Arcane Enhancements are special items that can be installed on certain equipment to grant them buffs that can be activated by achieving certain conditions within a mission. There are several major types of Arcanes that can be applied to their own dedicated set of items. Arcanes can be freely installed and will not be destroyed if they're unequipped or replaced by other Arcanes. Arcane rarity is indicated by the color and design complexity of the Arcane. Common Arcanes are Bronze, Uncommon are Silver, Rare are Gold, and Legendary are Platinum. The higher ranks are denoted by the higher number of connectors on the bottom and the higher number of chevrons on the top of their individual icons. Mechanics[] An Arcane with refreshable duration icon Arcanes are activated by accomplishing its trigger condition (e.g. landing a Critical Hit, or taking damage, etc.), which will then have a percentage chance to activate the stated effect. If an Arcane's effect has a limited duration and is refreshable, the duration can be renewed by triggering it again. Application[] Arcane upgrade interface. A total of two Arcanes can be equipped on each Warframe, Operator, and Operator Amps (however, in the case of Warframes when an Arcane Helmet is used only a single Arcane can be equipped alongside). A maximum of one Arcane can be equipped on all weapons, while Zaw and Kitgun Arcanes occupy a unique slot separate from Primary/Secondary/Melee Arcanes. Archwing weapons have no Arcanes, and thus no slots. They can be installed through their respective upgrade screens for the item. Arcanes can be upgraded in the Orbiter's Arcane Segment located between the Mod and Incubator Segments, which becomes available after acquiring an Arcane, or while equipping one in the Arsenal. Rank insignia of an Arcane will be visible below its name, denoting how many upgrades it has undergone. Much like Mods, Arcanes can be equipped across multiple items, though they have a unique progress bar of their own to the right of the Foundry selection. Similarly, duplicate Arcanes cannot be equipped on the same item. Warframe's Exalted Weapons and Sentinel's Robotic Weapons cannot equip Primary, Secondary, or Melee Arcanes. Rank[] An Arcane can be ranked up by sacrificing duplicate unranked Arcanes of the same type, increasing their effects. This can be done inside the Orbiter: ESC  > EQUIPMENT  > ARCANES  Every successive rank-up requires one more Arcane than the previous one. The maximum rank of an Arcane depends on its type: Arcanesrequired: Rank 0 Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Exodia, Virtuos, Pax, and Residual All Warframe, Primary, Secondary, Melee, Operator, and Eternal Arcanes - in Total 1 3 6 10 15 21 - for next Rank - +2 +3 +4 +5 +6 Dissolution[] Following completion of the Whispers in the Walls quest, Loid offers his services for Arcane Dissolution. Unwanted Arcanes can be dissolved into  Vosfor which can be traded back to Loid in exchange for randomly selected Arcanes from a collection of choice. All collections cost  200 and 50,000 Credits to purchase. View Arcane Collection List▾▾ Dissolution List[] Notes: All collections cost  200 and 50,000 Credits to purchase. Behind Numbers [Exact|Value]. If missing, that means no rounding was necessary. Namemin. Arcane Dissolve Purchase CostRarity Cost Purchase The Steel Path  Primary Deadhead  Primary Dexterity  Primary Merciless  Secondary Deadhead  Secondary Dexterity  Secondary Merciless  20 x10 Arcane Common 10 Kills of Acolytes Mirror Defense  Arcane Steadfast  Primary Plated Round  Arcane Double Back  Secondary Encumber  Secondary Kinship  24 x9 Arcane [25|3]  60  60  500  500 Conjunction Survival  Arcane Blessing  Arcane Rise  Primary Frostbite  Conjunction Voltage  22 x10 Arcane [100|11]  15  136[1500|11] Isolation Vault  Residual Boils  Residual Malodor  Theorem Demulcent  Theorem Contagion  24 x9 Arcane [25|3] Uncommon 24 Iso-Vault8 Arcane Iso Runs Isolation Vault  Residual Shock  Residual Viremia  Theorem Infection  24 x9 Arcane [25|3] Rare 56 Iso-Vault17 Arcane Iso Runs The Quills  Magus Vigor  Virtuos Null  12 x17 Arcane [50|3] 2,500 Standing 41,666[125,000|3] The Zariman  Eternal Eradicate  Cascadia Accuracy  Fractalized Reset  Molt Vigor  Emergence Savior  22 x10 Arcane [100|11] 5000 Standing 45,454[500,000|11] The Zariman  Cascadia Accuracy  Eternal Onslaught  22 x10 Arcane [100|11] 5500 Standing 50,000 Cavia  Melee Fortification  Melee Retaliation  18 x12 Arcane [100|9] 5000 Standing 55,555[500,000|9] Cavia  Melee Exposure  Melee Influence  Melee Animosity  Melee Vortex  24 x9 Arcane [25|3] 7500 Standing 62,500 The Zariman  Molt Efficiency  Cascadia Empowered  Emergence Renewed  22 x10 Arcane [100|11] 7500 Standing 68,182[750,000|11] The Zariman  Molt Reconstruct  Eternal Logistics  22 x10 Arcane [100|11] 8500 Standing 77,273[850,000|11] The Quills  Magus Husk  Virtuos Tempo  12 x17 Arcane [50|3] 5000 Standing 83,333[250,000|3] Ostron  Exodia Brave  Exodia Force  Exodia Hunt  Exodia Might  24 x9 Arcane [25|3] 10000 Standing 83,333[250,000|3] The Quills  Magus Elevate  Magus Nourish  Virtuos Shadow  Virtuos Ghost  24 x9 Arcane [25|3] 10000 Standing 83,333[250,000|3] Vox Solaris  Magus Revert  Magus Lockdown  Magus Destruct  Magus Melt  24 x9 Arcane [25|3] 10000 Standing 83,333[250,000|3] Vox Solaris  Virtuos Forge  Virtuos Trojan  18 x12 Arcane [100|9] 7500 Standing 83,333[250,000|3] Vox Solaris  Virtuos Spike  Virtuos Surge  12 x17 Arcane [50|3] 5000 Standing 83,333[250,000|3] Solaris United  Pax Bolt  Pax Charge  Pax Seeker  Pax Soar  24 x9 Arcane [25|3] 10000 Standing 83,333[250,000|3] The Zariman  Molt Augmented  Cascadia Accuracy  Emergence Dissipate  22 x10 Arcane [100|11] 10000 Standing 90,909[1,000,000|11] Vox Solaris  Magus Glitch  Magus Repair  18 x12 Arcane [100|9] 10000 Standing 111,111[1,000,000|9] Ostron | The Quills  Exodia Triumph  Exodia Valor  Magus Replenish  Magus Cadence  Virtuos Strike  18 x12 Arcane [100|9] 10000 Standing 111,111[1,000,000|9] Vox Solaris  Magus Overload  Magus Firewall  Magus Drive  Magus Anomaly  Magus Accelerant  12 x17 Arcane [50|3] 10000 Standing 166,667[500,000|3] Warframe Arcanes[] Arcane Drop Model Arcane[] Warframe Arcanes, simply referred to as Arcane, were originally introduced with Trials, namely The Law of Retribution in Update 16.0 (2015-03-19) and The Jordas Verdict in Update 17.9.1 (2015-10-29). However, Trials have since been retired in Update 22.14 (2018-03-01). In Hotfix 22.13.2 (2018-02-16), they were permanently added to Eidolon Teralysts, Gantulysts, and Hydrolysts drops from either killing or capturing them. Captures will yield more exquisite rewards than simply killing them; for example, killing a Teralyst will only yield common Arcanes while capturing it will yield a higher chance to drop the more uncommon ones. Update 29.10 (2021-03-19) permanently added the Orphix mission to the game, with all Eidolon Arcanes available through Rotation C. Hotfix 25.7.6 (2019-09-18) introduced five Warframe Arcanes ( Arcane Blade Charger,  Arcane Bodyguard,  Arcane Pistoleer,  Arcane Primary Charger, and  Arcane Tanker), exclusive to Arbitrations. Update 32.2 (2022-11-30) introduced two Warframe Arcanes ( Arcane Blessing and  Arcane Rise), exclusive to Conjunction Survival. Update 32.3 (2023-02-15) introduced two Warframe Arcanes ( Arcane Double Back and  Arcane Steadfast), exclusive to Mirror Defense. Update 33.0 (2023-04-26) introduced two Warframe Arcanes ( Arcane Reaper and  Arcane Intention), exclusive to Duviri. Update 33.5 (2023-06-21) introduced one Warframe Arcane ( Arcane Power Ramp), exclusive to Duviri. Update 36.0 (2024-06-18) introduced two Warframe Arcanes ( Arcane Battery and  Arcane Ice Storm), exclusive to Ascension. Theorem[] Theorem Arcanes are Warframe Arcanes introduced in Update 29.5 (2020-11-19), obtainable from Arcana Isolation Vaults. Name Criteria Chance Effect Duration / Range Location and Rarity  Theorem Contagion In Zone of Residual Arcane 100% Creates a globe that orbits the player every 2s. Globe strikes the nearest enemy within 15 m dealing 150 damage increasing the vulnerability to the globe's damage type by 25% / 50% / 75% / 100% / 150% / 200% 6Seconds Globes persist for 30 seconds upon leaving the zone Arcana Isolation Vault  Theorem Demulcent In Zone of Residual Arcane 100% Increases weapon damage by 2% / 4% / 6% / 8% / 10% / 12% per second up to 15x. Effect persists for 20 seconds upon leaving the zone. Arcana Isolation Vault  Theorem Infection In Zone of Residual Arcane 100% Increases damage of companions and summoned allies within range by 4% / 8% / 12% / 16% / 20% / 24% per second up to 15x. 15m / 30m / 45m / 60m / 75m / 90m Effect persists for 20 seconds upon leaving the zone. Arcana Isolation Vault Molt[] Molt Arcanes are Warframe Arcanes introduced in Update 31.5 (2022-04-27), obtainable from the Zariman Ten Zero. Arcane Revives[] Arcane Revives is a feature that is only gained from equipped Warframe Arcanes that is Rank 3 or higher. Other types of arcanes such as Magus or Exodia do not benefit from this. Each Arcane Revive equipped allows the player to revive their Warframe an additional time, with a maximum total of 6 revives usable in a mission. Operator Arcanes[] Magus[] Magus Arcanes affect the Operator and may provide benefits that also affect the Warframe. Magus Arcanes are purchasable from Quill Onkko and Little Duck. Following Update 24.6 (2019-04-04), Onkko and Little Duck both sell fully built Arcanes rather than Arcane Blueprints. Name Criteria Chance Effect Duration / Range Location and Rarity / Price  Magus Vigor N/A 100% 100 / 200 / 300 / 400 / 500 / 600 Increased Health N/A 2,500 Standing  Magus Husk N/A 100% 50 / 100 / 150 / 200 / 250 / 300 Increased Armor N/A 5,000 Standing  Magus Cadence Void Sling 100% 15% / 30% / 45% / 60% / 75% / 90%Increased sprint speed 12 Seconds 10,000 Standing  Magus Cloud Void Mode 100% +50% / +100% / +150% / +200% / +250% / +300%Void Sling Radius 6Seconds 10,000 Standing  Magus Replenish Void Sling 100% Heal Operator by5% / 10% / 15% / 20% / 25% / 30% Instant 10,000 Standing  Magus Elevate Enter Warframe 95% Heal Warframe by50 / 100 / 150 / 200 / 250 / 300 Instant 10,000 Standing  Magus Nourish Exit Warframe 100% Heal Warframe by10 / 15 / 20 / 25 / 30 / 35 per second While Transference (Operator Mode) is active. 10,000 Standing  Magus Overload Void Sling 100% Stun Robotic enemies for 3s, which then discharge  Electricity Damage dealing15% / 30% / 45% / 60% / 75% / 80% of their Max Health to anyone within 25m.  N/A 10,000 Standing  Magus Glitch Transference Static 17% / 34% / 51% / 68% / 85% / 102% Chance to negate Transference Static. N/A 10,000 Standing  Magus Revert Void Sling 100% Next subsequent use of Void Sling within 3s will return the Operator back to their original position at no energy cost. Restores 10 / 20 / 30 / 40 / 50 / 60 Health to the Operator. 3s cooldown after use. N/A 10,000 Standing  Magus Firewall Void Mode 100% Generate Void Particles every 1s up to 6 particles, each granting 12.5% Damage Reduction. Taking damage consumes a particle. 10 / 20 / 30 / 40 / 50 / 60Seconds 10,000 Standing  Magus Drive Enter Warframe 100% Increase K-Drive Speed by 25% / 50% / 75% / 100% / 125% / 150% . 30 Seconds 10,000 Standing  Magus Lockdown Void Sling 100% Drop a Tether Mine at destination that tethers up to 10 enemies within 3 / 6 / 9 / 12 / 13 / 15m. 4 Seconds 10,000 Standing  Magus Destruct Void Sling 100% Reduce Enemy Resistance to  Puncture Damage by 12% / 25% / 37% / 50% / 60% / 65%. N/A 10,000 Standing  Magus Anomaly Enter Warframe 100% Enemies within 5 / 10 / 15 / 20 / 25 / 30m are pulled towards Warframe. N/A 10,000 Standing  Magus Melt Void Sling 100% Increase Heat Damage in Operator Mode by 30%, stacking up to 2 / 3 / 4 / 5 / 6 / 7x. 15 Seconds 10,000 Standing  Magus Accelerant Void Sling 100% Reduce Enemy Resistance to  Heat Damage by 12% / 25% / 37% / 50% / 60% / 65%. N/A 10,000 Standing  Magus Repair Void Mode 100% Heal Warframes within 30m by 5% / 10% / 15% / 20% / 22% / 25% Health/s. N/A 10,000 Standing  Magus Aggress On Warframe Melee Transfer 100% +50% / 100% / 150% / 200% / 250% / 350% Critical Damage to Heavy Blades 4 Attacks; 20 Second Cooldown The Circuit's The Steel PathAcrithis Shop Emergence[] Emergence Arcanes are Operator Arcanes introduced in Update 31.5 (2022-04-27), obtainable from the Zariman Ten Zero. Zaw Arcanes[] Exodia[] Exodia Arcanes affect Zaws. Exodia Arcanes are purchasable from Hok for 10,000 Standing Ostron standing requiring Rank 5 - Kin, with the exceptions of  Exodia Contagion and  Exodia Epidemic which are exclusive to Operation: Plague Star. Name Criteria Chance Effect Duration / Range  Exodia Brave Heavy Attack Kill 100% 1.25 / 2.5 / 3.75 / 5Increased Energy regen 4 Seconds  Exodia Force Status Effect 50% Burst inflicted target for50% / 100% / 150% / 200%weapon damage 6 Meters  Exodia Hunt Slam Attack 50% Pull in nearby enemies 6 / 8 / 10 / 12Meters  Exodia Might Finisher 50% 7.5% / 15% / 22.5% / 30%Additional Lifesteal 8 Seconds  Exodia Triumph Hit N/A 12.5% / 25% / 37.5% / 50%Additional Combo Count Chance N/A  Exodia Valor Hit Lifted Enemy N/A 50% / 100% / 150% / 200% Additional Combo Count Chance N/A  Exodia Contagion Air Attack1 100% 100% / 200% / 300% / 400% projectile damage after 30m Determined by gravity  Exodia Epidemic Slam Attack1 100% Projects a wave that suspends enemies in the air for a duration and deals Viral damage up to 33m away 1s / 2s / 3s / 4s [1] For Contagion and Epidemic Arcanes, the effects may only be triggered after performing a Double Jump or Bullet Jump. Kitgun Arcanes[] Pax[] Pax Arcanes are usable on Kitguns. Pax Arcanes are purchasable from Rude Zuud for 10,000 Standing Solaris United standing requiring Rank 5 - Old Mate. Name Criteria Chance Effect Duration / Range  Pax Bolt Headshot Kill 100% 7.5% / 15% / 22.5% / 30%Increased Strength and Efficiency on next ability 4 Seconds  Pax Charge Passive 100% Makes magazine rechargeable 12.5% / 25% / 37.5% / 50% Reduced Recharge Delay  Pax Seeker Headshot Kill 100% Releases1 / 2 / 3 / 4Homing projectiles N/A  Pax Soar Airborne 100% 12.5%, 1.3 / 25%, 2.5 / 37.5%, 3.8 / 50%, 5+Accuracy - Recoil, +Aim Glide / Wall Latch While Airborne Residual[] Residual Arcanes are Kitgun Arcanes introduced in Update 29.5 (2020-11-19), obtainable from Arcana Isolation Vaults. Name Criteria Chance Effect Duration / Range  Residual Boils Kill 20% Spawn volatile hives that explode when enemies approach for 80  Heat Damage Standing in the area applies  Heat Damage to Theorem Arcanes 3 / 6 / 9 / 12 Seconds10 Meters  Residual Malodor Kill 20% Create a frigid mist dealing 40  Cold Damage Standing in the area applies  Cold Damage to Theorem Arcanes 3 / 6 / 9 / 12 Seconds10 Meters  Residual Shock Kill 20% Spawn an electrified spike, dealing 200  Electricity Damage to enemies within range Standing in the area applies  Electricity Damage to Theorem Arcanes 3 / 6 / 9 / 12 Seconds10 Meters  Residual Viremia Kill 20% Create a pool of toxic blood, dealing 40  Toxin Damage Standing in the area applies the  Toxin Damage to Theorem Arcanes 3 / 6 / 9 / 12 Seconds10 Meters Amp Arcanes[] Operator's Amps possess two Arcane slots. The second slot must be unlocked with an Amp Arcane Adapter, which can be bought from Cavalero for 20,000 Standing, requiring Rank 5 - Angel with The Holdfasts. This second arcane slot is initially hidden until the player has completed the Angels of the Zariman quest. Virtuos[] Virtuos Arcanes affect the Operator's Amps. Virtuos Arcanes are purchasable from The Quills and Vox Solaris. Name Criteria Chance Effect Duration / Range Price  Virtuos Null Kill 100% 5% / 10% / 15% / 20%Increased Amp energy regen 4 Seconds 2,500 Standing  Virtuos Tempo Kill 60% 15% / 30% / 45% / 60%Increased Amp fire rate 8 Seconds 5,000 Standing  Virtuos Fury Status Effect 20% 7.5% / 15% / 22.5% / 30%Increased Amp Damage 4 Seconds 7,500 Standing  Virtuos Strike Critical 20% 20% / 40% / 60% / 80%Increased Amp Critical Damage 4 Seconds 10,000 Standing  Virtuos Shadow Headshot 40% 15% / 30% / 45% / 60%Multiplicative Amp Critical Chance 12 Seconds 10,000 Standing  Virtuos Ghost Headshot 40% 15% / 30% / 45% / 60%Increased Amp Status Chance 12 Seconds 10,000 Standing  Virtuos Trojan Hit 100% 24% / 48% / 72% / 98%  Void Damage Converted to  Viral Damage N/A 7,500 Standing  Virtuos Surge Hit 100% 24% / 48% / 72% / 98%  Void Damage Converted to  Electricity Damage N/A 5,000 Standing  Virtuos Spike Hit 100% 24% / 48% / 72% / 98%  Void Damage Converted to  Puncture Damage N/A 5,000 Standing  Virtuos Forge Hit 100% 24% / 48% / 72% / 98%  Void Damage Converted to  Heat Damage N/A 7,500 Standing Eternal[] Eternal Arcanes are Amp Arcanes introduced in Update 31.5 (2022-04-27), obtainable from the Zariman Ten Zero. Primary Weapon Arcanes[] Unlike other Arcanes, these slots must be unlocked using  Primary Arcane Adapter, which can be bought from the Market for 20 Platinum, Teshin for 15  Steel Essence, Acrithis for 25  Pathos Clamp. These arcane slots are initially hidden until the player acquires a Primary Arcane Adapter or is eligible to partake in The Steel Path. They also occupy their own spot that is separate from Kitgun's Pax Arcanes. Primary[] Primary Arcanes were introduced in Update 30.5 (2021-07-06), dropped by Acolytes in The Steel Path. Fractalized[] Fractalized Arcanes are Primary Arcanes introduced in Update 31.5 (2022-04-27), obtainable from the Zariman Ten Zero. Longbow[] Longbow Arcanes are Bow-only Primary Arcanes introduced in Update 33.0 (2023-04-26), obtainable from Duviri. Shotgun[] Shotgun Arcanes are Shotgun-only Primary Arcanes introduced in Update 33.0 (2023-04-26), obtainable from Duviri. Name Criteria Chance Effect Duration / Range Location and Rarity  Shotgun Vendetta On Shotgun Kill within 5 meters 100% +30% / 60% / 90% / 120% / 150% / 180% Multishot and +12.5% / 25% / 37.5% / 50% / 62.5% / 75% Reload Speed 15 Seconds The Circuit's The Steel PathAcrithis Shop Secondary Weapon Arcanes[] Unlike other Arcanes, these slots must be unlocked using  Secondary Arcane Adapter, which can be bought from the Market for 20 Platinum, Teshin for 15  Steel Essence, Acrithis for 25  Pathos Clamp. These arcane slots are initially hidden until the player acquires a Secondary Arcane Adapter or is eligible to partake in The Steel Path. They also occupy their own spot that is separate from Kitgun's Pax Arcanes. Secondary[] Secondary Arcanes were introduced in Update 30.5 (2021-07-06), dropped by Acolytes in The Steel Path. Cascadia[] Cascadia Arcanes are Secondary Arcanes introduced in Update 31.5 (2022-04-27), obtainable from the Zariman Ten Zero. Conjunction[] Conjunction Arcanes are Secondary Arcanes introduced in Update 32.2 (2022-11-30), obtainable from Conjunction Survival. Name Criteria Chance Effect Duration / Range Location and Rarity  Conjunction Voltage  Electricity Status Effect 100% +0.25% / 0.5% / 0.75% / 1.0% / 1.25% / 1.5% Reload Speed and +0.5% / 1.0% / 1.5% / 2.0% / 2.5% / 3% Multishot. Stacks last 12 seconds and are removed all at once. Conjunction Survival (Circulus, Rotation B) - 7.94% Akimbo[] Akimbo Arcanes are Dual Pistol-only Secondary Arcanes introduced in Update 33.5 (2023-06-21), obtainable from Duviri. Melee Weapon Arcanes[] Unlike other Arcanes, these slots must be unlocked using  Melee Arcane Adapter, which can be bought from the Market for 20 Platinum or from Bird 3 of  Cavia for 50,000 Standing and requires Rank 3 - Colleague, or as a reward from Netracells or Deep Archimedia missions. Acquiring a Melee Arcane Adapter requires completion of the Whispers in the Walls quest. Applying Melee Arcanes requires the Melee Upgrade Segment obtained from the Whispers in the Walls quest. They occupy their own spot that is separate from Zaw's Exodia Arcanes. Melee[] Melee Arcanes were introduced in Update 35.0 (2023-12-13), obtained from Albrecht's Laboratories: defeating Mocking Whisper, Scathing Whispers, or The Fragmented, awarded from Netracells missions, or bought from Bird 3 of  Cavia. Raw Data[] Main article: Module:Arcane/data For a community-contributed list of Arcanes in WARFRAME, see Module:Arcane/data. Notes[] The benefits of Arcane Enhancements do not always carry over to Archwing mode if players have an Arcane enhanced item equipped on their active loadout's Warframe. The number of Arcanes A {\displaystyle A} required for rank n {\displaystyle n} follows the sequence of triangular numbers given by: A = ( n + 1 ) ( n + 2 ) 2 {\displaystyle A = \frac{(n+1)(n+2)}{2} } Arcanes that are physically dropped by enemies are considered a Mod drop, and are thus affected by The Steel Path and Mod Drop Chance Boosters. Because they are dropped as mystery items in the form of a Mod item, Arcanes dropped by Acolytes in The Steel Path will be sucked up and permanently destroyed by Scavenger Drones. The  Steel Essence will be picked up, but will be dropped on death however. Primary passives do not apply to Secondary weapons. Similarly Secondary passives do not apply to Primary weapons. Trading Legendary-grade Arcanes ( Arcane Barrier,  Arcane Grace,  Arcane Energize,  Arcane Reaper,  Longbow Sharpshot,  Secondary Shiver) require the player to be Mastery Rank 11. Trivia[] Before Update 24.6 (2019-04-04), Magus, Virtuos and Exodia Arcanes in Cetus are purchasable as blueprints, requiring time and resources to build in addition to standing. Built Arcanes can be traded between players, however Arcane blueprints cannot. Patch History[] Update 36.0 (2024-06-18) New Arcanes Enhance your Arsenal with these new Arcanes! Acquire these new enhancements from Sisters of Parvos spawned in the new Ascension game mode, or exchange them for Vestigial Motes via Ordis in the Larunda Relay. Stats below are shown at max rank. Arcane Ice Storm (Warframe) On Enemy Frozen: Gain +2% Ability Strength and +2% Ability Duration for 15s. Stacks up to 20x. Arcane Battery (Warframe) Gains 0.30 maximum Energy per Armor point, up to 1000 Energy. Secondary Surge (Secondary) On Ability Cast: Next shot gains a Damage Multiplier for every 200 current Energy, up to x8. Secondary Fortifier (Secondary) Gain 1 Overguard for every 100 Damage dealt to an enemy’s Overguard. Deals x8 Extra Damage to Overguard. Melee Afflictions (Melee) Enemies affected by Status Effects gain 6 additional stacks when they're knocked down or flung by melee attacks. General Additions Added the Cavia Arcane Collection to Loid’s “Arcane Dissolution” Offerings - this Collection has a chance at the following Arcanes: Melee Fortification Melee Retaliation Melee Animosity Melee Exposure Melee Influence Melee Vortex Melee Crescendo Melee Duplicate General Changes Trading Legendary Arcanes now requires you to be Mastery Rank 11. It’s important to note that only the player trading requires MR 11 and not the receiver. We needed to address an issue with exploitative Legendary Arcanes farming and ban-evasion account creation used to trade Legendary Arcanes. Other options we experimented with had the risk of innocent players getting caught in the crossfire of the ban-evasion subjects. When we took a look at Trading stats we found that a very small number of players below Mastery Rank 10 trade Legendary Arcanes, and therefore decided to go this route. This is purely a means of deterring the bad actors and ensuring legitimate trading for players. OPTIMIZATIONS Fixed performance issues caused by placing a Warframe Articula that is using a Loadout that has the Melee Retaliation Arcane equipped. Optimized the Melee Duplicate and Exodia Force Arcanes to help prevent performance lag. FIXES Fixed the Arcane Dissolution Packs in Loid’s Sanctum Anatomica offerings using the incorrect icons. Fixed the Melee Influence Arcane breaking the holding and holster animations for Tonfa skins. Hotfix 35.5.1 (2024-03-27) Fixed a script error when sorting by Owned/Rarity in the Arcane list accessed from the Upgrade screen (this was causing a loss of function). Update 35.5 (2024-03-27) Fixed the grid in the Arcane Dissolution screen not displaying correctly when you open it for the first time. Update 35.1 (2024-02-20) Fixed certain Arcanes (including but not limited to: Arcane Victory, Arcane Avenger, and Arcane Grace) having “0” in their Buff icons instead of the actual stat. Fixed Melee Animosity no longer functioning after activating and deactivating Titania’s Razorwing. Fixed Melee Animosity not triggering on Glave hits while dual wielding with Secondary weapon. Fixed Melee Influence’s buffs applying to clones spawned from Warframe abilities (ex: Mirage’s Hall of Mirror clones). While this has been a popular combination, it has also been the source of many severe performance issues that can crash players. We have removed this interaction in the name of stability for the game. Fixed Primary and Melee Arcanes being triggered by Secondary Weapons while on K-Drive/Merulina. Fixed Melee Influence being triggered by Dual Ichor Incarnon’s Toxin fields.   Melee Influence is intended to trigger “On Melee Electricity Status” and not from secondary effects (as they are not considered direct Melee hits). Since the Toxin fields deal damage independently of Melee attacks, it does not meet the Arcane’s criteria of triggering only if the Electricity Status originates from the weapon in hand. Fixed a combination of Magus Aggress and the Tenacious Bond Mod (when equipped on both Khora’s Venari and Companion) causing buff icons to disappear. Fixed a crash caused by Status Effects spreading from Melee Influence. Fixed Arcanes that have “on kill” effects (such as Primary Merciless) being triggered all at once upon entering a Rampart Turret. Hotfix 35.0.7 (2024-01-09) Arcanes offerings from Vendors are now displayed as unranked. Hovering over the Arcane will now display both its unranked and max rank stats. This is to help avoid players thinking they are buying a fully ranked Arcane. Update 35.0 (2023-12-13) ARCANE DISSOLUTION The Albrecht Laboratory is equipped with devices that can dissolve Arcanes into Vosfor, a potent powder for alchemical processes. It is used to trade for Arcane packs from a vendor in the Sanctum Anatomica! The goal of Arcane Dissolution is to provide an alternative way for players to access and acquire the wide range of Arcanes found throughout Warframe. HOW TO PERFORM ARCANE DISSOLUTION Step 1: Speak with a vendor in the Sanctum Anatomica and select the “Arcane Dissolution” option to get started. Step 2: Select the “Dissolve Arcanes” button Step 3: Select the Arcanes you’d like to dissolve. The amount of Vosfor obtained per Arcane is determined by a variety of factors, including its rarity and rank. Note: The list includes Arcanes that are currently equipped - a warning message will pop-up to inform you if the selected Arcane is equipped. Step 4: Once you have chosen the Arcanes you’d like to Dissolve, hit the “Dissolve” button. Step 5: Return to the Arcane Dissolution menu to exchange the earned Vosfor for a variety of Arcane packs. ARCANE PACKS The following Arcane Packs can be acquired from a vendor in the Sanctum Anatomica for Vosfor. Each pack is themed based on where their containing Arcanes are acquired. Purchasing a pack will randomly reward 3 unranked Arcanes from their list. The possibility of a certain Arcane being selected is based on its rarity and respective drop rates through gameplay means. We want to maintain the integrity of its original acquisition methods in this new alternate way to access them. Ostron Arcane Collection Magus Husk Magus Vigor Virtuos Null Virtuos Tempo Exodia Triumph Exodia Valor Magus Cadence Magus Cloud Magus Replenish Virtuos Fury Virtuos Strike Exodia Brave Exodia Force Exodia Hunt Exodia Might Magus Elevate Magus Nourish Virtuos Ghost Virtuos Shadow Steel Arcane Collection (Arbitrations) Arcane Blade Charger Arcane Bodyguard Arcane Pistoleer Arcane Primary Charger Arcane Tanker Primary Deadhead Primary Dexterity Primary Merciless Secondary Deadhead Secondary Dexterity Secondary Merciless Necralisk Arcane Collection Arcane Double Back Arcane Steadfast Theorem Contagion Theorem Demulcent Theorem Infection Primary Plated Round Secondary Encumber Secondary Kinship Residual Boils Residual Malodor Residual Shock Residual Viremia Eidolon Arcane Collection Arcane Consequence Arcane Ice Arcane Momentum Arcane Nullifier Arcane Tempo Arcane Warmth Arcane Acceleration Arcane Agility Arcane Awakening Arcane Deflection Arcane Eruption Arcane Guardian Arcane Healing Arcane Phantasm Arcane Resistance Arcane Strike Arcane Trickery Arcane Velocity Arcane Victory Arcane Aegis Arcane Arachne Arcane Avenger Arcane Fury Arcane Precision Arcane Pulse Arcane Rage Arcane Ultimatum Arcane Barrier Arcane Energize Arcane Grace Solaris Arcane Collection Magus Accelerant Magus Anomaly Magus Drive Magus Firewall Magus Overload Virtuos Spike Virtuos Surge Magus Glitch Magus Repair Virtuos Forge Virtuos Trojan Pax Bolt Pax Charge Pax Seeker Pax Soar Magus Destruct Magus Lockdown Magus Melt Magus Revert Duviri Arcane Collection Arcane Intention Magus Aggress Arcane Power Ramp Primary Blight Primary Exhilarate Primary Obstruct Shotgun Vendetta Akimbo Slip Shot Secondary Outburst Arcane Reaper Longbow Sharpshot Secondary Shiver Holdfasts Arcane Collection Arcane Blessing Arcane Rise Molt Augmented Molt Efficiency Molt Reconstruct Molt Vigor Fractalized Reset Primary Frostbite Cascadia Accuracy Cascadia Empowered Cascadia Flare Cascadia Overcharge Conjunction Voltage Emergence Dissipate Emergence Renewed Emergence Savior Eternal Eradicate Eternal Logistics Eternal Onslaught MELEE UPGRADE SEGMENT Upon completion of the Whispers in the Walls Quest, players will receive a new Melee Upgrade Segment via their in-game Inbox. Installing it will further expand your Melee Arsenal with new upgrade options: Melee Arcane Slot In these new Arcane Slots, players will be able to equip new Melee Arcanes, which have also been released with this update. Players can earn Melee Arcane Adapters via the Wares & Shiny Treasures Vendor in the Cavia Syndicate, Netracells, or by purchasing them in the Market for Platinum*. *The Market purchase option is not available to players until the completion of the Whispers in the Walls Quest. Melee Arcanes and Zaw Arcanes Like Kitguns, Zaws will offer both a slot for Zaw Arcanes and Melee Arcanes (once Melee Arcanes are unlocked). Zaw Arcanes cannot be used in Melee Arcane Slots, and vice versa. NEW MELEE ARCANES With the new Melee Upgrade Segment, players are now able to install Arcanes into their Melee Weapons. With this Arsenal Expansion, we have added a variety of new Arcanes at the Wares & Shiny Treasures Vendor in the Cavia Syndicate. These Arcanes can also be earned from taking down The Fragmented (Effervo, Deimos), defeating the void-born creature contained in Albrecht’s Grimoire, or by completing Netracell missions. The two Legendary Tier Arcanes (Melee Influence and Melee Crescendo) are exclusive to Netracells. The stats below are shown at Max Rank. Melee Animosity On Melee Hit: Gain 42% Critical Chance on your next Heavy Attack, up to 420%. Melee Duplicate (Legendary) On Base Critical Hits: 100% chance for your attack to strike a second time. *Base Critical Hits (yellow by default) are all critical hits that are not “big” (orange by default) or “super” (red by default). Melee Retaliation Gain 30% Melee Damage for every 200 current Shields, up to 420%. Bonus halved for Overshields. Melee Exposure On Ability Cast: Gain 60% Corrosive Damage on Melee strikes for 25s. Stacks up to 240%. Melee Influence On Melee Electricity Status: 20% Chance for elemental Melee Status Effects to apply to enemies within 20m for 18s. Cannot refresh while active. Melee Fortification On Melee kill: +210 Armor for 10s. Melee Crescendo (Legendary) On Finisher Kill: Gain 6 Initial Combo for the rest of your mission. Melee Vortex Kill an enemy affected by Magnetic Status for a 45% chance to pull in enemies within 18m radius. General Changes: The following items can now be purchased for Platinum in the in-game Market: Primary Arcane Adapter Secondary Arcane Adapter Melee Arcane Adapter Primary and Secondary Arcane descriptions now indicate that you require a Primary or Secondary Arcane Adapter in order to install said Arcane. Added sound effect to opening the Arcane Segment in the Orbiter and when equipping Arcanes. TOP FIXES Fixed Arcane Power Ramp losing its stacks upon using Transference. Hotfix 34.0.4 (2023-10-24) Fixed Arcanes acquired in mission not using the special pickup notification. Update 34.0 (2023-10-18) Fixed several cases where the game was not recognizing a Ground Finisher for the activation of Mods and Arcanes. The intent is that Ground Finishers, Stealth Finishers and Parazon Finishers should be equivalent unless explicitly stated otherwise: Arcane Trickery will now activate from Ground Finishers Arcane Ultimatum will now activate from Ground Finishers The Secondary Outburst Arcane has received some overall buffs! Additionally, we’ve fixed it not functioning properly and its description being inaccurate. The new description is as follows: On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Chance and Critical Damage by 5/7/9/12/16/20% per Combo consumed for 30s. Fixed Cascadia Empowered Arcane and Wyrmling’s Aid Decree being able to trigger each other recursively. Hotfix 33.5.6 (2023-07-07) Fixed being unable to trade Arcanes due to them appearing as Mods in the trading UI. Update 33.5 (2023-06-21) NEW ARCANES Power up your Arsenal with these new Arcanes! Earn them in The Steel Path Circuit, side objective Undercroft Portals in The Steel Path Duviri Experience, and from Acrithis’ Wares (with the Rank 9 “High Value Vendor” Opportunity Drifter Intrinsic).   *Stats shown at max rank Arcane Power Ramp (Warframe) On Ability Cast: Next Ability cast gains +9% Ability Strength, stacking up to 4x. Resets when the same ability is recast consecutively. Primary Blight (Primary) On Toxin Status Effect: +3.6%% Critical Damage and +1.8%  Multishot for 12s. Stacks up to 40x Akimbo Slip Shot (Dual Pistol Secondary) While sliding or aim gliding: Gain 65% ammo efficiency with Dual Pistols. Secondary Outburst (Secondary) On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Damage by 12% per Combo consumed for 15s. Changes: Changed the requirements to expose Arcane Slots on Primary and Secondary weapons: Owning a Primary/Secondary Arcane Adapter OR having access to The Steel Path will grant access to the slot. Prior to this change, unlocking the Steel Path was the only way to expose the Arcane Adapter slot on Primaries and Secondaries. Seeing as Arcanes and Arcane Adapters are available to obtain from Acrithis’ Wares, we changed the conditions so players who purchase an Arcane Adapter from Acrithis will have access to the Arcane slot immediately. Update 33.0 (2023-04-26) NEW ARCANES Enhance your equipment with these new Arcanes. Stats shown below are at max rank. Arcane Reaper (Warframe) On Melee Kill: Regenerate +24 Heal Rate/s and +660 Armor for 10s. Arcane Intention (Warframe) Gain +250 Max Health per active channeled ability. Primary Exhilarate On Weapon Impact Status Effect: Regenerate +1.2 Energy Regen/s for 10s. Stacks up to 3x. Longbow Sharpshot (Primary - Bow Only) On Headshot: Next shot deals +300% damage on your next shot. Shotgun Vendetta (Primary - Shotgun Only) On shotgun Kill Within 5m of target: Gain +180% Multishot and +75% Reload Speed for 15s. Primary Obstruct On Weapon Magnetic Status Effect: Enemy weapons jam within 15m. Cooldown 10s. Secondary Shiver Enemies take +45% damage per stack of Cold Status. Magus Aggress (Operator) On Warframe Melee Transference: Heavy Blades deal +300% Critical Damage for 4 consecutive attacks. Cooldown 20s. Update 32.3 (2023-02-15) New Arcanes: *Stats are shown at Rank 5 Arcane Steadfast (Warframe) - On Ability Cast: 20% chance the next three abilities will not cost energy. Arcane Double Back (Warframe) - Gain +25% damage resistance for 4s per Dodge, Double Jump and Bullet Jump. Stacks up to 3x. Primary Plated Round (Primary) - On reload: Deal increased damage per round loaded based on max magazine size. Lasts for 10s. Secondary Encumber (Secondary) - On Status Effect: +24% chance to trigger a second random Status Effect. Secondary Kinship (Secondary) - While Buffing Ally Warframes +20% Critical Chance per buff. Fixed “On Status Effect” Arcanes not triggering when the ability/attack does 0 damage. Now these Arcanes will trigger when a Warframes Ability or Weapon hits an enemy and applies a Status Effect, even when there is no damage value applied. Hotfix 32.2.4 (2022-12-07) Added an “Arcanes” shortcut in the pause menu under “Equipment” while in Relays and Open Landscape towns. Hotfix 32.2.1 (2022-11-30) Fixed Clients visiting Host’s Orbiter getting pulled into the Arcane management screen when Host opens it. Fixed the “Arcanes” button in the pause menu using the “Mods” description. Update 32.2 (2022-11-30) New Arcanes: *Stats shown at Rank 5. Arcane Rise (Warframe) - On Reload: 60% chance for +150% Damage to Primary Weapons for 24s. Arcane Blessing (Warframe) - On Health Pickup: +24 Health. Stacks up to 50x. Primary Frostbite (Primary) - On Cold Status Effect: Increase +3% Critical Damage and +2.25% Multishot for 12s. Stacks up to 40x. Conjunction Voltage (Secondary) - On Electricity Status Effect: Increase +1.5% Reload Speed and +3% Multishot for 12s. Stacks up to 40x. New Arcane Segment: Added a new Arcane Segment in your Orbiter to manage your Arcane collection. Upon login, a waypoint will direct you to its new location between the Mods and Incubator Segments. You may need to do some redecorating as your existing decorations may be obstructing your view of it. For new players, this segment becomes available after getting their first Arcane, a waypoint will flash to direct them to the Segment once they do. The former Arcane button in the Foundry will now direct players to the new Segment. Players will still be able to access and upgrade their Arcanes in their Arsenal, but this Segment will allow for an extensive look at what Arcanes they have across all equipment types! Hotfix 31.7.1 (2022-07-28) Fixed Arcanes not having a description when hovered over in Mission Progress and End of Mission screen. Hotfix 31.6.4 (2022-07-14) Fixed Arcanes that have decaying stacks losing all their bonus when a stack expires. Fixed Rank 3 or above Molt Augmented and Molt Reconstruct Arcanes not giving extra Warframe revives. Also fixed the Molt Arcanes and Arcane Pulse not indicating that they will give an extra Warframe revive at Rank 3 and up. Also fixed an issue where being over capacity on mods was unforgiving, preventing even mods with zero drain from applying (ex. arcanes). Fixed “Can Refresh” label appearing in the UI for Arcanes that do not have a Duration element to it. Fixed the Emergence Savior Arcane giving Clients immortality after they die instead of triggering on death. Fixed the Cascadia Empowered Arcane buffs applying to Companion or Sentinel weapons. Hotfix 31.6.1 (2022-06-09) Fixed the “Requires an Amp Arcane Adapter” error message popping up instead of the Arcane Adapter Slot one for Primary and Secondary weapons if you do not own the corresponding Adapter. Update 31.6 (2022-06-09) NEW ARCANES *All values below are shown at Rank 5. As always, values that were shown on Devstream #162 were subject to change and that is reflected below as further considerations and testing was done. Eternal Onslaught (Amps) On Energy Depleted: +180% Critical Chance for 8s. Eternal Logistics (Amps) On Void Sling: +72% Amp Ammo Efficiency for 8s. Molt Augmented (Warframe) On Kill: +0.24% Ability Strength. Stacks up to 250x. Molt Reconstruct (Warframe) Heal yourself and allies within Affinity Range 6 Health for each point of Energy spent on the initial casting cost of abilities. Cascadia Flare (Secondary) On Heat Status Effect: +12% Damage for 10s. Stacks up to 480%. NEW AMP ARCANE ADAPTER The Amp Arcane Adapter fuses with an Amp to unlock an additional Arcane Slot. These can be purchased with Holdfast Standing from Cavalero. To install the Amp Arcane Adapter and unlock an additional Slot, go to your Operator Equipment > Select the Amp you wish to unlock an additional Slot > Select the ‘Locked’ slot and hit “ok” to install the Amp Arcane Adapter. With the addition of several new Amp Arcanes with Angels of the Zariman and Echoes of the Zariman, this new Slot allows you to make the most of your growing Arcane collection! This new Arcane slot is only visible in the Operator Equipment screen once the Angels of the Zariman quest has been completed since Cavalero must be visited in the Chrysalith to get the Amp Arcane Adapter. ARCANE STAT CHANGES PER RANK We’ve adjusted the values of older Arcanes with the goal of making lower rank Arcanes more viable, and more desirable while collecting as a result. In short, there are three stats that each Arcane tends to have (speaking generally) -- for example, a percentage chance, a stat buff, and the duration of the buff. Certain Arcanes increase all of these stats per rank (making them scale exponentially), but we are changing it so that only one stat is affected by rank (making it scale linearly). The other stats will now be at the max-rank value regardless of the Arcane Rank, thereby buffing lower-rank Arcanes as a result. For example, using Arcane Fury. Previous: The unranked values were as follows: “On Critical Hit: 10% chance for +30% Melee Damage to Melee Weapons for 3s” The max rank values were as follows: “On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s” New: With these changes, the unranked values are as follows: “On Critical Hit: 60% chance for +30% Melee Damage to Melee Weapons for 18s” With these changes, the max rank values remain the same as before: “On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s” This change mostly affects older Arcanes that don’t already fit this new formula (with the exception of Arcane Barrier*), as the majority of newer Arcanes already follow this system. The Arcanes listed below are formatted to showcase which stats have been changed from scaling to constant (with the old “Unranked” value in brackets), and which stats will still increase with rank, using the # / # format. For the sake of clarity, we are only sharing unranked and max rank stat values, not the incremental value changes for ranks between them. *Arcane Barrier is the one true exception to the Arcane changes below, since it has two scaling stats, but one of those stats actually becomes worse with rank. Rank 3-4 for example increases the cooldown from 4s to 5s. So if we were to change it to have constant cooldown like the others, we would be increasing the cooldown duration for the lower ranks - which is something we want to avoid! Any other possible changes might have to alter how the Arcane works overall, so we ultimately decided to leave it untouched. WARFRAME ARCANES Arcane Acceleration On Critical Hit: 30% (was 5%) chance for 15%/90% Fire Rate to Primary Weapons (excluding Shotguns) for 9s (was 2s) Arcane Aegis On Shield Damaged: 3% (was 1%) chance for 5%/30% Shield Recharge for 12s (was 2s) Arcane Agility On Damaged: 60% (was 10%) chance for 10%/60% Parkour Velocity for 18s (was 3s) Arcane Arachne On Wall Latch: +25/150% damage for 30s (was 5s) Arcane Avenger On Damaged: 21% (was 4%) chance for +7.5%/45% Critical Chance for 12s (was 2s) Arcane Awakening On Reload: 60% (was 10%) chance for +25%/150% Damage to Pistols for 24s (was 4s) Arcane Blade Charger On Primary Weapon Kill: 30% (was 5%) chance for +50%/300% Melee Damage for 12s (was 2s) Arcane Consequence On Headshot: 100% (was 25%) chance for +10%/60% Parkour Velocity for 18s (was 3s) Now that the chance is guaranteed, the new description is “On Headshot: +10%/60% Parkour Velocity for 18s” Arcane Energize On Energy Pickup: 60% (was 10%) chance to replenish 25/150 Energy to self and allies within 15m (was 5m). 15s cooldown Arcane Fury On Critical Hit: 60% (was 10%) chance for +30%/180% Melee Damage to Melee Weapons for 18s (was 3s). Arcane Grace On Health Damaged: 9% (was 2%) chance for +1%/6% Health Regeneration/s for 9s (was 2s). Arcane Guardian On Damaged: 15% (was 3%) chance for +150/900 Armor for 20s Arcane Momentum On Critical Hit: 60% (was 10%) chance for +25%/150% Reload Speed to Sniper Rifles for 12s (was 2s). Arcane Phantasm On Block: 45% (was 8%) chance for 10%/60% Speed for 18s (was 3s) Arcane Pistoleer On Pistol Headshot Kill: 60% (was 10%) chance for +17%/102% Ammo Efficiency for 12s (was 2s) Arcane Precision On Headshot: 100% (was 20%) chance for +50%/300% Damage to Pistols for 18s (was 3s) Now that the chance is guaranteed, the new description is “On Headshot: +50%/300% damage for 18s on Secondary Weapon” Arcane Primary Charger On Melee Kill: 30% (was 5%) chance for +50%/300% Primary Weapon Damage for 12s (was 2s) Arcane Pulse On Health Pickup: 60% (was 10%) chance to restore 50/300 Health to allies within 25m (was 10m). 15s cooldown Arcane Rage On Headshot: 15% (was 3%) chance for +30%/180% Damage to Primary Weapons for 24s (was 4s) Arcane Strike On Hit: 15% (was 3%) chance for +10%/60% Attack Speed to Melee Weapons for 18s (was 3s) Arcane Tanker On Archgun Equipped: +200/1200 Armor for 60s (was 10s) Arcane Tempo On Critical Hit: 15% (was 3%) chance for +15%/90% Fire Rate to Shotguns for 12s (was 2s) Arcane Trickery On Finisher Kill: 15% (was 3%) chance to become invisible for 5s/30s Arcane Ultimatum On Finisher Kill: 100% (was 25%) chance for +200/1200 Armor for 45s (was 8s) Now that the chance is guaranteed, the new description is “On Finisher Kill: +200/1200 Armor for 45s” Arcane Velocity On Critical Hit: 90% (was 15%) chance for +20%/120% Fire Rate to Pistols for 9s (was 2s) Arcane Victory On Headshot Kill: 75% (was 13%) chance for +0.5%/3% Health Regeneration/s for 9s (was 2s) Theorem Contagion Standing in a zone created by a Residual Arcane creates a globe that orbits the player every 2s. The globe will strike the nearest enemy within 15m dealing 150 (was 25) damage increasing their vulnerability to the globe’s damage type by 25%/200% for 6s (was 1s). Globes will persist for 30s (was 5s) upon leaving the zone. Theorem Infection Standing in a zone created by a Residual Arcane increases damage of companions and summoned allies within 90m (was 15m) by 4%/24%/s stacking up to 15x. Effect persists for 20s upon leaving the zone. OPERATOR ARCANES Emergence Dissipate WHILE IN VOID SLING: Press the weapon firing input to dissipate the endpoint in a 10m (was 7.5m) radius. Enemies hit have a 100% (was 50%) chance to create a short lived Void Mote that replenishes 5/10 energy on pick up. We have also made the following changes to Emergence Dissipate: Void Motes are no longer affected by ‘vortex’ abilities like Void Snare. Added a 1.5 second delay between generating Void Mote from the same enemy. Emergence Dissipate was conceptualized as a weaker alternative to Zenurik’s energy gain, but ended up being even stronger than the Energy-focused school in certain cases, going against the Focus rework goals of each school having a unique niche. The above changes also seek to maintain the original goals we had with Void Sling; to encourage a more controlled behavior instead of a spam-centric loop. The slight cooldown motivates more mindful gameplay, but with the benefit of the stat buffs it has received for lower levels. Now that the chance is guaranteed, the new description is “WHILE IN VOID SLING: Press [fire input] to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 5/10 energy on pick up. Magus Cadence On Void Sling: 100% (was 25%) chance for +15%/90% Sprint Speed for 12s (was 2s) Now that the chance is guaranteed, the new description is “On Void Sling: +15%/90% Sprint Speed for 12s” Magus Cloud On Void Mode: +50%/300% Void Sling Radius for 6s (was 1s) Magus Drive On Transference In: Increase K-Drive Speed by 25%/150% for 30s (was 5s) Magus Elevate On Transference In: 95% (was 30%) chance to restore 50/300 Health to Warframe Magus Firewall On Void Mode: Generate Void Particles every 1s (was 6s) up to 6 particles, each granting 12.5% Damage Reduction for 10s/60s. Taking damage consumes a particle. Magus Lockdown On Void Sling: Drop a mine that tethers up to 10 (was 2) enemies in 3m/15m for 4s. Magus Melt On Void Sling: Increase Heat Damage in Operator Mode by 30% (was 5%) for 15s (was 2.5s), stacking up to 2x/7x Magus Overload On Void Sling: Stun robotic enemies for 3s, which then discharge Electricity Damage dealing 15%/80% of their Max Health to anyone within 25m (was 5m). Magus Repair On Void Mode: Heal Warframes within 30m (was 5m) by 5%/25% Health/s. Magus Replenish On Void Sling: 100% (was 25%) chance to heal 5%/30% Health Now that the chance is guaranteed, the new description is “On Void Sling: Heal 5%/30% Health” Virtuos Fury On Status Effect: 20% (was 5%) chance for +7.5%/30% Damage for 4s (was 1s) Virtuos Ghost On Headshot: 40% (was 10%) chance for +15%/60% Status Chance for 12s (was 3s) Virtuos Null On Kill: +5%/20% Amp Energy Regeneration for 4s (was 1s) Virtuos Shadow On Headshot: 40% (was 10%) chance for +15%/60% Critical Chance for 12s (was 3s) Virtuos Strike On Critical Hit: 20% (was 5%) chance for +15%/60% Critical Damage for 4s (was 1s) Virtuos Tempo On Kill: 60% (was 15%) chance for +15%/60% Fire Rate for 8s (was 2s) KITGUN ARCANES Pax Bolt On Headshot Kill: 100% (was 25%) chance for +7.5%/30% Ability Efficiency and +7.5%/30% Ability Strength on the next Ability used within 4s (was 1s) Now that the chance is guaranteed, the new description is “On Headshot Kill: +7.5%/30% Ability Efficiency and +7.5%/30% Ability Strength on the next Ability used within 4s” Pax Seeker On Headshot Kill: 100% (was 25%) chance for 1/4 projectiles burst from the enemy and seek the heads of nearby enemies. Now that the chance is guaranteed, the new description is “On Headshot Kill: 1/4 projectiles burst from the enemy and seek the heads of nearby enemies.” Residual Boils* On Kitgun Kill: 20% (was 5%) chance to spawn volatile hives for 3s/12s that explode when enemies approach for 80 (was 20) Heat Damage in 10m (was 2.5m). Standing in the area applies Heat Damage type to Theorem Arcanes. Residual Malodor* On Kitgun Kill: 20% (was 5%) chance to create a frigid mist for 3s/12s, dealing 40 (was 10) Cold Damage/s. Standing in the area applies Cold Damage type to Theorem Arcanes. Residual Shock* On Kitgun Kill: 20% (was 5%) chance to spawn an electrified spike for 3s/12s, dealing 200 (was 50) Electricity Damage to enemies within 10m (was 2.5m). Standing in the area applies Electricity Damage type to Theorem Arcanes. Residual Viremia* On Kitgun Kill: 20% (was 5%) chance to create pool of toxic blood for 3s/12s, dealing 40 (was 10) Toxin Damage/s. Standing in the area applies the Toxin Damage type to Theorem Arcanes. *As a bonus for the four Residual Arcanes above, we’ve added some extra improvements - all four have had their buff radius increased to 9m, and each now has a 20% chance to proc their status type on all damage instances! ZAW ARCANES Exodia Brave On Heavy Attack Kill: +1.3/5 Energy Rate for 4s (was 1s). Stacks up to 3x Exodia Force On Status Effect: 50% (was 5%) chance to deal 50%/200% Weapon Damage to enemies within 6m (was 3m). Exodia Hunt On Ground Slam: 50% (was 20%) chance to pull enemies within 6m/12m into melee range Exodia Might On Finisher Kill: 50% (was 13%) chance for +7.5%/30% Life Steal for 8s (was 2s) UI CHANGES: Added FX backdrop to equipped Arcanes in the Operator Equipment screen. Changed color on Amp Arcanes to all use the same green. Updated Arcane icons back to being square. FIXES: Fixed several icon issues: Fixed the Arcane icons being improperly sized when equipped. Fixed being able to equip multiple Arcanes on Kitguns through chat-link. Fixed exploding barrels triggering weapon Arcanes. Fixed camera positioning when hovering over Operator Arcanes. Fixed Arcane Survival’s Duration stat appearing as a placeholder instead of the actual duration numbers. Hotfix 31.5.10 (2022-05-17) Added in-mission markers to Arcane drops. Hotfix 31.5.4 (2022-05-02) Fixed the new Arcanes from the Angels of the Zariman update all displaying as ‘Common’ in the mission progress screen, regardless of their actual rarity. Update 31.5 (2022-04-27) NEW ARCANES The Incarnon Weapon vendor in the Chrysalith also offers 10 new Arcanes in their Offerings! They also have a chance of dropping from defeated Thrax and Void Manifestation enemies. *Stats shown are Rank 5 Molt Efficiency (Warframe) While Shields Are Active: Gain 6% Ability Duration per second, up to a maximum of 36%. Molt Vigor (Warframe) On Operator Ability: 45% Ability Strength on next Warframe Ability cast. Cascadia Overcharge (Warframe) While Overshields Active: +300% Critical Chance. Emergence Renewed (Operator) On Energy Depleted: Increase Energy Regeneration by 300% over 5s. Cooldown: 30s Emergence Savior (Operator) On Lethal Damage: Become invulnerable for 5s and recover 60% Health. Cooldown: 90s. Eternal Eradicate (Operator) On Operator Ability: +60% Damage for Amps for 8s. Emergence Dissipate (Operator) On Void Sling: Press the fire input during Void Sling to dissipate the endpoint in a 10m radius. Enemies hit have a 100% chance to create a short lived Void Mote that replenishes 10 Energy on pick up. Fractalized Reset (Primary) On Ability cast: +240% Reload Speed for 5s. Cascadia Accuracy (Secondary) On Roll: +300% Critical Chance on Headshots for 4s. Cascadia Empowered (Secondary) On Status Effect: Deals an extra +750 damage matching the damage type of the Status Effect. Changes: Arcane descriptions now include what they can be equipped on. Added sounds to Arcane selection in the Mod Screen. Updated Arcane buff FX. Fixes: Fixed the Magus Destruct Arcane increasing enemy resistance to Puncture damage, not decreasing like intended. Fixed selecting Operator Arcane being unreliable/unresponsive on first interaction. Also fixes the UI getting confused between Operator Arcane and Amp Arcane in follow up interactions. Hotfix 31.1.2 (2022-02-10) Fixed Arcanes appearing far too large within the confines of the boxes in the Codex. Hotfix 31.1.1 (2022-02-09) Fixed Arcane icons appearing stretched in Chat linked loadouts. Update 31.1 (2022-02-09) Fixed misaligned UI animations in the themed Arcane Manager screen. Hotfix 31.0.6 (2022-01-04) Fixed Virtuous Arcanes not functioning for a post-The New War character. Hotfix 30.9.1 (2021-11-11) Fixed livelock that could occur when fusing Operator Arcanes and using all of your remaining unranked in one operation. Hotfix 30.8.1 (2021-10-06) Fixed having an unranked weapon Arcane left equipped after combining all Arcanes of that type into a new one. Hotfix 30.7.6 (2021-09-23) Fixed certain Arcane HUD elements not having the proper icon scaling. Update 30.5 (2021-07-06) MELEE / PRIMARY BALANCE CHANGES Primary and Secondary Weapon Arcanes We are going to start with the biggest change: You can now add Arcane Slots (name not final) to your Primary and Secondary weapons, and fill the Slots with new Arcanes that enhance and reward diverse gameplay. Our entire approach to making Guns a comparable choice in your Arsenal orbits around the notion that Gunplay is fundamentally more varied than Melee: there are pinpoint accuracy guns, AOE guns, and high fire rate Guns (and everything in between). There’s reload times, magazine sizes, and more. We want to make these varied options better at what they do by rewarding you for using them well - thus, Arcanes! Because the Gunplay falloff is more of a late-game problem, these new Upgrades will be earned through late-game content systems -- namely, the Steel Path. You’ll be able to get the Arcane Slot Unlockers from Steel Path Honors, whereas the Arcanes themselves drop from Acolytes in the Steel Path! The spawn frequency of Acolytes is also being increased, meaning you’ll get more Steel Essence, as well as more chances for the Arcane you want. All Acolytes will drop them! There are 6 Arcanes (3 Primary, 3 Secondary) that you’ll be able to rank up and put to put into the new Slots: PRIMARY: The first Primary Arcane is designed with Primary weapons that perform well as AOE or high rate-of-fire weapons. This Arcane will reward kills with the following stats at Max rank: PRIMARY MERCILESS On Kill: +30% Damage for 4s. Stacks up to 12x. +30% Reload Speed +100% Ammo Max The more you kill, the more damage you can build up. Groovy! The second Primary Arcane is designed with high precision weapons in mind. Make your Headshots count for greater performance (excluding AOE headshots)!: PRIMARY DEADHEAD On Headshot Kill: 120% Damage for 24s. Stacks up to 3x. +30% to Headshot Multiplier. -50% Weapon Recoil The final Primary Arcane is designed with using your full loadout in mind, enter Melee synergy: PRIMARY DEXTERITY On Melee Kill: +60% Damage for 20s. Stacks up to 6x. +60% Holster Speed. +7.5s Combo Duration. SECONDARY: Secondary Weapons will receive the same options as Primary Weapons for their Arcanes, but with their own version. In practice, you’d be able to equip yourself with a Precision Secondary like the Knell, a high-fire rate Primary like the Grakata, and select the Arcane that will reward each play style best! The stats are the same for the Secondary versions of the New Arcanes: SECONDARY MERCILESS On Kill: +30% Damage for 4s. Stacks up to 12x. +30% Reload Speed +100% Ammo MaxSECONDARY DEADHEAD On Headshot Kill: 120% Damage for 24s. Stacks up to 3x. +30% to Headshot Multiplier. -50% Weapon Recoil SECONDARY DEXTERITY On Melee Kill: +60% Damage for 20s. Stacks up to 6x. +60% Holster Speed. +7.5s Combo Duration. Ultimately each Arcane stacks up to the same amount of damage, but it’s how you choose to get there that counts. Precision? Spray and Pray? Melee synergy? Your choice! The “Arcane Adapters themselves are an item you’ll need to install on the weapons you want to take further, and you can find the Primary and Secondary Arcane Adapters in the Steel Path Honors. The Arcanes themselves drop from Acolytes on The Steel Path. Hotfix 30.3.5 (2021-06-10) Fixed Arcanes not triggering from shooting enemies while riding on a K-Drive. Hotfix 29.5.6 (2020-12-01) Fixed Residual Arcane zone damage numbers not showing up for Clients. Update 29.5 (2020-11-19) NEW KITGUN & WARFRAME ARCANES Actualise... synergy... SYNERGISE! Residual Arcanes and Theorem Arcanes are geared towards synergising with each other to provide a different method of imposing elemental damage. Discover these new synergized Kitgun and Warframe Arcanes as rewards from the new Isolation Vault Bounties. Kitgun Arcanes (max rank) Residual Viremia - On Kitgun Kill 20% chance to create a pool of toxic blood for 12s, dealing 40 Toxin Damage/s. Standing in the area applies the Toxin Damage to Theorem Arcanes. Residual Malodor - On Kitgun Kill: 20% chance to create a frigid mist for 12s, dealing 40 Cold Damage/s. Standing in the area applies the Cold Damage to Theorem Arcanes. Residual Boils - On Kitgun Kill: 20% chance to spawn volatile hives for 12s that explode when enemies approach for 80 Heat Damage in 10m. Standing in the area applies Heat Damage type to Theorem Arcanes. Residual Shock - On Kitgun Kill: 20% chance to spawn an electrified spike for 12s, dealing 200 Electricity Damage to enemies within 10m. Standing in the area applies Electricity Damage to Theorem Arcanes. Warframe Arcanes (max Rank) Theorem Contagion Standing in a zone created by a Residual Arcane creates a globe that orbits the player every 2s. The globes will strike the nearest enemy within 15m dealing *150 damage *increasing their vulnerability to the globe’s damage type by 200% for 6s. Globes will persist for *30s upon leaving the zone. +1 Arcane Revive. Theorem Demulcent Standing in a zone created by a Residual Arcane increases weapon damage by *12%/s stacking up to 15x. Effect persists for 20s upon leaving the zone. +1 Arcane Revive. Theorem Infection Standing in a zone created by a Residual Arcane increases damage of Companions and summoned Allies within *90m by *24%/s stacking up to 15x. Effect persists for 20s upon leaving the zone. +1 Arcane Revive. ARCANE FEEDBACK THREAD: https://forums.warframe.com/topic/1236088-deimos-arcana-new-arcanes-megathread/ FIXES: Fixed Arcane buffs deactivating when you switch to/from Archwing in Orb Vallis or Plains of Eidolon. Hotfix 28.0.6 (2020-06-24) Updated a few occurrences of "Resist a Damage effect" to more accurate “Resist a Status effect" for some descriptions of Arcanes. Hotfix 27.4.1 (2020-05-01) Fixed a server script error when changing Arcanes. Update 27.4 (2020-05-01) Fixed Arcane tooltip in your Inventory showing more information than necessary. The tooltip of the selected Arcane should only show the Rank information. Hotfix 27.3.12 (2020-04-14) Fixed UI overlapping when viewing Arcanes and then opening a Chat link. Hotfix 27.3.11 (2020-04-09) Fixed Arcane "Upgraded" counter including equipped Arcanes even if they are not at max rank. Update 27.3 (2020-03-24) Arcane UI Changes: Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics. Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes. Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon. The Rank-Up button 'R2' is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen. Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked. This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings. Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line. Hotfix 27.2.2 (2020-03-06) Added an ‘Incomplete’ category to Arcane management screen when accessed via Foundry. Fixed Arcanes not showing up properly (Prime Time bug!). Fixed the Arcane Manager screen incorrectly showing you how many Max Rank Arcanes you own. Hotfix 27.2.1 (2020-03-05) Fixed the Arcane Manager ‘UPGRADED’ value not counting Arcanes that are Rank 3+. Fixed cases where you could equip two of the same Operator Arcane simultaneously. Fixed a script error that would occur when opening the Warframe Arcane Manager screen. Fixed unlocalized ‘Rank Up’ button in the Arcane Manager screen. Update 27.2 (2020-03-05) Arcane Changes After years of Arcanes as a system - with several additions to the offerings and replacement locations, we are doing several things: Increasing the maximum Rank of Warframe and Operator Arcanes to 5, up from 3. Arcane Revives are a bonus that begins on Rank 3. Adjusting the power of Arcanes at Rank 5 to generally behave as if you had 1.5 equipped, list as follows: View Arcane Changes List▾▾ Arcane Acceleration: On Rank 5: On Critical Hit: 30% chance for 90% Fire Rate to Primary Weapons for 9s. Arcane Aegis: On Rank 5: On Shield Damaged: 3% chance for +30% Shield Recharge for 12s. Arcane Agility: On Rank 5: on Damaged: 60% chance for +60% Parkour Velocity for 18s. Arcane Arachne: On Rank 5: On Wall Latch: 150% Damage for 30s. Added a Cooldown Arcane Avenger: On Rank 5: On Damaged: 21% chance for +45% Critical Chance for 12s Arcane Awakening: On Rank 5: On Reload: 60% chance for +150% Damage to Pistols for 24s Arcane Barrier: On Rank 5: On Shield Damaged: 6% chance to instantly restore all Shields. Arcane Blade Charger: On Rank 5: On Primary Weapon Kill 30% chance for +300% Melee Damage for 12s Arcane Bodyguard: On Rank 5: On 6 Melee Kills within 30s Heal Companion for 900 Arcane Consequence: On Rank 5: On Headshot: 100% Chance for +60% Parkour Velocity for 18s. Arcane Deflection: On Rank 5: 102% chance to resist a Slash Damage effect Arcane Energize: On Rank 5: On Energy Pickup 60% chance to replenish Energy to nearby Allies Added duration and Cooldown added (cannot re-trigger while active). Arcane Energize will still give Energy to toggled Warframe Abilities - this has been asked a lot. Arcane Eruption: On Rank 5: On Energy Pickup 100% chance to Knockdown nearby enemies. Arcane Fury: On Rank 5: On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s Arcane Grace On Rank 5: On Health Damaged: 9% chance for +6% Health Regeneration/s for 9s Cooldown added (cannot re-trigger while active). Arcane Guardian On Rank 5: On Damaged: 15% chance for +900 Armor for 20s Arcane Healing On Rank 5: +102% chance to resist a Radiation Damage effect Arcane Ice On Rank 5: +102% chance to resist a Heat Damage effect Arcane Momentum On Rank 5: On Critical Hit: 60% chance for +150% Reload Speed to Sniper Rifles for 12s Arcane Nullifier On Rank 5: +102% chance to resist a Magnetic Damage effect Arcane Phantasm On Rank 5: On Parry: 45% Chance for +60% Speed for 18s Arcane Pistoleer On Rank 5: On Pistol Headshot Kill: 60% Chance for +102% Ammo Efficiency for 12s Cooldown added (cannot re-trigger while active). Arcane Precision On Rank 5: On Headshot: 100% Chance for +300% Damage to Pistols for 18s Cooldown added (cannot re-trigger while active). Arcane Primary Charger On Rank 5: On Melee Kill: 30% chance for +300% Primary Weapon Damage for 12s Arcane Pulse - Increased stats and added cool down On Rank 5: On Health Pickup: 60% chance to Heal nearby allies Arcane Rage On Rank 5: On Headshot: 15% chance for a +180% Damage to Primary Weapons for 24s Arcane Resistance On Rank 5: +102% chance to resist a Toxin Damage effect Arcane Strike On Rank 5: On Hit: 15% chance for +60% Attack Speed to Melee Weapons for 18s Arcane Tanker- Increase the durations cool down On Rank 5: On Archgun Equipped: +1200 Armor for 60s Arcane Tempo On Rank 5: On Critical Hit: 15% chance for +90% Fire Rate to Shotguns for 12s Arcane Trickery On Rank 5: On Finisher: 15% chance to become invisible for 30s Arcane Ultimatum - increased stats and duration On Rank 5: On Finisher: 100% chance for +1200 Armor for 45s Arcane Velocity On Rank 5: On Critical Hit: 90% chance for +120% Fire Rate to Pistols for 9s Arcane Victory On Rank 5: On Headshot Kill: 75% chance for +3% Health Regeneration/s for 9s Arcane Warmth On Rank 5: +102% chance to resist a Cold Damage Effect. Removing the ability to Equip two of the same Arcane simultaneously. Added the ability to Distill assembled Arcanes back into multiple unranked ones. Arcanes that can trigger again while the Arcane is active are indicated in the Arcane Manager screen with a ‘Duration Can Refresh’ text. Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after this Mainline. Why: The reasoning here is mainly toward the ability to equip two of the same Arcane. This reasoning is one of past inconsistency and time determining intent. There are a lot of builds that specialize the use of two Arcanes, but we want to encourage a variety instead of duplication. Arcanes are the only Upgrade system in the game that allows two of the exact same upgrade to be equipped - and we would rather players have variety than duplications. In the same way you can’t equip Amalgam Serration and regular Serration, you can’t equip multiple Rivens per weapon, or any duplication of Mods at all, Arcanes will follow. But we are making major changes to the Ranking (up from 3 to 5 with power changes). Instead of having 2 of the same Arcane with a double effect, you can now choose between 2 different Arcanes that behave (generally) at 1.5x efficacy than before. Fixes Fixed missing controller button callout to Rank up an Arcane in the Arcane Manager screen Hotfix 25.7.6 (2019-09-18) New Arbitration Rewards The following rewards have been added to the Arbitrations drop tables: Stats shown at max rank* New Arcanes: Arcane Primary Charger: On Melee Kill: 20% chance that Primary Weapon damage is increased by 200% for 8 seconds* Arcane Blade Charger: On Primary Weapon Kill: 20% chance that Melee damage is increased by 200% for 8 seconds* Arcane Pistoleer: On Pistol Headshot Kill: 30% chance to gain 100% ammo efficiency for 4 seconds* Arcane Bodyguard: On Six Melee Kills Within 30 seconds: Heal companion by 600* Arcane Tanker: On Heavy Weapon Summon: Gain 1200 armor for 16 seconds* Per usual rules, an equipped maximum rank Arcane will also grant an extra Arcane Revive Note: You may notice that the new Arcanes have default icons - we will be updating these in the near future with unique imagery. Hotfix 25.7.5 (2019-09-09) Hotfix 25.5.2 (2019-08-02) Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen. Hotfix 25.5.1 (2019-08-02) Possible item drops / rank stats are now directly indicated on Relic description text. Hotfix 25.0.4 (2019-05-28) Fixed Arcanes displaying that they can be traded for 100 Ducats. Update 24.6 (2019-04-04) POE / CETUS ECONOMY REMASTER LITE With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change! Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built. Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built. Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes. Update 24.4 (2019-03-08) UI Changes & Fixes The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also: Lists which Arcanes you do not own (hovering over will display information) Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic. Right clicking an Arcane in the Mod Upgrade screen now unequips it, similar to Mods. Hotfix 22.17.1 (2018-04-05) Legendary Arcane Trading Changes 100k Credits for Unranked Legendary Arcane 300k Credits for Rank 1 Legendary Arcane 600k Credits for Rank 2 Legendary Arcane 1M Credits for Rank 3 Legendary Arcane Hotfix 22.14.2 (2018-03-02) Arcane Manager Changes As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes! When Upgrading an Arcane, you can now specify what level you want to Upgrade it to. When Upgrading an Arcane, you can now do multiple Ranks in a single operation. The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank. Changed the Arcane Rank indicators to be Arcane icons instead of numbers. Update 22.14 (2018-03-01) Arcane System Overhaul It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists. If you need an Arcane refresher, this spoiler is for you! What is an Arcane? Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission. Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission. How do I get an Arcane? As of Hotfix 22.13.2 (2018-02-16), Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon. How do I view my Arcanes? The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen. How do I Upgrade my Arcanes? Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded: Choosing to Upgrade your Arcane results in consuming said Arcanes: Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade: What’s New/Changed Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets. Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed. Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw. You can install 2 Arcanes per Warframe Operator and 1 on your Operator Amp, or Zaw. You can now trade Upgraded Arcanes! Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before. You can now search/sort within the Arcane Manager screen. You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane. Hotfix 22.13.4 (2018-02-22) Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc). Hotfix 22.13.2 (2018-02-16) Teralyst, Gantulyst and Hydrolyst now all drop Arcanes! All 3 Teralysts have a 100% chance of dropping an Arcane. The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant. How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.