The Railjack has four main components that determine its stats: Shield Arrays for shield capacity and regeneration rate/delay; Engines for top speed, acceleration, and turning rate; Plating for hull (health) and armor, and Reactors for Ability Strength, Ability Range, and Ability Duration for Battle Mods.

Sigma versions of armaments can be researched and purchased in the Clan Dojo Dry Dock research console, then installed in the Railjack console. These have no build time once all the resources needed to build them are contributed.

House versions can be found as Wreckage in missions, with each House favoring certain attributes over others. Wreckage Components need to be repaired either with resources taking 12 hours to complete (this can be rushed for Platinum64 20), or instantly without using any resources by expending a single-use Rush Repair Drone. The Wreckage Components stats vary randomly.

With the exception of the Sigma variants and all the Platings, all MK III Components have an additional special unique trait in addition to the base stat increases, and each component from each house comes with 2 different variants of the trait (except Vidar Shield Array that has an extra variant for a total of 3 different unique traits).

Players start with 8 Component and Armament slots for repaired wreckage, with two additional slots being purchasable for Platinum64 12. Players can hold up to an indefinite amount of recovered wreckage which can be inspected to reveal their stats and traits. There are only 30 inspected wreckage slots, which cannot be increased in any way, and players with capped inspected wreckage cannot continue inspecting wreckage or embark on Empyrean missions until they have cleaned their inventory of inspected wreckage.

All wreckage cannot be traded between players.

Shield Array[]

Main article: Shield Array

Shield Arrays are Components that modify a Railjack's defensive Shields. Stats are randomized within a range determined by the item's House and Tier.

Shield Array stats vary between Houses, but the differences follow the same pattern:

View MK III Shield Unique Traits List

Engines[]

Main article: Engines

Engines are Components that modify a Railjack's cruising speed and boost capabilities. Stats are randomized within a range determined by the item's House and Tier.

A Railjack's base Engines stats are:

Avionics are applied to these base stats, and then the equipped Engine's values are added on.

Total speed can be calculated using the following formula:

Total Base Speed = [150 × (1 + Bonus % from Mod TT 20px Conic Nozzle)] + (Additional Engine Speed)

Base Boost Multiplier is 1.25x, and the bonus from Engines is additive, but at least in the UI, the Boost Multiplier is rounded to the nearest .1. For example, an Engine with +0.17 Boost Speed Multiplier would show an Engine Boost value of 1.4x.

Total Boost Multiplier = [1.25 × (1 + Bonus % from Mod TT 20px Ion Burn)] + (Additional Boost Multiplier)

Engines stats vary between Houses, but the differences follow the same pattern:

View MK III Engines Unique Traits List

Plating[]

Main article: Plating

Plating are Components that modify a Railjack's Hull (Health) and Armor. Stats are randomized within a range determined by the item's House and Tier.

Unlike other Railjack Components, the Plating does not have any unique traits.

Plating stats vary between Houses, but the differences follow the same pattern:

Reactor[]

Main article: Reactor

Reactors are Components that modifies a Railjack's Battle mods Strength, Range, and Duration. They are randomized within a range determined by the item's House and Tier.

Reactor stats vary between Houses, but the differences follow the same pattern:

View MK III Reactor Unique Traits List

Drop Sources[]

All components of the same Tier and House share the same drop source and chance.

Region Tier House Faction Source Drop Chance
Earth Proxima Mk I HouseLavan Lavan Grineer Skirmish Reward 6.00%
HouseVidar Vidar
HouseZetki Zetki Elite Kosma Outrider 11.11%
Venus Proxima HouseLavan Lavan Corpus Exterminate/Volatile Reward 7.32%
Defense Reward (Rotation A)

Engines & Reactors

20.00%
Defense Reward (Rotation B)

Shields & Plating

17.65%
Orphix Reward (Rotation A) 14.29%
HouseVidar Vidar Exterminate/Volatile Reward 7.32%
Defense Reward (Rotation B)

Engines

17.65%
Defense Reward (Rotation C)

Reactors, Shields & Plating

15.79%
Orphix Reward (Rotation B) 13.64%
HouseZetki Zetki Taro Weaver 12.50%
Saturn Proxima Mk II HouseLavan Lavan Grineer Skirmish Reward 6.00%
HouseVidar Vidar
HouseZetki Zetki Elite Gyre Outrider 11.11%
Neptune Proxima HouseLavan Lavan Corpus Exterminate/Volatile Reward 7.23%
Defense Reward (Rotation A)

Engines & Reactors

20.00%
Defense Reward (Rotation B)

Shields & Plating

17.14%
Orphix Reward (Rotation A) 14.29%
HouseVidar Vidar Exterminate/Volatile Reward 7.23%
Defense Reward (Rotation B)

Engines

17.14%
Defense Reward (Rotation C)

Reactors, Shields & Plating

15.38%
Orphix Reward (Rotation B) 13.64%
HouseZetki Zetki Axio Weaver 12.50%
Pluto Proxima Mk III HouseLavan Lavan Corpus Exterminate/Volatile Reward 7.23%
Defense Reward (Rotation A)

Engines & Reactors

20.00%
Defense Reward (Rotation B)

Shields & Plating

18.18%
Orphix Reward (Rotation A) 14.29%
Vorac Gox 12.50%
HouseVidar Vidar Exterminate/Volatile Reward 7.23%
Defense Reward (Rotation B)

Engines

18.18%
Defense Reward (Rotation C)

Reactors, Shields & Plating

15.38%
Orphix Reward (Rotation B) 13.64%
Vorac Gox 12.50%
HouseZetki Zetki Vorac Weaver 0.65%
Veil Proxima HouseLavan Lavan Grineer Skirmish Reward 6.00%
HouseVidar Vidar
HouseZetki Zetki Elite Exo Outrider 12.50%
HouseLavan Lavan Corpus Orm Gox 12.50%
HouseVidar Vidar Exterminate/Volatile Reward 7.23%
Defense Reward (Rotation A)

Engines & Reactors

21.43%
Defense Reward (Rotation B)

Shields & Plating

17.14%
Orphix Reward (Rotation A) 14.29%
Vorac Gox 12.50%
HouseZetki Zetki Exterminate/Volatile Reward 7.23%
Defense Reward (Rotation B)

Engines

17.14%
Defense Reward (Rotation C)

Reactors, Shields & Plating

Orphix Reward (Rotation B) 13.64%

Valence Fusion[]

Valence Fusion combines two of the same Railjack Components and Armaments (in respect to the House and Type) into one with superior bonus stats. This applies to Turrets, Shield Arrays, Engines, Platings, and Reactors, but does not apply to Ordnance or other Sigma Items. This can be managed in the Dry Dock. Stat increases are capped between 40% and 60% for weapons and miscellaneous values for components.

To perform Valence Fusion, players must click on the component or armament desired to be upgraded, and then the part to be used as the donor. Only the object to be upgraded must be constructed, while the donor item can either be repaired or unrepaired. If the component has a different MKIII unique trait, the player is prompted to select one.

If the player does not have enough resources, a failure message will notify the player which resources they are missing. If the item to be upgraded is already maximized, a failure message will notify the player that the item can no longer be enhanced further.

Once the components/armaments with stats below maximum have been selected and the player has enough resources, a confirmation screen displays the desired component's new bonus values and warns that the transfer will consume the selected donor component along with the required resources. Players are then prompted to type FUSE to confirm the fusion.

Costs[]

Fusing with repaired parts will require some Endo:

Fusing with unrepaired parts instead of Endo costs 40% of the resources and Credits64 Credits that would be used to repair it (Any decimals are rounded up to the nearest whole number. Ex: 3.2 = 4).

Upgrading[]

Upgrades count towards the stat bonus on MKIII turrets and the random stats on other Railjack gear.


For Weapons and same-tier Armaments, maximum % bonus (60%) can be achieved in the following number of fusions:

Minimum Initial Value Maximum Number of Fusions
58.0% 0 (automatically rounded up to 60.0%)
52.8% 1
48.0% 2
43.6% 3
39.7% 4
36.1% 5
32.8% 6
29.8% 7
27.1% 8
25.0% 9

For example, a TenetEnvoy Tenet Envoy with a 42% Toxin bonus will need at most 4 Fusions to reach the maximum element bonus of 60%.

Manufacturing Requirements[]

Photo-4

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This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.

Some build requirements are using the depreciated Pustrels, Copernics, Kesslers, Trachons, and Bracoid resources. Replace with Ticor Plates, Carbides, and Cubic Diodes.

x

Manufacturing and repair costs are the same for all Shield Arrays, Engines, and Reactors of the same House and tier.

Mk I Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
Nullstones
2
Asterite
75
Titanium
2,500
Pustrels
1,500
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Morphics
1
Circuits
2,159
NanoSpores
4,750
Salvage
2,894
Time: 72 hrs
Prereq: N/A
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Mk II Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
3
Isos
150
Copernics
4,000
Titanium
3,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Gallium
1
Rubedo
2,622
AlloyPlate
6,510
NanoSpores
5,500
Time: 72 hrs
Prereq: Mk I
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Mk III Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
Nullstones
7
Asterite
300
Titanium
6,000
CubicDiodes
5,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
ControlModule
1
PolymerBundle
2,846
Ferrite
8,138
Salvage
5,157
Time: 72 hrs
Prereq: Mk II
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Mk I Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
Nullstones
5
Isos
120
CubicDiodes
3,600
Pustrels
2,400
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk II Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
Komms
8
Kesslers
315
Copernics
7,000
Carbides
5,600
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk III Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
Bracoid
16
Asterite
1,440
Titanium
12,000
Copernics
10,400
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
5
Isos
120
CubicDiodes
3,600
Pustrels
2,400
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk II Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
Komms
8
GallosRods
315
Copernics
7,000
Carbides
5,600
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk III Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
Fresnels
16
Asterite
1,440
Titanium
12,000
CubicDiodes
10,400
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
Nullstones
8
Isos
150
CubicDiodes
4,500
Pustrels
3,000
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk II Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
Komms
11
Kesslers
390
Copernics
8,750
Carbides
7,000
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk III Shield Arrays, Engines and Reactors

Manufacturing Requirements
Credits64
15,000
Fresnels
20
Trachons
1,800
Titanium
15,000
Pustrels
8,125
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A