Are The Two I Can Think Of Right Now But If You Have Anymore Feel Free To Leave A Comment And Ill Add it To The List
Mod Overview
Blood Rush - Blood Rush Is A Great Mod As it Adds Stacking Crit Chance Per Combo Counter (Max 12x)
Gladiator Might - This Is Another Great Mod Due To The 60% Increased Crit Dmg As Well As The 10% Increasing Crit Chance With Each Combo Counter Meaning Another Total Of 120% Crit Chance Added To The Weapon
Weeping Wounds - Ramping Status Chance (CALCULATIONS BELOW)
Condition Overload - Damage Buff Mainly As You Will Applying Status Effects To Enemies (Mainly Slash N Viral) Which Would Equal 120% Increased Melee Dmg But If Theres Other Unique Statuses Affecting That Target The Damage Goes Up (Add 80% For Each Unique Status Effect That Isnt Slash Or Viral)
Primed Reach - Extra Range Means Other Mods Get Stacked Faster
Vicious Frost - 60% Status Chance And 60% Cold (For Viral)
Virulent Scourge - 60% Status Chance And 60% Toxin (For Viral)
The 60/60 Mods Can Be Used With Lower Ranks If Not Unranked So You Don't Overshadow The Slash Weight Of This Weapon
##Math For This (IK STAY WITH ME)
For These Calulations Divide By 100 To Get The Decimal Value Then Re-Multiply By 100 For The Final % Chance
0.22 Is Weapons Base Crit
Blood Rush (In The Math Its Counted As 12x combo) = 4.8 (4.8 x 0.22 = 1.056)
Sacrificial Steel = 2,2 - (2.2 x 0.22 = 0.484)
Gladiator Might = 1.2 - (1.2 x 0.22 = 0.264)
Total Crit Chance = 1.056 + 0.484 + 0.264 + 0.22 = 202% Crit (PAIRED WITH [Kullervo] FIRST ABILITY YOU WILL SEE MORE RED CRITS)
0.34 Is Weapons Base Status Chance
[Virulent Scourge] = 0.6 Status Chance (0.6x0.34 = 0.204)
[Vicious Frost] = 0.6 Status Chance (0.6x0.34 = 0.204)
[Weeping Wounds] = 4.8 Status Chace (4.8 x 0.34 = 1.632)
Total Status Chance = 1.632 + 0.204 + 0.204 + 0.34 = 2.38 x 100 = 238% Status Chance (CHANCE TO APPLY 2 STATUS PER SWING)
Total Status Chance
Flexible
TO CHANGE FOR SACRFICIAL STEEL
Reach - Great For Range And Works Well if Your Pairing With A Speed Frame To Amp The Attack Speed
Fury/Beserkers Fury - Attack Speed If Going WIth Another Frame That Doesn't Have A Buff For Speed
Organ Shatter - Swap For [Amalgam Organ Shatter] If Available
Arcanes
Now This Is Really Personal Preference Im Sure I Could Benefit More From The Other Melee Arcanes Such As Influence Or Duplicate But I Run Melee Fortification Due To Typically Running Squishy Frames Where The Shields Get Shattered Almost Immediately While Doing Endurance Runs In Steelpath But I'll Leave Suggestions Here
Melee Influence - On Melee Electricity Status: 20% Chance for elemental Melee Status Effects to apply to enemies within 20m for 18s. Cannot refresh while active Who Doesn't Love Stat Spreading
Melee Duplicate - On Base (yellow) Critical Hits: 100% chance for your attack to strike a second time
Melee Exposure - On Ability Cast: Gain 60% Corrosive Damage on Melee strikes for 25s. Stacks up to 240%
Melee Retaliation - Gain 30% Melee Damage for every 200 current Shields, up to 420%. Bonus halved for Overshields