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Railjack
Empyrean
Gameplay
Components
Armaments
Plexus
Intrinsics
Crew
Cosmetics
Media
Patch History
Quotes
For Drifter Intrinsics, see Drifter#Intrinsics.

Intrinsics Points are earned simply by playing Railjack missions and earning Affinity within. Earn Affinity by killing enemies or exploring/completing mission Points of Interest. Use your Points to unlock Progression across all Intrinsics categories!
—Upon first interacting with the Intrinsics

Intrinsics is a skill point based system that determines how adept the player is in utilizing all the systems aboard their Railjack. Intrinsics affect the player rather than the Railjack, and thus players can use any abilities unlocked by Intrinsics even when they are aboard another player's Railjack. Players can access their Intrinsics via the Dry Dock console, the front railjack console in the orbiter or from the Orbiter's menu, Esc  → Railjack → Intrinsics.

General[]

There are five main Intrinsic classes that the player can invest in, with each class having a max rank of 10: Tactical, Piloting, Gunnery, Engineering, and Command.

Rank Intrinsic Points needed Cumulative total
1 1 1
2 2 3
3 4 7
4 8 15
5 16 31
6 32 63
7 64 127
8 128 255
9 256 511
10 512 1023

Intrinsic Points are earned by gaining Affinity from completing Empyrean missions and performing actions that aid in the mission's success, such as repairing hull damage, killing boarding parties, etc. The rate at which these points are earned is affected by Affinity Boosters and the relevant Mod TT 20px Charm buff.

Each Intrinsic rank gained rewards the player with 1,500 Mastery points. Ranking all five classes to rank 10 costs a total of 5,115 Intrinsics and awards 75,000 Mastery Rank experience ((1500x10)x5).

There is no way to reallocate points once invested.

Mechanics[]

Each Intrinsic point requires 1000 Affinity (1/10 of Affinity earned only goes into Instrinsic gain) which can be earned through a variety of activities during Empyrean missions, and unlike regular missions Affinity Range is infinite so all Squad members benefit regardless of their locations.

Note that Stealth Kill Affinity Bonus and Scanning contributes to the Affinity pool for an Intrinsic point. However, kills by NPC crewmates will not grant Affinity nor Intrinsic xp.

Upon Death and reviving, progress towards Intrinsic points will not be lost.

Activity Affinity Gain Intrinsic XP
Fixing hull breaches
(dark orange icon)
4,000 400
Fixing hull ruptures
(orange icon)
2,500 250
Putting out fires
(yellow icon)
2,500 250
Grounding electrical faults
(blue icon)
2,500 250
Thawing frozen doors
2,500 250
Killing boarding party enemies
(red icons)
Depends on enemy 10% of Affinity
Crafting supplies at the Forge 300 30
Destroying ships Depends on enemy 10% of Affinity
Killing crew within crewships/bases Depends on enemy 10% of Affinity

Intrinsic Classes[]

This section is transcluded from Railjack/Intrinsics/Tactical . To change it, please edit the transcluded page.
TacticalIntrinsic
Increase your focus on the big picture of battle. Improved Tactical Avionics, Archwing Catapult maneuvers and powerful Tactical deployment abilities.
—In-Game Description

The Tactical Intrinsics grants access to the Railjack's Tactical Menu, allowing players to deploy various remote effects as well as teleport from outside and within the vessel.

Rank Ability Description Notes
1 Tactical System Deploy Tactical Mods and access Crew tracking system via Tactical Menu L .
  • Allows opening of the Tactical Menu by pressing L  while in a Railjack. This menu shows a map of the Railjack, the position of teammates, and their Health and Shield bars. The Tactical Menu also allows the usage of Tactical Mods that provide various benefits to the Railjack's interior systems.
  • Pressing RMB  on the map places a waypoint at the location of the cursor.
  • Players can remotely activate their own Warframe's ability through the Tactical Menu.
2 Ability Kinesis and Overseer Warframe abilities can be deployed as tactical support. Enables crew chase camera.
  • Players can now remotely activate crewmates' Warframe abilities while in the Tactical Menu. Players can select a Warframe ability from among the players present, which can then be cast by left-clicking on the desired location on the Tactical Map.
    • Only one pre-selected ability can be used per player, with the available ability depending on the selected Warframe.
  • Allows the player to use the Tactical Menu to see from other player's perspectives. This includes the ability to see the other player's current Tactical Map by pressing Tab  from within the Tactical Menu, allowing for the deployment of Warframe abilities via Ability Kinesis into places outside of the Railjack.
3 Command Link Fast Travel within vessel. Coordinate squad members with command interface.
  • Allows fast-travelling to specific locations within the Railjack from the Tactical Menu. Destinations are the Bridge, the lower deck Archwing exits, the Swivel Turrets, the Archwing Slingshot at the top of the ship, and the Resource Forge.
  • Also enables the player to send basic pre-scripted mission commands to squad members from the Tactical Menu. The command will be issued to the selected squad member by a voice line from Cephalon Cy.
4 Recall Warp Omni gear can be used to warp aboard the ship from anywhere.
  • Equipping the Omni outside of the Railjack will teleport the user back inside after 5 seconds.
  • This teleport cannot be cancelled after activation.
  • Cannot be used from inside the Corpus Ship until all players have reached extraction.
5 Deploy Necramechs Deploy Necramech in all Railjack missions.
6 Tactical Efficiency Reduces Energy Consumption for Battle Mods by 25%.
  • The cost reduction for Ability Kinesis is applied separately after all modifiers from Warframe mods have been accounted for.
7 Tactical Response Reduces Tactical Mod cooldown by 20%.
  • Stacks multiplicatively with other cooldown reductions.
8 Archwing Tactical Blink and Necramech Cooldown Reduces Archwing Blink cooldown by 25%. Reduces Necramech summon cooldown by 25%.
9 Swift Tactics Further reduces Tactical Mod cooldown by 20%.
  • Stacks multiplicatively with other cooldown reductions.
    • Stacks with the Rank 7 Tactical Response ability for a combined 36% reduction in Tactical Mods cooldown.
10 Join Warp Warp from ship to crew member.
  • Teleport to the target crew member's last location after 5 seconds.

Notes[]

  • Some Intrinsics can apply outside of Empyrean missions, most notably those that affect Archwings and Necramechs.
  • The Intrinsics Archwing bonuses have no effect on TitaniaIcon272 Titania's Razorwing130xWhite Razorwing, which uses Archwing controls.
  • Gaining an Intrinsic Point makes a rank-up sound effect.
  • Popular methods to "farm" Intrinsics include long Survival runs on Luckless Expanse (Venus Proxima), which uses your regular Warframe loadout once the main objective is reached, and stealth killing in Veil Proxima.

Patch History[]

Hotfix 29.10.8 (2021-03-31)

  • Fixed inability to earn any Intrinsic points while being in the Necramech/Operator in Railjack missions.

Hotfix 29.10.3 (2021-03-23)

  • Fixed rare DirectX 12 crash occurring when viewing the Intrinsics screen.

Hotfix 29.10.1 (2021-03-19)

  • Added a new Profile > Railjack option that now holds Intrinsics menus.
  • Added clarifying information to the Command Intrinsic Rank 8 that Kuva Lich Crew members are Defenders only (at least, uh, for now. We’re reading the feedback).

Hotfix 27.4.1 (2020-05-01)

  • Quadrupled the XP gain from removing Railjack Hazards:
    • Fire Hazard: From 600 to 2400
    • Electricity Hazard: From 600 to 2400
    • Ice Hazard: From 600 to 2400
    • Hull Breach: From 600 to 2400
    • Hull Rupture: From 1000 to 4000

Update 27.4 (2020-05-01)

  • Doubled Affinity-to-Intrinsic Point conversion. You will now gain Intrinsics 2x faster.

Hotfix 27.0.9 (2020-01-09)

  • Intrinsic points can no longer be gained once all available Intrinsics are maxed out. If you are already above the maximum, your additional points have not been lost.
  • Fixed railjack engineering 10 intrinsic not working for clients.
  • Fixed bug where Intrinsics could be kept on mission abort, which was never intended.


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