Open World (or also referred to as Landscapes[1], or by their mission type of Free Roam) are open-world mission environments that take place in vast, expansive maps several square kilometers in area, on which players can freely roam and explore.
Unlike the traditional Tilesets, Landscapes do not use procedurally-generated segments, but instead use large, seamlessly fixed environments, on which players can encounter random enemy spawns, mission objectives, hidden quests, and other objects of interest.
Each Landscape will have a central town that acts as a player hub, which can support up to 50 players on a shared server, and players can exit the town in the traditional 1 - 4 man squads to explore the vast area outside.
Landscapes[]
Plains of Eidolon[]
The first of the Landscapes introduced in Update 22.0 (2017-10-12), the Plains of Eidolon is set on Earth, at the site of an ancient battle between the Orokin and the Sentients, who were defeated during their attempted assault on the Orokin Tower in the area. The site of the Orokin Tower, now known as Cetus, has since become home to a community known as the Ostrons, who harvest the tower's parts for a living. The Ostrons are constantly on guard against the Grineer who roam the fields to study and excavate the Sentient remains dotting the landscape, as well as more sinister threats that emerge at night.
- The plains offer a unique, hijackable Dargyn which is scattered around in the greater plains. The player may hijack a Dargyn by either stealing one, directly interacting with them mid-air, and shooting the pilot off the vehicle.
Orb Vallis[]
The second Landscape to be introduced, Orb Vallis is a large, mountainous valley region located on Venus. Based around the still active remains of an Orokin terraforming tower, which produces a perpetual snowstorm to create the titular 'orb' in the midst of the blazing surface of Venus for harsh but livable conditions. The main hub is called Fortuna, a subterranean Corpus debt-internment shanty town and home to the Solaris.
- Scattered around in Orb Vallis only are Ventkids K-Drive races which, along with performing tricks, rewards standing with them.
Cambion Drift[]
The third Landscape to be introduced, the Cambion Drift is set on the infested moon of Deimos. Beyond the gates of the main hub of the Necralisk, home of the Entrati Family, the Infested have taken control of the landscape, as all the inhabitants are Infested Grey Strain units.
- In the Cambion Drift are broken Entrati Necramechs, which can be entered using Transference. Necramechs also appear as enemies in the Cambion Drift.
Duviri[]
The fourth Landscape, Duviri is a mysterious, colorless, and paradoxical world within the Void, a prison for the enigmatic Drifter. Changing both in vibrancy and color depending on the mood of their ruler, Dominus Thrax, the Drifter is often accompanied by the stories of the courtiers serving the king: Lodun for Anger, Bombastine for Envy, Sythel for Fear, Mathila for Joy, and Luscinia for Sorrow.
Unlike other landscapes, Duviri lacks any dedicated Syndicate, with Teshin's Cave serving as a preparation room rather than a true hub.
Features[]
General[]
Landscapes have several mechanics unique to them due to their expansive nature:
- Landscapes have a dynamic time cycle where the time of the day will change as players spend time on the map. The time cycle determines the types of fish and faunas being spawned, as well as the behavioral pattern of certain factions and enemies.
- In the Plains of Eidolons, the cycle is represented with a day/night cycle 150 minutes long. Each cycle consists of 100 minutes of day and 50 minutes of night.
- In the Orb Vallis, it is represented by a rotating cold/warm temperature cycle, 26 minutes and 40 seconds long. Each cycle consists of 20 minutes of cold/freezing weather and 6 minutes and 40 seconds of warm weather.
- In the Cambion Drift, it is represented by the Wyrm siblings Fass and Vome, who are constantly fighting each other, 150 minutes long, similar to the Plains. Each cycle consists of 100 minutes of Fass time and 50 minutes of Vome time.
- In Duviri, it is represented by the emotional states of Anger, Joy, Envy, Fear, and Sorrow, which directly alter the landscape and affect many points of interest. Each "spiral" lasts 120 minutes.
- Enemy levels increase the further away the player is from the central hub.
- The Hub towns on Landscapes will feature various vendors that can provide unique services for the Tenno and NPC's that can provide quests which Tenno can accomplish outside in the wilds.
- Players will be able to perform various non-combat activities in Landscapes to progress in lieu of bounties, including fishing, mining, and conserving.
Vehicles[]
Archwing[]
Players will be able to call down Archwings at any time with an equippable Archwing Launcher gear, which they can use to travel and fight while in mid-air. While in an Archwing, players will have the Shields, Health and Abilities of the Archwing instead of their Warframe, however they will only use standard primary and secondary weapons while in Archwing, instead of Archguns and Archmelee. Gravity will pull players down if they exceed the maximum altitude of the landscape. Companions will also be disabled while in the Archwing.
Players can exit their Archwings by performing melee attacks (default E ) or returning to landscapes' gates. Players can also get knocked out of Archwing when damaged by seeking anti-air missiles, which certain units from both the Grineer and Corpus deploy.
The Tranq Rifle is also useable while in an Archwing, which could make hunting animals easier in some situations. Fishing spears are not useable.
K-Drive[]
Players may also use K-Drives at any time with an equippable K-Drive Launcher gear, which acts as a highly mobile hoverboard. They initially will not be holding any weapons while on the board, but the hoverboard itself is moddable for damage and the Weapon Switch key (default F ) will let them draw their Secondary Weapon if one is equipped.
Players may dismount from their hoverboard by pressing melee hotkey (default E ) or the 'interact' key (default X ). Players may get knocked off their board by crashing into an obstacle or failing to land a trick properly, in which case their body will ragdoll about keeping the momentum from their board.
Necramech[]
Players can create customized Necramechs with the Necraloid faction that can be summoned in any landscape. They are heavy combat platforms with their own set of abilities, although not as agile as Warframes.
Kaithe[]
Exclusive to Duviri, Kaithes are horse-like creatures capable of flight. They are the only source of travel in Duviri, as the Drifter has no access to other gear. They can be unlocked for use in other Landscapes via progression in Duviri.
Media[]
Patch History[]
Update 36.1 (2024-08-21)
- Increased innate Player Enemy Radar in Open Landscapes from 30m to 80m.
Hotfix 36.0.5 (2024-07-20)
- Fixed Wisp being unable to teleport to her Reservoirs after entering an Open Landscape mission from its respective town (ex: the Plains of Eidolon accessed via Cetus).
Update 36.0 (2024-06-18)
- Improved Open Landscape graphical fidelity on low-end machines.
Update 35.5 (2024-03-27)
- You can now chat link any and all fish types from the Open Landscapes!
- Made level memory and level load time optimizations to the Open Landscapes (Orb Vallis, Plains of Eidolon, and Cambion Drift).
- Fixed hitch that could occur when opening the Pause menu in an Open Landscape.
- Fixed several Open Landscape Resources missing the Planet they originate from in their description.
Hotfix 35.1.2 (2024-02-28)
- Fixed Clients being unable to use the interactable Blinkpads in Open Landscapes.
Hotfix 35.1.1 (2024-02-21)
- Fixed a rare crash that could occur when traveling between a town and Open Landscape.
Update 35.1 (2024-02-20)
- Fixed opening pause menu while transitioning from Open Landscape to Town (ex: Orb Vallis to Fortuna) leading to a loss of function.
Hotfix 35.0.3 (2023-12-18)
- (Missed note from last Hotfix) Fixed a rare crash going from hub to Open Zone.
Update 32.2 (2022-11-30)
- Fixed Host’s Warframe being invisible to Clients after they load into an Open Zone mission.
Hotfix 31.7.2 (2022-08-17)
- Fixed experiencing a Host Migration when attempting to join a public session from a Town to an Open World (Cetus > Plains, etc).
Update 31.6 (2022-06-09)
- NEW: Open Landscape Fast Travel - Blinkpads!
You can now fast travel in Open Landscapes (Plains of Eidolon, Orb Vallis, and Cambion Drift) using Blinkpads! Blinkpads can also be interacted with while in Archwing, but upon arrival you will be returned to foot so that you can choose your next mode of transportation.
Players can teleport to other Blinkpads by interacting with ones they come across within the Landscape, or by selecting the Blinkpad they wish to travel to from their Advanced Map (accessed by holding their bound Show Level Map key).
- ↑ (2023, November 23). Returning Player Guide. Warframe. Accessed 2024-05-27. Archived from the original on 2024-05-27. Devs do use the term "Landscape" to refer to open world content: "Traverse massive Landscapes dense with secrets.".
26 comments
"Open world" areas are so empty... It's not gonna be easy when recent players arrive there
Why did they originally say you can't use weapons on a K-drive? I've been using my Secondary weapon on them from the day I first got one.
Because that feature was only added in Update 29.0 when they released the Cambion Drift landscape.
Another """"open-world"""".
Yawn.
No one asked
Add deimos
Not yet.
Tenno Tenno, the next landscape is going to be the Duviri Paradox
the trailer for it as cool
Here's hoping for an arid, Mars landscape, of possibly an Infested Cityscape
And cyberpunk urban landscape.
Preferrably with motorbikes for Tenno
I'm on board with motorbikes.
i want infested cityscape now after u said it
We need... a CERES LANDSCAPE
that wouldn't make much sense, the grineer have control of the whole place and it's got horrible weather. anyway... tau landscape when?
The Grineer/Corpus had complete control of Earth and Venus as far as we knew until Plains and Fortuna came out
Very obscure page.
Gee, I couldn't imagine why...
Oh one of those.
Sorry, not trying to be mean or anything, but it's not even in the game and it's only been referred to as a Landscape once before. It seems fairly obvious it would be obscure.
Besides, there's almost no reason to edit or comment on it seeing as how there's little to no info about it, leaving even less reason for someone to know about it.
Until PoE hits most of the traffic this page gets will be from randomly happening upon it.
SO IT BEGINS
Question: How big is the map?
I'm currently hoping for it to be nearly the same as Skyrim's.
9 square kilometers. Nowhere close to Skyrim's, but still very large, especially for a F2P game that has never made something like this before.
Well, as Steve has announced in his interview, Plains of Eidolon is going to be a 9 square kilometer big open world space. As Finner mentioned above, this is nowhere near the open world gameplay Skyrim has (Skyrim's map is about 37.1 square kilometers big). However the Plains of Eidolon Landscape will come together with an open world Archwing gameplay and caves for the new mining mechanics. Plains of Eidolons will open the world of Warframe in the third dimension, something that was until now only experienced when activating Titanias fourth ability Razorwing, which is highly limited due to energy cost and the small tilesets.
What I've seen until now (TennoCon17 and DevStream#98 gameplay) makes me really looking forward to the open world gameplay that DE has prepared for us.
What do you think will be the most op weapon while using the archwing? I'm rooting for all launcher type weapons because you can't (or it's very difficult) hit yourself.
Any high damaging hitscan weapons, maybe?
Well, I think hitscan weapons will be really useful for long range shooting (Vectis is going to be fun), but for Archwing gameplay I think AoE weapons are better suited especially if you aren't a good shot when targeting moving enemies (Such as me ^^). I just prefer weapons that you can shoot in the general direction of your target and they go boom.
i would love if they make it to where you can use arch guns and arch swords while in the landscape archwing, but that would be super op, especially fpr the people like me who have one of the best arch guns, that variant of the odonata. The blue one, not the prime (i cant remember the name right now)
Here we go Mastery Rank 100. (Totally not overhyping it in the slightest I swear 7w7)
wow
new gameplay from steve: https://www.pscp.tv/sj_sinclair/1nAJEePjEZoJL?t=12
Hi guys! Something terrible happened in Warframe this week, some friends of mine told me. A thousand of players had been banned, there's no information about it, many of them are veteran, warlord and some rich players that spendend lot of money in the game. They're talking about a bug with the Tennocon Relay, that player did not pay the Digital Ticket could get access to this place. Digital Extremes banned all them by thw own mistakes. That's so unfair and wrong!
I hope you to understand this.
Thank you!
1) That is very unfortunate. It was likely a mistake whereas only players that didn't pay were meant to be banned, but many players that did pay were accidentally looped in there and banned as well. The issue is not dire though, it will sort itself out with only some headaches and complaining.
2) Why did you post that here of all places?
THIS ISNT THE FOURMS
or are they???
People have been complaining about lack of content for some time now, from lack of new weapons, to ability nerfs. Now I guess we know why. Plains of Eidolon, here we come.
archwing is not gonna be perma-flight. probably to avoid chesse tactics. like staying up in the air and just sniping the ground unites until the camp is cleared.
https://mobile.twitter.com/sj_sinclair/status/884458204679348224?p=v
I Wonder wean its releasing? cuz i want to explore more doing regular missions is getting boring anyways
Well yes after Harrow an umbra update i suppose but they still haven't released Harrow yet on consoles doe witch they need to
they also haven't realeased the new augments from Chroma, Excal etc hope they are added to PS4 the same time as Chains of Harrow
Harrow on consoles and, plains of edilon is predicted to be in September, which is next month
Judging from the gameplay and announcements they showed during DevStream#98, I think PoE will be released mid to end of October. Quests are done for now with more following after the release, alerts and enemies are finished, however there are still the operator gameplay and the Eidolons to be completed. Also they announced in the DevStream that the current NPCs in Cetus just are placeholders for more detailed characters. In the gameplay during DevStream#98 there where a lot of placeholders especially in the quest rewards and trading ressources.
Anyone else noticed how the deep the water Reb was spear-fishing in was? If she had jumped out in it, would she be able to swim? Or would it trigger the normal falling out of world response?
it had some deep parts.
who knows they made force us into shark wing. or just spawn us at the shore
day: for new players
night: for people past tww. use the new matured operator and your warframe to fight the eidolon.
source:steve's twitter
i like the shown concept for the matured operators and the whole armor thing. i hope they are actually useful in combat after that update.
Can you link to this? I haven't found anything on his twitter about that, but a lot of other interesting stuff, such as mentions of 3 new cultures they have in the works for next landscape maps!
it was actually in this interview: http://www.mmogames.com/gamearticles/warframe-plains-of-eidolon-interview-steve-sinclair/
you can find the matured operator concept in the tennocon stream