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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects Contents 1 Overview 2 Acquisition 2.1 Warframe Affinity 2.2 Operator Affinity 2.3 Companion Affinity 2.4 Other Affinity Sources 3 Stealth Kill Affinity Bonus 4 Bonus Affinity 5 Affinity Range 6 Level Requirements 7 Enemy Affinity Scaling 8 Notes 9 Farming Tips 9.1 Locations 10 References 11 See Also 12 Patch History (/wiki/Affinity?action=edit) in: (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics , (/wiki/Category:Login_Rewards) (Category:Login Rewards) Login Rewards , (/wiki/Category:Vanilla) (Category:Vanilla) Vanilla English (https://warframe.fandom.com/es/wiki/Afinidad) Español (https://warframe.fandom.com/fr/wiki/Affinit%C3%A9) Français Affinity 225 (/wiki/Affinity?action=edit) View source (/wiki/Affinity?action=history) History (/wiki/Talk:Affinity?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro Affinity (https://static.wikia.nocookie.net/warframe/images/e/ef/AffinityOrb.png/revision/latest?cb=20150322052145) (Pickup) (Pickup) Pickup Contents 1 Overview 2 Acquisition 2.1 Warframe Affinity 2.2 Operator Affinity 2.3 Companion Affinity 2.4 Other Affinity Sources 3 Stealth Kill Affinity Bonus 4 Bonus Affinity 5 Affinity Range 6 Level Requirements 7 Enemy Affinity Scaling 8 Notes 9 Farming Tips 9.1 Locations 10 References 11 See Also 12 Patch History (https://static.wikia.nocookie.net/warframe/images/5/52/Affinity_UI.png/revision/latest?cb=20211130012037) (Affinity UI) (https://static.wikia.nocookie.net/warframe/images/5/52/Affinity_UI.png/revision/latest?cb=20211130012037) (Affinity UI) Affinity is the in-game mechanic for experience points. (/wiki/Warframes) (Warframes) Warframes , (/wiki/Archwing) (Archwing) Archwings , (/wiki/Companions) (Companions) Companions and (/wiki/Weapons) (Weapons) weapons are all capable of earning Affinity. It is earned by killing enemies, (/wiki/Hacking) (Hacking) hacking terminals, completing objectives/(/wiki/Mission) (Mission) Missions , using Warframe powers, or picking up (/wiki/Affinity_Orb) (Affinity Orb) Affinity Orbs . Overview Affinity is only shown numerically in the player's profile. Elsewhere, they are shown only as progress bars to the next level for that piece of equipment, such as in the Arsenal, during missions, or in the end-mission report. Upon gaining enough Affinity, equipment will rank up and (once the equipment's rank exceeds a player's (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank ) gain one extra point of (/wiki/Mod) (Mod) Mod capacity (two points when supercharged via an (/wiki/Orokin_Catalyst) (OrokinCatalyst) (/wiki/Orokin_Catalyst) Orokin Catalyst or (/wiki/Orokin_Reactor) (OrokinReactor) (/wiki/Orokin_Reactor) Orokin Reactor ), used for applying mods. Affinity is stored in each specific item, not the player's character/account; if an item is sold or used in crafting, it loses all of its associated Affinity and ranks. Affinity indirectly affects a player's (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank . A player gains 200 Mastery points per Affinity level on a previously unranked Warframe, Archwing or Companion, and 100 Mastery points per level on a previously unranked weapon. Once a player has acquired sufficient Mastery points, they can take the test to increase their Mastery Rank. The amount of Affinity a weapon or frame has earned during a mission can be seen in the post-mission report, just to the left of the reward info box, where it is referred to as XP (experience). Using the (/wiki/Affinity_Booster) (Affinity Booster) Affinity Booster , purchasable for 40 (/wiki/Platinum) (Platinum) Platinum (/wiki/Platinum) (Platinum) (Platinum64) 40 , doubles Affinity gain for 3 days, 7 days with the 80 (/wiki/Platinum) (Platinum) Platinum (/wiki/Platinum) (Platinum) (Platinum64) 80 booster, or 30 days with the 200 (/wiki/Platinum) (Platinum) Platinum (/wiki/Platinum) (Platinum) (Platinum64) 200 booster. (/wiki/Smeeta_Kavat) (SmeetaKavat) (/wiki/Smeeta_Kavat) Smeeta Kavat 's (/wiki/Charm) (Mod TT 20px) (/wiki/Charm) Charm also has a chance to provide double Affinity gain for a duration. Some (/wiki/Prime_Access) (Prime Access) Prime Access packages also have special 90-day Affinity boosters. Acquisition Warframe Affinity Warframes and weapons gain Affinity for several types of actions, detailed below. Unless specified otherwise, all Affinity gained uses the split according to the general rule : 25% of the amount goes to your Warframe and 75% of the amount is divided evenly among all equipped weapons (18.75% each for four weapons while (/wiki/Archgun) (Archgun) Archgun is summoned through (/wiki/Archgun_Deployer) (Archgun Deployer) Archgun Deployer , 25% each for three, 37.5% each for two, or the full 75% if only one is equipped).[1] Deployable gear, such as (/wiki/Archwing) (Archwing) Archwings and (/wiki/Necramech) (Necramech) Necramechs , only gain affinity when deployed. Kill with Warframe abilities : All Affinity goes to the Warframe. Kill with weapons : Half Affinity goes to the Warframe and half to the killing weapon. Shared Affinity from allied Tenno kills : When within 50 meters of an ally (200 meters while using a (/wiki/Fosfor) (Fosfor) Fosfor , 250 meters in (/wiki/Landscape) (Landscape) Landscape missions) when they kill an enemy, you gain the same total Affinity, distributed according to the general rule specified above. This doesn't reduce the Affinity gained by the killing player, and doesn't reduce the Affinity gained by other nearby allies. No weapons equipped : All Affinity goes to the Warframe. This applies when the only equipped weapons are overridden by ability-created ones (E.g. Using (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade while only having a (/wiki/Melee) (Melee) melee weapon equipped). (/wiki/Parazon) (Parazon) Parazon Mercy kills : Half Affinity goes to the Warframe and other half goes to last equipped weapon. Kills with Railjack turrets : All Affinity goes to the (/wiki/Plexus) (Plexus) Plexus . Crewship Kills via Railjack Artillery: While In A Warframe: Gets shared according to the general rule above, and is also duplicated in a 50/50 split to your Companion and its weapon, or 100% to a living Companion without a weapon While In Operator Mode: Half Affinity goes to the Operator and half to their Amp. For Archwing missions , the shared affinity range is increased to 200 meters (800 with a (/wiki/Fosfor) (Fosfor) Fosfor ). While in Railjack , the shared affinity range is infinite, and the above rules still apply to affinity gain. Operator Affinity Operators gain their own Affinity, similar to a Warframe. They only receive affinity when deployed. Kills with Operator abilities : All Affinity goes to the Operator's equipped Amp when possible.[2] Kill with Amp : 100% of Affinity goes to the killing Amp. Shared Affinity from allied Tenno kills : When within 50 meters of an ally (200 meters while using a (/wiki/Fosfor) (Fosfor) Fosfor , 250 meters in (/wiki/Landscape) (Landscape) Landscape missions) when they kill an enemy, you gain the same total Affinity. The Affinity is distributed by 25% for the Operator, 37.5% for the Amp, and 37.5% for their unused melee slot. Because only Operator Amps can gain Affinity, the 25% gained for the Operator and the 37.5% for their unused melee slot is lost resulting in only 37.5% of shared Affinity being earned for the Amp. No Amp equipped : Affinity is lost. Only Operator Amps gain Affinity and not the Operator themselves. Companion Affinity Companions gain their own Affinity, similar to Tenno. Tenno kills : 100% of Affinity gained by Tenno kills by any means (weapons or abilities) and with any deployables (Necramech, Operator mode, etc) also goes to the companion. Affinity is split between the Companion and its weapon 50/50%. 100% Affinity to the Companion in the absence of a weapon. Companion kills : Total Affinity upon kills is equal to that gained by Tenno. The owner of the Companion gains no Affinity. Kills with its weapon (mechanical pets only) : Affinity is split between the Companion and its weapon 50/50%. Kills (living pet without a weapon): All Affinity goes to the Companion. Kills with an ability : All Affinity goes to the Companion. Companion uses an ability : Amount varies by ability.[investigation needed] 100% goes to the Companion. Allied Tenno, but not the Companion's owner, kills an enemy : Affinity gained by the Companion does not detract from that gained by its owner. Affinity is split between the Companion and its weapon 50/50%. 100% Affinity to the Companion in the absence of a weapon. Other Affinity Sources Use a Warframe/Archwing ability : Affinity equal to the base energy cost, in most cases. Hack a terminal : 50 Affinity. Complete an objective. Collect an Affinity Orb : 100 Affinity. Scanning with the (/wiki/Codex_Scanner) (Codex Scanner) Codex Scanner : Scanning objects : 10 Affinity. Scanning enemies : Affinity equal to 1/3 of gain upon killing the enemy (rounded down). Stealth scan : Affinity equal to gain upon killing the enemy. Stealth Kill Affinity Bonus Killing unaware enemies will trigger a Stealth Kill Affinity Bonus, which increases the amount of affinity that a player gains from killing said enemy. A notification appears in a player's HUD to the left of the shield counter upon performing a stealth kill, which will display the bonus affinity value for that kill, as well as the time remaining for the combo. The default bonus affinity value is 100%, which can be increased by performing a subsequent stealth kill within 30 seconds of the previous one, which will add another 100% to the bonus value, e.g. killing a second enemy stealthily will grant a 200% affinity multiplier, the third granting 300%, and so forth until it caps out at 500%, whereupon any successive stealth kills will provide said bonus as long as they are made within the time limit. Stealth kill affinity bonuses can be initiated using any attack as long as the enemy is unaware of the player's presence, though melee weapons grant twice the amount of stealth kill affinity compared to ranged weapons or abilities. The stealth kill affinity bonus resets if a kill is made on an alert enemy, or upon being attacked by an alert enemy. Only enemy units will trigger these affinity bonuses. Environmental objects like Corpus Turrets, Security Cameras, Sensor Bars, and Storage Containers will not reset the multiplier nor do they count as a stealth kill. Certain units like Sensor Regulators are also considered objects, and thus will not initiate stealth affinity bonuses. Oddly enough, certain Warframe powers (like Paralysis) and Melee Combos that initiate stagger may initiate stealth kill affinity bonuses upon performing a Counterattack Finisher, even if the enemy was previously aware of the player. Killing an enemy that spawned within 5 seconds will not count towards the stealth affinity multiplier. Bonus Affinity If a player completes a (/wiki/Mission) (Mission) mission successfully they gain bonus Affinity based on the amount gained during the mission. Bonus Affinity is shown as white in the end-of-mission report and is an additional 125% of the base Affinity earned for each item. Due to bonus Affinity, leveling an item up to a certain level in a single mission, and completing the mission, will result in that item becoming max rank: Getting an item to Rank 20 will result in that item becoming Rank 30. For Rank 40 weapons that require 5 (/wiki/Forma) (Forma) (/wiki/Forma) Forma such as (/wiki/Category:Kuva_Lich_Weapons) (Category:Kuva Lich Weapons) Kuva Weapons , (/wiki/Category:Tenet_Weapons) (Category:Tenet Weapons) Tenet Weapons , or the (/wiki/Paracesis) (Paracesis) Paracesis , getting to Rank 26 and two-thirds will result in a Rank 40 weapon. Affinity Range When playing with other players, Affinity will be shared among the squad if they are within a 50 -meter radius. This can be increased with (/wiki/Fosfor) (Fosfor) Fosfors to 200m or (/wiki/Focus/Vazarin) (FocusLensVazarin b) (/wiki/Focus/Vazarin) Vazarin 's (/wiki/Focus/Vazarin#Mending_Unity) (FocusMendingUnity) (/wiki/Focus/Vazarin#Mending_Unity) Mending Unity (+25m at max rank). Some Warframe (/wiki/Abilities) (Abilities) Abilities and (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mods also have their ranges tied to this particular range. Citrine Ember Harrow Jade Revenant Styanax Trinity Helminth (/wiki/Preserving_Shell) (Preserving Shell) (PreservingShellModx256) (/wiki/Preserving_Shell) (Preserving Shell) (PreservingShell130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Preserving_Shell) Preserving Shell Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell. Introduced in (/wiki/Update_32#Update_32.3) (Update 32) Update 32.3 (2023-02-15) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 10 / 20 / 30 / 40 % initial damage reduction+3% damage reduction per kill+1% damage reduction per assist (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 18 / 20 / 22 / 25 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 50 m Affinity Range8 m (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger radius2 m (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback distance1 s initial decay delay10 / 20 / 25 / 25 % minimum damage reduction-1%/s decay rate at 25%-75%-3%/s decay rate at 75%-90%2 s kill/assist decay delay90% max damage reduction Info Info Citrine expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) Energy to align a protective pentagonal array of five orbitting crystals that reduces incoming enemy damage, surrounding herself and all allied (/wiki/Warframes) (Warframes) Warframes within her (/wiki/Affinity_Range) (Affinity Range) Affinity Range with personal arrays. On cast, Citrine also inflicts (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger on enemies within a radius of 8 meters and (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback by 2 meters. Allies gain or lose Preserving Shell whenever they enter or leave Citrine's Affinity Range. Affinity Range is not affected by (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Ability Range but is affected by (/wiki/Fosfor) (Fosfor) Fosfor and (/wiki/Focus/Vazarin) (FocusLensVazarin b) (/wiki/Focus/Vazarin) Vazarin 's (/wiki/Focus/Vazarin#Mending_Unity) (FocusMendingUnity) (/wiki/Focus/Vazarin#Mending_Unity) Mending Unity . (/wiki/Companion) (Companion) Companions and other allied NPCs do not receive Preserving Shell. Preserving Shell lasts for (/wiki/Ability_Duration) (AbilityDurationBuff) 18 / 20 / 22 / 25 seconds, during which (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction begins at (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 20% / 30% / 40% , then after a 1 second delay it continuously decays per second until pausing at 10% / 20% / 25% / 25% minimum damage reduction and resuming decay when above the threshold. Decay rate changes when total damage reduction reaches its thresholds, alternating from -1% per second when between 25% to 75% damage reduction, to -3% per second when between 75% to 90% damage reduction. Modded initial damage reduction percentage is rounded down to the nearest whole number. While active, the lower half of the diamond-shaped UI indicator above the ability icons appears, tracking the current damage reduction value and this ability's remaining duration via a countdown curve. Damage reduction value is displayed in real-time as a buff icon beside Citrine and her squadmates' hitpoints indicators. Multiple Citrines in the squad can stack Preserving Shell's damage reduction multiplicatively . While active, kills and assists made by Citrine will pause the decay for 2 seconds and increase total damage reduction by (/wiki/Ability_Strength) (AbilityStrengthBuff) 3% per kill and (/wiki/Ability_Strength) (AbilityStrengthBuff) 1% per assist. Damage reduction is capped at a maximum value of 90% , whether earned via kills and assists, or modded with at least 225% (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength at ability rank 3. Modded damage reduction per kill percentage in decimals is rounded down to the nearest whole number, whereas per assist is rounded up . Ability Synergy: Damage, status effects, and crowd control inflicted by (/wiki/Fractured_Blast) (FracturedBlast130xWhite) (/wiki/Fractured_Blast) Fractured Blast , (/wiki/Prismatic_Gem) (PrismaticGem130xWhite) (/wiki/Prismatic_Gem) Prismatic Gem , and (/wiki/Crystallize) (Crystallize130xWhite) (/wiki/Crystallize) Crystallize can contribute as kills and assists to increase Preserving Shell's damage reduction. Can be recast while active to preserve the current damage reduction value if above the minimum threshold, or return to initial damage reduction if the current value is lower, while also refreshing to full duration. Casting Preserving Shell is a full-body animation that displaces Citrine into the air and allows slowed directional movement, but interrupts other actions. (Expand/Collapse) (Expand/Collapse) (https://static.wikia.nocookie.net/warframe/images/7/7a/ImmolatedRadianceMod.png/revision/latest?cb=20191101055913) (ImmolatedRadianceMod) Main article: (/wiki/Immolated_Radiance) (Immolated Radiance) Immolated Radiance Penance Covenant (/wiki/Penance) (Penance) (PenanceModx256) (/wiki/Penance) (Penance) (Penance130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Penance) Penance Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies. Introduced in (/wiki/Update_21#Update_21.0) (Update 21) Update 21.0 (2017-06-29) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 50% (initial heal)5% (lifesteal on hit)20% / 25% / 30% / 35% (fire rate bonus)40% / 50% / 60% / 70% (reload speed bonus) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 4 s (base time)1.25 / 1.33 / 1.43 / 1.54 s (bonus per 100 shields) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 50 m (affinity range)120 s (max duration) Info Tips & Tricks Info Harrow expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) energy to flagellate himself twice with his thurible, sacrificing all of his shields and Overshields to gain (/wiki/Ability_Strength) (AbilityStrengthBuff) 20% / 25% / 30% / 35% (/wiki/Fire_Rate) (Fire Rate) Fire Rate and (/wiki/Ability_Strength) (AbilityStrengthBuff) 40% / 50% / 60% / 70% (/wiki/Reload_Speed) (Reload Speed) Reload Speed while restoring his (/wiki/Health) (Health) Health by (/wiki/Ability_Strength) (AbilityStrengthBuff) 50% of the amount of shields and overshields sacrificed. While active, (/wiki/Ability_Strength) (AbilityStrengthBuff) 5% of any damage dealt by Harrow to enemies converts into health for Harrow and allies within his (/wiki/Affinity#Acquisition) (Affinity) Affinity Range . Penance has a base duration of (/wiki/Ability_Duration) (AbilityDurationBuff) 4 seconds, plus extra duration of (/wiki/Ability_Duration) (AbilityDurationBuff) 1.25 / 1.33 / 1.43 / 1.54 seconds for every 100 (/wiki/Shield) (Shield) Shield and (/wiki/Overshields) (Overshields) Overshields points drained, up to a maximum of 120 seconds. Affinity Range is not affected by (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Ability Range but is affected by (/wiki/Fosfor) (Fosfor) Fosfor and (/wiki/Focus/Vazarin) (FocusLensVazarin b) (/wiki/Focus/Vazarin) Vazarin 's (/wiki/Focus/Vazarin#Mending_Unity) (FocusMendingUnity) (/wiki/Focus/Vazarin#Mending_Unity) Mending Unity . The amount of shields to be drained is determined on activation. Shield points from (/wiki/Condemn) (Condemn130xWhite) (/wiki/Condemn) Condemn will not be drained if gained during Penance's casting animation. Each time Harrow flagellates himself, 50% of the total shield points are subtracted. Can be recast while active to stack extra duration to the remaining time. Allies affected by the lifesteal include all Warframes, (/wiki/Companions) (Companions) Companions , (/wiki/Eidolon_Lure) (Eidolon Lure) Eidolon Lures , summoned allied units such as (/wiki/Specter) (Specter) Specters , allied (/wiki/Invasion) (Invasion) Invasion units, (/wiki/Rescue) (Rescue) Hostages , (/wiki/Kavor_Defector) (Kavor Defector) Kavor Defectors , (/wiki/Sortie) (Sortie) Sortie and (/wiki/Arbitrations) (Arbitrations) Arbitrations Defense Operatives, and (/wiki/Defense_Objects) (Defense Objects) Defense Objects . On Defense Objects, Penance restores up to 50 health per second. While active, stylized art appears beneath the aiming reticle; when a player is healed by Penance, colored text denoting the amount of health healed from damage dealt briefly replaces the art for several seconds. Both visuals are affected by Harrow's Warframe energy color. Harrow's wounds on his back from flagellation emit piercing light in his chosen Warframe energy color. Casting Penance stops all of Harrow's movement and actions. Tips & Tricks Mod for a higher shield pool to gain more extra duration for Penance by default. Harrow can opt to choose to build Penance over Ability Strength for quick bursts of fire rate and lifesteal, or Ability Duration for sustained fire rate and reduced need to deplete Shields to recast. While the former is useful in quick missions and (/wiki/Assassination) (Assassination) Assassination runs, the latter can be useful in endless missions such as (/wiki/Survival) (Survival) Survival , considering the added protection afforded by a Duration-based (/wiki/Covenant) (Covenant130xWhite) (/wiki/Covenant) Covenant . Use (/wiki/Condemn) (Condemn130xWhite) (/wiki/Condemn) Condemn to quickly replenish shields and Overshields to fuel Penance' extra duration. Build up your shield and Overshield pool again after casting Penance, then recast Penance to stack extra duration onto your remaining time to keep the ability active much longer. (/wiki/Guardian) (Mod TT 20px) (/wiki/Guardian) Guardian , (/wiki/Protect) (Mod TT 20px) (/wiki/Protect) Protect , (/wiki/Brief_Respite) (Mod TT 20px) (/wiki/Brief_Respite) Brief Respite & (/wiki/Arcane_Barrier) (ArcaneBarrier) (/wiki/Arcane_Barrier) Arcane Barrier are useful for this ability as they are capable of restoring Harrow's shields. Cast (/wiki/Covenant) (Covenant130xWhite) (/wiki/Covenant) Covenant before or after using Penance to protect yourself from damage when you are at your most vulnerable state. The fire rate bonus also affects melee weapons. Can reduce recharge delay for (/wiki/Cycron) (Cycron) (/wiki/Cycron) Cycron or a (/wiki/Kitgun) (Kitgun) Kitgun equipped with (/wiki/Pax_Charge) (PaxCharge) (/wiki/Pax_Charge) Pax Charge , however, it does not affect recharge rate. (Expand/Collapse) (Expand/Collapse) (/wiki/Covenant) (Covenant) (CovenantModx256) (/wiki/Covenant) (Covenant) (Covenant130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 100 (/wiki/Covenant) Covenant Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further. Introduced in (/wiki/Update_21#Update_21.0) (Update 21) Update 21.0 (2017-06-29) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 5% (base critical chance)1.50% (critical chance per 100 damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 3 / 4 / 5 / 6 s (invulnerability time)6 / 8 / 10 / 12 s (critical chance time) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 4.0x (headshot multiplier to bonus critical chance)50% (bodyshot critical chance cap)200% (headshot critical chance cap)50/250 m (affinity range/open-world affinity range) Info Augment Tips & Tricks Info Harrow expends (/wiki/Ability_Efficiency) (EnergyOrb) 100 (/wiki/Energy) (Energy) energy to break free of his shackles in a whirlwind of impenetrable energy, imbuing himself and allies inside his (/wiki/Affinity#Acquisition) (Affinity) Affinity Range with complete (/wiki/Invulnerability) (Invulnerability) Invulnerability to damage and (/wiki/Status_Effect) (Status Effect) Status Effects for (/wiki/Ability_Duration) (AbilityDurationBuff) 3 / 4 / 5 / 6 seconds. While invulnerable, any enemy damage prevented by all affected players during this time accumulates into a total pool. Affinity Range is not affected by (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Ability Range but is affected by (/wiki/Fosfor) (Fosfor) Fosfor and (/wiki/Focus/Vazarin) (FocusLensVazarin b) (/wiki/Focus/Vazarin) Vazarin 's (/wiki/Focus/Vazarin#Mending_Unity) (FocusMendingUnity) (/wiki/Focus/Vazarin#Mending_Unity) Mending Unity . After the invulnerability phase, all affected players receive the Retaliation buff which provides an additive weapon (/wiki/Critical_Chance) (Critical Chance) Critical Chance bonus lasting for (/wiki/Ability_Duration) (AbilityDurationBuff) 6 / 8 / 10 / 12 seconds. Retaliation provides a (/wiki/Ability_Strength) (AbilityStrengthBuff) 5% base critical chance, plus extra critical chance converted from total damage prevented at a rate of (/wiki/Ability_Strength) (AbilityStrengthBuff) 1.50% per 100 damage points prevented. Additionally, the combined critical chance percentage is multiplied by 4 on headshot hits. Critical chance bonus is capped at 50% on bodyshot hits and 200% on headshot hits. The critical chance applied to the weapons is a flat value applied after mods. Example: A weapon with 10% base critical chance which has a Rank 5 (/wiki/Point_Strike) (Mod TT 20px) (/wiki/Point_Strike) Point Strike equipped and is affected by a capped Retaliation buff will have (base critical chance) 10% × (1 + (/wiki/Point_Strike) (Mod TT 20px) (/wiki/Point_Strike) 150% ) + (capped Retaliation headshot) 200% = 225% critical chance on headshot. Protection and Retaliation buffs affect both players and their (/wiki/Companions) (Companions) Companions . Covenant cannot be recast while its buffs are active. Multiple Harrows can cast Covenant independently of other players' active invulnerability and critical chance buffs. Casting animation of 3 seconds is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Casting Covenant is a full-body animation that stops Harrow's movement and actions. During the invulnerability phase, the current total of damage prevented is displayed to the right of the aiming reticle, represented by a shield-like emblem. After the invulnerability phase, the critical chance bonus and its headshot multiplied percentage are briefly displayed at the same position, represented by a bullet-like emblem. An audible whispering sound plays when each buff's duration ends. Covenant's buff icons for invulnerability and critical chance are displayed beside the shield and health indicators, with the critical chance bonus percentage located at the top-right of the icon and buff timers at the bottom. Harrow and affected allies are visibly surrounded by a gust of energy while under Covenant's effects. This visual effect expands or contracts depending on the phases of the ability, and is affected by Harrow's chosen Warframe energy color. Augment (https://static.wikia.nocookie.net/warframe/images/4/48/LastingCovenantMod.png/revision/latest?cb=20230224004816) (LastingCovenantMod) Main article: (/wiki/Lasting_Covenant) (Lasting Covenant) Lasting Covenant Lasting Covenant is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Harrow) (HarrowIcon272) (/wiki/Harrow) Harrow that increases (/wiki/Covenant) (Covenant130xWhite) (/wiki/Covenant) Covenant 's critical chance buff duration each time an enemy is killed with a headshot. (/wiki/Lasting_Covenant) (Lasting Covenant) Lasting Covenant Tips & Tricks It synergizes well with abilities that buff critical damage, such as (/wiki/Electric_Shield) (ElectricShield130xWhite) (/wiki/Electric_Shield) Electric Shield . Also pairs well with the (/wiki/Dual_Toxocyst) (DualToxocyst) (/wiki/Dual_Toxocyst) Dual Toxocyst since they are at their optimal power when you are getting headshots. Since the critical chance applied is additive, this ability can turn a (/wiki/Nukor) (Nukor) (/wiki/Nukor) Nukor modded with (/wiki/Primed_Target_Cracker) (Mod TT 20px) (/wiki/Primed_Target_Cracker) Primed Target Cracker (and possibly other critical damage mods such as a Riven) into a viable critical secondary. As Covenant's critical chance buff is capped, Harrow may opt to build on Ability Duration over Ability Strength, as not only does the increased invulnerability protect him longer, the damage he negates during the extended invulnerability phase can be enough for him to cap the aftermath Retaliation buff. Stacks with (/wiki/Arcane_Avenger) (ArcaneAvenger) (/wiki/Arcane_Avenger) Arcane Avenger , resulting in an additive +95% critical chance on bodyshot and +245% on headshot with both effects maxed. Casting this while attempting to revive a teammate makes for a reliable survival strategy, as the invulnerability phase will protect you from enemy fire. If the mission has (/wiki/Environmental_Hazards) (Environmental Hazards) Environmental Hazards , like the toxic waste in the (/wiki/Grineer_Shipyard) (Grineer Shipyard) Grineer Shipyard tileset, you can use them to stack extra damage negation during the invulnerability phase. Covenant synergizes well with a Kitgun equipped with (/wiki/Pax_Seeker) (PaxSeeker) (/wiki/Pax_Seeker) Pax Seeker , with its projectiles gain benefits for critical chance to headshot from this ability. However, headshot kills by Pax Seeker's projectiles won't trigger (/wiki/Lasting_Covenant) (Mod TT 20px) (/wiki/Lasting_Covenant) Lasting Covenant augmentation. (Expand/Collapse) (Expand/Collapse) (/wiki/Symphony_of_Mercy) (Symphony of Mercy) (SymphonyofMercyModx256) (/wiki/Symphony_of_Mercy) (Symphony of Mercy) (SymphonyofMercy130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Symphony_of_Mercy) Symphony of Mercy Cycle through three songs that strengthen allies. Power of The Seven increases Ability Strength. Deathbringer increases Weapon Damage. Spirit of Resilience increases Shield Effectiveness. Extend the duration of each song by killing enemies surrounded by Judgments. Introduced in (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 10 / 15 / 20 / 25 % Power of The Seven (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength bonus40 / 60 / 80 / 100 % Deathbringer weapon damage bonus1 / 6 / 8 / 10 % Spirit of Resilience (/wiki/Shield) (Shield) Shields recharge per second-10% Spirit of Resilience shield recharge delay reduction (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 15 / 20 / 25 / 30 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 10m (pushback range)5m ((/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger range)1 s invulnerable during cast50 m Affinity Range auras150% Power of The Seven (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength cap-80% Spirit of Resilience recharge delay cap2 s Judgments extra aura duration on kill Info Tips & Tricks Info Jade expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) energy by holding down the ability button (default 2 ) to sing with triumphant praise. Enemies within 10 meters are pushed backwards while those within 5 meters are also (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Staggered . Jade becomes (/wiki/Invulnerable) (Invulnerable) Invulnerable for 1 second while blessing herself and allies with one of three holy hymns: Power of The Seven , Deathbringer , or Spirit of Resilience , as an aura spanning her (/wiki/Affinity_Range) (Affinity Range) Affinity Range for (/wiki/Ability_Duration) (AbilityDurationBuff) 15 / 20 / 25 / 30 seconds: Power of The Seven : Adds (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 15% / 20% / 25% (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength increase is capped at 150% , achievable with 600% (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength . Light green colored icon on cycle wheel. Deathbringer : Adds (/wiki/Ability_Strength) (AbilityStrengthBuff) 40% / 60% / 80% / 100% Damage to weapons. The damage bonus is additive to the damage increase from mods such as (/wiki/Serration) (Mod TT 20px) (/wiki/Serration) Serration . Light beige colored icon on cycle wheel. Spirit of Resilience : Restores (/wiki/Shield) (Shield) Shields by (/wiki/Ability_Strength) (AbilityStrengthBuff) 4% / 6% / 8% / 10% per second, which can flow into (/wiki/Overshields) (Overshields) Overshields , and reduces Shield Recharge Delay by (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% . Shield regen bonus stacks with native shield regeneration, and does not apply during the Shield Recharge Delay period. Shield Recharge Delay reduction is capped at -80% , achievable with 800% (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength . Sky blue colored icon on cycle wheel. Buffs are shown above Jade's ability icons as a custom UI element including a cycle-selection wheel, duration timer, hymn icons, names and effect descriptions. Buffs can be cycled before cast or while the ability is active at no energy cost by tapping the ability button. The active aura is indicated by a buff icon beside the hitpoints indicator, an audio cue on cycle selection, and the musical wavelength visual effect surrounding Jade. Can be recast with hold-cast to refresh duration to full. Ability Synergy: Killing an enemy debuffed with (/wiki/Jade/Abilities#Passive) (Jade/Abilities) Judgments from (/wiki/Light%27s_Judgment) (Light'sJudgment130xWhite) (/wiki/Light%27s_Judgment) Light's Judgment or (/wiki/Glory_on_High) (GloryonHigh130xWhite) (/wiki/Glory_on_High) Glory on High extends Symphony of Mercy's duration by 2 seconds. The ability duration is capped at twice the modded full duration. Recasting while the remaining duration is greater than the ability's full duration (due to increases from killing enemies debuffed with Judgments) will lower the current duration to the modded full duration. Power of The Seven enhances Light's Judgment, (/wiki/Ophanim_Eyes) (OphanimEyes130xWhite) (/wiki/Ophanim_Eyes) Ophanim Eyes , and Glory on High's (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength . Deathbringer enhances (/wiki/Glory) (Glory) (/wiki/Glory) Glory 's damage. Tips & Tricks Each cycling of the buff aura by tapping the ability key counts as a fresh ability cast. this allows jade to take advantage of external ability strength buffs after casting without needing to spend any more energy. this does also mean, however, that the strength buff can be lost if the buff aura is cycled after the strength buff expires. (Expand/Collapse) (Expand/Collapse) (https://static.wikia.nocookie.net/warframe/images/8/85/MesmerShieldMod.png/revision/latest?cb=20230215230749) (MesmerShieldMod) Main article: (/wiki/Mesmer_Shield) (Mesmer Shield) Mesmer Shield (https://static.wikia.nocookie.net/warframe/images/e/e2/IntrepidStandMod.png/revision/latest?cb=20230728054400) (IntrepidStandMod) Main article: (/wiki/Intrepid_Stand) (Intrepid Stand) Intrepid Stand (/wiki/Blessing) (Blessing) (BlessingModx256) (/wiki/Blessing) (Blessing) (Blessing130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 100 (/wiki/Blessing) Blessing Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity. Introduced in (/wiki/Closed_Beta_Updates#Update_4) (Closed Beta Updates) Update 4 (2012-11-02) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 40% / 50% / 75% / 80% (shield/health restoration)25% / 30% / 40% / 50% (damage reduction) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 3 / 5 / 7 / 10 s (buff duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 50 m (affinity range)75% (damage reduction cap) Info Augment Tips & Tricks Bugs Info Trinity expends (/wiki/Ability_Efficiency) (EnergyOrb) 100 (/wiki/Energy) (Energy) energy to invokes potent restorative and defensive power from within for herself and all allies within (/wiki/Affinity_Range) (Affinity Range) Affinity Range , restoring (/wiki/Ability_Strength) (AbilityStrengthBuff) 40% / 50% / 75% / 80% of her and her allies' maximum (/wiki/Shields) (Shields) Shields and (/wiki/Health) (Health) Health and granting them (/wiki/Ability_Strength) (AbilityStrengthBuff) 25% / 30% / 40% / 50% (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction for (/wiki/Ability_Duration) (AbilityDurationBuff) 3 / 5 / 7 / 10 seconds. Cast time of 0.5 seconds is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . (/wiki/Affinity_Range) (Affinity Range) Affinity Range is affected by (/wiki/Focus/Vazarin#Mending_Unity) (FocusMendingUnity) (/wiki/Focus/Vazarin#Mending_Unity) Mending Unity and (/wiki/Fosfor) (Fosfor) Fosfor flares. Affinity Range increase for (/wiki/Archwing) (Archwing) Archwing and (/wiki/Landscape) (Landscape) Landscape missions also apply to the range of Blessing. Range is not affected by (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Ability Range . Damage reduction is capped at 75% , achievable with 150% (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength . Affected allies include all Warframes, (/wiki/Companions) (Companions) Companions , (/wiki/Eidolon_Lure) (Eidolon Lure) Eidolon Lures , summoned allied units such as (/wiki/Specter) (Specter) Specters , allied (/wiki/Invasion) (Invasion) Invasion units, (/wiki/Rescue) (Rescue) Hostages , (/wiki/Kavor_Defector) (Kavor Defector) Kavor Defectors , (/wiki/Sortie) (Sortie) Sortie and (/wiki/Arbitration) (Arbitration) Arbitration Defense Operatives, and (/wiki/Defense_Objects) (Defense Objects) Defense Objects . On Defense Objects, Blessing restores up to 500 health over 5 seconds which does not stack with similar restoration effects. The damage reduction is also capped at 50% . Blessing is uninterruptable. Even if Trinity enters (/wiki/Bleedout) (Bleedout) bleedout while casting, the healing and damage resistance will still be granted. After life support has completely drained in (/wiki/Survival) (Survival) Survival , losing all shields will prevent Blessing from restoring them similar to No Shields Nightmare mode. Does not restore or create (/wiki/Overshields) (Overshields) overshields . While active, electricity-like energy waves will appear on all affected characters and companions; the color is affected by Trinity's energy color. Can be recast while active. In addition to disappearing when the buff timer reaches zero, Blessing will disappear for a brief moment when recasting. In addition to the above, Blessing disappears when the caster of the Blessing goes into (/wiki/Archwing) (Archwing) Archwing mode. Augment (https://static.wikia.nocookie.net/warframe/images/9/9b/Champion%27sBlessingMod.png/revision/latest?cb=20211113004552) (Champion'sBlessingMod) Main article: (/wiki/Champion%27s_Blessing) (Champion's Blessing) Champion's Blessing Champion's Blessing is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Trinity) (TrinityIcon272) (/wiki/Trinity) Trinity 's (/wiki/Blessing) (Blessing130xWhite) (/wiki/Blessing) Blessing that increases their own primary and secondary (/wiki/Critical_Chance) (Critical Chance) Critical Chance based on the total percentage health healed, up to a +350% bonus. (/wiki/Champion%27s_Blessing) (Champion's Blessing) Champion's Blessing Tips & Tricks Blessing's damage reduction increases the effectiveness of her (/wiki/Vampire_Leech) (Mod TT 20px) (/wiki/Vampire_Leech) Vampire Leech augment's (/wiki/Shields#Overshields) (Shields) overshields . (/wiki/Fosfor) (Fosfor) Fosfor flares greatly increase affinity range and Blessing range by 200m . Try them in open world (/wiki/Landscapes) (Landscapes) Landscapes . (/wiki/Narrow_Minded) (Mod TT 20px) (/wiki/Narrow_Minded) Narrow Minded does not decrease the range of Blessing, but does impact Trinity's other abilities. 125% (/wiki/Ability_Strength) (Ability Strength) Ability Strength or higher allows Blessing to completely restore shields from 0% and reliably reset (/wiki/Shield#Shield_Gating) (Shield) shield gate invulnerability. Bugs Casting Blessing after a Nova casts Molecular Prime will cause the explosions to have your energy color. Blessing's healing doesn't consistently heal (/wiki/Kavor_Defector) (Kavor Defector) Kavor Defectors within affinity range. This bug seems to be more prominent when the Defectors are buffed by mote(s) from (/wiki/Wisp) (WispIcon272) (/wiki/Wisp) Wisp 's (/wiki/Reservoirs) (Reservoirs130xWhite) (/wiki/Reservoirs) Reservoirs (Expand/Collapse) (Expand/Collapse) (/wiki/Voracious_Metastasis) (Voracious Metastasis) (VoraciousMetastasis130xWhite) (/wiki/Voracious_Metastasis) (Voracious Metastasis) (VoraciousMetastasis130xWhite) (/wiki/Key_Bindings) (Key Bindings) N/A (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Voracious_Metastasis) Voracious Metastasis Consume Energy to heal yourself and grant matching Energy to each ally. Introduced in (/wiki/Update_30#Update_30.5) (Update 30) Update 30.5 (2021-07-06) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 200 / 300 / 400 / 500 (health restored) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 16 / 14 / 12 / 10 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Efficiency) Efficiency : 50 (energy restored, equal to cost) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Tips & Tricks Info Expend (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) Energy to self-heal by (/wiki/Ability_Strength) (AbilityStrengthBuff) 500 (/wiki/Health) (Health) Health points over the course of (/wiki/Ability_Duration) (AbilityDurationBuff) 10 seconds. Allies within (/wiki/Affinity#Affinity_Range) (Affinity) Affinity Range receive a total of (/wiki/Ability_Efficiency) (EnergyOrb) 50 energy over the course of the same duration. Energy restored is negatively affected by increasing Ability Efficiency (or positively in case of reduced Efficiency via (/wiki/Blind_Rage) (Mod TT 20px) (/wiki/Blind_Rage) Blind Rage ). The extended affinity range in (/wiki/Railjack) (Railjack) Railjack missions does not apply. Total Health and energy restored are not affected by Ability Duration - Voracious Metastasis will restore the same total amount regardless of duration. If it restores 500 health and 50 energy with a duration of 10 seconds, it will restore 50 health and 5 energy per second. Reducing that duration to 5 seconds will restore 100 health and 10 energy per second. This means Voracious Metastasis will restore more health and energy per second with lower Ability Duration. When subsumed onto (/wiki/Hildryn) (HildrynIcon272) (/wiki/Hildryn) Hildryn , the ability will still grant energy to allies equal to the amount of shields sacrificed. Subsuming this ability onto (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos will not allow him to grant energy to allies, as he cannot spend energy. Tips & Tricks This ability is incredibly effective on Hildryn as she can quickly restore any spent shields via (/wiki/Pillage) (Pillage130xWhite) (/wiki/Pillage) Pillage , and assuming her Ability Efficiency is unmodified she generates up to 500 energy for her allies; for reference the highest base (/wiki/Energy_Capacity) (Energy Capacity) Energy Capacity on any Warframe is (/wiki/Garuda/Prime) (GarudaPrimeIcon) (/wiki/Garuda/Prime) Garuda Prime 's 320 , with (/wiki/Flow) (Mod TT 20px) (/wiki/Flow) Flow bringing this up to 640 . This ability synergizes well with (/wiki/Garuda) (GarudaIcon272) (/wiki/Garuda) Garuda as she can sacrifice health for energy with (/wiki/Bloodletting) (Bloodletting130xWhite) (/wiki/Bloodletting) Bloodletting and then regain the health back by casting this ability, essentially providing unlimited energy to allies with no downtime. This is an alternative option to consider for (/wiki/Saryn) (SarynIcon272) (/wiki/Saryn) Saryn and (/wiki/Regenerative_Molt) (Mod TT 20px) (/wiki/Regenerative_Molt) Regenerative Molt . Both have identical Energy Costs and sum total health restored, but while (/wiki/Molt) (Molt130xWhite) (/wiki/Molt) Molt provides a decoy, debuff removal, and a brief speed boost, Voracious Metastasis can heal Saryn without using up a mod slot and provides some energy for Saryn's allies. (/wiki/Blind_Rage) (Mod TT 20px) (/wiki/Blind_Rage) Blind Rage synergizes well with this ability, as the increased Ability Strength increases self-heal amount and the increased Energy cost also translates to increased Energy restore to allies. (Expand/Collapse) (Expand/Collapse) The range limit is increased to 200m in (/wiki/Archwing) (Archwing) Archwing missions and 250m in (/wiki/Landscape) (Landscape) Landscapes ((/wiki/Plains_of_Eidolon) (Plains of Eidolon) Plains of Eidolon , (/wiki/Orb_Vallis) (Orb Vallis) Orb Vallis , and (/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift ). The range limit is ignored entirely in (/wiki/Empyrean) (Empyrean) Empyrean missions due to their sheer scale. Level Requirements (https://static.wikia.nocookie.net/warframe/images/5/5a/Affinity_Progress.jpg/revision/latest?cb=20150330153732) (Affinity Progress) (https://static.wikia.nocookie.net/warframe/images/5/5a/Affinity_Progress.jpg/revision/latest?cb=20150330153732) (Affinity Progress) Pie chart illustrating the proportion of each level of the total affinity required to rank any item from unranked to 30. To reach a given level from unranked, a Warframe or Sentinel needs 1000 × level 2 Affinity in total. A weapon needs half that amount. To reach the same level from the previous level, a Warframe or Sentinel needs 1000 × (2 × level − 1) Affinity. Again, a weapon needs half that amount. Cumulative Affinity Requirements From Rank 0 Level Warframe/Sentinel Weapon Level Warframe/Sentinel Weapon 1 1,000 500 21 441,000 220,500 2 4,000 2,000 22 484,000 242,000 3 9,000 4,500 23 529,000 264,500 4 16,000 8,000 24 576,000 288,000 5 25,000 12,500 25 625,000 312,500 6 36,000 18,000 26 676,000 338,000 7 49,000 24,500 27 729,000 364,500 8 64,000 32,000 28 784,000 392,000 9 81,000 40,500 29 841,000 420,500 10 100,000 50,000 30 900,000 450,000 11 121,000 60,500 31* 961,000 480,500 12 144,000 72,000 32* 1,024,000 512,000 13 169,000 84,500 33* 1,089,000 544,500 14 196,000 98,000 34* 1,156,000 578,000 15 225,000 112,500 35* 1,225,000 612,500 16 256,000 128,000 36* 1,296,000 648,000 17 289,000 144,500 37* 1,369,000 684,500 18 324,000 162,000 38* 1,444,000 722,000 19 361,000 180,500 39* 1,521,000 760,500 20 400,000 200,000 40* 1,600,000 800,000 *Only for (/wiki/Paracesis) (Paracesis) (/wiki/Paracesis) Paracesis , (/wiki/Category:Kuva_Lich_Weapons) (Category:Kuva Lich Weapons) Kuva Weapons , (/wiki/Tenet) (Tenet) Tenet Weapons , and (/wiki/Necramech) (Necramech) Necramechs . Note that this chart does not accurately reflect on total cumulative Affinity needed to rank up to 40 as you have to (/wiki/Forma) (Forma) Forma the weapons five times in order to increase the max rank to 40. The cumulative Affinity to rank for the Paracesis and Kuva Lich weapons including Forma cycles is as follows: Total Cumulative Affinity Requirements From Rank 0 Level Weapon 31 930,500 32 962,000 33 1,506,500 34 1,540,000 35 2,152,500 36 2,188,000 37 2,872,500 38 2,910,000 39 3,670,500 40 3,710,000 Enemy Affinity Scaling Main article: (/wiki/Enemy_Level_Scaling) (Enemy Level Scaling) Enemy Level Scaling When you kill an enemy, the Affinity gained is shown on screen underlined in blue. The formula enemy affintiy scales at is as follows: Affinity Multiplier = 1 + 0.1425 × Current Level 0.5 {\displaystyle \text{Affinity Multiplier} = 1 + 0.1425\times\text{Current Level}^{0.5}} ({\displaystyle {\text{Affinity Multiplier}}=1+0.1425\times {\text{Current Level}}^{0.5}}) Note that the base affinity multiplied by the Affinity Multiplier value is also rounded down to a whole number, e.g. 62.7 affinity will be rounded down to 62. (https://static.wikia.nocookie.net/warframe/images/8/89/AffinityScaling.png/revision/latest?cb=20220520031428) (AffinityScaling) (https://static.wikia.nocookie.net/warframe/images/8/89/AffinityScaling.png/revision/latest?cb=20220520031428) (AffinityScaling) Current affinity scaling. Because the square root is taken of the enemy's current level, the actual benefit of facing high-level enemies is minimal. For example, killing a level 100 (/wiki/Napalm) (Napalm) Napalm would give 1213 Affinity, less than twice the Affinity you would get from a level 3 Napalm (623). Therefore, "farming" Affinity is easier when killing many low-mid level enemies instead of taking on high level enemies. For further reading on this subject, consider the (/wiki/Enemy_Level_Scaling#Affinity) (Enemy Level Scaling) Affinity and (/wiki/Enemy_Level_Scaling#Affinity_Density) (Enemy Level Scaling) Affinity Density chapters of the Enemy Level Scaling article. Notes Fully ranked equipment still accumulates Affinity even though the mission end screen does not display it. The total Affinity can be seen from a player's profile page. The Affinity count in the profile page for specific equipment does not increase upon polarization, only when the amount of cumulative Affinity earned prior to the polarization is exceeded.[3] Until they were polarized 5 times they do not gain affinity when they are at their temporary max level (eg. 1 Forma level 32, 2 Forma level 34). This is only noticeable in the profile page. Enemies in the Simulacrum when killed do not reward Affinity. Mastery Rank Tests will not reward Affinity upon completion. Farming Tips Do not bring max ranked weapons alongside the ones you intend to level up if are in a team as they will continue to leech Affinity. Mass crowd control abilities (e.g. (/wiki/Equinox) (EquinoxIcon272) (/wiki/Equinox) Equinox 's (/wiki/Mend_%26_Maim) (MendMaim130xWhite) (/wiki/Mend_%26_Maim) Mend & Maim , (/wiki/Mirage) (MirageIcon272) (/wiki/Mirage) Mirage 's (/wiki/Sleight_of_Hand) (SleightOfHand130xWhite) (/wiki/Sleight_of_Hand) Sleight of Hand , (/wiki/Saryn) (SarynIcon272) (/wiki/Saryn) Saryn 's (/wiki/Spores) (Spores130xWhite) (/wiki/Spores) Spores , or (/wiki/Volt) (VoltIcon272) (/wiki/Volt) Volt 's (/wiki/Discharge) (Discharge130xWhite) (/wiki/Discharge) Discharge ) generate a lot of affinity for teammates. Locations These are based on opinions and may not be 100% true. These should be viewed as advice for farming Affinity until better facts are proven. Star Chart Missions (Sort ascending) Target (Sort ascending) Planet (Sort ascending) Name (Sort ascending) Type (Sort ascending) Level (Sort ascending) Tile Set (/wiki/Grineer) (Grineer) (IconGrineerB) (/wiki/Sedna) (Sedna) Sedna (/wiki/Hydron) (Hydron) Hydron (/wiki/Defense) (Defense) Defense 30 - 40 (/wiki/Grineer_Galleon) (Grineer Galleon) Grineer Galleon (/wiki/Grineer) (Grineer) (IconGrineerB) (/wiki/Saturn) (Saturn) Saturn (/wiki/Helene) (Helene) Helene (/wiki/Defense) (Defense) Defense 21 - 26 (/wiki/Grineer_Galleon) (Grineer Galleon) Grineer Galleon (/wiki/Corpus) (Corpus) (IconCorpusB) (/wiki/Pluto) (Pluto) Pluto (/wiki/Oceanum) (Oceanum) Oceanum (/wiki/Spy) (Spy) Spy 32 - 36 (/wiki/Corpus_Ship) (Corpus Ship) Corpus Ship (/wiki/Grineer) (Grineer) (IconGrineerB) (/wiki/Sedna) (Sedna) Sedna (/wiki/Adaro) (Adaro) Adaro (/wiki/Exterminate) (Exterminate) Exterminate 32 - 36 (/wiki/Grineer_Asteroid) (Grineer Asteroid) Grineer Asteroid (/wiki/Corpus) (Corpus) (IconCorpusB) (/wiki/Uranus) (Uranus) Uranus (/wiki/Brutus) (Brutus) Brutus (/wiki/Ascension) (Ascension) Ascension 45 - 50 (Stalker's Lair (page does not exist)) Stalker's Lair (/wiki/Grineer) (Grineer) (IconGrineerB) (/wiki/Veil_Proxima) (Veil Proxima) Veil Proxima (/wiki/R-9_Cloud) (R-9 Cloud) R-9 Cloud (/wiki/Skirmish) (Skirmish) Skirmish 80 - 90 (/wiki/Free_Space) (Free Space) Free Space Hydron is a common spot for general Affinity farming, with Helene being a more accessible alternative, albeit netting less Affinity overall due to the lower level of enemies. Oceanum can be stealthily speed ran by more advanced players, hacking all three data vaults without being detected to farm for Affinity for a particular weapon. Adaro can award an extreme amount of affinity when utilizing Stealth Kill Affinity Bonus from stealth Warframes ((/wiki/Ash) (AshIcon272) (/wiki/Ash) Ash 's (/wiki/Smoke_Screen) (SmokeScreen130xWhite) (/wiki/Smoke_Screen) Smoke Screen , (/wiki/Ivara) (IvaraIcon272) (/wiki/Ivara) Ivara 's (/wiki/Prowl) (Prowl130xWhite) (/wiki/Prowl) Prowl , (/wiki/Loki) (LokiIcon272) (/wiki/Loki) Loki 's (/wiki/Invisibility) (Invisibility130xWhite) (/wiki/Invisibility) Invisibility , or (/wiki/Octavia) (OctaviaIcon272) (/wiki/Octavia) Octavia 's (/wiki/Metronome) (MetronomeIcon) (/wiki/Metronome) Metronome ), Warframes that can force enemies to sleep ((/wiki/Baruuk) (BaruukIcon272) (/wiki/Baruuk) Baruuk 's (/wiki/Lull) (Lull130xWhite) (/wiki/Lull) Lull , (/wiki/Equinox) (EquinoxIcon272) (/wiki/Equinox) Equinox 's or (/wiki/Helminth) (Helminth) Helminth subsumed (/wiki/Rest_%26_Rage) (RestRage130xWhite) (/wiki/Rest_%26_Rage) Rest & Rage , or Ivara's (/wiki/Quiver) (Quiver130xWhite) (/wiki/Quiver) Quiver ), or silenced weapons ((/wiki/Banshee) (BansheeIcon272) (/wiki/Banshee) Banshee 's or Helminth subsumed (/wiki/Silence) (Silence130xWhite) (/wiki/Silence) Silence and a weapon modded with (/wiki/Hush) (Mod TT 20px) (/wiki/Hush) Hush , (/wiki/Suppress) (Mod TT 20px) (/wiki/Suppress) Suppress , or (/wiki/Silent_Battery) (Mod TT 20px) (/wiki/Silent_Battery) Silent Battery if not innately silenced). R-9 Cloud is the highest leveled (/wiki/Empyrean) (Empyrean) Empyrean mission. It also allows bringing (/wiki/Archwing) (Archwing) Archwings , (/wiki/Archgun) (Archgun) Archguns , (/wiki/Archmelee) (Archmelee) Archmelee , and (/wiki/Necramech) (Necramech) Necramechs . Archwing Missions (Sort ascending) Target (Sort ascending) Planet (Sort ascending) Name (Sort ascending) Type (Sort ascending) Level (Sort ascending) Tile Set (/wiki/Corpus) (Corpus) (IconCorpusB) (/wiki/Neptune) (Neptune) Neptune (/wiki/Salacia) (Salacia) Salacia (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense 27 - 32 (/wiki/Corpus_Ship_(Archwing)) (Corpus Ship (Archwing)) Corpus Ship (Archwing) Salacia is arguably the best location for leveling up (/wiki/Archwing) (Archwing) Archwings , (/wiki/Archgun) (Archgun) Archguns , and (/wiki/Archmelee) (Archmelee) Archmelees outside of (/wiki/Empyrean) (Empyrean) Empyrean missions. Other Locations (/wiki/Dark_Sector) (Dark Sector) Dark Sector missions are scattered throughout the Star Chart. These provide bonus Affinity gain to specific weapon classes. This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Dark_Sector#Locations) (Dark Sector) Dark Sector § Locations . To change it, please (https://warframe.fandom.com/wiki/Dark_Sector?action=edit) edit the transcluded page . (Sort ascending) Planet (Sort ascending) Mission Name (Sort ascending) Type (Sort ascending) (/wiki/Credit_Reward) (Credit Reward) Credit Reward (Sort ascending) Additional Credit Reward (Sort ascending) Level (Sort ascending) Resource Drop Chance Bonus (Sort ascending) Affinity Bonus (Sort ascending) Weapon Affinity Bonus (/wiki/Earth) (Earth) Earth (/wiki/Coba) (Coba) Coba (/wiki/Defense) (Defense) Defense 1,500 12,000 6 - 16 15% 12% 8% on Melee (/wiki/Earth) (Earth) Earth (/wiki/Tikal) (Tikal) Tikal (/wiki/Excavation) (Excavation) Excavation 1,500 12,000 6 - 16 15% 12% 8% on Melee (/wiki/Venus) (Venus) Venus (/wiki/Malva) (Malva) Malva (/wiki/Survival) (Survival) Survival 1,700 10,000 8 - 18 10% 10% 5% on Rifles (/wiki/Venus) (Venus) Venus (/wiki/Romula) (Romula) Romula (/wiki/Defense) (Defense) Defense 1,700 10,000 8 - 18 10% 10% 5% on Rifles (/wiki/Mars) (Mars) Mars (/wiki/Wahiba) (Wahiba) Wahiba (/wiki/Survival) (Survival) Survival 1,900 14,000 10 - 20 20% 15% 10% on Pistols (/wiki/Mars) (Mars) Mars (/wiki/Kadesh) (Kadesh) Kadesh (/wiki/Defense) (Defense) Defense 1,900 14,000 10 - 20 20% 15% 10% on Pistols (/wiki/Ceres) (Ceres) Ceres (/wiki/Gabii) (Gabii) Gabii (/wiki/Survival) (Survival) Survival 2,400 20,000 15 - 25 35% 26% 21% on Melee (/wiki/Phobos) (Phobos) Phobos (/wiki/Memphis) (Memphis) Memphis (/wiki/Defection) (Defection) Defection 2,400 16,000 15 - 25 25% 18% 13% on Melee (/wiki/Phobos) (Phobos) Phobos (/wiki/Zeugma) (Zeugma) Zeugma (/wiki/Survival) (Survival) Survival 2,400 16,000 15 - 25 25% 18% 13% on Rifles (/wiki/Ceres) (Ceres) Ceres (/wiki/Seimeni) (Seimeni) Seimeni (/wiki/Defense) (Defense) Defense 2,400 20,000 15 - 25 35% 26% 21% on Melee (/wiki/Jupiter) (Jupiter) Jupiter (/wiki/Cameria) (Cameria) Cameria (/wiki/Survival) (Survival) Survival 2,900 14,000 20 - 30 20% 15% 10% on Shotguns (/wiki/Jupiter) (Jupiter) Jupiter (/wiki/Sinai) (Sinai) Sinai (/wiki/Defense) (Defense) Defense 2,900 14,000 20 - 30 20% 15% 10% on Melee (/wiki/Europa) (Europa) Europa (/wiki/Cholistan) (Cholistan) Cholistan (/wiki/Excavation) (Excavation) Excavation 3,200 16,000 23 - 33 25% 18% 12% on Melee (/wiki/Europa) (Europa) Europa (/wiki/Larzac) (Larzac) Larzac (/wiki/Defense) (Defense) Defense 3,200 16,000 23 - 33 25% 18% 12% on Pistols (/wiki/Uranus) (Uranus) Uranus (/wiki/Assur) (Assur) Assur (/wiki/Survival) (Survival) Survival 3,400 16,000 25 - 35 25% 18% 13% on Melee (/wiki/Saturn) (Saturn) Saturn (/wiki/Piscinas) (Piscinas) Piscinas (/wiki/Survival) (Survival) Survival 3,500 14,000 26 - 36 20% 15% 10% on Shotguns (/wiki/Saturn) (Saturn) Saturn (/wiki/Caracol) (Caracol) Caracol (/wiki/Defection) (Defection) Defection 3,500 14,000 26 - 36 20% 15% 10% on Rifles (/wiki/Uranus) (Uranus) Uranus (/wiki/Ur) (Ur) Ur (/wiki/Disruption) (Disruption) Disruption 3,900 16,000 30 - 35 25% 18% 13% on Pistols (/wiki/Neptune) (Neptune) Neptune (/wiki/Yursa) (Yursa) Yursa (/wiki/Defection) (Defection) Defection 3,900 18,000 30 - 40 30% 23% 18% on Shotguns (/wiki/Neptune) (Neptune) Neptune (/wiki/Kelashin) (Kelashin) Kelashin (/wiki/Survival) (Survival) Survival 3,900 18,000 30 - 40 30% 23% 18% on Rifles (/wiki/Eris) (Eris) Eris (/wiki/Zabala) (Zabala) Zabala (/wiki/Survival) (Survival) Survival 4,400 18,000 35 - 45 30% 23% 18% on Pistols (/wiki/Sedna) (Sedna) Sedna (/wiki/Sangeru) (Sangeru) Sangeru (/wiki/Defense) (Defense) Defense 4,400 16,000 35 - 45 25% 18% 13% on Melee (/wiki/Pluto) (Pluto) Pluto (/wiki/Hieracon) (Hieracon) Hieracon (/wiki/Excavation) (Excavation) Excavation 4,400 20,000 35 - 45 35% 30% 25% on Pistols (/wiki/Eris) (Eris) Eris (/wiki/Akkad) (Akkad) Akkad (/wiki/Defense) (Defense) Defense 4,400 18,000 35 - 45 30% 23% 18% on Melee (/wiki/Pluto) (Pluto) Pluto (/wiki/Sechura) (Sechura) Sechura (/wiki/Defense) (Defense) Defense 4,400 20,000 35 - 45 35% 30% 25% on Rifles (/wiki/Sedna) (Sedna) Sedna (/wiki/Amarna) (Amarna) Amarna (/wiki/Survival) (Survival) Survival 4,400 16,000 35 - 45 25% 18% 13% on Rifles There are a total of 26 (/wiki/Dark_Sector) (Dark Sector) Dark Sector Missions. (/wiki/Eximus) (Eximus) Eximus enemies give a large amount of Affinity and are abundant in (/wiki/Sortie) (Sortie) Sortie Eximus Strongholds. (/wiki/Sanctuary_Onslaught) (Sanctuary Onslaught) Sanctuary Onslaught and Elite Sanctuary Onslaught are the best locations for Affinity farming, spawning a high volume of enemies in a short amount of time. Note that the elite version restricts access to only max ranked Warframes or a (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 30 player whose Warframe has been (/wiki/Polarization) (Polarization) polarized once. Gear is restricted in Sanctuary Onslaught, preventing the use of (/wiki/Archgun_Deployer) (Archgun Deployer) Archgun Deployers . Endless (/wiki/Void_Fissure) (Void Fissure) Void Fissure missions provide Affinity gain bonuses for the duration of the mission after opening a certain number of (/wiki/Void_Relic) (Void Relic) Void Relics , up to a maximum of 2x Affinity gain at 16 relics opened. Soloing (/wiki/The_Circuit) (The Circuit) The Circuit is a particularly good way to farm for Affinity. A Level 0 Warframe, for example, is capable of reaching Level 27 after completing a few stages, particularly so if the stage is an Endless mission. References (Jump up) ↑ (https://forums.warframe.com/topic/147071-proportionate-shared-xp/) "Proportionate Shared Xp" Developer Workshop post (Jump up) ↑ "Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible." - (https://forums.warframe.com/topic/1079621-plains-of-eidolon-remaster-update-2460/#:~:text=Killing%20enemies%20with%20Operator%20abilities%20(Void%20Blast%2C%20Void%20Dash)%20will%20now%20grant%20the%20kill%20Affinity%20to%20the%20equipped%20Amp%20when%20possible.) Plains of Eidolon Remaster: Update 24.6.0 patch notes (Jump up) ↑ (https://forums.warframe.com/topic/968495-profile-affinity-resets-with-forma/) Profile Affinity Resets with Forma See Also (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank Patch History (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Removal of Flawed Mods from Vor’s Prize Adjusting for Increased Mod Drain As Flawed Mods are being removed, we want to ensure that new players can still create their early builds and equip Mods onto their equipment. Since normal Mods have a higher drain than their Flawed variants, we’re approaching this problem in two ways: Firstly, we’ve added 90k Bonus Affinity to the completion of the Vor’s Prize Quest, split up across the 6 missions. Each mission earns new players an additional 15k Affinity upon first completion only. NOTE: With the extra Affinity earned throughout Vor’s Prize, we have removed the ability for players to attempt Mastery Rank tests until they have completed this Quest. Top Fixes: Fixed being able to gain Affinity from Ember's Inferno when no enemies are within range. Affinity on Ability cast is tied to Energy cost, and since Inferno has a free-cast trait this slipped by! General Fixes: Fixed Affinity showing as “Expired” in the end of mission screen when loading back into the Orbiter after completing a mission with a Quest active. (/wiki/Update_33#Update_33.0) (Update 33) Update 33.0 (2023-04-26) In addition to the 50% of Affinity gained being granted to Warframe, the remaining 50% while using the Parazon is now distributed to the weapon you had equipped before the Parazon Mercy kill started. (/wiki/Update_32#Update_32.3) (Update 32) Update 32.3 (2023-02-15) The other 50% of the Affinity gained from Parazon Mercy Kill will now go to the weapon you had equipped before the Parazon Mercy Kill started. Prior to this change, only 50% of the Affinity gained benefitted the Warframe while the other 50% was not assigned to anything else. Now 100% of the Affinity is distributed, 50% to the Warframe and 50% to the weapon you had equipped before the Mercy Kill. (/wiki/Update_31#Update_31.0) (Update 31) Update 31.0 (2021-12-15) Companions will now receive 100% of the Affinity from kills you make. This matches shared Affinity functionality (you receive 100%, Companion receives 100%). (/wiki/Update_30#Hotfix_30.9.3) (Update 30) Hotfix 30.9.3 (2021-11-12) Fixed a script error related to Operators gaining Affinity. (/wiki/Update_30#Hotfix_30.3.5) (Update 30) Hotfix 30.3.5 (2021-06-10) Fixed earned Affinity on a Warframe/Weapon not updating their rank when returning to Relay/Dojo. As reported here: (https://www.reddit.com/r/Warframe/comments/n8kerz/why_is_umbral_intensify_not_working/) https://www.reddit.com/r/Warframe/comments/n8kerz/why_is_umbral_intensify_not_working/ (/wiki/Update_29#Update_29.5) (Update 29) Update 29.5 (2020-11-19) FREE ROAM SHARED AFFINITY CHANGE We’ve increased the Shared Affinity Range in Free Roam missions from 50 meters to 250 meters! When implementing the change to make Necramech’s level up to 40, it prompted the conversation of Necramech leveling and its restriction to Free Roam missions. With the addition of Bonewidow, it felt appropriate to dial the Shared Affinity Range up for these much larger tilesets. While it’s always ideal to stick together, we hope the 250 meter range allows you to both level up your Necramech faster and venture a bit farther in the landscape. (/wiki/Update_28#Update_28.0) (Update 28) Update 28.0 (2020-06-11) The Rank Up FX for Warframes, Weapons, and Companions has been given a refresh! This FX also now applies your chosen Energy color instead of the default. (/wiki/Update_24#Update_24.6) (Update 24) Update 24.6 (2019-04-04) Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible. (/wiki/Update_19#Update_19.0) (Update 19) Update 19.0 (2016-11-11) Radial Shared Affinity no longer includes a stealth multiplier (if active). (/wiki/Update_15#Update_15.14) (Update 15) Update 15.14 (2015-02-12) Players will now gain Affinity for enemies killed by nearby NPC Syndicate Allies. (/wiki/Update_12#Update_12.6) (Update 12) Update 12.6 (2014-03-26) XP gained through Affinity Orbs and Challenge XP will now work the same way as XP shared from teammate kills: 25% to Frame 25% to Primary Weapon 25% to Secondary Weapon 25% to Melee weaponAn additional copy of this XP will also be split between your equipped Sentinel and Sentinel WeaponNote: this does not change regular XP earned from kills (/wiki/Update_11#Update_11.3) (Update 11) Update 11.3 (2013-12-12) Changes to Sentinel XP distribution Based on reports and experiences with slow-ranking Sentinels, we have changed the way Experience is distributed amongst your feisty friends. Previously: Sentinel kills would split experience between your Sentinel’s weapon and your Warframe, so your Sentinel itself would miss out on experience. Weapon kills would split evenly between your Warframe and your Weapon (50% each), then a 42% bonus chunk of experience would be given to the Sentinel and its weapon (21% each). Note that the total XP earned was 142% of what you saw on the screen – now it will be 200%. Now: Regular weapon kills divide experience evenly between your weapon and your Warframe (50% each). Kills using a Warframe ability give all the experience to the Warframe (as before). Sentinel weapon kills divide experience evenly between your Sentinel and its weapon (50% each). Kills using a precept give all the experience to your Sentinel (as before). Experience from other players (shared experience) is split evenly amongst your gear as follows: a quarter goes to your Warframe and a quarter goes to each of your weapons (25% each). If you have a sentinel equipped, a 100% bonus chunk of experience is split evenly between your Sentinel and its weapon (50% each). Collapse Game System (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics (https://warframe.fandom.com/wiki/Template:MechNav?action=edit) Edit Currencies (/wiki/Credits) (Credits) (/wiki/Credits) Credits • (/wiki/Orokin_Ducats) (OrokinDucats) (/wiki/Orokin_Ducats) Orokin Ducats • (/wiki/Endo) (Endo) (/wiki/Endo) Endo • (/wiki/Platinum) (PlatinumLarge) (/wiki/Platinum) Platinum • (/wiki/Aya) (Aya) (/wiki/Aya) Aya • (/wiki/Regal_Aya) (RegalAya) (/wiki/Regal_Aya) Regal Aya • (/wiki/Standing) (ReputationLarge) (/wiki/Standing) Standing General Basics (/wiki/Arsenal) (Arsenal) Arsenal • (/wiki/Codex) (Codex) Codex • (/wiki/Daily_Tribute) (Daily Tribute) Daily Tribute • (/wiki/Empyrean) (Empyrean) Empyrean • (/wiki/Foundry) (Foundry) Foundry • (/wiki/Market) (Market) Market • (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank • (/wiki/Nightwave) (Nightwave) Nightwave • (/wiki/Orbiter) (Orbiter) Orbiter • (/wiki/Player_Profile) (Player Profile) Player Profile • (/wiki/Reset) (Reset) Reset • (/wiki/Star_Chart) (Star Chart) Star Chart (/wiki/Story_and_History) (Story and History) Lore (/wiki/Alignment) (Alignment) Alignment • (/wiki/Fragments) (Fragments) Fragments • (/wiki/Leverian) (Leverian) Leverian • (/wiki/Quest) (Quest) Quest (/wiki/Factions) (Factions) Factions (/wiki/Corpus) (Corpus) Corpus • (/wiki/Grineer) (Grineer) Grineer • (/wiki/Infested) (Infested) Infested • (/wiki/Orokin) (Orokin) Orokin • (/wiki/Sentient) (Sentient) Sentient • (/wiki/Syndicate) (Syndicate) Syndicates • (/wiki/Tenno) (Tenno) Tenno Social (/wiki/Chat) (Chat) Chat • (/wiki/Clan) (Clan) Clan • (/wiki/Clan_Dojo) (Clan Dojo) Clan Dojo • (/wiki/Leaderboards) (Leaderboards) Leaderboards • (/wiki/Trading) (Trading) Trading (/wiki/Squad) (Squad) Squad (/wiki/Host_Migration) (Host Migration) Host Migration • (/wiki/Inactivity_Penalty) (Inactivity Penalty) Inactivity Penalty • (/wiki/Matchmaking) (Matchmaking) Matchmaking Player Housing (/wiki/Clan_Dojo) (Clan Dojo) Clan Dojo • (/wiki/Dormizone) (Dormizone) Dormizone • (/wiki/Drifter%27s_Camp) (Drifter's Camp) Drifter's Camp • (/wiki/Orbiter) (Orbiter) Orbiter Gameplay Basics Affinity • (/wiki/Buff_%26_Debuff) (Buff & Debuff) Buff & Debuff • (/wiki/Death) (Death) Death • (/wiki/Hacking) (Hacking) Hacking • (/wiki/Invisible) (Invisible) Invisible • (/wiki/Maneuvers) (Maneuvers) Maneuvers • (/wiki/One-Handed_Action) (One-Handed Action) One-Handed Action • (/wiki/Open_World) (Open World) Open World • (/wiki/Pickups) (Pickups) Pickups • (/wiki/Radar) (Radar) Radar • (/wiki/Stealth) (Stealth) Stealth • (/wiki/Tile_Sets) (Tile Sets) Tile Sets • (/wiki/Void_Relic) (Void Relic) Void Relic • (/wiki/Waypoint) (Waypoint) Waypoint Damage Mechanics (/wiki/Critical_Hit) (Critical Hit) Critical Hit • (/wiki/Damage) (Damage) Damage • (/wiki/Damage_Redirection) (Damage Redirection) Damage Redirection • (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction • (/wiki/Damage_Reflection) (Damage Reflection) Damage Reflection • (/wiki/Damage_Type_Modifier) (Damage Type Modifier) Damage Type Modifier • (/wiki/Damage_Vulnerability) (Damage Vulnerability) Damage Vulnerability • (/wiki/Health) (Health) Health • (/wiki/Status_Effect) (Status Effect) Status Effect (/wiki/Codex/EnemyList) (Codex/EnemyList) Enemies (/wiki/Bosses) (Bosses) Bosses • (/wiki/Death_Mark) (Death Mark) Death Mark • (/wiki/Enemy_Behavior) (Enemy Behavior) Enemy Behavior • (/wiki/Eximus) (Eximus) Eximus ((/wiki/Overguard) (Overguard) Overguard ) • (/wiki/Lich_System) (Lich System) Lich System (/wiki/Mission#Mission_Types) (Mission) Mission (/wiki/Arbitrations) (Arbitrations) Arbitrations • (/wiki/Archon_Hunt) (Archon Hunt) Archon Hunt • (/wiki/Break_Narmer) (Break Narmer) Break Narmer • (/wiki/Empyrean) (Empyrean) Empyrean • (/wiki/Invasion) (Invasion) Invasion • (/wiki/Sortie) (Sortie) Sortie • (/wiki/Tactical_Alert) (Tactical Alert) Tactical Alert • (/wiki/The_Circuit) (The Circuit) The Circuit • (/wiki/The_Steel_Path) (The Steel Path) The Steel Path • (/wiki/Void_Fissure) (Void Fissure) Void Fissure Activities (/wiki/Captura) (Captura) Captura • (/wiki/Conservation) (Conservation) Conservation • (/wiki/Fishing) (Fishing) Fishing • (/wiki/K-Drive_Race) (K-Drive Race) K-Drive Race • (/wiki/Ludoplex) (Ludoplex) Ludoplex • (/wiki/Mining) (Mining) Mining (/wiki/PvP) (PvP) PvP (/wiki/Duel) (Duel) Duel • (/wiki/Conclave) (Conclave) Conclave ((/wiki/Lunaro) (Lunaro) Lunaro ) • (/wiki/Frame_Fighter) (Frame Fighter) Frame Fighter Other (/wiki/Gravity) (Gravity) Gravity • (/wiki/Threat_Level) (Threat Level) Threat Level Equipment Modding and Arcanes (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancements • (/wiki/Archon_Shard) (Archon Shard) Archon Shard • (/wiki/Fusion) (Fusion) Fusion • (/wiki/Mods) (Mods) Mods ((/wiki/Flawed_Mods) (Flawed Mods) Flawed , (/wiki/Riven_Mods) (Riven Mods) Riven ) • (/wiki/Polarization) (Polarization) Polarization • (/wiki/Transmutation) (Transmutation) Transmutation • (/wiki/Valence_Fusion) (Valence Fusion) Valence Fusion (/wiki/Warframe) (Warframe) Warframe (/wiki/Attributes) (Attributes) Attributes ((/wiki/Armor) (Armor) Armor , (/wiki/Energy_Capacity) (Energy Capacity) Energy , (/wiki/Health) (Health) Health , (/wiki/Shield) (Shield) Shield , (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed ) • (/wiki/Abilities) (Abilities) Abilities ((/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Augment , (/wiki/Casting_Speed) (Casting Speed) Casting Speed , (/wiki/Helminth#Ability_Replacement) (Helminth) Helminth System , (/wiki/Passives) (Passives) Passives , (/wiki/Ability_Duration) (Ability Duration) Duration , (/wiki/Ability_Efficiency) (Ability Efficiency) Efficiency , (/wiki/Ability_Range) (Ability Range) Range , (/wiki/Ability_Strength) (Ability Strength) Strength ) (/wiki/Weapons) (Weapons) Weapons (/wiki/Accuracy) (Accuracy) Accuracy • (/wiki/Alternate_Fire) (Alternate Fire) Alternate Fire • (/wiki/Ammo) (Ammo) Ammo • (/wiki/Area_of_Effect) 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